summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorDizzyEggg <jajkodizzy@wp.pl>2017-12-19 17:41:05 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-12-19 17:41:05 +0100
commit4949411f3e5c7eece80cf3e89188627b82a4c3be (patch)
treec82c5959ec3e9147a8045ddc3b5e66713cb80999 /src
parent75812185693793e97a16908fb8d7bc8063d438ee (diff)
make battle bg compile
Diffstat (limited to 'src')
-rw-r--r--src/battle_bg.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index b4ce80a87..24a88c4f5 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "battle.h"
#include "sprite.h"
-#include "trainer_classes.h"
+#include "constants\trainers.h"
#include "graphics.h"
#include "decompress.h"
#include "bg.h"
@@ -105,7 +105,7 @@ void DrawMainBattleBackground(void)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
}
- else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE)
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
@@ -122,14 +122,14 @@ void DrawMainBattleBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
- if (trainerClass == CLASS_LEADER)
+ if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return;
}
- else if (trainerClass == CLASS_CHAMPION)
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
@@ -501,7 +501,7 @@ void LoadBattleEntryBackground(void)
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
}
- else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE)
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
@@ -516,13 +516,13 @@ void LoadBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
- if (trainerClass == CLASS_LEADER)
+ if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
return;
}
- else if (trainerClass == CLASS_CHAMPION)
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
@@ -573,12 +573,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
- if (trainerClass == CLASS_LEADER)
+ if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
}
- else if (trainerClass == CLASS_CHAMPION)
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
@@ -635,12 +635,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
- if (trainerClass == CLASS_LEADER)
+ if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
}
- else if (trainerClass == CLASS_CHAMPION)
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
@@ -697,12 +697,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
- if (trainerClass == CLASS_LEADER)
+ if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
break;
}
- else if (trainerClass == CLASS_CHAMPION)
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
break;