diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-07-26 01:17:09 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-07-26 02:15:59 -0400 |
commit | 36a4764a784ec5eb0a5dbcd59bcce6804cded2f4 (patch) | |
tree | a8001c80d430646a92537b6efe221c96be6d4ec9 /src | |
parent | 2e077f09e43e502a9ffaa93a916babe99b0d6e08 (diff) |
Document some slot machine data
Diffstat (limited to 'src')
-rw-r--r-- | src/data/graphics/slot_machine.h | 10 | ||||
-rw-r--r-- | src/slot_machine.c | 2119 |
2 files changed, 1131 insertions, 998 deletions
diff --git a/src/data/graphics/slot_machine.h b/src/data/graphics/slot_machine.h index a94f2b622..94ab989e2 100644 --- a/src/data/graphics/slot_machine.h +++ b/src/data/graphics/slot_machine.h @@ -10,7 +10,7 @@ const u16 gUnknown_08DCF190[] = INCBIN_U16("graphics/slot_machine/reel_pikachu.g const u16 gUnknown_08DCF1B0[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal"); -const u16 gSlotMachineReelTime_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time.gbapal"); +const u16 gSlotMachineDigitalDisplay_Pal[] = INCBIN_U16("graphics/slot_machine/digital_display.gbapal"); const u16 gUnknown_08DCF1F0[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal"); // also duck and pika aura @@ -26,7 +26,7 @@ const u8 gSlotMachineReelSymbol5Tiles[] = INCBIN_U8("graphics/slot_machine/reel_ const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp"); const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp"); -const u32 gSlotMachineReelTime_Gfx[] = INCBIN_U32("graphics/slot_machine/reel_time.4bpp.lz"); +const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/digital_display.4bpp.lz"); const u8 gSlotMachineNumber0Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/0.4bpp"); const u8 gSlotMachineNumber1Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/1.4bpp"); @@ -39,7 +39,7 @@ const u8 gSlotMachineNumber7Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/7 const u8 gSlotMachineNumber8Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/8.4bpp"); const u8 gSlotMachineNumber9Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/9.4bpp"); -const u8 gSlotMachineReelTimeBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp"); +const u8 gSlotMachinePikaPowerBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp"); const u8 gSlotMachineReelTimeDuck[] = INCBIN_U8("graphics/slot_machine/duck.4bpp"); const u8 gSlotMachineReelTimeSmoke[] = INCBIN_U8("graphics/slot_machine/smoke.4bpp"); @@ -50,8 +50,8 @@ const u8 gSlotMachineReelTimeNumber3[] = INCBIN_U8("graphics/slot_machine/reel_t const u8 gSlotMachineReelTimeNumber4[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/4.4bpp"); const u8 gSlotMachineReelTimeNumber5[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/5.4bpp"); -const u8 gSlotMachineReelTimeLargeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp"); -const u8 gSlotMachineReelTimeLargeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp"); +const u8 gSlotMachineReelTimeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp"); +const u8 gSlotMachineReelTimeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp"); const u8 gSlotMachineReelTimeExplosion0[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/0.4bpp"); const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/1.4bpp"); diff --git a/src/slot_machine.c b/src/slot_machine.c index d1cb05b18..517cbb143 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -1,5 +1,4 @@ #include "global.h" -#include "constants/songs.h" #include "overworld.h" #include "field_effect.h" #include "random.h" @@ -18,23 +17,133 @@ #include "bg.h" #include "gpu_regs.h" #include "coins.h" +#include "strings.h" #include "tv.h" #include "text_window.h" -#include "constants/rgb.h" #include "main_menu.h" #include "bg.h" #include "window.h" #include "constants/coins.h" +#include "constants/rgb.h" #include "constants/slot_machine.h" +#include "constants/songs.h" -// Text -extern const u8 gText_YouDontHaveThreeCoins[]; -extern const u8 gText_QuitTheGame[]; -extern const u8 gText_YouveGot9999Coins[]; -extern const u8 gText_YouveRunOutOfCoins[]; -extern const u8 gText_ReelTimeHelp[]; - -struct SlotMachineEwramStruct +#define SLOTMACHINE_GFX_TILES 233 +#define MAX_BET 3 + +#define REEL_NUM_TAGS 21 +#define REEL_TAG_HEIGHT 24 + +// Lucky Flags +#define LUCKY_BIAS_REPLAY (1 << 0) +#define LUCKY_BIAS_CHERRY (1 << 1) +#define LUCKY_BIAS_LOTAD (1 << 2) +#define LUCKY_BIAS_AZURILL (1 << 3) +#define LUCKY_BIAS_POWER (1 << 4) +#define LUCKY_BIAS_REELTIME (1 << 5) +#define LUCKY_BIAS_MIXED_777 (1 << 6) +#define LUCKY_BIAS_777 (1 << 7) + +#define SLOT_MACHINE_TAG_7_RED 0 +#define SLOT_MACHINE_TAG_7_BLUE 1 +#define SLOT_MACHINE_TAG_AZURILL 2 +#define SLOT_MACHINE_TAG_LOTAD 3 +#define SLOT_MACHINE_TAG_CHERRY 4 +#define SLOT_MACHINE_TAG_POWER 5 +#define SLOT_MACHINE_TAG_REPLAY 6 + +#define SLOT_MACHINE_MATCHED_1CHERRY 0 +#define SLOT_MACHINE_MATCHED_2CHERRY 1 +#define SLOT_MACHINE_MATCHED_REPLAY 2 +#define SLOT_MACHINE_MATCHED_LOTAD 3 +#define SLOT_MACHINE_MATCHED_AZURILL 4 +#define SLOT_MACHINE_MATCHED_POWER 5 +#define SLOT_MACHINE_MATCHED_777_MIXED 6 +#define SLOT_MACHINE_MATCHED_777_RED 7 +#define SLOT_MACHINE_MATCHED_777_BLUE 8 +#define SLOT_MACHINE_MATCHED_NONE 9 + +#define LEFT_REEL 0 +#define MIDDLE_REEL 1 +#define RIGHT_REEL 2 +#define NUM_REELS 3 + +enum { + SLOT_ACTION_UNFADE, + SLOT_ACTION_1, + SLOT_ACTION_2, + SLOT_ACTION_3, + SLOT_ACTION_4, + SLOT_ACTION_BET_INPUT, + SLOT_ACTION_6, + SLOT_ACTION_7, + SLOT_ACTION_8, + SLOT_ACTION_9, + SLOT_ACTION_10, + SLOT_ACTION_11, + SLOT_ACTION_12, + SLOT_ACTION_13, + SLOT_ACTION_14, + SLOT_ACTION_15, + SLOT_ACTION_16, + SLOT_ACTION_17, + SLOT_ACTION_18, + SLOT_ACTION_19, + SLOT_ACTION_20, + SLOT_ACTION_ASK_QUIT, + SLOT_ACTION_HANDLE_QUIT_INPUT, + SLOT_ACTION_MSG_MAX_COINS, + SLOT_ACTION_WAIT_MSG_MAX_COINS, + SLOT_ACTION_MSG_NO_MORE_COINS, + SLOT_ACTION_WAIT_MSG_NO_MORE_COINS, + SLOT_ACTION_END, + SLOT_ACTION_FREE, +}; + +#define DIG_SPRITE_DUMMY {255, 0, 0} + +// Sprite template IDs for the digital display in the right panel +enum { + DIG_SPRITE_REEL, + DIG_SPRITE_TIME, + DIG_SPRITE_INSERT, + DIG_SPRITE_WIN, + DIG_SPRITE_LOSE, + DIG_SPRITE_A_BUTTON, + DIG_SPRITE_SMOKE, + DIG_SPRITE_NUMBER, + DIG_SPRITE_POKE_BALL, + DIG_SPRITE_D_PAD, + DIG_SPRITE_STOP_S, + DIG_SPRITE_STOP_T, + DIG_SPRITE_STOP_O, + DIG_SPRITE_STOP_P, + DIG_SPRITE_BONUS_B, + DIG_SPRITE_BONUS_O, + DIG_SPRITE_BONUS_N, + DIG_SPRITE_BONUS_U, + DIG_SPRITE_BONUS_S, + DIG_SPRITE_BIG_B, + DIG_SPRITE_BIG_I, + DIG_SPRITE_BIG_G, + DIG_SPRITE_REG_R, + DIG_SPRITE_REG_E, + DIG_SPRITE_REG_G, + DIG_SPRITE_EMPTY, + NUM_DIG_DISPLAY_SPRITES +}; + +enum { + DIG_DISPLAY_INSERT_BET, + DIG_DISPLAY_STOP_REEL, + DIG_DISPLAY_WIN, + DIG_DISPLAY_LOSE, + DIG_DISPLAY_REEL_TIME, + DIG_DISPLAY_BONUS_REG, + DIG_DISPLAY_BONUS_BIG +}; + +struct SlotMachine { /*0x00*/ u8 state; /*0x01*/ u8 machineId; @@ -45,8 +154,8 @@ struct SlotMachineEwramStruct /*0x06*/ u8 luckySpinsLeft; // tentative /*0x07*/ u8 biasTag; /*0x08*/ u16 matchedSymbols; - /*0x0A*/ u8 fairRollsLeft; // only happens if you win reeltime - /*0x0B*/ u8 fairRollsUsed; + /*0x0A*/ u8 reelTimeSpinsLeft; + /*0x0B*/ u8 reelTimeSpinsUsed; /*0x0C*/ s16 coins; /*0x0E*/ s16 payout; /*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0) @@ -55,26 +164,26 @@ struct SlotMachineEwramStruct /*0x16*/ s16 reeltimePosition; /*0x18*/ s16 currReel; /*0x1A*/ s16 reelIncrement; // speed of reel - /*0x1C*/ s16 reelPixelOffsets[3]; - /*0x22*/ u16 reelPixelOffsetsWhileStopping[3]; - /*0x28*/ s16 reelPositions[3]; + /*0x1C*/ s16 reelPixelOffsets[NUM_REELS]; + /*0x22*/ u16 reelPixelOffsetsWhileStopping[NUM_REELS]; + /*0x28*/ s16 reelPositions[NUM_REELS]; /*0x2E*/ s16 reelExtraTurns[3]; /*0x34*/ s16 winnerRows[3]; /*0x3A*/ u8 slotReelTasks[3]; /*0x3D*/ u8 unkTaskPointer3D; /*0x3E*/ u8 unkTaskPointer3E; - /*0x3F*/ u8 reelTimeSprite3F; + /*0x3F*/ u8 reelTimePikachuSpriteId; /*0x40*/ u8 unk40; - /*0x41*/ u8 unk41; - /*0x42*/ u8 unk42; - /*0x43*/ u8 unk43; + /*0x41*/ u8 reelTimeExplosionSpriteId; + /*0x42*/ u8 reelTimeBrokenMachineSpriteId; + /*0x43*/ u8 reelTimeSmokeSpriteId; /*0x44*/ u8 unk44[5]; - /*0x49*/ u8 unk49[2]; - /*0x49*/ u8 unk4B[3]; - /*0x4E*/ u8 unk4E[2]; - /*0x50*/ u8 reelTimeSprites1[2]; - /*0x52*/ u8 reelTimeSprites2[2]; - /*0x54*/ u8 unk54[4]; + /*0x49*/ u8 reelTimeMachineSpriteIds[2]; + /*0x49*/ u8 reelTimeNumberSpriteIds[3]; + /*0x4E*/ u8 reelTimeShadowSpriteIds[2]; + /*0x50*/ u8 reelTimeBoltSpriteIds[2]; + /*0x52*/ u8 reelTimePikachuAuraSpriteIds[2]; + /*0x54*/ u8 reelTimeDuckSpriteIds[4]; /*0x58*/ u16 win0h; /*0x5a*/ u16 win0v; /*0x5c*/ u16 winIn; @@ -83,15 +192,13 @@ struct SlotMachineEwramStruct /*0x64*/ MainCallback prevMainCb; }; -struct UnkStruct1 +struct DigitalDisplaySprite { - /*0x00*/ u8 unk00; + /*0x00*/ u8 spriteTemplateId; /*0x01*/ u8 unk01; /*0x02*/ s16 unk02; }; -#define SLOTMACHINE_GFX_TILES 233 - static void CB2_SlotMachineSetup(void); static void CB2_SlotMachineLoop(void); static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb); @@ -107,8 +214,8 @@ static void SlotMachineSetup_4_0(void); static void SlotMachineSetup_5_0(void); static void SlotMachineSetup_6_0(void); static void SlotMachineSetup_6_1(void); -static void SlotMachineSetup_8_0(void); -static void SlotMachineSetup_9_0(void); +static void SlotMachineSetup_AllocDigDisplayGfx(void); +static void SlotMachineSetup_SetDigDisplayImagePtrs(void); static void SlotMachineSetup_10_0(void); static void SlotMachineSetupGameplayTasks(void); static void GameplayTasks_Slots(void); @@ -119,7 +226,7 @@ static bool8 SlotAction_WaitForUnfade(struct Task *task); static bool8 SlotAction_SetSlotMachineVars(struct Task *task); static bool8 SlotAction3(struct Task *task); static bool8 SlotAction4(struct Task *task); -static bool8 SlotAction_AwaitPlayerInput(struct Task *task); +static bool8 SlotAction_HandleBetInput(struct Task *task); static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task); static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task); static bool8 SlotAction_GivingInformation(struct Task *task); @@ -136,11 +243,11 @@ static bool8 SlotAction18(struct Task *task); static bool8 SlotAction_Loop(struct Task *task); static bool8 SlotAction_NoMatches(struct Task *task); static bool8 SlotAction_PrintQuitTheGame(struct Task *task); -static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task); +static bool8 SlotAction_HandleQuitGameInput(struct Task *task); static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task); -static bool8 SlotAction_ExitMessage_9999Coins(struct Task *task); +static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task); static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task); -static bool8 SlotAction_ExitMessage_NoMoreCoins(struct Task *task); +static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task); static bool8 SlotAction_EndGame(struct Task *task); static bool8 SlotAction_FreeDataStructures(struct Task *task); static void DrawLuckyFlags(void); @@ -208,7 +315,7 @@ static void sub_8103FE8_(u8 taskId); static void GameplayTask_PikaPower(void); static void DisplayPikaPower(u8 pikaPower); static bool8 sub_81040C8(void); -static void sub_81040E8(u8 taskId); +static void Task_CreatePikaPowerBolt(u8 taskId); static void nullsub_68(struct Task *task); static void sub_810411C(struct Task *task); static void sub_8104144(struct Task *task); @@ -231,14 +338,14 @@ static void ReeltimeAction9(struct Task *task); static void ReeltimeAction10(struct Task *task); static void ReeltimeAction11(struct Task *task); static void ReeltimeAction12(struct Task *task); -static void ReeltimeAction13(struct Task *task); -static void ReeltimeAction14(struct Task *task); -static void ReeltimeAction15(struct Task *task); -static void ReeltimeAction16(struct Task *task); -static void ReeltimeAction17(struct Task *task); -static void sub_8104A40(s16 a0, s16 a1); -static void sub_8104A88(s16 a0); -static void OpenInfoBox(u8 a0); +static void ReeltimeAction13(struct Task *); +static void ReeltimeAction14(struct Task *); +static void ReeltimeAction15(struct Task *); +static void ReeltimeAction16(struct Task *); +static void ReeltimeAction17(struct Task *); +static void sub_8104A40(s16, s16); +static void sub_8104A88(s16); +static void OpenInfoBox(u8); static bool8 IsInfoBoxClosed(void); static void RunInfoBoxActions(u8 taskId); static void InfoBox_FadeIn(struct Task *task); @@ -251,40 +358,40 @@ static void InfoBox_812DE14(struct Task *task); static void InfoBox_812DE30(struct Task *task); static void InfoBox_FreeTask(struct Task *task); static void sub_8104C5C(void); -static void sub_8104CAC(u8 arg0); +static void CreateDigitalDisplayScene(u8 arg0); static bool8 sub_8104E18(void); static void nullsub_69(struct Task *task); static void sub_8104E74_(u8 taskId); -static void sub_8104EA8(void); -static void sub_8104F8C(void); -static void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3); -static void sub_81050C4(void); -static void sub_8105100(void); -static void sub_810514C(void); -static void sub_81051C0(void); -static void sub_8105284_(void); -static void sub_81052EC(void); -static void sub_81053A0(void); +static void CreateReelSymbolSprites(void); +static void CreateCreditPayoutNumberSprites(void); +static void CreateCoinNumberSprite(s16 x, s16 y, u8 a2, s16 a3); +static void CreateReelBackgroundSprite(void); +static void CreateReelTimePikachuSprite(void); +static void DestroyReelTimePikachuSprite(void); +static void CreateReelTimeMachineSprites(void); +static void CreateBrokenReelTimeMachineSprite(void); +static void CreateReelTimeNumberSprites(void); +static void CreateReelTimeShadowSprites(void); static void sub_810545C(void); -static void sub_81054B8(void); -static void sub_8105524(void); -static void sub_8105554(void); -static void CreateReelTimeSprites1(void); +static void DestroyReelTimeMachineSprites(void); +static void DestroyReelTimeShadowSprites(void); +static void DestroyBrokenReelTimeMachineSprite(void); +static void CreateReelTimeBoltSprites(void); static void sub_8105688(s16 a0); -static void sub_81056C0(void); -static void CreateReelTimeSprite2(void); +static void DestroyReelTimeBoltSprites(void); +static void CreateReelTimePikachuAuraSprites(void); static void sub_81057E8(s16 a0); -static void sub_8105804(void); -static void sub_8105854(void); -static void sub_81058A0(void); -static void sub_81058C4(void); -static void sub_81059B8(void); -static void sub_81059E8(void); +static void DestroyReelTimePikachuAuraSprites(void); +static void CreateReelTimeExplosionSprite(void); +static void DestroyReelTimeExplosionSprite(void); +static void CreateReelTimeDuckSprites(void); +static void DestroyReelTimeDuckSprites(void); +static void CreateReelTimeSmokeSprite(void); static bool8 sub_8105ACC(void); -static void sub_8105AEC(void); -static u8 sub_8105B1C(s16 x, s16 y); +static void DestroyReelTimeSmokeSprite(void); +static u8 CreatePikaPowerBoltSprite(s16 x, s16 y); static void sub_8105B88(u8 spriteId); -static u8 sub_8105BF8(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4); +static u8 CreateDigitalDisplaySprite(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4); static void sub_81063C0(void); static void sub_8106404(void); static void sub_8106448(void); @@ -294,7 +401,7 @@ static void sub_81065DC(void); static void sub_812F958(void); static void sub_812F968(void); static void LoadSlotMachineWheelOverlay(void); -static u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2); +static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2); static void sub_8105C64(struct Sprite *sprite); static void sub_8105F54(struct Sprite *sprite); static void sub_8105F9C(struct Sprite *sprite); @@ -314,52 +421,52 @@ static void sub_810639C(void); static void sub_8106364(void); static void sub_8106370(void); static void nullsub_70(void); -static void sub_8104F18(struct Sprite *sprite); -static void sub_810506C(struct Sprite *sprite); -static void sub_8105170(struct Sprite *sprite); -static void sub_810535C(struct Sprite *sprite); -static void sub_810562C(struct Sprite *sprite); -static void sub_8105784(struct Sprite *sprite); -static void sub_8105894(struct Sprite *sprite); -static void sub_810594C(struct Sprite *sprite); -static void sub_8105A38(struct Sprite *sprite); -static void sub_8105B70(struct Sprite *sprite); +static void SpriteCB_ReelSymbol(struct Sprite *sprite); +static void SpriteCB_CoinNumber(struct Sprite *sprite); +static void SpriteCB_ReelTimePikachu(struct Sprite *sprite); +static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite); +static void SpriteCB_ReelTimeBolt(struct Sprite *sprite); +static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite); +static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite); +static void SpriteCB_ReelTimeDuck(struct Sprite *sprite); +static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite); +static void SpriteCB_PikaPowerBolt(struct Sprite *sprite); // Ewram variables static EWRAM_DATA u16 *sUnknown_0203AAC8 = NULL; static EWRAM_DATA u16 *sSelectedPikaPowerTile = NULL; static EWRAM_DATA u16 *sUnknown_0203AAD0 = NULL; -static EWRAM_DATA u8 *sUnknown_0203AAD4 = NULL; -static EWRAM_DATA u8 *sUnknown_0203AAD8 = NULL; +static EWRAM_DATA u8 *sDigitalDisplayGfxPtr = NULL; +static EWRAM_DATA u8 *sReelTimeGfxPtr = NULL; static EWRAM_DATA u16 *sUnknown_0203AADC = NULL; static EWRAM_DATA u8 *sUnknown_0203AAE0 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAE4 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAE8 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAEC = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF0 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF4 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF8 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAFC = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB00 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB04 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB08 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB0C = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB10 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB14 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB18 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB1C = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB20 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB24 = NULL; -static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB28 = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimePikachu = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachineAntennae = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachine = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_BrokenReelTimeMachine = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reel = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Time = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Insert = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Stop = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Win = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Lose = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Bonus = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Big = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reg = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_AButton = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Smoke = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Number = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Pokeball = NULL; +static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_DPad = NULL; static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB2C = NULL; -static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB30 = NULL; -static EWRAM_DATA struct SlotMachineEwramStruct *sSlotMachine = NULL; +static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB30 = NULL; // Mix of digital display spritesheets and reel spritesheets +static EWRAM_DATA struct SlotMachine *sSlotMachine = NULL; // IWRAM bss -static struct SpriteFrameImage *gUnknown_03001188[26]; +static struct SpriteFrameImage *sImageTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; // Const rom data. -static const struct UnkStruct1 *const gUnknown_083ED048[]; +static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[]; static const u16 gPalette_83EDE24[]; static const u8 gLuckyRoundProbabilities[][3]; static const u8 gBiasTags[]; @@ -367,14 +474,14 @@ static const u16 gLuckyFlagSettings_Top3[]; static const u16 gLuckyFlagSettings_NotTop3[]; static const s16 gUnknown_083ECE7E[][2]; static const SpriteCallback gUnknown_083ECF0C[]; -static const struct SpriteTemplate *const gUnknown_083EDB5C[]; -static const struct SubspriteTable *const gUnknown_083EDBC4[]; -static const struct SpriteTemplate gSpriteTemplate_83ED6CC; -static const struct SpriteTemplate gSpriteTemplate_83ED564; -static const struct SpriteTemplate gSpriteTemplate_83ED54C; -static const struct SpriteTemplate gSpriteTemplate_83ED534; +static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; +static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; +static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion; static const u8 gUnknown_083ECC58[2]; -static const struct SpriteTemplate gSpriteTemplate_83ED51C; +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura; static const u16 gProbabilityTable_SkipToReeltimeAction14[]; static const u16 *const gUnknown_083EDE10[]; static const u16 gReelIncrementTable[][2]; @@ -383,20 +490,18 @@ static const u16 gSlotMatchFlags[]; static const u16 gSlotPayouts[]; static const u8 *const gUnknown_083EDCE4; static const u8 *const gUnknown_083EDCDC; -static const u32 gReelTimeGfx[]; +static const u32 sReelTimeGfx[]; static const struct SpriteSheet gSlotMachineSpriteSheets[22]; static const struct SpritePalette gSlotMachineSpritePalettes[]; static const u16 *const gUnknown_083EDE20; static const s16 gInitialReelPositions[][2]; -static const struct BgTemplate gUnknown_085A7424[4]; -static const struct WindowTemplate gUnknown_085A7434[]; static const u8 gLuckyFlagProbabilities_Top3[][6]; static const u8 gLuckyFlagProbabilities_NotTop3[][6]; static const u8 gReeltimeProbabilities_UnluckyGame[][17]; static const u8 gReelTimeProbabilities_LuckyGame[][17]; static const u8 gSym2Match[]; static const u8 gReelTimeTags[]; -static const u8 gReelSymbols[][REEL_NUM_TAGS]; +static const u8 sReelSymbols[NUM_REELS][REEL_NUM_TAGS]; static const u8 *const gUnknown_083EDD08[]; static const u16 *const gUnknown_083EDD1C[]; static const u8 gUnknown_083EDD30[]; @@ -407,25 +512,25 @@ static const u16 *const gUnknown_083EDDAC; static const u16 gReelTimeWindowTilemap[]; static const u16 gUnknown_085A9898[]; static void (*const gUnknown_083ED064[])(void); -static const struct SpriteTemplate gSpriteTemplate_83ED504; -static const struct SpriteTemplate gSpriteTemplate_83ED4EC; -static const struct SpriteTemplate gSpriteTemplate_83ED4D4; -static const struct SpriteTemplate gSpriteTemplate_83ED4BC; -static const struct SpriteTemplate gSpriteTemplate_83ED4A4; -static const struct SpriteTemplate gSpriteTemplate_83ED474; -static const struct SpriteTemplate gSpriteTemplate_83ED48C; -static const struct SpriteTemplate gSpriteTemplate_83ED444; -static const struct SpriteTemplate gSpriteTemplate_83ED42C; -static const struct SpriteTemplate gSpriteTemplate_83ED414; -static const struct SpriteTemplate gSpriteTemplate_83ED45C; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt; +static const struct SpriteTemplate gSpriteTemplate_83ED4EC; // reel time. machine number background? +static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers; +static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae; +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine; +static const struct SpriteTemplate sSpriteTemplate_ReelBackground; +static const struct SpriteTemplate sSpriteTemplate_CoinNumber; +static const struct SpriteTemplate sSpriteTemplate_ReelSymbol; +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu; static const struct SubspriteTable gSubspriteTables_83ED7D4[]; -static const struct SubspriteTable gSubspriteTables_83ED7B4[]; -static const struct SubspriteTable gSubspriteTables_83ED78C[]; -static const struct SubspriteTable gSubspriteTables_83ED73C[]; -static const struct SubspriteTable gSubspriteTables_83ED75C[]; -static const struct SubspriteTable gSubspriteTables_83ED704[]; +static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[]; +static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[]; +static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[]; +static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[]; +static const struct SubspriteTable sSubspriteTable_ReelBackground[]; -static const struct BgTemplate gUnknown_085A7424[] = +static const struct BgTemplate sBgTemplates[] = { { .bg = 0, @@ -465,50 +570,64 @@ static const struct BgTemplate gUnknown_085A7424[] = }, }; -static const struct WindowTemplate gUnknown_085A7434[] = +static const struct WindowTemplate sWindowTemplates[] = { - {0, 2, 15, 0x1B, 4, 15, 0x194}, + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 15, + .width = 27, + .height = 4, + .paletteNum = 15, + .baseBlock = 0x194 + }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate gUnknown_085A7444 = { - 0, 1, 3, 20, 13, 13, 1 + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 3, + .width = 20, + .height = 13, + .paletteNum = 13, + .baseBlock = 1 }; static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; bool8 (*const SlotActions[])(struct Task *task) = { - SlotAction_UnfadeScreen, // 0 - SlotAction_WaitForUnfade, // 1 - SlotAction_SetSlotMachineVars, // 2 - SlotAction3, // 3 - SlotAction4, // 4 - SlotAction_AwaitPlayerInput, // 5 - SlotAction_PrintYouDontHaveThreeCoins, // 6 - SlotAction_ExitYouDontHaveThreeCoinsMessage, // 7 - SlotAction_GivingInformation, // 8 - SlotAction9, // 9 - SlotAction10, // 10 - SlotAction_SetLuckySpins, // 11 - SlotAction_AwaitReelStop, // 12 - SlotAction_WaitForAllReelsToStop, // 13 - SlotAction_CheckMatches, // 14 - SlotAction_WaitForPayoutToBeAwarded, // 15 - SlotAction_EndOfRoll, // 16 - SlotAction_MatchedPower, // 17 - SlotAction18, // 18 - SlotAction_Loop, // 19 - SlotAction_NoMatches, // 20 - SlotAction_PrintQuitTheGame, // 21 - SlotAction_SeeIfPlayerQuits, // 22 - SlotAction_PrintMessage_9999Coins, // 23 - SlotAction_ExitMessage_9999Coins, // 24 - SlotAction_PrintMessage_NoMoreCoins, // 25 - SlotAction_ExitMessage_NoMoreCoins, // 26 - SlotAction_EndGame, // 27 - SlotAction_FreeDataStructures, // 28 + [SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen, + [SLOT_ACTION_1] = SlotAction_WaitForUnfade, + [SLOT_ACTION_2] = SlotAction_SetSlotMachineVars, + [SLOT_ACTION_3] = SlotAction3, + [SLOT_ACTION_4] = SlotAction4, + [SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput, + [SLOT_ACTION_6] = SlotAction_PrintYouDontHaveThreeCoins, + [SLOT_ACTION_7] = SlotAction_ExitYouDontHaveThreeCoinsMessage, + [SLOT_ACTION_8] = SlotAction_GivingInformation, + [SLOT_ACTION_9] = SlotAction9, + [SLOT_ACTION_10] = SlotAction10, + [SLOT_ACTION_11] = SlotAction_SetLuckySpins, + [SLOT_ACTION_12] = SlotAction_AwaitReelStop, + [SLOT_ACTION_13] = SlotAction_WaitForAllReelsToStop, + [SLOT_ACTION_14] = SlotAction_CheckMatches, + [SLOT_ACTION_15] = SlotAction_WaitForPayoutToBeAwarded, + [SLOT_ACTION_16] = SlotAction_EndOfRoll, + [SLOT_ACTION_17] = SlotAction_MatchedPower, + [SLOT_ACTION_18] = SlotAction18, + [SLOT_ACTION_19] = SlotAction_Loop, + [SLOT_ACTION_20] = SlotAction_NoMatches, + [SLOT_ACTION_ASK_QUIT] = SlotAction_PrintQuitTheGame, + [SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitGameInput, + [SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMessage_9999Coins, + [SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMessage_9999Coins, + [SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMessage_NoMoreCoins, + [SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMessage_NoMoreCoins, + [SLOT_ACTION_END] = SlotAction_EndGame, + [SLOT_ACTION_FREE] = SlotAction_FreeDataStructures, }; bool8 (*const AwardPayoutActions[])(struct Task *task) = @@ -589,7 +708,7 @@ void (*const gUnknown_083ECBA0[])(struct Task *task, u8 taskId) = const s16 gUnknown_083ECBAC[] = {5, 10, 15}; -void (*const gUnknown_083ECBB4[])(struct Task *task) = +void (*const sPikaPowerBoltFuncs[])(struct Task *task) = { nullsub_68, sub_810411C, @@ -679,12 +798,12 @@ static void Task_FadeToSlotMachine(u8 taskId) } } -void PlaySlotMachine(u8 slotMachineIndex, MainCallback cb) +void PlaySlotMachine(u8 slotMachineIndex, MainCallback exitCallback) { u8 taskId; sSlotMachine = AllocZeroed(sizeof(*sSlotMachine)); - PlaySlotMachine_Internal(slotMachineIndex, cb); + PlaySlotMachine_Internal(slotMachineIndex, exitCallback); taskId = CreateTask(Task_FadeToSlotMachine, 0); gTasks[taskId].tState = 0; } @@ -734,11 +853,11 @@ static void CB2_SlotMachineSetup(void) gMain.state++; break; case 8: - SlotMachineSetup_8_0(); + SlotMachineSetup_AllocDigDisplayGfx(); gMain.state++; break; case 9: - SlotMachineSetup_9_0(); + SlotMachineSetup_SetDigDisplayImagePtrs(); gMain.state++; break; case 10: @@ -771,11 +890,11 @@ static void SlotMachine_VBlankCallback(void) SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut); } -static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb) +static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallback) { struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)]; task->data[0] = slotMachineIndex; - StoreWordInTwoHalfwords(task->data + 1, (intptr_t)cb); + StoreWordInTwoHalfwords(task->data + 1, (intptr_t)exitCallback); } @@ -796,8 +915,8 @@ static void SlotMachineSetup_0_0(void) SetHBlankCallback(NULL); CpuFill32(0, (void *)VRAM, VRAM_SIZE); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, gUnknown_085A7424, ARRAY_COUNT(gUnknown_085A7424)); - InitWindows(gUnknown_085A7434); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); + InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); } @@ -849,8 +968,8 @@ static void SlotMachineSetup_0_1(void) sSlotMachine->luckyGame = Random() & 1; sSlotMachine->luckyFlags = 0; sSlotMachine->matchedSymbols = 0; - sSlotMachine->fairRollsLeft = 0; - sSlotMachine->fairRollsUsed = 0; + sSlotMachine->reelTimeSpinsLeft = 0; + sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->coins = GetCoins(); sSlotMachine->payout = 0; sSlotMachine->netCoinLoss = 0; @@ -910,10 +1029,10 @@ static void SlotMachineSetup_5_0(void) static void SlotMachineSetup_10_0(void) { - sub_8104EA8(); - sub_8104F8C(); + CreateReelSymbolSprites(); + CreateCreditPayoutNumberSprites(); sub_8103DC8(); - sub_81050C4(); + CreateReelBackgroundSprite(); } // create gameplay tasks @@ -945,6 +1064,7 @@ static bool8 SlotAction_UnfadeScreen(struct Task *task) return FALSE; } +// SLOT_ACTION_1 static bool8 SlotAction_WaitForUnfade(struct Task *task) { if (!gPaletteFade.active) @@ -952,81 +1072,88 @@ static bool8 SlotAction_WaitForUnfade(struct Task *task) return FALSE; } +// SLOT_ACTION_2 static bool8 SlotAction_SetSlotMachineVars(struct Task *task) { sSlotMachine->payout = 0; sSlotMachine->bet = 0; sSlotMachine->currReel = 0; sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); - sSlotMachine->state = 4; + sSlotMachine->state = SLOT_ACTION_4; if (sSlotMachine->coins <= 0) { - sSlotMachine->state = 25; + sSlotMachine->state = SLOT_ACTION_MSG_NO_MORE_COINS; } - else if (sSlotMachine->fairRollsLeft) + else if (sSlotMachine->reelTimeSpinsLeft) { - sSlotMachine->state = 3; - sub_8104CAC(4); + sSlotMachine->state = SLOT_ACTION_3; + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); } return TRUE; } +// SLOT_ACTION_3 static bool8 SlotAction3(struct Task *task) { if (sub_8104E18()) - sSlotMachine->state = 4; + sSlotMachine->state = SLOT_ACTION_4; return FALSE; } +// SLOT_ACTION_4 static bool8 SlotAction4(struct Task *task) { - sub_8104CAC(0); - sSlotMachine->state = 5; + CreateDigitalDisplayScene(DIG_DISPLAY_INSERT_BET); + sSlotMachine->state = SLOT_ACTION_BET_INPUT; if (sSlotMachine->coins >= MAX_COINS) - sSlotMachine->state = 23; + sSlotMachine->state = SLOT_ACTION_MSG_MAX_COINS; return TRUE; } -static bool8 SlotAction_AwaitPlayerInput(struct Task *task) +// SLOT_ACTION_BET_INPUT +static bool8 SlotAction_HandleBetInput(struct Task *task) { s16 i; - if (gMain.newKeys & SELECT_BUTTON) + if (JOY_NEW(SELECT_BUTTON)) { - OpenInfoBox(0); - sSlotMachine->state = 8; + OpenInfoBox(DIG_DISPLAY_INSERT_BET); + sSlotMachine->state = SLOT_ACTION_8; } - else if (gMain.newKeys & R_BUTTON) // bet the max amount + else if (JOY_NEW(R_BUTTON)) // bet the max amount { - if (sSlotMachine->coins - (3 - sSlotMachine->bet) >= 0) + if (sSlotMachine->coins - (MAX_BET - sSlotMachine->bet) >= 0) { - for (i = sSlotMachine->bet; i < 3; i++) + for (i = sSlotMachine->bet; i < MAX_BET; i++) LoadBetTiles(i); - sSlotMachine->coins -= (3 - sSlotMachine->bet); - sSlotMachine->bet = 3; - sSlotMachine->state = 9; + sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet); + sSlotMachine->bet = MAX_BET; + sSlotMachine->state = SLOT_ACTION_9; PlaySE(SE_REGI); } else // you didn't have enough coins to bet the max { - sSlotMachine->state = 6; + sSlotMachine->state = SLOT_ACTION_6; } } else { - if (gMain.newKeys & DPAD_DOWN && sSlotMachine->coins != 0) + // Increase bet + if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0) { PlaySE(SE_REGI); LoadBetTiles(sSlotMachine->bet); sSlotMachine->coins--; sSlotMachine->bet++; } - // player maxed out or finished betting - if (sSlotMachine->bet >= 3 || (sSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON)) - sSlotMachine->state = 9; - // player wants to quit - if (gMain.newKeys & B_BUTTON) - sSlotMachine->state = 21; + + // Maxed bet or finished betting + if (sSlotMachine->bet >= MAX_BET || (sSlotMachine->bet != 0 && JOY_NEW(A_BUTTON))) + sSlotMachine->state = SLOT_ACTION_9; + + // Quit prompt + if (JOY_NEW(B_BUTTON)) + sSlotMachine->state = SLOT_ACTION_ASK_QUIT; } return FALSE; } @@ -1036,7 +1163,7 @@ static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task) DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 7; + sSlotMachine->state = SLOT_ACTION_7; return FALSE; } @@ -1045,7 +1172,7 @@ static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task) if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } @@ -1053,7 +1180,7 @@ static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task) static bool8 SlotAction_GivingInformation(struct Task *task) { if (IsInfoBoxClosed()) - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; return FALSE; } @@ -1074,15 +1201,15 @@ static bool8 SlotAction9(struct Task *task) if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME) { BeginReeltime(); - sSlotMachine->state = 10; + sSlotMachine->state = SLOT_ACTION_10; } else { - sub_8104CAC(1); - sSlotMachine->state = 11; + CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL); + sSlotMachine->state = SLOT_ACTION_11; } sSlotMachine->reelIncrement = 8; - if (sSlotMachine->fairRollsLeft) + if (sSlotMachine->reelTimeSpinsLeft) sSlotMachine->reelIncrement = SlowReelSpeed(); return FALSE; } @@ -1091,9 +1218,9 @@ static bool8 SlotAction10(struct Task *task) { if (IsFinalTask_RunReelTimeActions()) { - sub_8104CAC(1); + CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL); sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME; - sSlotMachine->state = 11; + sSlotMachine->state = SLOT_ACTION_11; } return FALSE; } @@ -1103,7 +1230,7 @@ static bool8 SlotAction_SetLuckySpins(struct Task *task) if (++task->data[0] >= 30) { SetLuckySpins(); - sSlotMachine->state = 12; + sSlotMachine->state = SLOT_ACTION_12; } return FALSE; } @@ -1115,7 +1242,7 @@ static bool8 SlotAction_AwaitReelStop(struct Task *task) PlaySE(SE_JYUNI); sub_8102E1C(sSlotMachine->currReel); sub_8103C14(sSlotMachine->currReel); - sSlotMachine->state = 13; + sSlotMachine->state = SLOT_ACTION_13; } return FALSE; } @@ -1125,10 +1252,10 @@ static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task) if (!IsSlotReelMoving(sSlotMachine->currReel)) { sSlotMachine->currReel++; - sSlotMachine->state = 12; + sSlotMachine->state = SLOT_ACTION_12; if (sSlotMachine->currReel > 2) { - sSlotMachine->state = 14; + sSlotMachine->state = SLOT_ACTION_14; } return TRUE; } @@ -1140,15 +1267,15 @@ static bool8 SlotAction_CheckMatches(struct Task *task) { sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); CheckMatch(); - if (sSlotMachine->fairRollsLeft) + if (sSlotMachine->reelTimeSpinsLeft) { - sSlotMachine->fairRollsLeft--; - sSlotMachine->fairRollsUsed++; + sSlotMachine->reelTimeSpinsLeft--; + sSlotMachine->reelTimeSpinsUsed++; } if (sSlotMachine->matchedSymbols) { - sSlotMachine->state = 15; + sSlotMachine->state = SLOT_ACTION_15; AwardPayout(); sub_8103F70(); if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0) @@ -1158,17 +1285,17 @@ static bool8 SlotAction_CheckMatches(struct Task *task) if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { PlayFanfare(MUS_ME_B_BIG); - sub_8104CAC(6); + CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG); } else if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_MIXED)) { PlayFanfare(MUS_ME_B_BIG); - sub_8104CAC(5); + CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG); } else { PlayFanfare(MUS_ME_B_SMALL); - sub_8104CAC(2); + CreateDigitalDisplayScene(DIG_DISPLAY_WIN); } // if you matched 777... if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) @@ -1176,8 +1303,8 @@ static bool8 SlotAction_CheckMatches(struct Task *task) sSlotMachine->luckyFlags &= ~(LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { - sSlotMachine->fairRollsLeft = 0; - sSlotMachine->fairRollsUsed = 0; + sSlotMachine->reelTimeSpinsLeft = 0; + sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->luckyGame = FALSE; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE)) // this may be an error, but if you get blue 777, the game becomes lucky @@ -1192,8 +1319,8 @@ static bool8 SlotAction_CheckMatches(struct Task *task) } else { - sub_8104CAC(3); - sSlotMachine->state = 20; + CreateDigitalDisplayScene(DIG_DISPLAY_LOSE); + sSlotMachine->state = SLOT_ACTION_20; if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > MAX_COINS) sSlotMachine->netCoinLoss = MAX_COINS; } @@ -1203,7 +1330,7 @@ static bool8 SlotAction_CheckMatches(struct Task *task) static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task) { if (IsFinalTask_RunAwardPayoutActions()) - sSlotMachine->state = 16; + sSlotMachine->state = SLOT_ACTION_16; return FALSE; } @@ -1211,20 +1338,20 @@ static bool8 SlotAction_EndOfRoll(struct Task *task) { if (sub_8103FA0()) { - sSlotMachine->state = 19; + sSlotMachine->state = SLOT_ACTION_19; if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE))) IncrementGameStat(GAME_STAT_SLOT_JACKPOTS); if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { sSlotMachine->currReel = 0; - sSlotMachine->state = 9; + sSlotMachine->state = SLOT_ACTION_9; } if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER)) - sSlotMachine->state = 17; - if (sSlotMachine->fairRollsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) + sSlotMachine->state = SLOT_ACTION_17; + if (sSlotMachine->reelTimeSpinsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { - sub_8104CAC(4); - sSlotMachine->state = 18; + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); + sSlotMachine->state = SLOT_ACTION_18; } } return FALSE; @@ -1234,14 +1361,14 @@ static bool8 SlotAction_MatchedPower(struct Task *task) { if (!sub_81040C8()) { - sSlotMachine->state = 19; + sSlotMachine->state = SLOT_ACTION_19; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { - sSlotMachine->state = 9; - if (sSlotMachine->fairRollsLeft) + sSlotMachine->state = SLOT_ACTION_9; + if (sSlotMachine->reelTimeSpinsLeft) { - sub_8104CAC(4); - sSlotMachine->state = 18; + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); + sSlotMachine->state = SLOT_ACTION_18; } } } @@ -1252,10 +1379,10 @@ static bool8 SlotAction18(struct Task *task) { if (sub_8104E18()) { - sSlotMachine->state = 19; + sSlotMachine->state = SLOT_ACTION_19; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { - sSlotMachine->state = 9; + sSlotMachine->state = SLOT_ACTION_9; } } return FALSE; @@ -1266,7 +1393,7 @@ static bool8 SlotAction_Loop(struct Task *task) sub_8103D8C(0); sub_8103D8C(1); sub_8103D8C(2); - sSlotMachine->state = 2; + sSlotMachine->state = SLOT_ACTION_2; return FALSE; } @@ -1275,7 +1402,7 @@ static bool8 SlotAction_NoMatches(struct Task *task) if (++task->data[1] > 64) { task->data[1] = 0; - sSlotMachine->state = 19; + sSlotMachine->state = SLOT_ACTION_19; } return FALSE; } @@ -1286,11 +1413,11 @@ static bool8 SlotAction_PrintQuitTheGame(struct Task *task) AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0); CopyWindowToVram(0, 3); CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF); - sSlotMachine->state = 22; + sSlotMachine->state = SLOT_ACTION_HANDLE_QUIT_INPUT; return FALSE; } -static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task) +static bool8 SlotAction_HandleQuitGameInput(struct Task *task) { s8 input = Menu_ProcessInputNoWrapClearOnChoose(); if (input == 0) // player chooses to quit @@ -1300,12 +1427,12 @@ static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task) sub_8103D8C(1); sub_8103D8C(2); sSlotMachine->coins += sSlotMachine->bet; - sSlotMachine->state = 27; + sSlotMachine->state = SLOT_ACTION_END; } else if (input == 1 || input == -1) // player chooses not to quit { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } @@ -1315,16 +1442,16 @@ static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task) DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 24; + sSlotMachine->state = SLOT_ACTION_WAIT_MSG_MAX_COINS; return FALSE; } -static bool8 SlotAction_ExitMessage_9999Coins(struct Task *task) +static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } @@ -1334,16 +1461,16 @@ static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task) DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 26; + sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NO_MORE_COINS; return FALSE; } -static bool8 SlotAction_ExitMessage_NoMoreCoins(struct Task *task) +static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); - sSlotMachine->state = 27; + sSlotMachine->state = SLOT_ACTION_END; } return FALSE; } @@ -1353,7 +1480,7 @@ static bool8 SlotAction_EndGame(struct Task *task) SetCoins(sSlotMachine->coins); AlertTVOfNewCoinTotal(GetCoins()); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); - sSlotMachine->state++; + sSlotMachine->state++; // SLOT_ACTION_FREE return FALSE; } @@ -1362,33 +1489,33 @@ static bool8 SlotAction_FreeDataStructures(struct Task *task) if (!gPaletteFade.active) { SetMainCallback2(sSlotMachine->prevMainCb); - FREE_AND_SET_NULL(sUnknown_0203AAF4); - FREE_AND_SET_NULL(sUnknown_0203AAF8); - FREE_AND_SET_NULL(sUnknown_0203AAFC); - FREE_AND_SET_NULL(sUnknown_0203AB00); - FREE_AND_SET_NULL(sUnknown_0203AB04); - FREE_AND_SET_NULL(sUnknown_0203AB08); - FREE_AND_SET_NULL(sUnknown_0203AB0C); - FREE_AND_SET_NULL(sUnknown_0203AB10); - FREE_AND_SET_NULL(sUnknown_0203AB14); - FREE_AND_SET_NULL(sUnknown_0203AB18); - FREE_AND_SET_NULL(sUnknown_0203AB1C); - FREE_AND_SET_NULL(sUnknown_0203AB20); - FREE_AND_SET_NULL(sUnknown_0203AB24); - FREE_AND_SET_NULL(sUnknown_0203AB28); - if (sUnknown_0203AAE4 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE4); - if (sUnknown_0203AAE8 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE8); - if (sUnknown_0203AAEC != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAEC); - if (sUnknown_0203AAF0 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAF0); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reel); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Time); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Insert); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Stop); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Win); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Lose); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Bonus); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Big); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reg); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_AButton); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Smoke); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Number); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Pokeball); + FREE_AND_SET_NULL(sImageTable_DigitalDisplay_DPad); + if (sImageTable_ReelTimePikachu != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimePikachu); + if (sImageTable_ReelTimeMachineAntennae != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae); + if (sImageTable_ReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachine); + if (sImageTable_BrokenReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine); FREE_AND_SET_NULL(sUnknown_0203AAC8); FREE_AND_SET_NULL(sSelectedPikaPowerTile); FREE_AND_SET_NULL(sUnknown_0203AAD0); - FREE_AND_SET_NULL(sUnknown_0203AAD4); - FREE_AND_SET_NULL(sUnknown_0203AAD8); + FREE_AND_SET_NULL(sDigitalDisplayGfxPtr); + FREE_AND_SET_NULL(sReelTimeGfxPtr); FREE_AND_SET_NULL(sUnknown_0203AADC); FREE_AND_SET_NULL(sUnknown_0203AAE0); FREE_AND_SET_NULL(sUnknown_0203AB2C); @@ -1403,7 +1530,7 @@ static void DrawLuckyFlags(void) { u8 attempts; - if (sSlotMachine->fairRollsLeft == 0) + if (sSlotMachine->reelTimeSpinsLeft == 0) { if (!(sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777))) { @@ -1554,7 +1681,7 @@ static u16 SlowReelSpeed(void) if (rval < value) return 4; rval = Random() % 100; - value = gReelIncrementTable[i][1] + gReelTimeBonusIncrementTable[sSlotMachine->fairRollsUsed]; + value = gReelIncrementTable[i][1] + gReelTimeBonusIncrementTable[sSlotMachine->reelTimeSpinsUsed]; if (rval < value) return 2; return 8; @@ -1744,7 +1871,7 @@ static u8 GetTagAtRest(u8 reel, s16 offset) s16 pos = (sSlotMachine->reelPositions[reel] + offset) % REEL_NUM_TAGS; if (pos < 0) pos += REEL_NUM_TAGS; - return gReelSymbols[reel][pos]; + return sReelSymbols[reel][pos]; } // Calculates GetTagAtRest as if the reel were snapped downwards into place. @@ -1860,7 +1987,7 @@ static bool8 SlotReelAction_DecideWhereToStop(struct Task *task) sSlotMachine->winnerRows[task->data[15]] = 0; sSlotMachine->reelExtraTurns[task->data[15]] = 0; - if (sSlotMachine->fairRollsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->luckySpinsLeft == 0 || !DecideReelTurns_BiasTag[task->data[15]]())) + if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->luckySpinsLeft == 0 || !DecideReelTurns_BiasTag[task->data[15]]())) { sSlotMachine->luckySpinsLeft = 0; DecideReelTurns_NoBiasTag[task->data[15]](); @@ -2639,7 +2766,7 @@ static void sub_8103FE8_(u8 taskId) static void GameplayTask_PikaPower(void) { - sSlotMachine->unkTaskPointer3E = CreateTask(sub_81040E8, 8); + sSlotMachine->unkTaskPointer3E = CreateTask(Task_CreatePikaPowerBolt, 8); } static void DisplayPikaPower(u8 pikaPower) @@ -2664,9 +2791,9 @@ static bool8 sub_81040C8(void) return gTasks[sSlotMachine->unkTaskPointer3E].data[15]; } -static void sub_81040E8(u8 taskId) +static void Task_CreatePikaPowerBolt(u8 taskId) { - gUnknown_083ECBB4[gTasks[taskId].data[0]](&gTasks[taskId]); + sPikaPowerBoltFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); } static void nullsub_68(struct Task *task) @@ -2675,7 +2802,7 @@ static void nullsub_68(struct Task *task) static void sub_810411C(struct Task *task) { - task->data[2] = sub_8105B1C((task->data[1] << 3) + 20, 20); + task->data[2] = CreatePikaPowerBoltSprite((task->data[1] << 3) + 20, 20); task->data[0]++; } @@ -2726,7 +2853,7 @@ static void ClearTaskDataFields_2orHigher(struct Task *task) { u8 i; - for (i = 2; i < 16; i++) + for (i = 2; i < NUM_TASK_DATA; i++) task->data[i] = 0; } @@ -2783,7 +2910,7 @@ static void RunReeltimeActions(u8 taskId) static void ReeltimeAction0(struct Task *task) { - sSlotMachine->fairRollsLeft = 0; + sSlotMachine->reelTimeSpinsLeft = 0; sSlotMachine->reeltimePixelOffset = 0; sSlotMachine->reeltimePosition = 0; task->data[0]++; @@ -2795,10 +2922,10 @@ static void ReeltimeAction0(struct Task *task) SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); sub_8104A40(REG_OFFSET_BG3VOFS, 0); - sub_81051C0(); - sub_8105100(); - sub_81052EC(); - sub_81053A0(); + CreateReelTimeMachineSprites(); + CreateReelTimePikachuSprite(); + CreateReelTimeNumberSprites(); + CreateReelTimeShadowSprites(); sub_810545C(); GetReeltimeDraw(); StopMapMusic(); @@ -2832,8 +2959,8 @@ static void ReeltimeAction2(struct Task *task) if (++task->data[5] >= 60) { task->data[0]++; - CreateReelTimeSprites1(); - CreateReelTimeSprite2(); + CreateReelTimeBoltSprites(); + CreateReelTimePikachuAuraSprites(); } } @@ -2854,7 +2981,7 @@ static void ReeltimeAction3(struct Task *task) r5 = 4 - (task->data[4] >> 8); sub_8105688(sp4[r5]); sub_81057E8(spC[r5]); - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, sp0[r5]); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, sp0[r5]); // once speed goes below 256, go to next ReelTimeAction and keep the speed level if (task->data[4] <= 0x100) { @@ -2872,7 +2999,7 @@ static void ReeltimeAction4(struct Task *task) task->data[0]++; task->data[5] = 0; sub_81057E8(2); - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 3); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 3); } } @@ -2896,7 +3023,7 @@ static void ReeltimeAction6(struct Task *task) task->data[5] = 0; if (sSlotMachine->reelTimeDraw) { - if (sSlotMachine->fairRollsLeft <= task->data[6]) + if (sSlotMachine->reelTimeSpinsLeft <= task->data[6]) task->data[0]++; } else if (task->data[6] > 3) @@ -2937,20 +3064,20 @@ static void ReeltimeAction8(struct Task *task) if (++task->data[4] >= 60) { StopMapMusic(); - sub_81056C0(); - sub_8105804(); + DestroyReelTimeBoltSprites(); + DestroyReelTimePikachuAuraSprites(); task->data[0]++; if(sSlotMachine->reelTimeDraw == 0) { task->data[4] = 0xa0; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 5); PlayFanfare(MUS_ME_ZANNEN); } else { task->data[4] = 0xc0; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 4); - gSprites[sSlotMachine->reelTimeSprite3F].animCmdIndex = 0; + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 4); + gSprites[sSlotMachine->reelTimePikachuSpriteId].animCmdIndex = 0; if (sSlotMachine->pikaPower) { sub_8104098(); @@ -2983,22 +3110,22 @@ static void ReeltimeAction10(struct Task *task) static void ReeltimeAction11(struct Task *task) { - sSlotMachine->fairRollsUsed = 0; - sSlotMachine->fairRollsLeft = sSlotMachine->reelTimeDraw; + sSlotMachine->reelTimeSpinsUsed = 0; + sSlotMachine->reelTimeSpinsLeft = sSlotMachine->reelTimeDraw; gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); sSlotMachine->reelIncrement = 8; - sub_810514C(); - sub_81054B8(); - sub_8105524(); + DestroyReelTimePikachuSprite(); + DestroyReelTimeMachineSprites(); + DestroyReelTimeShadowSprites(); PlayNewMapMusic(sSlotMachine->backupMapMusic); - if (sSlotMachine->fairRollsLeft == 0) + if (sSlotMachine->reelTimeSpinsLeft == 0) { DestroyTask(FindTaskIdByFunc(RunReeltimeActions)); } else { - sub_8104CAC(4); + CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); task->data[1] = SlowReelSpeed(); task->data[2] = 0; task->data[3] = 0; @@ -3022,12 +3149,12 @@ static void ReeltimeAction13(struct Task *task) static void ReeltimeAction14(struct Task *task) { - sub_81054B8(); - sub_81056C0(); - sub_8105804(); - sub_8105854(); - gSprites[sSlotMachine->unk4E[0]].invisible = TRUE; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5); + DestroyReelTimeMachineSprites(); + DestroyReelTimeBoltSprites(); + DestroyReelTimePikachuAuraSprites(); + CreateReelTimeExplosionSprite(); + gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = TRUE; + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 5); task->data[0]++; task->data[4] = 4; task->data[5] = 0; @@ -3046,11 +3173,11 @@ static void ReeltimeAction15(struct Task *task) task->data[4] >>= 1; if (task->data[4] == 0) { - sub_81058A0(); - sub_81058C4(); - sub_8105284_(); - sub_81059E8(); - gSprites[sSlotMachine->unk4E[0]].invisible = FALSE; + DestroyReelTimeExplosionSprite(); + CreateReelTimeDuckSprites(); + CreateBrokenReelTimeMachineSprite(); + CreateReelTimeSmokeSprite(); + gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = FALSE; task->data[0]++; task->data[5] = 0; } @@ -3063,7 +3190,7 @@ static void ReeltimeAction16(struct Task *task) if (sub_8105ACC()) { task->data[0]++; - sub_8105AEC(); + DestroyReelTimeSmokeSprite(); } } @@ -3072,10 +3199,10 @@ static void ReeltimeAction17(struct Task *task) gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); PlayNewMapMusic(sSlotMachine->backupMapMusic); - sub_810514C(); - sub_8105554(); - sub_8105524(); - sub_81059B8(); + DestroyReelTimePikachuSprite(); + DestroyBrokenReelTimeMachineSprite(); + DestroyReelTimeShadowSprites(); + DestroyReelTimeDuckSprites(); DestroyTask(FindTaskIdByFunc(RunReeltimeActions)); } @@ -3099,10 +3226,10 @@ static void sub_8104A88(s16 a0) } } -static void OpenInfoBox(u8 seemsUnused) +static void OpenInfoBox(u8 digDisplayId) { u8 taskId = CreateTask(RunInfoBoxActions, 1); - gTasks[taskId].data[1] = seemsUnused; + gTasks[taskId].data[1] = digDisplayId; RunInfoBoxActions(taskId); } @@ -3171,7 +3298,7 @@ static void InfoBox_812DE14(struct Task *task) static void InfoBox_812DE30(struct Task *task) { - sub_8104CAC(task->data[1]); + CreateDigitalDisplayScene(task->data[1]); task->data[0]++; } @@ -3195,12 +3322,12 @@ static void sub_8104C5C(void) sSlotMachine->unkTaskPointer3D = i; task = &gTasks[i]; task->data[1] = -1; - for (i = 4; i < 16; i++) + for (i = 4; i < NUM_TASK_DATA; i++) task->data[i] = MAX_SPRITES; } -// possibly initialize each wheel -static void sub_8104CAC(u8 arg0) +// For the panel on the right side of the slot screen +static void CreateDigitalDisplayScene(u8 id) { u8 i; struct Task *task; @@ -3208,29 +3335,29 @@ static void sub_8104CAC(u8 arg0) sub_8104DA4(); task = &gTasks[sSlotMachine->unkTaskPointer3D]; - task->data[1] = arg0; + task->data[1] = id; - for (i = 0; gUnknown_083ED048[arg0][i].unk00 != 0xFF; i++) + for (i = 0; sDigitalDisplayScenes[id][i].spriteTemplateId != 255; i++) { u8 spriteId; - spriteId = sub_8105BB4( - gUnknown_083ED048[arg0][i].unk00, - gUnknown_083ED048[arg0][i].unk01, - gUnknown_083ED048[arg0][i].unk02 + spriteId = CreateStdDigitalDisplaySprite( + sDigitalDisplayScenes[id][i].spriteTemplateId, + sDigitalDisplayScenes[id][i].unk01, + sDigitalDisplayScenes[id][i].unk02 ); task->data[4 + i] = spriteId; } } -static void sub_8104D30(u8 a0, SpriteCallback a1, s16 a2, s16 a3, s16 a4) +static void sub_8104D30(u8 templateIdx, SpriteCallback a1, s16 a2, s16 a3, s16 a4) { u8 i; struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D]; - for (i = 4; i < 16; i++) + for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] == MAX_SPRITES) { - task->data[i] = sub_8105BF8(a0, a1, a2, a3, a4); + task->data[i] = CreateDigitalDisplaySprite(templateIdx, a1, a2, a3, a4); break; } } @@ -3242,7 +3369,7 @@ static void sub_8104DA4(void) struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D]; if ((u16)task->data[1] != 0xFFFF) gUnknown_083ED064[task->data[1]](); - for (i = 4; i < 16; i++) + for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] != MAX_SPRITES) { @@ -3256,7 +3383,7 @@ static bool8 sub_8104E18(void) { u8 i; struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D]; - for (i = 4; i < 16; i++) + for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] != MAX_SPRITES) { @@ -3276,7 +3403,7 @@ static void nullsub_69(struct Task *task) { } -static void sub_8104EA8(void) +static void CreateReelSymbolSprites(void) { s16 i; s16 j; @@ -3285,7 +3412,7 @@ static void sub_8104EA8(void) { for (j = 0; j < 120; j += 24) { - struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED414, x, 0, 14); + struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_ReelSymbol, x, 0, 14); sprite->oam.priority = 3; sprite->data[0] = i; sprite->data[1] = j; @@ -3294,7 +3421,7 @@ static void sub_8104EA8(void) } } -static void sub_8104F18(struct Sprite *sprite) +static void SpriteCB_ReelSymbol(struct Sprite *sprite) { sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1]; sprite->data[2] %= 120; @@ -3303,28 +3430,31 @@ static void sub_8104F18(struct Sprite *sprite) SetSpriteSheetFrameTileNum(sprite); } -static void sub_8104F8C(void) +static void CreateCreditPayoutNumberSprites(void) { s16 i; s16 x; + // Credit number sprite for (x = 203, i = 1; i <= MAX_COINS; i *= 10, x -= 7) - sub_8104FF4(x, 23, 0, i); + CreateCoinNumberSprite(x, 23, FALSE, i); + + // Payout number sprite for (x = 235, i = 1; i <= MAX_COINS; i *= 10, x -= 7) - sub_8104FF4(x, 23, 1, i); + CreateCoinNumberSprite(x, 23, TRUE, i); } -static void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3) +static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3) { - struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED42C, x, y, 13); + struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13); sprite->oam.priority = 2; - sprite->data[0] = a2; + sprite->data[0] = isPayout; sprite->data[1] = a3; sprite->data[2] = a3 * 10; sprite->data[3] = -1; } -static void sub_810506C(struct Sprite *sprite) +static void SpriteCB_CoinNumber(struct Sprite *sprite) { u16 tag = sSlotMachine->coins; if (sprite->data[0]) @@ -3340,47 +3470,47 @@ static void sub_810506C(struct Sprite *sprite) } } -static void sub_81050C4(void) +static void CreateReelBackgroundSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED444, 0x58, 0x48, 15); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 0x58, 0x48, 15); gSprites[spriteId].oam.priority = 3; - SetSubspriteTables(gSprites + spriteId, gSubspriteTables_83ED704); + SetSubspriteTables(gSprites + spriteId, sSubspriteTable_ReelBackground); } -static void sub_8105100(void) +static void CreateReelTimePikachuSprite(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; - if (sUnknown_0203AAE4 == NULL) - sUnknown_0203AAE4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); - - sUnknown_0203AAE4[0].data = sUnknown_0203AAD8 + (0 * 0x800); - sUnknown_0203AAE4[0].size = 0x800; - sUnknown_0203AAE4[1].data = sUnknown_0203AAD8 + (1 * 0x800); - sUnknown_0203AAE4[1].size = 0x800; - sUnknown_0203AAE4[2].data = sUnknown_0203AAD8 + (2 * 0x800); - sUnknown_0203AAE4[2].size = 0x800; - sUnknown_0203AAE4[3].data = sUnknown_0203AAD8 + (3 * 0x800); - sUnknown_0203AAE4[3].size = 0x800; - sUnknown_0203AAE4[4].data = sUnknown_0203AAD8 + (4 * 0x800); - sUnknown_0203AAE4[4].size = 0x800; - - spriteTemplate = gSpriteTemplate_83ED45C; - spriteTemplate.images = sUnknown_0203AAE4; + if (sImageTable_ReelTimePikachu == NULL) + sImageTable_ReelTimePikachu = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); + + sImageTable_ReelTimePikachu[0].data = sReelTimeGfxPtr + (0 * 0x800); + sImageTable_ReelTimePikachu[0].size = 0x800; + sImageTable_ReelTimePikachu[1].data = sReelTimeGfxPtr + (1 * 0x800); + sImageTable_ReelTimePikachu[1].size = 0x800; + sImageTable_ReelTimePikachu[2].data = sReelTimeGfxPtr + (2 * 0x800); + sImageTable_ReelTimePikachu[2].size = 0x800; + sImageTable_ReelTimePikachu[3].data = sReelTimeGfxPtr + (3 * 0x800); + sImageTable_ReelTimePikachu[3].size = 0x800; + sImageTable_ReelTimePikachu[4].data = sReelTimeGfxPtr + (4 * 0x800); + sImageTable_ReelTimePikachu[4].size = 0x800; + + spriteTemplate = sSpriteTemplate_ReelTimePikachu; + spriteTemplate.images = sImageTable_ReelTimePikachu; spriteId = CreateSprite(&spriteTemplate, 280, 80, 1); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].coordOffsetEnabled = TRUE; - sSlotMachine->reelTimeSprite3F = spriteId; + sSlotMachine->reelTimePikachuSpriteId = spriteId; } -static void sub_810514C(void) +static void DestroyReelTimePikachuSprite(void) { - DestroySprite(gSprites + sSlotMachine->reelTimeSprite3F); - if (sUnknown_0203AAE4 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE4); + DestroySprite(gSprites + sSlotMachine->reelTimePikachuSpriteId); + if (sImageTable_ReelTimePikachu != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimePikachu); } -static void sub_8105170(struct Sprite *sprite) +static void SpriteCB_ReelTimePikachu(struct Sprite *sprite) { sprite->pos2.y = sprite->pos2.x = 0; if (sprite->animNum == 4) @@ -3391,78 +3521,78 @@ static void sub_8105170(struct Sprite *sprite) } } -static void sub_81051C0(void) +static void CreateReelTimeMachineSprites(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; - if (sUnknown_0203AAE8 == NULL) - sUnknown_0203AAE8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + if (sImageTable_ReelTimeMachineAntennae == NULL) + sImageTable_ReelTimeMachineAntennae = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAE8[0].data = sUnknown_0203AAD8 + 0x2800; - sUnknown_0203AAE8[0].size = 0x300; - spriteTemplate = gSpriteTemplate_83ED474; - spriteTemplate.images = sUnknown_0203AAE8; + sImageTable_ReelTimeMachineAntennae[0].data = sReelTimeGfxPtr + 0x2800; + sImageTable_ReelTimeMachineAntennae[0].size = 0x300; + spriteTemplate = sSpriteTemplate_ReelTimeMachineAntennae; + spriteTemplate.images = sImageTable_ReelTimeMachineAntennae; spriteId = CreateSprite(&spriteTemplate, 368, 52, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; - SetSubspriteTables(sprite, gSubspriteTables_83ED73C); - sSlotMachine->unk49[0] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachineAntennae); + sSlotMachine->reelTimeMachineSpriteIds[0] = spriteId; - if (sUnknown_0203AAEC == NULL) - sUnknown_0203AAEC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + if (sImageTable_ReelTimeMachine == NULL) + sImageTable_ReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAEC[0].data = sUnknown_0203AAD8 + 0x2800 + 0x300; - sUnknown_0203AAEC[0].size = 0x500; - spriteTemplate = gSpriteTemplate_83ED48C; - spriteTemplate.images = sUnknown_0203AAEC; + sImageTable_ReelTimeMachine[0].data = sReelTimeGfxPtr + 0x2800 + 0x300; + sImageTable_ReelTimeMachine[0].size = 0x500; + spriteTemplate = sSpriteTemplate_ReelTimeMachine; + spriteTemplate.images = sImageTable_ReelTimeMachine; spriteId = CreateSprite(&spriteTemplate, 368, 84, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; - SetSubspriteTables(sprite, gSubspriteTables_83ED75C); - sSlotMachine->unk49[1] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachine); + sSlotMachine->reelTimeMachineSpriteIds[1] = spriteId; } -static void sub_8105284_(void) +static void CreateBrokenReelTimeMachineSprite(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; - if (sUnknown_0203AAF0 == NULL) - sUnknown_0203AAF0 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + if (sImageTable_BrokenReelTimeMachine == NULL) + sImageTable_BrokenReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAF0[0].data = sUnknown_0203AAD8 + 0x3000; - sUnknown_0203AAF0[0].size = 0x600; - spriteTemplate = gSpriteTemplate_83ED4A4; - spriteTemplate.images = sUnknown_0203AAF0; + sImageTable_BrokenReelTimeMachine[0].data = sReelTimeGfxPtr + 0x3000; + sImageTable_BrokenReelTimeMachine[0].size = 0x600; + spriteTemplate = sSpriteTemplate_BrokenReelTimeMachine; + spriteTemplate.images = sImageTable_BrokenReelTimeMachine; spriteId = CreateSprite(&spriteTemplate, 0xa8 - gSpriteCoordOffsetX, 0x50, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; - SetSubspriteTables(sprite, gSubspriteTables_83ED78C); - sSlotMachine->unk42 = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_BrokenReelTimeMachine); + sSlotMachine->reelTimeBrokenMachineSpriteId = spriteId; } -static void sub_81052EC(void) +static void CreateReelTimeNumberSprites(void) { u8 i; s16 r5; - for (i = 0, r5 = 0; i < 3; i++, r5 += 20) + for (i = 0, r5 = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++, r5 += 20) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4BC, 0x170, 0, 10); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumbers, 0x170, 0, 10); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->data[7] = r5; - sSlotMachine->unk4B[i] = spriteId; + sSlotMachine->reelTimeNumberSpriteIds[i] = spriteId; } } -static void sub_810535C(struct Sprite *sprite) +static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite) { s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]); r0 %= 40; @@ -3470,21 +3600,21 @@ static void sub_810535C(struct Sprite *sprite) StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20)); } -static void sub_81053A0(void) +static void CreateReelTimeShadowSprites(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x170, 0x64, 9); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 0x170, 0x64, 9); struct Sprite *sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; - SetSubspriteTables(sprite, gSubspriteTables_83ED7B4); - sSlotMachine->unk4E[0] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow); + sSlotMachine->reelTimeShadowSpriteIds[0] = spriteId; - spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x120, 0x68, 4); + spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 0x120, 0x68, 4); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; - SetSubspriteTables(sprite, gSubspriteTables_83ED7B4); - sSlotMachine->unk4E[1] = spriteId; + SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow); + sSlotMachine->reelTimeShadowSpriteIds[1] = spriteId; } static void sub_810545C(void) @@ -3497,61 +3627,60 @@ static void sub_810545C(void) sSlotMachine->unk40 = spriteId; } -static void sub_81054B8(void) +static void DestroyReelTimeMachineSprites(void) { u8 i; DestroySprite(&gSprites[sSlotMachine->unk40]); - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->unk49[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeMachineSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeMachineSpriteIds[i]]); - if (sUnknown_0203AAE8 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAE8); - if (sUnknown_0203AAEC != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAEC); + if (sImageTable_ReelTimeMachineAntennae != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae); + if (sImageTable_ReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_ReelTimeMachine); - for (i = 0; i < 3; i++) - DestroySprite(&gSprites[sSlotMachine->unk4B[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeNumberSpriteIds[i]]); } -static void sub_8105524(void) +static void DestroyReelTimeShadowSprites(void) { u8 i; - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->unk4E[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeShadowSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeShadowSpriteIds[i]]); } -static void sub_8105554(void) +static void DestroyBrokenReelTimeMachineSprite(void) { - DestroySprite(&gSprites[sSlotMachine->unk42]); - if (sUnknown_0203AAF0 != NULL) - FREE_AND_SET_NULL(sUnknown_0203AAF0); + DestroySprite(&gSprites[sSlotMachine->reelTimeBrokenMachineSpriteId]); + if (sImageTable_BrokenReelTimeMachine != NULL) + FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine); } -// TODO: check if this is true -static void CreateReelTimeSprites1(void) +static void CreateReelTimeBoltSprites(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0x98, 0x20, 5); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 0x98, 0x20, 5); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->hFlip = TRUE; - sSlotMachine->reelTimeSprites1[0] = spriteId; + sSlotMachine->reelTimeBoltSpriteIds[0] = spriteId; sprite->data[0] = 8; sprite->data[1] = -1; sprite->data[2] = -1; sprite->data[7] = 0x20; - spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0xb8, 0x20, 5); + spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 0xb8, 0x20, 5); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; - sSlotMachine->reelTimeSprites1[1] = spriteId; + sSlotMachine->reelTimeBoltSpriteIds[1] = spriteId; sprite->data[1] = 1; sprite->data[2] = -1; sprite->data[7] = 0x20; } -static void sub_810562C(struct Sprite *sprite) +static void SpriteCB_ReelTimeBolt(struct Sprite *sprite) { if (sprite->data[0] != 0) { @@ -3575,35 +3704,37 @@ static void sub_810562C(struct Sprite *sprite) static void sub_8105688(s16 a0) { - gSprites[sSlotMachine->reelTimeSprites1[0]].data[7] = a0; - gSprites[sSlotMachine->reelTimeSprites1[1]].data[7] = a0; + gSprites[sSlotMachine->reelTimeBoltSpriteIds[0]].data[7] = a0; + gSprites[sSlotMachine->reelTimeBoltSpriteIds[1]].data[7] = a0; } -static void sub_81056C0(void) +static void DestroyReelTimeBoltSprites(void) { u8 i; - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->reelTimeSprites1[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeBoltSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimeBoltSpriteIds[i]]); } -static void CreateReelTimeSprite2(void) +static void CreateReelTimePikachuAuraSprites(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x48, 0x50, 3); + // Left half of electricity orb + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 0x48, 0x50, 3); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].data[0] = 1; gSprites[spriteId].data[5] = 0; gSprites[spriteId].data[6] = 16; gSprites[spriteId].data[7] = 8; - sSlotMachine->reelTimeSprites2[0] = spriteId; + sSlotMachine->reelTimePikachuAuraSpriteIds[0] = spriteId; - spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x68, 0x50, 3); + // Right half + spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 0x68, 0x50, 3); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].hFlip = TRUE; - sSlotMachine->reelTimeSprites2[1] = spriteId; + sSlotMachine->reelTimePikachuAuraSpriteIds[1] = spriteId; } -static void sub_8105784(struct Sprite *sprite) +static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite) { u8 sp[] = {16, 0}; if (sprite->data[0] && --sprite->data[6] <= 0) @@ -3617,50 +3748,51 @@ static void sub_8105784(struct Sprite *sprite) static void sub_81057E8(s16 a0) { - gSprites[sSlotMachine->reelTimeSprites2[0]].data[7] = a0; + gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[0]].data[7] = a0; } -static void sub_8105804(void) +static void DestroyReelTimePikachuAuraSprites(void) { u8 i; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0); - for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->reelTimeSprites2[i]]); + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimePikachuAuraSpriteIds); i++) + DestroySprite(&gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[i]]); } -static void sub_8105854(void) +static void CreateReelTimeExplosionSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED534, 0xa8, 0x50, 6); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeExplosion, 0xa8, 0x50, 6); gSprites[spriteId].oam.priority = 1; - sSlotMachine->unk41 = spriteId; + sSlotMachine->reelTimeExplosionSpriteId = spriteId; } -static void sub_8105894(struct Sprite *sprite) +static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite) { sprite->pos2.y = gSpriteCoordOffsetY; } -static void sub_81058A0(void) +static void DestroyReelTimeExplosionSprite(void) { - DestroySprite(&gSprites[sSlotMachine->unk41]); + DestroySprite(&gSprites[sSlotMachine->reelTimeExplosionSpriteId]); } -static void sub_81058C4(void) +// The "confusion" ducks that circle Pikachu if the Reel Time machine explodes +static void CreateReelTimeDuckSprites(void) { u8 i; u16 sp[] = {0x0, 0x40, 0x80, 0xC0}; - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED54C, 0x50 - gSpriteCoordOffsetX, 0x44, 0); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeDuck, 0x50 - gSpriteCoordOffsetX, 0x44, 0); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = sp[i]; - sSlotMachine->unk54[i] = spriteId; + sSlotMachine->reelTimeDuckSpriteIds[i] = spriteId; } } -static void sub_810594C(struct Sprite *sprite) +static void SpriteCB_ReelTimeDuck(struct Sprite *sprite) { sprite->data[0] -= 2; sprite->data[0] &= 0xff; @@ -3678,26 +3810,26 @@ static void sub_810594C(struct Sprite *sprite) } } -static void sub_81059B8(void) +static void DestroyReelTimeDuckSprites(void) { u8 i; - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++) { - DestroySprite(&gSprites[sSlotMachine->unk54[i]]); + DestroySprite(&gSprites[sSlotMachine->reelTimeDuckSpriteIds[i]]); } } -static void sub_81059E8(void) +static void CreateReelTimeSmokeSprite(void) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED564, 0xa8, 0x3c, 8); + u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeSmoke, 0xa8, 0x3c, 8); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); - sSlotMachine->unk43 = spriteId; + sSlotMachine->reelTimeSmokeSpriteId = spriteId; } -static void sub_8105A38(struct Sprite *sprite) +static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite) { if (sprite->data[0] == 0) { @@ -3726,19 +3858,19 @@ static void sub_8105A38(struct Sprite *sprite) static u8 sub_8105ACC(void) { - return gSprites[sSlotMachine->unk43].data[7]; + return gSprites[sSlotMachine->reelTimeSmokeSpriteId].data[7]; } -static void sub_8105AEC(void) +static void DestroyReelTimeSmokeSprite(void) { - struct Sprite *sprite = &gSprites[sSlotMachine->unk43]; + struct Sprite *sprite = &gSprites[sSlotMachine->reelTimeSmokeSpriteId]; FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } -static u8 sub_8105B1C(s16 x, s16 y) +static u8 CreatePikaPowerBoltSprite(s16 x, s16 y) { - u8 spriteId = CreateSprite(&gSpriteTemplate_83ED6CC, x, y, 12); + u8 spriteId = CreateSprite(&sSpriteTemplate_PikaPowerBolt, x, y, 12); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 2; sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; @@ -3746,7 +3878,7 @@ static u8 sub_8105B1C(s16 x, s16 y) return spriteId; } -static void sub_8105B70(struct Sprite *sprite) +static void SpriteCB_PikaPowerBolt(struct Sprite *sprite) { if (sprite->affineAnimEnded) sprite->data[7] = 1; @@ -3759,27 +3891,27 @@ static void sub_8105B88(u8 spriteId) DestroySprite(sprite); } -static u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2) +static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2) { - return sub_8105BF8(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2); + return CreateDigitalDisplaySprite(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2); } -static u8 sub_8105BF8(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4) +static u8 CreateDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; - spriteTemplate = *gUnknown_083EDB5C[templateIdx]; - spriteTemplate.images = gUnknown_03001188[templateIdx]; + spriteTemplate = *sSpriteTemplates_DigitalDisplay[templateIdx]; + spriteTemplate.images = sImageTables_DigitalDisplay[templateIdx]; spriteId = CreateSprite(&spriteTemplate, x, y, 16); sprite = &gSprites[spriteId]; sprite->oam.priority = 3; sprite->callback = callback; sprite->data[6] = a4; sprite->data[7] = 1; - if (gUnknown_083EDBC4[templateIdx]) - SetSubspriteTables(sprite, gUnknown_083EDBC4[templateIdx]); + if (sSubspriteTables_DigitalDisplay[templateIdx]) + SetSubspriteTables(sprite, sSubspriteTables_DigitalDisplay[templateIdx]); return spriteId; } @@ -3885,7 +4017,7 @@ static void sub_8105E08(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - StartSpriteAnim(sprite, sSlotMachine->fairRollsLeft - 1); + StartSpriteAnim(sprite, sSlotMachine->reelTimeSpinsLeft - 1); sprite->data[0]++; // fallthrough case 1: @@ -4115,7 +4247,7 @@ static void sub_8106230(struct Sprite *sprite) case 2: if (sSlotMachine->bet == 0) break; - sub_8104D30(5, SpriteCallbackDummy, 0xd0, 0x74, 0); + sub_8104D30(DIG_SPRITE_A_BUTTON, SpriteCallbackDummy, 0xd0, 0x74, 0); sSlotMachine->win0h = 0xc0e0; sSlotMachine->win0v = 0x6880; sSlotMachine->winIn = 0x2f; @@ -4167,10 +4299,10 @@ static void sub_81063C0(void) u8 i; sub_8106404(); - sUnknown_0203AAD4 = Alloc(0x3200); - LZDecompressWram(gSlotMachineReelTime_Gfx, sUnknown_0203AAD4); - sUnknown_0203AAD8 = Alloc(0x3600); - LZDecompressWram(gReelTimeGfx, sUnknown_0203AAD8); + sDigitalDisplayGfxPtr = Alloc(0x3200); + LZDecompressWram(gSlotMachineDigitalDisplay_Gfx, sDigitalDisplayGfxPtr); + sReelTimeGfxPtr = Alloc(0x3600); + LZDecompressWram(sReelTimeGfx, sReelTimeGfxPtr); sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(gSlotMachineSpriteSheets)); for (i = 0; i < ARRAY_COUNT(gSlotMachineSpriteSheets); i++) { @@ -4178,10 +4310,10 @@ static void sub_81063C0(void) sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size; sUnknown_0203AB30[i].tag = gSlotMachineSpriteSheets[i].tag; } - sUnknown_0203AB30[17].data = sUnknown_0203AAD4 + 0xA00; - sUnknown_0203AB30[18].data = sUnknown_0203AAD4 + 0x1400; - sUnknown_0203AB30[19].data = sUnknown_0203AAD4 + 0x1600; - sUnknown_0203AB30[20].data = sUnknown_0203AAD4 + 0x1900; + sUnknown_0203AB30[17].data = sDigitalDisplayGfxPtr + 0xA00; // STOP + sUnknown_0203AB30[18].data = sDigitalDisplayGfxPtr + 0x1400; // BONUS + sUnknown_0203AB30[19].data = sDigitalDisplayGfxPtr + 0x1600; // BIG + sUnknown_0203AB30[20].data = sDigitalDisplayGfxPtr + 0x1900; // REG LoadSpriteSheets(sUnknown_0203AB30); LoadSpritePalettes(gSlotMachineSpritePalettes); } @@ -4266,110 +4398,110 @@ static void sub_81065DC(void) HideBg(3); } -static void SlotMachineSetup_9_0(void) -{ - gUnknown_03001188[0] = sUnknown_0203AAF4; - gUnknown_03001188[1] = sUnknown_0203AAF8; - gUnknown_03001188[2] = sUnknown_0203AAFC; - gUnknown_03001188[3] = sUnknown_0203AB04; - gUnknown_03001188[4] = sUnknown_0203AB08; - gUnknown_03001188[5] = sUnknown_0203AB18; - gUnknown_03001188[6] = sUnknown_0203AB1C; - gUnknown_03001188[7] = sUnknown_0203AB20; - gUnknown_03001188[8] = sUnknown_0203AB24; - gUnknown_03001188[9] = sUnknown_0203AB28; - gUnknown_03001188[10] = sUnknown_0203AB00; - gUnknown_03001188[11] = sUnknown_0203AB00; - gUnknown_03001188[12] = sUnknown_0203AB00; - gUnknown_03001188[13] = sUnknown_0203AB00; - gUnknown_03001188[14] = sUnknown_0203AB0C; - gUnknown_03001188[15] = sUnknown_0203AB0C; - gUnknown_03001188[16] = sUnknown_0203AB0C; - gUnknown_03001188[17] = sUnknown_0203AB0C; - gUnknown_03001188[18] = sUnknown_0203AB0C; - gUnknown_03001188[19] = sUnknown_0203AB10; - gUnknown_03001188[20] = sUnknown_0203AB10; - gUnknown_03001188[21] = sUnknown_0203AB10; - gUnknown_03001188[22] = sUnknown_0203AB14; - gUnknown_03001188[23] = sUnknown_0203AB14; - gUnknown_03001188[24] = sUnknown_0203AB14; - gUnknown_03001188[25] = NULL; -} - -static void SlotMachineSetup_8_0(void) -{ - sUnknown_0203AAF4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAF4[0].data = sUnknown_0203AAD4; - sUnknown_0203AAF4[0].size = 0x600; - - sUnknown_0203AAF8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAF8[0].data = sUnknown_0203AAD4 + 0x600; - sUnknown_0203AAF8[0].size = 0x200; - - sUnknown_0203AAFC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AAFC[0].data = sUnknown_0203AAD4 + 0x800; - sUnknown_0203AAFC[0].size = 0x200; - - sUnknown_0203AB00 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB00[0].data = sUnknown_0203AAD4 + 0xA00; - sUnknown_0203AB00[0].size = 0x200; - - sUnknown_0203AB04 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB04[0].data = sUnknown_0203AAD4 + 0xC00; - sUnknown_0203AB04[0].size = 0x300; - - sUnknown_0203AB08 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB08[0].data = sUnknown_0203AAD4 + 0x1000; - sUnknown_0203AB08[0].size = 0x400; - - sUnknown_0203AB0C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB0C[0].data = sUnknown_0203AAD4 + 0x1400; - sUnknown_0203AB0C[0].size = 0x200; - - sUnknown_0203AB10 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB10[0].data = sUnknown_0203AAD4 + 0x1600; - sUnknown_0203AB10[0].size = 0x300; - - sUnknown_0203AB14 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB14[0].data = sUnknown_0203AAD4 + 0x1900; - sUnknown_0203AB14[0].size = 0x300; - - sUnknown_0203AB18 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); - sUnknown_0203AB18[0].data = sUnknown_0203AAD4 + 0x1C00; - sUnknown_0203AB18[0].size = 0x200; - sUnknown_0203AB18[1].data = sUnknown_0203AAD4 + 0x1E00; - sUnknown_0203AB18[1].size = 0x200; - - sUnknown_0203AB1C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); - sUnknown_0203AB1C[0].data = sUnknown_0203AAD4 + 0x2000; - sUnknown_0203AB1C[0].size = 640; - - sUnknown_0203AB20 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); - sUnknown_0203AB20[0].data = sUnknown_0203AAD4 + 0x2280; - sUnknown_0203AB20[0].size = 0x80; - sUnknown_0203AB20[1].data = sUnknown_0203AAD4 + 0x2300; - sUnknown_0203AB20[1].size = 0x80; - sUnknown_0203AB20[2].data = sUnknown_0203AAD4 + 0x2380; - sUnknown_0203AB20[2].size = 0x80; - sUnknown_0203AB20[3].data = sUnknown_0203AAD4 + 0x2400; - sUnknown_0203AB20[3].size = 0x80; - sUnknown_0203AB20[4].data = sUnknown_0203AAD4 + 0x2480; - sUnknown_0203AB20[4].size = 0x80; - - sUnknown_0203AB24 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); - sUnknown_0203AB24[0].data = sUnknown_0203AAD4 + 0x2600; - sUnknown_0203AB24[0].size = 0x480; - sUnknown_0203AB24[1].data = sUnknown_0203AAD4 + 10880; - sUnknown_0203AB24[1].size = 0x480; - - sUnknown_0203AB28 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); - sUnknown_0203AB28[0].data = sUnknown_0203AAD4 + 0x2F00; - sUnknown_0203AB28[0].size = 0x180; - sUnknown_0203AB28[1].data = sUnknown_0203AAD4 + 0x3080; - sUnknown_0203AB28[1].size = 0x180; -} - -static const u8 gReelSymbols[][REEL_NUM_TAGS] = +static void SlotMachineSetup_SetDigDisplayImagePtrs(void) +{ + sImageTables_DigitalDisplay[DIG_SPRITE_REEL] = sImageTable_DigitalDisplay_Reel; + sImageTables_DigitalDisplay[DIG_SPRITE_TIME] = sImageTable_DigitalDisplay_Time; + sImageTables_DigitalDisplay[DIG_SPRITE_INSERT] = sImageTable_DigitalDisplay_Insert; + sImageTables_DigitalDisplay[DIG_SPRITE_WIN] = sImageTable_DigitalDisplay_Win; + sImageTables_DigitalDisplay[DIG_SPRITE_LOSE] = sImageTable_DigitalDisplay_Lose; + sImageTables_DigitalDisplay[DIG_SPRITE_A_BUTTON] = sImageTable_DigitalDisplay_AButton; + sImageTables_DigitalDisplay[DIG_SPRITE_SMOKE] = sImageTable_DigitalDisplay_Smoke; + sImageTables_DigitalDisplay[DIG_SPRITE_NUMBER] = sImageTable_DigitalDisplay_Number; + sImageTables_DigitalDisplay[DIG_SPRITE_POKE_BALL] = sImageTable_DigitalDisplay_Pokeball; + sImageTables_DigitalDisplay[DIG_SPRITE_D_PAD] = sImageTable_DigitalDisplay_DPad; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_S] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_T] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_O] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_STOP_P] = sImageTable_DigitalDisplay_Stop; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_B] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_O] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_N] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_U] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_S] = sImageTable_DigitalDisplay_Bonus; + sImageTables_DigitalDisplay[DIG_SPRITE_BIG_B] = sImageTable_DigitalDisplay_Big; + sImageTables_DigitalDisplay[DIG_SPRITE_BIG_I] = sImageTable_DigitalDisplay_Big; + sImageTables_DigitalDisplay[DIG_SPRITE_BIG_G] = sImageTable_DigitalDisplay_Big; + sImageTables_DigitalDisplay[DIG_SPRITE_REG_R] = sImageTable_DigitalDisplay_Reg; + sImageTables_DigitalDisplay[DIG_SPRITE_REG_E] = sImageTable_DigitalDisplay_Reg; + sImageTables_DigitalDisplay[DIG_SPRITE_REG_G] = sImageTable_DigitalDisplay_Reg; + sImageTables_DigitalDisplay[DIG_SPRITE_EMPTY] = NULL; +} + +static void SlotMachineSetup_AllocDigDisplayGfx(void) +{ + sImageTable_DigitalDisplay_Reel = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Reel[0].data = sDigitalDisplayGfxPtr; + sImageTable_DigitalDisplay_Reel[0].size = 0x600; + + sImageTable_DigitalDisplay_Time = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Time[0].data = sDigitalDisplayGfxPtr + 0x600; + sImageTable_DigitalDisplay_Time[0].size = 0x200; + + sImageTable_DigitalDisplay_Insert = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Insert[0].data = sDigitalDisplayGfxPtr + 0x800; + sImageTable_DigitalDisplay_Insert[0].size = 0x200; + + sImageTable_DigitalDisplay_Stop = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Stop[0].data = sDigitalDisplayGfxPtr + 0xA00; + sImageTable_DigitalDisplay_Stop[0].size = 0x200; + + sImageTable_DigitalDisplay_Win = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Win[0].data = sDigitalDisplayGfxPtr + 0xC00; + sImageTable_DigitalDisplay_Win[0].size = 0x300; + + sImageTable_DigitalDisplay_Lose = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Lose[0].data = sDigitalDisplayGfxPtr + 0x1000; + sImageTable_DigitalDisplay_Lose[0].size = 0x400; + + sImageTable_DigitalDisplay_Bonus = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Bonus[0].data = sDigitalDisplayGfxPtr + 0x1400; + sImageTable_DigitalDisplay_Bonus[0].size = 0x200; + + sImageTable_DigitalDisplay_Big = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Big[0].data = sDigitalDisplayGfxPtr + 0x1600; + sImageTable_DigitalDisplay_Big[0].size = 0x300; + + sImageTable_DigitalDisplay_Reg = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Reg[0].data = sDigitalDisplayGfxPtr + 0x1900; + sImageTable_DigitalDisplay_Reg[0].size = 0x300; + + sImageTable_DigitalDisplay_AButton = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + sImageTable_DigitalDisplay_AButton[0].data = sDigitalDisplayGfxPtr + 0x1C00; + sImageTable_DigitalDisplay_AButton[0].size = 0x200; + sImageTable_DigitalDisplay_AButton[1].data = sDigitalDisplayGfxPtr + 0x1E00; + sImageTable_DigitalDisplay_AButton[1].size = 0x200; + + sImageTable_DigitalDisplay_Smoke = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + sImageTable_DigitalDisplay_Smoke[0].data = sDigitalDisplayGfxPtr + 0x2000; + sImageTable_DigitalDisplay_Smoke[0].size = 640; + + sImageTable_DigitalDisplay_Number = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); + sImageTable_DigitalDisplay_Number[0].data = sDigitalDisplayGfxPtr + 0x2280; + sImageTable_DigitalDisplay_Number[0].size = 0x80; + sImageTable_DigitalDisplay_Number[1].data = sDigitalDisplayGfxPtr + 0x2300; + sImageTable_DigitalDisplay_Number[1].size = 0x80; + sImageTable_DigitalDisplay_Number[2].data = sDigitalDisplayGfxPtr + 0x2380; + sImageTable_DigitalDisplay_Number[2].size = 0x80; + sImageTable_DigitalDisplay_Number[3].data = sDigitalDisplayGfxPtr + 0x2400; + sImageTable_DigitalDisplay_Number[3].size = 0x80; + sImageTable_DigitalDisplay_Number[4].data = sDigitalDisplayGfxPtr + 0x2480; + sImageTable_DigitalDisplay_Number[4].size = 0x80; + + sImageTable_DigitalDisplay_Pokeball = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + sImageTable_DigitalDisplay_Pokeball[0].data = sDigitalDisplayGfxPtr + 0x2600; + sImageTable_DigitalDisplay_Pokeball[0].size = 0x480; + sImageTable_DigitalDisplay_Pokeball[1].data = sDigitalDisplayGfxPtr + 10880; + sImageTable_DigitalDisplay_Pokeball[1].size = 0x480; + + sImageTable_DigitalDisplay_DPad = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + sImageTable_DigitalDisplay_DPad[0].data = sDigitalDisplayGfxPtr + 0x2F00; + sImageTable_DigitalDisplay_DPad[0].size = 0x180; + sImageTable_DigitalDisplay_DPad[1].data = sDigitalDisplayGfxPtr + 0x3080; + sImageTable_DigitalDisplay_DPad[1].size = 0x180; +} + +static const u8 sReelSymbols[NUM_REELS][REEL_NUM_TAGS] = { { SLOT_MACHINE_TAG_7_RED, @@ -4446,7 +4578,7 @@ static const u8 gReelTimeTags[] = { 1, 0, 5, 4, 3, 2 }; -static const s16 gInitialReelPositions[][2] = { +static const s16 gInitialReelPositions[NUM_REELS][2] = { {0, 6}, {0, 10}, {0, 2} @@ -4624,79 +4756,79 @@ static const SpriteCallback gUnknown_083ECF0C[] = { sub_8106230 }; -static const struct UnkStruct1 Unknown_83ECF98[] = { - {25, 34, 0}, - {2, 0, 0}, - {9, 16, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFA8[] = { - {10, 1, 0}, - {11, 2, 0}, - {12, 3, 0}, - {13, 4, 0}, - {5, 5, 0}, - {8, 6, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFC4[] = { - {3, 7, 0}, - {8, 17, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFD0[] = { - {4, 8, 0}, - {6, 9, 0}, - {6, 10, 1}, - {6, 11, 2}, - {6, 12, 3}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFE8[] = { - {0, 13, 0}, - {1, 14, 0}, - {7, 15, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ECFF8[] = { - {19, 26, 0}, - {20, 27, 1}, - {21, 28, 2}, - {14, 29, 3}, - {15, 30, 4}, - {16, 31, 5}, - {17, 32, 6}, - {18, 33, 7}, - {8, 17, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 Unknown_83ED020[] = { - {22, 18, 0}, - {23, 19, 1}, - {24, 20, 2}, - {14, 21, 3}, - {15, 22, 4}, - {16, 23, 5}, - {17, 24, 6}, - {18, 25, 7}, - {8, 17, 0}, - {255, 0, 0} -}; - -static const struct UnkStruct1 *const gUnknown_083ED048[] = { - Unknown_83ECF98, - Unknown_83ECFA8, - Unknown_83ECFC4, - Unknown_83ECFD0, - Unknown_83ECFE8, - Unknown_83ED020, - Unknown_83ECFF8 +static const struct DigitalDisplaySprite sDigitalDisplay_InsertBet[] = { + {DIG_SPRITE_EMPTY, 34, 0}, // Replaced with DIG_SPRITE_A_BUTTON after first bet + {DIG_SPRITE_INSERT, 0, 0}, + {DIG_SPRITE_D_PAD, 16, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_StopReel[] = { + {DIG_SPRITE_STOP_S, 1, 0}, + {DIG_SPRITE_STOP_T, 2, 0}, + {DIG_SPRITE_STOP_O, 3, 0}, + {DIG_SPRITE_STOP_P, 4, 0}, + {DIG_SPRITE_A_BUTTON, 5, 0}, + {DIG_SPRITE_POKE_BALL, 6, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_Win[] = { + {DIG_SPRITE_WIN, 7, 0}, + {DIG_SPRITE_POKE_BALL, 17, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_Lose[] = { + {DIG_SPRITE_LOSE, 8, 0}, + {DIG_SPRITE_SMOKE, 9, 0}, + {DIG_SPRITE_SMOKE, 10, 1}, + {DIG_SPRITE_SMOKE, 11, 2}, + {DIG_SPRITE_SMOKE, 12, 3}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_ReelTime[] = { + {DIG_SPRITE_REEL, 13, 0}, + {DIG_SPRITE_TIME, 14, 0}, + {DIG_SPRITE_NUMBER, 15, 0}, // Number of reel time spins left + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_BonusBig[] = { + {DIG_SPRITE_BIG_B, 26, 0}, + {DIG_SPRITE_BIG_I, 27, 1}, + {DIG_SPRITE_BIG_G, 28, 2}, + {DIG_SPRITE_BONUS_B, 29, 3}, + {DIG_SPRITE_BONUS_O, 30, 4}, + {DIG_SPRITE_BONUS_N, 31, 5}, + {DIG_SPRITE_BONUS_U, 32, 6}, + {DIG_SPRITE_BONUS_S, 33, 7}, + {DIG_SPRITE_POKE_BALL, 17, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite sDigitalDisplay_BonusRegular[] = { + {DIG_SPRITE_REG_R, 18, 0}, + {DIG_SPRITE_REG_E, 19, 1}, + {DIG_SPRITE_REG_G, 20, 2}, + {DIG_SPRITE_BONUS_B, 21, 3}, + {DIG_SPRITE_BONUS_O, 22, 4}, + {DIG_SPRITE_BONUS_N, 23, 5}, + {DIG_SPRITE_BONUS_U, 24, 6}, + {DIG_SPRITE_BONUS_S, 25, 7}, + {DIG_SPRITE_POKE_BALL, 17, 0}, + DIG_SPRITE_DUMMY +}; + +static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[] = { + [DIG_DISPLAY_INSERT_BET] = sDigitalDisplay_InsertBet, + [DIG_DISPLAY_STOP_REEL] = sDigitalDisplay_StopReel, + [DIG_DISPLAY_WIN] = sDigitalDisplay_Win, + [DIG_DISPLAY_LOSE] = sDigitalDisplay_Lose, + [DIG_DISPLAY_REEL_TIME] = sDigitalDisplay_ReelTime, + [DIG_DISPLAY_BONUS_REG] = sDigitalDisplay_BonusRegular, + [DIG_DISPLAY_BONUS_BIG] = sDigitalDisplay_BonusBig }; static void (*const gUnknown_083ED064[])(void) = { @@ -4709,7 +4841,7 @@ static void (*const gUnknown_083ED064[])(void) = { sub_8106370 }; -static const struct OamData gUnknown_085A7A3C = +static const struct OamData sOam_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4726,7 +4858,7 @@ static const struct OamData gUnknown_085A7A3C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A44 = +static const struct OamData sOam_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4743,7 +4875,7 @@ static const struct OamData gUnknown_085A7A44 = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A4C = +static const struct OamData sOam_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4760,7 +4892,7 @@ static const struct OamData gUnknown_085A7A4C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A54 = +static const struct OamData sOam_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4777,7 +4909,7 @@ static const struct OamData gUnknown_085A7A54 = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A5C = +static const struct OamData sOam_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4794,7 +4926,7 @@ static const struct OamData gUnknown_085A7A5C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A64 = +static const struct OamData sOam_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4811,7 +4943,7 @@ static const struct OamData gUnknown_085A7A64 = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A6C = +static const struct OamData sOam_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4828,7 +4960,7 @@ static const struct OamData gUnknown_085A7A6C = .affineParam = 0, }; -static const struct OamData gUnknown_085A7A74 = +static const struct OamData sOam_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -4845,7 +4977,7 @@ static const struct OamData gUnknown_085A7A74 = .affineParam = 0, }; -static const struct SpriteFrameImage gUnknown_085A7A7C[] = +static const struct SpriteFrameImage sImageTable_ReelTimeNumbers[] = { { gSlotMachineReelTimeNumber0, 0x80 }, { gSlotMachineReelTimeNumber1, 0x80 }, @@ -4855,26 +4987,26 @@ static const struct SpriteFrameImage gUnknown_085A7A7C[] = { gSlotMachineReelTimeNumber5, 0x80 }, }; -static const struct SpriteFrameImage gUnknown_085A7AAC[] = { gSlotMachineReelTimeShadow, 0x200 }; +static const struct SpriteFrameImage sImageTable_ReelTimeShadow[] = { gSlotMachineReelTimeShadow, 0x200 }; static const struct SpriteFrameImage gUnknown_085A7AB4[] = { gUnknown_08DD1A18, 0x40 }; -static const struct SpriteFrameImage gUnknown_085A7ABC[] = +static const struct SpriteFrameImage sImageTable_ReelTimeBolt[] = { - { gSlotMachineReelTimeLargeBolt0, 0x100 }, - { gSlotMachineReelTimeLargeBolt1, 0x100 }, + { gSlotMachineReelTimeBolt0, 0x100 }, + { gSlotMachineReelTimeBolt1, 0x100 }, }; -static const struct SpriteFrameImage gUnknown_085A7ACC[] = { gSlotMachineReelTimePikaAura, 0x400 }; +static const struct SpriteFrameImage sImageTable_ReelTimePikachuAura[] = { gSlotMachineReelTimePikaAura, 0x400 }; -static const struct SpriteFrameImage gUnknown_085A7AD4[] = +static const struct SpriteFrameImage sImageTable_ReelTimeExplosion[] = { { gSlotMachineReelTimeExplosion0, 0x200 }, { gSlotMachineReelTimeExplosion1, 0x200 }, }; -static const struct SpriteFrameImage gUnknown_085A7AE4[] = { gSlotMachineReelTimeDuck, 0x20}; -static const struct SpriteFrameImage gUnknown_085A7AEC[] = { gSlotMachineReelTimeSmoke, 0x80}; -static const struct SpriteFrameImage gUnknown_085A7AF4[] = { gSlotMachineReelTimeBolt, 0x20}; +static const struct SpriteFrameImage sImageTable_ReelTimeDuck[] = { gSlotMachineReelTimeDuck, 0x20}; +static const struct SpriteFrameImage sImageTable_ReelTimeSmoke[] = { gSlotMachineReelTimeSmoke, 0x80}; +static const struct SpriteFrameImage sImageTable_PikaPowerBolt[] = { gSlotMachinePikaPowerBolt, 0x20}; static const union AnimCmd gUnknown_085A7AFC[] = { @@ -4888,118 +5020,118 @@ static const union AnimCmd gUnknown_085A7B04[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B0C[] = +static const union AnimCmd sAnim_ReelTimePikachu_Still[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B14[] = +static const union AnimCmd sAnim_ReelTimePikachu_ChargingSlow[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B20[] = +static const union AnimCmd sAnim_ReelTimePikachu_ChargingMedium[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B2C[] = +static const union AnimCmd sAnim_ReelTimePikachu_ChargingFast[] = { ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B38[] = +static const union AnimCmd sAnim_ReelTimePikachu_Cheering[] = { ANIMCMD_FRAME(2, 32), ANIMCMD_FRAME(3, 32), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B44[] = +static const union AnimCmd sAnim_ReelTimePikachu_FellOver[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B4C[] = +static const union AnimCmd sAnim_ReelTimeNumber_0[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B54[] = +static const union AnimCmd sAnim_ReelTimeNumber_1[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B5C[] = +static const union AnimCmd sAnim_ReelTimeNumber_2[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B64[] = +static const union AnimCmd sAnim_ReelTimeNumber_3[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B6C[] = +static const union AnimCmd sAnim_ReelTimeNumber_4[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B74[] = +static const union AnimCmd sAnim_ReelTimeNumber_5[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7B7C[] = +static const union AnimCmd sAnim_ReelTimeBolt[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B88[] = +static const union AnimCmd sAnim_ReelTimeExplosion[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7B94[] = +static const union AnimCmd sAnim_DigitalDisplay_AButton_Flashing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7BA0[] = +static const union AnimCmd sAnim_DigitalDisplay_AButton_Static[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BA8[] = +static const union AnimCmd sAnim_DigitalDisplay_DPad_Flashing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7BB4[] = +static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Rocking[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), @@ -5008,37 +5140,37 @@ static const union AnimCmd gUnknown_085A7BB4[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd gUnknown_085A7BC8[] = +static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Static[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BD0[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BD8[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BE0[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_3[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BE8[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_4[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END }; -static const union AnimCmd gUnknown_085A7BF0[] = +static const union AnimCmd sAnim_DigitalDisplay_Number_5[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END @@ -5054,64 +5186,64 @@ static const union AnimCmd *const gUnknown_085A7BFC[] = gUnknown_085A7B04 }; -static const union AnimCmd *const gUnknown_085A7C00[] = +static const union AnimCmd *const sAnims_ReelTimePikachu[] = { - gUnknown_085A7B0C, - gUnknown_085A7B14, - gUnknown_085A7B20, - gUnknown_085A7B2C, - gUnknown_085A7B38, - gUnknown_085A7B44 + sAnim_ReelTimePikachu_Still, + sAnim_ReelTimePikachu_ChargingSlow, + sAnim_ReelTimePikachu_ChargingMedium, + sAnim_ReelTimePikachu_ChargingFast, + sAnim_ReelTimePikachu_Cheering, + sAnim_ReelTimePikachu_FellOver }; -static const union AnimCmd *const gUnknown_085A7C18[] = +static const union AnimCmd *const sAnims_ReelTimeNumbers[] = { - gUnknown_085A7B4C, - gUnknown_085A7B54, - gUnknown_085A7B5C, - gUnknown_085A7B64, - gUnknown_085A7B6C, - gUnknown_085A7B74 + sAnim_ReelTimeNumber_0, + sAnim_ReelTimeNumber_1, + sAnim_ReelTimeNumber_2, + sAnim_ReelTimeNumber_3, + sAnim_ReelTimeNumber_4, + sAnim_ReelTimeNumber_5 }; -static const union AnimCmd *const gUnknown_085A7C30[] = +static const union AnimCmd *const sAnims_ReelTimeBolt[] = { - gUnknown_085A7B7C + sAnim_ReelTimeBolt }; -static const union AnimCmd *const gUnknown_085A7C34[] = +static const union AnimCmd *const sAnims_ReelTimeExplosion[] = { - gUnknown_085A7B88 + sAnim_ReelTimeExplosion }; -static const union AnimCmd *const gUnknown_085A7C38[] = +static const union AnimCmd *const sAnims_DigitalDisplay_AButton[] = { - gUnknown_085A7B94, - gUnknown_085A7BA0 + sAnim_DigitalDisplay_AButton_Flashing, + sAnim_DigitalDisplay_AButton_Static }; -static const union AnimCmd *const gUnknown_085A7C40[] = +static const union AnimCmd *const sAnims_DigitalDisplay_DPad[] = { - gUnknown_085A7BA8 + sAnim_DigitalDisplay_DPad_Flashing }; -static const union AnimCmd *const gUnknown_085A7C44[] = +static const union AnimCmd *const sAnims_DigitalDisplay_Pokeball[] = { - gUnknown_085A7BB4, - gUnknown_085A7BC8 + sAnim_DigitalDisplay_Pokeball_Rocking, + sAnim_DigitalDisplay_Pokeball_Static }; -static const union AnimCmd *const gUnknown_085A7C4C[] = +static const union AnimCmd *const sAnims_DigitalDisplay_Number[] = { - gUnknown_085A7BD0, - gUnknown_085A7BD8, - gUnknown_085A7BE0, - gUnknown_085A7BE8, - gUnknown_085A7BF0 + sAnim_DigitalDisplay_Number_1, + sAnim_DigitalDisplay_Number_2, + sAnim_DigitalDisplay_Number_3, + sAnim_DigitalDisplay_Number_4, + sAnim_DigitalDisplay_Number_5 }; -static const union AffineAnimCmd gUnknown_085A7C60[] = +static const union AffineAnimCmd sAffineAnim_ReelTimeSmoke[] = { AFFINEANIMCMD_FRAME(16, 16, 0, 0), AFFINEANIMCMD_LOOP(0), @@ -5120,12 +5252,13 @@ static const union AffineAnimCmd gUnknown_085A7C60[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gUnknown_085A7C88[] = +static const union AffineAnimCmd *const sAffineAnims_ReelTimeSmoke[] = { - gUnknown_085A7C60 + sAffineAnim_ReelTimeSmoke }; -static const union AffineAnimCmd gUnknown_085A7C8C[] = +// Spin as it appears +static const union AffineAnimCmd sAffineAnim_PikaPowerBolt[] = { AFFINEANIMCMD_FRAME(0, 0, 8, 32), AFFINEANIMCMD_FRAME(0, 0, 6, 32), @@ -5139,106 +5272,106 @@ static const union AffineAnimCmd gUnknown_085A7C8C[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gUnknown_085A7CDC[] = +static const union AffineAnimCmd *const sAffineAnims_PikaPowerBolt[] = { - gUnknown_085A7C8C + sAffineAnim_PikaPowerBolt }; -static const struct SpriteTemplate gSpriteTemplate_83ED414 = +static const struct SpriteTemplate sSpriteTemplate_ReelSymbol = { .tileTag = 0, .paletteTag = 0, - .oam = &gUnknown_085A7A5C, + .oam = &sOam_32x32, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8104F18 + .callback = SpriteCB_ReelSymbol }; -static const struct SpriteTemplate gSpriteTemplate_83ED42C = +static const struct SpriteTemplate sSpriteTemplate_CoinNumber = { .tileTag = 7, .paletteTag = 4, - .oam = &gUnknown_085A7A44, + .oam = &sOam_8x16, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810506C + .callback = SpriteCB_CoinNumber }; -static const struct SpriteTemplate gSpriteTemplate_83ED444 = +static const struct SpriteTemplate sSpriteTemplate_ReelBackground = { .tileTag = 17, .paletteTag = 0, - .oam = &gUnknown_085A7A74, + .oam = &sOam_64x64, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED45C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu = { .tileTag = 0xFFFF, .paletteTag = 1, - .oam = &gUnknown_085A7A74, - .anims = gUnknown_085A7C00, + .oam = &sOam_64x64, + .anims = sAnims_ReelTimePikachu, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105170 + .callback = SpriteCB_ReelTimePikachu }; -static const struct SpriteTemplate gSpriteTemplate_83ED474 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae = { .tileTag = 0xFFFF, .paletteTag = 2, - .oam = &gUnknown_085A7A44, + .oam = &sOam_8x16, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED48C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine = { .tileTag = 0xFFFF, .paletteTag = 3, - .oam = &gUnknown_085A7A44, + .oam = &sOam_8x16, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED4A4 = +static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine = { .tileTag = 0xFFFF, .paletteTag = 3, - .oam = &gUnknown_085A7A44, + .oam = &sOam_8x16, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED4BC = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7C18, - .images = gUnknown_085A7A7C, + .oam = &sOam_16x16, + .anims = sAnims_ReelTimeNumbers, + .images = sImageTable_ReelTimeNumbers, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810535C + .callback = SpriteCB_ReelTimeNumbers }; -static const struct SpriteTemplate gSpriteTemplate_83ED4D4 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A4C, + .oam = &sOam_16x16, .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AAC, + .images = sImageTable_ReelTimeShadow, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; @@ -5247,234 +5380,234 @@ static const struct SpriteTemplate gSpriteTemplate_83ED4EC = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A4C, + .oam = &sOam_16x16, .anims = gUnknown_085A7BF8, .images = gUnknown_085A7AB4, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED504 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A54, - .anims = gUnknown_085A7C30, - .images = gUnknown_085A7ABC, + .oam = &sOam_16x32, + .anims = sAnims_ReelTimeBolt, + .images = sImageTable_ReelTimeBolt, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810562C + .callback = SpriteCB_ReelTimeBolt }; -static const struct SpriteTemplate gSpriteTemplate_83ED51C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura = { .tileTag = 0xFFFF, .paletteTag = 7, - .oam = &gUnknown_085A7A64, + .oam = &sOam_32x64, .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7ACC, + .images = sImageTable_ReelTimePikachuAura, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105784 + .callback = SpriteCB_ReelTimePikachuAura }; -static const struct SpriteTemplate gSpriteTemplate_83ED534 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion = { .tileTag = 0xFFFF, .paletteTag = 5, - .oam = &gUnknown_085A7A5C, - .anims = gUnknown_085A7C34, - .images = gUnknown_085A7AD4, + .oam = &sOam_32x32, + .anims = sAnims_ReelTimeExplosion, + .images = sImageTable_ReelTimeExplosion, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8105894 + .callback = SpriteCB_ReelTimeExplosion }; -static const struct SpriteTemplate gSpriteTemplate_83ED54C = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BFC, - .images = gUnknown_085A7AE4, + .images = sImageTable_ReelTimeDuck, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810594C + .callback = SpriteCB_ReelTimeDuck }; -static const struct SpriteTemplate gSpriteTemplate_83ED564 = +static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A4C, + .oam = &sOam_16x16, .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AEC, - .affineAnims = gUnknown_085A7C88, - .callback = sub_8105A38 + .images = sImageTable_ReelTimeSmoke, + .affineAnims = sAffineAnims_ReelTimeSmoke, + .callback = SpriteCB_ReelTimeSmoke }; -static const struct SpriteTemplate gUnknown_085A7E48 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reel = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7E60 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Time = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7E78 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Insert = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7E90 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Stop = { .tileTag = 18, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7EA8 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Win = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A6C, + .oam = &sOam_64x32, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7EC0 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Lose = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A6C, + .oam = &sOam_64x32, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7ED8 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus = { .tileTag = 19, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7EF0 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big = { .tileTag = 20, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F08 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reg = { .tileTag = 21, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F20 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_AButton = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A5C, - .anims = gUnknown_085A7C38, + .oam = &sOam_32x32, + .anims = sAnims_DigitalDisplay_AButton, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F38 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Smoke = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F50 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Number = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A4C, - .anims = gUnknown_085A7C4C, + .oam = &sOam_16x16, + .anims = sAnims_DigitalDisplay_Number, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F68 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Pokeball = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7C44, + .oam = &sOam_8x8, + .anims = sAnims_DigitalDisplay_Pokeball, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gUnknown_085A7F80 = +static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_DPad = { .tileTag = 0xFFFF, .paletteTag = 6, - .oam = &gUnknown_085A7A3C, - .anims = gUnknown_085A7C40, + .oam = &sOam_8x8, + .anims = sAnims_DigitalDisplay_DPad, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate gSpriteTemplate_83ED6CC = +static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt = { .tileTag = 0xFFFF, .paletteTag = 4, - .oam = &gUnknown_085A7A3C, + .oam = &sOam_8x8, .anims = gUnknown_085A7BF8, - .images = gUnknown_085A7AF4, - .affineAnims = gUnknown_085A7CDC, - .callback = sub_8105B70 + .images = sImageTable_PikaPowerBolt, + .affineAnims = sAffineAnims_PikaPowerBolt, + .callback = SpriteCB_PikaPowerBolt }; -static const struct Subsprite gUnknown_085A7FB0[] = +static const struct Subsprite sSubsprites_ReelBackground[] = { { .x = -64, @@ -5510,12 +5643,12 @@ static const struct Subsprite gUnknown_085A7FB0[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED704[] = +static const struct SubspriteTable sSubspriteTable_ReelBackground[] = { - ARRAY_COUNT(gUnknown_085A7FB0), gUnknown_085A7FB0 + ARRAY_COUNT(sSubsprites_ReelBackground), sSubsprites_ReelBackground }; -static const struct Subsprite gUnknown_085A7FC8[] = +static const struct Subsprite sSubsprites_ReelTimeMachineAntennae[] = { { .x = -32, @@ -5567,12 +5700,12 @@ static const struct Subsprite gUnknown_085A7FC8[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED73C[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[] = { - ARRAY_COUNT(gUnknown_085A7FC8), gUnknown_085A7FC8 + ARRAY_COUNT(sSubsprites_ReelTimeMachineAntennae), sSubsprites_ReelTimeMachineAntennae }; -static const struct Subsprite gUnknown_085A7FE8[] = +static const struct Subsprite sSubsprites_ReelTimeMachine[] = { { .x = -32, @@ -5600,12 +5733,12 @@ static const struct Subsprite gUnknown_085A7FE8[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED75C[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[] = { - ARRAY_COUNT(gUnknown_085A7FE8), gUnknown_085A7FE8 + ARRAY_COUNT(sSubsprites_ReelTimeMachine), sSubsprites_ReelTimeMachine }; -static const struct Subsprite gUnknown_085A7FFC[] = +static const struct Subsprite sSubsprites_BrokenReelTimeMachine[] = { { .x = -32, @@ -5649,12 +5782,12 @@ static const struct Subsprite gUnknown_085A7FFC[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED78C[] = +static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[] = { - ARRAY_COUNT(gUnknown_085A7FFC), gUnknown_085A7FFC + ARRAY_COUNT(sSubsprites_BrokenReelTimeMachine), sSubsprites_BrokenReelTimeMachine }; -static const struct Subsprite gUnknown_085A8018[] = +static const struct Subsprite sSubsprites_ReelTimeShadow[] = { { .x = -32, @@ -5690,9 +5823,9 @@ static const struct Subsprite gUnknown_085A8018[] = } }; -static const struct SubspriteTable gSubspriteTables_83ED7B4[] = +static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[] = { - ARRAY_COUNT(gUnknown_085A8018), gUnknown_085A8018 + ARRAY_COUNT(sSubsprites_ReelTimeShadow), sSubsprites_ReelTimeShadow }; static const struct Subsprite gUnknown_085A8030[] = @@ -5728,7 +5861,7 @@ static const struct SubspriteTable gSubspriteTables_83ED7D4[] = ARRAY_COUNT(gUnknown_085A8030), gUnknown_085A8030 }; -static const struct Subsprite gUnknown_085A8044[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Reel[] = { { .x = -32, @@ -5772,12 +5905,12 @@ static const struct Subsprite gUnknown_085A8044[] = } }; -static const struct SubspriteTable gUnknown_085A8058[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Reel[] = { - ARRAY_COUNT(gUnknown_085A8044), gUnknown_085A8044 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Reel), sSubsprites_DigitalDisplay_Reel }; -static const struct Subsprite gUnknown_085A8060[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Time[] = { { .x = -32, @@ -5813,12 +5946,12 @@ static const struct Subsprite gUnknown_085A8060[] = } }; -static const struct SubspriteTable gUnknown_085A8070[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Time[] = { - ARRAY_COUNT(gUnknown_085A8060), gUnknown_085A8060 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Time), sSubsprites_DigitalDisplay_Time }; -static const struct Subsprite gUnknown_085A8078[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Insert[] = { { .x = -32, @@ -5854,12 +5987,12 @@ static const struct Subsprite gUnknown_085A8078[] = } }; -static const struct SubspriteTable gUnknown_085A8088[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Insert[] = { - ARRAY_COUNT(gUnknown_085A8078), gUnknown_085A8078 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Insert), sSubsprites_DigitalDisplay_Insert }; -static const struct Subsprite gUnknown_085A8090[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Unused1[] = { { .x = -32, @@ -5895,12 +6028,12 @@ static const struct Subsprite gUnknown_085A8090[] = } }; -static const struct SubspriteTable gUnknown_085A80A0[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused1[] = { - ARRAY_COUNT(gUnknown_085A8090), gUnknown_085A8090 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused1), sSubsprites_DigitalDisplay_Unused1 }; -static const struct Subsprite gUnknown_085A80A8[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Win[] = { { .x = -32, @@ -5952,12 +6085,12 @@ static const struct Subsprite gUnknown_085A80A8[] = } }; -static const struct SubspriteTable gUnknown_085A80C0[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Win[] = { - ARRAY_COUNT(gUnknown_085A80A8), gUnknown_085A80A8 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Win), sSubsprites_DigitalDisplay_Win }; -static const struct Subsprite gUnknown_085A80C8[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Smoke[] = { { .x = -16, @@ -5969,7 +6102,7 @@ static const struct Subsprite gUnknown_085A80C8[] = } }; -static const struct Subsprite gUnknown_085A80CC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Unused2[] = { { .x = -8, @@ -5981,17 +6114,17 @@ static const struct Subsprite gUnknown_085A80CC[] = } }; -static const struct SubspriteTable gUnknown_085A80D0[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Smoke[] = { - ARRAY_COUNT(gUnknown_085A80C8), gUnknown_085A80C8 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Smoke), sSubsprites_DigitalDisplay_Smoke }; -static const struct SubspriteTable gUnknown_085A80D8[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused2[] = { - ARRAY_COUNT(gUnknown_085A80CC), gUnknown_085A80CC + ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused2), sSubsprites_DigitalDisplay_Unused2 }; -static const struct Subsprite gUnknown_085A80E0[] = +static const struct Subsprite sSubsprites_DigitalDisplay_Pokeball[] = { { .x = -24, @@ -6091,12 +6224,12 @@ static const struct Subsprite gUnknown_085A80E0[] = } }; -static const struct SubspriteTable gUnknown_085A8110[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Pokeball[] = { - ARRAY_COUNT(gUnknown_085A80E0), gUnknown_085A80E0 + ARRAY_COUNT(sSubsprites_DigitalDisplay_Pokeball), sSubsprites_DigitalDisplay_Pokeball }; -static const struct Subsprite gUnknown_085A8118[] = +static const struct Subsprite sSubsprites_DigitalDisplay_DPad[] = { { .x = -16, @@ -6124,12 +6257,12 @@ static const struct Subsprite gUnknown_085A8118[] = } }; -static const struct SubspriteTable gUnknown_085A8124[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_DPad[] = { - ARRAY_COUNT(gUnknown_085A8118), gUnknown_085A8118 + ARRAY_COUNT(sSubsprites_DigitalDisplay_DPad), sSubsprites_DigitalDisplay_DPad }; -static const struct Subsprite gUnknown_085A812C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopS[] = { { .x = -8, @@ -6149,12 +6282,12 @@ static const struct Subsprite gUnknown_085A812C[] = } }; -static const struct SubspriteTable gUnknown_085A8134[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopS[] = { - ARRAY_COUNT(gUnknown_085A812C), gUnknown_085A812C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopS), sSubsprites_DigitalDisplay_StopS }; -static const struct Subsprite gUnknown_085A813C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopT[] = { { .x = -8, @@ -6174,12 +6307,12 @@ static const struct Subsprite gUnknown_085A813C[] = } }; -static const struct SubspriteTable gUnknown_085A8144[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopT[] = { - ARRAY_COUNT(gUnknown_085A813C), gUnknown_085A813C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopT), sSubsprites_DigitalDisplay_StopT }; -static const struct Subsprite gUnknown_085A814C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopO[] = { { .x = -8, @@ -6199,12 +6332,12 @@ static const struct Subsprite gUnknown_085A814C[] = } }; -static const struct SubspriteTable gUnknown_085A8154[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopO[] = { - ARRAY_COUNT(gUnknown_085A814C), gUnknown_085A814C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopO), sSubsprites_DigitalDisplay_StopO }; -static const struct Subsprite gUnknown_085A815C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_StopP[] = { { .x = -8, @@ -6224,12 +6357,12 @@ static const struct Subsprite gUnknown_085A815C[] = } }; -static const struct SubspriteTable gUnknown_085A8164[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopP[] = { - ARRAY_COUNT(gUnknown_085A815C), gUnknown_085A815C + ARRAY_COUNT(sSubsprites_DigitalDisplay_StopP), sSubsprites_DigitalDisplay_StopP }; -static const struct Subsprite gUnknown_085A816C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusB[] = { { .x = -8, @@ -6249,12 +6382,12 @@ static const struct Subsprite gUnknown_085A816C[] = } }; -static const struct SubspriteTable gUnknown_085A8174[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusB[] = { - ARRAY_COUNT(gUnknown_085A816C), gUnknown_085A816C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusB), sSubsprites_DigitalDisplay_BonusB }; -static const struct Subsprite gUnknown_085A817C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusO[] = { { .x = -4, @@ -6274,12 +6407,12 @@ static const struct Subsprite gUnknown_085A817C[] = } }; -static const struct SubspriteTable gUnknown_085A8184[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusO[] = { - ARRAY_COUNT(gUnknown_085A817C), gUnknown_085A817C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusO), sSubsprites_DigitalDisplay_BonusO }; -static const struct Subsprite gUnknown_085A818C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusN[] = { { .x = -8, @@ -6299,12 +6432,12 @@ static const struct Subsprite gUnknown_085A818C[] = } }; -static const struct SubspriteTable gUnknown_085A8194[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusN[] = { - ARRAY_COUNT(gUnknown_085A818C), gUnknown_085A818C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusN), sSubsprites_DigitalDisplay_BonusN }; -static const struct Subsprite gUnknown_085A819C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusU[] = { { .x = -4, @@ -6324,12 +6457,12 @@ static const struct Subsprite gUnknown_085A819C[] = } }; -static const struct SubspriteTable gUnknown_085A81A4[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusU[] = { - ARRAY_COUNT(gUnknown_085A819C), gUnknown_085A819C + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusU), sSubsprites_DigitalDisplay_BonusU }; -static const struct Subsprite gUnknown_085A81AC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BonusS[] = { { .x = -8, @@ -6349,12 +6482,12 @@ static const struct Subsprite gUnknown_085A81AC[] = } }; -static const struct SubspriteTable gUnknown_085A81B4[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusS[] = { - ARRAY_COUNT(gUnknown_085A81AC), gUnknown_085A81AC + ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusS), sSubsprites_DigitalDisplay_BonusS }; -static const struct Subsprite gUnknown_085A81BC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BigB[] = { { .x = -12, @@ -6406,12 +6539,12 @@ static const struct Subsprite gUnknown_085A81BC[] = } }; -static const struct SubspriteTable gUnknown_085A81D4[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigB[] = { - ARRAY_COUNT(gUnknown_085A81BC), gUnknown_085A81BC + ARRAY_COUNT(sSubsprites_DigitalDisplay_BigB), sSubsprites_DigitalDisplay_BigB }; -static const struct Subsprite gUnknown_085A81DC[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BigI[] = { { .x = -8, @@ -6439,12 +6572,12 @@ static const struct Subsprite gUnknown_085A81DC[] = } }; -static const struct SubspriteTable gUnknown_085A81E8[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigI[] = { - ARRAY_COUNT(gUnknown_085A81DC), gUnknown_085A81DC + ARRAY_COUNT(sSubsprites_DigitalDisplay_BigI), sSubsprites_DigitalDisplay_BigI }; -static const struct Subsprite gUnknown_085A81F0[] = +static const struct Subsprite sSubsprites_DigitalDisplay_BigG[] = { { .x = -12, @@ -6496,12 +6629,12 @@ static const struct Subsprite gUnknown_085A81F0[] = } }; -static const struct SubspriteTable gUnknown_085A8208[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigG[] = { - ARRAY_COUNT(gUnknown_085A81F0), gUnknown_085A81F0 + ARRAY_COUNT(sSubsprites_DigitalDisplay_BigG), sSubsprites_DigitalDisplay_BigG }; -static const struct Subsprite gUnknown_085A8210[] = +static const struct Subsprite sSubsprites_DigitalDisplay_RegR[] = { { .x = -12, @@ -6553,12 +6686,12 @@ static const struct Subsprite gUnknown_085A8210[] = } }; -static const struct SubspriteTable gUnknown_085A8228[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegR[] = { - ARRAY_COUNT(gUnknown_085A8210), gUnknown_085A8210 + ARRAY_COUNT(sSubsprites_DigitalDisplay_RegR), sSubsprites_DigitalDisplay_RegR }; -static const struct Subsprite gUnknown_085A822C[] = +static const struct Subsprite sSubsprites_DigitalDisplay_RegE[] = { { .x = -8, @@ -6586,12 +6719,12 @@ static const struct Subsprite gUnknown_085A822C[] = } }; -static const struct SubspriteTable gUnknown_085A823C[] = +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegE[] = { - ARRAY_COUNT(gUnknown_085A822C), gUnknown_085A822C + ARRAY_COUNT(sSubsprites_DigitalDisplay_RegE), sSubsprites_DigitalDisplay_RegE }; -static const struct Subsprite gUnknown_085A8244[] = +static const struct Subsprite sSubsprites_DigitalDisplay_RegG[] = { { .x = -12, @@ -6643,69 +6776,69 @@ static const struct Subsprite gUnknown_085A8244[] = } }; -static const struct SubspriteTable gUnknown_085A825C[] = -{ - ARRAY_COUNT(gUnknown_085A8244), gUnknown_085A8244 -}; - -static const struct SpriteTemplate *const gUnknown_083EDB5C[] = -{ - &gUnknown_085A7E48, - &gUnknown_085A7E60, - &gUnknown_085A7E78, - &gUnknown_085A7EA8, - &gUnknown_085A7EC0, - &gUnknown_085A7F20, - &gUnknown_085A7F38, - &gUnknown_085A7F50, - &gUnknown_085A7F68, - &gUnknown_085A7F80, - &gUnknown_085A7E90, - &gUnknown_085A7E90, - &gUnknown_085A7E90, - &gUnknown_085A7E90, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7ED8, - &gUnknown_085A7EF0, - &gUnknown_085A7EF0, - &gUnknown_085A7EF0, - &gUnknown_085A7F08, - &gUnknown_085A7F08, - &gUnknown_085A7F08, - &gDummySpriteTemplate -}; - -static const struct SubspriteTable *const gUnknown_083EDBC4[] = -{ - gUnknown_085A8058, - gUnknown_085A8070, - gUnknown_085A8088, - gUnknown_085A80C0, - NULL, - NULL, - gUnknown_085A80D0, - NULL, - gUnknown_085A8110, - gUnknown_085A8124, - gUnknown_085A8134, - gUnknown_085A8144, - gUnknown_085A8154, - gUnknown_085A8164, - gUnknown_085A8174, - gUnknown_085A8184, - gUnknown_085A8194, - gUnknown_085A81A4, - gUnknown_085A81B4, - gUnknown_085A81D4, - gUnknown_085A81E8, - gUnknown_085A8208, - gUnknown_085A8228, - gUnknown_085A823C, - gUnknown_085A825C, - NULL +static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegG[] = +{ + ARRAY_COUNT(sSubsprites_DigitalDisplay_RegG), sSubsprites_DigitalDisplay_RegG +}; + +static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] = +{ + [DIG_SPRITE_REEL] = &sSpriteTemplate_DigitalDisplay_Reel, + [DIG_SPRITE_TIME] = &sSpriteTemplate_DigitalDisplay_Time, + [DIG_SPRITE_INSERT] = &sSpriteTemplate_DigitalDisplay_Insert, + [DIG_SPRITE_WIN] = &sSpriteTemplate_DigitalDisplay_Win, + [DIG_SPRITE_LOSE] = &sSpriteTemplate_DigitalDisplay_Lose, + [DIG_SPRITE_A_BUTTON] = &sSpriteTemplate_DigitalDisplay_AButton, + [DIG_SPRITE_SMOKE] = &sSpriteTemplate_DigitalDisplay_Smoke, + [DIG_SPRITE_NUMBER] = &sSpriteTemplate_DigitalDisplay_Number, + [DIG_SPRITE_POKE_BALL] = &sSpriteTemplate_DigitalDisplay_Pokeball, + [DIG_SPRITE_D_PAD] = &sSpriteTemplate_DigitalDisplay_DPad, + [DIG_SPRITE_STOP_S] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_STOP_T] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_STOP_O] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_STOP_P] = &sSpriteTemplate_DigitalDisplay_Stop, + [DIG_SPRITE_BONUS_B] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_O] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_N] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_U] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BONUS_S] = &sSpriteTemplate_DigitalDisplay_Bonus, + [DIG_SPRITE_BIG_B] = &sSpriteTemplate_DigitalDisplay_Big, + [DIG_SPRITE_BIG_I] = &sSpriteTemplate_DigitalDisplay_Big, + [DIG_SPRITE_BIG_G] = &sSpriteTemplate_DigitalDisplay_Big, + [DIG_SPRITE_REG_R] = &sSpriteTemplate_DigitalDisplay_Reg, + [DIG_SPRITE_REG_E] = &sSpriteTemplate_DigitalDisplay_Reg, + [DIG_SPRITE_REG_G] = &sSpriteTemplate_DigitalDisplay_Reg, + [DIG_SPRITE_EMPTY] = &gDummySpriteTemplate +}; + +static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] = +{ + [DIG_SPRITE_REEL] = sSubspriteTable_DigitalDisplay_Reel, + [DIG_SPRITE_TIME] = sSubspriteTable_DigitalDisplay_Time, + [DIG_SPRITE_INSERT] = sSubspriteTable_DigitalDisplay_Insert, + [DIG_SPRITE_WIN] = sSubspriteTable_DigitalDisplay_Win, + [DIG_SPRITE_LOSE] = NULL, + [DIG_SPRITE_A_BUTTON] = NULL, + [DIG_SPRITE_SMOKE] = sSubspriteTable_DigitalDisplay_Smoke, + [DIG_SPRITE_NUMBER] = NULL, + [DIG_SPRITE_POKE_BALL] = sSubspriteTable_DigitalDisplay_Pokeball, + [DIG_SPRITE_D_PAD] = sSubspriteTable_DigitalDisplay_DPad, + [DIG_SPRITE_STOP_S] = sSubspriteTable_DigitalDisplay_StopS, + [DIG_SPRITE_STOP_T] = sSubspriteTable_DigitalDisplay_StopT, + [DIG_SPRITE_STOP_O] = sSubspriteTable_DigitalDisplay_StopO, + [DIG_SPRITE_STOP_P] = sSubspriteTable_DigitalDisplay_StopP, + [DIG_SPRITE_BONUS_B] = sSubspriteTable_DigitalDisplay_BonusB, + [DIG_SPRITE_BONUS_O] = sSubspriteTable_DigitalDisplay_BonusO, + [DIG_SPRITE_BONUS_N] = sSubspriteTable_DigitalDisplay_BonusN, + [DIG_SPRITE_BONUS_U] = sSubspriteTable_DigitalDisplay_BonusU, + [DIG_SPRITE_BONUS_S] = sSubspriteTable_DigitalDisplay_BonusS, + [DIG_SPRITE_BIG_B] = sSubspriteTable_DigitalDisplay_BigB, + [DIG_SPRITE_BIG_I] = sSubspriteTable_DigitalDisplay_BigI, + [DIG_SPRITE_BIG_G] = sSubspriteTable_DigitalDisplay_BigG, + [DIG_SPRITE_REG_R] = sSubspriteTable_DigitalDisplay_RegR, + [DIG_SPRITE_REG_E] = sSubspriteTable_DigitalDisplay_RegE, + [DIG_SPRITE_REG_G] = sSubspriteTable_DigitalDisplay_RegG, + [DIG_SPRITE_EMPTY] = NULL }; static const struct SpriteSheet gSlotMachineSpriteSheets[22] = @@ -6819,7 +6952,7 @@ static const struct SpritePalette gSlotMachineSpritePalettes[] = { .data = gUnknown_08DCF170, .tag = 0}, { .data = gUnknown_08DCF190, .tag = 1}, { .data = gUnknown_08DCF1B0, .tag = 2}, - { .data = gSlotMachineReelTime_Pal, .tag = 3}, + { .data = gSlotMachineDigitalDisplay_Pal, .tag = 3}, { .data = gUnknown_08DCF1F0, .tag = 4}, { .data = gUnknown_08DCF210, .tag = 5}, { .data = gUnknown_08DCF230, .tag = 6}, @@ -6827,6 +6960,6 @@ static const struct SpritePalette gSlotMachineSpritePalettes[] = {} }; -static const u32 gReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); +static const u32 sReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); // reel_time_machine and reel_time_pikachu static const u16 gReelTimeWindowTilemap[] = INCBIN_U16("graphics/slot_machine/85A96E0.bin"); static const u16 gUnknown_085A9898[] = {0}; |