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author | Tustin2121 <tustin2121@gmail.com> | 2019-08-17 10:38:02 -0400 |
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committer | Tustin2121 <tustin2121@gmail.com> | 2019-08-17 13:18:56 -0400 |
commit | 6508469259cc7eb37c37814f16b2f3a29e9d9555 (patch) | |
tree | 2377c189fa3392e8d228d4ab5e24816eee1a7577 /src | |
parent | ea724278b7c9cf44a64ed7969298d4568c11c245 (diff) |
Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
Diffstat (limited to 'src')
-rw-r--r-- | src/scrcmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scrcmd.c b/src/scrcmd.c index 57cd3edbe..8746e0cfb 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1102,7 +1102,7 @@ bool8 ScrCmd_setobjectxyperm(struct ScriptContext *ctx) return FALSE; } -bool8 ScrCmd_moveobjectoffscreen(struct ScriptContext *ctx) +bool8 ScrCmd_copyobjectxytoperm(struct ScriptContext *ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); |