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authoraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 04:22:50 -0300
committeraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 06:30:55 -0300
commit7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch)
tree663537916626ab264bbdef4ea3606415457c36a3 /src/title_screen.c
parent58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff)
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/title_screen.c')
-rw-r--r--src/title_screen.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/title_screen.c b/src/title_screen.c
index 1d6f90d74..108601685 100644
--- a/src/title_screen.c
+++ b/src/title_screen.c
@@ -727,24 +727,24 @@ static void Task_TitleScreenPhase2(u8 taskId)
// Show Rayquaza silhouette and process main title screen input
static void Task_TitleScreenPhase3(u8 taskId)
{
- if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(START_BUTTON)))
+ if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & START_BUTTON))
{
FadeOutBGM(4);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
SetMainCallback2(CB2_GoToMainMenu);
}
- else if (JOY_HELD(CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO)
+ else if ((gMain.heldKeys & CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO)
{
SetMainCallback2(CB2_GoToClearSaveDataScreen);
}
- else if (JOY_HELD(RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO
+ else if ((gMain.heldKeys & RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO
&& CanResetRTC() == TRUE)
{
FadeOutBGM(4);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
SetMainCallback2(CB2_GoToResetRtcScreen);
}
- else if (JOY_HELD(BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO)
+ else if ((gMain.heldKeys & BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO)
{
FadeOutBGM(4);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);