diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2020-07-08 15:42:08 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-08 15:42:08 -0400 |
commit | 550875757b6bbe3cde41c928c6bbef863b5492bf (patch) | |
tree | b8915678ca603a812ea21fb08727f4729d803ccc /src | |
parent | b7532903d7969cc80174ca2538351df2f2aff6d7 (diff) | |
parent | 3264cf697f5fe996c2a79c6c34181c186fe2f96e (diff) |
Merge pull request #1087 from ipatix/fix_aggressive_loop_optimizations
fix aggressive loop optimizations
Diffstat (limited to 'src')
-rw-r--r-- | src/berry_blender.c | 5 | ||||
-rwxr-xr-x | src/berry_crush.c | 5 | ||||
-rw-r--r-- | src/easy_chat.c | 5 | ||||
-rw-r--r-- | src/fieldmap.c | 7 | ||||
-rw-r--r-- | src/image_processing_effects.c | 44 | ||||
-rw-r--r-- | src/slot_machine.c | 23 | ||||
-rw-r--r-- | src/tv.c | 16 |
7 files changed, 62 insertions, 43 deletions
diff --git a/src/berry_blender.c b/src/berry_blender.c index 2a122541d..4d3b7eb6f 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -2202,6 +2202,11 @@ static s16 sub_8081BD4(void) return sUnknown_03000E06; } +#if MODERN +// TODO remove this as soon as the code below is understood +// add a UBFIX if required (code buggy?) +__attribute__((optimize("no-aggressive-loop-optimizations"))) +#endif static void Blender_CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 playersNo, u8 *flavors, u16 maxRPM) { s32 i, j; diff --git a/src/berry_crush.c b/src/berry_crush.c index 48e4ac4c3..48ad7f4e3 100755 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -3209,6 +3209,11 @@ static u32 sub_8024568(__attribute__((unused)) struct BerryCrushGame *r0, __attr return 0; } +#if MODERN +// TODO remove this as soon as the code below is understood +// add a UBFIX if required (code buggy?) +__attribute__((optimize("no-aggressive-loop-optimizations"))) +#endif void sub_8024578(struct BerryCrushGame *r4) { u8 r5 = 0; diff --git a/src/easy_chat.c b/src/easy_chat.c index 1bdb3fdc0..2a4c49213 100644 --- a/src/easy_chat.c +++ b/src/easy_chat.c @@ -5273,12 +5273,17 @@ void InitEasyChatPhrases(void) gSaveBlock1Ptr->mail[i].words[j] = 0xFFFF; } +#ifndef UBFIX // BUG: This is supposed to clear 64 bits, but this loop is clearing 64 bytes. // However, this bug has no resulting effect on gameplay because only the // Mauville old man data is corrupted, which is initialized directly after // this function is called when starting a new game. for (i = 0; i < 64; i++) gSaveBlock1Ptr->additionalPhrases[i] = 0; +#else + for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->additionalPhrases); i++) + gSaveBlock1Ptr->additionalPhrases[i] = 0; +#endif } static bool8 sub_811F28C(void) diff --git a/src/fieldmap.c b/src/fieldmap.c index e953e0f93..25157ebb1 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -533,9 +533,16 @@ static bool32 SavedMapViewIsEmpty(void) u16 i; u32 marker = 0; +#ifndef UBFIX // BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100. for (i = 0; i < 0x200; i++) marker |= gSaveBlock1Ptr->mapView[i]; +#else + // UBFIX: Only iterate over 0x100 + for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->mapView); i++) + marker |= gSaveBlock1Ptr->mapView[i]; +#endif + if (marker == 0) return TRUE; diff --git a/src/image_processing_effects.c b/src/image_processing_effects.c index 13794faf0..cbd8b9b37 100644 --- a/src/image_processing_effects.c +++ b/src/image_processing_effects.c @@ -5,7 +5,7 @@ // IWRAM common u8 gCanvasColumnStart; -u16 (*gCanvasPixels)[][32]; +u16 *gCanvasPixels; u8 gCanvasRowEnd; u8 gCanvasHeight; u8 gCanvasColumnEnd; @@ -125,7 +125,7 @@ static void ApplyImageEffect_RedChannelGrayscale(u8 delta) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -150,7 +150,7 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -179,7 +179,7 @@ static void ApplyImageEffect_Grayscale(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -195,7 +195,7 @@ static void ApplyImageEffect_Blur(void) for (i = 0; i < gCanvasColumnEnd; i++) { - u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart + i]; u16 prevPixel = *pixel; @@ -221,7 +221,7 @@ static void ApplyImageEffect_PersonalityColor(u8 personality) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -237,7 +237,7 @@ static void ApplyImageEffect_BlackAndWhite(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -255,7 +255,7 @@ static void ApplyImageEffect_BlackOutline(void) // Handle top row of pixels first. for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; pixel = &pixelRow[gCanvasColumnStart]; *pixel = QuantizePixel_BlackOutline(pixel, pixel + 1); for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++) @@ -270,7 +270,7 @@ static void ApplyImageEffect_BlackOutline(void) // Handle each column from left to right. for (i = 0; i < gCanvasColumnEnd; i++) { - u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; pixel = &pixelRow[gCanvasColumnStart + i]; *pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth); for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth) @@ -289,7 +289,7 @@ static void ApplyImageEffect_Invert(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -306,7 +306,7 @@ static void ApplyImageEffect_Shimmer(void) u16 prevPixel; // First, invert all of the colors. - pixel = (*gCanvasPixels)[0]; + pixel = gCanvasPixels; for (i = 0; i < 64; i++) { for (j = 0; j < 64; j++, pixel++) @@ -319,7 +319,7 @@ static void ApplyImageEffect_Shimmer(void) // Blur the pixels twice. for (j = 0; j < 64; j++) { - pixel = &(*gCanvasPixels)[0][j]; + pixel = &gCanvasPixels[j]; prevPixel = *pixel; *pixel = 0x8000; for (i = 1, pixel += 64; i < 63; i++, pixel += 64) @@ -332,7 +332,7 @@ static void ApplyImageEffect_Shimmer(void) } *pixel = 0x8000; - pixel = &(*gCanvasPixels)[0][j]; + pixel = &gCanvasPixels[j]; prevPixel = *pixel; *pixel = 0x8000; for (i = 1, pixel += 64; i < 63; i++, pixel += 64) @@ -350,7 +350,7 @@ static void ApplyImageEffect_Shimmer(void) // Finally, invert colors back to the original color space. // The above blur causes the outline areas to darken, which makes // this inversion give the effect of light outlines. - pixel = (*gCanvasPixels)[0]; + pixel = gCanvasPixels; for (i = 0; i < 64; i++) { for (j = 0; j < 64; j++, pixel++) @@ -367,7 +367,7 @@ static void ApplyImageEffect_BlurRight(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; u16 prevPixel = *pixel; for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++) @@ -387,7 +387,7 @@ static void ApplyImageEffect_BlurDown(void) for (i = 0; i < gCanvasColumnEnd; i++) { - u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart + i]; u16 prevPixel = *pixel; for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth) @@ -445,7 +445,7 @@ static void AddPointillismPoints(u16 arg0) for (i = 0; i < points[0].delta; i++) { - u16 *pixel = &(*gCanvasPixels)[points[i].row * 2][points[i].column]; + u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column; if (!(0x8000 & *pixel)) { @@ -910,7 +910,7 @@ static void QuantizePalette_Standard(bool8 useLimitedPalette) gCanvasPalette[maxIndex] = RGB2(15, 15, 15); for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -978,7 +978,7 @@ static void QuantizePalette_BlackAndWhite(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -1009,7 +1009,7 @@ static void QuantizePalette_GrayscaleSmall(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -1027,7 +1027,7 @@ static void QuantizePalette_Grayscale(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -1045,7 +1045,7 @@ static void QuantizePalette_PrimaryColors(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { diff --git a/src/slot_machine.c b/src/slot_machine.c index 9e94d11f0..d1cb05b18 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -384,7 +384,7 @@ static const u16 gSlotPayouts[]; static const u8 *const gUnknown_083EDCE4; static const u8 *const gUnknown_083EDCDC; static const u32 gReelTimeGfx[]; -static const struct SpriteSheet gSlotMachineSpriteSheets[]; +static const struct SpriteSheet gSlotMachineSpriteSheets[22]; static const struct SpritePalette gSlotMachineSpritePalettes[]; static const u16 *const gUnknown_083EDE20; static const s16 gInitialReelPositions[][2]; @@ -4171,8 +4171,8 @@ static void sub_81063C0(void) LZDecompressWram(gSlotMachineReelTime_Gfx, sUnknown_0203AAD4); sUnknown_0203AAD8 = Alloc(0x3600); LZDecompressWram(gReelTimeGfx, sUnknown_0203AAD8); - sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * 22); - for (i = 0; i < 22; i++) + sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(gSlotMachineSpriteSheets)); + for (i = 0; i < ARRAY_COUNT(gSlotMachineSpriteSheets); i++) { sUnknown_0203AB30[i].data = gSlotMachineSpriteSheets[i].data; sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size; @@ -6708,7 +6708,7 @@ static const struct SubspriteTable *const gUnknown_083EDBC4[] = NULL }; -static const struct SpriteSheet gSlotMachineSpriteSheets[] = +static const struct SpriteSheet gSlotMachineSpriteSheets[22] = { { .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = 0 }, { .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = 1 }, @@ -6727,15 +6727,12 @@ static const struct SpriteSheet gSlotMachineSpriteSheets[] = { .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = 14 }, { .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = 15 }, { .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = 16 }, -}; - -static const u8 sUnused1[][8] = -{ - {0, 0, 0, 0, 0, 2, 18}, - {0, 0, 0, 0, 0, 2, 19}, - {0, 0, 0, 0, 0, 3, 20}, - {0, 0, 0, 0, 0, 3, 21}, - {0, 0, 0, 0, 0, 0, 0} + // the data for these sheets is determined at runtime + { .data = NULL, .size = 0x200, .tag = 18 }, + { .data = NULL, .size = 0x200, .tag = 19 }, + { .data = NULL, .size = 0x300, .tag = 20 }, + { .data = NULL, .size = 0x300, .tag = 21 }, + {}, }; static const u8 *const gUnknown_083EDCDC = gUnknown_08DD19F8; @@ -764,11 +764,11 @@ void ClearTVShowData(void) for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i ++) { - gSaveBlock1Ptr->tvShows[i].common.kind = 0; - gSaveBlock1Ptr->tvShows[i].common.active = 0; - for (j = 0; j < sizeof(TVShow) - 2; j ++) + gSaveBlock1Ptr->tvShows[i].commonInit.kind = 0; + gSaveBlock1Ptr->tvShows[i].commonInit.active = 0; + for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.pad02); j ++) { - gSaveBlock1Ptr->tvShows[i].common.pad02[j] = 0; + gSaveBlock1Ptr->tvShows[i].commonInit.pad02[j] = 0; } } ClearPokemonNews(); @@ -3167,11 +3167,11 @@ void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx) { u8 i; - shows[idx].common.kind = TVSHOW_OFF_AIR; - shows[idx].common.active = FALSE; - for (i = 0; i < 34; i ++) + shows[idx].commonInit.kind = TVSHOW_OFF_AIR; + shows[idx].commonInit.active = FALSE; + for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.pad02); i++) { - shows[idx].common.pad02[i] = 0; + shows[idx].commonInit.pad02[i] = 0; } } |