diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-06 23:04:53 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-06 23:04:53 +0200 |
commit | 54fc92bc92e78d172be51f7d11b4d746e46f8a7e (patch) | |
tree | 2538509027684da7c49f249b978bcb69f19423ed /src | |
parent | b9e38a569eac79572fa0676b82e2d755e30b1357 (diff) |
Start porting ruby battle anim file
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim.c | 6 | ||||
-rw-r--r-- | src/battle_anim_80A5C6C.c | 741 | ||||
-rw-r--r-- | src/battle_anim_sound_tasks.c | 6 | ||||
-rw-r--r-- | src/battle_gfx_sfx_util.c | 8 | ||||
-rw-r--r-- | src/contest.c | 2 | ||||
-rw-r--r-- | src/data/pokemon_graphics/back_pic_coordinates.h | 2 | ||||
-rw-r--r-- | src/pokeball.c | 14 |
7 files changed, 760 insertions, 19 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index ebaa8c6de..fa782d661 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -234,7 +234,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo else { for (i = 0; i < 4; i++) - gAnimBattlerSpecies[i] = gContestResources->field_18->field_0; + gAnimBattlerSpecies[i] = gContestResources->field_18->unk0; } if (!isMoveAnim) @@ -691,7 +691,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) battlerSpriteId = gBattlerSpriteIds[battlerId]; gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20; - if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0)) + if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0)) gBattle_BG1_X--; gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; @@ -749,7 +749,7 @@ static void sub_80A46A0(void) struct UnknownAnimStruct2 unknownStruct; u16 *ptr; - if (IsSpeciesNotUnown(gContestResources->field_18->field_0)) + if (IsSpeciesNotUnown(gContestResources->field_18->unk0)) { sub_80A6B30(&unknownStruct); ptr = unknownStruct.unk4; diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c new file mode 100644 index 000000000..46e1e5b71 --- /dev/null +++ b/src/battle_anim_80A5C6C.c @@ -0,0 +1,741 @@ +#include "global.h" +#include "constants/battle_anim.h" +#include "constants/species.h" +#include "battle.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "contest.h" +#include "data2.h" +#include "decompress.h" +#include "palette.h" +#include "pokemon_icon.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "gpu_regs.h" + +#define GET_UNOWN_LETTER(personality) ((\ + (((personality & 0x03000000) >> 24) << 6) \ + | (((personality & 0x00030000) >> 16) << 4) \ + | (((personality & 0x00000300) >> 8) << 2) \ + | (((personality & 0x00000003) >> 0) << 0) \ +) % 28) + +#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + +extern const struct OamData gUnknown_0852497C; +extern const struct MonCoords gMonFrontPicCoords[]; +extern const struct MonCoords gMonBackPicCoords[]; +extern const u8 gEnemyMonElevation[]; + +// This file's functions. +void sub_80A64EC(struct Sprite *sprite); +void sub_80A653C(struct Sprite *sprite); +void InitAnimLinearTranslation(struct Sprite *sprite); +bool8 TranslateAnimLinear(struct Sprite *sprite); + +// Const rom data +const struct UCoords8 sBattlerCoords[][4] = +{ + { + { 72, 80 }, + { 176, 40 }, + { 48, 40 }, + { 112, 80 }, + }, + { + { 32, 80 }, + { 200, 40 }, + { 90, 88 }, + { 152, 32 }, + }, +}; + +// One entry for each of the four Castform forms. +const struct MonCoords gCastformFrontSpriteCoords[] = +{ + { 0x44, 17 }, // NORMAL + { 0x66, 9 }, // SUN + { 0x46, 9 }, // RAIN + { 0x86, 8 }, // HAIL +}; + +const u8 gCastformElevations[] = +{ + 13, // NORMAL + 14, // SUN + 13, // RAIN + 13, // HAIL +}; + +// Y position of the backsprite for each of the four Castform forms. +const u8 gCastformBackSpriteYCoords[] = +{ + 0, // NORMAL + 0, // SUN + 0, // RAIN + 0, // HAIL +}; + +const struct SpriteTemplate gUnknown_08525F90[] = +{ + { + .tileTag = 55125, + .paletteTag = 55125, + .oam = &gUnknown_0852497C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55126, + .paletteTag = 55126, + .oam = &gUnknown_0852497C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + } +}; + +const struct SpriteSheet gUnknown_08525FC0[] = +{ + { gMiscBlank_Gfx, 0x800, 55125, }, + { gMiscBlank_Gfx, 0x800, 55126, }, +}; + +// code +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId) +{ + u8 retVal; + u16 species; + struct BattleSpriteInfo *spriteInfo; + + if (IsContest()) + { + if (attributeId == BATTLER_COORD_3 && battlerId == 3) + attributeId = BATTLER_COORD_Y; + } + + switch (attributeId) + { + case BATTLER_COORD_X: + case BATTLER_COORD_X_2: + retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; + break; + case BATTLER_COORD_Y: + retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + break; + case BATTLER_COORD_3: + case BATTLER_COORD_4: + default: + if (IsContest()) + { + if (shared19348.unk4_0) + species = shared19348.unk2; + else + species = shared19348.unk0; + } + else + { + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + } + if (attributeId == BATTLER_COORD_3) + retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); + else + retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); + break; + } + + return retVal; +} + +u8 GetBattlerYDelta(u8 battlerId, u16 species) +{ + u16 letter; + u32 personality; + struct BattleSpriteInfo *spriteInfo; + u8 ret; + u16 coordSpecies; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) + { + if (species == SPECIES_UNOWN) + { + if (IsContest()) + { + if (shared19348.unk4_0) + personality = shared19348.unk10; + else + personality = shared19348.unk8; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + else + personality = gTransformedPersonalities[battlerId]; + } + letter = GET_UNOWN_LETTER(personality); + if (!letter) + coordSpecies = species; + else + coordSpecies = letter + SPECIES_UNOWN_B - 1; + ret = gMonBackPicCoords[coordSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + ret = gCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; + } + else if (species > NUM_SPECIES) + { + ret = gMonBackPicCoords[0].y_offset; + } + else + { + ret = gMonBackPicCoords[species].y_offset; + } + } + else + { + if (species == SPECIES_UNOWN) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + else + personality = gTransformedPersonalities[battlerId]; + letter = GET_UNOWN_LETTER(personality); + if (!letter) + coordSpecies = species; + else + coordSpecies = letter + SPECIES_UNOWN_B - 1; + ret = gMonFrontPicCoords[coordSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; + } + else if (species > NUM_SPECIES) + { + ret = gMonFrontPicCoords[0].y_offset; + } + else + { + ret = gMonFrontPicCoords[species].y_offset; + } + } + return ret; +} + +u8 GetBattlerElevation(u8 battlerId, u16 species) +{ + u8 ret = 0; + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) + { + if (!IsContest()) + { + if (species == SPECIES_CASTFORM) + ret = gCastformElevations[gBattleMonForms[battlerId]]; + else if (species > NUM_SPECIES) + ret = gEnemyMonElevation[0]; + else + ret = gEnemyMonElevation[species]; + } + } + return ret; +} + +u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) +{ + u16 offset; + u8 y; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) + { + offset = GetBattlerYDelta(battlerId, species); + } + else + { + offset = GetBattlerYDelta(battlerId, species); + offset -= GetBattlerElevation(battlerId, species); + } + y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + if (a3) + { + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + y += 8; + if (y > 104) + y = 104; + } + return y; +} + +u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId) +{ + u16 species; + struct BattleSpriteInfo *spriteInfo; + + if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4) + { + if (IsContest()) + { + if (shared19348.unk4_0) + species = shared19348.unk2; + else + species = shared19348.unk0; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = gAnimBattlerSpecies[battlerId]; + else + species = spriteInfo[battlerId].transformSpecies; + } + if (attributeId == BATTLER_COORD_3) + return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); + else + return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); + } + else + { + return GetBattlerSpriteCoord(battlerId, attributeId); + } +} + +u8 GetBattlerSpriteDefault_Y(u8 battlerId) +{ + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4); +} + +u8 GetSubstituteSpriteDefault_Y(u8 battlerId) +{ + u16 y; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; + else + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; + return y; +} + +u8 GetBattlerYCoordWithElevation(u8 battlerId) +{ + u16 species; + u8 y; + struct BattleSpriteInfo *spriteInfo; + + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); + if (!IsContest()) + { + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + y -= GetBattlerElevation(battlerId, species); + } + return y; +} + +u8 GetAnimBattlerSpriteId(u8 which) +{ + u8 *sprites; + + if (which == ANIM_ATTACKER) + { + if (IsBattlerSpritePresent(gBattleAnimAttacker)) + { + sprites = gBattlerSpriteIds; + return sprites[gBattleAnimAttacker]; + } + else + { + return 0xff; + } + } + else if (which == ANIM_TARGET) + { + if (IsBattlerSpritePresent(gBattleAnimTarget)) + { + sprites = gBattlerSpriteIds; + return sprites[gBattleAnimTarget]; + } + else + { + return 0xff; + } + } + else if (which == ANIM_ATK_PARTNER) + { + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + return 0xff; + else + return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; + } + else + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; + else + return 0xff; + } +} + +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*)) +{ + sprite->data[6] = (u32)(callback) & 0xffff; + sprite->data[7] = (u32)(callback) >> 16; +} + +void SetCallbackToStoredInData6(struct Sprite *sprite) +{ + u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); + sprite->callback = (void (*)(struct Sprite *))callback; +} + +void sub_80A62EC(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A634C(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->data[0] += sprite->data[2]; + sprite->data[5] += sprite->data[4]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A63C8(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + sprite->data[4] += sprite->data[5]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + if (sprite->data[4] >= 0x100) + sprite->data[4] -= 0x100; + else if (sprite->data[4] < 0) + sprite->data[4] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A6450(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +// Simply waits until the sprite's data[0] hits zero. +// This is used to let sprite anims or affine anims to run for a designated +// duration. +void sub_80A64B0(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + sprite->data[0]--; + else + SetCallbackToStoredInData6(sprite); +} + +void sub_80A64D0(struct Sprite *sprite) +{ + sub_80A64EC(sprite); + sprite->callback = sub_80A653C; + sprite->callback(sprite); +} + +void sub_80A64EC(struct Sprite *sprite) +{ + s16 old; + int v1; + + if (sprite->data[1] > sprite->data[2]) + sprite->data[0] = -sprite->data[0]; + v1 = sprite->data[2] - sprite->data[1]; + old = sprite->data[0]; + sprite->data[0] = abs(v1 / sprite->data[0]); + sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0]; + sprite->data[1] = old; +} + +void sub_80A653C(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A656C(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A65A8(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } + UpdateMonIconFrame(sprite); +} + +void sub_80A65EC(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x + sprite->pos2.x; + sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->callback = sub_80A64D0; +} + +void sub_80A6630(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + gSprites[sprite->data[3]].pos2.x += sprite->data[1]; + gSprites[sprite->data[3]].pos2.y += sprite->data[2]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +// Same as sub_80A6630, but it operates on sub-pixel values +// to handle slower translations. +void sub_80A6680(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; + gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A66DC(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->pos2.x = sprite->data[2] >> 8; + sprite->data[2] += sprite->data[1]; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[4] += sprite->data[3]; + if (sprite->data[0] % sprite->data[5] == 0) + { + if (sprite->data[5]) + sprite->invisible ^= 1; + } + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void move_anim_8074EE0(struct Sprite *sprite) +{ + FreeSpriteOamMatrix(sprite); + DestroyAnimSprite(sprite); +} + +void sub_80A6760(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x + sprite->pos2.x; + sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->callback = sub_80A64D0; +} + +void sub_80A67A4(struct Sprite *sprite) +{ + ResetPaletteStructByUid(sprite->data[5]); + move_anim_8074EE0(sprite); +} + +void sub_80A67BC(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + SetCallbackToStoredInData6(sprite); +} + +void sub_80A67D8(struct Sprite *sprite) +{ + if (sprite->animEnded) + SetCallbackToStoredInData6(sprite); +} + +void sub_80A67F4(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void sub_80A6814(u8 taskId) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); +} + +void sub_80A6838(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); +} + +void sub_80A6864(struct Sprite *sprite, s16 a2) +{ + u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + + if (v1 > v2) + { + sprite->pos1.x -= a2; + } + else if (v1 < v2) + { + sprite->pos1.x += a2; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != 0) + sprite->pos1.x -= a2; + else + sprite->pos1.x += a2; + } +} + +void sub_80A68D4(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->data[6] = 0x8000 / sprite->data[0]; + sprite->data[7] = 0; +} + +bool8 TranslateAnimArc(struct Sprite *sprite) +{ + if (TranslateAnimLinear(sprite)) + return TRUE; + sprite->data[7] += sprite->data[6]; + sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); + return FALSE; +} diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c index 5a829171e..6993bd2ee 100644 --- a/src/battle_anim_sound_tasks.c +++ b/src/battle_anim_sound_tasks.c @@ -131,7 +131,7 @@ void sub_8158D8C(u8 taskId) if (IsContest()) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) - species = gContestResources->field_18->field_0; + species = gContestResources->field_18->unk0; else DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task. } @@ -177,7 +177,7 @@ void sub_8158E9C(u8 taskId) if (IsContest()) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) - species = gContestResources->field_18->field_0; + species = gContestResources->field_18->unk0; else DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task. } @@ -281,7 +281,7 @@ void sub_81590B8(u8 taskId) pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER); if (IsContest()) - species = gContestResources->field_18->field_0; + species = gContestResources->field_18->unk0; else species = gAnimBattlerSpecies[gBattleAnimAttacker]; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index e5c8582a9..80e1574a4 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -899,14 +899,14 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform if (IsContest()) { position = 0; - targetSpecies = gContestResources->field_18->field_2; - personalityValue = gContestResources->field_18->field_8; - otId = gContestResources->field_18->field_C; + targetSpecies = gContestResources->field_18->unk2; + personalityValue = gContestResources->field_18->unk8; + otId = gContestResources->field_18->unkC; HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], gMonSpritesGfxPtr->sprites[0], targetSpecies, - gContestResources->field_18->field_10); + gContestResources->field_18->unk10); } else { diff --git a/src/contest.c b/src/contest.c index 910637387..8eacc89c3 100644 --- a/src/contest.c +++ b/src/contest.c @@ -2535,7 +2535,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index) LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20); SetMultiuseSpriteTemplateToPokemon(species, 0); - spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, sub_80A600C(2, species, 0), 30); + spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30); gSprites[spriteId].oam.paletteNum = 2; gSprites[spriteId].oam.priority = 2; gSprites[spriteId].subpriority = sub_80A82E4(2); diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h index f54b409e4..877bf3475 100644 --- a/src/data/pokemon_graphics/back_pic_coordinates.h +++ b/src/data/pokemon_graphics/back_pic_coordinates.h @@ -1,4 +1,4 @@ -const struct MonCoords gUnknown_083021D8[] = +const struct MonCoords gMonBackPicCoords[] = { {0x88, 0x00}, // SPECIES_NONE {0x64, 0x10}, // SPECIES_BULBASAUR diff --git a/src/pokeball.c b/src/pokeball.c index 3dbbb2967..bb02a02ba 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -378,8 +378,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1; break; case POKEBALL_OPPONENT_SENDOUT: - gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BANK_X_POS); - gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BANK_Y_POS) + 24; + gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X); + gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24; gBattlerTarget = battlerId; gSprites[ballSpriteId].data[0] = 0; gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut; @@ -399,8 +399,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) // this will perform an unused ball throw animation gSprites[ballSpriteId].data[0] = 0x22; - gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS); - gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16; + gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X); + gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16; gSprites[ballSpriteId].data[5] = -40; sub_80A68D4(&gSprites[ballSpriteId]); gSprites[ballSpriteId].oam.affineParam = taskId; @@ -411,7 +411,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) static void SpriteCB_TestBallThrow(struct Sprite *sprite) { - if (AnimateBallThrow(sprite)) + if (TranslateAnimArc(sprite)) { u16 ballId; u8 taskId = sprite->oam.affineParam; @@ -922,7 +922,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) StartSpriteAffineAnim(sprite, 4); } r4 = sprite->data[0]; - sub_80A6F3C(sprite); + TranslateAnimLinear(sprite); sprite->data[7] += sprite->sBattler / 3; sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); sprite->oam.affineParam += 0x100; @@ -940,7 +940,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) } else { - if (AnimateBallThrow(sprite)) + if (TranslateAnimArc(sprite)) { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; |