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authorGriffinR <griffin.richards@comcast.net>2019-11-20 23:12:51 -0500
committerGriffinR <griffin.richards@comcast.net>2019-11-20 23:12:51 -0500
commit82cb741d8b2b2d88c1e23d2d5ccf5443892538fa (patch)
treec05b6424006d1d46a3d38c0205c1dfce986c6fdc /src/trainer_see.c
parentec3e86f1d2f78bb9fece0956e246862cea3c07b9 (diff)
Standardize EVENT_OBJECT to OBJECT_EVENT
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r--src/trainer_see.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 8b5e74d13..16d41fced 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -179,7 +179,7 @@ bool8 CheckForTrainersWantingBattle(void)
gNoOfApproachingTrainers = 0;
gApproachingTrainerId = 0;
- for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
u8 retVal;
@@ -774,15 +774,15 @@ void PlayerFaceTrainerAfterBattle(void)
objEvent = &gObjectEvents[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].objectEventId];
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(objEvent->facingDirection));
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
- ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
+ ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
}
else
{
objEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(objEvent->facingDirection);
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
- ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
+ ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
}
- SetMovingNpcId(EVENT_OBJ_ID_PLAYER);
+ SetMovingNpcId(OBJ_EVENT_ID_PLAYER);
}