diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-06-03 15:28:29 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-06-03 15:28:29 -0400 |
commit | 9190af73b7ebe690be7204c023d4c14d0241af29 (patch) | |
tree | 806bbf398f442dea7c8c9e9a89cd2f5094d634c2 /src/union_room_battle.c | |
parent | fd77eb1eb92de63c4a8d714798eeb73cb6071aa2 (diff) |
Label union room battle trainer
Diffstat (limited to 'src/union_room_battle.c')
-rw-r--r-- | src/union_room_battle.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/union_room_battle.c b/src/union_room_battle.c index bb8d536ae..773f77b11 100644 --- a/src/union_room_battle.c +++ b/src/union_room_battle.c @@ -1,5 +1,4 @@ #include "global.h" -#include "defines.h" #include "battle.h" #include "task.h" #include "text.h" @@ -19,6 +18,7 @@ #include "link.h" #include "union_room.h" #include "union_room_battle.h" +#include "constants/rgb.h" #include "constants/trainers.h" struct UnionRoomBattle @@ -69,7 +69,7 @@ static void CB2_SetUpPartiesAndStartBattle(void) } IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES); CalculatePlayerPartyCount(); - gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00; + gTrainerBattleOpponent_A = TRAINER_UNION_ROOM; SetMainCallback2(CB2_InitBattle); } @@ -150,7 +150,7 @@ void CB2_UnionRoomBattle(void) case 3: if (!UpdatePaletteFade()) { - memset(gBlockSendBuffer, 0, sizeof(gBlockSendBuffer)); + memset(gBlockSendBuffer, 0, 0x20); if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1]) { gBlockSendBuffer[0] = ACTIVITY_DECLINE | IN_UNION_ROOM; @@ -159,7 +159,7 @@ void CB2_UnionRoomBattle(void) { gBlockSendBuffer[0] = ACTIVITY_ACCEPT | IN_UNION_ROOM; } - SendBlock(0, gBlockSendBuffer, sizeof(gBlockSendBuffer)); + SendBlock(0, gBlockSendBuffer, 0x20); gMain.state++; } break; @@ -175,7 +175,7 @@ void CB2_UnionRoomBattle(void) else { sub_800AC34(); - if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM))) + if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM)) { gMain.state = 6; } |