diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-12-20 22:53:08 +0100 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-12-20 22:53:08 +0100 |
commit | ecee02816d475f012dd4eec8a59b9ad3ba9ab531 (patch) | |
tree | 5eb0cdad91aeba20866a731033d76add878c3ec4 /src/water.c | |
parent | 7dcb614cca6d61c5e51960826dddc004858ed9f1 (diff) | |
parent | 6ef96717181dfa1cda548cbe405410aba065e41c (diff) |
Merge with master
Diffstat (limited to 'src/water.c')
-rw-r--r-- | src/water.c | 2185 |
1 files changed, 2185 insertions, 0 deletions
diff --git a/src/water.c b/src/water.c index 955526ccd..42ab1d67f 100644 --- a/src/water.c +++ b/src/water.c @@ -1,21 +1,60 @@ #include "global.h" +#include "battle.h" #include "battle_anim.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "palette.h" +#include "random.h" +#include "scanline_effect.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/battle.h" #include "constants/rgb.h" extern void sub_810721C(struct Sprite *); +extern void sub_8107228(struct Sprite *); extern void sub_8107260(struct Sprite *); +extern void sub_8107380(struct Sprite *); +extern void sub_8107408(struct Sprite *); +extern void sub_8107430(struct Sprite *); extern void sub_810744C(struct Sprite *); +extern void sub_81074E4(struct Sprite *); extern void sub_81075EC(struct Sprite *); +extern void sub_8107674(struct Sprite *); extern void sub_8107730(struct Sprite *); +extern void sub_81077A4(struct Sprite *); extern void sub_81077C0(struct Sprite *); extern void sub_80A78AC(struct Sprite *); extern void sub_8107894(struct Sprite *); extern void sub_81078D0(struct Sprite *); +extern void sub_810790C(struct Sprite *); extern void sub_8108034(struct Sprite *); +extern void sub_8108098(struct Sprite *); extern void sub_810851C(struct Sprite *); +extern void sub_81087C0(struct Sprite *); +extern void sub_810886C(struct Sprite *); +extern void sub_8108B2C(struct Sprite *); +extern void sub_8108B94(struct Sprite *); extern void sub_8108BE0(struct Sprite *); +extern void sub_8108C08(struct Sprite *); extern void sub_8108C54(struct Sprite *); +extern void sub_8108CDC(struct Sprite *); extern void sub_80A8EE4(struct Sprite *); +void sub_810756C(u8); +void sub_81076F4(u8); +void sub_8107B84(u8); +void sub_8107CC4(u8); +void sub_8107D58(u8); +void sub_8108140(u8); +void sub_810862C(u8); +void sub_8108978(u8); +u8 sub_8108384(void); +void sub_8108408(struct Task*, u8); +void sub_810871C(struct Task*, u8); +void sub_8108AC0(struct Task*); +void sub_8108D54(struct Sprite*, int, int); extern const union AffineAnimCmd *const gUnknown_08593420[]; extern const union AffineAnimCmd *const gUnknown_08596208[]; @@ -440,3 +479,2149 @@ const struct SpriteTemplate gUnknown_08595328 = .affineAnims = gUnknown_085952F4, .callback = sub_80A8EE4, }; + +extern const struct SpriteTemplate gUnknown_08597388; + +void AnimTask_CreateRaindrops(u8 taskId) +{ + u8 x, y; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + } + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1) + { + x = Random2() % 240; + y = Random2() % 80; + CreateSprite(&gUnknown_08595020, x, y, 4); + } + if (gTasks[taskId].data[0] == gTasks[taskId].data[3]) + DestroyAnimVisualTask(taskId); +} + +void sub_810721C(struct Sprite *sprite) +{ + sprite->callback = sub_8107228; +} + +void sub_8107228(struct Sprite *sprite) +{ + if (++sprite->data[0] <= 13) + { + sprite->pos2.x++; + sprite->pos2.y += 4; + } + if (sprite->animEnded) + DestroySprite(sprite); +} + +void sub_8107260(struct Sprite *sprite) +{ + u8 spriteId; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; + sprite->animPaused = TRUE; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1]; + sprite->animPaused = TRUE; + } + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[6]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + InitAnimLinearTranslation(sprite); + spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + sprite->data[5] = spriteId; + sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]); + sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]); + gSprites[spriteId].data[0] = gBattleAnimArgs[2]; + gSprites[spriteId].data[1] = gBattleAnimArgs[3]; + gSprites[spriteId].data[2] = gBattleAnimArgs[5]; + gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256; + gSprites[spriteId].data[4] = gBattleAnimArgs[6]; + sprite->callback = sub_8107380; + sprite->callback(sprite); +} + +void sub_8107380(struct Sprite *sprite) +{ + u8 otherSpriteId = sprite->data[5]; + u8 timer = gSprites[otherSpriteId].data[4]; + u16 trigIndex = gSprites[otherSpriteId].data[3]; + + sprite->data[0] = 1; + AnimTranslateLinear(sprite); + sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]); + sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]); + gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2]; + if (--timer != 0) + { + gSprites[otherSpriteId].data[4] = timer; + } + else + { + sprite->callback = sub_8107408; + DestroySprite(&gSprites[otherSpriteId]); + } +} + +void sub_8107408(struct Sprite *sprite) +{ + sprite->animPaused = FALSE; + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, sub_8107430); +} + +void sub_8107430(struct Sprite *sprite) +{ + sprite->data[0] = 10; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); +} + +void sub_810744C(struct Sprite *sprite) +{ + s16 unkArg; + + InitSpritePosToAnimAttacker(sprite, TRUE); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + unkArg = -gBattleAnimArgs[2]; + else + unkArg = gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + InitAnimLinearTranslation(sprite); + sprite->callback = sub_81074E4; + sprite->affineAnimPaused = TRUE; + sprite->callback(sprite); +} + +void sub_81074E4(struct Sprite *sprite) +{ + if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF) + { + StartSpriteAnim(sprite, 1); + sprite->affineAnimPaused = FALSE; + } + if (AnimTranslateLinear(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_8107528(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256; + gTasks[taskId].func = sub_810756C; +} + +#ifdef NONMATCHING +void sub_810756C(u8 taskId) +{ + int i; + u16 palIndex; + u16 *palPtr1; + u16 *palPtr2; + u16 rgbBuffer; + + if (++gTasks[taskId].data[10] == 3) + { + gTasks[taskId].data[10] = 0; + palIndex = gTasks[taskId].data[2] + 1; + palPtr1 = &gPlttBufferFaded[palIndex]; + rgbBuffer = *palPtr1; + palPtr2 = &palPtr1[1]; + for (i = 0; i < 7; i++) + palPtr1[i] = palPtr2[i]; + gPlttBufferFaded[palIndex + 7] = rgbBuffer; + } + if (++gTasks[taskId].data[11] == gTasks[taskId].data[0]) + DestroyAnimVisualTask(taskId); +} +#else +NAKED +void sub_810756C(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldr r1, =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r2, r0, r1\n\ + ldrh r0, [r2, 0x1C]\n\ + adds r0, 0x1\n\ + strh r0, [r2, 0x1C]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + mov r12, r1\n\ + cmp r0, 0x3\n\ + bne _081075BE\n\ + movs r0, 0\n\ + strh r0, [r2, 0x1C]\n\ + ldrh r0, [r2, 0xC]\n\ + adds r0, 0x1\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + ldr r1, =gPlttBufferFaded\n\ + lsls r0, r5, 1\n\ + adds r0, r1\n\ + ldrh r6, [r0]\n\ + adds r7, r1, 0\n\ + adds r3, r0, 0x2\n\ + movs r1, 0x6\n\ + adds r2, r0, 0\n\ +_081075A8:\n\ + ldrh r0, [r3]\n\ + strh r0, [r2]\n\ + adds r3, 0x2\n\ + adds r2, 0x2\n\ + subs r1, 0x1\n\ + cmp r1, 0\n\ + bge _081075A8\n\ + adds r0, r5, 0x7\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + strh r6, [r0]\n\ +_081075BE:\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + add r0, r12\n\ + ldrh r1, [r0, 0x1E]\n\ + adds r1, 0x1\n\ + strh r1, [r0, 0x1E]\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x8\n\ + ldrsh r0, [r0, r2]\n\ + cmp r1, r0\n\ + bne _081075DE\n\ + adds r0, r4, 0\n\ + bl DestroyAnimVisualTask\n\ +_081075DE:\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n"); +} +#endif + +void sub_81075EC(struct Sprite *sprite) +{ + u16 retArg; + + InitSpritePosToAnimAttacker(sprite, TRUE); + sprite->data[0] = 30; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + InitAnimLinearTranslation(sprite); + sprite->data[5] = 0xD200 / sprite->data[0]; + sprite->data[7] = gBattleAnimArgs[3]; + retArg = gBattleAnimArgs[ARG_RET_ID]; + if (gBattleAnimArgs[ARG_RET_ID] > 127) + { + sprite->data[6] = (retArg - 127) * 256; + sprite->data[7] = -sprite->data[7]; + } + else + { + sprite->data[6] = retArg * 256; + } + sprite->callback = sub_8107674; + sprite->callback(sprite); +} + +void sub_8107674(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + DestroyAnimSprite(sprite); + sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]); + if ((sprite->data[6] + sprite->data[5]) >> 8 > 127) + { + sprite->data[6] = 0; + sprite->data[7] = -sprite->data[7]; + } + else + { + sprite->data[6] += sprite->data[5]; + } +} + +void sub_81076C8(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gBattleAnimArgs[ARG_RET_ID] = 0; + gTasks[taskId].func = sub_81076F4; +} + +void sub_81076F4(u8 taskId) +{ + gBattleAnimArgs[ARG_RET_ID] = (gBattleAnimArgs[ARG_RET_ID] + 3) & 0xFF; + if (--gTasks[taskId].data[0] == 0) + DestroyAnimVisualTask(taskId); +} + +void sub_8107730(struct Sprite *sprite) +{ + u8 priority; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->pos2.y = -10; + priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); + if (!IsContest()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos2.x = 10; + sprite->subpriority = priority + 2; + } + else + { + sprite->pos2.x = -10; + sprite->subpriority = priority - 2; + } + } + else + { + sprite->pos2.x = -10; + sprite->subpriority = priority + 2; + } + sprite->callback = sub_81077A4; +} + +void sub_81077A4(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +} + +void sub_81077C0(struct Sprite *sprite) +{ + bool8 animType; + u8 coordType; + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) + { + gBattleAnimArgs[0] *= -1; + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) + gBattleAnimArgs[0] *= -1; + } + if ((gBattleAnimArgs[5] & 0xFF00) == 0) + animType = TRUE; + else + animType = FALSE; + if ((u8)gBattleAnimArgs[5] == 0) + coordType = 3; + else + coordType = 1; + InitSpritePosToAnimAttacker(sprite, animType); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8107894(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_81078D0(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3]) + InitSpritePosToAnimTarget(sprite, TRUE); + else + InitSpritePosToAnimAttacker(sprite, TRUE); + sprite->data[7] = gBattleAnimArgs[2]; + sprite->callback = sub_810790C; +} + +void sub_810790C(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 11) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 48; + sprite->pos2.y = -(sprite->data[1] >> 8); + if (--sprite->data[7] == -1) + DestroyAnimSprite(sprite); +} + +#ifdef NONMATCHING +void AnimTask_CreateSurfWave(u8 taskId) +{ + struct UnknownAnimStruct2 unk; + u8 taskId2; + + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1); + sub_80A6B30(&unk); + if (!IsContest()) + { + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + sub_80A6D48(unk.bgId, gUnknown_08D95E00); + else + sub_80A6D48(unk.bgId, gUnknown_08D960D0); + } + else + { + sub_80A6D60(&unk, gUnknown_08D963A4, 1); + } + sub_80A6CC0(unk.bgId, gBattleAnimBackgroundImage_Surf, unk.tilesOffset); + if (gBattleAnimArgs[0] == 0) + LoadCompressedPalette(gBattleAnimBackgroundPalette_Surf, unk.unk8 * 16, 32); + else + LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, unk.unk8 * 16, 32); + taskId2 = CreateTask(sub_8107D58, gTasks[taskId].priority + 1); + gTasks[taskId].data[15] = taskId2; + gTasks[taskId2].data[0] = 0; + gTasks[taskId2].data[1] = 0x1000; + gTasks[taskId2].data[2] = 0x1000; + if (IsContest()) + { + gBattle_BG1_X = -80; + gBattle_BG1_Y = -48; + gTasks[taskId].data[0] = 2; + gTasks[taskId].data[1] = 1; + gTasks[taskId2].data[3] = 0; + } + else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + { + gBattle_BG1_X = -224; + gBattle_BG1_Y = 256; + gTasks[taskId].data[0] = 2; + gTasks[taskId].data[1] = -1; + gTasks[taskId2].data[3] = 1; + } + else + { + gBattle_BG1_X = 0; + gBattle_BG1_Y = -48; + gTasks[taskId].data[0] = -2; + gTasks[taskId].data[1] = 1; + gTasks[taskId2].data[3] = 0; + } + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + if (gTasks[taskId2].data[3] == 0) + { + gTasks[taskId2].data[4] = 48; + gTasks[taskId2].data[5] = 112; + } + else + { + gTasks[taskId2].data[4] = 0; + gTasks[taskId2].data[5] = 0; + } + gTasks[taskId].data[6] = 1; + gTasks[taskId].func = sub_8107B84; +} +#else +NAKED +void AnimTask_CreateSurfWave(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x10\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + ldr r1, =0x00003f42\n\ + movs r0, 0x50\n\ + bl SetGpuReg\n\ + movs r1, 0x80\n\ + lsls r1, 5\n\ + movs r0, 0x52\n\ + bl SetGpuReg\n\ + movs r0, 0x1\n\ + movs r1, 0x4\n\ + movs r2, 0x1\n\ + bl SetAnimBgAttribute\n\ + movs r0, 0x1\n\ + movs r1, 0\n\ + movs r2, 0x1\n\ + bl SetAnimBgAttribute\n\ + mov r0, sp\n\ + bl sub_80A6B30\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _081079E0\n\ + movs r0, 0x1\n\ + movs r1, 0x3\n\ + movs r2, 0x1\n\ + bl SetAnimBgAttribute\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _081079D0\n\ + mov r0, sp\n\ + ldrb r0, [r0, 0x9]\n\ + ldr r1, =gUnknown_08D95E00\n\ + bl sub_80A6D48\n\ + b _081079EA\n\ + .pool\n\ +_081079D0:\n\ + mov r0, sp\n\ + ldrb r0, [r0, 0x9]\n\ + ldr r1, =gUnknown_08D960D0\n\ + bl sub_80A6D48\n\ + b _081079EA\n\ + .pool\n\ +_081079E0:\n\ + ldr r1, =gUnknown_08D963A4\n\ + mov r0, sp\n\ + movs r2, 0x1\n\ + bl sub_80A6D60\n\ +_081079EA:\n\ + mov r0, sp\n\ + ldrb r0, [r0, 0x9]\n\ + ldr r1, =gBattleAnimBackgroundImage_Surf\n\ + mov r2, sp\n\ + ldrh r2, [r2, 0xA]\n\ + bl sub_80A6CC0\n\ + ldr r0, =gBattleAnimArgs\n\ + movs r1, 0\n\ + ldrsh r0, [r0, r1]\n\ + cmp r0, 0\n\ + bne _08107A24\n\ + ldr r0, =gBattleAnimBackgroundPalette_Surf\n\ + mov r1, sp\n\ + ldrb r1, [r1, 0x8]\n\ + lsls r1, 4\n\ + movs r2, 0x20\n\ + bl LoadCompressedPalette\n\ + b _08107A32\n\ + .pool\n\ +_08107A24:\n\ + ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal\n\ + mov r1, sp\n\ + ldrb r1, [r1, 0x8]\n\ + lsls r1, 4\n\ + movs r2, 0x20\n\ + bl LoadCompressedPalette\n\ +_08107A32:\n\ + ldr r0, =sub_8107D58\n\ + ldr r4, =gTasks\n\ + mov r2, r10\n\ + lsls r5, r2, 2\n\ + adds r1, r5, r2\n\ + lsls r1, 3\n\ + adds r6, r1, r4\n\ + ldrb r1, [r6, 0x7]\n\ + adds r1, 0x1\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + bl CreateTask\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r8, r0\n\ + movs r0, 0\n\ + mov r9, r0\n\ + mov r1, r8\n\ + strh r1, [r6, 0x26]\n\ + mov r2, r8\n\ + lsls r0, r2, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r7, r0, r4\n\ + mov r0, r9\n\ + strh r0, [r7, 0x8]\n\ + movs r0, 0x80\n\ + lsls r0, 5\n\ + strh r0, [r7, 0xA]\n\ + strh r0, [r7, 0xC]\n\ + bl IsContest\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + cmp r4, 0\n\ + beq _08107AB4\n\ + ldr r1, =0x0000ffb0\n\ + adds r0, r1, 0\n\ + ldr r2, =gBattle_BG1_X\n\ + strh r0, [r2]\n\ + adds r1, 0x20\n\ + adds r0, r1, 0\n\ + ldr r2, =gBattle_BG1_Y\n\ + strh r0, [r2]\n\ + movs r0, 0x2\n\ + strh r0, [r6, 0x8]\n\ + movs r0, 0x1\n\ + strh r0, [r6, 0xA]\n\ + mov r0, r9\n\ + strh r0, [r7, 0xE]\n\ + b _08107B0E\n\ + .pool\n\ +_08107AB4:\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ + cmp r1, 0x1\n\ + bne _08107AF8\n\ + ldr r2, =0x0000ff20\n\ + adds r0, r2, 0\n\ + ldr r2, =gBattle_BG1_X\n\ + strh r0, [r2]\n\ + movs r2, 0x80\n\ + lsls r2, 1\n\ + adds r0, r2, 0\n\ + ldr r2, =gBattle_BG1_Y\n\ + strh r0, [r2]\n\ + movs r0, 0x2\n\ + strh r0, [r6, 0x8]\n\ + ldr r0, =0x0000ffff\n\ + strh r0, [r6, 0xA]\n\ + strh r1, [r7, 0xE]\n\ + b _08107B0E\n\ + .pool\n\ +_08107AF8:\n\ + ldr r0, =gBattle_BG1_X\n\ + strh r4, [r0]\n\ + ldr r1, =0x0000ffd0\n\ + adds r0, r1, 0\n\ + ldr r2, =gBattle_BG1_Y\n\ + strh r0, [r2]\n\ + ldr r0, =0x0000fffe\n\ + strh r0, [r6, 0x8]\n\ + movs r0, 0x1\n\ + strh r0, [r6, 0xA]\n\ + strh r4, [r7, 0xE]\n\ +_08107B0E:\n\ + ldr r0, =gBattle_BG1_X\n\ + ldrh r1, [r0]\n\ + movs r0, 0x14\n\ + bl SetGpuReg\n\ + ldr r2, =gBattle_BG1_Y\n\ + ldrh r1, [r2]\n\ + movs r0, 0x16\n\ + bl SetGpuReg\n\ + ldr r1, =gTasks\n\ + mov r2, r8\n\ + lsls r0, r2, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r1, r0, r1\n\ + movs r2, 0xE\n\ + ldrsh r0, [r1, r2]\n\ + cmp r0, 0\n\ + bne _08107B54\n\ + movs r0, 0x30\n\ + strh r0, [r1, 0x10]\n\ + movs r0, 0x70\n\ + b _08107B58\n\ + .pool\n\ +_08107B54:\n\ + movs r0, 0\n\ + strh r0, [r1, 0x10]\n\ +_08107B58:\n\ + strh r0, [r1, 0x12]\n\ + ldr r1, =gTasks\n\ + mov r2, r10\n\ + adds r0, r5, r2\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + movs r1, 0x1\n\ + strh r1, [r0, 0x14]\n\ + ldr r1, =sub_8107B84\n\ + str r1, [r0]\n\ + add sp, 0x10\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n"); +} +#endif + +#ifdef NONMATCHING +void sub_8107B84(u8 taskId) +{ + struct UnknownAnimStruct2 unk; + u8 i; + u16 rgbBuffer; + u16 *BGptrX = &gBattle_BG1_X; + u16 *BGptrY = &gBattle_BG1_Y; + s16 unkUse; + u32 palOffset; + u16 palNum; + + *BGptrX += gTasks[taskId].data[0]; + *BGptrY += gTasks[taskId].data[1]; + sub_80A6B30(&unk); + gTasks[taskId].data[2] += gTasks[taskId].data[1]; + if (++gTasks[taskId].data[5] == 4) + { + rgbBuffer = gPlttBufferFaded[unk.unk8 * 16 + 7]; + for (i = 6; i != 0; i--) + { + palNum = unk.unk8 * 16; + palOffset = 1 + i; + gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1]; + } + gPlttBufferFaded[unk.unk8 * 16 + 1] = rgbBuffer; + gTasks[taskId].data[5] = 0; + } + if (++gTasks[taskId].data[6] > 1) + { + gTasks[taskId].data[6] = 0; + unkUse = ++gTasks[taskId].data[3]; + if (unkUse <= 13) + { + gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + gTasks[taskId].data[4]++; + } + if (gTasks[taskId].data[3] > 54) + { + unkUse = --gTasks[taskId].data[4]; + gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + } + } + if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F)) + { + gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F; + gTasks[taskId].func = sub_8107CC4; + } +} +#else +NAKED +void sub_8107B84(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + sub sp, 0x10\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + ldr r1, =gBattle_BG1_X\n\ + ldr r2, =gBattle_BG1_Y\n\ + ldr r0, =gTasks\n\ + lsls r4, r5, 2\n\ + adds r4, r5\n\ + lsls r4, 3\n\ + adds r4, r0\n\ + ldrh r0, [r4, 0x8]\n\ + ldrh r3, [r1]\n\ + adds r0, r3\n\ + strh r0, [r1]\n\ + ldrh r0, [r4, 0xA]\n\ + ldrh r1, [r2]\n\ + adds r0, r1\n\ + strh r0, [r2]\n\ + mov r0, sp\n\ + bl sub_80A6B30\n\ + ldrh r0, [r4, 0xA]\n\ + ldrh r3, [r4, 0xC]\n\ + adds r0, r3\n\ + strh r0, [r4, 0xC]\n\ + ldrh r0, [r4, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x4\n\ + bne _08107C18\n\ + ldr r1, =gPlttBufferFaded\n\ + mov r0, sp\n\ + ldrb r0, [r0, 0x8]\n\ + lsls r0, 4\n\ + adds r0, 0x7\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r6, [r0]\n\ + movs r2, 0x6\n\ + adds r7, r1, 0\n\ + adds r3, r7, 0\n\ + mov r4, sp\n\ +_08107BDE:\n\ + ldrb r0, [r4, 0x8]\n\ + lsls r0, 4\n\ + adds r1, r2, 0x1\n\ + adds r0, r1\n\ + lsls r1, r0, 1\n\ + adds r1, r3\n\ + subs r0, 0x1\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + strh r0, [r1]\n\ + subs r0, r2, 0x1\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r2, 0\n\ + bne _08107BDE\n\ + mov r0, sp\n\ + ldrb r0, [r0, 0x8]\n\ + lsls r0, 4\n\ + adds r0, 0x1\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + strh r6, [r0]\n\ + ldr r1, =gTasks\n\ + lsls r0, r5, 2\n\ + adds r0, r5\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + strh r2, [r0, 0x12]\n\ +_08107C18:\n\ + ldr r1, =gTasks\n\ + lsls r2, r5, 2\n\ + adds r0, r2, r5\n\ + lsls r0, 3\n\ + adds r3, r0, r1\n\ + ldrh r0, [r3, 0x14]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x14]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + adds r4, r1, 0\n\ + adds r6, r2, 0\n\ + cmp r0, 0x1\n\ + ble _08107C86\n\ + movs r0, 0\n\ + strh r0, [r3, 0x14]\n\ + ldrh r0, [r3, 0xE]\n\ + adds r2, r0, 0x1\n\ + strh r2, [r3, 0xE]\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xD\n\ + bgt _08107C62\n\ + movs r1, 0x26\n\ + ldrsh r0, [r3, r1]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 3\n\ + adds r1, r4\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + strh r2, [r1, 0xA]\n\ + ldrh r0, [r3, 0x10]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x10]\n\ +_08107C62:\n\ + movs r1, 0xE\n\ + ldrsh r0, [r3, r1]\n\ + cmp r0, 0x36\n\ + ble _08107C86\n\ + ldrh r2, [r3, 0x10]\n\ + subs r2, 0x1\n\ + strh r2, [r3, 0x10]\n\ + movs r1, 0x26\n\ + ldrsh r0, [r3, r1]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 3\n\ + adds r1, r4\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + strh r2, [r1, 0xA]\n\ +_08107C86:\n\ + adds r0, r6, r5\n\ + lsls r0, 3\n\ + adds r2, r0, r4\n\ + movs r3, 0x26\n\ + ldrsh r1, [r2, r3]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r4\n\ + ldrh r0, [r0, 0xA]\n\ + movs r3, 0x1F\n\ + ands r3, r0\n\ + cmp r3, 0\n\ + bne _08107CA8\n\ + strh r3, [r2, 0x8]\n\ + ldr r0, =sub_8107CC4\n\ + str r0, [r2]\n\ +_08107CA8:\n\ + add sp, 0x10\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n"); +} +#endif + +void sub_8107CC4(u8 taskId) +{ + u16 *BGptrX = &gBattle_BG1_X; + u16 *BGptrY = &gBattle_BG1_Y; + if (gTasks[taskId].data[0] == 0) + { + sub_80A6C68(1); + sub_80A6C68(2); + gTasks[taskId].data[0]++; + } + else + { + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + *BGptrX = 0; + *BGptrY = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); + gTasks[gTasks[taskId].data[15]].data[15] = -1; + DestroyAnimVisualTask(taskId); + } +} + +#ifdef NONMATCHING +void sub_8107D58(u8 taskId) +{ + s16 i; + struct ScanlineEffectParams params; + struct Task *task = &gTasks[taskId]; + // u16 *scanlineBuffer; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < task->data[4]; i++) + { + /* scanlineBuffer = &gScanlineEffectRegBuffers[0][i]; + *(u16 *)(&gScanlineEffect) = task->data[2]; + *scanlineBuffer = task->data[2] & -1; */ + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[1][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[1] & 0xFFFF)); + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + } + if (task->data[4] == 0) + { + gScanlineEffectRegBuffers[1][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = task->data[1]; + } + else + { + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = task->data[2]; + } + params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA; + params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + params.initState = 1; + params.unused9 = 0; + ScanlineEffect_SetParams(params); + task->data[0]++; + break; + case 1: + if (task->data[3] == 0) + { + if (--task->data[4] <= 0) + { + task->data[4] = 0; + task->data[0]++; + } + } + else if (++task->data[5] > 111) + { + task->data[0]++; + } + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1]; + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + break; + case 2: + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1]; + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + if (task->data[15] == -1) + { + ScanlineEffect_Stop(); + DestroyTask(taskId); + } + break; + } +} +#else +NAKED +void sub_8107D58(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + sub sp, 0xC\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + lsls r0, r7, 2\n\ + adds r0, r7\n\ + lsls r0, 3\n\ + ldr r1, =gTasks\n\ + adds r4, r0, r1\n\ + movs r1, 0x8\n\ + ldrsh r0, [r4, r1]\n\ + cmp r0, 0x1\n\ + bne _08107D74\n\ + b _08107EAC\n\ +_08107D74:\n\ + cmp r0, 0x1\n\ + bgt _08107D84\n\ + cmp r0, 0\n\ + beq _08107D8C\n\ + b _08108022\n\ + .pool\n\ +_08107D84:\n\ + cmp r0, 0x2\n\ + bne _08107D8A\n\ + b _08107F78\n\ +_08107D8A:\n\ + b _08108022\n\ +_08107D8C:\n\ + movs r3, 0\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + ldr r1, =gScanlineEffectRegBuffers\n\ + mov r12, r1\n\ + cmp r3, r0\n\ + bge _08107DCA\n\ + mov r7, r12\n\ + movs r5, 0xF0\n\ + lsls r5, 3\n\ + add r5, r12\n\ + ldr r6, =0x0000ffff\n\ +_08107DA4:\n\ + lsls r2, r3, 16\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r7\n\ + adds r1, r5\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xC]\n\ + adds r0, r6, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r3, r2, 16\n\ + asrs r2, 16\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r2, r0\n\ + blt _08107DA4\n\ +_08107DCA:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _08107E04\n\ + ldr r5, =gScanlineEffectRegBuffers\n\ + movs r0, 0xF0\n\ + lsls r0, 3\n\ + adds r6, r5, r0\n\ + ldr r7, =0x0000ffff\n\ +_08107DE2:\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r5\n\ + adds r1, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xA]\n\ + adds r0, r7, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _08107DE2\n\ +_08107E04:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r2, r3, 16\n\ + asrs r0, r2, 16\n\ + cmp r0, 0x9F\n\ + bgt _08107E3A\n\ + ldr r5, =gScanlineEffectRegBuffers\n\ + movs r0, 0xF0\n\ + lsls r0, 3\n\ + adds r6, r5, r0\n\ + ldr r7, =0x0000ffff\n\ +_08107E18:\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r5\n\ + adds r1, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xC]\n\ + adds r0, r7, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r3, r2, 16\n\ + lsls r2, r3, 16\n\ + asrs r0, r2, 16\n\ + cmp r0, 0x9F\n\ + ble _08107E18\n\ +_08107E3A:\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r0, 0\n\ + bne _08107E64\n\ + lsls r0, r3, 16\n\ + asrs r0, 15\n\ + mov r3, r12\n\ + adds r2, r0, r3\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + add r1, r12\n\ + adds r0, r1\n\ + ldrh r1, [r4, 0xA]\n\ + strh r1, [r0]\n\ + ldrh r0, [r4, 0xA]\n\ + b _08107E7A\n\ + .pool\n\ +_08107E64:\n\ + lsls r0, r3, 16\n\ + asrs r0, 15\n\ + mov r1, r12\n\ + adds r2, r0, r1\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + add r1, r12\n\ + adds r0, r1\n\ + ldrh r1, [r4, 0xC]\n\ + strh r1, [r0]\n\ + ldrh r0, [r4, 0xC]\n\ +_08107E7A:\n\ + strh r0, [r2]\n\ + ldr r0, =0x04000052\n\ + str r0, [sp]\n\ + ldr r0, =0xa2600001\n\ + str r0, [sp, 0x4]\n\ + mov r1, sp\n\ + movs r2, 0\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x8]\n\ + mov r0, sp\n\ + strb r2, [r0, 0x9]\n\ + ldr r0, [sp]\n\ + ldr r1, [sp, 0x4]\n\ + ldr r2, [sp, 0x8]\n\ + bl ScanlineEffect_SetParams\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ + b _08108022\n\ + .pool\n\ +_08107EAC:\n\ + movs r2, 0xE\n\ + ldrsh r1, [r4, r2]\n\ + cmp r1, 0\n\ + bne _08107EC4\n\ + ldrh r0, [r4, 0x10]\n\ + subs r0, 0x1\n\ + strh r0, [r4, 0x10]\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + bgt _08107ED8\n\ + strh r1, [r4, 0x10]\n\ + b _08107ED2\n\ +_08107EC4:\n\ + ldrh r0, [r4, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x6F\n\ + ble _08107ED8\n\ +_08107ED2:\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ +_08107ED8:\n\ + movs r3, 0\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r3, r0\n\ + bge _08107F0C\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_08107EE6:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldrb r2, [r5, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + adds r3, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r3, r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + cmp r1, r0\n\ + blt _08107EE6\n\ +_08107F0C:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _08107F40\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_08107F1E:\n\ + asrs r3, r2, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _08107F1E\n\ +_08107F40:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + bgt _08108022\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_08107F4E:\n\ + asrs r3, r1, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + ble _08107F4E\n\ + b _08108022\n\ + .pool\n\ +_08107F78:\n\ + movs r3, 0\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r3, r0\n\ + bge _08107FAC\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_08107F86:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldrb r2, [r5, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + adds r3, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r3, r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + cmp r1, r0\n\ + blt _08107F86\n\ +_08107FAC:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _08107FE0\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_08107FBE:\n\ + asrs r3, r2, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _08107FBE\n\ +_08107FE0:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + bgt _0810800C\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_08107FEE:\n\ + asrs r3, r1, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + ble _08107FEE\n\ +_0810800C:\n\ + movs r0, 0x26\n\ + ldrsh r1, [r4, r0]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + cmp r1, r0\n\ + bne _08108022\n\ + bl ScanlineEffect_Stop\n\ + adds r0, r7, 0\n\ + bl DestroyTask\n\ +_08108022:\n\ + add sp, 0xC\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n"); +} +#endif + +void sub_8108034(struct Sprite *sprite) +{ + s16 randData; + s16 randData2; + + sprite->oam.tileNum += 8; + InitSpritePosToAnimTarget(sprite, TRUE); + randData = (Random2() & 0xFF) | 256; + randData2 = (Random2() & 0x1FF); + if (randData2 > 255) + randData2 = 256 - randData2; + sprite->data[1] = randData; + sprite->data[2] = randData2; + sprite->callback = sub_8108098; +} + +void sub_8108098(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + if (sprite->data[1] & 1) + sprite->pos2.x = -(sprite->data[3] >> 8); + else + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (++sprite->data[0] == 21) + DestroyAnimSprite(sprite); +} + +void sub_81080E4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[5] = gSprites[task->data[15]].pos1.y; + task->data[1] = sub_8108384(); + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); + task->func = sub_8108140; +} + +void sub_8108140(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_80A805C(task, task->data[15], 0x100, 0x100, 224, 0x200, 32); + task->data[0]++; + case 1: + if (++task->data[3] > 1) + { + task->data[3] = 0; + if (++task->data[4] & 1) + { + gSprites[task->data[15]].pos2.x = 3; + gSprites[task->data[15]].pos1.y++; + } + else + { + gSprites[task->data[15]].pos2.x = -3; + } + } + if (sub_80A80C8(task) == 0) + { + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[3] > 4) + { + sub_80A805C(task, task->data[15], 224, 0x200, 384, 224, 8); + task->data[3] = 0; + task->data[0]++; + } + break; + case 3: + if (sub_80A80C8(task) == 0) + { + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + break; + case 4: + sub_8108408(task, taskId); + task->data[0]++; + case 5: + if (++task->data[3] > 1) + { + task->data[3] = 0; + if (++task->data[4] & 1) + gSprites[task->data[15]].pos2.y += 2; + else + gSprites[task->data[15]].pos2.y -= 2; + if (task->data[4] == 10) + { + sub_80A805C(task, task->data[15], 384, 224, 0x100, 0x100, 8); + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + } + break; + case 6: + gSprites[task->data[15]].pos1.y--; + if (sub_80A80C8(task) == 0) + { + ResetSpriteRotScale(task->data[15]); + gSprites[task->data[15]].pos1.y = task->data[5]; + task->data[4] = 0; + task->data[0]++; + } + break; + case 7: + if (task->data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +u8 sub_8108384(void) +{ + u8 i; + u16 hp; + u16 maxhp; + u16 partyIndex; + struct Pokemon *slot; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; + slot = &gPlayerParty[partyIndex]; + maxhp = GetMonData(slot, MON_DATA_MAX_HP); + hp = GetMonData(slot, MON_DATA_HP); + maxhp /= 4; + } + else + { + partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; + slot = &gEnemyParty[partyIndex]; + maxhp = GetMonData(slot, MON_DATA_MAX_HP); + hp = GetMonData(slot, MON_DATA_HP); + maxhp /= 4; + } + for (i = 0; i < 3; i++) + { + if (hp < maxhp * (i + 1)) + return i; + } + return 3; +} + +void sub_8108408(struct Task *task, u8 taskId) +{ + s16 i; + s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + s16 trigIndex = 172; + u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; + s16 increment = 4 - task->data[1]; + u8 spriteId; + + if (increment <= 0) + increment = 1; + for (i = 0; i < 20; i += increment) + { + spriteId = CreateSprite(&gUnknown_08595268, attackerCoordX, attackerCoordY, subpriority); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[1] = i; + gSprites[spriteId].data[2] = attackerCoordX * 16; + gSprites[spriteId].data[3] = attackerCoordY * 16; + gSprites[spriteId].data[4] = Cos(trigIndex, 64); + gSprites[spriteId].data[5] = Sin(trigIndex, 64); + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 2; + if (task->data[2] & 1) + sub_810851C(&gSprites[spriteId]); + task->data[2]++; + } + trigIndex = (trigIndex + increment * 2); + trigIndex &= 0xFF; + } +} + +void sub_810851C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[4] += (sprite->data[1] % 6) * 3; + sprite->data[5] += (sprite->data[1] % 3) * 3; + sprite->data[0]++; + case 1: + sprite->data[2] += sprite->data[4]; + sprite->data[3] += sprite->data[5]; + sprite->pos1.x = sprite->data[2] >> 4; + sprite->pos1.y = sprite->data[3] >> 4; + if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } + break; + } +} + +void sub_81085C8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[1] = sub_8108384(); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + task->data[4] = 136; + task->data[6] = 40; + } + else + { + task->data[4] = 16; + task->data[6] = 80; + } + task->data[5] = 98; + task->data[7] = task->data[4] + 49; + task->data[12] = task->data[1] * 5 + 5; + task->func = sub_810862C; +} + +void sub_810862C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 taskId2; + + switch (task->data[0]) + { + case 0: + if (++task->data[2] > 2) + { + task->data[2] = 0; + sub_810871C(task, taskId); + } + if (task->data[10] != 0 && task->data[13] == 0) + { + gBattleAnimArgs[0] = 1; + gBattleAnimArgs[1] = 0; + gBattleAnimArgs[2] = 12; + taskId2 = CreateTask(sub_81152DC, 80); + if (taskId2 != 0xFF) + { + gTasks[taskId2].func(taskId2); + gAnimVisualTaskCount++; + } + gBattleAnimArgs[0] = 3; + taskId2 = CreateTask(sub_81152DC, 80); + if (taskId2 != 0xFF) + { + gTasks[taskId2].func(taskId2); + gAnimVisualTaskCount++; + } + task->data[13] = 1; + } + if (task->data[11] >= task->data[12]) + task->data[0]++; + break; + case 1: + if (task->data[9] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_810871C(struct Task *task, u8 taskId) +{ + u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6]; + u8 spriteId = CreateSprite(&gUnknown_08595268, task->data[7], 0, 0); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_81087C0; + gSprites[spriteId].data[5] = yPosArg; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 9; + task->data[9]++; + } + task->data[11]++; + task->data[8] = (task->data[8] + 39) & 0xFF; + task->data[7] = ((task->data[7] * 0x41c64e6d + 0x3039) % task->data[5]) + task->data[4]; +} + +void sub_81087C0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->pos1.y += 8; + if (sprite->pos1.y >= sprite->data[5]) + { + gTasks[sprite->data[6]].data[10] = 1; + sprite->data[1] = CreateSprite(&gUnknown_08597388, sprite->pos1.x, sprite->pos1.y, 1); + if (sprite->data[1] != MAX_SPRITES) + { + StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3); + gSprites[sprite->data[1]].data[6] = sprite->data[6]; + gSprites[sprite->data[1]].data[7] = sprite->data[7]; + gSprites[sprite->data[1]].callback = sub_810886C; + } + DestroySprite(sprite); + } + } +} + +void sub_810886C(struct Sprite *sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + if (++sprite->data[2] == 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } + } +} + +void sub_81088E4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1; + if (IsContest()) + task->data[7] *= -1; + task->data[5] = task->data[3] + task->data[7] * 8; + task->data[6] = task->data[4] - task->data[7] * 8; + task->data[9] = -32; + task->data[1] = 0; + task->data[0] = 0; + task->func = sub_8108978; +} + +void sub_8108978(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_8108AC0(task); + if (task->data[10] != 0) + task->data[0]++; + break; + case 1: + sub_8108AC0(task); + if (++task->data[1] > 16) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + sub_8108AC0(task); + task->data[5] += task->data[7] * 6; + if (!(task->data[5] >= -16 && task->data[5] <= 256)) + { + if (++task->data[12] > 2) + { + task->data[13] = 1; + task->data[0] = 6; + task->data[1] = 0; + } + else + { + task->data[1] = 0; + task->data[0]++; + } + } + break; + case 3: + sub_8108AC0(task); + task->data[6] -= task->data[7] * 2; + if (++task->data[1] > 7) + task->data[0]++; + break; + case 4: + sub_8108AC0(task); + task->data[5] -= task->data[7] * 6; + if (!(task->data[5] >= -16 && task->data[5] <= 256)) + { + task->data[12]++; + task->data[1] = 0; + task->data[0]++; + } + break; + case 5: + sub_8108AC0(task); + task->data[6] -= task->data[7] * 2; + if (++task->data[1] > 7) + task->data[0] = 2; + break; + case 6: + if (task->data[8] == 0) + task->data[0]++; + break; + default: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8108AC0(struct Task *task) +{ + u8 spriteId; + + if (++task->data[2] > 1) + { + task->data[2] = 0; + spriteId = CreateSprite(&gUnknown_08595268, task->data[3], task->data[4], 10); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[5]; + gSprites[spriteId].data[4] = task->data[6]; + gSprites[spriteId].data[5] = task->data[9]; + InitAnimArcTranslation(&gSprites[spriteId]); + gSprites[spriteId].callback = sub_8108B2C; + task->data[8]++; + } + } +} + +void sub_8108B2C(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->data[0] = 6; + sprite->data[2] = (Random2() & 0x1F) - 16 + sprite->pos1.x; + sprite->data[4] = (Random2() & 0x1F) - 16 + sprite->pos1.y; + sprite->data[5] = ~(Random2() & 7); + InitAnimArcTranslation(sprite); + sprite->callback = sub_8108B94; + } +} + +void sub_8108B94(struct Sprite *sprite) +{ + u16 i; + + if (TranslateAnimArc(sprite)) + { + for (i = 0; i < NUM_TASKS; i++) + { + if (gTasks[i].func == sub_8108978) + { + gTasks[i].data[10] = 1; + gTasks[i].data[8]--; + DestroySprite(sprite); + } + } + } +} + +void sub_8108BE0(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_8108C08; +} + +void sub_8108C08(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->pos2.y = sprite->data[4] / 10; + sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF; + sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]); + if (--sprite->data[3] == 0) + DestroyAnimSprite(sprite); +} + +void sub_8108C54(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 7; + sprite->pos2.y = sprite->data[4] >> 7; + if (--sprite->data[0] == 0) + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +void sub_8108C94(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, TRUE); + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[3] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->callback = sub_8108CDC; +} + +void sub_8108CDC(struct Sprite *sprite) +{ + int xDiff = sprite->data[1] - sprite->pos1.x; + int yDiff = sprite->data[2] - sprite->pos1.y; + + sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3]; + sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3]; + if (++sprite->data[5] == sprite->data[4]) + { + sprite->data[5] = 0; + sub_8108D54(sprite, xDiff, yDiff); + } + if (sprite->data[3] == sprite->data[0]) + DestroyAnimSprite(sprite); + sprite->data[0]++; +} + +#ifdef NONMATCHING +void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff) +{ + s16 something = sprite->data[0] / 2; + s16 combinedX = sprite->pos1.x + sprite->pos2.x; + s16 combinedY = sprite->pos1.y + sprite->pos2.y; + s16 randomSomethingY = yDiff + (Random2() % 10) - 5; + s16 randomSomethingX = -xDiff + (Random2() % 10) - 5; + s16 i; + u8 spriteId; + + for (i = 0; i <= 0; i++) + { + spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130); + gSprites[spriteId].data[0] = 20; + gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; + if (randomSomethingX < 0) + gSprites[spriteId].data[2] = -randomSomethingX; + else + gSprites[spriteId].data[2] = randomSomethingX; + } + for (i = 0; i <= 0; i++) + { + spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY - something, 130); + gSprites[spriteId].data[0] = 20; + gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; + if (randomSomethingX > 0) + gSprites[spriteId].data[2] = -randomSomethingX; + else + gSprites[spriteId].data[2] = randomSomethingX; + } +} +#else +NAKED +void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + adds r4, r1, 0\n\ + adds r5, r2, 0\n\ + movs r2, 0x2E\n\ + ldrsh r1, [r0, r2]\n\ + lsrs r2, r1, 31\n\ + adds r1, r2\n\ + lsls r1, 15\n\ + lsrs r1, 16\n\ + str r1, [sp]\n\ + ldrh r1, [r0, 0x24]\n\ + ldrh r3, [r0, 0x20]\n\ + adds r1, r3\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + mov r8, r1\n\ + ldrh r1, [r0, 0x26]\n\ + ldrh r0, [r0, 0x22]\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + mov r10, r1\n\ + bl Random2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + adds r0, r5, r0\n\ + subs r0, 0x5\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + bl Random2\n\ + negs r4, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + adds r4, r0\n\ + subs r4, 0x5\n\ + lsls r4, 16\n\ + lsrs r7, r4, 16\n\ + movs r6, 0\n\ + mov r0, r8\n\ + lsls r0, 16\n\ + mov r8, r0\n\ + mov r1, r10\n\ + lsls r1, 16\n\ + str r1, [sp, 0xC]\n\ + ldr r2, [sp]\n\ + lsls r2, 16\n\ + str r2, [sp, 0x10]\n\ + asrs r1, 16\n\ + lsls r0, r7, 16\n\ + asrs r5, r0, 16\n\ + str r0, [sp, 0x14]\n\ + negs r3, r5\n\ + str r3, [sp, 0x4]\n\ + asrs r0, r2, 16\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + mov r10, r1\n\ +_08108DE2:\n\ + ldr r0, =gUnknown_08595310\n\ + mov r2, r8\n\ + asrs r1, r2, 16\n\ + mov r3, r10\n\ + asrs r2, r3, 16\n\ + movs r3, 0x82\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, =gSprites\n\ + lsls r0, r2, 4\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + adds r4, r0, r1\n\ + movs r0, 0x14\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSpriteSubpriority\n\ + subs r0, 0x1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + cmp r5, 0\n\ + bge _08108E30\n\ + mov r1, sp\n\ + ldrh r1, [r1, 0x4]\n\ + strh r1, [r4, 0x32]\n\ + b _08108E32\n\ + .pool\n\ +_08108E30:\n\ + strh r7, [r4, 0x32]\n\ +_08108E32:\n\ + lsls r0, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r6, r0, 16\n\ + cmp r0, 0\n\ + ble _08108DE2\n\ + movs r6, 0\n\ + ldr r3, [sp, 0xC]\n\ + asrs r1, r3, 16\n\ + ldr r0, [sp, 0x14]\n\ + asrs r5, r0, 16\n\ + negs r2, r5\n\ + str r2, [sp, 0x8]\n\ + ldr r3, [sp, 0x10]\n\ + asrs r0, r3, 16\n\ + subs r1, r0\n\ + lsls r1, 16\n\ + mov r10, r1\n\ +_08108E58:\n\ + ldr r0, =gUnknown_08595310\n\ + mov r2, r8\n\ + asrs r1, r2, 16\n\ + mov r3, r10\n\ + asrs r2, r3, 16\n\ + movs r3, 0x82\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, =gSprites\n\ + lsls r0, r2, 4\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + adds r4, r0, r1\n\ + movs r0, 0x14\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSpriteSubpriority\n\ + subs r0, 0x1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + cmp r5, 0\n\ + ble _08108EA8\n\ + mov r1, sp\n\ + ldrh r1, [r1, 0x8]\n\ + strh r1, [r4, 0x32]\n\ + b _08108EAA\n\ + .pool\n\ +_08108EA8:\n\ + strh r7, [r4, 0x32]\n\ +_08108EAA:\n\ + lsls r0, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r6, r0, 16\n\ + cmp r0, 0\n\ + ble _08108E58\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n"); +} +#endif |