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authorKurausukun <lord.uber1@gmail.com>2021-05-01 01:41:27 -0400
committerKurausukun <lord.uber1@gmail.com>2021-05-01 01:41:27 -0400
commit608c829acde07dd780371a3adf9e7d3f546402fb (patch)
treed6e14b195873f2939d3e742bf7910b649eba5d80 /src
parent24e02085d77a71834cead3886b4ae2fbfbb72b6f (diff)
change usages of float/double to f32/f64
Diffstat (limited to 'src')
-rw-r--r--src/pokemon_size_record.c2
-rw-r--r--src/roulette.c34
2 files changed, 18 insertions, 18 deletions
diff --git a/src/pokemon_size_record.c b/src/pokemon_size_record.c
index 4beb9c83f..7c88e5bf1 100644
--- a/src/pokemon_size_record.c
+++ b/src/pokemon_size_record.c
@@ -97,7 +97,7 @@ static void FormatMonSizeRecord(u8 *string, u32 size)
{
#ifdef UNITS_IMPERIAL
//Convert size from centimeters to inches
- size = (double)(size * 10) / (CM_PER_INCH * 10);
+ size = (f64)(size * 10) / (CM_PER_INCH * 10);
#endif
string = ConvertIntToDecimalStringN(string, size / 10, STR_CONV_MODE_LEFT_ALIGN, 8);
diff --git a/src/roulette.c b/src/roulette.c
index cf27fdf9b..1ea69dc2e 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -275,7 +275,7 @@ struct RouletteTable
struct Taillow taillow;
u16 ballSpeed;
u16 baseTravelDist;
- float var1C;
+ f32 var1C;
};
struct GridSelection
@@ -340,13 +340,13 @@ static EWRAM_DATA struct Roulette
s16 ballTravelDistFast;
u16 ballTravelDistMed;
u16 ballTravelDistSlow;
- float ballAngle;
- float ballAngleSpeed;
- float ballAngleAccel;
- float ballDistToCenter;
- float ballFallSpeed;
- float ballFallAccel;
- float varA0;
+ f32 ballAngle;
+ f32 ballAngleSpeed;
+ f32 ballAngleAccel;
+ f32 ballDistToCenter;
+ f32 ballFallSpeed;
+ f32 ballFallAccel;
+ f32 varA0;
u8 playTaskId;
u8 spinTaskId;
u8 filler_1[2];
@@ -3948,7 +3948,7 @@ static s16 UpdateBallRelativeWheelAngle(struct Sprite *sprite)
static u8 UpdateSlotBelowBall(struct Sprite *sprite)
{
- sRoulette->hitSlot = UpdateBallRelativeWheelAngle(sprite) / (float) DEGREES_PER_SLOT;
+ sRoulette->hitSlot = UpdateBallRelativeWheelAngle(sprite) / (f32)DEGREES_PER_SLOT;
return sRoulette->hitSlot;
}
@@ -4050,7 +4050,7 @@ static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite)
static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite)
{
- float slotOffset, ballFallDist, ballFallSpeed;
+ f32 slotOffset, ballFallDist, ballFallSpeed;
UpdateBallPos(sprite);
switch (sprite->sBallAngle)
@@ -4233,7 +4233,7 @@ static void SpriteCB_RollBall_TryLand(struct Sprite *sprite)
}
else // fall left
{
- float temp;
+ f32 temp;
sRoulette->ballAngleSpeed = (temp = sRouletteTables[sRoulette->tableId].var1C) * 2.0f;
slotId = (sRoulette->hitSlot + NUM_ROULETTE_SLOTS - 1) % NUM_ROULETTE_SLOTS;
sRoulette->stuckHitSlot = sRoulette->hitSlot;
@@ -4279,7 +4279,7 @@ static void SpriteCB_RollBall_Slow(struct Sprite *sprite)
{
// Reached slot to land in
sRoulette->ballAngleAccel = 0.0f;
- sRoulette->ballAngleSpeed -= (float)(sRouletteTables[sRoulette->tableId].wheelSpeed)
+ sRoulette->ballAngleSpeed -= (f32)(sRouletteTables[sRoulette->tableId].wheelSpeed)
/ (sRouletteTables[sRoulette->tableId].wheelDelay + 1);
sprite->sState = 4;
sprite->callback = SpriteCB_RollBall_TryLand;
@@ -4304,8 +4304,8 @@ static void SpriteCB_RollBall_Medium(struct Sprite *sprite)
if (sRoulette->ballDistToCenter > 40.0f)
return;
- sRoulette->ballFallSpeed = -(4.0f / (float)(sRoulette->ballTravelDistSlow));
- sRoulette->ballAngleAccel = -(sRoulette->ballAngleSpeed / (float)(sRoulette->ballTravelDistSlow));
+ sRoulette->ballFallSpeed = -(4.0f / (f32)(sRoulette->ballTravelDistSlow));
+ sRoulette->ballAngleAccel = -(sRoulette->ballAngleSpeed / (f32)(sRoulette->ballTravelDistSlow));
sprite->animNum = 2;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
@@ -4320,8 +4320,8 @@ static void SpriteCB_RollBall_Fast(struct Sprite *sprite)
return;
m4aSongNumStartOrChange(SE_ROULETTE_BALL2);
- sRoulette->ballFallSpeed = -(20.0f / (float)(sRoulette->ballTravelDistMed));
- sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (float)(sRoulette->ballTravelDistMed));
+ sRoulette->ballFallSpeed = -(20.0f / (f32)(sRoulette->ballTravelDistMed));
+ sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (f32)(sRoulette->ballTravelDistMed));
sprite->animNum = 1;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
@@ -4558,7 +4558,7 @@ static void SpriteCB_ShroomishShakeScreen(struct Sprite *sprite)
static void SpriteCB_ShroomishFall(struct Sprite *sprite)
{
- float timer;
+ f32 timer;
sprite->data[1]++;
timer = sprite->data[1];
sprite->pos2.y = timer * 0.039f * timer;