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authorGriffinR <griffin.g.richards@gmail.com>2021-03-16 05:40:42 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-03-18 15:18:23 -0400
commit22e2c0a47ca876313604f0dd031abb324477186f (patch)
treeb156c6bd026724af897f4e2c49297fc10b75abf5 /src
parent3cb930074446e2921a9500290fc203103825e3ef (diff)
Document Berry Crush
Diffstat (limited to 'src')
-rw-r--r--src/berry.c88
-rwxr-xr-xsrc/berry_crush.c3338
-rw-r--r--src/graphics.c6
-rw-r--r--src/minigame_countdown.c8
-rw-r--r--src/strings.c2
5 files changed, 1871 insertions, 1571 deletions
diff --git a/src/berry.c b/src/berry.c
index ea62deabf..d56ec801c 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -889,50 +889,50 @@ const struct Berry gBerries[] =
},
};
-const struct UnkStruct_0858AB24 gUnknown_0858AB24[] = {
- { 50, 20},
- { 50, 20},
- { 50, 20},
- { 50, 20},
- { 50, 20},
- { 50, 30},
- { 50, 30},
- { 50, 30},
- { 50, 30},
- { 50, 30},
- { 60, 50},
- { 60, 50},
- { 60, 50},
- { 60, 50},
- { 60, 50},
- { 80, 70},
- { 80, 70},
- { 80, 70},
- { 80, 70},
- { 80, 70},
- {100, 100},
- {100, 100},
- {100, 100},
- {100, 100},
- {100, 100},
- {130, 150},
- {130, 150},
- {130, 150},
- {130, 150},
- {130, 150},
- {160, 250},
- {160, 250},
- {160, 250},
- {160, 250},
- {160, 250},
- {180, 500},
- {180, 500},
- {180, 500},
- {180, 500},
- {180, 500},
- {200, 750},
- {200, 750},
- {150, 200}
+const struct BerryCrushBerryData gBerryCrush_BerryData[] = {
+ [ITEM_CHERI_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_CHESTO_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_PECHA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_RAWST_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_ASPEAR_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 20},
+ [ITEM_LEPPA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_ORAN_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_PERSIM_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_LUM_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_SITRUS_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 50, .powder = 30},
+ [ITEM_FIGY_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_WIKI_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_MAGO_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_AGUAV_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_IAPAPA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 60, .powder = 50},
+ [ITEM_RAZZ_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_BLUK_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_NANAB_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_WEPEAR_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_PINAP_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 80, .powder = 70},
+ [ITEM_POMEG_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_KELPSY_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_QUALOT_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_HONDEW_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_GREPA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 100, .powder = 100},
+ [ITEM_TAMATO_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_CORNN_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_MAGOST_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_RABUTA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_NOMEL_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 130, .powder = 150},
+ [ITEM_SPELON_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_PAMTRE_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_WATMEL_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_DURIN_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_BELUE_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 160, .powder = 250},
+ [ITEM_LIECHI_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_GANLON_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_SALAC_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_PETAYA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_APICOT_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 180, .powder = 500},
+ [ITEM_LANSAT_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 200, .powder = 750},
+ [ITEM_STARF_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 200, .powder = 750},
+ [ITEM_ENIGMA_BERRY - FIRST_BERRY_INDEX] = {.difficulty = 150, .powder = 200}
};
const struct BerryTree gBlankBerryTree = {};
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 635f2a639..e63eb9f82 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -38,204 +38,352 @@
#include "constants/rgb.h"
#include "constants/songs.h"
+#define MAX_TIME (10 * 60 * 60) // Timer can go up to 9:59:59
+
+#define TAG_CRUSHER_BASE 1
+#define PALTAG_EFFECT 2 // The next two gfx tags share this pal tag
+#define GFXTAG_IMPACT 2
+#define GFXTAG_SPARKLE 3
+#define TAG_TIMER_DIGITS 4
+#define TAG_PLAYER1_BERRY 5
+#define TAG_PLAYER2_BERRY 6
+#define TAG_PLAYER3_BERRY 7
+#define TAG_PLAYER4_BERRY 8
+#define TAG_PLAYER5_BERRY 9
+
#define TAG_COUNTDOWN 0x1000
-struct BerryCrushGame_Player
-{
- u8 unk0[PLAYER_NAME_LENGTH + 1 + 4];
- u16 unkC;
- u16 unkE;
- u16 unk10;
- u16 unk12;
- u16 unk14;
- u16 unk16;
- u16 unk18;
- u16 unk1A;
- u8 unk1B;
- u8 unk1C;
+#define CRUSHER_START_Y (-104)
+
+enum {
+ RUN_CMD,
+ SCHEDULE_CMD,
+};
+
+// IDs for the main berry crush game functions
+enum {
+ CMD_NONE,
+ CMD_FADE,
+ CMD_WAIT_FADE,
+ CMD_PRINT_MSG,
+ CMD_SHOW_GAME,
+ CMD_HIDE_GAME,
+ CMD_READY_BEGIN,
+ CMD_ASK_PICK_BERRY,
+ CMD_PICK_BERRY,
+ CMD_WAIT_BERRIES,
+ CMD_DROP_BERRIES,
+ CMD_DROP_LID,
+ CMD_COUNTDOWN,
+ CMD_PLAY_GAME_LEADER,
+ CMD_PLAY_GAME_MEMBER,
+ CMD_FINISH_GAME,
+ CMD_TIMES_UP,
+ CMD_CALC_RESULTS,
+ CMD_SHOW_RESULTS,
+ CMD_SAVE,
+ CMD_ASK_PLAY_AGAIN,
+ CMD_COMM_PLAY_AGAIN,
+ CMD_PLAY_AGAIN_YES,
+ CMD_PLAY_AGAIN_NO,
+ CMD_CLOSE_LINK,
+ CMD_QUIT,
+};
+
+enum {
+ MSG_PICK_BERRY,
+ MSG_WAIT_PICK,
+ MSG_POWDER,
+ MSG_SAVING,
+ MSG_PLAY_AGAIN,
+ MSG_NO_BERRIES,
+ MSG_DROPPED,
+ MSG_TIMES_UP,
+ MSG_COMM_STANDBY,
+};
+
+#define F_MSG_CLEAR (1 << 0)
+#define F_MSG_EXPAND (1 << 1)
+
+// Main states for the game. Many are assigned but never checked
+enum {
+ STATE_INIT = 1,
+ STATE_RESET,
+ STATE_PICK_BERRY,
+ STATE_DROP_BERRIES,
+ STATE_DROP_LID,
+ STATE_COUNTDOWN,
+ STATE_PLAYING,
+ STATE_FINISHED,
+ STATE_TIMES_UP,
+ STATE_10, // Unused
+ STATE_RESULTS_PRESSES,
+ STATE_RESULTS_RANDOM,
+ STATE_RESULTS_CRUSHING,
+ STATE_14, // Unused
+ STATE_PLAY_AGAIN,
+};
+
+#define RESULTS_STATE_START STATE_RESULTS_PRESSES
+#define RESULTS_STATE_END STATE_RESULTS_CRUSHING
+
+// IDs for each results page that shows in succession at the game's end.
+// Only 3 pages are shown for a given game. Presses and Crushing are always shown 1st and 3rd.
+// The 2nd page is random, and can be rankings for either Neatness, Cooperative, or Power.
+enum {
+ RESULTS_PAGE_PRESSES,
+ RESULTS_PAGE_RANDOM,
+ RESULTS_PAGE_CRUSHING,
+ NUM_RESULTS_PAGES,
+};
+// Random pages, see above
+// "Neatness" is how many of the player's inputs were at a regular interval
+// "Cooperative" is how often the player pressed A at the same time as others
+// "Power" is how much of the time the player spent pressing A
+enum {
+ RESULTS_PAGE_NEATNESS,
+ RESULTS_PAGE_COOPERATIVE,
+ RESULTS_PAGE_POWER,
+ NUM_RANDOM_RESULTS_PAGES
+};
+
+#define PLAY_AGAIN_YES 0
+#define PLAY_AGAIN_NO 1
+#define PLAY_AGAIN_NO_BERRIES 3
+
+enum {
+ COLORID_GREY,
+ COLORID_BLACK,
+ COLORID_LIGHT_GREY,
+ COLORID_BLUE,
+ COLORID_GREEN,
+ COLORID_RED,
};
-struct BerryCrushGame_4E
-{
- u16 unk0;
- u16 unk2;
- u8 unk4_0:1;
- u8 unk4_1:1;
- u8 unk4_2:1;
- u8 unk4_3:5;
- s8 unk5;
- u16 unk6;
- u16 unk8;
- u16 unkA;
- u16 unkC;
+// Flags for the inputFlags field
+// Field is 16 bits; 3 bits for each player, last bit is unused
+// The first two bits are interchangeable
+// Needlessly complicated system, the inputState field is sufficient by itself
+#define F_INPUT_HIT_A (1 << 0)
+#define F_INPUT_HIT_B (1 << 1)
+#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
+#define INPUT_FLAGS_PER_PLAYER 3
+#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
+
+// Values for the inputState field
+enum {
+ INPUT_STATE_NONE,
+ INPUT_STATE_HIT, // Hit the crusher
+ INPUT_STATE_HIT_SYNC, // Hit the crusher at same time as another player
};
-struct BerryCrushGame_40
+// No reason for this to be 2
+// Simply a flag for whether a given player has sent their data this round
+// Data is only sent if the player is the leader or if they pressed A
+#define SEND_GAME_STATE 2
+
+struct BerryCrushGame_Player
{
- s16 unk0;
- s16 unk2;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- s16 unkA;
- s16 unkC;
- s16 unkE;
+ u8 name[PLAYER_NAME_LENGTH + 1 + 4];
+ u16 berryId;
+ u16 inputTime;
+ u16 neatInputStreak;
+ u16 timeSincePrevInput;
+ u16 maxNeatInputStreak;
+ u16 numAPresses;
+ u16 numSyncedAPresses;
+ u16 timePressingA;
+ u8 inputFlags;
+ u8 inputState;
};
-struct BerryCrushGame_5C
-{
- u16 unk00;
- u8 unk02_0:1;
- u8 unk02_1:1;
- u8 pushedAButton:1;
- u8 unk02_3:5;
- s8 unk03;
- u16 unk04;
- u16 unk06;
- u16 unk08;
- u16 unk0A;
+// This data is set locally and sent to the other players
+struct BerryCrushGame_LocalState
+{
+ u16 sendFlag;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ bool8 pushedAButton:1;
+ u8 playerPressedAFlags:5; // 1 bit for each player
+ s8 vibration;
+ u16 depth;
+ u16 timer;
+ u16 inputFlags;
+ u16 sparkleAmount;
};
-struct BerryCrushGame_68
-{
- u32 unk00;
- u16 unk04;
- u16 unk06;
- u16 unk08;
- u16 unk0A;
- // 0: Number of A presses
- // 1: Neatness
- u16 stats[2][5];
- u8 unk20[2][8];
+// This data is read from another player's local state above by casting the recvCmd buffer
+// It is identical with exception to the addition of rfuCmd
+struct BerryCrushGame_LinkState
+{
+ u16 rfuCmd;
+ u16 sendFlag;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ bool8 pushedAButton:1;
+ u8 playerPressedAFlags:5;
+ s8 vibration;
+ u16 depth;
+ u16 timer;
+ u16 inputFlags;
+ u16 sparkleAmount;
};
-struct BerryCrushPlayerSeatCoords
+struct BerryCrushGame_Results
{
- u8 unk0;
- u8 unk1;
- u8 unk2;
- s16 unk4;
- s16 unk6;
- s16 unk8;
- s16 unkA;
+ u32 powder;
+ u16 time;
+ u16 targetPressesPerSec; // Never read
+ u16 silkiness;
+ u16 totalAPresses;
+ u16 stats[2][MAX_RFU_PLAYERS];
+ u8 playerIdsRanked[2][MAX_RFU_PLAYERS + 3];
+};
+
+// playerIdsRanked above has 3 additional elements after the players.
+// Only 1 of these 2*3 is ever used, and it stores the id for which
+// random results page to show. Its define below is for readability.
+#define randomPageId playerIdsRanked[0][7]
+
+// Holds position data for various player-associated graphics
+struct BerryCrushPlayerCoords
+{
+ u8 playerId;
+ u8 windowGfxX;
+ u8 windowGfxY;
+ s16 impactXOffset;
+ s16 impactYOffset;
+ s16 berryXOffset;
+ s16 berryXDest;
};
-struct BerryCrushGame_138
+struct BerryCrushGame_Gfx
{
- u8 animBerryIdx;
- u8 unk1;
- u8 unk2;
- u8 unk3;
+ u8 counter;
+ u8 vibrationIdx;
+ u8 numVibrations;
+ bool8 vibrating;
s16 minutes;
s16 secondsInt;
s16 secondsFrac;
- const struct BerryCrushPlayerSeatCoords *seatCoords[5];
+ const struct BerryCrushPlayerCoords *playerCoords[MAX_RFU_PLAYERS];
struct Sprite *coreSprite;
- struct Sprite *impactSprites[5];
- struct Sprite *berrySprites[5];
+ struct Sprite *impactSprites[MAX_RFU_PLAYERS];
+ struct Sprite *berrySprites[MAX_RFU_PLAYERS];
struct Sprite *sparkleSprites[11];
struct Sprite *timerSprites[2];
- u8 unk80;
- u8 filler81;
- u8 unk82;
- u8 unk83[5];
+ u8 resultsState;
+ u8 unused;
+ u8 resultsWindowId;
+ u8 nameWindowIds[MAX_RFU_PLAYERS];
u16 bgBuffers[4][0x800];
};
struct BerryCrushGame
{
- MainCallback savedCallback;
+ MainCallback exitCallback;
u32 (*cmdCallback)(struct BerryCrushGame *, u8 *);
u8 localId;
u8 playerCount;
- u8 mainTask;
+ u8 taskId;
u8 textSpeed;
u8 cmdState;
- u8 unkD;
+ u8 unused; // Never read
u8 nextCmd;
u8 afterPalFadeCmd;
- u16 unk10;
+ u16 cmdTimer;
u16 gameState;
- u16 unk14;
+ u16 playAgainState;
u16 pressingSpeed;
- s16 unk18;
- s16 unk1A;
+ s16 targetAPresses;
+ s16 totalAPresses;
s32 powder;
- s32 unk20;
- u8 unk24;
- u8 unk25_0:1;
- u8 unk25_1:1;
- u8 unk25_2:1;
- u8 unk25_3:1;
- u8 unk25_4:1;
- u8 unk25_5:3;
- u16 unk26;
+ s32 targetDepth;
+ u8 newDepth;
+ bool8 noRoomForPowder:1; // Never read
+ bool8 newRecord:1;
+ bool8 playedSound:1;
+ bool8 endGame:1;
+ bool8 bigSparkle:1;
+ u8 sparkleAmount:3;
+ u16 leaderTimer;
u16 timer;
s16 depth;
s16 vibration;
- s16 unk2E;
- s16 unk30;
- s16 unk32;
- s16 unk34;
- u8 commandParams[0xC];
+ s16 bigSparkleCounter;
+ s16 numBigSparkles;
+ s16 numBigSparkleChecks;
+ s16 sparkleCounter;
+ u8 commandArgs[12];
u16 sendCmd[6];
u16 recvCmd[7];
- struct BerryCrushGame_5C localState;
- struct BerryCrushGame_68 unk68;
- struct BerryCrushGame_Player unk98[5];
- struct BerryCrushGame_138 unk138;
+ struct BerryCrushGame_LocalState localState;
+ struct BerryCrushGame_Results results;
+ struct BerryCrushGame_Player players[MAX_RFU_PLAYERS];
+ struct BerryCrushGame_Gfx gfx;
};
static void VBlankCB(void);
static void MainCB(void);
static void MainTask(u8);
-static void ParseName_Options(struct BerryCrushGame *);
-static void BerryCrush_RunOrScheduleCommand(u16, u8, u8 *);
-static void BerryCrush_SetPaletteFadeParams(u8 *, bool8, u32, s8, u8, u8, u16);
-static s32 sub_8021450(struct BerryCrushGame *);
-static void sub_8022588(struct BerryCrushGame *);
-static void sub_8022600(struct BerryCrushGame *);
-static void sub_80226D0(struct BerryCrushGame *);
-static void sub_8022730(struct BerryCrushGame *);
-static void sub_8022960(struct BerryCrushGame *);
-static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 *, u16);
-static void sub_8022B28(struct Sprite *);
-static void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *r0);
-static void sub_8024578(struct BerryCrushGame *);
-static void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd);
-static void SpriteCB_BerryCrushImpact(struct Sprite *sprite);
-static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *r6, u8 *r1);
-static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame *r4, u8 *r5);
-static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame *r7, u8 *r5);
-static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame *r4, u8 *r5);
-static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *r5, u8 *r2);
-static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_DropLid(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_Countdown(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame *r5, u8 *r6);
-static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame *r5, u8 *r6);
-static u32 BerryCrushCommand_SaveGame(struct BerryCrushGame *r5, u8 *r4);
-static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame *r5, u8 *r6);
-static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1);
-static u32 BerryCrushCommand_Quit(__attribute__((unused)) struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1);
-
-static EWRAM_DATA struct BerryCrushGame *sBerryCrushGamePtr = NULL;
-
-static const u8 gUnknown_082F325C[] = { 1, 2, 4, 8, 16, 32, 64, 128 };
-static const u8 gUnknown_082F3264[] = { 0, 1, 2, 3, 5, 0, 0, 0 };
-
-static const s8 gUnknown_082F326C[][7] =
+static void SetNamesAndTextSpeed(struct BerryCrushGame *);
+static void RunOrScheduleCommand(u16, u8, u8 *);
+static void SetPaletteFadeArgs(u8 *, bool8, u32, s8, u8, u8, u16);
+static s32 UpdateGame(struct BerryCrushGame *);
+static void CreatePlayerNameWindows(struct BerryCrushGame *);
+static void DrawPlayerNameWindows(struct BerryCrushGame *);
+static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *);
+static void CreateGameSprites(struct BerryCrushGame *);
+static void DestroyGameSprites(struct BerryCrushGame *);
+static void PrintTimer(struct BerryCrushGame_Gfx *, u16);
+static void SpriteCB_Sparkle_Init(struct Sprite *);
+static void HideTimer(struct BerryCrushGame_Gfx *);
+static void ResetGame(struct BerryCrushGame *);
+static void SetPrintMessageArgs(u8 *, u8, u8, u16, u8);
+static void SpriteCB_Impact(struct Sprite *);
+static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame *, u8 *);
+static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PrintMessage(struct BerryCrushGame *, u8 *);
+static u32 Cmd_ShowGameDisplay(struct BerryCrushGame *, u8 *);
+static u32 Cmd_HideGameDisplay(struct BerryCrushGame *, u8 *);
+static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame *, u8 *);
+static u32 Cmd_AskPickBerry(struct BerryCrushGame *, u8 *);
+static u32 Cmd_GoToBerryPouch(struct BerryCrushGame *, u8 *);
+static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *, u8 *);
+static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame *, u8 *);
+static u32 Cmd_DropLid(struct BerryCrushGame *, u8 *);
+static u32 Cmd_Countdown(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PlayGame_Leader(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PlayGame_Member(struct BerryCrushGame *, u8 *);
+static u32 Cmd_FinishGame(struct BerryCrushGame *, u8 *);
+static u32 Cmd_HandleTimeUp(struct BerryCrushGame *, u8 *);
+static u32 Cmd_TabulateResults(struct BerryCrushGame *, u8 *);
+static u32 Cmd_ShowResults(struct BerryCrushGame *, u8 *);
+static u32 Cmd_SaveGame(struct BerryCrushGame *, u8 *);
+static u32 Cmd_AskPlayAgain(struct BerryCrushGame *, u8 *);
+static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *, u8 *);
+static u32 Cmd_PlayAgain(struct BerryCrushGame *, u8 *);
+static u32 Cmd_StopGame(struct BerryCrushGame *, u8 *);
+static u32 Cmd_CloseLink(struct BerryCrushGame *, u8 *);
+static u32 Cmd_Quit(struct BerryCrushGame *, u8 *);
+
+static EWRAM_DATA struct BerryCrushGame *sGame = NULL;
+
+static const u8 sBitTable[] = {
+ 1 << 0,
+ 1 << 1,
+ 1 << 2,
+ 1 << 3,
+ 1 << 4,
+ 1 << 5,
+ 1 << 6,
+ 1 << 7
+};
+// Additional A presses are counted depending on the number of players
+// The bonus of 5 is unobtainable
+static const u8 sSyncPressBonus[MAX_RFU_PLAYERS] = { 0, 1, 2, 3, 5 };
+ALIGNED(4)
+static const s8 sIntroOutroVibrationData[][7] =
{
{ 4, 1, 0, -1, 0, 0, 0},
{ 4, 2, 0, -1, 0, 0, 0},
@@ -244,9 +392,8 @@ static const s8 gUnknown_082F326C[][7] =
{ 6, 4, 1, -2, -4, -2, 0},
};
-static const u8 sUnusedZero = 0;
-
-static const u8 gUnknown_082F3290[][4] =
+ALIGNED(4)
+static const u8 sVibrationData[MAX_RFU_PLAYERS][4] =
{
{3, 2, 1, 0},
{3, 3, 1, 0},
@@ -255,20 +402,20 @@ static const u8 gUnknown_082F3290[][4] =
{3, 5, 3, 0},
};
-static const u8 *const sBerryCrushMessages[] =
-{
- gText_ReadyToBerryCrush,
- gText_WaitForAllChooseBerry,
- gText_EndedWithXUnitsPowder,
- gText_RecordingGameResults,
- gText_PlayBerryCrushAgain,
- gText_YouHaveNoBerries,
- gText_MemberDroppedOut,
- gText_TimesUpNoGoodPowder,
- gText_CommunicationStandby2,
+static const u8 *const sMessages[] =
+{
+ [MSG_PICK_BERRY] = gText_ReadyPickBerry,
+ [MSG_WAIT_PICK] = gText_WaitForAllChooseBerry,
+ [MSG_POWDER] = gText_EndedWithXUnitsPowder,
+ [MSG_SAVING] = gText_RecordingGameResults,
+ [MSG_PLAY_AGAIN] = gText_PlayBerryCrushAgain,
+ [MSG_NO_BERRIES] = gText_YouHaveNoBerries,
+ [MSG_DROPPED] = gText_MemberDroppedOut,
+ [MSG_TIMES_UP] = gText_TimesUpNoGoodPowder,
+ [MSG_COMM_STANDBY] = gText_CommunicationStandby2,
};
-static const struct BgTemplate gUnknown_082F32C8[4] =
+static const struct BgTemplate sBgTemplates[4] =
{
{
.bg = 0,
@@ -308,19 +455,18 @@ static const struct BgTemplate gUnknown_082F32C8[4] =
},
};
-
-static const u8 sBerryCrushTextColorTable[][3] =
+static const u8 sTextColorTable[][3] =
{
- {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
- {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
- {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED},
- {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
- {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
- {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
+ [COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
+ [COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
+ [COLORID_LIGHT_GREY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED},
+ [COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
+ [COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
+ [COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
};
-static const struct WindowTemplate sWindowTemplate_BerryCrushRankings =
+static const struct WindowTemplate sWindowTemplate_Rankings =
{
.bg = 0,
.tilemapLeft = 3,
@@ -331,7 +477,7 @@ static const struct WindowTemplate sWindowTemplate_BerryCrushRankings =
.baseBlock = 1
};
-static const struct WindowTemplate gUnknown_082F32F4[] =
+static const struct WindowTemplate sWindowTemplates_PlayerNames[MAX_RFU_PLAYERS + 1] =
{
{
.bg = 0,
@@ -381,9 +527,9 @@ static const struct WindowTemplate gUnknown_082F32F4[] =
DUMMY_WIN_TEMPLATE,
};
-static const struct WindowTemplate gUnknown_082F3324[] =
+static const struct WindowTemplate sWindowTemplates_Results[] =
{
- {
+ [STATE_RESULTS_PRESSES - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
@@ -392,7 +538,7 @@ static const struct WindowTemplate gUnknown_082F3324[] =
.paletteNum = 15,
.baseBlock = 1
},
- {
+ [STATE_RESULTS_RANDOM - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
@@ -401,7 +547,7 @@ static const struct WindowTemplate gUnknown_082F3324[] =
.paletteNum = 15,
.baseBlock = 1
},
- {
+ [STATE_RESULTS_CRUSHING - RESULTS_STATE_START] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
@@ -413,16 +559,16 @@ static const struct WindowTemplate gUnknown_082F3324[] =
DUMMY_WIN_TEMPLATE,
};
-static const u8 gUnknown_082F3344[][4] =
+// The height of the results window depending on the number of players
+// 2 players, 3 players, 4 players, or 5 players
+static const u8 sResultsWindowHeights[][MAX_RFU_PLAYERS - 1] =
{
- {6, 8, 9, 11},
- {12, 14, 15, 16},
+ {6, 8, 9, 11}, // "Presses" and "Neatness/Cooperative/Power" pages
+ {12, 14, 15, 16}, // "Crushing" page
};
static const u32 sPressingSpeedConversionTable[] =
{
- // Decimal point is vertically aligned with the pixel
- // directly between the >< below.
50000000, // 50
25000000, // 25
12500000, // 12.5
@@ -433,83 +579,85 @@ static const u32 sPressingSpeedConversionTable[] =
390625 // 0.390625
};
-static const u16 gBerryCrushGrinderBasePal[] = INCBIN_U16("graphics/link_games/berrycrush_grinder_base.gbapal");
-static const u16 gBerryCrushMiscSpritesPal[] = INCBIN_U16("graphics/link_games/berrycrush_misc.gbapal");
-static const u16 gBerryCrushTimerDigitsPal[] = INCBIN_U16("graphics/link_games/berrycrush_timerdigits.gbapal");
-static const u32 gBerryCrushGrinderBaseGfx[] = INCBIN_U32("graphics/link_games/berrycrush_grinder_base.4bpp.lz");
-static const u32 gBerryCrushBtnPressGfx[] = INCBIN_U32("graphics/link_games/berrycrush_btnpress.4bpp.lz");
-static const u32 gBerryCrushSparkleGfx[] = INCBIN_U32("graphics/link_games/berrycrush_sparkle.4bpp.lz");
-static const u8 gBerryCrushTimerDigitsGfx[] = INCBIN_U8("graphics/link_games/berrycrush_timerdigits.4bpp.lz");
-static const u8 gBerryCrushGrinderTopTilemap[] = INCBIN_U8("graphics/link_games/berrycrush_grinder_top.bin.lz");
-static const u8 gBerryCrushContainerCapTilemap[] = INCBIN_U8("graphics/link_games/berrycrush_container_cap.bin.lz");
-static const u8 gBerryCrushBackgroundTilemap[] = INCBIN_U8("graphics/link_games/berrycrush_background.bin.lz");
-
-static const u8 gUnknown_082F417C[][5] =
-{
- {1, 3, 0, 0, 0},
- {0, 1, 3, 0, 0},
- {1, 3, 2, 4, 0},
+static const u16 sCrusherBase_Pal[] = INCBIN_U16("graphics/berry_crush/crusher_base.gbapal");
+static const u16 sEffects_Pal[] = INCBIN_U16("graphics/berry_crush/effects.gbapal");
+static const u16 sTimerDigits_Pal[] = INCBIN_U16("graphics/berry_crush/timer_digits.gbapal");
+static const u32 sCrusherBase_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher_base.4bpp.lz");
+static const u32 sImpact_Gfx[] = INCBIN_U32("graphics/berry_crush/impact.4bpp.lz");
+static const u32 sSparkle_Gfx[] = INCBIN_U32("graphics/berry_crush/sparkle.4bpp.lz");
+static const u32 sTimerDigits_Gfx[] = INCBIN_U32("graphics/berry_crush/timer_digits.4bpp.lz");
+static const u8 sCrusherTop_Tilemap[] = INCBIN_U8("graphics/berry_crush/crusher_top.bin.lz");
+static const u8 sContainerCap_Tilemap[] = INCBIN_U8("graphics/berry_crush/container_cap.bin.lz");
+static const u8 sBg_Tilemap[] = INCBIN_U8("graphics/berry_crush/bg.bin.lz");
+
+// Takes the number of players - 2 and a player id and returns the
+// index into sPlayerCoords where that player should be seated
+static const u8 sPlayerIdToPosId[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] =
+{
+ {1, 3},
+ {0, 1, 3},
+ {1, 3, 2, 4},
{0, 1, 3, 2, 4},
};
-static const struct BerryCrushPlayerSeatCoords gUnknown_082F4190[] =
+static const struct BerryCrushPlayerCoords sPlayerCoords[MAX_RFU_PLAYERS] =
{
{
- .unk0 = 0,
- .unk1 = 0,
- .unk2 = 0,
- .unk4 = 0,
- .unk6 = -16,
- .unk8 = 0,
- .unkA = 0,
+ .playerId = 0,
+ .windowGfxX = 0,
+ .windowGfxY = 0,
+ .impactXOffset = 0,
+ .impactYOffset = -16,
+ .berryXOffset = 0,
+ .berryXDest = 0,
},
{
- .unk0 = 1,
- .unk1 = 0,
- .unk2 = 3,
- .unk4 = -28,
- .unk6 = -4,
- .unk8 = -24,
- .unkA = 16,
+ .playerId = 1,
+ .windowGfxX = 0,
+ .windowGfxY = 3,
+ .impactXOffset = -28,
+ .impactYOffset = -4,
+ .berryXOffset = -24,
+ .berryXDest = 16,
},
{
- .unk0 = 2,
- .unk1 = 0,
- .unk2 = 6,
- .unk4 = -16,
- .unk6 = 20,
- .unk8 = -8,
- .unkA = 16,
+ .playerId = 2,
+ .windowGfxX = 0,
+ .windowGfxY = 6,
+ .impactXOffset = -16,
+ .impactYOffset = 20,
+ .berryXOffset = -8,
+ .berryXDest = 16,
},
{
- .unk0 = 3,
- .unk1 = 20,
- .unk2 = 3,
- .unk4 = 28,
- .unk6 = -4,
- .unk8 = 32,
- .unkA = -8,
+ .playerId = 3,
+ .windowGfxX = 20,
+ .windowGfxY = 3,
+ .impactXOffset = 28,
+ .impactYOffset = -4,
+ .berryXOffset = 32,
+ .berryXDest = -8,
},
{
- .unk0 = 4,
- .unk1 = 20,
- .unk2 = 6,
- .unk4 = 16,
- .unk6 = 20,
- .unk8 = 16,
- .unkA = -8,
+ .playerId = 4,
+ .windowGfxX = 20,
+ .windowGfxY = 6,
+ .impactXOffset = 16,
+ .impactYOffset = 20,
+ .berryXOffset = 16,
+ .berryXDest = -8,
}
};
-static const s8 gUnknown_082F41CC[][2] =
+static const s8 sImpactCoords[][2] =
{
{ 0, 0},
{-1, 0},
{ 1, 1},
};
-static const s8 gUnknown_082F41D2[][2] =
+static const s8 sSparkleCoords[][2] =
{
{ 0, 0},
{-16, -4},
@@ -524,37 +672,42 @@ static const s8 gUnknown_082F41D2[][2] =
{ 40, -16},
};
-static const u16 sPlayerBerrySpriteTags[] = {5, 6, 7, 8, 9, 0};
-
-static const struct CompressedSpriteSheet gUnknown_082F41F4[] =
+static const u16 sPlayerBerrySpriteTags[MAX_RFU_PLAYERS] =
{
- { .data = gBerryCrushGrinderBaseGfx, .size = 0x800, .tag = 1 },
- { .data = gBerryCrushBtnPressGfx, .size = 0xE00, .tag = 2 },
- { .data = gBerryCrushSparkleGfx, .size = 0x700, .tag = 3 },
+ TAG_PLAYER1_BERRY,
+ TAG_PLAYER2_BERRY,
+ TAG_PLAYER3_BERRY,
+ TAG_PLAYER4_BERRY,
+ TAG_PLAYER5_BERRY
};
-static const struct SpriteSheet gUnknown_082F420C[] =
+// sTimerDigits_Gfx is part of this array but is (apparently) uncompressed
+// It gets cast to raw uncompressed data when used in sDigitObjTemplates
+static const struct CompressedSpriteSheet sSpriteSheets[] =
{
- { .data = gBerryCrushTimerDigitsGfx, .size = 0x2C0, .tag = 4 },
+ { .data = sCrusherBase_Gfx, .size = 0x800, .tag = TAG_CRUSHER_BASE },
+ { .data = sImpact_Gfx, .size = 0xE00, .tag = GFXTAG_IMPACT },
+ { .data = sSparkle_Gfx, .size = 0x700, .tag = GFXTAG_SPARKLE },
+ { .data = sTimerDigits_Gfx, .size = 0x2C0, .tag = TAG_TIMER_DIGITS },
{}
};
static const struct SpritePalette sSpritePals[] =
{
- { .data = gBerryCrushGrinderBasePal, .tag = 1 },
- { .data = gBerryCrushMiscSpritesPal, .tag = 2 },
- { .data = gBerryCrushTimerDigitsPal, .tag = 4 },
+ { .data = sCrusherBase_Pal, .tag = TAG_CRUSHER_BASE },
+ { .data = sEffects_Pal, .tag = PALTAG_EFFECT }, // For the impact and sparkle effects
+ { .data = sTimerDigits_Pal, .tag = TAG_TIMER_DIGITS },
{}
};
-static const union AnimCmd gUnknown_082F423C[] =
+static const union AnimCmd sAnim_CrusherBase[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F4244[] =
+static const union AnimCmd sAnim_Impact_Small[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -562,7 +715,7 @@ static const union AnimCmd gUnknown_082F4244[] =
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F4254[] =
+static const union AnimCmd sAnim_Impact_Big[] =
{
ANIMCMD_FRAME(48, 2),
ANIMCMD_FRAME(64, 2),
@@ -571,7 +724,7 @@ static const union AnimCmd gUnknown_082F4254[] =
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F4268[] =
+static const union AnimCmd sAnim_Sparkle_Small[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(4, 2),
@@ -582,7 +735,7 @@ static const union AnimCmd gUnknown_082F4268[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_082F4284[] =
+static const union AnimCmd sAnim_Sparkle_Big[] =
{
ANIMCMD_FRAME(24, 4),
ANIMCMD_FRAME(28, 4),
@@ -595,105 +748,105 @@ static const union AnimCmd gUnknown_082F4284[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gUnknown_082F42A8[] =
+static const union AnimCmd sAnim_Timer[] =
{
ANIMCMD_FRAME(20, 0),
ANIMCMD_END
};
-static const union AnimCmd gUnknown_082F42B0[] =
+static const union AnimCmd sAnim_PlayerBerry[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AffineAnimCmd gUnknown_082F42B8[] =
+static const union AffineAnimCmd sAffineAnim_PlayerBerry_0[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 2, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AffineAnimCmd gUnknown_082F42D0[] =
+static const union AffineAnimCmd sAffineAnim_PlayerBerry_1[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -2, 1),
AFFINEANIMCMD_JUMP(1)
};
-static const union AnimCmd *const sAnimTable_BerryCrushCore[] =
+static const union AnimCmd *const sAnims_CrusherBase[] =
{
- gUnknown_082F423C
+ sAnim_CrusherBase
};
-static const union AnimCmd *const sAnimTable_BerryCrushImpact[] =
+static const union AnimCmd *const sAnims_Impact[] =
{
- gUnknown_082F4244,
- gUnknown_082F4254,
+ sAnim_Impact_Small,
+ sAnim_Impact_Big,
};
-static const union AnimCmd *const sAnimTable_BerryCrushPowderSparkles[] =
+static const union AnimCmd *const sAnims_Sparkle[] =
{
- gUnknown_082F4268,
- gUnknown_082F4284,
+ sAnim_Sparkle_Small,
+ sAnim_Sparkle_Big,
};
-static const union AnimCmd *const sAnimTable_BerryCrushTimer[] =
+static const union AnimCmd *const sAnims_Timer[] =
{
- gUnknown_082F42A8
+ sAnim_Timer
};
-static const union AnimCmd *const gUnknown_082F4300[] =
+static const union AnimCmd *const sAnims_PlayerBerry[] =
{
- gUnknown_082F42B0
+ sAnim_PlayerBerry
};
-static const union AffineAnimCmd *const gUnknown_082F4304[] =
+static const union AffineAnimCmd *const sAffineAnims_PlayerBerry[] =
{
- gUnknown_082F42B8,
- gUnknown_082F42D0,
+ sAffineAnim_PlayerBerry_0,
+ sAffineAnim_PlayerBerry_1,
};
-static const struct SpriteTemplate sSpriteTemplate_BerryCrushCore =
+static const struct SpriteTemplate sSpriteTemplate_CrusherBase =
{
- .tileTag = 1,
- .paletteTag = 1,
+ .tileTag = TAG_CRUSHER_BASE,
+ .paletteTag = TAG_CRUSHER_BASE,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
- .anims = sAnimTable_BerryCrushCore,
+ .anims = sAnims_CrusherBase,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate sSpriteTemplate_BerryCrushImpact =
+static const struct SpriteTemplate sSpriteTemplate_Impact =
{
- .tileTag = 2,
- .paletteTag = 2,
+ .tileTag = GFXTAG_IMPACT,
+ .paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnimTable_BerryCrushImpact,
+ .anims = sAnims_Impact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCB_BerryCrushImpact
+ .callback = SpriteCB_Impact
};
-static const struct SpriteTemplate sSpriteTemplate_BerryCrushPowderSparkles =
+static const struct SpriteTemplate sSpriteTemplate_Sparkle =
{
- .tileTag = 3,
- .paletteTag = 2,
+ .tileTag = GFXTAG_SPARKLE,
+ .paletteTag = PALTAG_EFFECT,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = sAnimTable_BerryCrushPowderSparkles,
+ .anims = sAnims_Sparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer =
+static const struct SpriteTemplate sSpriteTemplate_Timer =
{
- .tileTag = 4,
- .paletteTag = 4,
+ .tileTag = TAG_TIMER_DIGITS,
+ .paletteTag = TAG_TIMER_DIGITS,
.oam = &gOamData_AffineOff_ObjNormal_8x16,
- .anims = sAnimTable_BerryCrushTimer,
+ .anims = sAnims_Timer,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
@@ -701,18 +854,18 @@ static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer =
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry =
{
- .tileTag = 5,
- .paletteTag = 5,
+ .tileTag = TAG_PLAYER1_BERRY,
+ .paletteTag = TAG_PLAYER1_BERRY,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_082F4300,
+ .anims = sAnims_PlayerBerry,
.images = NULL,
- .affineAnims = gUnknown_082F4304,
+ .affineAnims = sAffineAnims_PlayerBerry,
.callback = SpriteCallbackDummy
};
static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
{
- {
+ { // Minutes
.strConvMode = 1,
.shape = 2,
.size = 0,
@@ -721,10 +874,10 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.xDelta = 8,
.x = 156,
.y = 0,
- .spriteSheet = gUnknown_082F420C,
+ .spriteSheet = (void*) &sSpriteSheets[3],
.spritePal = &sSpritePals[2],
},
- {
+ { // Seconds
.strConvMode = 0,
.shape = 2,
.size = 0,
@@ -733,10 +886,10 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.xDelta = 8,
.x = 180,
.y = 0,
- .spriteSheet = gUnknown_082F420C,
+ .spriteSheet = (void*) &sSpriteSheets[3],
.spritePal = &sSpritePals[2],
},
- {
+ { // 1/60ths of a second
.strConvMode = 0,
.shape = 2,
.size = 0,
@@ -745,79 +898,83 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.xDelta = 8,
.x = 204,
.y = 0,
- .spriteSheet = gUnknown_082F420C,
+ .spriteSheet = (void*) &sSpriteSheets[3],
.spritePal = &sSpritePals[2],
}
};
-static const u8 *const sBCRankingHeaders[] =
+static const u8 *const sResultsTexts[] =
{
- gText_SpaceTimes2,
- gText_XDotY,
- gText_Var1Berry,
- gText_NeatnessRankings,
- gText_CoopRankings,
- gText_PressingPowerRankings,
+ [RESULTS_PAGE_PRESSES] = gText_SpaceTimes2, // " times"
+ [RESULTS_PAGE_RANDOM] = gText_XDotY, // "##.##", for Neatness, Cooperation, or Power value
+ [RESULTS_PAGE_CRUSHING] = gText_Var1Berry,
+
+ [RESULTS_PAGE_NEATNESS + NUM_RESULTS_PAGES] = gText_NeatnessRankings,
+ [RESULTS_PAGE_COOPERATIVE + NUM_RESULTS_PAGES] = gText_CoopRankings,
+ [RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings,
};
-static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame *, u8 *) =
-{
- NULL,
- BerryCrushCommand_BeginNormalPaletteFade,
- BerryCrushCommand_WaitPaletteFade,
- BerryCrushCommand_PrintMessage,
- BerryCrushCommand_InitGfx,
- BerryCrushCommand_TeardownGfx,
- BerryCrushCommand_SignalReadyToBegin,
- BerryCrushCommand_AskPickBerry,
- BerryCrushCommand_GoToBerryPouch,
- BerryCrushCommand_WaitForOthersToPickBerries,
- BerryCrushCommand_DropBerriesIntoCrusher,
- BerryCrushCommand_DropLid,
- BerryCrushCommand_Countdown,
- BerryCrushCommand_PlayGame_Master,
- BerryCrushCommand_PlayGame_Slave,
- BerryCrushCommand_FinishGame,
- BerryCrushCommand_HandleTimeUp,
- BerryCrushCommand_TabulateResults,
- BerryCrushCommand_ShowResults,
- BerryCrushCommand_SaveGame,
- BerryCrushCommand_AskPlayAgain,
- BerryCrushCommand_CommunicatePlayAgainResponses,
- BerryCrushCommand_FadeOutToPlayAgain,
- BerryCrushCommand_PlayAgainFailureMessage,
- BerryCrushCommand_GracefulExit,
- BerryCrushCommand_Quit,
+static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * game, u8 * data) =
+{
+ [CMD_NONE] = NULL,
+ [CMD_FADE] = Cmd_BeginNormalPaletteFade,
+ [CMD_WAIT_FADE] = Cmd_WaitPaletteFade,
+ [CMD_PRINT_MSG] = Cmd_PrintMessage,
+ [CMD_SHOW_GAME] = Cmd_ShowGameDisplay,
+ [CMD_HIDE_GAME] = Cmd_HideGameDisplay,
+ [CMD_READY_BEGIN] = Cmd_SignalReadyToBegin,
+ [CMD_ASK_PICK_BERRY] = Cmd_AskPickBerry,
+ [CMD_PICK_BERRY] = Cmd_GoToBerryPouch,
+ [CMD_WAIT_BERRIES] = Cmd_WaitForOthersToPickBerries,
+ [CMD_DROP_BERRIES] = Cmd_DropBerriesIntoCrusher,
+ [CMD_DROP_LID] = Cmd_DropLid,
+ [CMD_COUNTDOWN] = Cmd_Countdown,
+ [CMD_PLAY_GAME_LEADER] = Cmd_PlayGame_Leader,
+ [CMD_PLAY_GAME_MEMBER] = Cmd_PlayGame_Member,
+ [CMD_FINISH_GAME] = Cmd_FinishGame,
+ [CMD_TIMES_UP] = Cmd_HandleTimeUp,
+ [CMD_CALC_RESULTS] = Cmd_TabulateResults,
+ [CMD_SHOW_RESULTS] = Cmd_ShowResults,
+ [CMD_SAVE] = Cmd_SaveGame,
+ [CMD_ASK_PLAY_AGAIN] = Cmd_AskPlayAgain,
+ [CMD_COMM_PLAY_AGAIN] = Cmd_CommunicatePlayAgainResponses,
+ [CMD_PLAY_AGAIN_YES] = Cmd_PlayAgain,
+ [CMD_PLAY_AGAIN_NO] = Cmd_StopGame,
+ [CMD_CLOSE_LINK] = Cmd_CloseLink,
+ [CMD_QUIT] = Cmd_Quit,
};
-static const u8 gUnknown_082F4434[][4] =
+// Per group size, the number of A presses required to increase the number of sparkles.
+static const u8 sSparkleThresholds[MAX_RFU_PLAYERS - 1][4] =
{
- {2, 4, 6, 7},
- {3, 5, 8, 11},
- {3, 7, 11, 15},
- {4, 8, 12, 17},
+ {2, 4, 6, 7}, // 2 players
+ {3, 5, 8, 11}, // 3 players
+ {3, 7, 11, 15}, // 4 players
+ {4, 8, 12, 17}, // 5 players
};
-static const u8 gUnknown_082F4444[] = {5, 7, 9, 12};
+// Per group size, the number of A presses required to get big sparkles
+static const u8 sBigSparkleThresholds[MAX_RFU_PLAYERS - 1] = {5, 7, 9, 12};
+
static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F};
-struct BerryCrushGame * GetBerryCrushGame(void)
+static struct BerryCrushGame * GetBerryCrushGame(void)
{
- return sBerryCrushGamePtr;
+ return sGame;
}
-u32 QuitBerryCrush(MainCallback callback)
+static u32 QuitBerryCrush(MainCallback exitCallback)
{
- if (!sBerryCrushGamePtr)
+ if (!sGame)
return 2;
- if (!callback)
- callback = sBerryCrushGamePtr->savedCallback;
+ if (!exitCallback)
+ exitCallback = sGame->exitCallback;
- DestroyTask(sBerryCrushGamePtr->mainTask);
- FREE_AND_SET_NULL(sBerryCrushGamePtr);
- SetMainCallback2(callback);
- if (callback == CB2_ReturnToField)
+ DestroyTask(sGame->taskId);
+ FREE_AND_SET_NULL(sGame);
+ SetMainCallback2(exitCallback);
+ if (exitCallback == CB2_ReturnToField)
{
gTextFlags.autoScroll = TRUE;
PlayNewMapMusic(MUS_POKE_CENTER);
@@ -827,17 +984,23 @@ u32 QuitBerryCrush(MainCallback callback)
return 0;
}
-void StartBerryCrush(MainCallback callback)
+#define ERROR_EXIT(exitCallback) \
+ { \
+ SetMainCallback2(exitCallback); \
+ Rfu.unk_10 = 0; \
+ Rfu.unk_12 = 0; \
+ Rfu.errorState = 1; \
+ }
+
+void StartBerryCrush(MainCallback exitCallback)
{
u8 playerCount = 0;
u8 multiplayerId;
if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0)
{
- SetMainCallback2(callback);
- Rfu.unk_10 = 0;
- Rfu.unk_12 = 0;
- Rfu.errorState = 1;
+ // Link disconnected
+ ERROR_EXIT(exitCallback);
return;
}
@@ -845,35 +1008,31 @@ void StartBerryCrush(MainCallback callback)
multiplayerId = GetMultiplayerId();
if (playerCount < 2 || multiplayerId >= playerCount)
{
- SetMainCallback2(callback);
- Rfu.unk_10 = 0;
- Rfu.unk_12 = 0;
- Rfu.errorState = 1;
+ // Too few players, or invalid id
+ ERROR_EXIT(exitCallback);
return;
}
- sBerryCrushGamePtr = AllocZeroed(sizeof(struct BerryCrushGame));
- if (!sBerryCrushGamePtr)
+ sGame = AllocZeroed(sizeof(*sGame));
+ if (!sGame)
{
- SetMainCallback2(callback);
- Rfu.unk_10 = 0;
- Rfu.unk_12 = 0;
- Rfu.errorState = 1;
+ // Alloc failed
+ ERROR_EXIT(exitCallback);
return;
}
- sBerryCrushGamePtr->savedCallback = callback;
- sBerryCrushGamePtr->localId = multiplayerId;
- sBerryCrushGamePtr->playerCount = playerCount;
- ParseName_Options(sBerryCrushGamePtr);
- sBerryCrushGamePtr->gameState = 1;
- sBerryCrushGamePtr->nextCmd = 1;
- sBerryCrushGamePtr->afterPalFadeCmd = 6;
- BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, 1, -1, 0, 16, 0, 0);
- BerryCrush_RunOrScheduleCommand(4, 1, sBerryCrushGamePtr->commandParams);
+ sGame->exitCallback = exitCallback;
+ sGame->localId = multiplayerId;
+ sGame->playerCount = playerCount;
+ SetNamesAndTextSpeed(sGame);
+ sGame->gameState = STATE_INIT;
+ sGame->nextCmd = CMD_FADE;
+ sGame->afterPalFadeCmd = CMD_READY_BEGIN;
+ SetPaletteFadeArgs(sGame->commandArgs, TRUE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ RunOrScheduleCommand(CMD_SHOW_GAME, 1, sGame->commandArgs);
SetMainCallback2(MainCB);
- sBerryCrushGamePtr->mainTask = CreateTask(MainTask, 8);
- gTextFlags.autoScroll = 0;
+ sGame->taskId = CreateTask(MainTask, 8);
+ gTextFlags.autoScroll = FALSE;
}
static void GetBerryFromBag(void)
@@ -883,18 +1042,18 @@ static void GetBerryFromBag(void)
else
RemoveBagItem(gSpecialVar_ItemId, 1);
- sBerryCrushGamePtr->unk98[sBerryCrushGamePtr->localId].unkC = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
- sBerryCrushGamePtr->nextCmd = 1;
- sBerryCrushGamePtr->afterPalFadeCmd = 9;
- BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, 0, -1, 0, 16, 0, 0);
- BerryCrush_RunOrScheduleCommand(4, 1, sBerryCrushGamePtr->commandParams);
- sBerryCrushGamePtr->mainTask = CreateTask(MainTask, 8);
+ sGame->players[sGame->localId].berryId = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
+ sGame->nextCmd = CMD_FADE;
+ sGame->afterPalFadeCmd = CMD_WAIT_BERRIES;
+ SetPaletteFadeArgs(sGame->commandArgs, FALSE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ RunOrScheduleCommand(CMD_SHOW_GAME, 1, sGame->commandArgs);
+ sGame->taskId = CreateTask(MainTask, 8);
SetMainCallback2(MainCB);
}
-static void BerryCrush_SetupMainTask(void)
+static void ChooseBerry(void)
{
- DestroyTask(sBerryCrushGamePtr->mainTask);
+ DestroyTask(sGame->taskId);
ChooseBerryForMachine(GetBerryFromBag);
}
@@ -908,54 +1067,60 @@ static void BerryCrush_InitVBlankCB(void)
SetVBlankCallback(NULL);
}
-static void BerryCrush_SaveResults(void)
+static void SaveResults(void)
{
- u32 var0, var1;
+ u32 time, presses;
+
+ // Calculate pressing speed ((time / 60) / presses)
+ time = sGame->results.time;
+ time = Q_24_8(time);
+ time = MathUtil_Div32(time, Q_24_8(60));
+ presses = sGame->results.totalAPresses;
+ presses = Q_24_8(presses);
+ presses = MathUtil_Div32(presses, time) & 0xFFFF;
+ sGame->pressingSpeed = presses;
- var0 = sBerryCrushGamePtr->unk68.unk04;
- var0 = Q_24_8(var0);
- var0 = MathUtil_Div32(var0, Q_24_8(60));
- var1 = sBerryCrushGamePtr->unk68.unk0A;
- var1 = Q_24_8(var1);
- var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
- sBerryCrushGamePtr->pressingSpeed = var1;
- switch (sBerryCrushGamePtr->playerCount)
+ switch (sGame->playerCount)
{
case 2:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[0])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sBerryCrushGamePtr->pressingSpeed;
+ // New 2-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[0] = sGame->pressingSpeed;
}
break;
case 3:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[1])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sBerryCrushGamePtr->pressingSpeed;
+ // New 3-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[1] = sGame->pressingSpeed;
}
break;
case 4:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[2])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sBerryCrushGamePtr->pressingSpeed;
+ // New 4-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[2] = sGame->pressingSpeed;
}
break;
case 5:
- if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3])
+ if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[3])
{
- sBerryCrushGamePtr->unk25_1 = 1;
- gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sBerryCrushGamePtr->pressingSpeed;
+ // New 5-player record
+ sGame->newRecord = TRUE;
+ gSaveBlock2Ptr->berryCrush.pressingSpeeds[3] = sGame->pressingSpeed;
}
break;
}
- sBerryCrushGamePtr->powder = sBerryCrushGamePtr->unk68.unk00;
- if (GiveBerryPowder(sBerryCrushGamePtr->powder))
+ sGame->powder = sGame->results.powder;
+ if (GiveBerryPowder(sGame->powder))
return;
- sBerryCrushGamePtr->unk25_0 = 1;
+ sGame->noRoomForPowder = TRUE;
}
static void VBlankCB(void)
@@ -975,40 +1140,38 @@ static void MainCB(void)
static void MainTask(u8 taskId)
{
- if (sBerryCrushGamePtr->cmdCallback)
- sBerryCrushGamePtr->cmdCallback(sBerryCrushGamePtr, sBerryCrushGamePtr->commandParams);
+ if (sGame->cmdCallback)
+ sGame->cmdCallback(sGame, sGame->commandArgs);
- sub_8021450(sBerryCrushGamePtr);
+ UpdateGame(sGame);
}
-static void ParseName_Options(struct BerryCrushGame *arg0)
+static void SetNamesAndTextSpeed(struct BerryCrushGame *game)
{
- u8 i = 0;
-
- for (; i < arg0->playerCount; i++)
- StringCopy(arg0->unk98[i].unk0, gLinkPlayers[i].name);
- for (; i < 5; i++)
+ u8 i;
+ for (i = 0; i < game->playerCount; i++)
+ StringCopy(game->players[i].name, gLinkPlayers[i].name);
+ for (; i < MAX_RFU_PLAYERS; i++)
{
- memset(arg0->unk98[i].unk0, 1, PLAYER_NAME_LENGTH);
- arg0->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS;
+ memset(game->players[i].name, 1, PLAYER_NAME_LENGTH);
+ game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
}
switch (gSaveBlock2Ptr->optionsTextSpeed)
{
case OPTIONS_TEXT_SPEED_SLOW:
- arg0->textSpeed = 8;
+ game->textSpeed = 8;
break;
case OPTIONS_TEXT_SPEED_MID:
- arg0->textSpeed = 4;
+ game->textSpeed = 4;
break;
case OPTIONS_TEXT_SPEED_FAST:
- arg0->textSpeed = 1;
+ game->textSpeed = 1;
break;
}
}
-// TODO: Everything from here on is likely in separate files.
-s32 InitBerryCrushDisplay(void)
+static s32 ShowGameDisplay(void)
{
struct BerryCrushGame *game = GetBerryCrushGame();
if (!game)
@@ -1035,10 +1198,10 @@ s32 InitBerryCrushDisplay(void)
break;
case 3:
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_082F32C8, ARRAY_COUNT(gUnknown_082F32C8));
- SetBgTilemapBuffer(1, game->unk138.bgBuffers[0]);
- SetBgTilemapBuffer(2, game->unk138.bgBuffers[2]);
- SetBgTilemapBuffer(3, game->unk138.bgBuffers[3]);
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
+ SetBgTilemapBuffer(1, game->gfx.bgBuffers[0]);
+ SetBgTilemapBuffer(2, game->gfx.bgBuffers[2]);
+ SetBgTilemapBuffer(3, game->gfx.bgBuffers[3]);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(2, 0, 0);
@@ -1059,7 +1222,7 @@ s32 InitBerryCrushDisplay(void)
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
- DecompressAndCopyTileDataToVram(1, gUnknown_08DE34B8, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, gBerryCrush_Crusher_Gfx, 0, 0, 0);
break;
case 6:
if (FreeTempTileDataBuffersIfPossible())
@@ -1067,16 +1230,16 @@ s32 InitBerryCrushDisplay(void)
InitStandardTextBoxWindows();
InitTextBoxGfxAndPrinters();
- sub_8022588(game);
- sub_8022600(game);
+ CreatePlayerNameWindows(game);
+ DrawPlayerNameWindows(game);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 7:
- LoadPalette(gUnknown_08DE3398, 0, 0x180);
- CopyToBgTilemapBuffer(1, gBerryCrushGrinderTopTilemap, 0, 0);
- CopyToBgTilemapBuffer(2, gBerryCrushContainerCapTilemap, 0, 0);
- CopyToBgTilemapBuffer(3, gBerryCrushBackgroundTilemap, 0, 0);
- sub_80226D0(game);
+ LoadPalette(gBerryCrush_Crusher_Pal, 0, 0x180);
+ CopyToBgTilemapBuffer(1, sCrusherTop_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, sContainerCap_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(3, sBg_Tilemap, 0, 0);
+ CopyPlayerNameWindowGfxToBg(game);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
@@ -1084,7 +1247,7 @@ s32 InitBerryCrushDisplay(void)
case 8:
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
- sub_8022730(game);
+ CreateGameSprites(game);
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
@@ -1106,13 +1269,13 @@ s32 InitBerryCrushDisplay(void)
return 0;
}
-static s32 BerryCrush_TeardownBgs(void)
+static s32 HideGameDisplay(void)
{
- struct BerryCrushGame *var0 = GetBerryCrushGame();
- if (!var0)
+ struct BerryCrushGame *game = GetBerryCrushGame();
+ if (!game)
return -1;
- switch (var0->cmdState)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -1120,8 +1283,11 @@ static s32 BerryCrush_TeardownBgs(void)
case 1:
if (!IsLinkTaskFinished())
return 0;
- // fall through. The original author forgot to use "break" here
- // because this will call BeginNormalPaletteFade() twice.
+ // fall through
+ // This will call BeginNormalPaletteFade() twice.
+#ifdef BUGFIX
+ break;
+#endif
case 2:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
UpdatePaletteFade();
@@ -1154,83 +1320,98 @@ static s32 BerryCrush_TeardownBgs(void)
break;
case 6:
DestroyWirelessStatusIndicatorSprite();
- sub_8022960(var0);
+ DestroyGameSprites(game);
DigitObjUtil_Free();
break;
case 7:
- var0->cmdState = 0;
+ game->cmdState = 0;
return 1;
}
- var0->cmdState++;
+ game->cmdState++;
return 0;
}
-static s32 sub_8021450(struct BerryCrushGame *arg0)
+// Handles the crusher vibration and the timer
+static s32 UpdateGame(struct BerryCrushGame *game)
{
- gSpriteCoordOffsetY = arg0->depth + arg0->vibration;
+ gSpriteCoordOffsetY = game->depth + game->vibration;
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
- if (arg0->gameState == 7)
- {
- BerryCrush_PrintTimeOnSprites(&arg0->unk138, arg0->timer);
- }
+
+ if (game->gameState == STATE_PLAYING)
+ PrintTimer(&game->gfx, game->timer);
return 0;
}
-void sub_8021488(struct BerryCrushGame *arg0)
+static void ResetCrusherPos(struct BerryCrushGame *game)
{
- arg0->depth = -104;
- arg0->vibration = 0;
+ game->depth = CRUSHER_START_Y;
+ game->vibration = 0;
gSpriteCoordOffsetX = 0;
- gSpriteCoordOffsetY = -104;
-}
-
-static void BerryCrush_CreateBerrySprites(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
+ gSpriteCoordOffsetY = CRUSHER_START_Y;
+}
+
+// Sprite data for berry sprites. Identical to fields for sparkle sprites
+#define sX data[0]
+#define sYSpeed data[1]
+#define sYAccel data[2]
+#define sXSpeed data[3]
+#define sSinIdx data[4]
+#define sSinSpeed data[5]
+#define sAmplitude data[6]
+// The last element (data[7]) is a bitfield.
+// The first 15 bits are the y coord to stop at.
+// The last bit is a flag for whether or not to move horizontally too
+#define sBitfield data[7]
+#define MASK_TARGET_Y 0x7FFF
+#define F_MOVE_HORIZ 0x8000
+
+static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
u8 i;
u8 spriteId;
- s16 var0, var1;
+ s16 distance, var1;
s16 *data;
- s32 var3;
- s16 var5;
- u32 var6;
+ s32 amplitude;
+ s16 speed;
+ u32 var2;
- for (i = 0; i < arg0->playerCount; i++)
+ for (i = 0; i < game->playerCount; i++)
{
spriteId = AddCustomItemIconSprite(
&sSpriteTemplate_PlayerBerry,
sPlayerBerrySpriteTags[i],
sPlayerBerrySpriteTags[i],
- arg0->unk98[i].unkC + FIRST_BERRY_INDEX);
- arg1->berrySprites[i] = &gSprites[spriteId];
- arg1->berrySprites[i]->oam.priority = 3;
- arg1->berrySprites[i]->affineAnimPaused = TRUE;
- arg1->berrySprites[i]->pos1.x = arg1->seatCoords[i]->unk8 + 120;
- arg1->berrySprites[i]->pos1.y = -16;
- data = arg1->berrySprites[i]->data;
- var5 = 512;
- data[1] = var5;
- data[2] = 32;
- data[7] = 112;
- var0 = arg1->seatCoords[i]->unkA - arg1->seatCoords[i]->unk8;
- var3 = var0;
- if (var0 < 0)
- var3 += 3;
-
- data[6] = var3 >> 2;
- var0 *= 128;
- var6 = var5 + 32;
- var6 = var6 / 2;
- var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var6);
- data[0] = (u16)arg1->berrySprites[i]->pos1.x * 128;
- data[3] = MathUtil_Div16Shift(7, var0, var1);
+ game->players[i].berryId + FIRST_BERRY_INDEX);
+ gfx->berrySprites[i] = &gSprites[spriteId];
+ gfx->berrySprites[i]->oam.priority = 3;
+ gfx->berrySprites[i]->affineAnimPaused = TRUE;
+ gfx->berrySprites[i]->pos1.x = gfx->playerCoords[i]->berryXOffset + 120;
+ gfx->berrySprites[i]->pos1.y = -16;
+ data = gfx->berrySprites[i]->data;
+ speed = 512;
+ sYSpeed = speed;
+ sYAccel = 32;
+ sBitfield = 112; // Setting bits in MASK_TARGET_Y
+ distance = gfx->playerCoords[i]->berryXDest - gfx->playerCoords[i]->berryXOffset;
+ amplitude = distance;
+ if (distance < 0)
+ amplitude += 3;
+
+ sAmplitude = amplitude >> 2;
+ distance *= 128;
+ var2 = speed + 32;
+ var2 = var2 / 2;
+ var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var2);
+ sX = (u16)gfx->berrySprites[i]->pos1.x * 128;
+ sXSpeed = MathUtil_Div16Shift(7, distance, var1);
var1 = MathUtil_Mul16Shift(7, var1, 85);
- data[4] = 0;
- data[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
- data[7] |= 0x8000;
- if (arg1->seatCoords[i]->unk8 < 0)
- StartSpriteAffineAnim(arg1->berrySprites[i], 1);
+ sSinIdx = 0;
+ sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
+ sBitfield |= F_MOVE_HORIZ;
+ if (gfx->playerCoords[i]->berryXOffset < 0)
+ StartSpriteAffineAnim(gfx->berrySprites[i], 1);
}
}
@@ -1238,22 +1419,22 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
{
s16 *data = sprite->data;
- data[1] += data[2];
- sprite->pos2.y += data[1] >> 8;
- if (data[7] & 0x8000)
+ sYSpeed += sYAccel;
+ sprite->pos2.y += sYSpeed >> 8;
+ if (sBitfield & F_MOVE_HORIZ)
{
- sprite->data[0] += data[3];
- data[4] += data[5];
- sprite->pos2.x = Sin(data[4] >> 7, data[6]);
- if ((data[7] & 0x8000) && (data[4] >> 7) > 126)
+ sprite->sX += sXSpeed;
+ sSinIdx += sSinSpeed;
+ sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude);
+ if ((sBitfield & F_MOVE_HORIZ) && (sSinIdx >> 7) > 126)
{
sprite->pos2.x = 0;
- data[7] &= 0x7FFF;
+ sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = data[0] >> 7;
- if (sprite->pos1.y + sprite->pos2.y >= (data[7] & 0x7FFF))
+ sprite->pos1.x = sX >> 7;
+ if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y))
{
sprite->callback = SpriteCallbackDummy;
FreeSpriteOamMatrix(sprite);
@@ -1261,119 +1442,143 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
}
}
-void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *arg0, __attribute__((unused)) struct BerryCrushGame_138 *arg1)
+#undef sX
+#undef sYSpeed
+#undef sYAccel
+#undef sXSpeed
+#undef sSinIdx
+#undef sSinSpeed
+#undef sAmplitude
+#undef sBitfield
+#undef MASK_TARGET_Y
+#undef F_MOVE_HORIZ
+
+static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
u8 i;
- for (i = 0; i < arg0->playerCount; i++)
+ for (i = 0; i < game->playerCount; i++)
{
FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]);
FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]);
}
}
-void sub_80216E0(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
+static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
- u8 sp4;
- struct BerryCrushGame_4E *var4E;
+ u8 numPlayersPressed;
+ struct BerryCrushGame_LinkState *linkState;
u8 i;
- u16 var, var2;
+ u16 temp1, xModifier;
- sp4 = 0;
- var4E = (struct BerryCrushGame_4E *)arg0->recvCmd;
- for (i = 0; i < arg0->playerCount; i++)
+ numPlayersPressed = 0;
+ linkState = (struct BerryCrushGame_LinkState *)game->recvCmd;
+
+ // Read inputs and update impact effects
+ for (i = 0; i < game->playerCount; i++)
{
- var = var4E->unkA >> (i * 3);
- var &= 7;
- if (var)
+ #define flags temp1
+
+ flags = linkState->inputFlags >> (i * INPUT_FLAGS_PER_PLAYER);
+ flags &= INPUT_FLAG_MASK;
+ if (flags)
{
- sp4++;
- if (var & 0x4)
- StartSpriteAnim(arg1->impactSprites[i], 1);
+ numPlayersPressed++;
+ if (flags & F_INPUT_HIT_SYNC)
+ StartSpriteAnim(gfx->impactSprites[i], 1); // Big impact sprite
else
- StartSpriteAnim(arg1->impactSprites[i], 0);
+ StartSpriteAnim(gfx->impactSprites[i], 0); // Small impact sprite
- arg1->impactSprites[i]->invisible = FALSE;
- arg1->impactSprites[i]->animPaused = FALSE;
- arg1->impactSprites[i]->pos2.x = gUnknown_082F41CC[(var % 4) - 1][0];
- arg1->impactSprites[i]->pos2.y = gUnknown_082F41CC[(var % 4) - 1][1];
+ gfx->impactSprites[i]->invisible = FALSE;
+ gfx->impactSprites[i]->animPaused = FALSE;
+ gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0];
+ gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1];
}
+
+ #undef flags
}
- if (sp4 == 0)
+ if (numPlayersPressed == 0)
{
- arg0->unk25_2 = 0;
+ game->playedSound = FALSE;
}
else
{
- var = (u8)(arg0->timer % 3);
- var2 = var;
- for (i = 0; i < var4E->unkC * 2 + 3; i++)
+ // Update sparkle effect
+ #define yModifier temp1
+
+ yModifier = (u8)(game->timer % 3);
+ xModifier = yModifier;
+ for (i = 0; i < linkState->sparkleAmount * 2 + 3; i++)
{
- if (arg1->sparkleSprites[i]->invisible)
+ if (gfx->sparkleSprites[i]->invisible)
{
- arg1->sparkleSprites[i]->callback = sub_8022B28;
- arg1->sparkleSprites[i]->pos1.x = gUnknown_082F41D2[i][0] + 120;
- arg1->sparkleSprites[i]->pos1.y = gUnknown_082F41D2[i][1] + 136 - (var * 4);
- arg1->sparkleSprites[i]->pos2.x = gUnknown_082F41D2[i][0] + (gUnknown_082F41D2[i][0] / (var2 * 4));
- arg1->sparkleSprites[i]->pos2.y = gUnknown_082F41D2[i][1];
- if (var4E->unk4_1)
- StartSpriteAnim(arg1->sparkleSprites[i], 1);
+ gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
+ gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120;
+ gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
+ gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
+ gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1];
+ if (linkState->bigSparkle)
+ StartSpriteAnim(gfx->sparkleSprites[i], 1);
else
- StartSpriteAnim(arg1->sparkleSprites[i], 0);
+ StartSpriteAnim(gfx->sparkleSprites[i], 0);
- var++;
- if (var > 3)
- var = 0;
+ yModifier++;
+ if (yModifier > 3)
+ yModifier = 0;
}
}
- if (arg0->unk25_2)
+ #undef yModifier
+
+ if (game->playedSound)
{
- arg0->unk25_2 = 0;
+ game->playedSound = FALSE;
}
else
{
- if (sp4 == 1)
+ if (numPlayersPressed == 1)
PlaySE(SE_MUD_BALL);
else
PlaySE(SE_BREAKABLE_DOOR);
- arg0->unk25_2 = 1;
+ game->playedSound = TRUE;
}
}
}
-bool32 sub_80218D4(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
+static bool32 AreEffectsFinished(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
u8 i;
- for (i = 0; i < arg0->playerCount; i++)
+ // Are any impact sprites active
+ for (i = 0; i < game->playerCount; i++)
{
- if (!arg1->impactSprites[i]->invisible)
+ if (!gfx->impactSprites[i]->invisible)
return FALSE;
}
- for (i = 0; i < 11; i++)
+ // Are any sparkle sprites active
+ for (i = 0; i < ARRAY_COUNT(gfx->sparkleSprites); i++)
{
- if (!arg1->sparkleSprites[i]->invisible)
+ if (!gfx->sparkleSprites[i]->invisible)
return FALSE;
}
- if (arg0->vibration != 0)
- arg0->vibration = 0;
+ if (game->vibration != 0)
+ game->vibration = 0;
return TRUE;
}
-static void FramesToMinSec(struct BerryCrushGame_138 *arg0, u16 arg1)
+static void FramesToMinSec(struct BerryCrushGame_Gfx *gfx, u16 frames)
{
u8 i = 0;
u32 fractionalFrames = 0;
s16 r3 = 0;
- arg0->minutes = arg1 / 3600;
- arg0->secondsInt = (arg1 % 3600) / 60;
- r3 = MathUtil_Mul16(Q_8_8(arg1 % 60), 4);
+ gfx->minutes = frames / (60 * 60);
+ gfx->secondsInt = (frames % (60 * 60)) / 60;
+ r3 = MathUtil_Mul16(Q_8_8(frames % 60), 4);
for (i = 0; i < 8; i++)
{
@@ -1381,277 +1586,262 @@ static void FramesToMinSec(struct BerryCrushGame_138 *arg0, u16 arg1)
fractionalFrames += sPressingSpeedConversionTable[i];
}
- arg0->secondsFrac = fractionalFrames / 1000000;
+ gfx->secondsFrac = fractionalFrames / 1000000;
}
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string)
{
left = (left * 4) - (GetStringWidth(2, string, -1) / 2u);
- AddTextPrinterParameterized3(windowId, 2, left, 0, sBerryCrushTextColorTable[colorId], 0, string);
+ AddTextPrinterParameterized3(windowId, 2, left, 0, sTextColorTable[colorId], 0, string);
}
-static void PrintBerryCrushResultWindow(struct BerryCrushGame * sp0C, u8 sp10, u8 sp14, u8 sp18)
+static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 baseY)
{
- u8 r8;
- u8 sp1C = 0;
- u8 sp20 = 0;
- u8 r2;
- s32 r3;
- u8 r7;
- struct BerryCrushGame_68 * sp24 = &sp0C->unk68;
+ u8 i, j;
+ u8 playerId = 0;
+ u8 ranking = 0;
+ s32 x;
+ u8 stat;
+ struct BerryCrushGame_Results * results = &game->results;
u32 xOffset;
- s32 r6;
-
- sp18 -= 16;
- if (sp10 == 2)
- sp18 -= 42;
- r6 = sp18 - 14 * sp0C->playerCount;
- if (r6 > 0)
- r6 = r6 / 2 + 16;
+ s32 y;
+
+ baseY -= 16;
+ if (page == RESULTS_PAGE_CRUSHING)
+ baseY -= 42;
+
+ y = baseY - 14 * game->playerCount;
+ if (y > 0)
+ y = y / 2 + 16;
else
- r6 = 16;
+ y = 16;
- for (r8 = 0; r8 < sp0C->playerCount; r6 += 14, ++r8)
+ for (i = 0; i < game->playerCount; y += 14, i++)
{
DynamicPlaceholderTextUtil_Reset();
- switch (sp10)
+ switch (page)
{
- case 0:
- sp1C = sp24->unk20[sp10][r8];
- if (r8 != 0 && sp24->stats[sp10][r8] != sp24->stats[sp10][r8 - 1])
- sp20 = r8;
- ConvertIntToDecimalStringN(gStringVar4, sp24->stats[sp10][r8], STR_CONV_MODE_RIGHT_ALIGN, 4);
- StringAppend(gStringVar4, sBCRankingHeaders[sp10]);
+ case RESULTS_PAGE_PRESSES:
+ playerId = results->playerIdsRanked[page][i];
+ if (i != 0 && results->stats[page][i] != results->stats[page][i - 1])
+ ranking = i;
+ ConvertIntToDecimalStringN(gStringVar4, results->stats[page][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
+ StringAppend(gStringVar4, sResultsTexts[page]);
break;
- case 1:
- sp1C = sp24->unk20[sp10][r8];
- if (r8 != 0 && sp24->stats[sp10][r8] != sp24->stats[sp10][r8 - 1])
- sp20 = r8;
- ConvertIntToDecimalStringN(gStringVar1, sp24->stats[sp10][r8] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ case RESULTS_PAGE_RANDOM:
+ playerId = results->playerIdsRanked[page][i];
+ if (i != 0 && results->stats[page][i] != results->stats[page][i - 1])
+ ranking = i;
+ ConvertIntToDecimalStringN(gStringVar1, results->stats[page][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
xOffset = 0;
- r7 = sp24->stats[sp10][r8] & 15;
- for (r2 = 0; r2 < 4; ++r2)
- if ((r7 >> (3 - r2)) & 1)
- xOffset += sPressingSpeedConversionTable[r2];
- r7 = xOffset / 1000000u;
- ConvertIntToDecimalStringN(gStringVar2, r7, STR_CONV_MODE_LEADING_ZEROS, 2);
- StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[sp10]);
+ stat = results->stats[page][i] & 15;
+ for (j = 0; j < 4; j++)
+ if ((stat >> (3 - j)) & 1)
+ xOffset += sPressingSpeedConversionTable[j];
+ stat = xOffset / 1000000u;
+ ConvertIntToDecimalStringN(gStringVar2, stat, STR_CONV_MODE_LEADING_ZEROS, 2);
+ StringExpandPlaceholders(gStringVar4, sResultsTexts[page]);
break;
- case 2:
- sp1C = r8;
- sp20 = r8;
- r2 = sp0C->unk98[r8].unkC;
- if (r2 >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
- r2 = 0;
- StringCopy(gStringVar1, gBerries[r2].name);
- StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[sp10]);
+ case RESULTS_PAGE_CRUSHING:
+ playerId = i;
+ ranking = i;
+ j = game->players[i].berryId;
+ if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
+ j = 0;
+ StringCopy(gStringVar1, gBerries[j].name);
+ StringExpandPlaceholders(gStringVar4, sResultsTexts[page]);
break;
}
- r3 = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4);
- AddTextPrinterParameterized3(sp0C->unk138.unk82, 2, r3, r6, sBerryCrushTextColorTable[0], 0, gStringVar4);
- if (sp1C == sp0C->localId)
+ x = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+ if (playerId == game->localId)
StringCopy(gStringVar3, gText_1DotBlueF700);
else
StringCopy(gStringVar3, gText_1DotF700);
- gStringVar3[0] = sp20 + CHAR_1;
- DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sp0C->unk98[sp1C].unk0);
+ gStringVar3[0] = ranking + CHAR_1;
+ DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[playerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
- AddTextPrinterParameterized3(sp0C->unk138.unk82, 2, 4, r6, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
}
}
-static void sub_8021D34(struct BerryCrushGame *r8)
+static void PrintCrushingResults(struct BerryCrushGame *game)
{
- u8 r10 = 0;
- u8 r6 = 0;
- u32 sp0C = 0;
- struct BerryCrushGame_68 *sp10 = &r8->unk68;
- u8 r7 = GetWindowAttribute(r8->unk138.unk82, WINDOW_HEIGHT) * 8 - 42;
+ u8 i = 0;
+ u8 x = 0;
+ u32 pressingSpeedFrac = 0;
+ struct BerryCrushGame_Results *results = &game->results;
+ u8 y = GetWindowAttribute(game->gfx.resultsWindowId, WINDOW_HEIGHT) * 8 - 42;
+
+ FramesToMinSec(&game->gfx, results->time);
+
+ // Print time text
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimeColon);
- FramesToMinSec(&r8->unk138, sp10->unk04);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_TimeColon);
- r6 = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_SpaceSec);
- ConvertIntToDecimalStringN(gStringVar1, r8->unk138.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
- ConvertIntToDecimalStringN(gStringVar2, r8->unk138.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
+ // Print seconds text
+ x = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceSec);
+
+ // Print seconds value
+ ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
+ ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
- r6 -= GetStringWidth(2, gStringVar4, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
- r6 -= GetStringWidth(2, gText_SpaceMin, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_SpaceMin);
- ConvertIntToDecimalStringN(gStringVar1, r8->unk138.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
+ x -= GetStringWidth(2, gStringVar4, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+
+ // Print minutes text
+ x -= GetStringWidth(2, gText_SpaceMin, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceMin);
+
+ // Print minutes value
+ ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
- r6 -= GetStringWidth(2, gStringVar4, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
- r7 += 14;
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, 0, r7, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed);
- r6 = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec);
- for (; r10 < 8; ++r10)
- if (((u8)r8->pressingSpeed >> (7 - r10)) & 1)
- sp0C += *(r10 + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
- ConvertIntToDecimalStringN(gStringVar1, r8->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
- ConvertIntToDecimalStringN(gStringVar2, sp0C / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
+ x -= GetStringWidth(2, gStringVar4, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+
+ // Print pressing speed text
+ y += 14;
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_PressingSpeed);
+ x = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
+
+ // Print pressing speed value
+ for (i = 0; i < 8; i++)
+ if (((u8)game->pressingSpeed >> (7 - i)) & 1)
+ pressingSpeedFrac += *(i + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
+ ConvertIntToDecimalStringN(gStringVar1, game->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ ConvertIntToDecimalStringN(gStringVar2, pressingSpeedFrac / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
- r6 -= GetStringWidth(2, gStringVar4, -1);
- if (r8->unk25_1)
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[5], 0, gStringVar4);
+ x -= GetStringWidth(2, gStringVar4, -1);
+ if (game->newRecord)
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_RED], 0, gStringVar4);
else
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
- r7 += 14;
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, 0, r7, sBerryCrushTextColorTable[0], 0, gText_Silkiness);
- ConvertIntToDecimalStringN(gStringVar1, sp10->unk08, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
+
+ // Print silkiness text
+ y += 14;
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_Silkiness);
+
+ // Print silkiness value
+ ConvertIntToDecimalStringN(gStringVar1, results->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
- r6 = 176 - (u8)GetStringWidth(2, gStringVar4, -1);
- AddTextPrinterParameterized3(r8->unk138.unk82, 2, r6, r7, sBerryCrushTextColorTable[0], 0, gStringVar4);
+ x = 176 - (u8)GetStringWidth(2, gStringVar4, -1);
+ AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
}
-static bool32 sub_8022070(struct BerryCrushGame *r4, struct BerryCrushGame_138 *r6)
+static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
{
- u8 r5;
+ u8 playerCountIdx;
struct WindowTemplate template;
- switch (r6->unk80)
+ switch (gfx->resultsState)
{
case 0:
- r5 = r4->playerCount - 2;
- BerryCrush_HideTimerSprites(r6);
- memcpy(&template, &gUnknown_082F3324[r4->gameState - 11], sizeof(struct WindowTemplate));
- if (r4->gameState == 13)
- template.height = gUnknown_082F3344[1][r5];
+ playerCountIdx = game->playerCount - 2;
+ HideTimer(gfx);
+ memcpy(&template, &sWindowTemplates_Results[game->gameState - RESULTS_STATE_START], sizeof(struct WindowTemplate));
+ if (game->gameState == STATE_RESULTS_CRUSHING)
+ template.height = sResultsWindowHeights[1][playerCountIdx];
else
- template.height = gUnknown_082F3344[0][r5];
- r6->unk82 = AddWindow(&template);
+ template.height = sResultsWindowHeights[0][playerCountIdx];
+ gfx->resultsWindowId = AddWindow(&template);
break;
case 1:
- PutWindowTilemap(r6->unk82);
- FillWindowPixelBuffer(r6->unk82, PIXEL_FILL(0));
+ PutWindowTilemap(gfx->resultsWindowId);
+ FillWindowPixelBuffer(gfx->resultsWindowId, PIXEL_FILL(0));
break;
case 2:
- LoadUserWindowBorderGfx_(r6->unk82, 541, 208);
- DrawStdFrameWithCustomTileAndPalette(r6->unk82, 0, 541, 13);
+ LoadUserWindowBorderGfx_(gfx->resultsWindowId, 541, 208);
+ DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, 0, 541, 13);
break;
case 3:
- r5 = r4->playerCount - 2;
- switch (r4->gameState)
+ playerCountIdx = game->playerCount - 2;
+ switch (game->gameState)
{
- case 11:
- PrintTextCentered(r6->unk82, 20, 3, gText_PressesRankings);
- PrintBerryCrushResultWindow(r4, 0, 0xA0, 8 * gUnknown_082F3344[0][r5]);
- r6->unk80 = 5;
+ case STATE_RESULTS_PRESSES:
+ PrintTextCentered(gfx->resultsWindowId, 20, COLORID_BLUE, gText_PressesRankings);
+ PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xA0, 8 * sResultsWindowHeights[0][playerCountIdx]);
+ gfx->resultsState = 5; // Skip past Crushing Results text
return FALSE;
- case 12:
- PrintTextCentered(r6->unk82, 20, 4, sBCRankingHeaders[r4->unk68.unk20[0][7] + 3]);
- PrintBerryCrushResultWindow(r4, 1, 0xA0, 8 * gUnknown_082F3344[0][r5]);
- r6->unk80 = 5;
+ case STATE_RESULTS_RANDOM:
+ PrintTextCentered(gfx->resultsWindowId, 20, COLORID_GREEN, sResultsTexts[game->results.randomPageId + NUM_RESULTS_PAGES]);
+ PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xA0, 8 * sResultsWindowHeights[0][playerCountIdx]);
+ gfx->resultsState = 5; // Skip past Crushing Results text
return FALSE;
- case 13:
- PrintTextCentered(r6->unk82, 22, 3, gText_CrushingResults);
- PrintBerryCrushResultWindow(r4, 2, 0xB0, 8 * gUnknown_082F3344[1][r5]);
+ case STATE_RESULTS_CRUSHING:
+ PrintTextCentered(gfx->resultsWindowId, 22, COLORID_BLUE, gText_CrushingResults);
+ PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xB0, 8 * sResultsWindowHeights[1][playerCountIdx]);
break;
}
break;
case 4:
- sub_8021D34(r4);
+ PrintCrushingResults(game);
break;
case 5:
- CopyWindowToVram(r6->unk82, 3);
- r6->unk80 = 0;
+ CopyWindowToVram(gfx->resultsWindowId, 3);
+ gfx->resultsState = 0;
return TRUE;
}
- ++r6->unk80;
+ gfx->resultsState++;
return FALSE;
}
-static void sub_802222C(struct BerryCrushGame *r4)
+static void CloseResultsWindow(struct BerryCrushGame *game)
{
- ClearStdWindowAndFrameToTransparent(r4->unk138.unk82, 1);
- RemoveWindow(r4->unk138.unk82);
- sub_8022600(r4);
+ ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, 1);
+ RemoveWindow(game->gfx.resultsWindowId);
+ DrawPlayerNameWindows(game);
}
-static void Task_ShowBerryCrushRankings(u8 taskId)
+#define tState data[0]
+#define tWindowId data[1]
+#define tPressingSpeeds(i) data[2 + (i)] // data[2]-[5], for different group sizes
+
+static void Task_ShowRankings(u8 taskId)
{
u8 i = 0, j, xPos, yPos;
u32 score = 0;
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
- data[1] = AddWindow(&sWindowTemplate_BerryCrushRankings);
- PutWindowTilemap(data[1]);
- FillWindowPixelBuffer(data[1], PIXEL_FILL(0));
- LoadUserWindowBorderGfx_(data[1], 541, 208);
- DrawStdFrameWithCustomTileAndPalette(data[1], 0, 541, 13);
+ tWindowId = AddWindow(&sWindowTemplate_Rankings);
+ PutWindowTilemap(tWindowId);
+ FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
+ LoadUserWindowBorderGfx_(tWindowId, 541, 208);
+ DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 541, 13);
break;
case 1:
+ // Print header text
xPos = 96 - GetStringWidth(1, gText_BerryCrush2, -1) / 2u;
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- 1,
- sBerryCrushTextColorTable[3],
- 0,
- gText_BerryCrush2
- );
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, 1, sTextColorTable[COLORID_BLUE], 0, gText_BerryCrush2);
xPos = 96 - GetStringWidth(1, gText_PressingSpeedRankings, -1) / 2u;
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- 17,
- sBerryCrushTextColorTable[3],
- 0,
- gText_PressingSpeedRankings
- );
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, 17, sTextColorTable[COLORID_BLUE], 0, gText_PressingSpeedRankings);
+
+ // Print pressing speed record for each group size, ranked
yPos = 41;
- for (i = 0; i < 4; ++i)
+ for (i = 0; i < MAX_RFU_PLAYERS - 1; i++)
{
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
- AddTextPrinterParameterized3(
- data[1],
- 1,
- 0,
- yPos,
- sBerryCrushTextColorTable[0],
- 0,
- gStringVar4
- );
+ AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
xPos = 192 - (u8)GetStringWidth(1, gText_TimesPerSec, -1);
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- yPos,
- sBerryCrushTextColorTable[0],
- 0,
- gText_TimesPerSec
- );
- for (j = 0; j < 8; ++j)
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
+ for (j = 0; j < 8; j++)
{
- if (((data[i + 2] & 0xFF) >> (7 - j)) & 1)
+ if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
score += sPressingSpeedConversionTable[j];
}
- ConvertIntToDecimalStringN(gStringVar1, (u16)data[i + 2] >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ ConvertIntToDecimalStringN(gStringVar1, (u16)tPressingSpeeds(i) >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
xPos -= GetStringWidth(1, gStringVar4, -1);
- AddTextPrinterParameterized3(
- data[1],
- 1,
- xPos,
- yPos,
- sBerryCrushTextColorTable[0],
- 0,
- gStringVar4
- );
+ AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
yPos += 16;
score = 0;
}
- CopyWindowToVram(data[1], 3);
+ CopyWindowToVram(tWindowId, 3);
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON))
@@ -1659,16 +1849,16 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
else
return;
case 3:
- ClearStdWindowAndFrameToTransparent(data[1], 1);
- ClearWindowTilemap(data[1]);
- RemoveWindow(data[1]);
+ ClearStdWindowAndFrameToTransparent(tWindowId, 1);
+ ClearWindowTilemap(tWindowId);
+ RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext2_Disable();
- data[0] = 0;
+ tState = 0;
return;
}
- ++data[0];
+ tState++;
}
void ShowBerryCrushRankings(void)
@@ -1676,97 +1866,98 @@ void ShowBerryCrushRankings(void)
u8 taskId;
ScriptContext2_Enable();
- taskId = CreateTask(Task_ShowBerryCrushRankings, 0);
- gTasks[taskId].data[2] = gSaveBlock2Ptr->berryCrush.berryCrushResults[0];
- gTasks[taskId].data[3] = gSaveBlock2Ptr->berryCrush.berryCrushResults[1];
- gTasks[taskId].data[4] = gSaveBlock2Ptr->berryCrush.berryCrushResults[2];
- gTasks[taskId].data[5] = gSaveBlock2Ptr->berryCrush.berryCrushResults[3];
+ taskId = CreateTask(Task_ShowRankings, 0);
+ gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[0];
+ gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[1];
+ gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[2];
+ gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[3];
}
-static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 *r4, u16 r1)
+static void PrintTimer(struct BerryCrushGame_Gfx *gfx, u16 timer)
{
- FramesToMinSec(r4, r1);
- DigitObjUtil_PrintNumOn(0, r4->minutes);
- DigitObjUtil_PrintNumOn(1, r4->secondsInt);
- DigitObjUtil_PrintNumOn(2, r4->secondsFrac);
+ FramesToMinSec(gfx, timer);
+ DigitObjUtil_PrintNumOn(0, gfx->minutes);
+ DigitObjUtil_PrintNumOn(1, gfx->secondsInt);
+ DigitObjUtil_PrintNumOn(2, gfx->secondsFrac);
}
-static void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *r0)
+static void HideTimer(struct BerryCrushGame_Gfx *gfx)
{
- r0->timerSprites[0]->invisible = TRUE;
- r0->timerSprites[1]->invisible = TRUE;
+ gfx->timerSprites[0]->invisible = TRUE;
+ gfx->timerSprites[1]->invisible = TRUE;
DigitObjUtil_HideOrShow(2, 1);
DigitObjUtil_HideOrShow(1, 1);
DigitObjUtil_HideOrShow(0, 1);
}
-static void sub_8022588(struct BerryCrushGame *r5)
+static void CreatePlayerNameWindows(struct BerryCrushGame *game)
{
- u8 r6;
-
- for (r6 = 0; r6 < r5->playerCount; ++r6)
+ u8 i;
+ for (i = 0; i < game->playerCount; i++)
{
- r5->unk138.seatCoords[r6] = &gUnknown_082F4190[gUnknown_082F417C[r5->playerCount - 2][r6]];
- r5->unk138.unk83[r6] = AddWindow(&gUnknown_082F32F4[r5->unk138.seatCoords[r6]->unk0]);
- PutWindowTilemap(r5->unk138.unk83[r6]);
- FillWindowPixelBuffer(r5->unk138.unk83[r6], 0);
+ game->gfx.playerCoords[i] = &sPlayerCoords[sPlayerIdToPosId[game->playerCount - 2][i]];
+ game->gfx.nameWindowIds[i] = AddWindow(&sWindowTemplates_PlayerNames[game->gfx.playerCoords[i]->playerId]);
+ PutWindowTilemap(game->gfx.nameWindowIds[i]);
+ FillWindowPixelBuffer(game->gfx.nameWindowIds[i], 0);
}
}
-static void sub_8022600(struct BerryCrushGame *r6)
+static void DrawPlayerNameWindows(struct BerryCrushGame *game)
{
- u8 r7;
-
- for (r7 = 0; r7 < r6->playerCount; ++r7)
+ u8 i;
+ for (i = 0; i < game->playerCount; i++)
{
- PutWindowTilemap(r6->unk138.unk83[r7]);
- if (r7 == r6->localId)
+ PutWindowTilemap(game->gfx.nameWindowIds[i]);
+ if (i == game->localId)
{
+ // Print the player's name
AddTextPrinterParameterized4(
- r6->unk138.unk83[r7],
+ game->gfx.nameWindowIds[i],
2,
- 36 - GetStringWidth(2, r6->unk98[r7].unk0, 0) / 2u,
+ 36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
- sBerryCrushTextColorTable[1],
+ sTextColorTable[COLORID_BLACK],
0,
- r6->unk98[r7].unk0
+ game->players[i].name
);
}
else
{
+ // Print a partner's name
AddTextPrinterParameterized4(
- r6->unk138.unk83[r7],
+ game->gfx.nameWindowIds[i],
2,
- 36 - GetStringWidth(2, r6->unk98[r7].unk0, 0) / 2u,
+ 36 - GetStringWidth(2, game->players[i].name, 0) / 2u,
1,
0,
0,
- sBerryCrushTextColorTable[2],
+ sTextColorTable[COLORID_LIGHT_GREY],
0,
- r6->unk98[r7].unk0
+ game->players[i].name
);
}
- CopyWindowToVram(r6->unk138.unk83[r7], 3);
+ CopyWindowToVram(game->gfx.nameWindowIds[i], 3);
}
CopyBgTilemapBufferToVram(0);
}
-static void sub_80226D0(struct BerryCrushGame *r6)
+// Each player name window border uses a color that corresponds to a slot of the crusher lid
+static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *game)
{
- u8 r5 = 0;
- u8 * r4;
+ u8 i = 0;
+ u8 * crusherGfx;
- LZ77UnCompWram(gUnknown_08DE3FD4, gDecompressionBuffer);
+ LZ77UnCompWram(gBerryCrush_Crusher_Tilemap, gDecompressionBuffer);
- for (r4 = gDecompressionBuffer; r5 < r6->playerCount; ++r5)
+ for (crusherGfx = gDecompressionBuffer; i < game->playerCount; i++)
{
CopyToBgTilemapBufferRect(
3,
- &r4[r6->unk138.seatCoords[r5]->unk0 * 40],
- r6->unk138.seatCoords[r5]->unk1,
- r6->unk138.seatCoords[r5]->unk2,
+ &crusherGfx[game->gfx.playerCoords[i]->playerId * 40],
+ game->gfx.playerCoords[i]->windowGfxX,
+ game->gfx.playerCoords[i]->windowGfxY,
10,
2
);
@@ -1774,96 +1965,99 @@ static void sub_80226D0(struct BerryCrushGame *r6)
CopyBgTilemapBufferToVram(3);
}
-static void sub_8022730(struct BerryCrushGame *r6)
+static void CreateGameSprites(struct BerryCrushGame *game)
{
- u8 r5 = 0;
- u8 r2;
+ u8 i = 0;
+ u8 spriteId;
- r6->depth = -104;
- r6->vibration = 0;
+ game->depth = CRUSHER_START_Y;
+ game->vibration = 0;
gSpriteCoordOffsetX = 0;
- gSpriteCoordOffsetY = -104;
- for (; r5 < 4; ++r5)
- LoadCompressedSpriteSheet(&gUnknown_082F41F4[r5]);
+ gSpriteCoordOffsetY = CRUSHER_START_Y;
+ for (i = 0; i < ARRAY_COUNT(sSpriteSheets) - 1; i++)
+ LoadCompressedSpriteSheet(&sSpriteSheets[i]);
LoadSpritePalettes(sSpritePals);
- r2 = CreateSprite(&sSpriteTemplate_BerryCrushCore, 120, 88, 5);
- r6->unk138.coreSprite = &gSprites[r2];
- r6->unk138.coreSprite->oam.priority = 3;
- r6->unk138.coreSprite->coordOffsetEnabled = TRUE;
- r6->unk138.coreSprite->animPaused = TRUE;
- for (r5 = 0; r5 < r6->playerCount; ++r5)
- {
- r2 = CreateSprite(
- &sSpriteTemplate_BerryCrushImpact,
- r6->unk138.seatCoords[r5]->unk4 + 120,
- r6->unk138.seatCoords[r5]->unk6 + 32,
+
+ // Create sprite for crusher base
+ spriteId = CreateSprite(&sSpriteTemplate_CrusherBase, 120, 88, 5);
+ game->gfx.coreSprite = &gSprites[spriteId];
+ game->gfx.coreSprite->oam.priority = 3;
+ game->gfx.coreSprite->coordOffsetEnabled = TRUE;
+ game->gfx.coreSprite->animPaused = TRUE;
+
+ // Create sprites for the impact effect
+ for (i = 0; i < game->playerCount; i++)
+ {
+ spriteId = CreateSprite(
+ &sSpriteTemplate_Impact,
+ game->gfx.playerCoords[i]->impactXOffset + 120,
+ game->gfx.playerCoords[i]->impactYOffset + 32,
0
);
- r6->unk138.impactSprites[r5] = &gSprites[r2];
- r6->unk138.impactSprites[r5]->oam.priority = 1;
- r6->unk138.impactSprites[r5]->invisible = TRUE;
- r6->unk138.impactSprites[r5]->coordOffsetEnabled = TRUE;
- r6->unk138.impactSprites[r5]->animPaused = TRUE;
- }
- for (r5 = 0; r5 < ARRAY_COUNT(r6->unk138.sparkleSprites); ++r5)
- {
- r2 = CreateSprite(
- &sSpriteTemplate_BerryCrushPowderSparkles,
- gUnknown_082F41D2[r5][0] + 120,
- gUnknown_082F41D2[r5][1] + 136,
+ game->gfx.impactSprites[i] = &gSprites[spriteId];
+ game->gfx.impactSprites[i]->oam.priority = 1;
+ game->gfx.impactSprites[i]->invisible = TRUE;
+ game->gfx.impactSprites[i]->coordOffsetEnabled = TRUE;
+ game->gfx.impactSprites[i]->animPaused = TRUE;
+ }
+
+ // Create sprites for sparkle effect
+ for (i = 0; i < ARRAY_COUNT(game->gfx.sparkleSprites); i++)
+ {
+ spriteId = CreateSprite(
+ &sSpriteTemplate_Sparkle,
+ sSparkleCoords[i][0] + 120,
+ sSparkleCoords[i][1] + 136,
6
);
- r6->unk138.sparkleSprites[r5] = &gSprites[r2];
- r6->unk138.sparkleSprites[r5]->oam.priority = 3;
- r6->unk138.sparkleSprites[r5]->invisible = TRUE;
- r6->unk138.sparkleSprites[r5]->animPaused = TRUE;
- r6->unk138.sparkleSprites[r5]->data[0] = r5;
- }
- for (r5 = 0; r5 < ARRAY_COUNT(r6->unk138.timerSprites); ++r5)
- {
- r2 = CreateSprite(
- &sSpriteTemplate_BerryCrushTimer,
- 24 * r5 + 176,
- 8,
- 0
- );
- r6->unk138.timerSprites[r5] = &gSprites[r2];
- r6->unk138.timerSprites[r5]->oam.priority = 0;
- r6->unk138.timerSprites[r5]->invisible = FALSE;
- r6->unk138.timerSprites[r5]->animPaused = FALSE;
+ game->gfx.sparkleSprites[i] = &gSprites[spriteId];
+ game->gfx.sparkleSprites[i]->oam.priority = 3;
+ game->gfx.sparkleSprites[i]->invisible = TRUE;
+ game->gfx.sparkleSprites[i]->animPaused = TRUE;
+ game->gfx.sparkleSprites[i]->data[0] = i;
+ }
+
+ // Create sprites for timer
+ for (i = 0; i < ARRAY_COUNT(game->gfx.timerSprites); i++)
+ {
+ spriteId = CreateSprite(&sSpriteTemplate_Timer, 24 * i + 176, 8, 0);
+ game->gfx.timerSprites[i] = &gSprites[spriteId];
+ game->gfx.timerSprites[i]->oam.priority = 0;
+ game->gfx.timerSprites[i]->invisible = FALSE;
+ game->gfx.timerSprites[i]->animPaused = FALSE;
}
DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]);
DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]);
DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]);
- if (r6->gameState == 1)
- BerryCrush_HideTimerSprites(&r6->unk138);
+
+ if (game->gameState == STATE_INIT)
+ HideTimer(&game->gfx);
}
-static void sub_8022960(struct BerryCrushGame *r5)
+static void DestroyGameSprites(struct BerryCrushGame *game)
{
- u8 r4 = 0;
-
- FreeSpriteTilesByTag(4);
- FreeSpriteTilesByTag(3);
- FreeSpriteTilesByTag(2);
- FreeSpriteTilesByTag(1);
- FreeSpritePaletteByTag(4);
- FreeSpritePaletteByTag(2);
- FreeSpritePaletteByTag(1);
- for (; r4 < ARRAY_COUNT(r5->unk138.timerSprites); ++r4)
- DestroySprite(r5->unk138.timerSprites[r4]);
+ u8 i = 0;
+ FreeSpriteTilesByTag(TAG_TIMER_DIGITS);
+ FreeSpriteTilesByTag(GFXTAG_SPARKLE);
+ FreeSpriteTilesByTag(GFXTAG_IMPACT);
+ FreeSpriteTilesByTag(TAG_CRUSHER_BASE);
+ FreeSpritePaletteByTag(TAG_TIMER_DIGITS);
+ FreeSpritePaletteByTag(PALTAG_EFFECT);
+ FreeSpritePaletteByTag(TAG_CRUSHER_BASE);
+ for (i = 0; i < ARRAY_COUNT(game->gfx.timerSprites); i++)
+ DestroySprite(game->gfx.timerSprites[i]);
DigitObjUtil_DeletePrinter(2);
DigitObjUtil_DeletePrinter(1);
DigitObjUtil_DeletePrinter(0);
- for (r4 = 0; r4 < ARRAY_COUNT(r5->unk138.sparkleSprites); ++r4)
- DestroySprite(r5->unk138.sparkleSprites[r4]);
- for (r4 = 0; r4 < r5->playerCount; ++r4)
- DestroySprite(r5->unk138.impactSprites[r4]);
- if (r5->unk138.coreSprite->inUse)
- DestroySprite(r5->unk138.coreSprite);
+ for (i = 0; i < ARRAY_COUNT(game->gfx.sparkleSprites); i++)
+ DestroySprite(game->gfx.sparkleSprites[i]);
+ for (i = 0; i < game->playerCount; i++)
+ DestroySprite(game->gfx.impactSprites[i]);
+ if (game->gfx.coreSprite->inUse)
+ DestroySprite(game->gfx.coreSprite);
}
-static void SpriteCB_BerryCrushImpact(struct Sprite *sprite)
+static void SpriteCB_Impact(struct Sprite *sprite)
{
if (sprite->animEnded)
{
@@ -1872,93 +2066,116 @@ static void SpriteCB_BerryCrushImpact(struct Sprite *sprite)
}
}
-static void sub_8022A4C(struct Sprite *sprite)
+static void SpriteCB_Sparkle_End(struct Sprite *sprite)
{
- u8 r1 = 0;
- SpriteCallback r5 = SpriteCallbackDummy;
-
- for (; r1 < ARRAY_COUNT(sprite->data); ++r1)
- sprite->data[r1] = 0;
+ u8 i;
+ for (i = 0; i < ARRAY_COUNT(sprite->data); i++)
+ sprite->data[i] = 0;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
- sprite->callback = r5;
+ sprite->callback = SpriteCallbackDummy;
}
-static void sub_8022A94(struct Sprite *sprite)
+#define sX data[0]
+#define sYSpeed data[1]
+#define sYAccel data[2]
+#define sXSpeed data[3]
+#define sSinIdx data[4]
+#define sSinSpeed data[5]
+#define sAmplitude data[6]
+// The last element (data[7]) is a bitfield.
+// The first 15 bits are the y coord to stop at.
+// The last bit is a flag for whether or not to move on the x too
+#define sBitfield data[7]
+#define MASK_TARGET_Y 0x7FFF
+#define F_MOVE_HORIZ 0x8000
+
+static void SpriteCB_Sparkle(struct Sprite *sprite)
{
- s16 *r4 = sprite->data;
+ s16 *data = sprite->data;
- r4[1] += r4[2];
- sprite->pos2.y += r4[1] >> 8;
- if (r4[7] & 0x8000)
+ sYSpeed += sYAccel;
+ sprite->pos2.y += sYSpeed >> 8;
+ if (sBitfield & F_MOVE_HORIZ)
{
- sprite->data[0] += r4[3];
- r4[4] += r4[5];
- sprite->pos2.x = Sin(r4[4] >> 7, r4[6]);
- if (r4[7] & 0x8000 && r4[4] >> 7 > 126)
+ sprite->sX += sXSpeed;
+ sSinIdx += sSinSpeed;
+ sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude);
+ if (sBitfield & F_MOVE_HORIZ && sSinIdx >> 7 > 126)
{
sprite->pos2.x = 0;
- r4[7] &= 0x7FFF;
+ sBitfield &= MASK_TARGET_Y;
}
}
- sprite->pos1.x = r4[0] >> 7;
- if (sprite->pos1.y + sprite->pos2.y > (r4[7] & 0x7FFF))
- sprite->callback = sub_8022A4C;
-}
-
-static void sub_8022B28(struct Sprite *sprite)
-{
- s16 *r7 = sprite->data;
- s16 r4, r5;
- s32 r2;
- u32 r8 = 0;
-
- r2 = 640;
- r7[1] = r2;
- r7[2] = 32;
- r7[7] = 168;
- r4 = sprite->pos2.x * 128;
- r5 = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1);
- sprite->data[0] = sprite->pos1.x << 7;
- r7[3] = MathUtil_Div16Shift(7, r4, r5);
- r2 = MathUtil_Mul16Shift(7, r5, 85);
- r7[4] = r8;
- r7[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), r2);
- r7[6] = sprite->pos2.x / 4;
- r7[7] |= 0x8000;
- sprite->pos2.y = r8;
- sprite->pos2.x = r8;
- sprite->callback = sub_8022A94;
+ sprite->pos1.x = sX >> 7;
+ if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y))
+ sprite->callback = SpriteCB_Sparkle_End;
+}
+
+static void SpriteCB_Sparkle_Init(struct Sprite *sprite)
+{
+ s16 *data = sprite->data;
+ s16 xMult, xDiv;
+ s32 var;
+ u32 zero = 0;
+
+ var = 640;
+ sYSpeed = var;
+ sYAccel = 32;
+ sBitfield = 168; // Setting bits in MASK_TARGET_Y
+ xMult = sprite->pos2.x * 128;
+ xDiv = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (var + 32) >> 1);
+ sprite->sX = sprite->pos1.x << 7;
+ sXSpeed = MathUtil_Div16Shift(7, xMult, xDiv);
+ var = MathUtil_Mul16Shift(7, xDiv, 85);
+ sSinIdx = zero;
+ sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var);
+ sAmplitude = sprite->pos2.x / 4;
+ sBitfield |= F_MOVE_HORIZ;
+ sprite->pos2.y = zero;
+ sprite->pos2.x = zero;
+ sprite->callback = SpriteCB_Sparkle;
sprite->animPaused = FALSE;
sprite->invisible = FALSE;
}
-static void BerryCrush_RunOrScheduleCommand(u16 r5, u8 r4, u8 *r7)
+#undef sX
+#undef sYSpeed
+#undef sYAccel
+#undef sXSpeed
+#undef sSinIdx
+#undef sSinSpeed
+#undef sAmplitude
+#undef sBitfield
+#undef MASK_TARGET_Y
+#undef F_MOVE_HORIZ
+
+static void RunOrScheduleCommand(u16 cmdId, u8 mode, u8 *args)
{
- struct BerryCrushGame *r6 = GetBerryCrushGame();
+ struct BerryCrushGame *game = GetBerryCrushGame();
- if (r5 >= ARRAY_COUNT(sBerryCrushCommands))
- r5 = 0;
- switch (r4)
+ if (cmdId >= ARRAY_COUNT(sBerryCrushCommands))
+ cmdId = CMD_NONE;
+ switch (mode)
{
- case 0:
- if (r5 != 0)
- sBerryCrushCommands[r5](r6, r7);
- if (r6->nextCmd >= ARRAY_COUNT(sBerryCrushCommands))
- r6->nextCmd = r4;
- r6->cmdCallback = sBerryCrushCommands[r6->nextCmd];
+ case RUN_CMD:
+ if (cmdId != CMD_NONE)
+ sBerryCrushCommands[cmdId](game, args);
+ if (game->nextCmd >= ARRAY_COUNT(sBerryCrushCommands))
+ game->nextCmd = CMD_NONE;
+ game->cmdCallback = sBerryCrushCommands[game->nextCmd];
break;
- case 1:
- r6->cmdCallback = sBerryCrushCommands[r5];
+ case SCHEDULE_CMD:
+ game->cmdCallback = sBerryCrushCommands[cmdId];
break;
}
}
-static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *game, u8 *params)
+static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame *game, u8 *args)
{
- // params points to packed values:
+ // args points to packed values:
// bytes 0-3: selectedPals (bitfield)
// byte 4: delay
// byte 5: startY
@@ -1969,126 +2186,128 @@ static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *game,
u16 color;
u32 selectedPals[2];
- selectedPals[0] = (u32)params[0];
- selectedPals[1] = (u32)params[1];
+ selectedPals[0] = (u32)args[0];
+ selectedPals[1] = (u32)args[1];
selectedPals[1] <<= 8;
selectedPals[0] |= selectedPals[1];
- selectedPals[1] = (u32)params[2];
+ selectedPals[1] = (u32)args[2];
selectedPals[1] <<= 16;
selectedPals[0] |= selectedPals[1];
- selectedPals[1] = (u32)params[3];
+ selectedPals[1] = (u32)args[3];
selectedPals[1] <<= 24;
selectedPals[0] |= selectedPals[1];
- params[0] = params[9];
+ args[0] = args[9];
- color = params[8];
+ color = args[8];
color <<= 8;
- color |= params[7];
+ color |= args[7];
gPaletteFade.bufferTransferDisabled = FALSE;
- BeginNormalPaletteFade(selectedPals[0], params[4], params[5], params[6], color);
+ BeginNormalPaletteFade(selectedPals[0], args[4], args[5], args[6], color);
UpdatePaletteFade();
- game->nextCmd = 2;
+ game->nextCmd = CMD_WAIT_FADE;
return 0;
}
-static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame *r4, u8 *r5)
+static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->cmdState)
+ switch (game->cmdState)
{
case 0:
if (UpdatePaletteFade())
return 0;
- if(r5[0] != 0)
- ++r4->cmdState;
+ if(args[0] != 0)
+ game->cmdState++;
else
- r4->cmdState = 3;
+ game->cmdState = 3;
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
- ++r4->cmdState;
+ game->cmdState++;
return 0;
case 2:
if (IsLinkTaskFinished())
{
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
return 0;
case 3:
- BerryCrush_RunOrScheduleCommand(r4->afterPalFadeCmd, 1, NULL);
- r4->cmdState = 0;
+ RunOrScheduleCommand(game->afterPalFadeCmd, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
return 0;
default:
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
}
-static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame *r7, u8 *r5)
+static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
{
- u16 r4 = r5[3];
+ u16 keys = args[3];
+ keys <<= 8;
+ keys |= args[2];
- r4 <<= 8;
- r4 |= r5[2];
- switch (r7->cmdState)
+ switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, 0);
- if (r5[1] & 2)
+ if (args[1] & F_MSG_EXPAND)
{
- StringExpandPlaceholders(gStringVar4, sBerryCrushMessages[r5[0]]);
- AddTextPrinterParameterized2(0, 1, gStringVar4, r7->textSpeed, 0, 2, 1, 3);
+ StringExpandPlaceholders(gStringVar4, sMessages[args[0]]);
+ AddTextPrinterParameterized2(0, 1, gStringVar4, game->textSpeed, 0, 2, 1, 3);
}
else
{
- AddTextPrinterParameterized2(0, 1, sBerryCrushMessages[r5[0]], r7->textSpeed, 0, 2, 1, 3);
+ AddTextPrinterParameterized2(0, 1, sMessages[args[0]], game->textSpeed, 0, 2, 1, 3);
}
CopyWindowToVram(0, 3);
break;
case 1:
if (!IsTextPrinterActive(0))
{
- if (r4 == 0)
- ++r7->cmdState;
+ // If no wait keys are given, skip
+ // waiting state below
+ if (keys == 0)
+ game->cmdState++;
break;
}
return 0;
case 2:
- if (!(r4 & gMain.newKeys))
+ if (!JOY_NEW(keys))
return 0;
break;
case 3:
- if (r5[1] & 1)
+ if (args[1] & F_MSG_CLEAR)
ClearDialogWindowAndFrame(0, 1);
- BerryCrush_RunOrScheduleCommand(r7->nextCmd, 1, NULL);
- r7->cmdState = r5[4];
+ RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
+ game->cmdState = args[4];
return 0;
}
- ++r7->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_ShowGameDisplay(struct BerryCrushGame *game, u8 *args)
{
- if (InitBerryCrushDisplay() != 0)
- BerryCrush_RunOrScheduleCommand(r4->nextCmd, 0, r4->commandParams);
+ if (ShowGameDisplay())
+ RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandArgs);
return 0;
}
-static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_HideGameDisplay(struct BerryCrushGame *game, u8 *args)
{
- if (BerryCrush_TeardownBgs() != 0)
- BerryCrush_RunOrScheduleCommand(r4->nextCmd, 0, r4->commandParams);
+ if (HideGameDisplay())
+ RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandArgs);
return 0;
}
-static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->cmdState)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -2097,55 +2316,55 @@ static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame *r4, __att
if (IsLinkTaskFinished())
{
PlayNewMapMusic(MUS_RG_GAME_CORNER);
- BerryCrush_RunOrScheduleCommand(7, 1, NULL);
- r4->gameState = 3;
- r4->cmdState = 0;
+ RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PICK_BERRY;
+ game->cmdState = 0;
}
return 0;
}
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame *r4, u8 *r5)
+static u32 Cmd_AskPickBerry(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->cmdState)
+ switch (game->cmdState)
{
default:
- ++r4->cmdState;
+ game->cmdState++;
break;
case 0:
- sub_8024578(r4);
- BerryCrush_SetShowMessageParams(r5, 0, 1, 0, 1);
- r4->nextCmd = 7;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
+ ResetGame(game);
+ SetPrintMessageArgs(args, MSG_PICK_BERRY, F_MSG_CLEAR, 0, 1);
+ game->nextCmd = CMD_ASK_PICK_BERRY;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
break;
case 1:
- r4->nextCmd = 8;
- BerryCrush_RunOrScheduleCommand(5, 1, NULL);
- r4->cmdState = 2;
+ game->nextCmd = CMD_PICK_BERRY;
+ RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
+ game->cmdState = 2;
break;
}
return 0;
}
-static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1)
+static u32 Cmd_GoToBerryPouch(struct BerryCrushGame *game, u8 *args)
{
- r0->cmdCallback = NULL;
- SetMainCallback2(BerryCrush_SetupMainTask);
+ game->cmdCallback = NULL;
+ SetMainCallback2(ChooseBerry);
return 0;
}
-static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *r5, u8 *r2)
+static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *game, u8 *args)
{
- u8 r3;
+ u8 i;
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
- BerryCrush_SetShowMessageParams(r2, 1, 0, 0, 1);
- r5->nextCmd = 9;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
+ SetPrintMessageArgs(args, MSG_WAIT_PICK, 0, 0, 1);
+ game->nextCmd = CMD_WAIT_BERRIES;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
@@ -2153,126 +2372,131 @@ static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame *r
case 2:
if (!IsLinkTaskFinished())
return 0;
- memset(r5->sendCmd, 0, sizeof(r5->sendCmd));
- r5->sendCmd[0] = r5->unk98[r5->localId].unkC;
- SendBlock(0, r5->sendCmd, 2);
+
+ // Send player's chosen berry to partners
+ memset(game->sendCmd, 0, sizeof(game->sendCmd));
+ game->sendCmd[0] = game->players[game->localId].berryId;
+ SendBlock(0, game->sendCmd, 2);
break;
case 3:
if (!IsLinkTaskFinished())
return 0;
- r5->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 4:
- if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[r5->playerCount - 2])
+ // Wait for partners responses
+ if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (r3 = 0; r3 < r5->playerCount; ++r3)
+
+ // Read partners chosen berries
+ for (i = 0; i < game->playerCount; i++)
{
- r5->unk98[r3].unkC = gBlockRecvBuffer[r3][0];
- if (r5->unk98[r3].unkC > 0xB0)
- r5->unk98[r3].unkC = 0;
- r5->unk18 += gUnknown_0858AB24[r5->unk98[r3].unkC].unk0;
- r5->powder += gUnknown_0858AB24[r5->unk98[r3].unkC].unk1;
+ game->players[i].berryId = gBlockRecvBuffer[i][0];
+ if (game->players[i].berryId > LAST_BERRY_INDEX + 1)
+ game->players[i].berryId = 0;
+ game->targetAPresses += gBerryCrush_BerryData[game->players[i].berryId].difficulty;
+ game->powder += gBerryCrush_BerryData[game->players[i].berryId].powder;
}
- r5->unk10 = 0;
+ game->cmdTimer = 0;
ResetBlockReceivedFlags();
- r5->unk20 = MathUtil_Div32(Q_24_8(r5->unk18), Q_24_8(32));
+ game->targetDepth = MathUtil_Div32(Q_24_8(game->targetAPresses), Q_24_8(32));
break;
case 5:
ClearDialogWindowAndFrame(0, 1);
- BerryCrush_RunOrScheduleCommand(10, 1, NULL);
- r5->gameState = 4;
- r5->cmdState = 0;
+ RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_DROP_BERRIES;
+ game->cmdState = 0;
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->cmdState)
+ switch (game->cmdState)
{
case 0:
- BerryCrush_CreateBerrySprites(r4, &r4->unk138);
+ CreateBerrySprites(game, &game->gfx);
Rfu_SetLinkStandbyCallback();
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- r4->unk138.animBerryIdx = 0;
- r4->unk138.unk1 = 0;
- r4->unk138.unk2 = 0;
- r4->unk138.unk3 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
break;
case 2:
- r4->unk138.berrySprites[r4->unk138.animBerryIdx]->callback = SpriteCB_DropBerryIntoCrusher;
- r4->unk138.berrySprites[r4->unk138.animBerryIdx]->affineAnimPaused = FALSE;
+ game->gfx.berrySprites[game->gfx.counter]->callback = SpriteCB_DropBerryIntoCrusher;
+ game->gfx.berrySprites[game->gfx.counter]->affineAnimPaused = FALSE;
PlaySE(SE_BALL_THROW);
break;
case 3:
- if (r4->unk138.berrySprites[r4->unk138.animBerryIdx]->callback == SpriteCB_DropBerryIntoCrusher)
+ if (game->gfx.berrySprites[game->gfx.counter]->callback == SpriteCB_DropBerryIntoCrusher)
return 0;
- r4->unk138.berrySprites[r4->unk138.animBerryIdx] = NULL;
- ++r4->unk138.animBerryIdx;
+ game->gfx.berrySprites[game->gfx.counter] = NULL;
+ game->gfx.counter++;
Rfu_SetLinkStandbyCallback();
break;
case 4:
if (!IsLinkTaskFinished())
return 0;
- if (r4->unk138.animBerryIdx < r4->playerCount)
+ if (game->gfx.counter < game->playerCount)
{
- r4->cmdState = 2;
+ game->cmdState = 2;
return 0;
}
- r4->unk138.animBerryIdx = 0;
+ game->gfx.counter = 0;
break;
case 5:
- BerryCrushFreeBerrySpriteGfx(r4, &r4->unk138);
+ BerryCrushFreeBerrySpriteGfx(game, &game->gfx);
Rfu_SetLinkStandbyCallback();
break;
case 6:
if (!IsLinkTaskFinished())
return 0;
PlaySE(SE_FALL);
- BerryCrush_RunOrScheduleCommand(11, 1, NULL);
- r4->gameState = 5;
- r4->cmdState = 0;
+ RunOrScheduleCommand(CMD_DROP_LID, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_DROP_LID;
+ game->cmdState = 0;
return 0;
}
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_DropLid(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_DropLid(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->cmdState)
+ switch (game->cmdState)
{
case 0:
- r4->depth += 4;
- if (r4->depth < 0)
+ game->depth += 4;
+ if (game->depth < 0)
return 0;
- r4->depth = 0;
- r4->unk138.unk1 = 4;
- r4->unk138.animBerryIdx = 0;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
+ game->depth = 0;
+ game->gfx.vibrationIdx = 4;
+ game->gfx.counter = 0;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
PlaySE(SE_M_STRENGTH);
break;
case 1:
- r4->vibration = gUnknown_082F326C[r4->unk138.unk1][r4->unk138.animBerryIdx];
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->vibration);
- ++r4->unk138.animBerryIdx;
- if (r4->unk138.animBerryIdx < r4->unk138.unk2)
+ game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ game->gfx.counter++;
+ if (game->gfx.counter < game->gfx.numVibrations)
return 0;
- if (r4->unk138.unk1 == 0)
+ if (game->gfx.vibrationIdx == 0)
break;
- --r4->unk138.unk1;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
- r4->unk138.animBerryIdx = 0;
+ game->gfx.vibrationIdx--;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
+ game->gfx.counter = 0;
return 0;
case 2:
- r4->vibration = 0;
+ game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
@@ -2281,18 +2505,18 @@ static u32 BerryCrushCommand_DropLid(struct BerryCrushGame *r4, __attribute__((
case 3:
if (!IsLinkTaskFinished())
return 0;
- BerryCrush_RunOrScheduleCommand(12, 1, NULL);
- r4->gameState = 6;
- r4->cmdState = 0;
+ RunOrScheduleCommand(CMD_COUNTDOWN, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_COUNTDOWN;
+ game->cmdState = 0;
return 0;
}
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_Countdown(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_Countdown(struct BerryCrushGame *game, u8 *args)
{
- switch (r4-> cmdState)
+ switch (game->cmdState)
{
case 1:
if (!IsLinkTaskFinished())
@@ -2309,405 +2533,442 @@ static u32 BerryCrushCommand_Countdown(struct BerryCrushGame *r4, __attribute__
case 3:
if (!IsLinkTaskFinished())
return 0;
- r4->unk138.animBerryIdx = 0;
- r4->unk138.unk1 = 0;
- r4->unk138.unk2 = 0;
- r4->unk138.unk3 = 0;
- r4->unk10 = 0;
- if (r4->localId == 0)
- BerryCrush_RunOrScheduleCommand(13, 1, NULL);
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
+ game->cmdTimer = 0;
+ if (game->localId == 0)
+ RunOrScheduleCommand(CMD_PLAY_GAME_LEADER, SCHEDULE_CMD, NULL);
else
- BerryCrush_RunOrScheduleCommand(14, 1, NULL);
- r4->gameState = 7;
- r4->cmdState = 0;
+ RunOrScheduleCommand(CMD_PLAY_GAME_MEMBER, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PLAYING;
+ game->cmdState = 0;
return 0;
}
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
-void BerryCrush_ProcessGamePartnerInput(struct BerryCrushGame *r4)
+// Receive and process data from all players
+// Only used by the link leader
+static void HandlePartnerInput(struct BerryCrushGame *game)
{
- u8 r8 = 0;
- u8 r7 = 0;
- u16 r3;
- s32 r2_ = 0;
- struct BerryCrushGame_4E *r2;
+ u8 numPlayersPressed = 0;
+ u8 i = 0;
+ u16 timeDiff;
+ s32 temp = 0;
+ struct BerryCrushGame_LinkState *linkState;
- for (r7 = 0; r7 < r4->playerCount; r7++)
+ for (i = 0; i < game->playerCount; i++)
{
- r2 = (struct BerryCrushGame_4E *)gRecvCmds[r7];
- if ((r2->unk0 & 0xFF00) != RFUCMD_SEND_PACKET)
+ linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
+
+ // Skip player if we have not received a packet from them
+ if ((linkState->rfuCmd & 0xFF00) != RFUCMD_SEND_PACKET)
continue;
- if (r2->unk2 != 2)
+ if (linkState->sendFlag != SEND_GAME_STATE)
continue;
- if (r2->unk4_2)
+ if (linkState->pushedAButton)
{
- r4->localState.unk02_3 |= gUnknown_082F325C[r7];
- r4->unk98[r7].unk1C = 1;
- ++r4->unk98[r7].unk16;
- ++r8;
- r3 = r4->timer - r4->unk98[r7].unkE;
- if (r3 >= r4->unk98[r7].unk12 - 1 && r3 <= r4->unk98[r7].unk12 + 1)
+ game->localState.playerPressedAFlags |= sBitTable[i];
+ game->players[i].inputState = INPUT_STATE_HIT;
+ game->players[i].numAPresses++;
+ numPlayersPressed++;
+ timeDiff = game->timer - game->players[i].inputTime;
+
+ // If the interval between inputs is regular, the input is considered "neat"
+ // This counts toward the player's neatness score
+ if (timeDiff >= game->players[i].timeSincePrevInput - 1
+ && timeDiff <= game->players[i].timeSincePrevInput + 1)
{
- ++r4->unk98[r7].unk10;
- r4->unk98[r7].unk12 = r3;
- if (r4->unk98[r7].unk10 > r4->unk98[r7].unk14)
- r4->unk98[r7].unk14 = r4->unk98[r7].unk10;
+ // On neat input streak
+ game->players[i].neatInputStreak++;
+ game->players[i].timeSincePrevInput = timeDiff;
+ if (game->players[i].neatInputStreak > game->players[i].maxNeatInputStreak)
+ game->players[i].maxNeatInputStreak = game->players[i].neatInputStreak;
}
else
{
- r4->unk98[r7].unk10 = 0;
- r4->unk98[r7].unk12 = r3;
+ // End neat input streak
+ game->players[i].neatInputStreak = 0;
+ game->players[i].timeSincePrevInput = timeDiff;
}
- r4->unk98[r7].unkE = r4->timer;
- ++r4->unk98[r7].unk1B;
- if (r4->unk98[r7].unk1B > 2)
- r4->unk98[r7].unk1B = 0;
+
+ game->players[i].inputTime = game->timer;
+ game->players[i].inputFlags++;
+ if (game->players[i].inputFlags > F_INPUT_HIT_B)
+ game->players[i].inputFlags = 0;
}
else
{
- r4->unk98[r7].unk1C = 0;
+ game->players[i].inputState = INPUT_STATE_NONE;
}
}
- if (r8 > 1)
+ if (numPlayersPressed > 1)
{
- for (r7 = 0; r7 < r4->playerCount; ++r7)
+ // For each player that pressed A, flag their input as synchronous
+ // This is used to change their impact sprite to a big impact
+ for (i = 0; i < game->playerCount; i++)
{
- if (!r4->unk98[r7].unk1C)
+ if (game->players[i].inputState == INPUT_STATE_NONE)
continue;
- r4->unk98[r7].unk1C |= 2;
- ++r4->unk98[r7].unk18;
+ game->players[i].inputState |= INPUT_STATE_HIT_SYNC;
+ game->players[i].numSyncedAPresses++;
}
}
- if (r8 == 0)
+ if (numPlayersPressed == 0)
return;
- r4->unk2E += r8;
- r8 += gUnknown_082F3264[r8 - 1];
- r4->unk34 += r8;
- r4->unk1A += r8;
- if (r4->unk18 - r4->unk1A > 0)
- {
- r2_ = (s32)r4->unk1A;
- r2_ <<= 8;
- r2_ = MathUtil_Div32(r2_, r4->unk20);
- r2_ >>= 8;
- r4->unk24 = (u8)r2_;
+ game->bigSparkleCounter += numPlayersPressed;
+ numPlayersPressed += sSyncPressBonus[numPlayersPressed - 1];
+ game->sparkleCounter += numPlayersPressed;
+ game->totalAPresses += numPlayersPressed;
+ if (game->targetAPresses - game->totalAPresses > 0)
+ {
+ temp = (s32)game->totalAPresses;
+ temp = Q_24_8(temp);
+ temp = MathUtil_Div32(temp, game->targetDepth);
+ temp = Q_24_8_TO_INT(temp);
+ game->newDepth = (u8)temp;
return;
}
- r4->unk24 = 32;
- r4->localState.unk02_0 = 1;
+ // Target number of A presses has been reached, game is complete
+ game->newDepth = 32;
+ game->localState.endGame = TRUE;
}
-void BerryCrush_BuildLocalState(struct BerryCrushGame *r3)
+// Updates the crusher, input flags, and timer to send to group members
+// Only used by the link leader
+static void UpdateLeaderGameState(struct BerryCrushGame *game)
{
- u8 r6 = 0;
- u16 r1 = 0;
- u16 r2 = 0;
- u8 r4 = 0;
+ u8 numPlayersPressed = 0;
+ u16 flags = 0;
+ u16 temp = 0;
+ u8 i = 0;
- for (r4 = 0; r4 < r3->playerCount; ++r4)
+ for (i = 0; i < game->playerCount; i++)
{
- if (r3->unk98[r4].unk1C != 0)
+ if (game->players[i].inputState != INPUT_STATE_NONE)
{
- ++r6;
- r1 = r3->unk98[r4].unk1B + 1;
- if (r3->unk98[r4].unk1C & 2)
- r1 |= 4;
- r1 <<= 3 * r4;
- r3->localState.unk08 |= r1;
+ numPlayersPressed++;
+ flags = game->players[i].inputFlags + F_INPUT_HIT_A;
+ if (game->players[i].inputState & INPUT_STATE_HIT_SYNC)
+ flags |= F_INPUT_HIT_SYNC;
+ flags <<= INPUT_FLAGS_PER_PLAYER * i;
+ game->localState.inputFlags |= flags;
}
}
- r2 = (u16)r3->unk24;
- r3->localState.unk04 = r2;
- if (r6 == 0)
+ temp = (u16)game->newDepth;
+ game->localState.depth = temp;
+ if (numPlayersPressed == 0)
{
- if (r3->unk138.unk3 != 0)
- ++r3->unk138.animBerryIdx;
+ if (game->gfx.vibrating)
+ game->gfx.counter++;
}
- else if (r3->unk138.unk3 != 0)
+ else if (game->gfx.vibrating)
{
- if (r6 != r3->unk138.unk1)
+ if (numPlayersPressed != game->gfx.vibrationIdx)
{
- r3->unk138.unk1 = r6 - 1;
- r3->unk138.unk2 = gUnknown_082F3290[r6 - 1][0];
+ game->gfx.vibrationIdx = numPlayersPressed - 1;
+ game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
}
else
{
- ++r3->unk138.animBerryIdx;
+ game->gfx.counter++;
}
}
else
{
- r3->unk138.animBerryIdx = 0;
- r3->unk138.unk1 = r6 - 1;
- r3->unk138.unk2 = gUnknown_082F3290[r6 - 1][0];
- r3->unk138.unk3 = 1;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = numPlayersPressed - 1;
+ game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
+ game->gfx.vibrating = TRUE;
}
- if (r3->unk138.unk3 != 0)
+ if (game->gfx.vibrating)
{
- if (r3->unk138.animBerryIdx >= r3->unk138.unk2)
+ if (game->gfx.counter >= game->gfx.numVibrations)
{
- r3->unk138.animBerryIdx = 0;
- r3->unk138.unk1 = 0;
- r3->unk138.unk2 = 0;
- r3->unk138.unk3 = 0;
- r1 = 0;
+ game->gfx.counter = 0;
+ game->gfx.vibrationIdx = 0;
+ game->gfx.numVibrations = 0;
+ game->gfx.vibrating = FALSE;
+ temp = 0;
}
else
{
- r1 = gUnknown_082F3290[r3->unk138.unk1][r3->unk138.animBerryIdx + 1];
+ temp = sVibrationData[game->gfx.vibrationIdx][game->gfx.counter + 1];
}
- r3->localState.unk03 = (u8)r1;
+ game->localState.vibration = (u8)temp;
}
else
{
- r3->localState.unk03 = 0;
+ game->localState.vibration = 0;
}
- r3->localState.unk06 = r3->unk26;
+ game->localState.timer = game->leaderTimer;
}
-void BerryCrush_HandlePlayerInput(struct BerryCrushGame *r5)
+// Checks for input and sends data to group members
+static void HandlePlayerInput(struct BerryCrushGame *game)
{
if (JOY_NEW(A_BUTTON))
- r5->localState.pushedAButton = 1;
+ game->localState.pushedAButton = TRUE;
+
if (JOY_HELD(A_BUTTON))
{
- if (r5->unk98[r5->localId].unk1A < r5->timer)
- ++r5->unk98[r5->localId].unk1A;
+ if (game->players[game->localId].timePressingA < game->timer)
+ game->players[game->localId].timePressingA++;
}
- if (r5->localId != 0 && r5->localState.pushedAButton == 0)
+
+ // Only send data to other players if you are the leader or you pressed A
+ if (game->localId != 0 && !game->localState.pushedAButton)
return;
- r5->localState.unk00 = 2;
- if (r5->timer % 30 == 0)
+ game->localState.sendFlag = SEND_GAME_STATE;
+
+ // Every 30 frames, check whether the sparkles produced should be big,
+ // depending on how many A presses there were in that time
+ if (game->timer % 30 == 0)
{
- if (r5->unk2E > gUnknown_082F4444[r5->playerCount - 2])
+ if (game->bigSparkleCounter > sBigSparkleThresholds[game->playerCount - 2])
{
- ++r5->unk30;
- r5->unk25_4 = 1;
+ game->numBigSparkles++;
+ game->bigSparkle = TRUE;
}
else
{
- r5->unk25_4 = 0;
+ game->bigSparkle = FALSE;
}
- r5->unk2E = 0;
- ++r5->unk32;
- }
- if (r5->timer % 15 == 0)
- {
- if (r5->unk34 < gUnknown_082F4434[r5->playerCount - 2][0])
- r5->unk25_5 = 0;
- else if (r5->unk34 < gUnknown_082F4434[r5->playerCount - 2][1])
- r5->unk25_5 = 1;
- else if (r5->unk34 < gUnknown_082F4434[r5->playerCount - 2][2])
- r5->unk34 = 2; // typo since r5->unk34 will be reset?
- else if (r5->unk34 < gUnknown_082F4434[r5->playerCount - 2][3])
- r5->unk34 = 3; // typo since r5->unk34 will be reset?
+ game->bigSparkleCounter = 0;
+ game->numBigSparkleChecks++;
+ }
+
+ // Every 15 frames, update the amount of sparkles that should be produced,
+ // depending on how many A presses there were in that time (including the bonus)
+ if (game->timer % 15 == 0)
+ {
+ // BUG: The wrong field is used twice below
+ // As a result, only a sparkleAmount of 0, 1, or 4 is attainable
+ #ifdef BUGFIX
+ #define field sparkleAmount
+ #else
+ #define field sparkleCounter
+ #endif
+
+ if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][0])
+ game->sparkleAmount = 0;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][1])
+ game->sparkleAmount = 1;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][2])
+ game->field = 2;
+ else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][3])
+ game->field = 3;
else
- r5->unk25_5 = 4;
- r5->unk34 = 0;
+ game->sparkleAmount = 4;
+ game->sparkleCounter = 0;
+
+ #undef field
}
else
{
- ++r5->unk10;
- if (r5->unk10 > 60)
+ game->cmdTimer++;
+ if (game->cmdTimer > 60)
{
- if (r5->unk10 > 70)
+ if (game->cmdTimer > 70)
{
ClearRecvCommands();
- r5->unk10 = 0;
+ game->cmdTimer = 0;
}
- else if (r5->localState.unk02_3 == 0)
+ else if (game->localState.playerPressedAFlags == 0)
{
ClearRecvCommands();
- r5->unk10 = 0;
+ game->cmdTimer = 0;
}
}
}
- if (r5->timer >= 36000)
- r5->localState.unk02_0 = 1;
- r5->localState.unk02_1 = r5->unk25_4;
- r5->localState.unk0A = r5->unk25_5;
- memcpy(r5->sendCmd, &r5->localState, sizeof(r5->sendCmd));
- Rfu_SendPacket(r5->sendCmd);
+ if (game->timer >= MAX_TIME)
+ game->localState.endGame = TRUE;
+ game->localState.bigSparkle = game->bigSparkle;
+ game->localState.sparkleAmount = game->sparkleAmount;
+ memcpy(game->sendCmd, &game->localState, sizeof(game->sendCmd));
+ Rfu_SendPacket(game->sendCmd);
}
-void BerryCrush_UpdateGameState(struct BerryCrushGame *r5)
+static void RecvLinkData(struct BerryCrushGame *game)
{
- u8 r4 = 0;
- struct BerryCrushGame_4E *r4_ = NULL;
+ u8 i = 0;
+ struct BerryCrushGame_LinkState *linkState = NULL;
+
+ for (i = 0; i < game->playerCount; i++)
+ game->players[i].inputState = INPUT_STATE_NONE;
- for (r4 = 0; r4 < r5->playerCount; r4++)
- r5->unk98[r4].unk1C = 0;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
{
- r5->unk25_2 = 0;
+ game->playedSound = FALSE;
return;
}
if (gRecvCmds[0][1] != 2)
{
- r5->unk25_2 = 0;
+ game->playedSound = FALSE;
return;
}
- memcpy(r5->recvCmd, gRecvCmds[0], 14);
- r4_ = (struct BerryCrushGame_4E *)&r5->recvCmd;
- r5->depth = r4_->unk6;
- r5->vibration = (s16)r4_->unk5;
- r5->timer = r4_->unk8;
- sub_80216E0(r5, &(r5->unk138));
- if (r4_->unk4_0)
- {
- r5->unk25_3 = 1;
- }
+ memcpy(game->recvCmd, gRecvCmds[0], sizeof(game->recvCmd));
+ linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
+ game->depth = linkState->depth;
+ game->vibration = (s16)linkState->vibration;
+ game->timer = linkState->timer;
+ UpdateInputEffects(game, &(game->gfx));
+
+ if (linkState->endGame)
+ game->endGame = TRUE;
}
-static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_PlayGame_Leader(struct BerryCrushGame *game, u8 *args)
{
- memset(&r4->localState, 0, sizeof(r4->localState));
- memset(&r4->recvCmd, 0, sizeof(r4->recvCmd));
- BerryCrush_UpdateGameState(r4);
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->vibration);
- if (r4->unk25_3)
+ memset(&game->localState, 0, sizeof(game->localState));
+ memset(&game->recvCmd, 0, sizeof(game->recvCmd));
+ RecvLinkData(game);
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ if (game->endGame)
{
- if (r4->timer >= 36000)
+ if (game->timer >= MAX_TIME)
{
- r4->timer = 36000;
- BerryCrush_RunOrScheduleCommand(16, 1, NULL);
+ game->timer = MAX_TIME;
+ RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
- BerryCrush_RunOrScheduleCommand(15, 1, NULL);
+ RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
- r4->unk10 = 0;
- r4->cmdState = 0;
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
else
{
- ++r4->unk26;
- BerryCrush_ProcessGamePartnerInput(r4);
- BerryCrush_BuildLocalState(r4);
- BerryCrush_HandlePlayerInput(r4);
+ game->leaderTimer++;
+ HandlePartnerInput(game);
+ UpdateLeaderGameState(game);
+ HandlePlayerInput(game);
return 0;
}
}
-static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_PlayGame_Member(struct BerryCrushGame *game, u8 *args)
{
- memset(&r4->localState, 0, sizeof(r4->localState));
- memset(&r4->recvCmd, 0, sizeof(r4->recvCmd));
- BerryCrush_UpdateGameState(r4);
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->vibration);
- if (r4->unk25_3)
+ memset(&game->localState, 0, sizeof(game->localState));
+ memset(&game->recvCmd, 0, sizeof(game->recvCmd));
+ RecvLinkData(game);
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ if (game->endGame)
{
- if (r4->timer >= 36000)
+ if (game->timer >= MAX_TIME)
{
- r4->timer = 36000;
- BerryCrush_RunOrScheduleCommand(16, 1, NULL);
+ game->timer = MAX_TIME;
+ RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
}
else
{
- BerryCrush_RunOrScheduleCommand(15, 1, NULL);
+ RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
}
- r4->unk10 = 0;
- r4->cmdState = 0;
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
else
{
- BerryCrush_HandlePlayerInput(r4);
+ HandlePlayerInput(game);
return 0;
}
}
-static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+// Game was 'won', crusher was pushed down fully before time was up
+static u32 Cmd_FinishGame(struct BerryCrushGame *game, u8 *args)
{
- switch (r4->cmdState)
+ switch (game->cmdState)
{
case 0:
- r4->gameState = 8;
+ game->gameState = STATE_FINISHED;
PlaySE(SE_M_STRENGTH);
BlendPalettes(PALETTES_ALL, 8, RGB(31, 31, 0));
- r4->unk138.animBerryIdx = 2;
+ game->gfx.counter = 2;
break;
case 1:
- if (--r4->unk138.animBerryIdx != 255)
+ if (--game->gfx.counter != (u8)-1)
return 0;
BlendPalettes(PALETTES_ALL, 0, RGB(31, 31, 0));
- r4->unk138.unk1 = 4;
- r4->unk138.animBerryIdx = 0;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
+ game->gfx.vibrationIdx = 4;
+ game->gfx.counter = 0;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
break;
case 2:
- r4->vibration = gUnknown_082F326C[r4->unk138.unk1][r4->unk138.animBerryIdx];
- SetGpuReg(REG_OFFSET_BG0VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG2VOFS, -r4->vibration);
- SetGpuReg(REG_OFFSET_BG3VOFS, -r4->vibration);
- if (++r4->unk138.animBerryIdx < r4->unk138.unk2)
+ game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
+ SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
+ SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
+ if (++game->gfx.counter < game->gfx.numVibrations)
return 0;
- if (r4->unk138.unk1 != 0)
+ if (game->gfx.vibrationIdx != 0)
{
- --r4->unk138.unk1;
- r4->unk138.unk2 = gUnknown_082F326C[r4->unk138.unk1][0];
- r4->unk138.animBerryIdx = 0;
+ game->gfx.vibrationIdx--;
+ game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
+ game->gfx.counter = 0;
return 0;
}
break;
case 3:
- r4->vibration = 0;
+ game->vibration = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
break;
case 4:
- if (!sub_80218D4(r4, &r4->unk138))
+ if (!AreEffectsFinished(game, &game->gfx))
return 0;
Rfu_SetLinkStandbyCallback();
- r4->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
- BerryCrush_RunOrScheduleCommand(17, 1, NULL);
- r4->unk10 = 0;
- r4->cmdState = 0;
+ RunOrScheduleCommand(CMD_CALC_RESULTS, SCHEDULE_CMD, NULL);
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame *r5, u8 *r6)
+static u32 Cmd_HandleTimeUp(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
- r5->gameState = 9;
+ game->gameState = STATE_TIMES_UP;
PlaySE(SE_FAILURE);
BlendPalettes(PALETTES_ALL, 8, RGB(31, 0, 0));
- r5->unk138.animBerryIdx = 4;
+ game->gfx.counter = 4;
break;
case 1:
- if (--r5->unk138.animBerryIdx != 255)
+ if (--game->gfx.counter != (u8)-1)
return 0;
BlendPalettes(PALETTES_ALL, 0, RGB(31, 0, 0));
- r5->unk138.animBerryIdx = 0;
+ game->gfx.counter = 0;
break;
case 2:
- if (!sub_80218D4(r5, &r5->unk138))
+ if (!AreEffectsFinished(game, &game->gfx))
return 0;
Rfu_SetLinkStandbyCallback();
- r5->unk10 = 0;
+ game->cmdTimer = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
@@ -2715,235 +2976,264 @@ static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame *r5, u8 *r6)
case 3:
if (!IsLinkTaskFinished())
return 0;
- ConvertIntToDecimalStringN(gStringVar1, r5->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
- BerryCrush_SetShowMessageParams(r6, 7, 1, 0, 0);
- r5->nextCmd = 19;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->unk10 = 0;
- r5->cmdState = 0;
+ ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
+ SetPrintMessageArgs(args, MSG_TIMES_UP, F_MSG_CLEAR, 0, 0);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1)
+static u32 Cmd_TabulateResults(struct BerryCrushGame *game, u8 *args)
{
- u8 r8, r4_, r3;
- s32 r2;
- s32 r4;
- u16 r6;
+ u8 i, j, tempPlayerId;
+ s32 temp1, temp2;
+ u16 tempStat;
- switch (r7->cmdState)
+ switch (game->cmdState)
{
case 0:
- memset(r7->sendCmd, 0, 2 * sizeof(u16));
- if (r7->unk98[r7->localId].unk1A > r7->timer)
- r7->unk98[r7->localId].unk1A = r7->timer;
- r7->sendCmd[0] = r7->unk98[r7->localId].unk1A;
- SendBlock(0, r7->sendCmd, 2);
+ memset(game->sendCmd, 0, 2 * sizeof(u16));
+ if (game->players[game->localId].timePressingA > game->timer)
+ game->players[game->localId].timePressingA = game->timer;
+ game->sendCmd[0] = game->players[game->localId].timePressingA;
+ SendBlock(0, game->sendCmd, 2);
break;
case 1:
if (!IsLinkTaskFinished())
return 0;
- r7->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 2:
- if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[r7->playerCount - 2])
+ if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (r8 = 0; r8 < r7->playerCount; ++r8)
- r7->unk98[r8].unk1A = gBlockRecvBuffer[r8][0];
- r7->unk10 = 0;
- r7->sendCmd[0] = 0;
+ for (i = 0; i < game->playerCount; i++)
+ game->players[i].timePressingA = gBlockRecvBuffer[i][0];
+
+ game->cmdTimer = 0;
+ game->sendCmd[0] = 0;
ResetBlockReceivedFlags();
- if (r7->localId == 0)
- r7->cmdState = 3;
+
+ // If player is not leader, skip the steps
+ // where the results are calculated and sent.
+ // Group members just read the results sent
+ // to them by the leader.
+ if (game->localId == 0)
+ game->cmdState = 3;
else
- r7->cmdState = 6;
+ game->cmdState = 6;
return 0;
case 3:
- memset(&r7->unk68, 0, sizeof(struct BerryCrushGame_68));
- r7->unk68.unk04 = r7->timer;
- r7->unk68.unk06 = r7->unk18 / (r7->timer / 60);
- r2 = MathUtil_Mul32(Q_24_8(r7->unk30), Q_24_8(50));
- r2 = MathUtil_Div32(r2, Q_24_8(r7->unk32)) + Q_24_8(50);
- r2 = Q_24_8_TO_INT(r2);
- r7->unk68.unk08 = r2 & 0x7F;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Div32(r2, Q_24_8(100));
- r4 = Q_24_8(r7->powder * r7->playerCount);
- r4 = MathUtil_Mul32(r4, r2);
- r7->unk68.unk00 = r4 >> 8;
- r7->unk68.unk20[0][7] = Random() % 3;
- for (r8 = 0; r8 < r7->playerCount; ++r8)
+ memset(&game->results, 0, sizeof(game->results));
+ game->results.time = game->timer;
+ game->results.targetPressesPerSec = game->targetAPresses / (game->timer / 60);
+
+ // Calculate silkiness
+ // Silkiness is the percentage of times big sparkles were produced when possible,
+ // which itself depends on the number of A presses every 30 frames
+ temp1 = MathUtil_Mul32(Q_24_8(game->numBigSparkles), Q_24_8(50));
+ temp1 = MathUtil_Div32(temp1, Q_24_8(game->numBigSparkleChecks)) + Q_24_8(50);
+ temp1 = Q_24_8_TO_INT(temp1);
+ game->results.silkiness = temp1 & 0x7F;
+
+ // Calculate amount of powder
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Div32(temp1, Q_24_8(100));
+ temp2 = Q_24_8(game->powder * game->playerCount);
+ temp2 = MathUtil_Mul32(temp2, temp1);
+ game->results.powder = Q_24_8_TO_INT(temp2);
+
+ // Choose random second results page
+ game->results.randomPageId = Random() % NUM_RANDOM_RESULTS_PAGES;
+
+ for (i = 0; i < game->playerCount; i++)
{
- r7->unk68.unk20[0][r8] = r8;
- r7->unk68.unk20[1][r8] = r8;
- r7->unk68.stats[0][r8] = r7->unk98[r8].unk16;
- r7->unk68.unk0A += r7->unk68.stats[0][r8];
- switch (r7->unk68.unk20[0][7])
+ game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][i] = i;
+ game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][i] = i;
+ game->results.stats[RESULTS_PAGE_PRESSES][i] = game->players[i].numAPresses;
+ game->results.totalAPresses += game->results.stats[RESULTS_PAGE_PRESSES][i];
+
+ // Calculate value for random second results page
+ switch (game->results.randomPageId)
{
- case 0:
- if (r7->unk98[r8].unk16 != 0)
+ case RESULTS_PAGE_NEATNESS:
+ if (game->players[i].numAPresses != 0)
{
- r2 = r7->unk98[r8].unk14;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Mul32(r2, Q_24_8(100));
- r4 = r7->unk98[r8].unk16;
- r4 = Q_24_8(r4);
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of inputs that were in largest "neat" streak
+ // "Neat" inputs are those done at a regular interval
+ temp1 = game->players[i].maxNeatInputStreak;
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
+ temp2 = game->players[i].numAPresses;
+ temp2 = Q_24_8(temp2);
+ temp2 = MathUtil_Div32(temp1, temp2);
}
else
{
- r4 = 0;
+ temp2 = 0;
}
break;
- case 1:
- if (r7->unk98[r8].unk16 != 0)
+ case RESULTS_PAGE_COOPERATIVE:
+ if (game->players[i].numAPresses != 0)
{
- r2 = r7->unk98[r8].unk18;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Mul32(r2, Q_24_8(100));
- r4 = r7->unk98[r8].unk16;
- r4 = Q_24_8(r4);
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of inputs that were
+ // done at the same time as another player
+ temp1 = game->players[i].numSyncedAPresses;
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
+ temp2 = game->players[i].numAPresses;
+ temp2 = Q_24_8(temp2);
+ temp2 = MathUtil_Div32(temp1, temp2);
}
else
{
- r4 = 0;
+ temp2 = 0;
}
break;
- case 2:
- if (r7->unk98[r8].unk16 == 0)
+ case RESULTS_PAGE_POWER:
+ if (game->players[i].numAPresses == 0)
{
- r4 = 0;
+ temp2 = 0;
}
- else if (r7->unk98[r8].unk1A >= r7->timer)
+ else if (game->players[i].timePressingA >= game->timer)
{
- r4 = 0x6400;
+ // Spent 100% of the time pressing A
+ temp2 = Q_24_8(100);
}
else
{
- r2 = r7->unk98[r8].unk1A;
- r2 = Q_24_8(r2);
- r2 = MathUtil_Mul32(r2, Q_24_8(100));
- r4 = r7->timer;
- r4 = Q_24_8(r4);
- r4 = MathUtil_Div32(r2, r4);
+ // Calculate percentage of time the
+ // player spent pressing A
+ temp1 = game->players[i].timePressingA;
+ temp1 = Q_24_8(temp1);
+ temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
+ temp2 = game->timer;
+ temp2 = Q_24_8(temp2);
+ temp2 = MathUtil_Div32(temp1, temp2);
}
break;
}
- r4 >>= 4;
- r7->unk68.stats[1][r8] = r4;
+ temp2 >>= 4;
+ game->results.stats[RESULTS_PAGE_RANDOM][i] = temp2;
}
break;
case 4:
- for (r8 = 0; r8 < r7->playerCount - 1; ++r8)
+ for (i = 0; i < game->playerCount - 1; i++)
{
- for (r4_ = r7->playerCount - 1; r4_ > r8; --r4_)
+ for (j = game->playerCount - 1; j > i; j--)
{
- if (r7->unk68.stats[0][r4_ - 1] < r7->unk68.stats[0][r4_])
+ // Calculate player rankings for "Number of Presses" by sorting arrays
+ if (game->results.stats[RESULTS_PAGE_PRESSES][j - 1] < game->results.stats[RESULTS_PAGE_PRESSES][j])
{
- r6 = r7->unk68.stats[0][r4_];
- r7->unk68.stats[0][r4_] = r7->unk68.stats[0][r4_ - 1];
- r7->unk68.stats[0][r4_ - 1] = r6;
- r3 = r7->unk68.unk20[0][r4_];
- r7->unk68.unk20[0][r4_] = r7->unk68.unk20[0][r4_ - 1];
- r7->unk68.unk20[0][r4_ - 1] = r3;
+ SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j],
+ game->results.stats[RESULTS_PAGE_PRESSES][j - 1],
+ tempStat);
+ SWAP(game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j],
+ game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j - 1],
+ tempPlayerId);
}
- if (r7->unk68.stats[1][r4_ - 1] < r7->unk68.stats[1][r4_])
+ // Calculate player rankings for random second results page by sorting arrays
+ if (game->results.stats[RESULTS_PAGE_RANDOM][j - 1] < game->results.stats[RESULTS_PAGE_RANDOM][j])
{
- r6 = r7->unk68.stats[1][r4_];
- r7->unk68.stats[1][r4_] = r7->unk68.stats[1][r4_ - 1];
- r7->unk68.stats[1][r4_ - 1] = r6;
- r3 = r7->unk68.unk20[1][r4_];
- r7->unk68.unk20[1][r4_] = r7->unk68.unk20[1][r4_ - 1];
- r7->unk68.unk20[1][r4_ - 1] = r3;
+ SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j],
+ game->results.stats[RESULTS_PAGE_RANDOM][j - 1],
+ tempStat);
+ SWAP(game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j],
+ game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j - 1],
+ tempPlayerId);
}
}
}
- SendBlock(0,&r7->unk68, sizeof(struct BerryCrushGame_68));
+ SendBlock(0, &game->results, sizeof(game->results));
break;
case 5:
if (!IsLinkTaskFinished())
return 0;
- r7->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 6:
if (GetBlockReceivedStatus() != 1)
return 0;
- memset(&r7->unk68, 0, sizeof(struct BerryCrushGame_68));
- memcpy(&r7->unk68, gBlockRecvBuffer, sizeof(struct BerryCrushGame_68));
+
+ // Receive results calculated by leader
+ memset(&game->results, 0, sizeof(game->results));
+ memcpy(&game->results, gBlockRecvBuffer, sizeof(game->results));
ResetBlockReceivedFlags();
- r7->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 7:
- BerryCrush_SaveResults();
- BerryCrush_RunOrScheduleCommand(18, 1, NULL);
- r7->gameState = 11;
- r7->cmdState = 0;
- r7->unk24 = 0;
+ SaveResults();
+ RunOrScheduleCommand(CMD_SHOW_RESULTS, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_RESULTS_PRESSES;
+ game->cmdState = 0;
+ game->newDepth = 0;
return 0;
}
- ++r7->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame *r5, u8 *r6)
+static u32 Cmd_ShowResults(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
- if (!sub_8022070(r5, &r5->unk138))
+ if (!OpenResultsWindow(game, &game->gfx))
return 0;
break;
case 1:
CopyBgTilemapBufferToVram(0);
- r5->unk138.animBerryIdx = 30;
+ game->gfx.counter = 30;
break;
case 2:
- if (r5->unk138.animBerryIdx != 0)
+ if (game->gfx.counter != 0)
{
- --r5->unk138.animBerryIdx;
+ game->gfx.counter--;
return 0;
}
if (!(JOY_NEW(A_BUTTON)))
return 0;
PlaySE(SE_SELECT);
- sub_802222C(r5);
+ CloseResultsWindow(game);
break;
case 3:
- if (r5->gameState <= 12)
+ // Progress through each page of the results
+ if (game->gameState < RESULTS_STATE_END)
{
- ++r5->gameState;
- r5->cmdState = 0;
+ game->gameState++;
+ game->cmdState = 0;
return 0;
}
break;
case 4:
- ConvertIntToDecimalStringN(gStringVar1, r5->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
+ // Print message showing how much powder was created
+ ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
- BerryCrush_SetShowMessageParams(r6, 2, 3, 0, 0);
- r5->nextCmd = 19;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->cmdState = 0;
+ SetPrintMessageArgs(args, MSG_POWDER, F_MSG_CLEAR | F_MSG_EXPAND, 0, 0);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_SaveGame(struct BerryCrushGame *r5, u8 *r4)
+static u32 Cmd_SaveGame(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
- if (r5->timer >= 36000)
- BerryCrush_HideTimerSprites(&r5->unk138);
- BerryCrush_SetShowMessageParams(r4, 8, 0, 0, 1);
- r5->nextCmd = 19;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->cmdState = 0;
+ if (game->timer >= MAX_TIME)
+ HideTimer(&game->gfx);
+ SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 1);
+ game->nextCmd = CMD_SAVE;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
return 0;
case 1:
Rfu_SetLinkStandbyCallback();
@@ -2961,63 +3251,67 @@ static u32 BerryCrushCommand_SaveGame(struct BerryCrushGame *r5, u8 *r4)
return 0;
break;
case 4:
- BerryCrush_RunOrScheduleCommand(20, 1, NULL);
- r5->gameState = 15;
- r5->cmdState = 0;
+ RunOrScheduleCommand(CMD_ASK_PLAY_AGAIN, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PLAY_AGAIN;
+ game->cmdState = 0;
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame *r5, u8 *r6)
+static u32 Cmd_AskPlayAgain(struct BerryCrushGame *game, u8 *args)
{
- s8 r4 = 0;
+ s8 input = 0;
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
- BerryCrush_SetShowMessageParams(r6, 4, 0, 0, 1);
- r5->nextCmd = 20;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->cmdState = 0; // dunno what it's doing because it's already in case 0
+ SetPrintMessageArgs(args, MSG_PLAY_AGAIN, 0, 0, 1);
+ game->nextCmd = CMD_ASK_PLAY_AGAIN;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
return 0;
case 1:
DisplayYesNoMenuDefaultYes();
break;
case 2:
- r4 = Menu_ProcessInputNoWrapClearOnChoose();
- if (r4 != -2)
+ input = Menu_ProcessInputNoWrapClearOnChoose();
+ if (input != -2)
{
- memset(r5->sendCmd, 0, sizeof(r5->sendCmd));
- if (r4 == 0)
+ memset(game->sendCmd, 0, sizeof(game->sendCmd));
+ if (input == 0)
{
+ // Selected Yes
if (HasAtLeastOneBerry())
- r5->unk14 = 0;
+ game->playAgainState = PLAY_AGAIN_YES;
else
- r5->unk14 = 3;
+ game->playAgainState = PLAY_AGAIN_NO_BERRIES;
}
else
{
- r5->unk14 = 1;
+ // Selected No
+ game->playAgainState = PLAY_AGAIN_NO;
}
+
+ // Close Yes/No and start communication
ClearDialogWindowAndFrame(0, 1);
- BerryCrush_SetShowMessageParams(r6, 8, 0, 0, 0);
- r5->nextCmd = 21;
- BerryCrush_RunOrScheduleCommand(3, 1, NULL);
- r5->cmdState = 0;
+ SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 0);
+ game->nextCmd = CMD_COMM_PLAY_AGAIN;
+ RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
}
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame *r4, __attribute__((unused)) u8 *r1)
+static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *game, u8 *args)
{
- u8 r5 = 0;
+ u8 i = 0;
- switch (r4->cmdState)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -3025,41 +3319,47 @@ static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame
case 1:
if (!IsLinkTaskFinished())
return 0;
- r4->sendCmd[0] = r4->unk14;
- r4->recvCmd[0] = 0;
- SendBlock(0, r4->sendCmd, sizeof(u16));
+
+ // Send player's Yes/No response to partners
+ game->sendCmd[0] = game->playAgainState;
+ game->recvCmd[0] = 0;
+ SendBlock(0, game->sendCmd, sizeof(u16));
break;
case 2:
if (!IsLinkTaskFinished())
return 0;
- r4->unk10 = 0;
+ game->cmdTimer = 0;
break;
case 3:
- if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[r4->playerCount - 2])
+ // Wait for partners responses
+ if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
return 0;
- for (; r5 < r4->playerCount; ++r5)
- r4->recvCmd[0] += gBlockRecvBuffer[r5][0];
- if (r4->recvCmd[0] != 0)
- BerryCrush_RunOrScheduleCommand(23, 1, NULL);
+
+ // Read partners responses
+ for (i = 0; i < game->playerCount; i++)
+ game->recvCmd[0] += gBlockRecvBuffer[i][0];
+
+ if (game->recvCmd[0] != PLAY_AGAIN_YES)
+ RunOrScheduleCommand(CMD_PLAY_AGAIN_NO, SCHEDULE_CMD, NULL);
else
- BerryCrush_RunOrScheduleCommand(22, 1, NULL);
+ RunOrScheduleCommand(CMD_PLAY_AGAIN_YES, SCHEDULE_CMD, NULL);
ResetBlockReceivedFlags();
- r4->sendCmd[0] = 0;
- r4->recvCmd[0] = 0;
- r4->unk10 = 0;
- r4->cmdState = 0;
+ game->sendCmd[0] = 0;
+ game->recvCmd[0] = 0;
+ game->cmdTimer = 0;
+ game->cmdState = 0;
return 0;
}
- ++r4->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1)
+static u32 Cmd_PlayAgain(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
- BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 16, RGB_BLACK);
UpdatePaletteFade();
break;
case 1:
@@ -3068,56 +3368,56 @@ static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame *r5, __att
break;
case 2:
ClearDialogWindowAndFrame(0, 1);
- sub_8021488(r5);
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
+ ResetCrusherPos(game);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
UpdatePaletteFade();
break;
case 3:
if (UpdatePaletteFade())
return 0;
- BerryCrush_RunOrScheduleCommand(7, 1, NULL);
- r5->gameState = 3;
- r5->cmdState = 0;
+ RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
+ game->gameState = STATE_PICK_BERRY;
+ game->cmdState = 0;
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1)
+static u32 Cmd_StopGame(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, 0);
- if (r5->unk14 == 3)
- AddTextPrinterParameterized2(0, 1, sBerryCrushMessages[5], r5->textSpeed, 0, 2, 1, 3);
+ if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
+ AddTextPrinterParameterized2(0, 1, sMessages[MSG_NO_BERRIES], game->textSpeed, 0, 2, 1, 3);
else
- AddTextPrinterParameterized2(0, 1, sBerryCrushMessages[6], r5->textSpeed, 0, 2, 1, 3);
+ AddTextPrinterParameterized2(0, 1, sMessages[MSG_DROPPED], game->textSpeed, 0, 2, 1, 3);
CopyWindowToVram(0, 3);
break;
case 1:
if (IsTextPrinterActive(0))
return 0;
- r5->unk138.animBerryIdx = 120;
+ game->gfx.counter = 120;
break;
case 2:
- if (r5->unk138.animBerryIdx != 0)
- --r5->unk138.animBerryIdx;
+ if (game->gfx.counter != 0)
+ game->gfx.counter--;
else
{
- BerryCrush_RunOrScheduleCommand(24, 1, NULL);
- r5->cmdState = 0;
+ RunOrScheduleCommand(CMD_CLOSE_LINK, SCHEDULE_CMD, NULL);
+ game->cmdState = 0;
}
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame *r5, __attribute__((unused)) u8 *r1)
+static u32 Cmd_CloseLink(struct BerryCrushGame *game, u8 *args)
{
- switch (r5->cmdState)
+ switch (game->cmdState)
{
case 0:
Rfu_SetLinkStandbyCallback();
@@ -3130,81 +3430,81 @@ static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame *r5, __attribute
case 2:
if (gReceivedRemoteLinkPlayers != 0)
return 0;
- r5->nextCmd = 25;
- BerryCrush_RunOrScheduleCommand(5, 1, NULL);
- r5->cmdState = 2; // ???
+ game->nextCmd = CMD_QUIT;
+ RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
+ game->cmdState = 2; // ???
return 0;
}
- ++r5->cmdState;
+ game->cmdState++;
return 0;
}
-static u32 BerryCrushCommand_Quit(__attribute__((unused)) struct BerryCrushGame *r0, __attribute__((unused)) u8 *r1)
+static u32 Cmd_Quit(struct BerryCrushGame *game, u8 *args)
{
QuitBerryCrush(NULL);
return 0;
}
-static void sub_8024578(struct BerryCrushGame *r4)
-{
- u8 r5 = 0;
-
- IncrementGameStat(GAME_STAT_51);
- r4->unkD = 0;
- r4->unk10 = 0;
- r4->gameState = 2;
- r4->unk14 = 0;
- r4->powder = 0;
- r4->unk18 = 0;
- r4->unk1A = 0;
- r4->unk20 = 0;
- r4->unk24 = 0;
- r4->unk25_0 = 0;
- r4->unk25_1 = 0;
- r4->unk25_2 = 0;
- r4->unk25_3 = 0;
- r4->unk25_4 = 0;
- r4->unk25_5 = 0;
- r4->unk26 = 0;
- r4->timer = 0;
- r4->unk2E = 0;
- r4->unk32 = -1;
- r4->unk30 = 0;
- r4->unk34 = 0;
- for (; r5 < 5; ++r5)
- {
- r4->unk98[r5].unkC = -1;
- r4->unk98[r5].unkE = 0;
- r4->unk98[r5].unk10 = 0;
- r4->unk98[r5].unk12 = 1;
- r4->unk98[r5].unk14 = 0;
- r4->unk98[r5].unk16 = 0;
- r4->unk98[r5].unk18 = 0;
- r4->unk98[r5].unk1A = 0;
- r4->unk98[r5].unk1B = 0;
- r4->unk98[r5].unk1C = 0;
- }
-}
-
-static void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
-{
- params[0] = ((u8 *)&selectedPals)[0];
- params[1] = ((u8 *)&selectedPals)[1];
- params[2] = ((u8 *)&selectedPals)[2];
- params[3] = ((u8 *)&selectedPals)[3];
- params[4] = delay;
- params[5] = startY;
- params[6] = targetY;
- params[7] = ((u8 *)&palette)[0];
- params[8] = ((u8 *)&palette)[1];
- params[9] = communicateAfter;
-}
-
-static void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd)
-{
- params[0] = stringId;
- params[1] = flags;
- params[2] = ((u8 *)&waitKeys)[0];
- params[3] = ((u8 *)&waitKeys)[1];
- params[4] = followupCmd;
+static void ResetGame(struct BerryCrushGame *game)
+{
+ u8 i = 0;
+
+ IncrementGameStat(GAME_STAT_PLAYED_BERRY_CRUSH);
+ game->unused = 0;
+ game->cmdTimer = 0;
+ game->gameState = STATE_RESET;
+ game->playAgainState = 0;
+ game->powder = 0;
+ game->targetAPresses = 0;
+ game->totalAPresses = 0;
+ game->targetDepth = 0;
+ game->newDepth = 0;
+ game->noRoomForPowder = FALSE;
+ game->newRecord = FALSE;
+ game->playedSound = FALSE;
+ game->endGame = FALSE;
+ game->bigSparkle = FALSE;
+ game->sparkleAmount = 0;
+ game->leaderTimer = 0;
+ game->timer = 0;
+ game->bigSparkleCounter = 0;
+ game->numBigSparkleChecks = -1;
+ game->numBigSparkles = 0;
+ game->sparkleCounter = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ {
+ game->players[i].berryId = -1;
+ game->players[i].inputTime = 0;
+ game->players[i].neatInputStreak = 0;
+ game->players[i].timeSincePrevInput = 1;
+ game->players[i].maxNeatInputStreak = 0;
+ game->players[i].numAPresses = 0;
+ game->players[i].numSyncedAPresses = 0;
+ game->players[i].timePressingA = 0;
+ game->players[i].inputFlags = 0;
+ game->players[i].inputState = INPUT_STATE_NONE;
+ }
+}
+
+static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
+{
+ args[0] = ((u8 *)&selectedPals)[0];
+ args[1] = ((u8 *)&selectedPals)[1];
+ args[2] = ((u8 *)&selectedPals)[2];
+ args[3] = ((u8 *)&selectedPals)[3];
+ args[4] = delay;
+ args[5] = startY;
+ args[6] = targetY;
+ args[7] = ((u8 *)&palette)[0];
+ args[8] = ((u8 *)&palette)[1];
+ args[9] = communicateAfter;
+}
+
+static void SetPrintMessageArgs(u8 *args, u8 msgId, u8 flags, u16 waitKeys, u8 followupState)
+{
+ args[0] = msgId;
+ args[1] = flags;
+ args[2] = ((u8 *)&waitKeys)[0];
+ args[3] = ((u8 *)&waitKeys)[1];
+ args[4] = followupState;
}
diff --git a/src/graphics.c b/src/graphics.c
index 1a3423fb6..7a7a11b2b 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1543,9 +1543,9 @@ const u16 gUnknown_08DE3350[] = INCBIN_U16("graphics/frontier_pass/tilemap1.bin"
const u16 gUnknown_08DE3374[] = INCBIN_U16("graphics/frontier_pass/tilemap2.bin");
// Berry Crush
-const u16 gUnknown_08DE3398[] = INCBIN_U16("graphics/berry_crusher/tiles.gbapal");
-const u32 gUnknown_08DE34B8[] = INCBIN_U32("graphics/berry_crusher/tiles.4bpp.lz");
-const u32 gUnknown_08DE3FD4[] = INCBIN_U32("graphics/berry_crusher/tiles.bin.lz");
+const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
+const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz");
+const u32 gBerryCrush_Crusher_Tilemap[] = INCBIN_U32("graphics/berry_crush/crusher.bin.lz");
// random garbage at the end.
static const u8 sEmpty3[0x54BAC] = {0};
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
index f7dad4800..2d4d98138 100644
--- a/src/minigame_countdown.c
+++ b/src/minigame_countdown.c
@@ -48,8 +48,8 @@ static void Task_StaticCountdown_Free(u8 taskId);
static void Task_StaticCountdown_Start(u8 taskId);
static void Task_StaticCountdown_Run(u8 taskId);
-static const u16 s321Start_Static_Pal[] = INCBIN_U16("graphics/link_games/321start_static.gbapal");
-static const u32 s321Start_Static_Gfx[] = INCBIN_U32("graphics/link_games/321start_static.4bpp.lz");
+static const u16 s321Start_Static_Pal[] = INCBIN_U16("graphics/minigame_countdown/321start_static.gbapal");
+static const u32 s321Start_Static_Gfx[] = INCBIN_U32("graphics/minigame_countdown/321start_static.4bpp.lz");
static const struct CompressedSpriteSheet sSpriteSheet_321Start_Static[] =
{
@@ -374,8 +374,8 @@ static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subprior
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
static void SpriteCB_Start(struct Sprite *sprite);
-static const u16 s321Start_Pal[] = INCBIN_U16("graphics/link_games/321start.gbapal");
-static const u32 s321Start_Gfx[] = INCBIN_U32("graphics/link_games/321start.4bpp.lz");
+static const u16 s321Start_Pal[] = INCBIN_U16("graphics/minigame_countdown/321start.gbapal");
+static const u32 s321Start_Gfx[] = INCBIN_U32("graphics/minigame_countdown/321start.4bpp.lz");
#define tState data[0]
#define tTilesTag data[2]
diff --git a/src/strings.c b/src/strings.c
index fe5051d71..19d0e3cca 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1292,7 +1292,7 @@ const u8 gText_MatchCallMay_Intro1[] = _("My POKéMON and I help");
const u8 gText_MatchCallMay_Intro2[] = _("my father's research.");
const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!");
const u8 gText_NicknameHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?");
-ALIGNED(4) const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
+ALIGNED(4) const u8 gText_ReadyPickBerry[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
ALIGNED(4) const u8 gText_WaitForAllChooseBerry[] = _("Please wait while each member\nchooses a BERRY.");
ALIGNED(4) const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_LEVEL_UP}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
ALIGNED(4) const u8 gText_RecordingGameResults[] = _("Recording your game results in the\nsave file.\lPlease wait.");