diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-11-17 23:28:43 -0500 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2021-11-17 23:40:53 -0500 |
commit | b5b5d95de64a00d3d9dce395100808406f50b0ed (patch) | |
tree | 5bb89b38743dd5acd7229de5215ef89ba91e797d /src/union_room_player_avatar.c | |
parent | 1b35f9adad4f7471cb8a95ab78b9512d2c239156 (diff) |
Distinguish 'virtual object' names from object events
Diffstat (limited to 'src/union_room_player_avatar.c')
-rw-r--r-- | src/union_room_player_avatar.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/union_room_player_avatar.c b/src/union_room_player_avatar.c index 225386165..908eb8f21 100644 --- a/src/union_room_player_avatar.c +++ b/src/union_room_player_avatar.c @@ -400,12 +400,12 @@ void CreateUnionRoomPlayerSprites(u8 * spriteIds, s32 leaderId) for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++) { s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId); - spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4, + spriteIds[id] = CreateVirtualObject(OBJ_EVENT_GFX_MAN_4, id - UR_SPRITE_START_ID, sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0], sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1], 3, 1); - SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE); + SetVirtualObjectInvisibility(id - UR_SPRITE_START_ID, TRUE); } } @@ -443,7 +443,7 @@ static u8 GetNewFacingDirectionForUnionRoomPlayer(u32 memberId, u32 leaderId, st static bool32 IsUnionRoomPlayerInvisible(u32 leaderId, u32 memberId) { - return IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID); + return IsVirtualObjectInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID); } static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct RfuGameData * gameData) @@ -452,10 +452,10 @@ static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct R s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId); if (IsUnionRoomPlayerInvisible(leaderId, memberId) == TRUE) { - SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, FALSE); - SetObjectEventSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN); + SetVirtualObjectInvisibility(id - UR_SPRITE_START_ID, FALSE); + SetVirtualObjectSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN); } - SetObjectEventSpriteGraphics(id - UR_SPRITE_START_ID, graphicsId); + SetVirtualObjectGraphics(id - UR_SPRITE_START_ID, graphicsId); SetUnionRoomObjectFacingDirection(memberId, leaderId, GetNewFacingDirectionForUnionRoomPlayer(memberId, leaderId, gameData)); GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y); MapGridSetMetatileImpassabilityAt(x, y, TRUE); @@ -464,7 +464,7 @@ static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct R static void DespawnGroupMember(u32 leaderId, u32 memberId) { s32 x, y; - SetObjectEventSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT); + SetVirtualObjectSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT); GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y); MapGridSetMetatileImpassabilityAt(x, y, FALSE); } @@ -476,7 +476,7 @@ static void AssembleGroup(u32 leaderId, struct RfuGameData * gameData) PlayerGetDestCoords(&x, &y); player_get_pos_including_state_based_drift(&x2, &y2); - if (IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE) + if (IsVirtualObjectInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE) { if (IsUnionRoomPlayerAt(leaderId, 0, x, y) == TRUE || IsUnionRoomPlayerAt(leaderId, 0, x2, y2) == TRUE) return; @@ -576,9 +576,9 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP continue; // Has a group member spawned at this position? - if (IsObjectEventSpriteInvisible(id - UR_SPRITE_START_ID)) + if (IsVirtualObjectInvisible(id - UR_SPRITE_START_ID)) continue; - if (IsObjectEventSpriteAnimating(id - UR_SPRITE_START_ID)) + if (IsVirtualObjectAnimating(id - UR_SPRITE_START_ID)) continue; if (leaders[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN) continue; @@ -595,9 +595,9 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP static void SetUnionRoomObjectFacingDirection(s32 memberId, s32 leaderId, u8 newDirection) { - TurnObjectEventSprite(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection); + TurnVirtualObject(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection); // should be line below, but order is swapped here - // TurnObjectEventSprite(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection); + // TurnVirtualObject(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection); } void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list) |