summaryrefslogtreecommitdiff
path: root/src/union_room_battle.c
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2020-06-03 15:28:29 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-06-03 15:28:29 -0400
commit9190af73b7ebe690be7204c023d4c14d0241af29 (patch)
tree806bbf398f442dea7c8c9e9a89cd2f5094d634c2 /src/union_room_battle.c
parentfd77eb1eb92de63c4a8d714798eeb73cb6071aa2 (diff)
Label union room battle trainer
Diffstat (limited to 'src/union_room_battle.c')
-rw-r--r--src/union_room_battle.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/union_room_battle.c b/src/union_room_battle.c
index bb8d536ae..773f77b11 100644
--- a/src/union_room_battle.c
+++ b/src/union_room_battle.c
@@ -1,5 +1,4 @@
#include "global.h"
-#include "defines.h"
#include "battle.h"
#include "task.h"
#include "text.h"
@@ -19,6 +18,7 @@
#include "link.h"
#include "union_room.h"
#include "union_room_battle.h"
+#include "constants/rgb.h"
#include "constants/trainers.h"
struct UnionRoomBattle
@@ -69,7 +69,7 @@ static void CB2_SetUpPartiesAndStartBattle(void)
}
IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
CalculatePlayerPartyCount();
- gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00;
+ gTrainerBattleOpponent_A = TRAINER_UNION_ROOM;
SetMainCallback2(CB2_InitBattle);
}
@@ -150,7 +150,7 @@ void CB2_UnionRoomBattle(void)
case 3:
if (!UpdatePaletteFade())
{
- memset(gBlockSendBuffer, 0, sizeof(gBlockSendBuffer));
+ memset(gBlockSendBuffer, 0, 0x20);
if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
{
gBlockSendBuffer[0] = ACTIVITY_DECLINE | IN_UNION_ROOM;
@@ -159,7 +159,7 @@ void CB2_UnionRoomBattle(void)
{
gBlockSendBuffer[0] = ACTIVITY_ACCEPT | IN_UNION_ROOM;
}
- SendBlock(0, gBlockSendBuffer, sizeof(gBlockSendBuffer));
+ SendBlock(0, gBlockSendBuffer, 0x20);
gMain.state++;
}
break;
@@ -175,7 +175,7 @@ void CB2_UnionRoomBattle(void)
else
{
sub_800AC34();
- if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM)))
+ if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | IN_UNION_ROOM))
{
gMain.state = 6;
}