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authorGriffinR <griffin.g.richards@gmail.com>2020-07-28 17:34:44 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-07-28 17:38:05 -0400
commit1f4813bfd2c9774b4bcbb83e6b27c994d7ad478c (patch)
tree0c3a7e5f352d2260b3cbbec1093886842c6d39bd /src
parente52ffacc2512bc10f4bb037516e50786ba770a29 (diff)
Document slot machine funcs
Diffstat (limited to 'src')
-rw-r--r--src/slot_machine.c1035
1 files changed, 545 insertions, 490 deletions
diff --git a/src/slot_machine.c b/src/slot_machine.c
index dcbeab736..3fde76ab0 100644
--- a/src/slot_machine.c
+++ b/src/slot_machine.c
@@ -114,26 +114,26 @@ enum {
enum {
SLOT_ACTION_UNFADE,
- SLOT_ACTION_1,
- SLOT_ACTION_2,
- SLOT_ACTION_3,
- SLOT_ACTION_4,
+ SLOT_ACTION_WAIT_FADE,
+ SLOT_ACTION_READY_NEW_SPIN,
+ SLOT_ACTION_READY_NEW_RT_SPIN,
+ SLOT_ACTION_ASK_INSERT_BET,
SLOT_ACTION_BET_INPUT,
- SLOT_ACTION_6,
- SLOT_ACTION_7,
- SLOT_ACTION_8,
- SLOT_ACTION_9,
- SLOT_ACTION_10,
- SLOT_ACTION_11,
- SLOT_ACTION_12,
- SLOT_ACTION_13,
- SLOT_ACTION_14,
- SLOT_ACTION_15,
- SLOT_ACTION_16,
- SLOT_ACTION_17,
- SLOT_ACTION_18,
- SLOT_ACTION_19,
- SLOT_ACTION_20,
+ SLOT_ACTION_MSG_NEED_3_COINS,
+ SLOT_ACTION_WAIT_MSG_NEED_3_COINS,
+ SLOT_ACTION_WAIT_INFO_BOX,
+ SLOT_ACTION_START_SPIN,
+ SLOT_ACTION_START_RT_SPIN,
+ SLOT_ACTION_SET_LUCKY_SPINS,
+ SLOT_ACTION_AWAIT_REEL_STOP,
+ SLOT_ACTION_AWAIT_ALL_REELS_STOP,
+ SLOT_ACTION_CHECK_MATCHES,
+ SLOT_ACTION_WAIT_PAYOUT,
+ SLOT_ACTION_END_PAYOUT,
+ SLOT_ACTION_MATCHED_POWER,
+ SLOT_ACTION_WAIT_RT_ANIM,
+ SLOT_ACTION_RESET_BET_TILES,
+ SLOT_ACTION_NO_MATCHES,
SLOT_ACTION_ASK_QUIT,
SLOT_ACTION_HANDLE_QUIT_INPUT,
SLOT_ACTION_MSG_MAX_COINS,
@@ -144,6 +144,14 @@ enum {
SLOT_ACTION_FREE,
};
+enum {
+ REEL_ACTION_STILL,
+ REEL_ACTION_SPIN,
+ REEL_ACTION_STOP,
+ REEL_ACTION_STOP_MOVE,
+ REEL_ACTION_STOP_SHAKE,
+};
+
#define DIG_SPRITE_DUMMY {255, 0, 0}
// Sprite template IDs for the digital display in the right panel
@@ -235,7 +243,7 @@ struct SlotMachine
/*0x03*/ u8 luckyGame;
/*0x04*/ u8 luckyFlags;
/*0x05*/ u8 reelTimeDraw;
- /*0x06*/ u8 luckySpinsLeft; // tentative
+ /*0x06*/ u8 isLuckySpin;
/*0x07*/ u8 biasTag;
/*0x08*/ u16 matchedSymbols;
/*0x0A*/ u8 reelTimeSpinsLeft;
@@ -251,7 +259,7 @@ struct SlotMachine
/*0x1C*/ s16 reelPixelOffsets[NUM_REELS];
/*0x22*/ u16 reelPixelOffsetsWhileStopping[NUM_REELS];
/*0x28*/ s16 reelPositions[NUM_REELS];
- /*0x2E*/ s16 reelExtraTurns[3];
+ /*0x2E*/ s16 reelExtraTurns[NUM_REELS];
/*0x34*/ s16 winnerRows[NUM_REELS];
/*0x3A*/ u8 slotReelTasks[NUM_REELS];
/*0x3D*/ u8 digDisplayTaskId;
@@ -284,56 +292,54 @@ struct DigitalDisplaySprite
};
static void CB2_SlotMachineSetup(void);
-static void CB2_SlotMachineLoop(void);
-static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb);
-static void SlotMachineDummyTask(u8 taskId);
-static void SlotMachineSetup_0_0(void);
-static void SlotMachineSetup_6_2(void);
-static void SlotMachineSetup_1_0(void);
-static void SlotMachineSetup_2_0(void);
-static void SlotMachineSetup_2_1(void);
-static void SlotMachineSetup_0_1(void);
-static void SlotMachineSetup_3_0(void);
-static void SlotMachineSetup_4_0(void);
-static void SlotMachineSetup_5_0(void);
-static void SlotMachineSetup_6_0(void);
-static void SlotMachineSetup_6_1(void);
+static void CB2_SlotMachine(void);
+static void PlaySlotMachine_Internal(u8, MainCallback);
+static void SlotMachineDummyTask(u8);
+static void SlotMachineSetup_InitBgsWindows(void);
+static void SlotMachineSetup_InitVRAM(void);
+static void SlotMachineSetup_InitOAM(void);
+static void SlotMachineSetup_InitGpuRegs(void);
+static void SlotMachineSetup_InitSlotMachineStruct(void);
+static void SlotMachineSetup_InitPalsSpritesTasks(void);
+static void SlotMachineSetup_InitTilemaps(void);
+static void SlotMachineSetup_LoadGfxAndTilemaps(void);
+static void SlotMachineSetup_InitVBlank(void);
static void AllocDigitalDisplayGfx(void);
static void SetDigitalDisplayImagePtrs(void);
-static void SlotMachineSetup_10_0(void);
-static void SlotMachineSetupGameplayTasks(void);
-static void GameplayTasks_Slots(void);
+static void CreateSlotMachineSprites(void);
+static void CreateGameplayTasks(void);
+static void CreateSlotMachineTask(void);
static void DestroyDigitalDisplayScene(void);
-static void RunSlotActions(u8 taskId);
-static bool8 SlotAction_UnfadeScreen(struct Task *task);
-static bool8 SlotAction_WaitForUnfade(struct Task *task);
-static bool8 SlotAction_SetSlotMachineVars(struct Task *task);
-static bool8 SlotAction3(struct Task *task);
-static bool8 SlotAction4(struct Task *task);
-static bool8 SlotAction_HandleBetInput(struct Task *task);
-static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task);
-static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task);
-static bool8 SlotAction_GivingInformation(struct Task *task);
-static bool8 SlotAction9(struct Task *task);
-static bool8 SlotAction10(struct Task *task);
-static bool8 SlotAction_SetLuckySpins(struct Task *task);
-static bool8 SlotAction_AwaitReelStop(struct Task *task);
-static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task);
-static bool8 SlotAction_CheckMatches(struct Task *task);
-static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task);
-static bool8 SlotAction_EndOfRoll(struct Task *task);
-static bool8 SlotAction_MatchedPower(struct Task *task);
-static bool8 SlotAction18(struct Task *task);
-static bool8 SlotAction_Loop(struct Task *task);
-static bool8 SlotAction_NoMatches(struct Task *task);
-static bool8 SlotAction_PrintQuitTheGame(struct Task *task);
-static bool8 SlotAction_HandleQuitGameInput(struct Task *task);
-static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task);
-static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task);
-static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task);
-static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task);
-static bool8 SlotAction_EndGame(struct Task *task);
-static bool8 SlotAction_FreeDataStructures(struct Task *task);
+static void Task_SlotMachine(u8);
+static bool8 SlotAction_UnfadeScreen(struct Task *);
+static bool8 SlotAction_WaitForUnfade(struct Task *);
+static bool8 SlotAction_ReadyNewSpin(struct Task *);
+static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *);
+static bool8 SlotAction_AskInsertBet(struct Task *);
+static bool8 SlotAction_HandleBetInput(struct Task *);
+static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *);
+static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *);
+static bool8 SlotAction_WaitForInfoBox(struct Task *);
+static bool8 SlotAction_StartSpin(struct Task *);
+static bool8 SlotAction_StartReelTimeSpin(struct Task *);
+static bool8 SlotAction_SetLuckySpins(struct Task *);
+static bool8 SlotAction_AwaitReelStop(struct Task *);
+static bool8 SlotAction_WaitForAllReelsToStop(struct Task *);
+static bool8 SlotAction_CheckMatches(struct Task *);
+static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *);
+static bool8 SlotAction_EndPayout(struct Task *);
+static bool8 SlotAction_MatchedPower(struct Task *);
+static bool8 SlotAction_WaitReelTimeAnim(struct Task *);
+static bool8 SlotAction_ResetBetTiles(struct Task *);
+static bool8 SlotAction_NoMatches(struct Task *);
+static bool8 SlotAction_AskQuit(struct Task *);
+static bool8 SlotAction_HandleQuitInput(struct Task *);
+static bool8 SlotAction_PrintMsg_9999Coins(struct Task *);
+static bool8 SlotAction_WaitMsg_9999Coins(struct Task *);
+static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *);
+static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *);
+static bool8 SlotAction_EndGame(struct Task *);
+static bool8 SlotAction_FreeDataStructures(struct Task *);
static void DrawLuckyFlags(void);
static void SetLuckySpins(void);
static bool8 IsThisRoundLucky(void);
@@ -344,33 +350,33 @@ static void CheckMatch(void);
static void CheckMatch_CenterRow(void);
static void CheckMatch_TopAndBottom(void);
static void CheckMatch_Diagonals(void);
-static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3);
+static u8 GetMatchFromSymbols(u8, u8, u8);
static void AwardPayout(void);
-static void RunAwardPayoutActions(u8 taskId);
+static void RunAwardPayoutActions(u8);
static bool8 IsFinalTask_RunAwardPayoutActions(void);
-static bool8 AwardPayoutAction0(struct Task *task);
-static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task);
-static bool8 AwardPayoutAction_FreeTask(struct Task *task);
-static u8 GetTagAtRest(u8 x, s16 y);
-static void GameplayTask_StopSlotReel(void);
-static void ReelTasks_SetUnkTaskData(u8 a0);
-static void sub_8102E1C(u8 a0);
-static bool8 IsSlotReelMoving(u8 a0);
-static void RunSlotReelActions(u8 taskId);
-static bool8 SlotReelAction_StayStill(struct Task *task);
-static bool8 SlotReelAction_Spin(struct Task *task);
-static bool8 SlotReelAction_DecideWhereToStop(struct Task *task);
-static bool8 SlotReelAction_MoveToStop(struct Task *task);
-static bool8 SlotReelAction_OscillatingStop(struct Task *task);
+static bool8 AwardPayoutAction0(struct Task *);
+static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *);
+static bool8 AwardPayoutAction_FreeTask(struct Task *);
+static u8 GetTagAtRest(u8, s16);
+static void CreateSlotReelTasks(void);
+static void SpinSlotReel(u8);
+static void StopSlotReel(u8);
+static bool8 IsSlotReelMoving(u8);
+static void Task_RunSlotReelActions(u8);
+static bool8 SlotReelAction_StayStill(struct Task *);
+static bool8 SlotReelAction_Spin(struct Task *);
+static bool8 SlotReelAction_DecideWhereToStop(struct Task *);
+static bool8 SlotReelAction_MoveToStop(struct Task *);
+static bool8 SlotReelAction_OscillatingStop(struct Task *);
static bool8 DecideReelTurns_BiasTag_Reel1(void);
-static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 a0, u8 a1);
-static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 a0, u8 a1);
+static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8, u8);
+static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8, u8);
static bool8 DecideReelTurns_BiasTag_Reel2(void);
static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void);
static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void);
static bool8 DecideReelTurns_BiasTag_Reel3(void);
-static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 a0);
-static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 a0);
+static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8);
+static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8);
static void DecideReelTurns_NoBiasTag_Reel1(void);
static void DecideReelTurns_NoBiasTag_Reel2(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void);
@@ -380,12 +386,12 @@ static void DecideReelTurns_NoBiasTag_Reel3(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void);
-static void sub_8103C14(u8);
-static void sub_8103C48(u8);
+static void PressStopReelButton(u8);
+static void Task_PressStopReelButton(u8);
static void LightenBetTiles(u8);
-static void sub_8103C78(struct Task *, u8);
-static void sub_8103CAC(struct Task *, u8);
-static void sub_8103CC8(struct Task *, u8);
+static void StopReelButton_Press(struct Task *, u8);
+static void StopReelButton_Wait(struct Task *, u8);
+static void StopReelButton_Unpress(struct Task *, u8);
static void DarkenBetTiles(u8);
static void CreateInvisibleFlashMatchLineSprites(void);
static void FlashMatchLine(u8);
@@ -397,58 +403,58 @@ static void FlashSlotMachineLights(void);
static bool8 TryStopSlotMachineLights(void);
static void Task_FlashSlotMachineLights(u8);
static void CreatePikaPowerBoltTask(void);
-static void DisplayPikaPower(u8);
-static bool8 sub_81040C8(void);
+static void AddPikaPowerBolt(u8);
+static bool8 IsPikaPowerBoltAnimating(void);
static void Task_CreatePikaPowerBolt(u8);
-static void nullsub_68(struct Task *);
-static void sub_810411C(struct Task *);
-static void sub_8104144(struct Task *);
-static void sub_81041AC(struct Task *);
-static void ClearTaskDataFields_2orHigher(struct Task *);
+static void PikaPowerBolt_Idle(struct Task *);
+static void PikaPowerBolt_AddBolt(struct Task *);
+static void PikaPowerBolt_WaitAnim(struct Task *);
+static void PikaPowerBolt_ClearAll(struct Task *);
+static void ResetPikaPowerBoltTask(struct Task *);
static void LoadPikaPowerMeter(u8 );
-static void BeginReeltime(void);
-static bool8 IsFinalTask_RunReelTimeActions(void);
-static void RunReeltimeActions(u8 taskId);
-static void ReeltimeAction0(struct Task *task);
-static void ReeltimeAction1(struct Task *task);
-static void ReeltimeAction2(struct Task *task);
-static void ReeltimeAction3(struct Task *task);
-static void ReeltimeAction4(struct Task *task);
-static void ReeltimeAction5(struct Task *task);
-static void ReeltimeAction6(struct Task *task);
-static void ReelTimeAction_LandOnOutcome(struct Task *task);
-static void ReeltimeAction8(struct Task *task);
-static void ReeltimeAction9(struct Task *task);
-static void ReeltimeAction10(struct Task *task);
-static void ReeltimeAction11(struct Task *task);
-static void ReeltimeAction12(struct Task *task);
-static void ReeltimeAction13(struct Task *);
-static void ReeltimeAction14(struct Task *);
-static void ReeltimeAction15(struct Task *);
-static void ReeltimeAction16(struct Task *);
-static void ReeltimeAction17(struct Task *);
+static void BeginReelTime(void);
+static bool8 IsReelTimeTaskDone(void);
+static void Task_ReelTime(u8 );
+static void ReelTime_Init(struct Task *);
+static void ReelTime_WindowEnter(struct Task *);
+static void ReelTime_WaitStartPikachu(struct Task *);
+static void ReelTime_PikachuSpeedUp1(struct Task *);
+static void ReelTime_PikachuSpeedUp2(struct Task *);
+static void ReelTime_WaitReel(struct Task *);
+static void ReelTime_CheckExplode(struct Task *);
+static void ReelTime_LandOnOutcome(struct Task *);
+static void ReelTime_PikachuReact(struct Task *);
+static void ReelTime_WaitClearPikaPower(struct Task *);
+static void ReelTime_CloseWindow(struct Task *);
+static void ReelTime_DestroySprites(struct Task *);
+static void ReelTime_SetReelIncrement(struct Task *);
+static void ReelTime_EndSuccess(struct Task *);
+static void ReelTime_ExplodeMachine(struct Task *);
+static void ReelTime_WaitExplode(struct Task *);
+static void ReelTime_WaitSmoke(struct Task *);
+static void ReelTime_EndFailure(struct Task *);
static void LoadReelTimeWindowTilemap(s16, s16);
static void ClearReelTimeWindowTilemap(s16);
static void OpenInfoBox(u8);
static bool8 IsInfoBoxClosed(void);
-static void RunInfoBoxActions(u8 taskId);
-static void InfoBox_FadeIn(struct Task *task);
-static void InfoBox_WaitForFade(struct Task *task);
-static void InfoBox_DrawWindow(struct Task *task);
-static void InfoBox_AwaitPlayerInput(struct Task *task);
-static void InfoBox_AddText(struct Task *task);
-static void InfoBox_LoadPikaPowerMeter(struct Task *task);
-static void InfoBox_LoadSlotMachineTilemap(struct Task *task);
-static void InfoBox_CreateDigitalDisplay(struct Task *task);
-static void InfoBox_FreeTask(struct Task *task);
+static void RunInfoBoxActions(u8 );
+static void InfoBox_FadeIn(struct Task *);
+static void InfoBox_WaitForFade(struct Task *);
+static void InfoBox_DrawWindow(struct Task *);
+static void InfoBox_AwaitPlayerInput(struct Task *);
+static void InfoBox_AddText(struct Task *);
+static void InfoBox_LoadPikaPowerMeter(struct Task *);
+static void InfoBox_LoadSlotMachineTilemap(struct Task *);
+static void InfoBox_CreateDigitalDisplay(struct Task *);
+static void InfoBox_FreeTask(struct Task *);
static void CreateDigitalDisplayTask(void);
-static void CreateDigitalDisplayScene(u8 arg0);
+static void CreateDigitalDisplayScene(u8 );
static bool8 IsDigitalDisplayAnimFinished(void);
-static void DigitalDisplay_Idle(struct Task *task);
-static void Task_DigitalDisplay(u8 taskId);
+static void DigitalDisplay_Idle(struct Task *);
+static void Task_DigitalDisplay(u8);
static void CreateReelSymbolSprites(void);
static void CreateCreditPayoutNumberSprites(void);
-static void CreateCoinNumberSprite(s16 x, s16 y, u8 a2, s16 a3);
+static void CreateCoinNumberSprite(s16, s16, u8, s16);
static void CreateReelBackgroundSprite(void);
static void CreateReelTimePikachuSprite(void);
static void DestroyReelTimePikachuSprite(void);
@@ -461,10 +467,10 @@ static void DestroyReelTimeMachineSprites(void);
static void DestroyReelTimeShadowSprites(void);
static void DestroyBrokenReelTimeMachineSprite(void);
static void CreateReelTimeBoltSprites(void);
-static void SetReelTimeBoltDelay(s16 a0);
+static void SetReelTimeBoltDelay(s16);
static void DestroyReelTimeBoltSprites(void);
static void CreateReelTimePikachuAuraSprites(void);
-static void SetReelTimePikachuAuraFlashDelay(s16 a0);
+static void SetReelTimePikachuAuraFlashDelay(s16);
static void DestroyReelTimePikachuAuraSprites(void);
static void CreateReelTimeExplosionSprite(void);
static void DestroyReelTimeExplosionSprite(void);
@@ -473,48 +479,47 @@ static void DestroyReelTimeDuckSprites(void);
static void CreateReelTimeSmokeSprite(void);
static bool8 IsReelTimeSmokeAnimFinished(void);
static void DestroyReelTimeSmokeSprite(void);
-static u8 CreatePikaPowerBoltSprite(s16 x, s16 y);
-static void DestroyPikaPowerBoltSprite(u8 spriteId);
-static u8 CreateDigitalDisplaySprite(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4);
-static void sub_81063C0(void);
+static u8 CreatePikaPowerBoltSprite(s16, s16);
+static void DestroyPikaPowerBoltSprite(u8);
+static u8 CreateDigitalDisplaySprite(u8, void (*callback)(struct Sprite*), s16, s16, s16);
+static void LoadSlotMachineGfx(void);
static void LoadReelBackground(void);
static void LoadMenuGfx(void);
-static void sub_81064B8(void);
+static void LoadMenuAndReelOverlayTilemaps(void);
static void SetReelButtonTilemap(s16, u16, u16, u16, u16);
static void LoadInfoBoxTilemap(void);
-static void sub_812F958(void);
static void LoadSlotMachineMenuTilemap(void);
static void LoadSlotMachineReelOverlay(void);
-static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2);
-static void SpriteCB_DigitalDisplay_Static(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_Stop(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_Reel(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_Time(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *sprite);
-static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *sprite);
+static u8 CreateStdDigitalDisplaySprite(u8, u8, s16);
+static void SpriteCB_DigitalDisplay_Static(struct Sprite *);
+static void SpriteCB_DigitalDisplay_Stop(struct Sprite *);
+static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *);
+static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *);
+static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *);
+static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *);
+static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *);
+static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *);
+static void SpriteCB_DigitalDisplay_Reel(struct Sprite *);
+static void SpriteCB_DigitalDisplay_Time(struct Sprite *);
+static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *);
+static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *);
+static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *);
+static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *);
+static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *);
static void EndDigitalDisplayScene_InsertBet(void);
static void EndDigitalDisplayScene_StopReel(void);
static void EndDigitalDisplayScene_Win(void);
static void EndDigitalDisplayScene_Dummy(void);
-static void SpriteCB_ReelSymbol(struct Sprite *sprite);
-static void SpriteCB_CoinNumber(struct Sprite *sprite);
-static void SpriteCB_ReelTimePikachu(struct Sprite *sprite);
-static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite);
-static void SpriteCB_ReelTimeBolt(struct Sprite *sprite);
-static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite);
-static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite);
-static void SpriteCB_ReelTimeDuck(struct Sprite *sprite);
-static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite);
-static void SpriteCB_PikaPowerBolt(struct Sprite *sprite);
+static void SpriteCB_ReelSymbol(struct Sprite *);
+static void SpriteCB_CoinNumber(struct Sprite *);
+static void SpriteCB_ReelTimePikachu(struct Sprite *);
+static void SpriteCB_ReelTimeNumbers(struct Sprite *);
+static void SpriteCB_ReelTimeBolt(struct Sprite *);
+static void SpriteCB_ReelTimePikachuAura(struct Sprite *);
+static void SpriteCB_ReelTimeExplosion(struct Sprite *);
+static void SpriteCB_ReelTimeDuck(struct Sprite *);
+static void SpriteCB_ReelTimeSmoke(struct Sprite *);
+static void SpriteCB_PikaPowerBolt(struct Sprite *);
// Ewram variables
static EWRAM_DATA u16 *sMenuGfx = NULL;
@@ -565,7 +570,7 @@ static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion;
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura;
-static const u16 sProbabilityTable_SkipToReeltimeAction14[];
+static const u16 sReelTimeExplodeProbability[];
static const u16 *const sPokeballShiningPalTable[];
static const u16 sReelIncrementTable[][2];
static const u16 sReelTimeBonusIncrementTable[];
@@ -584,11 +589,11 @@ static const u8 sReelTimeProbabilities_LuckyGame[][17];
static const u8 sSymToMatch[];
static const u8 sReelTimeTags[];
static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL];
-static const u16 *const sLitMatchLinePalTable[];
-static const u16 *const sDarkMatchLinePalTable[];
-static const u8 sMatchLinePalOffsets[];
-static const u8 sBetToMatchLineIds[][2];
-static const u8 sMatchLinesPerBet[];
+static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES];
+static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES];
+static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES];
+static const u8 sBetToMatchLineIds[MAX_BET][2];
+static const u8 sMatchLinesPerBet[MAX_BET];
static const u16 *const sFlashingLightsPalTable[];
static const u16 *const sSlotMachineMenu_Pal;
static const u16 sReelTimeWindow_Tilemap[];
@@ -681,35 +686,35 @@ static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHIT
static bool8 (*const sSlotActions[])(struct Task *task) =
{
- [SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen,
- [SLOT_ACTION_1] = SlotAction_WaitForUnfade,
- [SLOT_ACTION_2] = SlotAction_SetSlotMachineVars,
- [SLOT_ACTION_3] = SlotAction3,
- [SLOT_ACTION_4] = SlotAction4,
- [SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput,
- [SLOT_ACTION_6] = SlotAction_PrintYouDontHaveThreeCoins,
- [SLOT_ACTION_7] = SlotAction_ExitYouDontHaveThreeCoinsMessage,
- [SLOT_ACTION_8] = SlotAction_GivingInformation,
- [SLOT_ACTION_9] = SlotAction9,
- [SLOT_ACTION_10] = SlotAction10,
- [SLOT_ACTION_11] = SlotAction_SetLuckySpins,
- [SLOT_ACTION_12] = SlotAction_AwaitReelStop,
- [SLOT_ACTION_13] = SlotAction_WaitForAllReelsToStop,
- [SLOT_ACTION_14] = SlotAction_CheckMatches,
- [SLOT_ACTION_15] = SlotAction_WaitForPayoutToBeAwarded,
- [SLOT_ACTION_16] = SlotAction_EndOfRoll,
- [SLOT_ACTION_17] = SlotAction_MatchedPower,
- [SLOT_ACTION_18] = SlotAction18,
- [SLOT_ACTION_19] = SlotAction_Loop,
- [SLOT_ACTION_20] = SlotAction_NoMatches,
- [SLOT_ACTION_ASK_QUIT] = SlotAction_PrintQuitTheGame,
- [SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitGameInput,
- [SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMessage_9999Coins,
- [SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMessage_9999Coins,
- [SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMessage_NoMoreCoins,
- [SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMessage_NoMoreCoins,
- [SLOT_ACTION_END] = SlotAction_EndGame,
- [SLOT_ACTION_FREE] = SlotAction_FreeDataStructures,
+ [SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen,
+ [SLOT_ACTION_WAIT_FADE] = SlotAction_WaitForUnfade,
+ [SLOT_ACTION_READY_NEW_SPIN] = SlotAction_ReadyNewSpin,
+ [SLOT_ACTION_READY_NEW_RT_SPIN] = SlotAction_ReadyNewReelTimeSpin,
+ [SLOT_ACTION_ASK_INSERT_BET] = SlotAction_AskInsertBet,
+ [SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput,
+ [SLOT_ACTION_MSG_NEED_3_COINS] = SlotAction_PrintMsg_Need3Coins,
+ [SLOT_ACTION_WAIT_MSG_NEED_3_COINS] = SlotAction_WaitMsg_Need3Coins,
+ [SLOT_ACTION_WAIT_INFO_BOX] = SlotAction_WaitForInfoBox,
+ [SLOT_ACTION_START_SPIN] = SlotAction_StartSpin,
+ [SLOT_ACTION_START_RT_SPIN] = SlotAction_StartReelTimeSpin,
+ [SLOT_ACTION_SET_LUCKY_SPINS] = SlotAction_SetLuckySpins,
+ [SLOT_ACTION_AWAIT_REEL_STOP] = SlotAction_AwaitReelStop,
+ [SLOT_ACTION_AWAIT_ALL_REELS_STOP] = SlotAction_WaitForAllReelsToStop,
+ [SLOT_ACTION_CHECK_MATCHES] = SlotAction_CheckMatches,
+ [SLOT_ACTION_WAIT_PAYOUT] = SlotAction_WaitForPayoutToBeAwarded,
+ [SLOT_ACTION_END_PAYOUT] = SlotAction_EndPayout,
+ [SLOT_ACTION_MATCHED_POWER] = SlotAction_MatchedPower,
+ [SLOT_ACTION_WAIT_RT_ANIM] = SlotAction_WaitReelTimeAnim,
+ [SLOT_ACTION_RESET_BET_TILES] = SlotAction_ResetBetTiles,
+ [SLOT_ACTION_NO_MATCHES] = SlotAction_NoMatches,
+ [SLOT_ACTION_ASK_QUIT] = SlotAction_AskQuit,
+ [SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitInput,
+ [SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMsg_9999Coins,
+ [SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMsg_9999Coins,
+ [SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMsg_NoMoreCoins,
+ [SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMsg_NoMoreCoins,
+ [SLOT_ACTION_END] = SlotAction_EndGame,
+ [SLOT_ACTION_FREE] = SlotAction_FreeDataStructures,
};
static bool8 (*const sAwardPayoutActions[])(struct Task *task) =
@@ -721,11 +726,11 @@ static bool8 (*const sAwardPayoutActions[])(struct Task *task) =
static bool8 (*const sSlotReelActions[])(struct Task *task) =
{
- SlotReelAction_StayStill,
- SlotReelAction_Spin,
- SlotReelAction_DecideWhereToStop,
- SlotReelAction_MoveToStop,
- SlotReelAction_OscillatingStop
+ [REEL_ACTION_STILL] = SlotReelAction_StayStill,
+ [REEL_ACTION_SPIN] = SlotReelAction_Spin,
+ [REEL_ACTION_STOP] = SlotReelAction_DecideWhereToStop,
+ [REEL_ACTION_STOP_MOVE] = SlotReelAction_MoveToStop,
+ [REEL_ACTION_STOP_SHAKE] = SlotReelAction_OscillatingStop
};
// returns True if a match with the biasTag is possible in that reel
@@ -783,19 +788,19 @@ static void (*const sDecideReelTurns_NoBiasTag_Reel3_Bets[MAX_BET])(void) =
static void (*const sReelStopButtonFuncs[])(struct Task *task, u8 taskId) =
{
- sub_8103C78,
- sub_8103CAC,
- sub_8103CC8
+ StopReelButton_Press,
+ StopReelButton_Wait,
+ StopReelButton_Unpress
};
static const s16 sReelButtonOffsets[NUM_REELS] = {5, 10, 15};
static void (*const sPikaPowerBoltFuncs[])(struct Task *task) =
{
- nullsub_68,
- sub_810411C,
- sub_8104144,
- sub_81041AC
+ PikaPowerBolt_Idle,
+ PikaPowerBolt_AddBolt,
+ PikaPowerBolt_WaitAnim,
+ PikaPowerBolt_ClearAll
};
static const u16 sPikaPowerTileTable[][2] =
@@ -805,27 +810,27 @@ static const u16 sPikaPowerTileTable[][2] =
{0xaf, 0x7f},
};
-static void (*const sReeltimeActions[])(struct Task *task) =
-{
- ReeltimeAction0,
- ReeltimeAction1,
- ReeltimeAction2,
- ReeltimeAction3,
- ReeltimeAction4,
- ReeltimeAction5,
- ReeltimeAction6,
- ReelTimeAction_LandOnOutcome,
- ReeltimeAction8,
- ReeltimeAction9,
- ReeltimeAction10,
- ReeltimeAction11,
- ReeltimeAction12,
- ReeltimeAction13,
- ReeltimeAction14,
- ReeltimeAction15,
- ReeltimeAction16,
- ReeltimeAction10,
- ReeltimeAction17
+static void (*const sReelTimeActions[])(struct Task *task) =
+{
+ ReelTime_Init,
+ ReelTime_WindowEnter,
+ ReelTime_WaitStartPikachu,
+ ReelTime_PikachuSpeedUp1,
+ ReelTime_PikachuSpeedUp2,
+ ReelTime_WaitReel,
+ ReelTime_CheckExplode,
+ ReelTime_LandOnOutcome,
+ ReelTime_PikachuReact,
+ ReelTime_WaitClearPikaPower,
+ ReelTime_CloseWindow,
+ ReelTime_DestroySprites,
+ ReelTime_SetReelIncrement,
+ ReelTime_EndSuccess,
+ ReelTime_ExplodeMachine,
+ ReelTime_WaitExplode,
+ ReelTime_WaitSmoke,
+ ReelTime_CloseWindow,
+ ReelTime_EndFailure
};
static const u8 sReelTimePikachuAnimIds[] = {1, 1, 2, 2};
@@ -901,33 +906,33 @@ static void CB2_SlotMachineSetup(void)
switch (gMain.state)
{
case 0:
- SlotMachineSetup_0_0();
- SlotMachineSetup_0_1();
+ SlotMachineSetup_InitBgsWindows();
+ SlotMachineSetup_InitSlotMachineStruct();
gMain.state++;
break;
case 1:
- SlotMachineSetup_1_0();
+ SlotMachineSetup_InitVRAM();
gMain.state++;
break;
case 2:
- SlotMachineSetup_2_0();
- SlotMachineSetup_2_1();
+ SlotMachineSetup_InitOAM();
+ SlotMachineSetup_InitGpuRegs();
gMain.state++;
break;
case 3:
- SlotMachineSetup_3_0();
+ SlotMachineSetup_InitPalsSpritesTasks();
gMain.state++;
break;
case 4:
- SlotMachineSetup_4_0();
+ SlotMachineSetup_InitTilemaps();
gMain.state++;
break;
case 5:
- SlotMachineSetup_5_0();
+ SlotMachineSetup_LoadGfxAndTilemaps();
gMain.state++;
break;
case 6:
- SlotMachineSetup_6_0();
+ SlotMachineSetup_InitVBlank();
gMain.state++;
break;
case 7:
@@ -947,17 +952,17 @@ static void CB2_SlotMachineSetup(void)
gMain.state++;
break;
case 10:
- SlotMachineSetup_10_0();
- SlotMachineSetupGameplayTasks();
+ CreateSlotMachineSprites();
+ CreateGameplayTasks();
gMain.state++;
break;
case 11:
- SetMainCallback2(CB2_SlotMachineLoop);
+ SetMainCallback2(CB2_SlotMachine);
break;
}
}
-static void CB2_SlotMachineLoop(void)
+static void CB2_SlotMachine(void)
{
RunTasks();
AnimateSprites();
@@ -965,7 +970,7 @@ static void CB2_SlotMachineLoop(void)
UpdatePaletteFade();
}
-static void SlotMachine_VBlankCallback(void)
+static void SlotMachine_VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
@@ -980,22 +985,22 @@ static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallb
{
struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)];
task->data[0] = slotMachineIndex;
- StoreWordInTwoHalfwords(task->data + 1, (intptr_t)exitCallback);
+ StoreWordInTwoHalfwords(&task->data[1], (intptr_t)exitCallback);
}
-static void sub_81019EC(void)
+static void SlotMachineInitDummyTask(void)
{
struct Task *task = &gTasks[FindTaskIdByFunc(SlotMachineDummyTask)];
sSlotMachine->machineId = task->data[0];
- LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb);
+ LoadWordFromTwoHalfwords((u16 *)&task->data[1], (u32 *)&sSlotMachine->prevMainCb);
}
static void SlotMachineDummyTask(u8 taskId)
{
}
-static void SlotMachineSetup_0_0(void)
+static void SlotMachineSetup_InitBgsWindows(void)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
@@ -1006,24 +1011,24 @@ static void SlotMachineSetup_0_0(void)
DeactivateAllTextPrinters();
}
-static void SlotMachineSetup_6_0(void)
+static void SlotMachineSetup_InitVBlank(void)
{
- SetVBlankCallback(SlotMachine_VBlankCallback);
+ SetVBlankCallback(SlotMachine_VBlankCB);
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON);
}
-static void SlotMachineSetup_1_0(void)
+static void SlotMachineSetup_InitVRAM(void)
{
DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000);
}
-static void SlotMachineSetup_2_0(void)
+static void SlotMachineSetup_InitOAM(void)
{
DmaClear16(3, (u16 *)OAM, OAM_SIZE);
}
-static void SlotMachineSetup_2_1(void)
+static void SlotMachineSetup_InitGpuRegs(void)
{
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
@@ -1044,11 +1049,11 @@ static void SlotMachineSetup_2_1(void)
}
// set up initial state of slot machine
-static void SlotMachineSetup_0_1(void)
+static void SlotMachineSetup_InitSlotMachineStruct(void)
{
u8 i;
- sub_81019EC(); // assigns sSlotMachine->machineId, etc.
+ SlotMachineInitDummyTask(); // assigns sSlotMachine->machineId, etc.
sSlotMachine->state = 0;
sSlotMachine->pikaPower = 0;
sSlotMachine->luckyGame = Random() & 1;
@@ -1078,7 +1083,7 @@ static void SlotMachineSetup_0_1(void)
AlertTVThatPlayerPlayedSlotMachine(GetCoins());
}
-static void SlotMachineSetup_3_0(void)
+static void SlotMachineSetup_InitPalsSpritesTasks(void)
{
ResetPaletteFade();
ResetSpriteData();
@@ -1087,7 +1092,7 @@ static void SlotMachineSetup_3_0(void)
ResetTasks();
}
-static void SlotMachineSetup_4_0(void)
+static void SlotMachineSetup_InitTilemaps(void)
{
sSelectedPikaPowerTile = Alloc(8);
sReelOverlay_Tilemap = AllocZeroed(14);
@@ -1103,17 +1108,17 @@ static void SlotMachineSetup_4_0(void)
sReelOverlay_Tilemap[6] = 0x20BF;
}
-static void SlotMachineSetup_5_0(void)
+static void SlotMachineSetup_LoadGfxAndTilemaps(void)
{
LoadMenuGfx();
- sub_81064B8();
- sub_81063C0();
+ LoadMenuAndReelOverlayTilemaps();
+ LoadSlotMachineGfx();
LoadMessageBoxGfx(0, 0x200, 0xF0);
LoadUserWindowBorderGfx(0, 0x214, 0xE0);
PutWindowTilemap(0);
}
-static void SlotMachineSetup_10_0(void)
+static void CreateSlotMachineSprites(void)
{
CreateReelSymbolSprites();
CreateCreditPayoutNumberSprites();
@@ -1121,36 +1126,36 @@ static void SlotMachineSetup_10_0(void)
CreateReelBackgroundSprite();
}
-// create gameplay tasks
-static void SlotMachineSetupGameplayTasks(void)
+static void CreateGameplayTasks(void)
{
CreatePikaPowerBoltTask();
- GameplayTask_StopSlotReel();
+ CreateSlotReelTasks();
CreateDigitalDisplayTask();
- GameplayTasks_Slots();
+ CreateSlotMachineTask();
}
-static void GameplayTasks_Slots(void)
+static void CreateSlotMachineTask(void)
{
- RunSlotActions(CreateTask(RunSlotActions, 0));
+ Task_SlotMachine(CreateTask(Task_SlotMachine, 0));
}
// task->data[0] is a timer
-static void RunSlotActions(u8 taskId)
+static void Task_SlotMachine(u8 taskId)
{
while (sSlotActions[sSlotMachine->state](&gTasks[taskId]))
;
}
+// SLOT_ACTION_UNFADE
static bool8 SlotAction_UnfadeScreen(struct Task *task)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
LoadPikaPowerMeter(sSlotMachine->pikaPower);
- sSlotMachine->state++;
+ sSlotMachine->state++; // SLOT_ACTION_WAIT_FADE
return FALSE;
}
-// SLOT_ACTION_1
+// SLOT_ACTION_WAIT_FADE
static bool8 SlotAction_WaitForUnfade(struct Task *task)
{
if (!gPaletteFade.active)
@@ -1158,36 +1163,36 @@ static bool8 SlotAction_WaitForUnfade(struct Task *task)
return FALSE;
}
-// SLOT_ACTION_2
-static bool8 SlotAction_SetSlotMachineVars(struct Task *task)
+// SLOT_ACTION_READY_NEW_SPIN
+static bool8 SlotAction_ReadyNewSpin(struct Task *task)
{
sSlotMachine->payout = 0;
sSlotMachine->bet = 0;
sSlotMachine->currReel = 0;
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
- sSlotMachine->state = SLOT_ACTION_4;
+ sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET;
if (sSlotMachine->coins <= 0)
{
sSlotMachine->state = SLOT_ACTION_MSG_NO_MORE_COINS;
}
else if (sSlotMachine->reelTimeSpinsLeft)
{
- sSlotMachine->state = SLOT_ACTION_3;
+ sSlotMachine->state = SLOT_ACTION_READY_NEW_RT_SPIN;
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
}
return TRUE;
}
-// SLOT_ACTION_3
-static bool8 SlotAction3(struct Task *task)
+// SLOT_ACTION_READY_NEW_RT_SPIN
+static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *task)
{
if (IsDigitalDisplayAnimFinished())
- sSlotMachine->state = SLOT_ACTION_4;
+ sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET;
return FALSE;
}
-// SLOT_ACTION_4
-static bool8 SlotAction4(struct Task *task)
+// SLOT_ACTION_ASK_INSERT_BET
+static bool8 SlotAction_AskInsertBet(struct Task *task)
{
CreateDigitalDisplayScene(DIG_DISPLAY_INSERT_BET);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
@@ -1204,7 +1209,7 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
if (JOY_NEW(SELECT_BUTTON))
{
OpenInfoBox(DIG_DISPLAY_INSERT_BET);
- sSlotMachine->state = SLOT_ACTION_8;
+ sSlotMachine->state = SLOT_ACTION_WAIT_INFO_BOX;
}
else if (JOY_NEW(R_BUTTON)) // bet the max amount
{
@@ -1214,12 +1219,12 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
LightenBetTiles(i);
sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet);
sSlotMachine->bet = MAX_BET;
- sSlotMachine->state = SLOT_ACTION_9;
+ sSlotMachine->state = SLOT_ACTION_START_SPIN;
PlaySE(SE_REGI);
}
else // you didn't have enough coins to bet the max
{
- sSlotMachine->state = SLOT_ACTION_6;
+ sSlotMachine->state = SLOT_ACTION_MSG_NEED_3_COINS;
}
}
else
@@ -1235,7 +1240,7 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
// Maxed bet or finished betting
if (sSlotMachine->bet >= MAX_BET || (sSlotMachine->bet != 0 && JOY_NEW(A_BUTTON)))
- sSlotMachine->state = SLOT_ACTION_9;
+ sSlotMachine->state = SLOT_ACTION_START_SPIN;
// Quit prompt
if (JOY_NEW(B_BUTTON))
@@ -1244,16 +1249,18 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task)
+// SLOT_ACTION_NEED_3_COINS
+static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
CopyWindowToVram(0, 3);
- sSlotMachine->state = SLOT_ACTION_7;
+ sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NEED_3_COINS;
return FALSE;
}
-static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task)
+// SLOT_ACTION_WAIT_MSG_NEED_3_COINS
+static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *task)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
@@ -1263,36 +1270,36 @@ static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_GivingInformation(struct Task *task)
+// SLOT_ACTION_WAIT_INFO_BOX
+static bool8 SlotAction_WaitForInfoBox(struct Task *task)
{
if (IsInfoBoxClosed())
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
return FALSE;
}
-// probably make all the slots roll
-static bool8 SlotAction9(struct Task *task)
+// SLOT_ACTION_START_SPIN
+static bool8 SlotAction_StartSpin(struct Task *task)
{
DrawLuckyFlags();
DestroyDigitalDisplayScene();
- // for each reel...
- ReelTasks_SetUnkTaskData(LEFT_REEL);
- ReelTasks_SetUnkTaskData(MIDDLE_REEL);
- ReelTasks_SetUnkTaskData(RIGHT_REEL);
+ SpinSlotReel(LEFT_REEL);
+ SpinSlotReel(MIDDLE_REEL);
+ SpinSlotReel(RIGHT_REEL);
IncrementDailySlotsUses();
task->data[0] = 0;
if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME)
{
- BeginReeltime();
- sSlotMachine->state = SLOT_ACTION_10;
+ BeginReelTime();
+ sSlotMachine->state = SLOT_ACTION_START_RT_SPIN;
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL);
- sSlotMachine->state = SLOT_ACTION_11;
+ sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS;
}
sSlotMachine->reelIncrement = 8;
if (sSlotMachine->reelTimeSpinsLeft)
@@ -1300,55 +1307,59 @@ static bool8 SlotAction9(struct Task *task)
return FALSE;
}
-static bool8 SlotAction10(struct Task *task)
+// SLOT_ACTION_START_RT_SPIN
+static bool8 SlotAction_StartReelTimeSpin(struct Task *task)
{
- if (IsFinalTask_RunReelTimeActions())
+ if (IsReelTimeTaskDone())
{
CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL);
sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME;
- sSlotMachine->state = SLOT_ACTION_11;
+ sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS;
}
return FALSE;
}
+// SLOT_ACTION_SET_LUCKY_SPINS
static bool8 SlotAction_SetLuckySpins(struct Task *task)
{
if (++task->data[0] >= 30)
{
SetLuckySpins();
- sSlotMachine->state = SLOT_ACTION_12;
+ sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP;
}
return FALSE;
}
+// SLOT_ACTION_AWAIT_REEL_STOP
static bool8 SlotAction_AwaitReelStop(struct Task *task)
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_JYUNI);
- sub_8102E1C(sSlotMachine->currReel);
- sub_8103C14(sSlotMachine->currReel);
- sSlotMachine->state = SLOT_ACTION_13;
+ StopSlotReel(sSlotMachine->currReel);
+ PressStopReelButton(sSlotMachine->currReel);
+ sSlotMachine->state = SLOT_ACTION_AWAIT_ALL_REELS_STOP;
}
return FALSE;
}
+// SLOT_ACTION_AWAIT_ALL_REELS_STOP
static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task)
{
if (!IsSlotReelMoving(sSlotMachine->currReel))
{
sSlotMachine->currReel++;
- sSlotMachine->state = SLOT_ACTION_12;
- if (sSlotMachine->currReel > 2)
+ sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP;
+ if (sSlotMachine->currReel >= NUM_REELS)
{
- sSlotMachine->state = SLOT_ACTION_14;
+ sSlotMachine->state = SLOT_ACTION_CHECK_MATCHES;
}
return TRUE;
}
return FALSE;
}
-// once all reels have stopped
+// SLOT_ACTION_CHECK_MATCHES
static bool8 SlotAction_CheckMatches(struct Task *task)
{
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
@@ -1361,7 +1372,7 @@ static bool8 SlotAction_CheckMatches(struct Task *task)
if (sSlotMachine->matchedSymbols)
{
- sSlotMachine->state = SLOT_ACTION_15;
+ sSlotMachine->state = SLOT_ACTION_WAIT_PAYOUT;
AwardPayout();
FlashSlotMachineLights();
if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0)
@@ -1400,100 +1411,111 @@ static bool8 SlotAction_CheckMatches(struct Task *task)
if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER) && sSlotMachine->pikaPower < 16)
{
sSlotMachine->pikaPower++;
- DisplayPikaPower(sSlotMachine->pikaPower);
+ AddPikaPowerBolt(sSlotMachine->pikaPower);
}
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_LOSE);
- sSlotMachine->state = SLOT_ACTION_20;
+ sSlotMachine->state = SLOT_ACTION_NO_MATCHES;
if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > MAX_COINS)
sSlotMachine->netCoinLoss = MAX_COINS;
}
return FALSE;
}
+// SLOT_ACTION_WAIT_PAYOUT
static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task)
{
if (IsFinalTask_RunAwardPayoutActions())
- sSlotMachine->state = SLOT_ACTION_16;
+ sSlotMachine->state = SLOT_ACTION_END_PAYOUT;
return FALSE;
}
-static bool8 SlotAction_EndOfRoll(struct Task *task)
+// SLOT_ACTION_END_PAYOUT
+static bool8 SlotAction_EndPayout(struct Task *task)
{
if (TryStopSlotMachineLights())
{
- sSlotMachine->state = SLOT_ACTION_19;
+ sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
+
if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_RED) | (1 << MATCHED_777_BLUE)))
IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
+
if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
sSlotMachine->currReel = 0;
- sSlotMachine->state = SLOT_ACTION_9;
+ sSlotMachine->state = SLOT_ACTION_START_SPIN;
}
+
if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER))
- sSlotMachine->state = SLOT_ACTION_17;
+ sSlotMachine->state = SLOT_ACTION_MATCHED_POWER;
+
if (sSlotMachine->reelTimeSpinsLeft && sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
- sSlotMachine->state = SLOT_ACTION_18;
+ sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM;
}
}
return FALSE;
}
+// SLOT_ACTION_MATCHED_POWER
static bool8 SlotAction_MatchedPower(struct Task *task)
{
- if (!sub_81040C8())
+ if (!IsPikaPowerBoltAnimating())
{
- sSlotMachine->state = SLOT_ACTION_19;
+ sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
- sSlotMachine->state = SLOT_ACTION_9;
+ sSlotMachine->state = SLOT_ACTION_START_SPIN;
if (sSlotMachine->reelTimeSpinsLeft)
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
- sSlotMachine->state = SLOT_ACTION_18;
+ sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM;
}
}
}
return FALSE;
}
-static bool8 SlotAction18(struct Task *task)
+// SLOT_ACTION_WAIT_RT_ANIM
+static bool8 SlotAction_WaitReelTimeAnim(struct Task *task)
{
if (IsDigitalDisplayAnimFinished())
{
- sSlotMachine->state = SLOT_ACTION_19;
+ sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
- sSlotMachine->state = SLOT_ACTION_9;
+ sSlotMachine->state = SLOT_ACTION_START_SPIN;
}
}
return FALSE;
}
-static bool8 SlotAction_Loop(struct Task *task)
+// SLOT_ACTION_RESET_BET_TILES
+static bool8 SlotAction_ResetBetTiles(struct Task *task)
{
DarkenBetTiles(0);
DarkenBetTiles(1);
DarkenBetTiles(2);
- sSlotMachine->state = SLOT_ACTION_2;
+ sSlotMachine->state = SLOT_ACTION_READY_NEW_SPIN;
return FALSE;
}
+// SLOT_ACTION_NO_MATCHES
static bool8 SlotAction_NoMatches(struct Task *task)
{
if (++task->data[1] > 64)
{
task->data[1] = 0;
- sSlotMachine->state = SLOT_ACTION_19;
+ sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
}
return FALSE;
}
-static bool8 SlotAction_PrintQuitTheGame(struct Task *task)
+// SLOT_ACTION_ASK_QUIT
+static bool8 SlotAction_AskQuit(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0);
@@ -1503,7 +1525,8 @@ static bool8 SlotAction_PrintQuitTheGame(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_HandleQuitGameInput(struct Task *task)
+// SLOT_ACTION_HANDLE_QUIT_INPUT
+static bool8 SlotAction_HandleQuitInput(struct Task *task)
{
s8 input = Menu_ProcessInputNoWrapClearOnChoose();
if (input == 0) // player chooses to quit
@@ -1523,7 +1546,8 @@ static bool8 SlotAction_HandleQuitGameInput(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task)
+// SLOT_ACTION_MSG_MAX_COINS
+static bool8 SlotAction_PrintMsg_9999Coins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0);
@@ -1532,7 +1556,8 @@ static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task)
+// SLOT_ACTION_WAIT_MSG_MAX_COINS
+static bool8 SlotAction_WaitMsg_9999Coins(struct Task *task)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
@@ -1542,7 +1567,8 @@ static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task)
+// SLOT_ACTION_MSG_NO_MORE_COINS
+static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
@@ -1551,7 +1577,8 @@ static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task)
return FALSE;
}
-static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task)
+// SLOT_ACTION_WAIT_MSG_NO_MORE_COINS
+static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *task)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
@@ -1561,6 +1588,7 @@ static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task)
return FALSE;
}
+// SLOT_ACTION_END
static bool8 SlotAction_EndGame(struct Task *task)
{
SetCoins(sSlotMachine->coins);
@@ -1570,6 +1598,7 @@ static bool8 SlotAction_EndGame(struct Task *task)
return FALSE;
}
+// SLOT_ACTION_FREE
static bool8 SlotAction_FreeDataStructures(struct Task *task)
{
if (!gPaletteFade.active)
@@ -1606,7 +1635,6 @@ static bool8 SlotAction_FreeDataStructures(struct Task *task)
FREE_AND_SET_NULL(sReelBackground_Gfx);
FREE_AND_SET_NULL(sReelBackgroundSpriteSheet);
FREE_AND_SET_NULL(sSlotMachineSpritesheetsPtr);
-
FREE_AND_SET_NULL(sSlotMachine);
}
return FALSE;
@@ -1645,9 +1673,9 @@ static void DrawLuckyFlags(void)
static void SetLuckySpins(void)
{
- sSlotMachine->luckySpinsLeft = 0;
+ sSlotMachine->isLuckySpin = FALSE;
if (sSlotMachine->luckyFlags)
- sSlotMachine->luckySpinsLeft = 1;
+ sSlotMachine->isLuckySpin = TRUE;
}
static u8 GetBiasTag(u8 luckyFlags)
@@ -1740,10 +1768,10 @@ static void GetReeltimeDraw(void)
sSlotMachine->reelTimeDraw = reelTimeDraw;
}
-static bool8 SkipToReeltimeAction14(u16 i)
+static bool8 ShouldReelTimeMachineExplode(u16 i)
{
u16 rval = Random() & 0xff;
- if (rval < sProbabilityTable_SkipToReeltimeAction14[i])
+ if (rval < sReelTimeExplodeProbability[i])
return TRUE;
else
return FALSE;
@@ -1790,7 +1818,7 @@ static void CheckMatch_CenterRow(void)
c1 = GetTagAtRest(LEFT_REEL, 2);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 2);
- match = GetMatchFromSymbolsInRow(c1, c2, c3);
+ match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
sSlotMachine->payout += sSlotPayouts[match];
@@ -1806,7 +1834,7 @@ static void CheckMatch_TopAndBottom(void)
c1 = GetTagAtRest(LEFT_REEL, 1);
c2 = GetTagAtRest(MIDDLE_REEL, 1);
c3 = GetTagAtRest(RIGHT_REEL, 1);
- match = GetMatchFromSymbolsInRow(c1, c2, c3);
+ match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match == MATCHED_1CHERRY)
@@ -1818,7 +1846,7 @@ static void CheckMatch_TopAndBottom(void)
c1 = GetTagAtRest(LEFT_REEL, 3);
c2 = GetTagAtRest(MIDDLE_REEL, 3);
c3 = GetTagAtRest(RIGHT_REEL, 3);
- match = GetMatchFromSymbolsInRow(c1, c2, c3);
+ match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match == MATCHED_1CHERRY)
@@ -1836,7 +1864,7 @@ static void CheckMatch_Diagonals(void)
c1 = GetTagAtRest(LEFT_REEL, 1);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 3);
- match = GetMatchFromSymbolsInRow(c1, c2, c3);
+ match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match != MATCHED_1CHERRY)
@@ -1849,7 +1877,7 @@ static void CheckMatch_Diagonals(void)
c1 = GetTagAtRest(LEFT_REEL, 3);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 1);
- match = GetMatchFromSymbolsInRow(c1, c2, c3);
+ match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match != MATCHED_1CHERRY)
@@ -1861,7 +1889,7 @@ static void CheckMatch_Diagonals(void)
}
}
-static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3)
+static u8 GetMatchFromSymbols(u8 c1, u8 c2, u8 c3)
{
if (c1 == c2 && c1 == c3)
return sSymToMatch[c1];
@@ -2018,42 +2046,45 @@ s16 AdvanceReeltimeReelToNextTag(s16 value)
return offset;
}
-static void GameplayTask_StopSlotReel(void)
+#define tState data[0]
+#define tMoving data[14]
+#define tReelId data[15]
+
+static void CreateSlotReelTasks(void)
{
u8 i;
for (i = 0; i < NUM_REELS; i++)
{
- u8 taskId = CreateTask(RunSlotReelActions, 2);
- gTasks[taskId].data[15] = i;
+ u8 taskId = CreateTask(Task_RunSlotReelActions, 2);
+ gTasks[taskId].tReelId = i;
sSlotMachine->slotReelTasks[i] = taskId;
- RunSlotReelActions(taskId);
+ Task_RunSlotReelActions(taskId);
}
}
-static void ReelTasks_SetUnkTaskData(u8 reelIndex)
+static void SpinSlotReel(u8 reelIndex)
{
- gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 1;
- gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14] = 1;
+ gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_SPIN;
+ gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving = TRUE;
}
-static void sub_8102E1C(u8 reelIndex)
+static void StopSlotReel(u8 reelIndex)
{
- gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 2;
+ gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_STOP;
}
static bool8 IsSlotReelMoving(u8 reelIndex)
{
- return gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14];
+ return gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving;
}
-static void RunSlotReelActions(u8 taskId)
+static void Task_RunSlotReelActions(u8 taskId)
{
- while (sSlotReelActions[gTasks[taskId].data[0]](&gTasks[taskId]))
+ while (sSlotReelActions[gTasks[taskId].tState](&gTasks[taskId]))
;
}
// task->data[1] reel turns
-// task->data[15] reelIndex
static bool8 SlotReelAction_StayStill(struct Task *task)
{
return FALSE;
@@ -2061,24 +2092,24 @@ static bool8 SlotReelAction_StayStill(struct Task *task)
static bool8 SlotReelAction_Spin(struct Task *task)
{
- AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement);
+ AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement);
return FALSE;
}
// As in previous generations, the slot machine often doesn't stop exactly when you press stop
static bool8 SlotReelAction_DecideWhereToStop(struct Task *task)
{
- task->data[0]++;
+ task->tState++;
// initialize data for that reel --> these will be changed if sBiasTags can be lined up
- sSlotMachine->winnerRows[task->data[15]] = 0;
- sSlotMachine->reelExtraTurns[task->data[15]] = 0;
+ sSlotMachine->winnerRows[task->tReelId] = 0;
+ sSlotMachine->reelExtraTurns[task->tReelId] = 0;
- if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->luckySpinsLeft == 0 || !sDecideReelTurns_BiasTag[task->data[15]]()))
+ if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || !sSlotMachine->isLuckySpin || !sDecideReelTurns_BiasTag[task->tReelId]()))
{
- sSlotMachine->luckySpinsLeft = 0;
- sDecideReelTurns_NoBiasTag[task->data[15]]();
+ sSlotMachine->isLuckySpin = FALSE;
+ sDecideReelTurns_NoBiasTag[task->tReelId]();
}
- task->data[1] = sSlotMachine->reelExtraTurns[task->data[15]];
+ task->data[1] = sSlotMachine->reelExtraTurns[task->tReelId];
return TRUE;
}
@@ -2089,18 +2120,18 @@ static bool8 SlotReelAction_MoveToStop(struct Task *task)
s16 reelPixelPos;
memcpy(reelStopShocks, sReelStopShocks, sizeof(sReelStopShocks));
- reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % REEL_SYMBOL_HEIGHT;
+ reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT;
if (reelPixelPos != 0)
- reelPixelPos = AdvanceSlotReelToNextTag(task->data[15], sSlotMachine->reelIncrement);
- else if (sSlotMachine->reelExtraTurns[task->data[15]])
+ reelPixelPos = AdvanceSlotReelToNextTag(task->tReelId, sSlotMachine->reelIncrement);
+ else if (sSlotMachine->reelExtraTurns[task->tReelId])
{
- sSlotMachine->reelExtraTurns[task->data[15]]--;
- AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement);
- reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % REEL_SYMBOL_HEIGHT;
+ sSlotMachine->reelExtraTurns[task->tReelId]--;
+ AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement);
+ reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT;
}
- if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->data[15]] == 0)
+ if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->tReelId] == 0)
{
- task->data[0]++;
+ task->tState++;
task->data[1] = reelStopShocks[task->data[1]];
task->data[2] = 0;
}
@@ -2110,20 +2141,24 @@ static bool8 SlotReelAction_MoveToStop(struct Task *task)
// make selected tag oscillate before it becomes still
static bool8 SlotReelAction_OscillatingStop(struct Task *task)
{
- sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = task->data[1];
+ sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = task->data[1];
task->data[1] = -task->data[1];
task->data[2]++;
if ((task->data[2] & 0x3) == 0)
task->data[1] >>= 1;
if (task->data[1] == 0)
{
- task->data[0] = 0;
- task->data[14] = 0;
- sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = 0;
+ task->tState = 0;
+ task->tMoving = FALSE;
+ sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = 0;
}
return FALSE;
}
+#undef tState
+#undef tMoving
+#undef tReelId
+
static bool8 DecideReelTurns_BiasTag_Reel1(void)
{
u8 tag2 = GetBiasTag(sSlotMachine->luckyFlags);
@@ -2680,31 +2715,31 @@ static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void)
}
}
-static void sub_8103C14(u8 reelNum)
+static void PressStopReelButton(u8 reelNum)
{
- u8 taskId = CreateTask(sub_8103C48, 5);
+ u8 taskId = CreateTask(Task_PressStopReelButton, 5);
gTasks[taskId].data[15] = reelNum;
- sub_8103C48(taskId);
+ Task_PressStopReelButton(taskId);
}
-static void sub_8103C48(u8 taskId)
+static void Task_PressStopReelButton(u8 taskId)
{
sReelStopButtonFuncs[gTasks[taskId].data[0]](&gTasks[taskId], taskId);
}
-static void sub_8103C78(struct Task *task, u8 taskId)
+static void StopReelButton_Press(struct Task *task, u8 taskId)
{
SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x62, 0x63, 0x72, 0x73);
task->data[0]++;
}
-static void sub_8103CAC(struct Task *task, u8 taskId)
+static void StopReelButton_Wait(struct Task *task, u8 taskId)
{
if (++task->data[1] > 11)
task->data[0]++;
}
-static void sub_8103CC8(struct Task *task, u8 taskId)
+static void StopReelButton_Unpress(struct Task *task, u8 taskId)
{
SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x42, 0x43, 0x52, 0x53);
DestroyTask(taskId);
@@ -2884,92 +2919,100 @@ static void Task_FlashSlotMachineLights(u8 taskId)
#undef sFlashState
#undef sFlashDir
+#define tState data[0]
+#define tNumBolts data[1]
+#define tSpriteId data[2]
+#define tTimer data[2] // re-used
+#define tAnimating data[15]
+
static void CreatePikaPowerBoltTask(void)
{
sSlotMachine->pikaPowerBoltTaskId = CreateTask(Task_CreatePikaPowerBolt, 8);
}
-static void DisplayPikaPower(u8 pikaPower)
+static void AddPikaPowerBolt(u8 pikaPower)
{
struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId];
- ClearTaskDataFields_2orHigher(task);
- task->data[0] = 1;
- task->data[1]++;
- task->data[15] = 1; // points to a reelIndex
+ ResetPikaPowerBoltTask(task);
+ task->tState = 1;
+ task->tNumBolts++;
+ task->tAnimating = TRUE;
}
-static void sub_8104098(void)
+static void ResetPikaPowerBolts(void)
{
struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId];
- ClearTaskDataFields_2orHigher(task);
- task->data[0] = 3;
- task->data[15] = 1; // points to a reelIndex
+ ResetPikaPowerBoltTask(task);
+ task->tState = 3;
+ task->tAnimating = TRUE;
}
-static bool8 sub_81040C8(void)
+static bool8 IsPikaPowerBoltAnimating(void)
{
- return gTasks[sSlotMachine->pikaPowerBoltTaskId].data[15];
+ return gTasks[sSlotMachine->pikaPowerBoltTaskId].tAnimating;
}
static void Task_CreatePikaPowerBolt(u8 taskId)
{
- sPikaPowerBoltFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sPikaPowerBoltFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void nullsub_68(struct Task *task)
+static void PikaPowerBolt_Idle(struct Task *task)
{
}
-static void sub_810411C(struct Task *task)
+static void PikaPowerBolt_AddBolt(struct Task *task)
{
- task->data[2] = CreatePikaPowerBoltSprite((task->data[1] << 3) + 20, 20);
- task->data[0]++;
+ task->tSpriteId = CreatePikaPowerBoltSprite((task->tNumBolts << 3) + 20, 20);
+ task->tState++;
}
-static void sub_8104144(struct Task *task)
+// The bolt sprite spins around as it appears
+// Once the anim is done, destroy the sprite and set the bolt in the tilemap instead
+static void PikaPowerBolt_WaitAnim(struct Task *task)
{
- if (gSprites[task->data[2]].data[7])
+ if (gSprites[task->tSpriteId].data[7])
{
- s16 r5 = task->data[1] + 2;
+ s16 r5 = task->tNumBolts + 2;
s16 r3 = 0;
s16 r2 = 0;
- if (task->data[1] == 1)
+ if (task->tNumBolts == 1)
r3 = 1, r2 = 1;
- else if (task->data[1] == 16)
+ else if (task->tNumBolts == 16)
r3 = 2, r2 = 2;
sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][0];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
- DestroyPikaPowerBoltSprite(task->data[2]);
- task->data[0] = 0;
- task->data[15] = 0; // points to a reelIndex
+ DestroyPikaPowerBoltSprite(task->tSpriteId);
+ task->tState = 0;
+ task->tAnimating = 0;
}
}
-static void sub_81041AC(struct Task *task)
+static void PikaPowerBolt_ClearAll(struct Task *task)
{
- s16 r5 = task->data[1] + 2;
+ s16 r5 = task->tNumBolts + 2;
s16 r3 = 0;
s16 r2 = 3;
- if (task->data[1] == 1)
+ if (task->tNumBolts == 1)
r3 = 1, r2 = 1;
- else if (task->data[1] == 16)
+ else if (task->tNumBolts == 16)
r3 = 2, r2 = 2;
- if (task->data[2] == 0)
+ if (task->tTimer == 0)
{
sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][1];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
- task->data[1]--;
+ task->tNumBolts--;
}
- if (++task->data[2] >= 20)
- task->data[2] = 0;
- if (task->data[1] == 0)
+ if (++task->tTimer >= 20)
+ task->tTimer = 0;
+ if (task->tNumBolts == 0)
{
- task->data[0] = 0;
- task->data[15] = 0;
+ task->tState = 0;
+ task->tAnimating = 0;
}
}
-static void ClearTaskDataFields_2orHigher(struct Task *task)
+static void ResetPikaPowerBoltTask(struct Task *task)
{
u8 i;
@@ -3005,34 +3048,41 @@ static void LoadPikaPowerMeter(u8 pikaPower)
gTasks[sSlotMachine->pikaPowerBoltTaskId].data[1] = pikaPower;
}
-static void BeginReeltime(void)
+#undef tState
+#undef tNumBolts
+#undef tSpriteId
+#undef tTimer
+#undef tAnimating
+
+#define tState data[0]
+
+static void BeginReelTime(void)
{
- u8 taskId = CreateTask(RunReeltimeActions, 7);
- RunReeltimeActions(taskId);
+ u8 taskId = CreateTask(Task_ReelTime, 7);
+ Task_ReelTime(taskId);
}
-static bool8 IsFinalTask_RunReelTimeActions(void)
+static bool8 IsReelTimeTaskDone(void)
{
- if (FindTaskIdByFunc(RunReeltimeActions) == TAIL_SENTINEL)
+ if (FindTaskIdByFunc(Task_ReelTime) == TAIL_SENTINEL)
return TRUE;
return FALSE;
}
-static void RunReeltimeActions(u8 taskId)
+static void Task_ReelTime(u8 taskId)
{
- // task.data[0] points to which ReelTimeAction to do, and starts at 0
// task.data[1] has something to do with the threshold
// task.data[4] says how many pixels to advance the reel
// task.data[5] is a timer
- sReeltimeActions[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sReelTimeActions[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void ReeltimeAction0(struct Task *task)
+static void ReelTime_Init(struct Task *task)
{
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reeltimePixelOffset = 0;
sSlotMachine->reeltimePosition = 0;
- task->data[0]++;
+ task->tState++;
task->data[1] = 0;
task->data[2] = 30;
task->data[4] = 1280; // reel speed
@@ -3051,7 +3101,7 @@ static void ReeltimeAction0(struct Task *task)
PlayNewMapMusic(MUS_BD_TIME);
}
-static void ReeltimeAction1(struct Task *task)
+static void ReelTime_WindowEnter(struct Task *task)
{
s16 r3;
gSpriteCoordOffsetX -= 8;
@@ -3066,24 +3116,24 @@ static void ReeltimeAction1(struct Task *task)
}
if (task->data[1] >= 200)
{
- task->data[0]++;
+ task->tState++;
task->data[3] = 0;
}
AdvanceReeltimeReel(task->data[4] >> 8);
}
-static void ReeltimeAction2(struct Task *task)
+static void ReelTime_WaitStartPikachu(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 60)
{
- task->data[0]++;
+ task->tState++;
CreateReelTimeBoltSprites();
CreateReelTimePikachuAuraSprites();
}
}
-static void ReeltimeAction3(struct Task *task)
+static void ReelTime_PikachuSpeedUp1(struct Task *task)
{
int i;
u8 pikachuAnimIds[ARRAY_COUNT(sReelTimePikachuAnimIds)];
@@ -3104,36 +3154,36 @@ static void ReeltimeAction3(struct Task *task)
// once speed goes below 256, go to next ReelTimeAction and keep the speed level
if (task->data[4] <= 0x100)
{
- task->data[0]++;
+ task->tState++;
task->data[4] = 0x100;
task->data[5] = 0;
}
}
-static void ReeltimeAction4(struct Task *task)
+static void ReelTime_PikachuSpeedUp2(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 80)
{
- task->data[0]++;
+ task->tState++;
task->data[5] = 0;
SetReelTimePikachuAuraFlashDelay(2);
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 3);
}
}
-static void ReeltimeAction5(struct Task *task)
+static void ReelTime_WaitReel(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x80;
if (++task->data[5] >= 80)
{
- task->data[0]++;
+ task->tState++;
task->data[5] = 0;
}
}
-static void ReeltimeAction6(struct Task *task)
+static void ReelTime_CheckExplode(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
@@ -3143,21 +3193,21 @@ static void ReeltimeAction6(struct Task *task)
if (sSlotMachine->reelTimeDraw)
{
if (sSlotMachine->reelTimeSpinsLeft <= task->data[6])
- task->data[0]++;
+ task->tState++;
}
else if (task->data[6] > 3)
{
- task->data[0]++;
+ task->tState++;
}
- else if (SkipToReeltimeAction14(task->data[6]))
+ else if (ShouldReelTimeMachineExplode(task->data[6]))
{
- task->data[0] = 14;
+ task->tState = 14; // ReelTime_ExplodeMachine
}
task->data[6]++;
}
}
-static void ReelTimeAction_LandOnOutcome(struct Task *task)
+static void ReelTime_LandOnOutcome(struct Task *task)
{
s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
if (reeltimePixelOffset)
@@ -3174,18 +3224,18 @@ static void ReelTimeAction_LandOnOutcome(struct Task *task)
if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
{
task->data[4] = 0; // stop moving
- task->data[0]++;
+ task->tState++;
}
}
-static void ReeltimeAction8(struct Task *task)
+static void ReelTime_PikachuReact(struct Task *task)
{
if (++task->data[4] >= 60)
{
StopMapMusic();
DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites();
- task->data[0]++;
+ task->tState++;
if(sSlotMachine->reelTimeDraw == 0)
{
task->data[4] = 0xa0;
@@ -3199,7 +3249,7 @@ static void ReeltimeAction8(struct Task *task)
gSprites[sSlotMachine->reelTimePikachuSpriteId].animCmdIndex = 0;
if (sSlotMachine->pikaPower)
{
- sub_8104098();
+ ResetPikaPowerBolts();
sSlotMachine->pikaPower = 0;
}
PlayFanfare(MUS_ME_B_SMALL);
@@ -3207,13 +3257,13 @@ static void ReeltimeAction8(struct Task *task)
}
}
-static void ReeltimeAction9(struct Task *task)
+static void ReelTime_WaitClearPikaPower(struct Task *task)
{
- if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8())
- task->data[0]++;
+ if ((task->data[4] == 0 || --task->data[4] == 0) && !IsPikaPowerBoltAnimating())
+ task->tState++;
}
-static void ReeltimeAction10(struct Task *task)
+static void ReelTime_CloseWindow(struct Task *task)
{
s16 r4;
gSpriteCoordOffsetX -= 8;
@@ -3224,10 +3274,10 @@ static void ReeltimeAction10(struct Task *task)
if (task->data[3] >> 3 <= 25)
ClearReelTimeWindowTilemap(r4);
else
- task->data[0]++;
+ task->tState++;
}
-static void ReeltimeAction11(struct Task *task)
+static void ReelTime_DestroySprites(struct Task *task)
{
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->reelTimeSpinsLeft = sSlotMachine->reelTimeDraw;
@@ -3240,7 +3290,7 @@ static void ReeltimeAction11(struct Task *task)
PlayNewMapMusic(sSlotMachine->backupMapMusic);
if (sSlotMachine->reelTimeSpinsLeft == 0)
{
- DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
+ DestroyTask(FindTaskIdByFunc(Task_ReelTime));
}
else
{
@@ -3248,25 +3298,25 @@ static void ReeltimeAction11(struct Task *task)
task->data[1] = SlowReelSpeed();
task->data[2] = 0;
task->data[3] = 0;
- task->data[0]++;
+ task->tState++;
}
}
-static void ReeltimeAction12(struct Task *task)
+static void ReelTime_SetReelIncrement(struct Task *task)
{
if (sSlotMachine->reelIncrement == task->data[1])
- task->data[0]++;
+ task->tState++;
else if (sSlotMachine->reelPixelOffsets[0] % REEL_SYMBOL_HEIGHT == 0 && (++task->data[2]& 0x07) == 0)
sSlotMachine->reelIncrement >>= 1;
}
-static void ReeltimeAction13(struct Task *task)
+static void ReelTime_EndSuccess(struct Task *task)
{
if (IsDigitalDisplayAnimFinished())
- DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
+ DestroyTask(FindTaskIdByFunc(Task_ReelTime));
}
-static void ReeltimeAction14(struct Task *task)
+static void ReelTime_ExplodeMachine(struct Task *task)
{
DestroyReelTimeMachineSprites();
DestroyReelTimeBoltSprites();
@@ -3274,7 +3324,7 @@ static void ReeltimeAction14(struct Task *task)
CreateReelTimeExplosionSprite();
gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = TRUE;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);
- task->data[0]++;
+ task->tState++;
task->data[4] = 4;
task->data[5] = 0;
StopMapMusic();
@@ -3282,7 +3332,7 @@ static void ReeltimeAction14(struct Task *task)
PlaySE(SE_W153);
}
-static void ReeltimeAction15(struct Task *task)
+static void ReelTime_WaitExplode(struct Task *task)
{
gSpriteCoordOffsetY = task->data[4];
SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]);
@@ -3297,23 +3347,23 @@ static void ReeltimeAction15(struct Task *task)
CreateBrokenReelTimeMachineSprite();
CreateReelTimeSmokeSprite();
gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = FALSE;
- task->data[0]++;
+ task->tState++;
task->data[5] = 0;
}
}
-static void ReeltimeAction16(struct Task *task)
+static void ReelTime_WaitSmoke(struct Task *task)
{
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
if (IsReelTimeSmokeAnimFinished())
{
- task->data[0]++;
+ task->tState++;
DestroyReelTimeSmokeSprite();
}
}
-static void ReeltimeAction17(struct Task *task)
+static void ReelTime_EndFailure(struct Task *task)
{
gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
@@ -3322,7 +3372,7 @@ static void ReeltimeAction17(struct Task *task)
DestroyBrokenReelTimeMachineSprite();
DestroyReelTimeShadowSprites();
DestroyReelTimeDuckSprites();
- DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
+ DestroyTask(FindTaskIdByFunc(Task_ReelTime));
}
static void LoadReelTimeWindowTilemap(s16 a0, s16 a1)
@@ -3345,6 +3395,10 @@ static void ClearReelTimeWindowTilemap(s16 a0)
}
}
+#undef tState
+
+#define tState data[0]
+
// Info Box is the screen shown when Select is pressed
static void OpenInfoBox(u8 digDisplayId)
{
@@ -3363,19 +3417,19 @@ static bool8 IsInfoBoxClosed(void)
static void RunInfoBoxActions(u8 taskId)
{
- sInfoBoxActions[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sInfoBoxActions[gTasks[taskId].tState](&gTasks[taskId]);
}
static void InfoBox_FadeIn(struct Task *task)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_WaitForFade(struct Task *task)
{
if (!gPaletteFade.active)
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_DrawWindow(struct Task *task)
@@ -3385,7 +3439,7 @@ static void InfoBox_DrawWindow(struct Task *task)
AddWindow(&sWindowTemplate_InfoBox);
PutWindowTilemap(1);
FillWindowPixelBuffer(1, PIXEL_FILL(0));
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_AddText(struct Task *task)
@@ -3393,7 +3447,7 @@ static void InfoBox_AddText(struct Task *task)
AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
CopyWindowToVram(1, 3);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_AwaitPlayerInput(struct Task *task)
@@ -3405,7 +3459,7 @@ static void InfoBox_AwaitPlayerInput(struct Task *task)
CopyWindowToVram(1, 1);
RemoveWindow(1);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
- task->data[0]++;
+ task->tState++;
}
}
@@ -3413,20 +3467,20 @@ static void InfoBox_LoadSlotMachineTilemap(struct Task *task)
{
LoadSlotMachineMenuTilemap();
ShowBg(3);
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_CreateDigitalDisplay(struct Task *task)
{
CreateDigitalDisplayScene(task->data[1]);
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_LoadPikaPowerMeter(struct Task *task)
{
LoadPikaPowerMeter(sSlotMachine->pikaPower);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
- task->data[0]++;
+ task->tState++;
}
static void InfoBox_FreeTask(struct Task *task)
@@ -3434,6 +3488,7 @@ static void InfoBox_FreeTask(struct Task *task)
DestroyTask(FindTaskIdByFunc(RunInfoBoxActions));
}
+#undef tState
#define sWaitForAnim data[7]
@@ -4039,7 +4094,7 @@ static u8 CreatePikaPowerBoltSprite(s16 x, s16 y)
static void SpriteCB_PikaPowerBolt(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
- sprite->data[7] = 1;
+ sprite->data[7] = TRUE;
}
static void DestroyPikaPowerBoltSprite(u8 spriteId)
@@ -4461,7 +4516,7 @@ static void EndDigitalDisplayScene_InsertBet(void)
sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
}
-static void sub_81063C0(void)
+static void LoadSlotMachineGfx(void)
{
u8 i;
@@ -4513,7 +4568,7 @@ static void LoadMenuGfx(void)
LoadPalette(sUnkPalette, 208, 32);
}
-static void sub_81064B8(void)
+static void LoadMenuAndReelOverlayTilemaps(void)
{
LoadSlotMachineMenuTilemap();
LoadSlotMachineReelOverlay();
@@ -4793,7 +4848,7 @@ static const u8 sReelTimeProbabilities_LuckyGame[][17] = {
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60}
};
-static const u16 sProbabilityTable_SkipToReeltimeAction14[] = {
+static const u16 sReelTimeExplodeProbability[] = {
128, 175, 200, 225, 256
};
@@ -7100,7 +7155,7 @@ static const u8 sBetToMatchLineIds[MAX_BET][2] =
{MATCH_NWSE_DIAG, MATCH_NESW_DIAG}, // Bet 3
};
-static const u8 sMatchLinesPerBet[] = { 1, 2, 2 };
+static const u8 sMatchLinesPerBet[MAX_BET] = { 1, 2, 2 };
// Flashing lights at top of slot machine, brightest point inside light goes from toward center of machine, to middle, to toward edges
static const u16 sFlashingLightsInside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_inside.gbapal");