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authorGriffinR <griffin.richards@comcast.net>2019-09-26 15:02:38 -0400
committerGitHub <noreply@github.com>2019-09-26 15:02:38 -0400
commit1016b239186097361ea20f2f91adf3932026f40c (patch)
tree840a0f28046d3c66fcaf1c2bb8ab3228386a3a8a /src/wild_encounter.c
parentbb236b490d99fef02ed172e7ca86f6c70ef09527 (diff)
parent208e1c968959c781562f0b94c03368385ce7012c (diff)
Merge branch 'master' into rename-tablecmds
Diffstat (limited to 'src/wild_encounter.c')
-rw-r--r--src/wild_encounter.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index 84275526e..332bbfb99 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -143,47 +143,47 @@ static void FeebasSeedRng(u16 seed)
static u8 ChooseWildMonIndex_Land(void)
{
- u8 rand = Random() % 100;
+ u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
- if (rand < 20) // 20% chance
+ if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
return 0;
- else if (rand >= 20 && rand < 40) // 20% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
return 1;
- else if (rand >= 40 && rand < 50) // 10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
return 2;
- else if (rand >= 50 && rand < 60) // 10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
return 3;
- else if (rand >= 60 && rand < 70) // 10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
return 4;
- else if (rand >= 70 && rand < 80) // 10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
return 5;
- else if (rand >= 80 && rand < 85) // 5% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
return 6;
- else if (rand >= 85 && rand < 90) // 5% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
return 7;
- else if (rand >= 90 && rand < 94) // 4% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
return 8;
- else if (rand >= 94 && rand < 98) // 4% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 9;
- else if (rand == 98) // 1% chance
+ else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 10;
- else // 1% chance
+ else
return 11;
}
static u8 ChooseWildMonIndex_WaterRock(void)
{
- u8 rand = Random() % 100;
+ u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
- if (rand < 60) // 60% chance
+ if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
return 0;
- else if (rand >= 60 && rand < 90) // 30% chance
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
return 1;
- else if (rand >= 90 && rand < 95) // 5% chance
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
return 2;
- else if (rand >= 95 && rand < 99) // 4% chance
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
return 3;
- else // 1% chance
+ else
return 4;
}
@@ -197,34 +197,34 @@ enum
static u8 ChooseWildMonIndex_Fishing(u8 rod)
{
u8 wildMonIndex = 0;
- u8 rand = Random() % 100;
+ u8 rand = Random() % ENCOUNTER_CHANCE_FISHING_MONS_TOTAL;
switch (rod)
{
case OLD_ROD:
- if (rand < 70) // 70% chance
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0)
wildMonIndex = 0;
- else // 30% chance
+ else
wildMonIndex = 1;
break;
case GOOD_ROD:
- if (rand < 60) // 60% chance
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2)
wildMonIndex = 2;
- if (rand >= 60 && rand < 80) // 20% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3)
wildMonIndex = 3;
- if (rand >= 80 && rand < 100) // 20% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4)
wildMonIndex = 4;
break;
case SUPER_ROD:
- if (rand < 40) // 40% chance
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5)
wildMonIndex = 5;
- if (rand >= 40 && rand < 80) // 40% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6)
wildMonIndex = 6;
- if (rand >= 80 && rand < 95) // 15% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7)
wildMonIndex = 7;
- if (rand >= 95 && rand < 99) // 4% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 8;
- if (rand == 99) // 1% chance
+ if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 9;
break;
}