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authorKDSKardabox <bollygame94@gmail.com>2018-12-09 18:38:15 +0530
committerKDSKardabox <bollygame94@gmail.com>2018-12-09 18:38:15 +0530
commit4233ae50c38c44923bdd0d31ae99de0903ac86cf (patch)
treef594c2d182937b2a906a9ea0ba16dfee36530a56 /src
parent8712757d2454a8ee15680a658ea7df8621954bef (diff)
Finish decompile ghost
Diffstat (limited to 'src')
-rw-r--r--src/ghost.c307
1 files changed, 166 insertions, 141 deletions
diff --git a/src/ghost.c b/src/ghost.c
index 526e4e519..0464d1491 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -1,10 +1,14 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "gpu_regs.h"
+#include "palette.h"
#include "constants/rgb.h"
+#include "scanline_effect.h"
#include "constants/songs.h"
#include "sound.h"
#include "trig.h"
+#include "util.h"
static void sub_811160C(struct Sprite *);
static void sub_8111674(struct Sprite *);
@@ -18,11 +22,25 @@ static void InitAnimShadowBall(struct Sprite *);
static void AnimShadowBallStep(struct Sprite *);
static void sub_8111B9C(struct Sprite *);
static void sub_8111BB4(struct Sprite *);
-extern void sub_8112264(struct Sprite *);
-extern void sub_81129F0(struct Sprite *);
-extern void sub_8112B78(struct Sprite *);
-extern void sub_8112E9C(struct Sprite *);
-extern void sub_8112F60(struct Sprite *);
+static void sub_8111D78(u8 taskId);
+static void sub_8111E78(u8 taskId);
+static void sub_81120DC(u8 taskId);
+static void sub_8112170(u8 taskId);
+static void sub_8112264(struct Sprite *);
+static void sub_8112384(struct Sprite *);
+static void sub_81125E0(u8 taskId);
+static void sub_811280C(u8 taskId);
+static void sub_8112994(u8 taskId);
+static void sub_81129F0(struct Sprite *);
+static void sub_8112A4C(struct Sprite *);
+static void sub_8112ACC(struct Sprite *);
+static void sub_8112B44(struct Sprite *);
+static void sub_8112B78(struct Sprite *);
+static void sub_8112C4C(struct Sprite *);
+static void sub_8112D10(u8 taskId);
+static void sub_8112E9C(struct Sprite *);
+static void sub_8112F60(struct Sprite *);
+static void sub_8112FB8(struct Sprite *);
const union AffineAnimCmd gUnknown_08596CF8[] =
{
@@ -208,7 +226,7 @@ static void sub_811160C(struct Sprite *sprite)
sub_80A6FD4(sprite);
sprite->callback = sub_8111674;
sprite->data[6] = 16;
- SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
}
@@ -321,8 +339,8 @@ static void sub_8111814(struct Sprite *sprite)
void sub_811188C(u8 taskId)
{
u8 spriteId;
- SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
- SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
spriteId = GetAnimBattlerSpriteId(0);
sub_80A7270(spriteId, 1);
obj_id_set_rotscale(spriteId, 128, 128, 0);
@@ -342,7 +360,7 @@ static void sub_8111914(u8 taskId)
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[2] += 1;
gTasks[taskId].data[3] -= 1;
- SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[2], gTasks[taskId].data[3]));
if (gTasks[taskId].data[2] != 9)
return;
@@ -487,9 +505,7 @@ static void sub_8111BB4(struct Sprite *sprite) {
}
}
-/*
-
-void sub_80DE1B0(u8 taskId)
+void sub_8111C50(u8 taskId)
{
struct Task *task;
@@ -504,10 +520,10 @@ void sub_80DE1B0(u8 taskId)
task->data[2] = 15;
task->data[3] = 2;
task->data[4] = 0;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
gSprites[task->data[0]].data[0] = 80;
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
{
gSprites[task->data[0]].data[1] = -144;
gSprites[task->data[0]].data[2] = 112;
@@ -519,12 +535,12 @@ void sub_80DE1B0(u8 taskId)
}
gSprites[task->data[0]].data[3] = 0;
gSprites[task->data[0]].data[4] = 0;
- StoreSpriteCallbackInData(&gSprites[task->data[0]], SpriteCallbackDummy);
- gSprites[task->data[0]].callback = sub_8078394;
- task->func = sub_80DE2DC;
+ StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
+ gSprites[task->data[0]].callback = sub_80A656C;
+ task->func = sub_8111D78;
}
-static void sub_80DE2DC(u8 taskId)
+static void sub_8111D78(u8 taskId)
{
struct Task *task;
@@ -540,7 +556,7 @@ static void sub_80DE2DC(u8 taskId)
if (task->data[5] == 3)
if (task->data[3] <= 15)
task->data[3] += 1;
- REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
if (task->data[3] != 16 || task->data[2] != 0)
break;
if (task->data[1] <= 80)
@@ -551,8 +567,8 @@ static void sub_80DE2DC(u8 taskId)
case 1:
if (++task->data[6] <= 1)
break;
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
task->data[4] += 1;
break;
case 2:
@@ -560,27 +576,27 @@ static void sub_80DE2DC(u8 taskId)
}
}
-void sub_80DE3AC(u8 taskId)
+void sub_8111E50(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
task->data[15] = 0;
- task->func = sub_80DE3D4;
+ task->func = sub_8111E78;
task->func(taskId);
}
-static void sub_80DE3D4(u8 taskId)
+static void sub_8111E78(u8 taskId)
{
s16 startLine;
struct Task *task = &gTasks[taskId];
- u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+ u8 position = sub_80A8364(gBattleAnimTarget);
switch (task->data[15])
{
case 0:
task->data[14] = AllocSpritePalette(0x2771);
- if (task->data[14] == 0xFF)
+ if (task->data[14] == 0xFF || task->data[14] == 0xF)
{
DestroyAnimVisualTask(taskId);
}
@@ -594,19 +610,25 @@ static void sub_80DE3D4(u8 taskId)
}
else
{
+ s16 mask2;
gSprites[task->data[0]].oam.paletteNum = task->data[14];
gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL;
gSprites[task->data[0]].oam.priority = 3;
+ gSprites[task->data[0]].invisible = (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible);
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 16;
task->data[13] = GetAnimBattlerSpriteId(1);
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
- if (position == 1)
- REG_DISPCNT &= 0xFDFF;
- else
- REG_DISPCNT &= 0xFBFF;
-
+ if (position == 1) {
+ u16 mask = DISPCNT_BG1_ON;
+ mask2 = mask;
+ }
+ else {
+ u16 mask = DISPCNT_BG2_ON;
+ mask2 = mask;
+ }
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, mask2);
task->data[15]++;
}
}
@@ -631,20 +653,20 @@ static void sub_80DE3D4(u8 taskId)
break;
case 3:
if (position == 1)
- REG_BLDCNT = 0x3F42;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1));
else
- REG_BLDCNT = 0x3F44;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG2));
- REG_BLDALPHA = 0x1000;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
task->data[15]++;
break;
case 4:
if (position == 1)
- REG_DISPCNT |= DISPCNT_BG1_ON;
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
- REG_DISPCNT |= DISPCNT_BG2_ON;
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
- task->func = sub_80DE61C;
+ task->func = sub_81120DC;
task->data[15]++;
break;
default:
@@ -653,7 +675,7 @@ static void sub_80DE3D4(u8 taskId)
}
}
-static void sub_80DE61C(u8 taskId)
+static void sub_81120DC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[1]++;
@@ -664,19 +686,19 @@ static void sub_80DE61C(u8 taskId)
if (task->data[5] == 1)
task->data[3] = 16 - (gSineTable[task->data[1]] / 18);
- REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
if (task->data[1] == 128)
{
task->data[15] = 0;
- task->func = sub_80DE6B0;
+ task->func = sub_8112170;
task->func(taskId);
}
}
-static void sub_80DE6B0(u8 taskId)
+static void sub_8112170(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+ u8 position = sub_80A8364(gBattleAnimTarget);
switch (task->data[15])
{
@@ -684,9 +706,9 @@ static void sub_80DE6B0(u8 taskId)
gScanlineEffect.state = 3;
task->data[14] = GetAnimBattlerSpriteId(1);
if (position == 1)
- REG_DISPCNT &= 0xFDFF;
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
- REG_DISPCNT &= 0xFBFF;
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
break;
case 1:
BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
@@ -695,12 +717,12 @@ static void sub_80DE6B0(u8 taskId)
gSprites[task->data[14]].invisible = 1;
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
FreeSpritePaletteByTag(0x2771);
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
if (position == 1)
- REG_DISPCNT |= DISPCNT_BG1_ON;
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
- REG_DISPCNT |= DISPCNT_BG2_ON;
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
DestroyAnimVisualTask(taskId);
break;
@@ -709,7 +731,7 @@ static void sub_80DE6B0(u8 taskId)
task->data[15]++;
}
-static void sub_80DE7B8(struct Sprite *sprite)
+static void sub_8112264(struct Sprite *sprite)
{
s16 battler1X, battler1Y;
s16 battler2X, battler2Y;
@@ -717,17 +739,17 @@ static void sub_80DE7B8(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
- battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
- battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
+ battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
}
else
{
- battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
- battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
+ battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
}
yDiff = battler2Y - battler1Y;
@@ -742,11 +764,11 @@ static void sub_80DE7B8(struct Sprite *sprite)
sprite->oam.priority = 2;
sprite->pos1.x = battler1X;
sprite->pos1.y = battler1Y;
- sprite->callback = sub_80DE8D8;
+ sprite->callback = sub_8112384;
sprite->invisible = 1;
}
-static void sub_80DE8D8(struct Sprite *sprite)
+static void sub_8112384(struct Sprite *sprite)
{
if (sprite->data[4])
{
@@ -759,7 +781,7 @@ static void sub_80DE8D8(struct Sprite *sprite)
}
}
-void sub_80DE918(u8 taskId)
+void sub_81123C4(u8 taskId)
{
struct Task *task;
s16 battler;
@@ -768,8 +790,8 @@ void sub_80DE918(u8 taskId)
s16 x, y;
task = &gTasks[taskId];
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = 0x1000;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
task->data[5] = 0;
task->data[6] = 0;
task->data[7] = 0;
@@ -777,21 +799,21 @@ void sub_80DE918(u8 taskId)
task->data[9] = 16;
task->data[10] = gBattleAnimArgs[0];
- baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- baseY = sub_807A100(gAnimBankAttacker, 3);
+ baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ baseY = sub_80A861C(gBattleAnimAttacker, 3);
if (!IsContest())
{
for (battler = 0; battler < 4; battler++)
{
- if (battler != gAnimBankAttacker
- && battler != (gAnimBankAttacker ^ 2)
- && IsAnimBankSpriteVisible(battler))
+ if (battler != gBattleAnimAttacker
+ && battler != (gBattleAnimAttacker ^ 2)
+ && IsBattlerSpriteVisible(battler))
{
- spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
+ spriteId = CreateSprite(&gUnknown_08596DB8, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = GetBattlerSpriteCoord(battler, 2);
- y = sub_807A100(battler, 3);
+ y = sub_80A861C(battler, 3);
gSprites[spriteId].data[0] = baseX << 4;
gSprites[spriteId].data[1] = baseY << 4;
gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
@@ -799,7 +821,7 @@ void sub_80DE918(u8 taskId)
gSprites[spriteId].data[4] = gBattleAnimArgs[1];
gSprites[spriteId].data[5] = x;
gSprites[spriteId].data[6] = y;
- gSprites[spriteId].callback = sub_80DE8D8;
+ gSprites[spriteId].callback = sub_8112384;
task->data[task->data[12] + 13] = spriteId;
task->data[12]++;
@@ -809,7 +831,7 @@ void sub_80DE918(u8 taskId)
}
else
{
- spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
+ spriteId = CreateSprite(&gUnknown_08596DB8, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = 48;
@@ -821,17 +843,17 @@ void sub_80DE918(u8 taskId)
gSprites[spriteId].data[4] = gBattleAnimArgs[1];
gSprites[spriteId].data[5] = x;
gSprites[spriteId].data[6] = y;
- gSprites[spriteId].callback = sub_80DE8D8;
+ gSprites[spriteId].callback = sub_8112384;
task->data[13] = spriteId;
task->data[12] = 1;
}
}
- task->func = sub_80DEB38;
+ task->func = sub_81125E0;
}
-static void sub_80DEB38(u8 taskId)
+static void sub_81125E0(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
@@ -856,7 +878,7 @@ static void sub_80DEB38(u8 taskId)
task->data[9]--;
}
- REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9]));
if (task->data[7] >= 24)
{
task->data[7] = 0;
@@ -886,7 +908,7 @@ static void sub_80DEB38(u8 taskId)
task->data[9]++;
}
- REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9]));
if (task->data[8] == 0 && task->data[9] == 16)
{
for (i = 0; i < task->data[12]; i++)
@@ -901,26 +923,28 @@ static void sub_80DEB38(u8 taskId)
task->data[0]++;
break;
case 3:
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimVisualTask(taskId);
break;
}
}
-void sub_80DECB0(u8 taskId)
+void sub_8112758(u8 taskId)
{
s16 startX, startY;
s16 leftDistance, topDistance, bottomDistance, rightDistance;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
- REG_WININ = 0x3F3F;
- REG_WINOUT = 0x3F1F;
- REG_BLDCNT = 0xC8;
- REG_BLDY = 0x10;
-
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
+ SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) |
+ (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)));
+ SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) |
+ (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN));
+ SetGpuReg(REG_OFFSET_BLDY, 0x10);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
startX = 40;
else
startX = 200;
@@ -939,10 +963,10 @@ void sub_80DECB0(u8 taskId)
gTasks[taskId].data[4] = bottomDistance;
gTasks[taskId].data[5] = startX;
gTasks[taskId].data[6] = startY;
- gTasks[taskId].func = sub_80DED60;
+ gTasks[taskId].func = sub_811280C;
}
-static void sub_80DED60(u8 taskId)
+static void sub_811280C(u8 taskId)
{
s16 step;
s16 leftDistance, rightDistance, topDistance, bottomDistance;
@@ -972,36 +996,38 @@ static void sub_80DED60(u8 taskId)
right = 240;
top = 0;
bottom = 112;
- selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
- gTasks[taskId].func = sub_80DEEE8;
+ gTasks[taskId].func = sub_8112994;
}
gBattle_WIN0H = (left << 8) | right;
gBattle_WIN0V = (top << 8) | bottom;
}
-static void sub_80DEEE8(u8 taskId)
+static void sub_8112994(u8 taskId)
{
if (!gPaletteFade.active)
{
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
- REG_WININ = 0x3F3F;
- REG_WINOUT = 0x3F3F;
- REG_BLDCNT = 0;
- REG_BLDY = 0;
+ SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) |
+ (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)));
+ SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR) |
+ (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
DestroyAnimVisualTask(taskId);
}
}
-static void sub_80DEF3C(struct Sprite *sprite)
+static void sub_81129F0(struct Sprite *sprite)
{
s16 xDelta;
s16 xDelta2;
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
xDelta = 24;
xDelta2 = -2;
@@ -1016,10 +1042,10 @@ static void sub_80DEF3C(struct Sprite *sprite)
sprite->pos1.x += xDelta;
sprite->data[1] = xDelta2;
sprite->data[0] = 60;
- sprite->callback = sub_80DEF98;
+ sprite->callback = sub_8112A4C;
}
-static void sub_80DEF98(struct Sprite *sprite)
+static void sub_8112A4C(struct Sprite *sprite)
{
u16 var0;
@@ -1040,7 +1066,7 @@ static void sub_80DEF98(struct Sprite *sprite)
{
sprite->data[0] = 30;
sprite->callback = WaitAnimForDuration;
- StoreSpriteCallbackInData(sprite, sub_80DF018);
+ StoreSpriteCallbackInData6(sprite, sub_8112ACC);
}
else
{
@@ -1050,12 +1076,12 @@ static void sub_80DEF98(struct Sprite *sprite)
}
}
-static void sub_80DF018(struct Sprite *sprite)
+static void sub_8112ACC(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = 0x0010;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0));
sprite->data[0]++;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -1068,31 +1094,31 @@ static void sub_80DF018(struct Sprite *sprite)
{
sprite->data[1] = 0;
sprite->data[2]++;
- REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8);
+ SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8));
if (sprite->data[2] == 16)
{
sprite->invisible = 1;
- sprite->callback = sub_80DF090;
+ sprite->callback = sub_8112B44;
}
}
}
-static void sub_80DF090(struct Sprite *sprite)
+static void sub_8112B44(struct Sprite *sprite)
{
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
DestroyAnimSprite(sprite);
}
-static void sub_80DF0B8(struct Sprite *sprite)
+static void sub_8112B78(struct Sprite *sprite)
{
u16 coeffB;
u16 coeffA;
sprite->pos2.x = Sin(sprite->data[0], 12);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos2.x = -sprite->pos2.x;
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
@@ -1103,8 +1129,8 @@ static void sub_80DF0B8(struct Sprite *sprite)
if (sprite->data[7] == 1)
{
sprite->data[6] = 0x050B;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = sprite->data[6];
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
}
else if (sprite->data[7] > 30)
{
@@ -1117,44 +1143,44 @@ static void sub_80DF0B8(struct Sprite *sprite)
if (--(s16)coeffA < 0)
coeffA = 0;
- REG_BLDALPHA = (coeffB << 8) | coeffA;
- sprite->data[6] = (coeffB << 8) | coeffA;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(coeffA, coeffB));
+ sprite->data[6] = BLDALPHA_BLEND(coeffA, coeffB);
if (coeffB == 16 && coeffA == 0)
{
sprite->invisible = 1;
- sprite->callback = sub_80DF18C;
+ sprite->callback = sub_8112C4C;
}
}
}
-static void sub_80DF18C(struct Sprite *sprite)
+static void sub_8112C4C(struct Sprite *sprite)
{
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimSprite(sprite);
}
-void sub_80DF1A4(u8 taskId)
+void sub_8112C6C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 16;
- task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[10] = sub_8077FC0(gAnimBankAttacker);
- task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8;
+ task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
task->data[7] = 0;
- task->data[5] = sub_8079ED4(gAnimBankAttacker);
- task->data[6] = GetBattlerSubpriority(gAnimBankAttacker) - 2;
+ task->data[5] = sub_80A8328(gBattleAnimAttacker);
+ task->data[6] = sub_80A82E4(gBattleAnimAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = 0x1000;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
task->data[8] = 0;
- task->func = sub_80DF24C;
+ task->func = sub_8112D10;
}
-static void sub_80DF24C(u8 taskId)
+static void sub_8112D10(u8 taskId)
{
u16 i;
u8 spriteId;
@@ -1165,11 +1191,11 @@ static void sub_80DF24C(u8 taskId)
case 0:
for (i = 0; i < 6; i++)
{
- spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]);
+ spriteId = CreateSprite(&gUnknown_08596E30, task->data[9], task->data[10], task->data[6]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
- gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER;
+ gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
gSprites[spriteId].data[2] = (i * 42) & 0xFF;
gSprites[spriteId].data[3] = task->data[11];
@@ -1198,7 +1224,7 @@ static void sub_80DF24C(u8 taskId)
task->data[0]++;
}
- REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
break;
case 2:
if (++task->data[1] > 30)
@@ -1225,21 +1251,21 @@ static void sub_80DF24C(u8 taskId)
task->data[0]++;
}
- REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
break;
case 4:
if (task->data[7] == 0)
task->data[0]++;
break;
case 5:
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimVisualTask(taskId);
break;
}
}
-static void sub_80DF3D8(struct Sprite *sprite)
+static void sub_8112E9C(struct Sprite *sprite)
{
u16 index;
@@ -1267,20 +1293,20 @@ static void sub_80DF3D8(struct Sprite *sprite)
}
}
-static void sub_80DF49C(struct Sprite *sprite)
+static void sub_8112F60(struct Sprite *sprite)
{
sprite->invisible = 1;
- sprite->data[5] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[0] = 128;
sprite->data[1] = 10;
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
- sprite->callback = sub_80DF4F4;
+ sprite->callback = sub_8112FB8;
gSprites[sprite->data[5]].pos1.y += 8;
}
-static void sub_80DF4F4(struct Sprite *sprite)
+static void sub_8112FB8(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -1298,5 +1324,4 @@ static void sub_80DF4F4(struct Sprite *sprite)
gSprites[sprite->data[5]].pos1.y -= 8;
sprite->callback = move_anim_8074EE0;
}
-}*/
-
+}