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authorGriffinR <griffin.g.richards@gmail.com>2021-05-04 01:21:50 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-05-04 01:21:50 -0400
commit4206359862da51e3cc3d6b36ab0a3280c1123b9e (patch)
tree8fdc84f588af2678cb5081c9b62c2601b17b9f93 /src
parent24e02085d77a71834cead3886b4ae2fbfbb72b6f (diff)
Fix some object lock names
Diffstat (limited to 'src')
-rw-r--r--src/event_object_lock.c8
-rw-r--r--src/scrcmd.c10
-rw-r--r--src/union_room.c2
3 files changed, 14 insertions, 6 deletions
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index dec2d7906..179c72813 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -40,7 +40,7 @@ bool8 IsFreezePlayerFinished(void)
}
-void ScriptFreezeObjectEvents(void)
+void FreezeObjects_WaitForPlayer(void)
{
FreezeObjectEvents();
CreateTask(Task_FreezePlayer, 80);
@@ -82,7 +82,9 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
}
}
-void LockSelectedObjectEvent(void)
+// Freeze all objects immediately except the selected object and the player.
+// The selected object and player are frozen once their movement is finished.
+void FreezeObjects_WaitForPlayerAndSelected(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
@@ -144,6 +146,8 @@ static void Task_FreezeObjectAndPlayer(u8 taskId)
DestroyTask(taskId);
}
+// Freeze all objects immediately except the player and the approaching trainers.
+// The approaching trainers and player are frozen once their movement is finished
void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 0ee20d1c6..f53483978 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -1203,6 +1203,8 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
return FALSE;
}
+// lockall freezes all object events except the player immediately.
+// The player is frozen after waiting for their current movement to finish.
bool8 ScrCmd_lockall(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
@@ -1211,12 +1213,14 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
}
else
{
- ScriptFreezeObjectEvents();
+ FreezeObjects_WaitForPlayer();
SetupNativeScript(ctx, IsFreezePlayerFinished);
return TRUE;
}
}
+// lock freezes all object events except the player and the selected object immediately.
+// The player and selected object are frozen after waiting for their current movement to finish.
bool8 ScrCmd_lock(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
@@ -1227,12 +1231,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx)
{
if (gObjectEvents[gSelectedObjectEvent].active)
{
- LockSelectedObjectEvent();
+ FreezeObjects_WaitForPlayerAndSelected();
SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished);
}
else
{
- ScriptFreezeObjectEvents();
+ FreezeObjects_WaitForPlayer();
SetupNativeScript(ctx, IsFreezePlayerFinished);
}
return TRUE;
diff --git a/src/union_room.c b/src/union_room.c
index f41cfd45f..06d3321c3 100644
--- a/src/union_room.c
+++ b/src/union_room.c
@@ -4415,7 +4415,7 @@ static void HandleCancelActivity(bool32 setData)
static void UR_EnableScriptContext2AndFreezeObjectEvents(void)
{
ScriptContext2_Enable();
- ScriptFreezeObjectEvents();
+ FreezeObjects_WaitForPlayer();
}
static u8 GetActivePartnerSpriteGenderParam(struct WirelessLink_URoom *data)