diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-05-04 01:21:50 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2021-05-04 01:21:50 -0400 |
commit | 4206359862da51e3cc3d6b36ab0a3280c1123b9e (patch) | |
tree | 8fdc84f588af2678cb5081c9b62c2601b17b9f93 /src | |
parent | 24e02085d77a71834cead3886b4ae2fbfbb72b6f (diff) |
Fix some object lock names
Diffstat (limited to 'src')
-rw-r--r-- | src/event_object_lock.c | 8 | ||||
-rw-r--r-- | src/scrcmd.c | 10 | ||||
-rw-r--r-- | src/union_room.c | 2 |
3 files changed, 14 insertions, 6 deletions
diff --git a/src/event_object_lock.c b/src/event_object_lock.c index dec2d7906..179c72813 100644 --- a/src/event_object_lock.c +++ b/src/event_object_lock.c @@ -40,7 +40,7 @@ bool8 IsFreezePlayerFinished(void) } -void ScriptFreezeObjectEvents(void) +void FreezeObjects_WaitForPlayer(void) { FreezeObjectEvents(); CreateTask(Task_FreezePlayer, 80); @@ -82,7 +82,9 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void) } } -void LockSelectedObjectEvent(void) +// Freeze all objects immediately except the selected object and the player. +// The selected object and player are frozen once their movement is finished. +void FreezeObjects_WaitForPlayerAndSelected(void) { u8 taskId; FreezeObjectEventsExceptOne(gSelectedObjectEvent); @@ -144,6 +146,8 @@ static void Task_FreezeObjectAndPlayer(u8 taskId) DestroyTask(taskId); } +// Freeze all objects immediately except the player and the approaching trainers. +// The approaching trainers and player are frozen once their movement is finished void FreezeForApproachingTrainers(void) { u8 trainerObjectId1, trainerObjectId2, taskId; diff --git a/src/scrcmd.c b/src/scrcmd.c index 0ee20d1c6..f53483978 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1203,6 +1203,8 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx) return FALSE; } +// lockall freezes all object events except the player immediately. +// The player is frozen after waiting for their current movement to finish. bool8 ScrCmd_lockall(struct ScriptContext *ctx) { if (IsUpdateLinkStateCBActive()) @@ -1211,12 +1213,14 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx) } else { - ScriptFreezeObjectEvents(); + FreezeObjects_WaitForPlayer(); SetupNativeScript(ctx, IsFreezePlayerFinished); return TRUE; } } +// lock freezes all object events except the player and the selected object immediately. +// The player and selected object are frozen after waiting for their current movement to finish. bool8 ScrCmd_lock(struct ScriptContext *ctx) { if (IsUpdateLinkStateCBActive()) @@ -1227,12 +1231,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx) { if (gObjectEvents[gSelectedObjectEvent].active) { - LockSelectedObjectEvent(); + FreezeObjects_WaitForPlayerAndSelected(); SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished); } else { - ScriptFreezeObjectEvents(); + FreezeObjects_WaitForPlayer(); SetupNativeScript(ctx, IsFreezePlayerFinished); } return TRUE; diff --git a/src/union_room.c b/src/union_room.c index f41cfd45f..06d3321c3 100644 --- a/src/union_room.c +++ b/src/union_room.c @@ -4415,7 +4415,7 @@ static void HandleCancelActivity(bool32 setData) static void UR_EnableScriptContext2AndFreezeObjectEvents(void) { ScriptContext2_Enable(); - ScriptFreezeObjectEvents(); + FreezeObjects_WaitForPlayer(); } static u8 GetActivePartnerSpriteGenderParam(struct WirelessLink_URoom *data) |