diff options
author | MCboy <atasro2@gmail.com> | 2018-07-19 21:23:45 +0430 |
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committer | GitHub <noreply@github.com> | 2018-07-19 21:23:45 +0430 |
commit | 416db8e75106d6d7355e706904922a4248708de5 (patch) | |
tree | c425edea32e4baff31e61a25b4a03561d87843ec /src | |
parent | a8f9adeaf54c855f4afdd23257df75f6270733fb (diff) |
oops
Diffstat (limited to 'src')
-rw-r--r-- | src/player_field_effect.c | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/src/player_field_effect.c b/src/player_field_effect.c deleted file mode 100644 index b0d703e25..000000000 --- a/src/player_field_effect.c +++ /dev/null @@ -1,46 +0,0 @@ -#include "global.h" -#include "global.fieldmap.h" -#include "sprite.h" -#include "event_object_movement.h" -#include "bike.h" - -static u8 EventObjectCB2_NoMovement2(); -void sub_808C280(struct EventObject *); //struct EventObject *playerEventObj -bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8); -void npc_clear_strange_bits(struct EventObject *); -void DoPlayerAvatarTransition(void); -bool8 TryDoMetatileBehaviorForcedMovement(); -void MovePlayerAvatarUsingKeypadInput(u8, u16, u16); -void PlayerAllowForcedMovementIfMovingSameDirection(); - -void MovementType_Player(struct Sprite *sprite) -{ - // ((Sprite->data[0] << 3) + Sprite->data[0]) << 2 - UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2); -} - -static u8 EventObjectCB2_NoMovement2() -{ - return 0; -} - -void player_step(u8 direction, u16 newKeys, u16 heldKeys) -{ - struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - - sub_808C280(playerEventObj); - if (gPlayerAvatar.preventStep == FALSE) - { - Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys); - if (TryInterruptEventObjectSpecialAnim(playerEventObj, direction) == 0) - { - npc_clear_strange_bits(playerEventObj); - DoPlayerAvatarTransition(); - if (TryDoMetatileBehaviorForcedMovement() == 0) - { - MovePlayerAvatarUsingKeypadInput(direction, newKeys, heldKeys); - PlayerAllowForcedMovementIfMovingSameDirection(); - } - } - } -} |