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authorPokeCodec <doremylover456@gmail.com>2020-08-20 10:49:53 -0400
committerPokeCodec <67983839+PokeCodec@users.noreply.github.com>2020-09-04 19:49:53 -0400
commit608da287c1ecc593ac7b7f2c793114c99a032d04 (patch)
tree6763982dd922866175b056678a71160b3351d5e2 /src
parentaa841047a39cc943e9cd3f53c69d45f49c2dfdb0 (diff)
Create Macros and refactor
Diffstat (limited to 'src')
-rwxr-xr-xsrc/battle_anim_effects_3.c59
-rw-r--r--src/battle_anim_flying.c56
-rw-r--r--src/match_call.c2
3 files changed, 52 insertions, 65 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index bad46f144..58d335197 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -5003,11 +5003,11 @@ void AnimTask_GetReturnPowerLevel(u8 taskId)
void AnimTask_SnatchOpposingMonMove(u8 taskId)
{
u8 spriteId, spriteId2;
- int personality;
- int otId;
+ u32 personality;
+ u32 otId;
u16 species;
u8 subpriority;
- u8 isBackPic;
+ bool8 isBackPic;
s16 x;
switch (gTasks[taskId].data[0])
@@ -5035,37 +5035,34 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
otId = gContestResources->moveAnim->otId;
species = gContestResources->moveAnim->species;
subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
- isBackPic = 0;
+ isBackPic = FALSE;
x = -32;
}
- else
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- {
- personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
- if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
- else
- species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
- subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
- isBackPic = 0;
- x = 272;
- }
+ subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
+ isBackPic = FALSE;
+ x = 272;
+ }
+ else
+ {
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
- {
- personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
- if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
- else
- species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
- subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
- isBackPic = 1;
- x = -32;
- }
+ subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
+ isBackPic = TRUE;
+ x = -32;
}
spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
@@ -5092,7 +5089,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
{
gTasks[taskId].data[14]++;
- gBattleAnimArgs[7] = 0xFFFF;
+ gBattleAnimArgs[7] = -1;
}
}
else
@@ -5100,7 +5097,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
{
gTasks[taskId].data[14]++;
- gBattleAnimArgs[7] = 0xFFFF;
+ gBattleAnimArgs[7] = -1;
}
}
}
@@ -5138,7 +5135,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
gSprites[spriteId].pos2.x = 0;
}
- gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1];
+ gTasks[taskId].data[1] &= 0xFF;
if (gSprites[spriteId].pos2.x == 0)
DestroyAnimVisualTask(taskId);
break;
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c
index 3fc4f20f2..fe94dc9a2 100644
--- a/src/battle_anim_flying.c
+++ b/src/battle_anim_flying.c
@@ -563,14 +563,23 @@ struct FeatherDanceData
u16 unkE_1:15;
};
+#define ANIM_SWITCH(sprite) \
+ { \
+ (sprite)->hFlip ^= 1; \
+ (sprite)->animNum = (sprite)->hFlip; \
+ (sprite)->animBeginning = TRUE; \
+ (sprite)->animEnded = FALSE; \
+ }
+
static void AnimFallingFeather(struct Sprite *sprite)
{
- u8 battler, matrixNum, sinIndex;
+ u8 battler, sinIndex;
+ u32 matrixNum;
s16 sinVal;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget;
+ battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -583,12 +592,12 @@ static void AnimFallingFeather(struct Sprite *sprite)
data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]);
data->unk0_0c = 1;
data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF);
- data->unkA = (u16)((gBattleAnimArgs[2] >> 8) & 0xFF) ;
+ data->unkA = (u16)gBattleAnimArgs[2] >> 8;
data->unk4 = gBattleAnimArgs[3];
data->unk6 = (u16)gBattleAnimArgs[4];
- *(u16*)(data->unkC) = (u16)gBattleAnimArgs[5];
+ *(u16 *)(data->unkC) = (u16)gBattleAnimArgs[5];
- if (data->unk2 >= 64 && data->unk2 <= 191)
+ if (data->unk2 >= 64 && data->unk2 < 192)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
@@ -599,11 +608,7 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (!(data->unk4 & 0x8000))
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
-
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
+ ANIM_SWITCH(sprite);
}
}
else
@@ -613,15 +618,11 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (data->unk4 & 0x8000)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
-
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
+ ANIM_SWITCH(sprite);
}
}
- data->unk0_1 = data->unk2/64;
+ data->unk0_1 = data->unk2 / 64;
sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
@@ -637,7 +638,8 @@ static void AnimFallingFeather(struct Sprite *sprite)
static void sub_810E520(struct Sprite *sprite)
{
- u8 matrixNum, sinIndex;
+ u8 sinIndex;
+ u32 matrixNum;
s16 sinVal = 0;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (data->unk0_0a)
@@ -667,10 +669,7 @@ static void sub_810E520(struct Sprite *sprite)
}
else if (data->unk0_0d)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
+ ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
@@ -718,10 +717,7 @@ static void sub_810E520(struct Sprite *sprite)
}
else if (data->unk0_0d)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
+ ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
@@ -769,10 +765,7 @@ static void sub_810E520(struct Sprite *sprite)
}
else if (data->unk0_0d)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
+ ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
@@ -819,10 +812,7 @@ static void sub_810E520(struct Sprite *sprite)
}
else if (data->unk0_0d)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
+ ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
diff --git a/src/match_call.c b/src/match_call.c
index aaf6f29d2..c02cc6c39 100644
--- a/src/match_call.c
+++ b/src/match_call.c
@@ -1774,7 +1774,7 @@ static int GetNumOwnedBadges(void)
static bool32 sub_8196D74(int matchCallId)
{
int dayCount;
- int otId;
+ u32 otId;
u16 easyChatWord;
int numRematchTrainersFought;
int var0, var1, var2;