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authorMarcus Huderle <huderlem@gmail.com>2018-11-30 17:29:55 -0600
committerGitHub <noreply@github.com>2018-11-30 17:29:55 -0600
commit0e32a3adf3e333f2271957379b568284da1a552d (patch)
treea1113bf613c1aa27b45007df5acb3aad8aa83f72 /src
parent8e24a49b780294284ff48d2c9add60ac058a6800 (diff)
Decompile normal.c (#414)
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim_utility_funcs.c6
-rw-r--r--src/normal.c765
2 files changed, 754 insertions, 17 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 11cf46ab5..6dfebe77f 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -47,7 +47,7 @@ const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
void sub_8116620(u8 taskId)
{
- u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
(gBattleAnimArgs[0] >> 9) & 1,
@@ -62,7 +62,7 @@ void sub_8116664(u8 taskId)
u8 animBattlers[2];
animBattlers[1] = 0xFF;
- selectedPalettes = sub_811583C(1);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
switch (gBattleAnimArgs[0])
{
case 2:
@@ -105,7 +105,7 @@ void sub_8116664(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId)
{
- u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
diff --git a/src/normal.c b/src/normal.c
index a4ed5edca..3de8b1157 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -1,19 +1,42 @@
#include "global.h"
#include "battle_anim.h"
+#include "palette.h"
+#include "random.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void sub_811572C(struct Sprite *);
-extern void sub_81157FC(struct Sprite *);
-extern void sub_81158A4(struct Sprite *);
-extern void sub_81159B4(struct Sprite *);
-extern void sub_81160A4(struct Sprite *);
-extern void sub_8116388(struct Sprite *);
-extern void sub_8116420(struct Sprite *);
-extern void sub_8116458(struct Sprite *);
-extern void sub_81164F0(struct Sprite *);
-extern void sub_8116560(struct Sprite *);
-extern void sub_81165A8(struct Sprite *);
-extern void sub_81163D0(struct Sprite *);
+void AnimConfusionDuck(struct Sprite *);
+void AnimSimplePaletteBlend(struct Sprite *);
+u32 UnpackSelectedBattleAnimPalettes(s16);
+void sub_81158A4(struct Sprite *);
+void sub_81159B4(struct Sprite *);
+void sub_81160A4(struct Sprite *);
+void sub_8116388(struct Sprite *);
+void sub_8116420(struct Sprite *);
+void sub_8116458(struct Sprite *);
+void sub_81164F0(struct Sprite *);
+void sub_8116560(struct Sprite *);
+void sub_81165A8(struct Sprite *);
+static void AnimConfusionDuckStep(struct Sprite *);
+static void AnimSimplePaletteBlendStep(struct Sprite *);
+static void sub_81158F8(struct Sprite *);
+static void sub_8115984(struct Sprite *);
+static void sub_8115A54(u8, u8, u8);
+static void sub_8115AA4(u8);
+static void sub_8115BC8(u8, u8, u8);
+static void sub_8115C18(u8);
+static void sub_8115CD0(u8, u8, u8);
+static void sub_8115D2C(u8);
+static void sub_8115E00(u8);
+static void sub_8115EB8(u8);
+static void sub_8116148(struct Sprite *);
+static void sub_81161F4(void);
+static void sub_81162F8(u8);
+static void sub_81163D0(struct Sprite *);
+static void sub_81165E4(struct Sprite *);
+
+extern void sub_810E2C8(struct Sprite *);
const union AnimCmd gUnknown_0859722C[] =
{
@@ -47,7 +70,7 @@ const struct SpriteTemplate gConfusionDuckSpriteTemplate =
.anims = gUnknown_08597254,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_811572C,
+ .callback = AnimConfusionDuck,
};
const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
@@ -58,7 +81,7 @@ const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81157FC,
+ .callback = AnimSimplePaletteBlend,
};
const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
@@ -231,3 +254,717 @@ const struct SpriteTemplate gUnknown_08597400 =
.affineAnims = gUnknown_08597348,
.callback = sub_81163D0,
};
+
+// Moves a spinning duck around the mon's head.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: wave period (higher means faster wave)
+// arg 4: duration
+void AnimConfusionDuck(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->data[4] = 1;
+ }
+ else
+ {
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[4] = 0;
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = AnimConfusionDuckStep;
+ sprite->callback(sprite);
+}
+
+static void AnimConfusionDuckStep(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 30);
+ sprite->pos2.y = Sin(sprite->data[0], 10);
+
+ if ((u16)sprite->data[0] < 128)
+ sprite->oam.priority = 1;
+ else
+ sprite->oam.priority = 3;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ if (++sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+// Performs a simple color blend on a specified sprite.
+// arg 0: palette selector
+// arg 1: delay
+// arg 2: start blend amount
+// arg 3: end blend amount
+// arg 4: blend color
+void AnimSimplePaletteBlend(struct Sprite *sprite)
+{
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
+ sprite->invisible = 1;
+ sprite->callback = AnimSimplePaletteBlendStep;
+}
+
+// Unpacks a bitfield and returns a bitmask of its selected palettes.
+// Bits 0-6 of the selector parameter result in the following palettes being selected:
+// 0: battle background palettes (BG palettes 1, 2, and 3)
+// 1: gBattleAnimAttacker OBJ palette
+// 2: gBattleAnimTarget OBJ palette
+// 3: gBattleAnimAttacker partner OBJ palette
+// 4: gBattleAnimTarget partner OBJ palette
+// 5: BG palette 4
+// 6: BG palette 5
+u32 UnpackSelectedBattleAnimPalettes(s16 selector)
+{
+ u8 arg0 = selector & 1;
+ u8 arg1 = (selector >> 1) & 1;
+ u8 arg2 = (selector >> 2) & 1;
+ u8 arg3 = (selector >> 3) & 1;
+ u8 arg4 = (selector >> 4) & 1;
+ u8 arg5 = (selector >> 5) & 1;
+ u8 arg6 = (selector >> 6) & 1;
+ return sub_80A75AC(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+}
+
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81158A4(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->data[7] = gBattleAnimArgs[0];
+
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ sprite->invisible = 1;
+ sprite->callback = sub_81158F8;
+}
+
+static void sub_81158F8(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ return;
+ }
+
+ if (gPaletteFade.active)
+ return;
+
+ if (sprite->data[2] == 0)
+ {
+ sprite->callback = sub_8115984;
+ return;
+ }
+
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ if (sprite->data[1] & 0x100)
+ BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
+ else
+ BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
+
+ sprite->data[1] ^= 0x100;
+ sprite->data[0] = sprite->data[1] & 0xFF;
+ sprite->data[2]--;
+}
+
+static void sub_8115984(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ BlendPalettes(selectedPalettes, 0, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81159B4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 10;
+ sprite->data[2] = 8;
+ sprite->data[3] = 40;
+ sprite->data[4] = 112;
+ sprite->data[5] = 0;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A634C;
+ sprite->callback(sprite);
+}
+
+void sub_8115A04(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_8115A54(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_8115AA4;
+}
+
+static void sub_8115A54(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_8115AA4(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_8115A54(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8115B0C(u8 taskId)
+{
+ int battler;
+ u32 selectedPalettes = 0;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+
+ for (battler = 0; battler < gBattlersCount; battler++)
+ {
+ if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
+ selectedPalettes |= 1 << (battler + 16);
+ }
+
+ if (gBattleAnimArgs[0] == 1)
+ selectedPalettes |= 0xE;
+
+ gTasks[taskId].data[9] = selectedPalettes >> 16;
+ gTasks[taskId].data[10] = selectedPalettes & 0xFF;
+ sub_8115BC8(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_8115C18;
+}
+
+static void sub_8115BC8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_8115C18(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_8115BC8(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8115C80(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+
+ sub_8115CD0(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_8115D2C;
+}
+
+static void sub_8115CD0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
+ BeginNormalPaletteFade(
+ 1 << (paletteIndex + 16),
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_8115D2C(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_8115CD0(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8115D94(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = gBattleAnimArgs[0];
+
+ paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(
+ 1 << (paletteIndex + 16),
+ 0,
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[3]);
+
+ gTasks[taskId].func = sub_8115E00;
+}
+
+static void sub_8115E00(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (gTasks[taskId].data[0] > 0)
+ {
+ gTasks[taskId].data[0]--;
+ return;
+ }
+
+ if (gPaletteFade.active)
+ return;
+
+ if (gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].func = sub_8115EB8;
+ return;
+ }
+
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ if (gTasks[taskId].data[1] & 0x100)
+ {
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ 0,
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[3]);
+ }
+ else
+ {
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ 0,
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[5]);
+ }
+
+ gTasks[taskId].data[1] ^= 0x100;
+ gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
+ gTasks[taskId].data[2]--;
+}
+
+static void sub_8115EB8(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8115F10(u8 taskId)
+{
+ u32 selectedPalettes = 0;
+ u8 attackerBattler = gBattleAnimAttacker;
+ u8 targetBattler = gBattleAnimTarget;
+
+ if (gBattleAnimArgs[0] & 0x100)
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+
+ if (gBattleAnimArgs[1] & 0x100)
+ selectedPalettes |= (0x10000 << attackerBattler);
+
+ if (gBattleAnimArgs[2] & 0x100)
+ selectedPalettes |= (0x10000 << targetBattler);
+
+ InvertPlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8115F94(u8 taskId)
+{
+ u8 attackerBattler;
+ u8 targetBattler;
+ u8 paletteIndex;
+ u32 selectedPalettes = 0;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ gTasks[taskId].data[3] = gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[2];
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[6] = gBattleAnimArgs[5];
+ gTasks[taskId].data[7] = gBattleAnimArgs[6];
+ }
+
+ gTasks[taskId].data[0]++;
+ attackerBattler = gBattleAnimAttacker;
+ targetBattler = gBattleAnimTarget;
+
+ if (gTasks[taskId].data[2] & 0x100)
+ selectedPalettes = 0x0000FFFF;
+
+ if (gTasks[taskId].data[2] & 0x1)
+ {
+ paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
+ selectedPalettes |= (1 << paletteIndex) << 16;
+ }
+
+ if (gTasks[taskId].data[3] & 0x100)
+ selectedPalettes |= (1 << attackerBattler) << 16;
+
+ if (gTasks[taskId].data[4] & 0x100)
+ selectedPalettes |= (1 << targetBattler) << 16;
+
+ TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ UnfadePlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_81160A4(struct Sprite *sprite)
+{
+ u16 var0;
+
+ sprite->invisible = 1;
+ sprite->data[0] = -gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ switch (gBattleAnimArgs[3])
+ {
+ case 0:
+ StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
+ break;
+ case 1:
+ StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
+ break;
+ case 2:
+ StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
+ break;
+ default:
+ StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
+ break;
+ }
+
+ sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
+ sprite->data[5] = gBattleAnimArgs[3];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ sub_81161F4();
+
+ sprite->callback = sub_8116148;
+}
+
+static void sub_8116148(struct Sprite *sprite)
+{
+ u8 i;
+ u16 var0;
+
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3]--;
+ if (sprite->data[1] > 0)
+ {
+ sprite->data[1]--;
+ }
+ else
+ {
+ sprite->data[1] = sprite->data[2];
+ *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ }
+ }
+ else
+ {
+ *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ {
+ for (i = 0; i < gBattlersCount; i++)
+ gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_81161F4(void)
+{
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
+
+ if (gBattleAnimArgs[4] == 2)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] == 0)
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ else
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
+ }
+}
+
+void sub_81162A4(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[8] = gBattleAnimArgs[3];
+ gBattle_BG3_X = gBattleAnimArgs[0];
+ gBattle_BG3_Y = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_81162F8;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_81162F8(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gBattle_BG3_X == gTasks[taskId].data[0])
+ gBattle_BG3_X = -gTasks[taskId].data[0];
+ else
+ gBattle_BG3_X = gTasks[taskId].data[0];
+
+ if (gBattle_BG3_Y == -gTasks[taskId].data[1])
+ gBattle_BG3_Y = 0;
+ else
+ gBattle_BG3_Y = -gTasks[taskId].data[1];
+
+ gTasks[taskId].data[3] = gTasks[taskId].data[8];
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[3]--;
+ }
+}
+
+void sub_8116388(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_80A6980(sprite, TRUE);
+
+ sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_81163D0(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_80A6980(sprite, TRUE);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, sub_810E2C8);
+}
+
+void sub_8116420(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sub_8116388(sprite);
+}
+
+void sub_8116458(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[1] == -1)
+ gBattleAnimArgs[1] = Random2() & 3;
+
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
+ if (gBattleAnimArgs[0] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_80A6980(sprite, FALSE);
+
+ sprite->pos2.x += (Random2() % 48) - 24;
+ sprite->pos2.y += (Random2() % 24) - 12;
+
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A67BC;
+}
+
+void sub_81164F0(struct Sprite *sprite)
+{
+ sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A67BC;
+}
+
+void sub_8116560(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_80A6980(sprite, TRUE);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = WaitAnimForDuration;
+}
+
+void sub_81165A8(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_80A6980(sprite, TRUE);
+
+ sprite->callback = sub_81165E4;
+}
+
+static void sub_81165E4(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ if (sprite->data[0]++ > 12)
+ DestroyAnimSprite(sprite);
+}