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author | GriffinR <griffin.g.richards@gmail.com> | 2020-02-20 00:04:42 -0500 |
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committer | huderlem <huderlem@gmail.com> | 2020-02-25 12:54:08 -0600 |
commit | afa1ae220965ea6453a9e1a21fb211de280c41c8 (patch) | |
tree | 450c8cf74b8cc25ed868b1dd34266598c236affc /src/water.c | |
parent | e633b57593df806e1ae04d575f005d3fc4172d25 (diff) |
Finish documenting move anim scripts
Diffstat (limited to 'src/water.c')
-rw-r--r-- | src/water.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/water.c b/src/water.c index 59a998b95..07e56432b 100644 --- a/src/water.c +++ b/src/water.c @@ -621,7 +621,8 @@ void sub_81074E4(struct Sprite *sprite) DestroyAnimSprite(sprite); } -void sub_8107528(u8 taskId) +// Updates the palette on the rainbow rings used in Aurora Beam to make them appear to be rotating counterclockwise +void AnimTask_RotateAuroraRingColors(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256; |