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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-14 11:34:26 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-14 11:34:26 +0200
commit14e41d6c508e5c425dff8f2c4933ae4c8b7ab762 (patch)
tree5dce0d378ccae476b9d6144b795fe828cb7393da /src
parent72ed86171500c58644655bac7d33c07749cbf299 (diff)
rom3 is decompiled
Diffstat (limited to 'src')
-rw-r--r--src/battle_2.c4
-rw-r--r--src/battle_ai_switch_items.c18
-rw-r--r--src/battle_controllers.c407
-rw-r--r--src/battle_script_commands.c34
4 files changed, 416 insertions, 47 deletions
diff --git a/src/battle_2.c b/src/battle_2.c
index 7db3fd38e..16c07114a 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -4080,7 +4080,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE)
{
- Emit_x32(0);
+ EmitCmd50(0);
MarkBufferBankForExecution(gActiveBank);
return;
}
@@ -4108,7 +4108,7 @@ static void HandleTurnActionSelectionState(void)
{
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3);
}
- Emit_x32(0);
+ EmitCmd50(0);
MarkBufferBankForExecution(gActiveBank);
return;
}
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 661759a98..d86be6fad 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -39,7 +39,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
&& gDisableStructs[gActiveBank].perishSong1 == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
@@ -121,7 +121,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
}
@@ -221,7 +221,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
}
@@ -241,13 +241,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
@@ -258,7 +258,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
@@ -426,7 +426,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = i;
- EmitCmd_x21(1, 2, 0);
+ EmitCmd33(1, 2, 0);
return TRUE;
}
}
@@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
- EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
+ EmitCmd33(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
}
#define TYPE_FORESIGHT 0xFE
@@ -940,7 +940,7 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
- EmitCmd_x21(1, 1, 0);
+ EmitCmd33(1, 1, 0);
*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 58a595730..9ac18c72f 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -36,6 +36,13 @@ extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gEffectBank;
extern u16 gBattleWeather;
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gCurrentMove;
+extern u16 gLastUsedMove;
+extern u16 gLastUsedItem;
+extern u8 gBattleOutcome;
+extern u8 gLastUsedAbility;
+extern u8 gStringBank;
extern const struct BattleMove gBattleMoves[];
@@ -43,11 +50,10 @@ extern void task00_08081A90(u8 taskId); // cable_club
extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
// this file's funcionts
-static void sub_8033244(void);
+static void CreateTasksForSendRecvLinkBuffers(void);
static void SetControllersVariablesInLinkBattle(void);
static void SetControllersVariables(void);
-static void sub_8033050(void);
-void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
+static void SetBattlePartyIds(void);
static void Task_HandleSendLinkBuffersData(u8 taskId);
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId);
@@ -60,7 +66,7 @@ void HandleLinkBattleSetup(void)
if (!gReceivedRemoteLinkPlayers)
sub_8009734();
CreateTask(task00_08081A90, 0);
- sub_8033244();
+ CreateTasksForSendRecvLinkBuffers();
}
}
@@ -114,7 +120,7 @@ void sub_8032768(void)
else
SetControllersVariables();
- sub_8033050();
+ SetBattlePartyIds();
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
@@ -602,7 +608,7 @@ static void SetControllersVariablesInLinkBattle(void)
}
}
-static void sub_8033050(void)
+static void SetBattlePartyIds(void)
{
s32 i, j;
@@ -672,7 +678,7 @@ static void sub_8033050(void)
}
}
-void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
+static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
{
s32 i;
@@ -702,7 +708,7 @@ void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
}
}
-static void sub_8033244(void)
+static void CreateTasksForSendRecvLinkBuffers(void)
{
gUnknown_02022D08 = CreateTask(Task_HandleSendLinkBuffersData, 0);
gTasks[gUnknown_02022D08].data[11] = 0;
@@ -993,10 +999,9 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-// TODO: change Poke to Mon to be consistent
-void EmitReturnPokeToBall(u8 bufferId, u8 arg1)
+void EmitReturnMonToBall(u8 bufferId, u8 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_RETURNPOKETOBALL;
+ gBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
gBattleBuffersTransferData[1] = arg1;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
@@ -1103,14 +1108,6 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
}
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u16 gCurrentMove;
-extern u16 gLastUsedMove;
-extern u16 gLastUsedItem;
-extern u8 gBattleOutcome;
-extern u8 gLastUsedAbility;
-extern u8 gStringBank;
-
void EmitPrintString(u8 bufferId, u16 stringID)
{
s32 i;
@@ -1180,3 +1177,375 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
+
+void EmitCmd19(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_19;
+ gBattleBuffersTransferData[1] = 19;
+ gBattleBuffersTransferData[2] = 19;
+ gBattleBuffersTransferData[3] = 19;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE;
+ gBattleBuffersTransferData[1] = isDoubleBattle;
+ gBattleBuffersTransferData[2] = NoPpNumber;
+ gBattleBuffersTransferData[3] = 0;
+ for (i = 0; i < sizeof(*movePpData); i++)
+ gBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
+}
+
+void EmitOpenBag(u8 bufferId, u8 *arg1)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[1 + i] = arg1[i];
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON;
+ gBattleBuffersTransferData[1] = caseId;
+ gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[3] = abilityId;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[4 + i] = arg4[i];
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 8); // but only 7 bytes were written
+}
+
+void EmitCmd23(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_23;
+ gBattleBuffersTransferData[1] = 23;
+ gBattleBuffersTransferData[2] = 23;
+ gBattleBuffersTransferData[3] = 23;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+// why is the argument u16 if it's being cast to s16 anyway?
+void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
+ gBattleBuffersTransferData[1] = 0;
+ gBattleBuffersTransferData[2] = (s16)hpValue;
+ gBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+// why is the argument u16 if it's being cast to s16 anyway?
+void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
+ gBattleBuffersTransferData[1] = partyId;
+ gBattleBuffersTransferData[2] = (s16)expPoints;
+ gBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
+ gBattleBuffersTransferData[1] = status1;
+ gBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[5] = status2;
+ gBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 9);
+}
+
+void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
+ gBattleBuffersTransferData[1] = status2;
+ gBattleBuffersTransferData[2] = status;
+ gBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 6);
+}
+
+void EmitStatusXor(u8 bufferId, u8 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitDataTransfer(u8 bufferId, u16 size, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
+ gBattleBuffersTransferData[1] = 29;
+ gBattleBuffersTransferData[2] = size;
+ gBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; i++)
+ gBattleBuffersTransferData[4 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 4);
+}
+
+void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER;
+ gBattleBuffersTransferData[1] = (u32)(dst);
+ gBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[5] = size;
+ gBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; i++)
+ gBattleBuffersTransferData[7 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 7);
+}
+
+void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_31;
+ gBattleBuffersTransferData[1] = songId;
+ gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ for (i = 0; i < songId; i++) // ????
+ gBattleBuffersTransferData[3 + i] = *(u8*)(unusedDumbDataParameter++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, songId + 3);
+}
+
+void EmitCmd32(u8 bufferId, u16 size, void *data)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_32;
+ gBattleBuffersTransferData[1] = size;
+ gBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; i++)
+ gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
+}
+
+void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_33;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd34(u8 bufferId, u8 b, u8 *c)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_34;
+ gBattleBuffersTransferData[1] = b;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[2 + i] = c[i];
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
+}
+
+void EmitCmd35(u8 bufferId, u16 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_35;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd36(u8 bufferId, u16 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_36;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd37(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_37;
+ gBattleBuffersTransferData[1] = 37;
+ gBattleBuffersTransferData[2] = 37;
+ gBattleBuffersTransferData[3] = 37;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd38(u8 bufferId, u8 b)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_38;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitCmd39(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_39;
+ gBattleBuffersTransferData[1] = 39;
+ gBattleBuffersTransferData[2] = 39;
+ gBattleBuffersTransferData[3] = 39;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd40(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_40;
+ gBattleBuffersTransferData[1] = 40;
+ gBattleBuffersTransferData[2] = 40;
+ gBattleBuffersTransferData[3] = 40;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitHitAnimation(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[1] = 41;
+ gBattleBuffersTransferData[2] = 41;
+ gBattleBuffersTransferData[3] = 41;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd42(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_42;
+ gBattleBuffersTransferData[1] = 42;
+ gBattleBuffersTransferData[2] = 42;
+ gBattleBuffersTransferData[3] = 42;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitEffectivenessSound(u8 bufferId, u16 songId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
+ gBattleBuffersTransferData[1] = songId;
+ gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
+ gBattleBuffersTransferData[1] = songId;
+ gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = playBGM;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitFaintingCry(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
+ gBattleBuffersTransferData[1] = 45;
+ gBattleBuffersTransferData[2] = 45;
+ gBattleBuffersTransferData[3] = 45;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitIntroSlide(u8 bufferId, u8 terrainId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
+ gBattleBuffersTransferData[1] = terrainId;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitIntroTrainerBallThrow(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
+ gBattleBuffersTransferData[1] = 47;
+ gBattleBuffersTransferData[2] = 47;
+ gBattleBuffersTransferData[3] = 47;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
+{
+ s32 i;
+
+ gBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
+ gBattleBuffersTransferData[1] = arg2 & 0x7F;
+ gBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
+ gBattleBuffersTransferData[3] = 48;
+ for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++)
+ gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
+}
+
+void EmitCmd49(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_49;
+ gBattleBuffersTransferData[1] = 49;
+ gBattleBuffersTransferData[2] = 49;
+ gBattleBuffersTransferData[3] = 49;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitCmd50(u8 bufferId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_50;
+ gBattleBuffersTransferData[1] = 50;
+ gBattleBuffersTransferData[2] = 50;
+ gBattleBuffersTransferData[3] = 50;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
+ gBattleBuffersTransferData[1] = isInvisible;
+ gBattleBuffersTransferData[2] = 51;
+ gBattleBuffersTransferData[3] = 51;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
+ gBattleBuffersTransferData[1] = animationId;
+ gBattleBuffersTransferData[2] = argument;
+ gBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+}
+
+void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
+{
+ bool8 arg2_ = arg2;
+ gBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
+ gBattleBuffersTransferData[1] = arg1;
+
+ if (arg2_)
+ gBattleBuffersTransferData[3] = gBattleBuffersTransferData[2] = sub_81850DC(&gBattleBuffersTransferData[4]);
+ else
+ gBattleBuffersTransferData[3] = gBattleBuffersTransferData[2] = 0;
+
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[2] + 4);
+}
+
+void EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
+ gBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+}
+
+void EmitCmd55(u8 bufferId, u8 arg1)
+{
+ gBattleBuffersTransferData[0] = CONTROLLER_55;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = gSaveBlock2Ptr->field_CA9_b;
+ gBattleBuffersTransferData[3] = gSaveBlock2Ptr->field_CA9_b;
+ gBattleBuffersTransferData[5] = gBattleBuffersTransferData[4] = sub_81850DC(&gBattleBuffersTransferData[6]);
+ PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[4] + 6);
+}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index fb6a8272b..a1e5767ad 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -349,7 +349,7 @@ static void atk51_switch_handle_order(void);
static void atk52_switch_in_effects(void);
static void atk53_trainer_slide(void);
static void atk54_effectiveness_sound(void);
-static void atk55_play_sound(void);
+static void atk55_play_fanfare(void);
static void atk56_fainting_cry(void);
static void atk57(void);
static void atk58_return_to_ball(void);
@@ -601,7 +601,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk52_switch_in_effects,
atk53_trainer_slide,
atk54_effectiveness_sound,
- atk55_play_sound,
+ atk55_play_fanfare,
atk56_fainting_cry,
atk57,
atk58_return_to_ball,
@@ -5308,7 +5308,7 @@ static void atk4B_return_atk_to_ball(void)
gActiveBank = gBankAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
{
- EmitReturnPokeToBall(0, 0);
+ EmitReturnMonToBall(0, 0);
MarkBufferBankForExecution(gActiveBank);
}
gBattlescriptCurrInstr++;
@@ -5627,7 +5627,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5649,7 +5649,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5670,7 +5670,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5692,7 +5692,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5755,7 +5755,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -5771,7 +5771,7 @@ static void atk50_openpartyscreen(void)
{
gAbsentBankFlags |= gBitTable[gActiveBank];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- Emit_x2A(0);
+ EmitCmd42(0);
MarkBufferBankForExecution(gActiveBank);
}
else if (!gSpecialStatuses[gActiveBank].flag40)
@@ -6031,10 +6031,10 @@ static void atk54_effectiveness_sound(void)
gBattlescriptCurrInstr += 3;
}
-static void atk55_play_sound(void)
+static void atk55_play_fanfare(void)
{
gActiveBank = gBankAttacker;
- EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0);
+ EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 3;
@@ -6052,7 +6052,7 @@ static void atk56_fainting_cry(void)
static void atk57(void)
{
gActiveBank = GetBankByIdentity(0);
- Emit_x37(0, gBattleOutcome);
+ EmitCmd55(0, gBattleOutcome);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 1;
@@ -6061,7 +6061,7 @@ static void atk57(void)
static void atk58_return_to_ball(void)
{
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitReturnPokeToBall(0, 1);
+ EmitReturnMonToBall(0, 1);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 2;
@@ -7137,7 +7137,7 @@ static void atk76_various(void)
gDisableStructs[1].truantUnknownBit = 1;
break;
case 13:
- EmitCmd13(0);
+ EmitCmd19(0);
MarkBufferBankForExecution(gActiveBank);
break;
case 14:
@@ -7162,7 +7162,7 @@ static void atk76_various(void)
gActiveBank = 1;
if (gBattleMons[gActiveBank].hp != 0)
{
- EmitReturnPokeToBall(0, 0);
+ EmitReturnMonToBall(0, 0);
MarkBufferBankForExecution(gActiveBank);
}
break;
@@ -7172,7 +7172,7 @@ static void atk76_various(void)
gActiveBank = 3;
if (gBattleMons[gActiveBank].hp != 0)
{
- EmitReturnPokeToBall(0, 0);
+ EmitReturnMonToBall(0, 0);
MarkBufferBankForExecution(gActiveBank);
}
}
@@ -7197,7 +7197,7 @@ static void atk76_various(void)
gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
- EmitPlaySound(0, BGM_KACHI1, 1);
+ EmitPlayFanfareOrBGM(0, BGM_KACHI1, TRUE);
MarkBufferBankForExecution(gActiveBank);
break;
}