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authorGriffinR <griffin.g.richards@gmail.com>2020-07-29 22:53:07 -0400
committerGitHub <noreply@github.com>2020-07-29 22:53:07 -0400
commit430a28a207497fc56f8baea7835dbd3733998e37 (patch)
tree7299faaa7f1bd0745f3209a59aa2ce1927c2a1d1 /src
parent7ada56f0395ca6d4d6810c6f3762f8e03dc60cb7 (diff)
parentf39de3f50367eabd287288815449dd8de8aab30a (diff)
Merge pull request #1118 from PokeCodec/Matching
Match CreateWaterPulseRingBubbles
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim_water.c232
1 files changed, 33 insertions, 199 deletions
diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c
index 88af2cdec..fa2f38c4b 100644
--- a/src/battle_anim_water.c
+++ b/src/battle_anim_water.c
@@ -52,7 +52,7 @@ static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
static void CreateWaterSpoutRainDroplet(struct Task*, u8);
static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*);
-static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
+static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32);
// Both unused
const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp");
@@ -794,7 +794,7 @@ static void AnimSmallBubblePair_Step(struct Sprite *sprite)
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 48;
sprite->pos2.y = -(sprite->data[1] >> 8);
- if (--sprite->data[7] == -1)
+ if (sprite->data[7]-- == 0)
DestroyAnimSprite(sprite);
}
@@ -1931,216 +1931,50 @@ static void AnimWaterPulseRing_Step(struct Sprite *sprite)
sprite->data[0]++;
}
-#ifdef NONMATCHING
-static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
+static void CreateWaterPulseRingBubbles(struct Sprite *sprite, s32 xDiff, s32 yDiff)
{
- s16 something = sprite->data[0] / 2;
- s16 combinedX = sprite->pos1.x + sprite->pos2.x;
- s16 combinedY = sprite->pos1.y + sprite->pos2.y;
- s16 randomSomethingY = yDiff + (Random2() % 10) - 5;
- s16 randomSomethingX = -xDiff + (Random2() % 10) - 5;
- s16 i;
+ s16 combinedX, combinedY;
+ s16 i, something;
+ s16 unusedVar = 1; //unusedVar is needed to match
+ s16 somethingRandomX, somethingRandomY;
u8 spriteId;
- for (i = 0; i <= 0; i++)
+ something = sprite->data[0] / 2;
+ combinedX = sprite->pos1.x + sprite->pos2.x;
+ combinedY = sprite->pos1.y + sprite->pos2.y;
+ if (yDiff < 0)
+ unusedVar *= -1; //Needed to Match
+ somethingRandomY = yDiff + (Random2() % 10) - 5;
+ somethingRandomX = -xDiff + (Random2() % 10) - 5;
+
+ for (i = 0; i < 1; i++)
{
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130);
gSprites[spriteId].data[0] = 20;
- gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].data[1] = somethingRandomY;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
- if (randomSomethingX < 0)
- gSprites[spriteId].data[2] = -randomSomethingX;
+ if (somethingRandomX < 0)
+ {
+ gSprites[spriteId].data[2] = -somethingRandomX;
+ }
else
- gSprites[spriteId].data[2] = randomSomethingX;
+ {
+ gSprites[spriteId].data[2] = somethingRandomX;
+ }
}
- for (i = 0; i <= 0; i++)
+ for (i = 0; i < 1; i++)
{
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130);
gSprites[spriteId].data[0] = 20;
- gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].data[1] = somethingRandomY;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
- if (randomSomethingX > 0)
- gSprites[spriteId].data[2] = -randomSomethingX;
+ if (somethingRandomX > 0)
+ {
+ gSprites[spriteId].data[2] = -somethingRandomX;
+ }
else
- gSprites[spriteId].data[2] = randomSomethingX;
+ {
+ gSprites[spriteId].data[2] = somethingRandomX;
+ }
}
}
-#else
-NAKED
-static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
-{
- asm_unified("push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x18\n\
- adds r4, r1, 0\n\
- adds r5, r2, 0\n\
- movs r2, 0x2E\n\
- ldrsh r1, [r0, r2]\n\
- lsrs r2, r1, 31\n\
- adds r1, r2\n\
- lsls r1, 15\n\
- lsrs r1, 16\n\
- str r1, [sp]\n\
- ldrh r1, [r0, 0x24]\n\
- ldrh r3, [r0, 0x20]\n\
- adds r1, r3\n\
- lsls r1, 16\n\
- lsrs r1, 16\n\
- mov r8, r1\n\
- ldrh r1, [r0, 0x26]\n\
- ldrh r0, [r0, 0x22]\n\
- adds r1, r0\n\
- lsls r1, 16\n\
- lsrs r1, 16\n\
- mov r10, r1\n\
- bl Random2\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- adds r0, r5, r0\n\
- subs r0, 0x5\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- mov r9, r0\n\
- bl Random2\n\
- negs r4, r4\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- adds r4, r0\n\
- subs r4, 0x5\n\
- lsls r4, 16\n\
- lsrs r7, r4, 16\n\
- movs r6, 0\n\
- mov r0, r8\n\
- lsls r0, 16\n\
- mov r8, r0\n\
- mov r1, r10\n\
- lsls r1, 16\n\
- str r1, [sp, 0xC]\n\
- ldr r2, [sp]\n\
- lsls r2, 16\n\
- str r2, [sp, 0x10]\n\
- asrs r1, 16\n\
- lsls r0, r7, 16\n\
- asrs r5, r0, 16\n\
- str r0, [sp, 0x14]\n\
- negs r3, r5\n\
- str r3, [sp, 0x4]\n\
- asrs r0, r2, 16\n\
- adds r1, r0\n\
- lsls r1, 16\n\
- mov r10, r1\n\
-_08108DE2:\n\
- ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
- mov r2, r8\n\
- asrs r1, r2, 16\n\
- mov r3, r10\n\
- asrs r2, r3, 16\n\
- movs r3, 0x82\n\
- bl CreateSprite\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- ldr r1, =gSprites\n\
- lsls r0, r2, 4\n\
- adds r0, r2\n\
- lsls r0, 2\n\
- adds r4, r0, r1\n\
- movs r0, 0x14\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSpriteSubpriority\n\
- subs r0, 0x1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- cmp r5, 0\n\
- bge _08108E30\n\
- mov r1, sp\n\
- ldrh r1, [r1, 0x4]\n\
- strh r1, [r4, 0x32]\n\
- b _08108E32\n\
- .pool\n\
-_08108E30:\n\
- strh r7, [r4, 0x32]\n\
-_08108E32:\n\
- lsls r0, r6, 16\n\
- movs r2, 0x80\n\
- lsls r2, 9\n\
- adds r0, r2\n\
- lsrs r6, r0, 16\n\
- cmp r0, 0\n\
- ble _08108DE2\n\
- movs r6, 0\n\
- ldr r3, [sp, 0xC]\n\
- asrs r1, r3, 16\n\
- ldr r0, [sp, 0x14]\n\
- asrs r5, r0, 16\n\
- negs r2, r5\n\
- str r2, [sp, 0x8]\n\
- ldr r3, [sp, 0x10]\n\
- asrs r0, r3, 16\n\
- subs r1, r0\n\
- lsls r1, 16\n\
- mov r10, r1\n\
-_08108E58:\n\
- ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
- mov r2, r8\n\
- asrs r1, r2, 16\n\
- mov r3, r10\n\
- asrs r2, r3, 16\n\
- movs r3, 0x82\n\
- bl CreateSprite\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- ldr r1, =gSprites\n\
- lsls r0, r2, 4\n\
- adds r0, r2\n\
- lsls r0, 2\n\
- adds r4, r0, r1\n\
- movs r0, 0x14\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSpriteSubpriority\n\
- subs r0, 0x1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- cmp r5, 0\n\
- ble _08108EA8\n\
- mov r1, sp\n\
- ldrh r1, [r1, 0x8]\n\
- strh r1, [r4, 0x32]\n\
- b _08108EAA\n\
- .pool\n\
-_08108EA8:\n\
- strh r7, [r4, 0x32]\n\
-_08108EAA:\n\
- lsls r0, r6, 16\n\
- movs r2, 0x80\n\
- lsls r2, 9\n\
- adds r0, r2\n\
- lsrs r6, r0, 16\n\
- cmp r0, 0\n\
- ble _08108E58\n\
- add sp, 0x18\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n");
-}
-#endif