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authorGriffinR <griffin.richards@comcast.net>2019-12-10 13:48:20 -0500
committerhuderlem <huderlem@gmail.com>2019-12-10 19:29:23 -0600
commited1ff0ad774c67e7184fb0c862005e487fed42ec (patch)
tree4df9e3ca8fc80c484d9722828df8e1b426ff62eb /src/strings.c
parentfe164529990dd73921a22cb2bbb365241c76fc75 (diff)
Document misc strings and text colors
Diffstat (limited to 'src/strings.c')
-rw-r--r--src/strings.c396
1 files changed, 198 insertions, 198 deletions
diff --git a/src/strings.c b/src/strings.c
index afa567b9f..711e183d8 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -28,31 +28,31 @@ const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS");
const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected.");
const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached.");
const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached.");
-const u8 gUnknown_085E836D[] = _("Updating save file using external\ndata. Please wait.");
-const u8 gUnknown_085E83A2[] = _("The save file has been updated.");
+const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused
+const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused
const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded.");
const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage.");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.");
-const u8 gUnknown_085E84BF[] = _("PLAYER");
-const u8 gUnknown_085E84C6[] = _("POKéDEX");
-const u8 gText_MainMenuTime[] = _("TIME");
-const u8 gUnknown_085E84D3[] = _("BADGES");
-const u8 gUnknown_085E84DA[] = _("A Button");
-const u8 gUnknown_085E84E3[] = _("B Button");
-const u8 gUnknown_085E84EC[] = _("R Button");
-const u8 gUnknown_085E84F5[] = _("L Button");
-const u8 gUnknown_085E84FE[] = _("START");
-const u8 gUnknown_085E8504[] = _("SELECT");
-const u8 gUnknown_085E850B[] = _("+ Control Pad");
-const u8 gUnknown_085E8519[] = _("L Button R Button");
-const u8 gUnknown_085E852C[] = _("CONTROLS");
-ALIGNED(4) const u8 gUnknown_085E8538[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK");
-ALIGNED(4) const u8 gUnknown_085E8544[] = _("{A_BUTTON}NEXT");
-ALIGNED(4) const u8 gUnknown_085E854C[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK");
+const u8 gText_Player[] = _("PLAYER"); // Unused
+const u8 gText_Pokedex[] = _("POKéDEX"); // Unused
+const u8 gText_Time[] = _("TIME");
+const u8 gText_Badges[] = _("BADGES"); // Unused
+const u8 gText_AButton[] = _("A Button"); // Unused
+const u8 gText_BButton[] = _("B Button"); // Unused
+const u8 gText_RButton[] = _("R Button"); // Unused
+const u8 gText_LButton[] = _("L Button"); // Unused
+const u8 gText_Start[] = _("START"); // Unused
+const u8 gText_Select[] = _("SELECT"); // Unused
+const u8 gText_ControlPad[] = _("+ Control Pad"); // Unused
+const u8 gText_LButtonRButton[] = _("L Button R Button"); // Unused
+const u8 gText_Controls[] = _("CONTROLS"); // Unused
+ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); // Unused
+ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT"); // Unused
+ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); // Unused
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL");
-ALIGNED(4) const u8 gText_UnkCtrlF800Exit[] = _("{A_BUTTON}EXIT");
+ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}EXIT");
const u8 gText_BirchBoy[] = _("BOY");
const u8 gText_BirchGirl[] = _("GIRL");
const u8 gText_DefaultNameStu[] = _("STU");
@@ -99,28 +99,28 @@ const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUS
const u8 gText_5MarksPokemon[] = _("????? POKéMON");
const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”");
const u8 gText_UnkWeight[] = _("????.? lbs.");
-const u8 gUnknown_085E86DC[] = _(" POKéMON");
-const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ' ”");
-const u8 gUnknown_085E8709[] = _(" . lbs.");
-const u8 gUnknown_085E871A[] = _("");
+const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Unused
+const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' ”"); // Unused
+const u8 gText_EmptyWeight[] = _(" . lbs."); // Unused
+const u8 gText_EmptyPokedexInfo1[] = _(""); // Unused
const u8 gText_CryOf[] = _("CRY OF");
-const u8 gUnknown_085E8722[] = _("");
+const u8 gText_EmptyPokedexInfo2[] = _(""); // Unused
const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO ");
const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed.");
const u8 gText_HTHeight[] = _("HT");
const u8 gText_WTWeight[] = _("WT");
const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait.");
const u8 gText_SearchCompleted[] = _("Search completed.");
-const u8 gUnknown_085E8785[] = _("No matching POKéMON were found.");
-const u8 gUnknown_085E87A5[] = _("Search for POKéMON based on\nselected parameters.");
-const u8 gUnknown_085E87D6[] = _("Switch POKéDEX listings.");
-const u8 gUnknown_085E87EF[] = _("Return to the POKéDEX.");
-const u8 gUnknown_085E8806[] = _("Select the POKéDEX mode.");
-const u8 gUnknown_085E881F[] = _("Select the POKéDEX listing mode.");
-const u8 gUnknown_085E8840[] = _("List by the first letter in the name.\nSpotted POKéMON only.");
-const u8 gUnknown_085E887C[] = _("List by body color.\nSpotted POKéMON only.");
-const u8 gUnknown_085E88A6[] = _("List by type.\nOwned POKéMON only.");
-const u8 gUnknown_085E88C8[] = _("Execute search/switch.");
+const u8 gText_NoMatchingPkmnWereFound[] = _("No matching POKéMON were found.");
+const u8 gText_SeachForPkmnBasedOnParameters[] = _("Search for POKéMON based on\nselected parameters.");
+const u8 gText_SwitchPokedexListings[] = _("Switch POKéDEX listings.");
+const u8 gText_ReturnToPokedex[] = _("Return to the POKéDEX.");
+const u8 gText_SelectPokedexMode[] = _("Select the POKéDEX mode.");
+const u8 gText_SelectPokedexListingMode[] = _("Select the POKéDEX listing mode.");
+const u8 gText_ListByFirstLetter[] = _("List by the first letter in the name.\nSpotted POKéMON only.");
+const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted POKéMON only.");
+const u8 gText_ListByType[] = _("List by type.\nOwned POKéMON only.");
+const u8 gText_ExecuteSearchSwitch[] = _("Execute search/switch.");
const u8 gText_DexHoennTitle[] = _("HOENN DEX");
const u8 gText_DexNatTitle[] = _("NATIONAL DEX");
const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE");
@@ -160,7 +160,7 @@ const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY.");
const u8 gText_DexSearchTypeNone[] = _("NONE");
const u8 gText_SelectorArrow[] = _("▶");
-const u8 gUnknown_085E8B3C[] = _(" ");
+const u8 gText_EmptySpace[] = _(" "); // Unused
const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
@@ -169,12 +169,12 @@ const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
const u8 gText_Number[] = _("No. ");
const u8 gText_Level[] = _("Lv. ");
-const u8 gUnknown_085E8C40[] = _("IDNo. /");
+const u8 gText_IdNumberSlash[] = _("IDNo. /"); // Unused
const u8 gText_Name[] = _("NAME");
const u8 gText_IDNumber[] = _("IDNo.");
const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!");
const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?");
-const u8 gUnknown_085E8CAC[] = _("POKéMON");
+const u8 gText_Pokemon4[] = _("POKéMON"); // Unused
const u8 gText_FlyToWhere[] = _("FLY to where?");
const u8 gMenuText_Use[] = _("USE");
const u8 gMenuText_Toss[] = _("TOSS");
@@ -187,7 +187,7 @@ const u8 gText_Cancel[] = _("CANCEL");
const u8 gText_Cancel2[] = _("CANCEL");
const u8 gMenuText_Show[] = _("SHOW");
const u8 gText_EmptyString2[] = _("");
-const u8 gUnknown_085E8D04[] = _("CANCEL");
+const u8 gText_Cancel7[] = _("CANCEL"); // Unused
const u8 gText_Item[] = _("ITEM");
const u8 gText_Mail[] = _("MAIL");
const u8 gText_Take[] = _("TAKE");
@@ -204,17 +204,17 @@ const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("{LV}");
-const u8 gText_UnkCtrlF908Clear01[] = _("{NO}{CLEAR 0x01}");
-const u8 gUnknown_085E8D55[] = _("+");
-const u8 gUnknown_085E8D57[] = _("{RIGHT_ARROW}");
-const u8 gText_UnkCtrlF907F908[] = _("{ID}{NO}");
+const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}");
+const u8 gText_PlusSymbol[] = _("+"); // Unused
+const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); // Unused
+const u8 gText_IDNumber2[] = _("{ID}{NO}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Go back to the\nprevious menu.");
const u8 gText_WhatWouldYouLike[] = _("What would you like to do?");
const u8 gMenuText_Give2[] = _("GIVE");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
-const u8 gUnknown_085E8DA4[] = _(" BERRY");
+const u8 gText_Berry2[] = _(" BERRY"); // Unused
const u8 gText_Coins[] = _("{STR_VAR_1} COINS");
const u8 gText_CloseBag[] = _("CLOSE BAG");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected.");
@@ -292,7 +292,7 @@ const u8 *const gPocketNamesStringsTable[] =
gText_KeyItemsPocket
};
-const u8 gText_UnkF908Var1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
+const u8 gText_NumberVar1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
const u8 gText_SizeSlash[] = _("SIZE /");
const u8 gText_FirmSlash[] = _("FIRM /");
@@ -305,7 +305,7 @@ const u8 gBerryFirmnessString_Hard[] = _("Hard");
const u8 gBerryFirmnessString_VeryHard[] = _("Very hard");
const u8 gBerryFirmnessString_SuperHard[] = _("Super hard");
-const u8 gText_UnkF908Var1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}");
+const u8 gText_NumberVar1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}");
const u8 gText_BerryTag[] = _("BERRY TAG");
const u8 gText_RedPokeblock[] = _("RED {POKEBLOCK}");
const u8 gText_BluePokeblock[] = _("BLUE {POKEBLOCK}");
@@ -326,8 +326,8 @@ const u8 gText_Dry[] = _("DRY");
const u8 gText_Sweet[] = _("SWEET");
const u8 gText_Bitter[] = _("BITTER");
const u8 gText_Sour[] = _("SOUR");
-const u8 gUnknown_085E9339[] = _("TASTY");
-const u8 gUnknown_085E933F[] = _("FEEL");
+const u8 gText_Tasty[] = _("TASTY"); // Unused
+const u8 gText_Feel[] = _("FEEL"); // Unused
const u8 gText_StowCase[] = _("Stow CASE.");
const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}");
const u8 gText_ThrowAwayVar1[] = _("Throw away this\n{STR_VAR_1}?");
@@ -363,7 +363,7 @@ const u8 gText_Shift[] = _("SHIFT");
const u8 gText_SendOut[] = _("SEND OUT");
const u8 gText_Switch2[] = _("SWITCH");
const u8 gText_Summary5[] = _("SUMMARY");
-const u8 gUnknown_085E96BE[] = _("MOVES");
+const u8 gText_Moves[] = _("MOVES"); // Unused
const u8 gText_Enter[] = _("ENTER");
const u8 gText_NoEntry[] = _("NO ENTRY");
const u8 gText_Take2[] = _("TAKE");
@@ -411,7 +411,7 @@ const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}");
const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_085E9CCA[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); // Unused
const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}");
const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.");
@@ -423,7 +423,7 @@ const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\n
const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?");
const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_085E9E2E[] = _("Teach which POKéMON?");
+const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); // Unused
const u8 gText_ChoosePokemon[] = _("Choose a POKéMON.");
const u8 gText_MoveToWhere[] = _("Move to where?");
const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?");
@@ -487,7 +487,7 @@ const u8 gText_SpAtk4[] = _("SP. ATK");
const u8 gText_SpDef4[] = _("SP. DEF");
const u8 gText_Speed2[] = _("SPEED");
const u8 gText_HP4[] = _("HP");
-const u8 gUnknown_085EA364[] = _("");
+const u8 gText_EmptyString8[] = _(""); // Unused
const u8 gText_OTSlash[] = _("OT/");
const u8 gText_RentalPkmn[] = _("RENTAL POKéMON");
const u8 gText_TypeSlash[] = _("TYPE/");
@@ -500,7 +500,7 @@ const u8 gText_ExpPoints[] = _("EXP. POINTS");
const u8 gText_NextLv[] = _("NEXT LV.");
const u8 gText_RibbonsVar1[] = _("RIBBONS: {STR_VAR_1}");
const u8 gText_EmptyString5[] = _("");
-const u8 gUnknown_085EA3C1[] = _("EVENTS");
+const u8 gText_Events[] = _("EVENTS"); // Unused
const u8 gText_Switch[] = _("SWITCH");
const u8 gText_PkmnInfo[] = _("POKéMON INFO");
const u8 gText_PkmnSkills[] = _("POKéMON SKILLS");
@@ -530,7 +530,7 @@ const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\
const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}");
const u8 gText_DelRegist[] = _("DEL REGIST.");
-const u8 gUnknown_085EA7A9[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}");
+const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); // Unused
const u8 gText_Decorate[] = _("DECORATE");
const u8 gText_PutAway[] = _("PUT AWAY");
const u8 gText_Toss2[] = _("TOSS");
@@ -555,7 +555,7 @@ const u8 gText_CancelDecorating[] = _("Cancel decorating?");
const u8 gText_InUseAlready[] = _("This is in use already.");
const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
-const u8 gUnknown_085EA978[] = _("This can't be placed here.\nIt must be on a DESK, etc.");
+const u8 gText_MustBePlacedOnDesk[] = _("This can't be placed here.\nIt must be on a DESK, etc."); // Unused
const u8 gText_CantPlaceInRoom[] = _("This decoration can't be placed in\nyour own room.");
const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can't be thrown away.");
const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?");
@@ -627,18 +627,18 @@ const u8 gText_Par[] = _("PAR");
const u8 gText_Slp[] = _("SLP");
const u8 gText_Brn[] = _("BRN");
const u8 gText_Frz[] = _("FRZ");
-const u8 gUnknown_085EAE45[] = _("TOXIC");
-const u8 gUnknown_085EAE4B[] = _("OK");
-const u8 gUnknown_085EAE4E[] = _("QUIT");
+const u8 gText_Toxic[] = _("TOXIC"); // Unused
+const u8 gText_Ok3[] = _("OK"); // Unused
+const u8 gText_Quit[] = _("QUIT"); // Unused
const u8 gText_SawIt[] = _("Saw it");
const u8 gText_NotYet[] = _("Not yet");
const u8 gText_Yes[] = _("YES");
const u8 gText_No[] = _("NO");
-const u8 gUnknown_085EAE69[] = _("INFO");
+const u8 gText_Info4[] = _("INFO"); // Unused
const u8 gText_SingleBattle[] = _("SINGLE BATTLE");
const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE");
const u8 gText_MultiBattle[] = _("MULTI BATTLE");
-const u8 gUnknown_085EAE97[] = _("MR. BRINEY");
+const u8 gText_MrBriney[] = _("MR. BRINEY"); // Unused
const u8 gText_Challenge[] = _("CHALLENGE");
const u8 gText_Info3[] = _("INFO");
const u8 gText_Lv50[] = _("LV. 50");
@@ -756,7 +756,7 @@ const u8 gText_TradeCenter[] = _("TRADE CENTER");
const u8 gText_Colosseum[] = _("COLOSSEUM");
const u8 gText_RecordCorner[] = _("RECORD CORNER");
const u8 gText_BerryCrush3[] = _("BERRY CRUSH");
-const u8 gUnknown_085EB3A3[] = _("");
+const u8 gText_EmptyLinkService[] = _(""); // Maybe Spin Trade?
const u8 gText_PokemonJump[] = _("POKéMON JUMP");
const u8 gText_DodrioBerryPicking[] = _("DODRIO BERRY-PICKING");
const u8 gText_BecomeLeader[] = _("BECOME LEADER");
@@ -807,7 +807,7 @@ const u8 gText_99TimesPlus[] = _("99 times +");
const u8 gText_1MinutePlus[] = _("1 minute +");
const u8 gText_SpaceSeconds[] = _(" seconds");
const u8 gText_SpaceTimes[] = _(" time(s)");
-const u8 gUnknown_085EB5F7[] = _(".");
+const u8 gText_Dot[] = _("."); // Unused
const u8 gText_BigGuy[] = _("Big guy");
const u8 gText_BigGirl[] = _("Big girl");
const u8 gText_Son[] = _("son");
@@ -925,7 +925,7 @@ const u8 gPCText_PolkaDot[] = _("POLKA-DOT");
const u8 gPCText_Pokecenter[] = _("POKéCENTER");
const u8 gPCText_Machine[] = _("MACHINE");
const u8 gPCText_Simple[] = _("SIMPLE");
-const u8 gUnknown_085EBB56[] = _("What would you like to do?");
+const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); // Unused
const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON");
const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON");
const u8 gText_MovePokemon[] = _("MOVE POKéMON");
@@ -939,28 +939,28 @@ const u8 gText_SeeYaDescription[] = _("Return to the previous menu.");
const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you.");
const u8 gText_PartyFull[] = _("Your party is full!");
const u8 gText_Box[] = _("BOX");
-const u8 gUnknown_085EBCC5[] = _("Check the map of the HOENN region.");
-const u8 gUnknown_085EBCE8[] = _("Check POKéMON in detail.");
-const u8 gUnknown_085EBD01[] = _("Call a registered TRAINER.");
-const u8 gUnknown_085EBD1C[] = _("Check obtained RIBBONS.");
-const u8 gUnknown_085EBD34[] = _("Put away the POKéNAV.");
+const u8 gText_CheckMapOfHoenn[] = _("Check the map of the HOENN region.");
+const u8 gText_CheckPokemonInDetail[] = _("Check POKéMON in detail.");
+const u8 gText_CallRegisteredTrainer[] = _("Call a registered TRAINER.");
+const u8 gText_CheckObtainedRibbons[] = _("Check obtained RIBBONS.");
+const u8 gText_PutAwayPokenav[] = _("Put away the POKéNAV.");
const u8 gText_NoRibbonWinners[] = _("There are no RIBBON winners.");
-const u8 gUnknown_085EBD67[] = _("No TRAINERS are registered.");
-const u8 gUnknown_085EBD83[] = _("Check party POKéMON in detail.");
-const u8 gUnknown_085EBDA2[] = _("Check all POKéMON in detail.");
-const u8 gUnknown_085EBDBF[] = _("Return to the POKéNAV menu.");
-const u8 gUnknown_085EBDDB[] = _("Find cool POKéMON.");
-const u8 gUnknown_085EBDEE[] = _("Find beautiful POKéMON.");
-const u8 gUnknown_085EBE06[] = _("Find cute POKéMON.");
-const u8 gUnknown_085EBE19[] = _("Find smart POKéMON.");
-const u8 gUnknown_085EBE2D[] = _("Find tough POKéMON.");
-const u8 gUnknown_085EBE41[] = _("Return to the CONDITION menu.");
+const u8 gText_NoTrainersRegistered[] = _("No TRAINERS are registered."); // Unused
+const u8 gText_CheckPartyPokemonInDetail[] = _("Check party POKéMON in detail.");
+const u8 gText_CheckAllPokemonInDetail[] = _("Check all POKéMON in detail.");
+const u8 gText_ReturnToPokenavMenu[] = _("Return to the POKéNAV menu.");
+const u8 gText_FindCoolPokemon[] = _("Find cool POKéMON.");
+const u8 gText_FindBeautifulPokemon[] = _("Find beautiful POKéMON.");
+const u8 gText_FindCutePokemon[] = _("Find cute POKéMON.");
+const u8 gText_FindSmartPokemon[] = _("Find smart POKéMON.");
+const u8 gText_FindToughPokemon[] = _("Find tough POKéMON.");
+const u8 gText_ReturnToConditionMenu[] = _("Return to the CONDITION menu.");
const u8 gText_NumberRegistered[] = _("No. registered");
const u8 gText_NumberOfBattles[] = _("No. of battles");
-const u8 gUnknown_085EBE7D[] = _("DETAIL");
-const u8 gUnknown_085EBE84[] = _("CALL");
-const u8 gUnknown_085EBE89[] = _("EXIT");
-const u8 gUnknown_085EBE8E[] = _("Can't call opponent here.");
+const u8 gText_Detail[] = _("DETAIL"); // Unused
+const u8 gText_Call2[] = _("CALL"); // Unused
+const u8 gText_UnusedExit[] = _("EXIT"); // Unused
+const u8 gText_CantCallOpponentHere[] = _("Can't call opponent here."); // Unused
const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGY");
const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
@@ -980,26 +980,26 @@ const u8 gText_NatureSlash[] = _("NATURE/");
const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!");
const u8 gText_InParty[] = _("IN PARTY");
const u8 gText_Number2[] = _("No. ");
-const u8 gUnknown_085EBFDC[] = _("RIBBONS");
-const u8 gUnknown_085EBFE4[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}");
-const u8 gUnknown_085EBFF6[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}");
-const u8 gUnknown_085EC008[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}");
+const u8 gText_Ribbons[] = _("RIBBONS"); // Unused
+const u8 gText_PokemonMaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused
+const u8 gText_PokemonFemaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused
+const u8 gText_PokemonNoGenderLv[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}"); // Unused
const u8 gText_Unknown[] = _("UNKNOWN");
-const u8 gUnknown_085EC017[] = _("CALL");
-const u8 gUnknown_085EC01C[] = _("CHECK");
-const u8 gUnknown_085EC022[] = _("CANCEL");
+const u8 gText_Call[] = _("CALL");
+const u8 gText_Check[] = _("CHECK");
+const u8 gText_Cancel6[] = _("CANCEL");
const u8 gText_NumberF700[] = _("No. {SPECIAL_F7 0x00}");
const u8 gText_RibbonsF700[] = _("RIBBONS {SPECIAL_F7 0x00}");
-const u8 gUnknown_085EC03B[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}");
-const u8 gUnknown_085EC04F[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}");
-const u8 gUnknown_085EC063[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}");
+const u8 gText_PokemonMaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused
+const u8 gText_PokemonFemaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused
+const u8 gText_PokemonNoGenderLv2[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused
const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases");
const u8 gText_AndMakeYourProfile[] = _("and make your profile.");
const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases");
const u8 gText_AndMakeAMessage[] = _("and make a message.");
const u8 gText_FindWordsThatDescribeYour[] = _("Find words that describe your");
const u8 gText_FeelingsRightNow[] = _("feelings right now.");
-const u8 gUnknown_085EC104[] = _("With four phrases,");
+const u8 gText_WithFourPhrases[] = _("With four phrases,"); // Unused
const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases");
const u8 gText_AndMakeAMessage2[] = _("and make a message.");
const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase");
@@ -1010,7 +1010,7 @@ const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle");
const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle");
const u8 gText_TheAnswer[] = _("The answer");
const u8 gText_TheMailMessage[] = _("The MAIL message");
-const u8 gUnknown_085EC214[] = _("The MAIL salutation");
+const u8 gText_TheMailSalutation[] = _("The MAIL salutation"); // Unused
const u8 gText_TheBardsSong2[] = _("The new song");
const u8 gText_CombineTwoWordsOrPhrases[] = _("Combine two words or phrases");
const u8 gText_AndMakeATrendySaying[] = _("and make a trendy saying.");
@@ -1027,7 +1027,7 @@ const u8 gText_AndCreateAQuiz[] = _("and create a quiz!");
const u8 gText_PickAWordOrPhraseAnd[] = _("Pick a word or phrase and");
const u8 gText_SetTheQuizAnswer[] = _("set the quiz answer.");
const u8 gText_TheAnswerColon[] = _("The answer:");
-const u8 gUnknown_085EC387[] = _("The quiz:");
+const u8 gText_TheQuizColon[] = _("The quiz:"); // Unused
const u8 gText_ApprenticePhrase[] = _("Apprentice's phrase:");
const u8 gText_QuitEditing[] = _("Quit editing?");
const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?");
@@ -1035,20 +1035,20 @@ const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire.
const u8 gText_LetsReplyToTheInterview[] = _("Let's reply to the interview!");
const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will");
const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?");
-const u8 gUnknown_085EC449[] = _("Quit editing?");
-const u8 gUnknown_085EC457[] = _("The edited text will not be saved.");
-const u8 gUnknown_085EC47A[] = _("Is that okay?");
-const u8 gUnknown_085EC488[] = _("Please enter a phrase or word.");
-const u8 gUnknown_085EC4A7[] = _("The entire text can't be deleted.");
+const u8 gText_QuitEditing2[] = _("Quit editing?"); // Unused
+const u8 gText_EditedTextWillNotBeSaved[] = _("The edited text will not be saved."); // Unused
+const u8 gText_IsThatOkay[] = _("Is that okay?"); // Unused
+const u8 gText_PleaseEnterPhraseOrWord[] = _("Please enter a phrase or word."); // Unused
+const u8 gText_EntireTextCantBeDeleted[] = _("The entire text can't be deleted.");
const u8 gText_OnlyOnePhrase[] = _("Only one phrase may be changed.");
const u8 gText_OriginalSongWillBeUsed[] = _("The original song will be used.");
-const u8 gUnknown_085EC509[] = _("That's trendy already!");
+const u8 gText_ThatsTrendyAlready[] = _("That's trendy already!"); // Unused
const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combine two words or phrases.");
-const u8 gUnknown_085EC53E[] = _("Quit giving information?");
-const u8 gUnknown_085EC557[] = _("Stop giving the POKéMON MAIL?");
-const u8 gUnknown_085EC575[] = _("Create a quiz!");
-const u8 gUnknown_085EC584[] = _("Set the answer!");
-const u8 gUnknown_085EC594[] = _("Cancel the selection?");
+const u8 gText_QuitGivingInfo[] = _("Quit giving information?"); // Unused
+const u8 gText_StopGivingPkmnMail2[] = _("Stop giving the POKéMON MAIL?"); // Unused
+const u8 gText_CreateAQuiz2[] = _("Create a quiz!"); // Unused
+const u8 gText_SetTheAnswer[] = _("Set the answer!"); // Unused
+const u8 gText_CancelSelection[] = _("Cancel the selection?"); // Unused
const u8 gText_Profile[] = _("PROFILE");
const u8 gText_AtTheBattlesStart[] = _("At the battle's start:");
const u8 gText_UponWinningABattle[] = _("Upon winning a battle:");
@@ -1058,7 +1058,7 @@ const u8 gText_WhatsHipAndHappening[] = _("What's hip and happening?");
const u8 gText_Interview[] = _("Interview");
const u8 gText_GoodSaying[] = _("Good saying");
const u8 gText_FansQuestion[] = _("Fan's question");
-const u8 gUnknown_085EC645[] = _("クイズの こたえは?");
+const u8 gJPText_WhatIsTheQuizAnswer[] = _("クイズの こたえは?"); // Unused
const u8 gText_ApprenticesPhrase[] = _("Apprentice's phrase");
const u8 gText_Questionnaire[] = _("QUESTIONNAIRE");
const u8 gText_YouCannotQuitHere[] = _("You cannot quit here.");
@@ -1189,13 +1189,13 @@ const u8 gText_Marco[] = _("MARCO");
const u8 gText_TrainerCardName[] = _("NAME: ");
const u8 gText_TrainerCardIDNo[] = _("IDNo.");
const u8 gText_TrainerCardMoney[] = _("MONEY");
-const u8 gUnknown_085ECF84[] = _("¥");
+const u8 gText_PokeDollar[] = _("¥"); // Unused
const u8 gText_TrainerCardPokedex[] = _("POKéDEX");
const u8 gText_EmptyString6[] = _("");
const u8 gText_Colon2[] = _(":");
-const u8 gUnknown_085ECF91[] = _(" points");
+const u8 gText_Points[] = _(" points"); // Unused
const u8 gText_TrainerCardTime[] = _("TIME");
-const u8 gUnknown_085ECF9E[] = _("ゲ-ムポイント");
+const u8 gJPText_BattlePoints[] = _("ゲ-ムポイント"); // Unused. Name presumed, translation is Game Points
const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD");
const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT ");
const u8 gText_LinkBattles[] = _("LINK BATTLES");
@@ -1239,9 +1239,9 @@ const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}");
-const u8 gUnknown_085ED222[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}");
+const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}");
-const u8 gUnknown_085ED22C[] = _(" ");
+const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");
const u8 gText_DynColor2[] = _("{COLOR DYNAMIC_COLOR2}");
@@ -1257,8 +1257,8 @@ const u8 gText_RegisterTextHere[] = _("Register text here?");
const u8 gText_InputText[] = _("Input text.");
const u8 gText_F700JoinedChat[] = _("{SPECIAL_F7 0x00} joined the chat!");
const u8 gText_F700LeftChat[] = _("{SPECIAL_F7 0x00} left the chat.");
-const u8 gUnknown_085ED2CF[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:");
-const u8 gUnknown_085ED2D9[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません");
+const u8 gJPText_PlayersXPokemon[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:"); // Unused
+const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); // Unused
const u8 gText_ExitingChat[] = _("Exiting the chat…");
const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.");
const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?");
@@ -1273,7 +1273,7 @@ const u8 gText_Battle[] = _("BATTLE");
const u8 gText_Lets[] = _("LET'S");
const u8 gText_Ok[] = _("OK!");
const u8 gText_Sorry[] = _("SORRY");
-const u8 gText_YayUnkF9F9[] = _("YAY{EMOJI_BIGSMILE}");
+const u8 gText_YaySmileEmoji[] = _("YAY{EMOJI_BIGSMILE}");
const u8 gText_ThankYou[] = _("THANK YOU");
const u8 gText_ByeBye[] = _("BYE-BYE!");
const u8 gMatchCallStevenStrategyText[] = _("Attack the weak points!");
@@ -1327,36 +1327,36 @@ const u8 gText_Var1Players[] = _("{STR_VAR_1} PLAYERS");
const u8 gText_SymbolsEarned[] = _("Symbols Earned");
const u8 gText_BattleRecord[] = _("Battle Record");
const u8 gText_BattlePoints[] = _("Battle Points");
-const u8 gUnknown_085ED92A[] = _("CANCEL");
-const u8 gUnknown_085ED931[] = _("");
-const u8 gUnknown_085ED932[] = _("Check BATTLE FRONTIER MAP.");
-const u8 gUnknown_085ED94D[] = _("Check TRAINER CARD.");
-const u8 gUnknown_085ED961[] = _("View recorded battle.");
-const u8 gUnknown_085ED977[] = _("Put away the FRONTIER PASS.");
-const u8 gUnknown_085ED993[] = _("Your current Battle Points.");
-const u8 gUnknown_085ED9AF[] = _("Your collected Symbols.");
-const u8 gUnknown_085ED9C7[] = _("Battle Tower - Ability Symbol");
-const u8 gUnknown_085ED9E5[] = _("Battle Dome - Tactics Symbol");
-const u8 gUnknown_085EDA02[] = _("Battle Palace - Spirits Symbol");
-const u8 gUnknown_085EDA21[] = _("Battle Arena - Guts Symbol");
-const u8 gUnknown_085EDA3C[] = _("Battle Factory - Knowledge Symbol");
-const u8 gUnknown_085EDA5E[] = _("Battle Pike - Luck Symbol");
-const u8 gUnknown_085EDA78[] = _("Battle Pyramid - Brave Symbol");
-const u8 gUnknown_085EDA96[] = _("There is no Battle Record.");
-const u8 gUnknown_085EDAB1[] = _("BATTLE TOWER");
-const u8 gUnknown_085EDABE[] = _("BATTLE DOME");
-const u8 gUnknown_085EDACA[] = _("BATTLE PALACE");
-const u8 gUnknown_085EDAD8[] = _("BATTLE ARENA");
-const u8 gUnknown_085EDAE5[] = _("BATTLE FACTORY");
-const u8 gUnknown_085EDAF4[] = _("BATTLE PIKE");
-const u8 gUnknown_085EDB00[] = _("BATTLE PYRAMID");
-const u8 gUnknown_085EDB0F[] = _("KO opponents and aim for the top!\nYour ability will be tested.");
-const u8 gUnknown_085EDB4E[] = _("Keep winning at the tournament!\nYour tactics will be tested.");
-const u8 gUnknown_085EDB8B[] = _("Watch your POKéMON battle!\nYour spirit will be tested.");
-const u8 gUnknown_085EDBC2[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested.");
-const u8 gUnknown_085EDC00[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested.");
-const u8 gUnknown_085EDC45[] = _("Select one of three paths to battle!\nYour luck will be tested.");
-const u8 gUnknown_085EDC84[] = _("Aim for the top with exploration!\nYour bravery will be tested.");
+const u8 gText_UnusedCancel[] = _("CANCEL"); // Unused
+const u8 gText_EmptyString7[] = _("");
+const u8 gText_CheckFrontierMap[] = _("Check BATTLE FRONTIER MAP.");
+const u8 gText_CheckTrainerCard[] = _("Check TRAINER CARD.");
+const u8 gText_ViewRecordedBattle[] = _("View recorded battle.");
+const u8 gText_PutAwayFrontierPass[] = _("Put away the FRONTIER PASS.");
+const u8 gText_CurrentBattlePoints[] = _("Your current Battle Points.");
+const u8 gText_CollectedSymbols[] = _("Your collected Symbols.");
+const u8 gText_BattleTowerAbilitySymbol[] = _("Battle Tower - Ability Symbol");
+const u8 gText_BattleDomeTacticsSymbol[] = _("Battle Dome - Tactics Symbol");
+const u8 gText_BattlePalaceSpiritsSymbol[] = _("Battle Palace - Spirits Symbol");
+const u8 gText_BattleArenaGutsSymbol[] = _("Battle Arena - Guts Symbol");
+const u8 gText_BattleFactoryKnowledgeSymbol[] = _("Battle Factory - Knowledge Symbol");
+const u8 gText_BattlePikeLuckSymbol[] = _("Battle Pike - Luck Symbol");
+const u8 gText_BattlePyramidBraveSymbol[] = _("Battle Pyramid - Brave Symbol");
+const u8 gText_ThereIsNoBattleRecord[] = _("There is no Battle Record.");
+const u8 gText_BattleTower3[] = _("BATTLE TOWER");
+const u8 gText_BattleDome2[] = _("BATTLE DOME");
+const u8 gText_BattlePalace2[] = _("BATTLE PALACE");
+const u8 gText_BattleArena2[] = _("BATTLE ARENA");
+const u8 gText_BattleFactory2[] = _("BATTLE FACTORY");
+const u8 gText_BattlePike2[] = _("BATTLE PIKE");
+const u8 gText_BattlePyramid2[] = _("BATTLE PYRAMID");
+const u8 gText_BattleTowerDesc[] = _("KO opponents and aim for the top!\nYour ability will be tested.");
+const u8 gText_BattleDomeDesc[] = _("Keep winning at the tournament!\nYour tactics will be tested.");
+const u8 gText_BattlePalaceDesc[] = _("Watch your POKéMON battle!\nYour spirit will be tested.");
+const u8 gText_BattleArenaDesc[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested.");
+const u8 gText_BattleFactoryDesc[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested.");
+const u8 gText_BattlePikeDesc[] = _("Select one of three paths to battle!\nYour luck will be tested.");
+const u8 gText_BattlePyramidDesc[] = _("Aim for the top with exploration!\nYour bravery will be tested.");
const u8 gText_ContinueMenuPlayer[] = _("PLAYER");
const u8 gText_ContinueMenuTime[] = _("TIME");
const u8 gText_ContinueMenuPokedex[] = _("POKéDEX");
@@ -1400,27 +1400,27 @@ const u8 gText_2nd[] = _("2nd");
const u8 gText_3rd[] = _("3rd");
const u8 gText_4th[] = _("4th");
const u8 gText_Friend[] = _("Friend");
-const u8 gUnknown_085EDFB7[] = _("POKeMON");
+const u8 gText_Pokemon3[] = _("POKeMON"); // Unused
const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの");
const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる");
-const u8 gUnknown_085EDFD6[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます");
-const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび");
-const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください");
-const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください");
-const u8 gUnknown_085EE05C[] = _("せつぞくが まちがっています");
-const u8 gUnknown_085EE06B[] = _("カードの よみこみを\nちゅうし しました");
-const u8 gUnknown_085EE080[] = _("カードeリーダー{PLUS}と\nつうしん できません");
-const u8 gUnknown_085EE097[] = _("つうしん ちゅう です");
-const u8 gUnknown_085EE0A3[] = _("つうしん エラーです\nせつぞくを たしかめて ください");
-const u8 gUnknown_085EE0BF[] = _("つうしん エラーです\nはじめから やりなおして ください");
-const u8 gUnknown_085EE0DC[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください");
-const u8 gUnknown_085EE0FA[] = _("つうしん しゅうりょう!");
-const u8 gUnknown_085EE107[] = _("あらたな トレーナーが\nホウエンに やってきた!");
-const u8 gUnknown_085EE120[] = _("しばらく おまちください");
-const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータが ほぞん できませんでした");
+const u8 gJPText_ReceiveMysteryGiftWithEReader[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます");
+const u8 gJPText_SelectConnectFromEReaderMenu[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび");
+const u8 gJPText_SelectConnectWithGBA[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください");
+const u8 gJPText_SelectConnectAndPressA[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください"); // Unused
+const u8 gJPText_LinkIsIncorrect[] = _("せつぞくが まちがっています");
+const u8 gJPText_CardReadingHasBeenHalted[] = _("カードの よみこみを\nちゅうし しました");
+const u8 gJPText_UnableConnectWithEReader[] = _("カードeリーダー{PLUS}と\nつうしん できません"); // Unused
+const u8 gJPText_Connecting[] = _("つうしん ちゅう です");
+const u8 gJPText_ConnectionErrorCheckLink[] = _("つうしん エラーです\nせつぞくを たしかめて ください");
+const u8 gJPText_ConnectionErrorTryAgain[] = _("つうしん エラーです\nはじめから やりなおして ください"); // Link error
+const u8 gJPText_AllowEReaderToLoadCard[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください");
+const u8 gJPText_ConnectionComplete[] = _("つうしん しゅうりょう!");
+const u8 gJPText_NewTrainerHasComeToHoenn[] = _("あらたな トレーナーが\nホウエンに やってきた!");
+const u8 gJPText_PleaseWaitAMoment[] = _("しばらく おまちください");
+const u8 gJPText_WriteErrorUnableToSaveData[] = _("かきこみ エラー です\nデータが ほぞん できませんでした");
const u8 gText_Red[] = _("RED");
const u8 gText_Blue[] = _("BLUE");
-const u8 gUnknown_085EE154[] = _("---");
+const u8 gText_3Dashes[] = _("---"); // Unused
const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}'s Single Battle Room Results");
const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}'s Double Battle Room Results");
const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}'s Multi Battle Room Results");
@@ -1500,11 +1500,11 @@ const u8 gText_GoldCard[] = _("GOLD");
const u8 gText_Day[] = _("DAY");
const u8 gText_Colon3[] = _(":");
const u8 gText_Confirm2[] = _("CONFIRM");
-const u8 gUnknown_085EE698[] = _("Days");
-const u8 gUnknown_085EE69D[] = _("Time:");
-const u8 gUnknown_085EE6A3[] = _("Game time");
-const u8 gUnknown_085EE6AD[] = _("RTC time");
-const u8 gUnknown_085EE6B6[] = _("Updated time");
+const u8 gText_Days[] = _("Days"); // Unused
+const u8 gText_TimeColon2[] = _("Time:"); // Unused
+const u8 gText_GameTime[] = _("Game time"); // Unused
+const u8 gText_RTCTime[] = _("RTC time"); // Unused
+const u8 gText_UpdatedTime[] = _("Updated time"); // Unused
const u8 gText_MenuPokedex[] = _("POKéDEX");
const u8 gText_MenuPokemon[] = _("POKéMON");
const u8 gText_MenuBag[] = _("BAG");
@@ -1531,13 +1531,13 @@ const u8 gText_LoadingEvent[] = _("Loading event…");
const u8 gText_DontRemoveCableTurnOff[] = _("Don't remove the Game Link cable.\nDon't turn off the power.");
const u8 gText_EventSafelyLoaded[] = _("The event was safely loaded.");
const u8 gText_LoadErrorEndingSession[] = _("Loading error.\nEnding session.");
-const u8 gUnknown_085EE846[] = _("プレイヤー");
-const u8 gUnknown_085EE84C[] = _("さま");
+const u8 gJPText_Player[] = _("プレイヤー"); // Unused
+const u8 gJPText_Sama[] = _("さま"); // Unused
const u8 gText_DexHoenn[] = _("HOENN");
const u8 gText_DexNational[] = _("NATIONAL");
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
-const u8 gUnknown_085EE8DC[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク");
-const u8 gUnknown_085EE8EA[] = _("{COLOR RED}{SHADOW LIGHT_RED}");
+const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused
+const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); // Unused
const u8 gText_Hoenn[] = _("HOENN");
const u8 gText_OhABite[] = _("Oh! A bite!");
const u8 gText_PokemonOnHook[] = _("A POKéMON's on the hook!{PAUSE_UNTIL_PRESS}");
@@ -1573,13 +1573,13 @@ const u8 gEasyChatGroupName_TrendySaying[] = _("TRENDY SAYING");
const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2");
const u8 gText_ThreeQuestionMarks[] = _("???");
-const u8 gUnknown_085EEA46[] = _("MAX. HP");
-const u8 gUnknown_085EEA4E[] = _("ATTACK");
-const u8 gUnknown_085EEA55[] = _("DEFENSE");
-const u8 gUnknown_085EEA5D[] = _("SPEED");
-const u8 gUnknown_085EEA63[] = _("SP. ATK");
-const u8 gUnknown_085EEA6B[] = _("SP. DEF");
-const u8 gText_UnkCtrlF904[] = _("{PLUS}");
+const u8 gText_MaxHP[] = _("MAX. HP");
+const u8 gText_Attack[] = _("ATTACK");
+const u8 gText_Defense[] = _("DEFENSE");
+const u8 gText_Speed[] = _("SPEED");
+const u8 gText_SpAtk[] = _("SP. ATK");
+const u8 gText_SpDef[] = _("SP. DEF");
+const u8 gText_Plus[] = _("{PLUS}");
const u8 gText_Dash[] = _("-");
const u8 gText_FromSpace[] = _("From ");
const u8 gText_MixingRecords[] = _("Mixing records…");
@@ -1630,10 +1630,10 @@ const u8 gText_Yes3[] = _("YES");
const u8 gText_No3[] = _("NO");
const u8 gText_PkmnForSwap[] = _("{PKMN} FOR SWAP");
const u8 gText_Cancel3[] = _("CANCEL");
-const u8 gUnknown_085EECE4[] = _("SWAP");
-const u8 gUnknown_085EECE9[] = _("ACCEPT");
+const u8 gText_Swap2[] = _("SWAP"); // Unused
+const u8 gText_Accept[] = _("ACCEPT"); // Unused
const u8 gText_AcceptThisPkmn[] = _("Accept this POKéMON?");
-const u8 gUnknown_085EED05[] = _(" ");
+const u8 gText_4Spaces[] = _(" "); // Unused
const u8 gText_SamePkmnInPartyAlready[] = _("Same {PKMN} in party already.");
const u8 gText_DecimalPoint[] = _(".");
const u8 gText_SavingPlayer[] = _("PLAYER");
@@ -1673,7 +1673,7 @@ ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("You don't have a WONDER
ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("You don't have any WONDER NEWS,\nso new NEWS will be input.");
ALIGNED(4) const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?");
ALIGNED(4) const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?");
-ALIGNED(4) const u8 gUnknown_085EEFC0[] = _("Communication standby…\nB Button: Cancel");
+ALIGNED(4) const u8 gText_CommunicationStandbyBButtonCancel[] = _("Communication standby…\nB Button: Cancel"); // Unused
ALIGNED(4) const u8 gText_Communicating[] = _("Communicating…");
ALIGNED(4) const u8 gText_CommunicationCompleted[] = _("Communication completed.");
ALIGNED(4) const u8 gText_CommunicationError[] = _("Communication error.");
@@ -1747,12 +1747,12 @@ const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying t
const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?");
const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.");
-const u8 gUnknown_085EF9C8[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.");
+const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}."); // Unused
const u8 gText_MoveRelearnerGiveUp[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?");
const u8 gText_MoveRelearnerWhichMoveToForget[] = _("Which move should be\nforgotten?\p");
const u8 gText_MoveRelearnerBattleMoves[] = _("BATTLE MOVES");
const u8 gText_MoveRelearnerContestMovesTitle[] = _("CONTEST MOVES");
-const u8 gUnknown_085EFA4C[] = _("TYPE/");
+const u8 gText_MoveRelearnerType[] = _("TYPE/"); // Unused
const u8 gText_MoveRelearnerPP[] = _("PP/");
const u8 gText_MoveRelearnerPower[] = _("POWER/");
const u8 gText_MoveRelearnerAccuracy[] = _("ACCURACY/");
@@ -1794,21 +1794,21 @@ const u8 gProfBirchMatchCallDesc[] = _("{PKMN} PROF.");
const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("Communication standby…\nAwaiting another player to choose.");
const u8 gText_BattleWasRefused[] = _("The battle was refused.{PAUSE 60}");
const u8 gText_RefusedBattle[] = _("Refused the battle.{PAUSE 60}");
-const u8 gUnknown_085EFC3E[] = _("NO WEATHER");
-const u8 gUnknown_085EFC49[] = _("SUNNY");
-const u8 gUnknown_085EFC4F[] = _("SUNNY2");
-const u8 gUnknown_085EFC56[] = _("RAIN");
-const u8 gUnknown_085EFC5B[] = _("SNOW");
-const u8 gUnknown_085EFC60[] = _("LIGHTNING");
-const u8 gUnknown_085EFC6A[] = _("FOG");
-const u8 gUnknown_085EFC6E[] = _("VOLCANO ASH");
-const u8 gUnknown_085EFC7A[] = _("SANDSTORM");
-const u8 gUnknown_085EFC84[] = _("FOG2");
-const u8 gUnknown_085EFC89[] = _("SEAFLOOR");
-const u8 gUnknown_085EFC92[] = _("CLOUDY");
-const u8 gUnknown_085EFC99[] = _("SUNNY3");
-const u8 gUnknown_085EFCA0[] = _("HEAVY RAIN");
-const u8 gUnknown_085EFCAB[] = _("SEAFLOOR2");
+const u8 gText_NoWeather[] = _("NO WEATHER"); // Below are unused debug names for weather types
+const u8 gText_Sunny[] = _("SUNNY"); // Unused
+const u8 gText_Sunny2[] = _("SUNNY2"); // Unused
+const u8 gText_Rain[] = _("RAIN"); // Unused
+const u8 gText_Snow[] = _("SNOW"); // Unused
+const u8 gText_Lightning[] = _("LIGHTNING"); // Unused
+const u8 gText_Fog[] = _("FOG"); // Unused
+const u8 gText_VolcanoAsh[] = _("VOLCANO ASH"); // Unused
+const u8 gText_Sandstorm[] = _("SANDSTORM"); // Unused
+const u8 gText_Fog2[] = _("FOG2"); // Unused
+const u8 gText_Seafloor[] = _("SEAFLOOR"); // Unused
+const u8 gText_Cloudy[] = _("CLOUDY"); // Unused
+const u8 gText_Sunny3[] = _("SUNNY3"); // Unused
+const u8 gText_HeavyRain[] = _("HEAVY RAIN"); // Unused
+const u8 gText_Seafloor2[] = _("SEAFLOOR2"); // Unused
const u8 gText_DelAll[] = _("DEL. ALL");
const u8 gText_Cancel5[] = _("CANCEL");
const u8 gText_Ok2[] = _("OK");