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authorGriffinR <griffin.g.richards@gmail.com>2019-08-23 07:55:36 -0400
committerGitHub <noreply@github.com>2019-08-23 07:55:36 -0400
commit68905e396130d51c2a0b22264428cdc566ad9c72 (patch)
treef88417012ea58ddecef27b57ce1879d104165806 /src
parentca8048c300f7df74e46ade85b1a7f3adbf34522a (diff)
rename atk## prefixes
Diffstat (limited to 'src')
-rw-r--r--src/battle_script_commands.c1496
1 files changed, 748 insertions, 748 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 5016a3a58..5cd5f1a8d 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -76,507 +76,507 @@ static void PutLevelAndGenderOnLvlUpBox(void);
static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite);
-static void atk00_attackcanceler(void);
-static void atk01_accuracycheck(void);
-static void atk02_attackstring(void);
-static void atk03_ppreduce(void);
-static void atk04_critcalc(void);
-static void atk05_damagecalc(void);
-static void atk06_typecalc(void);
-static void atk07_adjustnormaldamage(void);
-static void atk08_adjustnormaldamage2(void);
-static void atk09_attackanimation(void);
-static void atk0A_waitanimation(void);
-static void atk0B_healthbarupdate(void);
-static void atk0C_datahpupdate(void);
-static void atk0D_critmessage(void);
-static void atk0E_effectivenesssound(void);
-static void atk0F_resultmessage(void);
-static void atk10_printstring(void);
-static void atk11_printselectionstring(void);
-static void atk12_waitmessage(void);
-static void atk13_printfromtable(void);
-static void atk14_printselectionstringfromtable(void);
-static void atk15_seteffectwithchance(void);
-static void atk16_seteffectprimary(void);
-static void atk17_seteffectsecondary(void);
-static void atk18_clearstatusfromeffect(void);
-static void atk19_tryfaintmon(void);
-static void atk1A_dofaintanimation(void);
-static void atk1B_cleareffectsonfaint(void);
-static void atk1C_jumpifstatus(void);
-static void atk1D_jumpifstatus2(void);
-static void atk1E_jumpifability(void);
-static void atk1F_jumpifsideaffecting(void);
-static void atk20_jumpifstat(void);
-static void atk21_jumpifstatus3condition(void);
-static void atk22_jumpiftype(void);
-static void atk23_getexp(void);
-static void atk24(void);
-static void atk25_movevaluescleanup(void);
-static void atk26_setmultihit(void);
-static void atk27_decrementmultihit(void);
-static void atk28_goto(void);
-static void atk29_jumpifbyte(void);
-static void atk2A_jumpifhalfword(void);
-static void atk2B_jumpifword(void);
-static void atk2C_jumpifarrayequal(void);
-static void atk2D_jumpifarraynotequal(void);
-static void atk2E_setbyte(void);
-static void atk2F_addbyte(void);
-static void atk30_subbyte(void);
-static void atk31_copyarray(void);
-static void atk32_copyarraywithindex(void);
-static void atk33_orbyte(void);
-static void atk34_orhalfword(void);
-static void atk35_orword(void);
-static void atk36_bicbyte(void);
-static void atk37_bichalfword(void);
-static void atk38_bicword(void);
-static void atk39_pause(void);
-static void atk3A_waitstate(void);
-static void atk3B_healthbar_update(void);
-static void atk3C_return(void);
-static void atk3D_end(void);
-static void atk3E_end2(void);
-static void atk3F_end3(void);
-static void atk40_jumpifaffectedbyprotect(void);
-static void atk41_call(void);
-static void atk42_jumpiftype2(void);
-static void atk43_jumpifabilitypresent(void);
-static void atk44_endselectionscript(void);
-static void atk45_playanimation(void);
-static void atk46_playanimation2(void);
-static void atk47_setgraphicalstatchangevalues(void);
-static void atk48_playstatchangeanimation(void);
-static void atk49_moveend(void);
-static void atk4A_typecalc2(void);
-static void atk4B_returnatktoball(void);
-static void atk4C_getswitchedmondata(void);
-static void atk4D_switchindataupdate(void);
-static void atk4E_switchinanim(void);
-static void atk4F_jumpifcantswitch(void);
-static void atk50_openpartyscreen(void);
-static void atk51_switchhandleorder(void);
-static void atk52_switchineffects(void);
-static void atk53_trainerslidein(void);
-static void atk54_playse(void);
-static void atk55_fanfare(void);
-static void atk56_playfaintcry(void);
-static void atk57(void);
-static void atk58_returntoball(void);
-static void atk59_handlelearnnewmove(void);
-static void atk5A_yesnoboxlearnmove(void);
-static void atk5B_yesnoboxstoplearningmove(void);
-static void atk5C_hitanimation(void);
-static void atk5D_getmoneyreward(void);
-static void atk5E(void);
-static void atk5F_swapattackerwithtarget(void);
-static void atk60_incrementgamestat(void);
-static void atk61_drawpartystatussummary(void);
-static void atk62_hidepartystatussummary(void);
-static void atk63_jumptocalledmove(void);
-static void atk64_statusanimation(void);
-static void atk65_status2animation(void);
-static void atk66_chosenstatusanimation(void);
-static void atk67_yesnobox(void);
-static void atk68_cancelallactions(void);
-static void atk69_adjustsetdamage(void);
-static void atk6A_removeitem(void);
-static void atk6B_atknameinbuff1(void);
-static void atk6C_drawlvlupbox(void);
-static void atk6D_resetsentmonsvalue(void);
-static void atk6E_setatktoplayer0(void);
-static void atk6F_makevisible(void);
-static void atk70_recordlastability(void);
-static void atk71_buffermovetolearn(void);
-static void atk72_jumpifplayerran(void);
-static void atk73_hpthresholds(void);
-static void atk74_hpthresholds2(void);
-static void atk75_useitemonopponent(void);
-static void atk76_various(void);
-static void atk77_setprotectlike(void);
-static void atk78_faintifabilitynotdamp(void);
-static void atk79_setatkhptozero(void);
-static void atk7A_jumpifnexttargetvalid(void);
-static void atk7B_tryhealhalfhealth(void);
-static void atk7C_trymirrormove(void);
-static void atk7D_setrain(void);
-static void atk7E_setreflect(void);
-static void atk7F_setseeded(void);
-static void atk80_manipulatedamage(void);
-static void atk81_trysetrest(void);
-static void atk82_jumpifnotfirstturn(void);
-static void atk83_nop(void);
-static void atk84_jumpifcantmakeasleep(void);
-static void atk85_stockpile(void);
-static void atk86_stockpiletobasedamage(void);
-static void atk87_stockpiletohpheal(void);
-static void atk88_negativedamage(void);
-static void atk89_statbuffchange(void);
-static void atk8A_normalisebuffs(void);
-static void atk8B_setbide(void);
-static void atk8C_confuseifrepeatingattackends(void);
-static void atk8D_setmultihitcounter(void);
-static void atk8E_initmultihitstring(void);
-static void atk8F_forcerandomswitch(void);
-static void atk90_tryconversiontypechange(void);
-static void atk91_givepaydaymoney(void);
-static void atk92_setlightscreen(void);
-static void atk93_tryKO(void);
-static void atk94_damagetohalftargethp(void);
-static void atk95_setsandstorm(void);
-static void atk96_weatherdamage(void);
-static void atk97_tryinfatuating(void);
-static void atk98_updatestatusicon(void);
-static void atk99_setmist(void);
-static void atk9A_setfocusenergy(void);
-static void atk9B_transformdataexecution(void);
-static void atk9C_setsubstitute(void);
-static void atk9D_mimicattackcopy(void);
-static void atk9E_metronome(void);
-static void atk9F_dmgtolevel(void);
-static void atkA0_psywavedamageeffect(void);
-static void atkA1_counterdamagecalculator(void);
-static void atkA2_mirrorcoatdamagecalculator(void);
-static void atkA3_disablelastusedattack(void);
-static void atkA4_trysetencore(void);
-static void atkA5_painsplitdmgcalc(void);
-static void atkA6_settypetorandomresistance(void);
-static void atkA7_setalwayshitflag(void);
-static void atkA8_copymovepermanently(void);
-static void atkA9_trychoosesleeptalkmove(void);
-static void atkAA_setdestinybond(void);
-static void atkAB_trysetdestinybondtohappen(void);
-static void atkAC_remaininghptopower(void);
-static void atkAD_tryspiteppreduce(void);
-static void atkAE_healpartystatus(void);
-static void atkAF_cursetarget(void);
-static void atkB0_trysetspikes(void);
-static void atkB1_setforesight(void);
-static void atkB2_trysetperishsong(void);
-static void atkB3_rolloutdamagecalculation(void);
-static void atkB4_jumpifconfusedandstatmaxed(void);
-static void atkB5_furycuttercalc(void);
-static void atkB6_happinesstodamagecalculation(void);
-static void atkB7_presentdamagecalculation(void);
-static void atkB8_setsafeguard(void);
-static void atkB9_magnitudedamagecalculation(void);
-static void atkBA_jumpifnopursuitswitchdmg(void);
-static void atkBB_setsunny(void);
-static void atkBC_maxattackhalvehp(void);
-static void atkBD_copyfoestats(void);
-static void atkBE_rapidspinfree(void);
-static void atkBF_setdefensecurlbit(void);
-static void atkC0_recoverbasedonsunlight(void);
-static void atkC1_hiddenpowercalc(void);
-static void atkC2_selectfirstvalidtarget(void);
-static void atkC3_trysetfutureattack(void);
-static void atkC4_trydobeatup(void);
-static void atkC5_setsemiinvulnerablebit(void);
-static void atkC6_clearsemiinvulnerablebit(void);
-static void atkC7_setminimize(void);
-static void atkC8_sethail(void);
-static void atkC9_jumpifattackandspecialattackcannotfall(void);
-static void atkCA_setforcedtarget(void);
-static void atkCB_setcharge(void);
-static void atkCC_callterrainattack(void);
-static void atkCD_cureifburnedparalysedorpoisoned(void);
-static void atkCE_settorment(void);
-static void atkCF_jumpifnodamage(void);
-static void atkD0_settaunt(void);
-static void atkD1_trysethelpinghand(void);
-static void atkD2_tryswapitems(void);
-static void atkD3_trycopyability(void);
-static void atkD4_trywish(void);
-static void atkD5_trysetroots(void);
-static void atkD6_doubledamagedealtifdamaged(void);
-static void atkD7_setyawn(void);
-static void atkD8_setdamagetohealthdifference(void);
-static void atkD9_scaledamagebyhealthratio(void);
-static void atkDA_tryswapabilities(void);
-static void atkDB_tryimprison(void);
-static void atkDC_trysetgrudge(void);
-static void atkDD_weightdamagecalculation(void);
-static void atkDE_assistattackselect(void);
-static void atkDF_trysetmagiccoat(void);
-static void atkE0_trysetsnatch(void);
-static void atkE1_trygetintimidatetarget(void);
-static void atkE2_switchoutabilities(void);
-static void atkE3_jumpifhasnohp(void);
-static void atkE4_getsecretpowereffect(void);
-static void atkE5_pickup(void);
-static void atkE6_docastformchangeanimation(void);
-static void atkE7_trycastformdatachange(void);
-static void atkE8_settypebasedhalvers(void);
-static void atkE9_setweatherballtype(void);
-static void atkEA_tryrecycleitem(void);
-static void atkEB_settypetoterrain(void);
-static void atkEC_pursuitrelated(void);
-static void atkEF_snatchsetbattlers(void);
-static void atkEE_removelightscreenreflect(void);
-static void atkEF_handleballthrow(void);
-static void atkF0_givecaughtmon(void);
-static void atkF1_trysetcaughtmondexflags(void);
-static void atkF2_displaydexinfo(void);
-static void atkF3_trygivecaughtmonnick(void);
-static void atkF4_subattackerhpbydmg(void);
-static void atkF5_removeattackerstatus1(void);
-static void atkF6_finishaction(void);
-static void atkF7_finishturn(void);
-static void atkF8_trainerslideout(void);
+static void Cmd_attackcanceler(void);
+static void Cmd_accuracycheck(void);
+static void Cmd_attackstring(void);
+static void Cmd_ppreduce(void);
+static void Cmd_critcalc(void);
+static void Cmd_damagecalc(void);
+static void Cmd_typecalc(void);
+static void Cmd_adjustnormaldamage(void);
+static void Cmd_adjustnormaldamage2(void);
+static void Cmd_attackanimation(void);
+static void Cmd_waitanimation(void);
+static void Cmd_healthbarupdate(void);
+static void Cmd_datahpupdate(void);
+static void Cmd_critmessage(void);
+static void Cmd_effectivenesssound(void);
+static void Cmd_resultmessage(void);
+static void Cmd_printstring(void);
+static void Cmd_printselectionstring(void);
+static void Cmd_waitmessage(void);
+static void Cmd_printfromtable(void);
+static void Cmd_printselectionstringfromtable(void);
+static void Cmd_seteffectwithchance(void);
+static void Cmd_seteffectprimary(void);
+static void Cmd_seteffectsecondary(void);
+static void Cmd_clearstatusfromeffect(void);
+static void Cmd_tryfaintmon(void);
+static void Cmd_dofaintanimation(void);
+static void Cmd_cleareffectsonfaint(void);
+static void Cmd_jumpifstatus(void);
+static void Cmd_jumpifstatus2(void);
+static void Cmd_jumpifability(void);
+static void Cmd_jumpifsideaffecting(void);
+static void Cmd_jumpifstat(void);
+static void Cmd_jumpifstatus3condition(void);
+static void Cmd_jumpiftype(void);
+static void Cmd_getexp(void);
+static void Cmd_unknown_24(void);
+static void Cmd_movevaluescleanup(void);
+static void Cmd_setmultihit(void);
+static void Cmd_decrementmultihit(void);
+static void Cmd_goto(void);
+static void Cmd_jumpifbyte(void);
+static void Cmd_jumpifhalfword(void);
+static void Cmd_jumpifword(void);
+static void Cmd_jumpifarrayequal(void);
+static void Cmd_jumpifarraynotequal(void);
+static void Cmd_setbyte(void);
+static void Cmd_addbyte(void);
+static void Cmd_subbyte(void);
+static void Cmd_copyarray(void);
+static void Cmd_copyarraywithindex(void);
+static void Cmd_orbyte(void);
+static void Cmd_orhalfword(void);
+static void Cmd_orword(void);
+static void Cmd_bicbyte(void);
+static void Cmd_bichalfword(void);
+static void Cmd_bicword(void);
+static void Cmd_pause(void);
+static void Cmd_waitstate(void);
+static void Cmd_healthbar_update(void);
+static void Cmd_return(void);
+static void Cmd_end(void);
+static void Cmd_end2(void);
+static void Cmd_end3(void);
+static void Cmd_jumpifaffectedbyprotect(void);
+static void Cmd_call(void);
+static void Cmd_jumpiftype2(void);
+static void Cmd_jumpifabilitypresent(void);
+static void Cmd_endselectionscript(void);
+static void Cmd_playanimation(void);
+static void Cmd_playanimation2(void);
+static void Cmd_setgraphicalstatchangevalues(void);
+static void Cmd_playstatchangeanimation(void);
+static void Cmd_moveend(void);
+static void Cmd_typecalc2(void);
+static void Cmd_returnatktoball(void);
+static void Cmd_getswitchedmondata(void);
+static void Cmd_switchindataupdate(void);
+static void Cmd_switchinanim(void);
+static void Cmd_jumpifcantswitch(void);
+static void Cmd_openpartyscreen(void);
+static void Cmd_switchhandleorder(void);
+static void Cmd_switchineffects(void);
+static void Cmd_trainerslidein(void);
+static void Cmd_playse(void);
+static void Cmd_fanfare(void);
+static void Cmd_playfaintcry(void);
+static void Cmd_unknown_57(void);
+static void Cmd_returntoball(void);
+static void Cmd_handlelearnnewmove(void);
+static void Cmd_yesnoboxlearnmove(void);
+static void Cmd_yesnoboxstoplearningmove(void);
+static void Cmd_hitanimation(void);
+static void Cmd_getmoneyreward(void);
+static void Cmd_unknown_5E(void);
+static void Cmd_swapattackerwithtarget(void);
+static void Cmd_incrementgamestat(void);
+static void Cmd_drawpartystatussummary(void);
+static void Cmd_hidepartystatussummary(void);
+static void Cmd_jumptocalledmove(void);
+static void Cmd_statusanimation(void);
+static void Cmd_status2animation(void);
+static void Cmd_chosenstatusanimation(void);
+static void Cmd_yesnobox(void);
+static void Cmd_cancelallactions(void);
+static void Cmd_adjustsetdamage(void);
+static void Cmd_removeitem(void);
+static void Cmd_atknameinbuff1(void);
+static void Cmd_drawlvlupbox(void);
+static void Cmd_resetsentmonsvalue(void);
+static void Cmd_setatktoplayer0(void);
+static void Cmd_makevisible(void);
+static void Cmd_recordlastability(void);
+static void Cmd_buffermovetolearn(void);
+static void Cmd_jumpifplayerran(void);
+static void Cmd_hpthresholds(void);
+static void Cmd_hpthresholds2(void);
+static void Cmd_useitemonopponent(void);
+static void Cmd_various(void);
+static void Cmd_setprotectlike(void);
+static void Cmd_faintifabilitynotdamp(void);
+static void Cmd_setatkhptozero(void);
+static void Cmd_jumpifnexttargetvalid(void);
+static void Cmd_tryhealhalfhealth(void);
+static void Cmd_trymirrormove(void);
+static void Cmd_setrain(void);
+static void Cmd_setreflect(void);
+static void Cmd_setseeded(void);
+static void Cmd_manipulatedamage(void);
+static void Cmd_trysetrest(void);
+static void Cmd_jumpifnotfirstturn(void);
+static void Cmd_nop(void);
+static void Cmd_jumpifcantmakeasleep(void);
+static void Cmd_stockpile(void);
+static void Cmd_stockpiletobasedamage(void);
+static void Cmd_stockpiletohpheal(void);
+static void Cmd_negativedamage(void);
+static void Cmd_statbuffchange(void);
+static void Cmd_normalisebuffs(void);
+static void Cmd_setbide(void);
+static void Cmd_confuseifrepeatingattackends(void);
+static void Cmd_setmultihitcounter(void);
+static void Cmd_initmultihitstring(void);
+static void Cmd_forcerandomswitch(void);
+static void Cmd_tryconversiontypechange(void);
+static void Cmd_givepaydaymoney(void);
+static void Cmd_setlightscreen(void);
+static void Cmd_tryKO(void);
+static void Cmd_damagetohalftargethp(void);
+static void Cmd_setsandstorm(void);
+static void Cmd_weatherdamage(void);
+static void Cmd_tryinfatuating(void);
+static void Cmd_updatestatusicon(void);
+static void Cmd_setmist(void);
+static void Cmd_setfocusenergy(void);
+static void Cmd_transformdataexecution(void);
+static void Cmd_setsubstitute(void);
+static void Cmd_mimicattackcopy(void);
+static void Cmd_metronome(void);
+static void Cmd_dmgtolevel(void);
+static void Cmd_psywavedamageeffect(void);
+static void Cmd_counterdamagecalculator(void);
+static void Cmd_mirrorcoatdamagecalculator(void);
+static void Cmd_disablelastusedattack(void);
+static void Cmd_trysetencore(void);
+static void Cmd_painsplitdmgcalc(void);
+static void Cmd_settypetorandomresistance(void);
+static void Cmd_setalwayshitflag(void);
+static void Cmd_copymovepermanently(void);
+static void Cmd_trychoosesleeptalkmove(void);
+static void Cmd_setdestinybond(void);
+static void Cmd_trysetdestinybondtohappen(void);
+static void Cmd_remaininghptopower(void);
+static void Cmd_tryspiteppreduce(void);
+static void Cmd_healpartystatus(void);
+static void Cmd_cursetarget(void);
+static void Cmd_trysetspikes(void);
+static void Cmd_setforesight(void);
+static void Cmd_trysetperishsong(void);
+static void Cmd_rolloutdamagecalculation(void);
+static void Cmd_jumpifconfusedandstatmaxed(void);
+static void Cmd_furycuttercalc(void);
+static void Cmd_happinesstodamagecalculation(void);
+static void Cmd_presentdamagecalculation(void);
+static void Cmd_setsafeguard(void);
+static void Cmd_magnitudedamagecalculation(void);
+static void Cmd_jumpifnopursuitswitchdmg(void);
+static void Cmd_setsunny(void);
+static void Cmd_maxattackhalvehp(void);
+static void Cmd_copyfoestats(void);
+static void Cmd_rapidspinfree(void);
+static void Cmd_setdefensecurlbit(void);
+static void Cmd_recoverbasedonsunlight(void);
+static void Cmd_hiddenpowercalc(void);
+static void Cmd_selectfirstvalidtarget(void);
+static void Cmd_trysetfutureattack(void);
+static void Cmd_trydobeatup(void);
+static void Cmd_setsemiinvulnerablebit(void);
+static void Cmd_clearsemiinvulnerablebit(void);
+static void Cmd_setminimize(void);
+static void Cmd_sethail(void);
+static void Cmd_jumpifattackandspecialattackcannotfall(void);
+static void Cmd_setforcedtarget(void);
+static void Cmd_setcharge(void);
+static void Cmd_callterrainattack(void);
+static void Cmd_cureifburnedparalysedorpoisoned(void);
+static void Cmd_settorment(void);
+static void Cmd_jumpifnodamage(void);
+static void Cmd_settaunt(void);
+static void Cmd_trysethelpinghand(void);
+static void Cmd_tryswapitems(void);
+static void Cmd_trycopyability(void);
+static void Cmd_trywish(void);
+static void Cmd_trysetroots(void);
+static void Cmd_doubledamagedealtifdamaged(void);
+static void Cmd_setyawn(void);
+static void Cmd_setdamagetohealthdifference(void);
+static void Cmd_scaledamagebyhealthratio(void);
+static void Cmd_tryswapabilities(void);
+static void Cmd_tryimprison(void);
+static void Cmd_trysetgrudge(void);
+static void Cmd_weightdamagecalculation(void);
+static void Cmd_assistattackselect(void);
+static void Cmd_trysetmagiccoat(void);
+static void Cmd_trysetsnatch(void);
+static void Cmd_trygetintimidatetarget(void);
+static void Cmd_switchoutabilities(void);
+static void Cmd_jumpifhasnohp(void);
+static void Cmd_getsecretpowereffect(void);
+static void Cmd_pickup(void);
+static void Cmd_docastformchangeanimation(void);
+static void Cmd_trycastformdatachange(void);
+static void Cmd_settypebasedhalvers(void);
+static void Cmd_setweatherballtype(void);
+static void Cmd_tryrecycleitem(void);
+static void Cmd_settypetoterrain(void);
+static void Cmd_pursuitrelated(void);
+static void Cmd_snatchsetbattlers(void);
+static void Cmd_removelightscreenreflect(void);
+static void Cmd_handleballthrow(void);
+static void Cmd_givecaughtmon(void);
+static void Cmd_trysetcaughtmondexflags(void);
+static void Cmd_displaydexinfo(void);
+static void Cmd_trygivecaughtmonnick(void);
+static void Cmd_subattackerhpbydmg(void);
+static void Cmd_removeattackerstatus1(void);
+static void Cmd_finishaction(void);
+static void Cmd_finishturn(void);
+static void Cmd_trainerslideout(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
- atk00_attackcanceler,
- atk01_accuracycheck,
- atk02_attackstring,
- atk03_ppreduce,
- atk04_critcalc,
- atk05_damagecalc,
- atk06_typecalc,
- atk07_adjustnormaldamage,
- atk08_adjustnormaldamage2,
- atk09_attackanimation,
- atk0A_waitanimation,
- atk0B_healthbarupdate,
- atk0C_datahpupdate,
- atk0D_critmessage,
- atk0E_effectivenesssound,
- atk0F_resultmessage,
- atk10_printstring,
- atk11_printselectionstring,
- atk12_waitmessage,
- atk13_printfromtable,
- atk14_printselectionstringfromtable,
- atk15_seteffectwithchance,
- atk16_seteffectprimary,
- atk17_seteffectsecondary,
- atk18_clearstatusfromeffect,
- atk19_tryfaintmon,
- atk1A_dofaintanimation,
- atk1B_cleareffectsonfaint,
- atk1C_jumpifstatus,
- atk1D_jumpifstatus2,
- atk1E_jumpifability,
- atk1F_jumpifsideaffecting,
- atk20_jumpifstat,
- atk21_jumpifstatus3condition,
- atk22_jumpiftype,
- atk23_getexp,
- atk24,
- atk25_movevaluescleanup,
- atk26_setmultihit,
- atk27_decrementmultihit,
- atk28_goto,
- atk29_jumpifbyte,
- atk2A_jumpifhalfword,
- atk2B_jumpifword,
- atk2C_jumpifarrayequal,
- atk2D_jumpifarraynotequal,
- atk2E_setbyte,
- atk2F_addbyte,
- atk30_subbyte,
- atk31_copyarray,
- atk32_copyarraywithindex,
- atk33_orbyte,
- atk34_orhalfword,
- atk35_orword,
- atk36_bicbyte,
- atk37_bichalfword,
- atk38_bicword,
- atk39_pause,
- atk3A_waitstate,
- atk3B_healthbar_update,
- atk3C_return,
- atk3D_end,
- atk3E_end2,
- atk3F_end3,
- atk40_jumpifaffectedbyprotect,
- atk41_call,
- atk42_jumpiftype2,
- atk43_jumpifabilitypresent,
- atk44_endselectionscript,
- atk45_playanimation,
- atk46_playanimation2,
- atk47_setgraphicalstatchangevalues,
- atk48_playstatchangeanimation,
- atk49_moveend,
- atk4A_typecalc2,
- atk4B_returnatktoball,
- atk4C_getswitchedmondata,
- atk4D_switchindataupdate,
- atk4E_switchinanim,
- atk4F_jumpifcantswitch,
- atk50_openpartyscreen,
- atk51_switchhandleorder,
- atk52_switchineffects,
- atk53_trainerslidein,
- atk54_playse,
- atk55_fanfare,
- atk56_playfaintcry,
- atk57,
- atk58_returntoball,
- atk59_handlelearnnewmove,
- atk5A_yesnoboxlearnmove,
- atk5B_yesnoboxstoplearningmove,
- atk5C_hitanimation,
- atk5D_getmoneyreward,
- atk5E,
- atk5F_swapattackerwithtarget,
- atk60_incrementgamestat,
- atk61_drawpartystatussummary,
- atk62_hidepartystatussummary,
- atk63_jumptocalledmove,
- atk64_statusanimation,
- atk65_status2animation,
- atk66_chosenstatusanimation,
- atk67_yesnobox,
- atk68_cancelallactions,
- atk69_adjustsetdamage,
- atk6A_removeitem,
- atk6B_atknameinbuff1,
- atk6C_drawlvlupbox,
- atk6D_resetsentmonsvalue,
- atk6E_setatktoplayer0,
- atk6F_makevisible,
- atk70_recordlastability,
- atk71_buffermovetolearn,
- atk72_jumpifplayerran,
- atk73_hpthresholds,
- atk74_hpthresholds2,
- atk75_useitemonopponent,
- atk76_various,
- atk77_setprotectlike,
- atk78_faintifabilitynotdamp,
- atk79_setatkhptozero,
- atk7A_jumpifnexttargetvalid,
- atk7B_tryhealhalfhealth,
- atk7C_trymirrormove,
- atk7D_setrain,
- atk7E_setreflect,
- atk7F_setseeded,
- atk80_manipulatedamage,
- atk81_trysetrest,
- atk82_jumpifnotfirstturn,
- atk83_nop,
- atk84_jumpifcantmakeasleep,
- atk85_stockpile,
- atk86_stockpiletobasedamage,
- atk87_stockpiletohpheal,
- atk88_negativedamage,
- atk89_statbuffchange,
- atk8A_normalisebuffs,
- atk8B_setbide,
- atk8C_confuseifrepeatingattackends,
- atk8D_setmultihitcounter,
- atk8E_initmultihitstring,
- atk8F_forcerandomswitch,
- atk90_tryconversiontypechange,
- atk91_givepaydaymoney,
- atk92_setlightscreen,
- atk93_tryKO,
- atk94_damagetohalftargethp,
- atk95_setsandstorm,
- atk96_weatherdamage,
- atk97_tryinfatuating,
- atk98_updatestatusicon,
- atk99_setmist,
- atk9A_setfocusenergy,
- atk9B_transformdataexecution,
- atk9C_setsubstitute,
- atk9D_mimicattackcopy,
- atk9E_metronome,
- atk9F_dmgtolevel,
- atkA0_psywavedamageeffect,
- atkA1_counterdamagecalculator,
- atkA2_mirrorcoatdamagecalculator,
- atkA3_disablelastusedattack,
- atkA4_trysetencore,
- atkA5_painsplitdmgcalc,
- atkA6_settypetorandomresistance,
- atkA7_setalwayshitflag,
- atkA8_copymovepermanently,
- atkA9_trychoosesleeptalkmove,
- atkAA_setdestinybond,
- atkAB_trysetdestinybondtohappen,
- atkAC_remaininghptopower,
- atkAD_tryspiteppreduce,
- atkAE_healpartystatus,
- atkAF_cursetarget,
- atkB0_trysetspikes,
- atkB1_setforesight,
- atkB2_trysetperishsong,
- atkB3_rolloutdamagecalculation,
- atkB4_jumpifconfusedandstatmaxed,
- atkB5_furycuttercalc,
- atkB6_happinesstodamagecalculation,
- atkB7_presentdamagecalculation,
- atkB8_setsafeguard,
- atkB9_magnitudedamagecalculation,
- atkBA_jumpifnopursuitswitchdmg,
- atkBB_setsunny,
- atkBC_maxattackhalvehp,
- atkBD_copyfoestats,
- atkBE_rapidspinfree,
- atkBF_setdefensecurlbit,
- atkC0_recoverbasedonsunlight,
- atkC1_hiddenpowercalc,
- atkC2_selectfirstvalidtarget,
- atkC3_trysetfutureattack,
- atkC4_trydobeatup,
- atkC5_setsemiinvulnerablebit,
- atkC6_clearsemiinvulnerablebit,
- atkC7_setminimize,
- atkC8_sethail,
- atkC9_jumpifattackandspecialattackcannotfall,
- atkCA_setforcedtarget,
- atkCB_setcharge,
- atkCC_callterrainattack,
- atkCD_cureifburnedparalysedorpoisoned,
- atkCE_settorment,
- atkCF_jumpifnodamage,
- atkD0_settaunt,
- atkD1_trysethelpinghand,
- atkD2_tryswapitems,
- atkD3_trycopyability,
- atkD4_trywish,
- atkD5_trysetroots,
- atkD6_doubledamagedealtifdamaged,
- atkD7_setyawn,
- atkD8_setdamagetohealthdifference,
- atkD9_scaledamagebyhealthratio,
- atkDA_tryswapabilities,
- atkDB_tryimprison,
- atkDC_trysetgrudge,
- atkDD_weightdamagecalculation,
- atkDE_assistattackselect,
- atkDF_trysetmagiccoat,
- atkE0_trysetsnatch,
- atkE1_trygetintimidatetarget,
- atkE2_switchoutabilities,
- atkE3_jumpifhasnohp,
- atkE4_getsecretpowereffect,
- atkE5_pickup,
- atkE6_docastformchangeanimation,
- atkE7_trycastformdatachange,
- atkE8_settypebasedhalvers,
- atkE9_setweatherballtype,
- atkEA_tryrecycleitem,
- atkEB_settypetoterrain,
- atkEC_pursuitrelated,
- atkEF_snatchsetbattlers,
- atkEE_removelightscreenreflect,
- atkEF_handleballthrow,
- atkF0_givecaughtmon,
- atkF1_trysetcaughtmondexflags,
- atkF2_displaydexinfo,
- atkF3_trygivecaughtmonnick,
- atkF4_subattackerhpbydmg,
- atkF5_removeattackerstatus1,
- atkF6_finishaction,
- atkF7_finishturn,
- atkF8_trainerslideout
+ Cmd_attackcanceler, //0x0
+ Cmd_accuracycheck, //0x1
+ Cmd_attackstring, //0x2
+ Cmd_ppreduce, //0x3
+ Cmd_critcalc, //0x4
+ Cmd_damagecalc, //0x5
+ Cmd_typecalc, //0x6
+ Cmd_adjustnormaldamage, //0x7
+ Cmd_adjustnormaldamage2, //0x8
+ Cmd_attackanimation, //0x9
+ Cmd_waitanimation, //0xA
+ Cmd_healthbarupdate, //0xB
+ Cmd_datahpupdate, //0xC
+ Cmd_critmessage, //0xD
+ Cmd_effectivenesssound, //0xE
+ Cmd_resultmessage, //0xF
+ Cmd_printstring, //0x10
+ Cmd_printselectionstring, //0x11
+ Cmd_waitmessage, //0x12
+ Cmd_printfromtable, //0x13
+ Cmd_printselectionstringfromtable, //0x14
+ Cmd_seteffectwithchance, //0x15
+ Cmd_seteffectprimary, //0x16
+ Cmd_seteffectsecondary, //0x17
+ Cmd_clearstatusfromeffect, //0x18
+ Cmd_tryfaintmon, //0x19
+ Cmd_dofaintanimation, //0x1A
+ Cmd_cleareffectsonfaint, //0x1B
+ Cmd_jumpifstatus, //0x1C
+ Cmd_jumpifstatus2, //0x1D
+ Cmd_jumpifability, //0x1E
+ Cmd_jumpifsideaffecting, //0x1F
+ Cmd_jumpifstat, //0x20
+ Cmd_jumpifstatus3condition, //0x21
+ Cmd_jumpiftype, //0x22
+ Cmd_getexp, //0x23
+ Cmd_unknown_24, //0x24
+ Cmd_movevaluescleanup, //0x25
+ Cmd_setmultihit, //0x26
+ Cmd_decrementmultihit, //0x27
+ Cmd_goto, //0x28
+ Cmd_jumpifbyte, //0x29
+ Cmd_jumpifhalfword, //0x2A
+ Cmd_jumpifword, //0x2B
+ Cmd_jumpifarrayequal, //0x2C
+ Cmd_jumpifarraynotequal, //0x2D
+ Cmd_setbyte, //0x2E
+ Cmd_addbyte, //0x2F
+ Cmd_subbyte, //0x30
+ Cmd_copyarray, //0x31
+ Cmd_copyarraywithindex, //0x32
+ Cmd_orbyte, //0x33
+ Cmd_orhalfword, //0x34
+ Cmd_orword, //0x35
+ Cmd_bicbyte, //0x36
+ Cmd_bichalfword, //0x37
+ Cmd_bicword, //0x38
+ Cmd_pause, //0x39
+ Cmd_waitstate, //0x3A
+ Cmd_healthbar_update, //0x3B
+ Cmd_return, //0x3C
+ Cmd_end, //0x3D
+ Cmd_end2, //0x3E
+ Cmd_end3, //0x3F
+ Cmd_jumpifaffectedbyprotect, //0x40
+ Cmd_call, //0x41
+ Cmd_jumpiftype2, //0x42
+ Cmd_jumpifabilitypresent, //0x43
+ Cmd_endselectionscript, //0x44
+ Cmd_playanimation, //0x45
+ Cmd_playanimation2, //0x46
+ Cmd_setgraphicalstatchangevalues, //0x47
+ Cmd_playstatchangeanimation, //0x48
+ Cmd_moveend, //0x49
+ Cmd_typecalc2, //0x4A
+ Cmd_returnatktoball, //0x4B
+ Cmd_getswitchedmondata, //0x4C
+ Cmd_switchindataupdate, //0x4D
+ Cmd_switchinanim, //0x4E
+ Cmd_jumpifcantswitch, //0x4F
+ Cmd_openpartyscreen, //0x50
+ Cmd_switchhandleorder, //0x51
+ Cmd_switchineffects, //0x52
+ Cmd_trainerslidein, //0x53
+ Cmd_playse, //0x54
+ Cmd_fanfare, //0x55
+ Cmd_playfaintcry, //0x56
+ Cmd_unknown_57, //0x57
+ Cmd_returntoball, //0x58
+ Cmd_handlelearnnewmove, //0x59
+ Cmd_yesnoboxlearnmove, //0x5A
+ Cmd_yesnoboxstoplearningmove, //0x5B
+ Cmd_hitanimation, //0x5C
+ Cmd_getmoneyreward, //0x5D
+ Cmd_unknown_5E, //0x5E
+ Cmd_swapattackerwithtarget, //0x5F
+ Cmd_incrementgamestat, //0x60
+ Cmd_drawpartystatussummary, //0x61
+ Cmd_hidepartystatussummary, //0x62
+ Cmd_jumptocalledmove, //0x63
+ Cmd_statusanimation, //0x64
+ Cmd_status2animation, //0x65
+ Cmd_chosenstatusanimation, //0x66
+ Cmd_yesnobox, //0x67
+ Cmd_cancelallactions, //0x68
+ Cmd_adjustsetdamage, //0x69
+ Cmd_removeitem, //0x6A
+ Cmd_atknameinbuff1, //0x6B
+ Cmd_drawlvlupbox, //0x6C
+ Cmd_resetsentmonsvalue, //0x6D
+ Cmd_setatktoplayer0, //0x6E
+ Cmd_makevisible, //0x6F
+ Cmd_recordlastability, //0x70
+ Cmd_buffermovetolearn, //0x71
+ Cmd_jumpifplayerran, //0x72
+ Cmd_hpthresholds, //0x73
+ Cmd_hpthresholds2, //0x74
+ Cmd_useitemonopponent, //0x75
+ Cmd_various, //0x76
+ Cmd_setprotectlike, //0x77
+ Cmd_faintifabilitynotdamp, //0x78
+ Cmd_setatkhptozero, //0x79
+ Cmd_jumpifnexttargetvalid, //0x7A
+ Cmd_tryhealhalfhealth, //0x7B
+ Cmd_trymirrormove, //0x7C
+ Cmd_setrain, //0x7D
+ Cmd_setreflect, //0x7E
+ Cmd_setseeded, //0x7F
+ Cmd_manipulatedamage, //0x80
+ Cmd_trysetrest, //0x81
+ Cmd_jumpifnotfirstturn, //0x82
+ Cmd_nop, //0x83
+ Cmd_jumpifcantmakeasleep, //0x84
+ Cmd_stockpile, //0x85
+ Cmd_stockpiletobasedamage, //0x86
+ Cmd_stockpiletohpheal, //0x87
+ Cmd_negativedamage, //0x88
+ Cmd_statbuffchange, //0x89
+ Cmd_normalisebuffs, //0x8A
+ Cmd_setbide, //0x8B
+ Cmd_confuseifrepeatingattackends, //0x8C
+ Cmd_setmultihitcounter, //0x8D
+ Cmd_initmultihitstring, //0x8E
+ Cmd_forcerandomswitch, //0x8F
+ Cmd_tryconversiontypechange, //0x90
+ Cmd_givepaydaymoney, //0x91
+ Cmd_setlightscreen, //0x92
+ Cmd_tryKO, //0x93
+ Cmd_damagetohalftargethp, //0x94
+ Cmd_setsandstorm, //0x95
+ Cmd_weatherdamage, //0x96
+ Cmd_tryinfatuating, //0x97
+ Cmd_updatestatusicon, //0x98
+ Cmd_setmist, //0x99
+ Cmd_setfocusenergy, //0x9A
+ Cmd_transformdataexecution, //0x9B
+ Cmd_setsubstitute, //0x9C
+ Cmd_mimicattackcopy, //0x9D
+ Cmd_metronome, //0x9E
+ Cmd_dmgtolevel, //0x9F
+ Cmd_psywavedamageeffect, //0xA0
+ Cmd_counterdamagecalculator, //0xA1
+ Cmd_mirrorcoatdamagecalculator, //0xA2
+ Cmd_disablelastusedattack, //0xA3
+ Cmd_trysetencore, //0xA4
+ Cmd_painsplitdmgcalc, //0xA5
+ Cmd_settypetorandomresistance, //0xA6
+ Cmd_setalwayshitflag, //0xA7
+ Cmd_copymovepermanently, //0xA8
+ Cmd_trychoosesleeptalkmove, //0xA9
+ Cmd_setdestinybond, //0xAA
+ Cmd_trysetdestinybondtohappen, //0xAB
+ Cmd_remaininghptopower, //0xAC
+ Cmd_tryspiteppreduce, //0xAD
+ Cmd_healpartystatus, //0xAE
+ Cmd_cursetarget, //0xAF
+ Cmd_trysetspikes, //0xB0
+ Cmd_setforesight, //0xB1
+ Cmd_trysetperishsong, //0xB2
+ Cmd_rolloutdamagecalculation, //0xB3
+ Cmd_jumpifconfusedandstatmaxed, //0xB4
+ Cmd_furycuttercalc, //0xB5
+ Cmd_happinesstodamagecalculation, //0xB6
+ Cmd_presentdamagecalculation, //0xB7
+ Cmd_setsafeguard, //0xB8
+ Cmd_magnitudedamagecalculation, //0xB9
+ Cmd_jumpifnopursuitswitchdmg, //0xBA
+ Cmd_setsunny, //0xBB
+ Cmd_maxattackhalvehp, //0xBC
+ Cmd_copyfoestats, //0xBD
+ Cmd_rapidspinfree, //0xBE
+ Cmd_setdefensecurlbit, //0xBF
+ Cmd_recoverbasedonsunlight, //0xC0
+ Cmd_hiddenpowercalc, //0xC1
+ Cmd_selectfirstvalidtarget, //0xC2
+ Cmd_trysetfutureattack, //0xC3
+ Cmd_trydobeatup, //0xC4
+ Cmd_setsemiinvulnerablebit, //0xC5
+ Cmd_clearsemiinvulnerablebit, //0xC6
+ Cmd_setminimize, //0xC7
+ Cmd_sethail, //0xC8
+ Cmd_jumpifattackandspecialattackcannotfall, //0xC9
+ Cmd_setforcedtarget, //0xCA
+ Cmd_setcharge, //0xCB
+ Cmd_callterrainattack, //0xCC
+ Cmd_cureifburnedparalysedorpoisoned, //0xCD
+ Cmd_settorment, //0xCE
+ Cmd_jumpifnodamage, //0xCF
+ Cmd_settaunt, //0xD0
+ Cmd_trysethelpinghand, //0xD1
+ Cmd_tryswapitems, //0xD2
+ Cmd_trycopyability, //0xD3
+ Cmd_trywish, //0xD4
+ Cmd_trysetroots, //0xD5
+ Cmd_doubledamagedealtifdamaged, //0xD6
+ Cmd_setyawn, //0xD7
+ Cmd_setdamagetohealthdifference, //0xD8
+ Cmd_scaledamagebyhealthratio, //0xD9
+ Cmd_tryswapabilities, //0xDA
+ Cmd_tryimprison, //0xDB
+ Cmd_trysetgrudge, //0xDC
+ Cmd_weightdamagecalculation, //0xDD
+ Cmd_assistattackselect, //0xDE
+ Cmd_trysetmagiccoat, //0xDF
+ Cmd_trysetsnatch, //0xE0
+ Cmd_trygetintimidatetarget, //0xE1
+ Cmd_switchoutabilities, //0xE2
+ Cmd_jumpifhasnohp, //0xE3
+ Cmd_getsecretpowereffect, //0xE4
+ Cmd_pickup, //0xE5
+ Cmd_docastformchangeanimation, //0xE6
+ Cmd_trycastformdatachange, //0xE7
+ Cmd_settypebasedhalvers, //0xE8
+ Cmd_setweatherballtype, //0xE9
+ Cmd_tryrecycleitem, //0xEA
+ Cmd_settypetoterrain, //0xEB
+ Cmd_pursuitrelated, //0xEC
+ Cmd_snatchsetbattlers, //0xED
+ Cmd_removelightscreenreflect, //0xEE
+ Cmd_handleballthrow, //0xEF
+ Cmd_givecaughtmon, //0xF0
+ Cmd_trysetcaughtmondexflags, //0xF1
+ Cmd_displaydexinfo, //0xF2
+ Cmd_trygivecaughtmonnick, //0xF3
+ Cmd_subattackerhpbydmg, //0xF4
+ Cmd_removeattackerstatus1, //0xF5
+ Cmd_finishaction, //0xF6
+ Cmd_finishturn, //0xF7
+ Cmd_trainerslideout //0xF8
};
struct StatFractions
@@ -917,7 +917,7 @@ static const u8 sUnknown_0831C4F8[] =
0x03, 0x00, 0x00, 0x00
};
-static void atk00_attackcanceler(void)
+static void Cmd_attackcanceler(void)
{
s32 i;
@@ -1029,7 +1029,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
gBattlescriptCurrInstr = BS_ptr;
}
-static void atk40_jumpifaffectedbyprotect(void)
+static void Cmd_jumpifaffectedbyprotect(void)
{
if (DEFENDER_IS_PROTECTED)
{
@@ -1101,7 +1101,7 @@ static bool8 AccuracyCalcHelper(u16 move)
return FALSE;
}
-static void atk01_accuracycheck(void)
+static void Cmd_accuracycheck(void)
{
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
@@ -1193,7 +1193,7 @@ static void atk01_accuracycheck(void)
}
}
-static void atk02_attackstring(void)
+static void Cmd_attackstring(void)
{
if (gBattleControllerExecFlags)
return;
@@ -1206,7 +1206,7 @@ static void atk02_attackstring(void)
gBattleCommunication[MSG_DISPLAY] = 0;
}
-static void atk03_ppreduce(void)
+static void Cmd_ppreduce(void)
{
s32 ppToDeduct = 1;
@@ -1253,7 +1253,7 @@ static void atk03_ppreduce(void)
gBattlescriptCurrInstr++;
}
-static void atk04_critcalc(void)
+static void Cmd_critcalc(void)
{
u8 holdEffect;
u16 item, critChance;
@@ -1290,7 +1290,7 @@ static void atk04_critcalc(void)
gBattlescriptCurrInstr++;
}
-static void atk05_damagecalc(void)
+static void Cmd_damagecalc(void)
{
u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
@@ -1355,7 +1355,7 @@ static void ModulateDmgByType(u8 multiplier)
}
}
-static void atk06_typecalc(void)
+static void Cmd_typecalc(void)
{
s32 i = 0;
u8 moveType;
@@ -1657,7 +1657,7 @@ static void Unused_ApplyRandomDmgMultiplier(void)
ApplyRandomDmgMultiplier();
}
-static void atk07_adjustnormaldamage(void)
+static void Cmd_adjustnormaldamage(void)
{
u8 holdEffect, param;
@@ -1706,7 +1706,7 @@ static void atk07_adjustnormaldamage(void)
gBattlescriptCurrInstr++;
}
-static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
+static void Cmd_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
{
u8 holdEffect, param;
@@ -1753,7 +1753,7 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't
gBattlescriptCurrInstr++;
}
-static void atk09_attackanimation(void)
+static void Cmd_attackanimation(void)
{
if (gBattleControllerExecFlags)
return;
@@ -1807,13 +1807,13 @@ static void atk09_attackanimation(void)
}
}
-static void atk0A_waitanimation(void)
+static void Cmd_waitanimation(void)
{
if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
-static void atk0B_healthbarupdate(void)
+static void Cmd_healthbarupdate(void)
{
if (gBattleControllerExecFlags)
return;
@@ -1849,7 +1849,7 @@ static void atk0B_healthbarupdate(void)
gBattlescriptCurrInstr += 2;
}
-static void atk0C_datahpupdate(void)
+static void Cmd_datahpupdate(void)
{
u32 moveType;
@@ -1975,7 +1975,7 @@ static void atk0C_datahpupdate(void)
gBattlescriptCurrInstr += 2;
}
-static void atk0D_critmessage(void)
+static void Cmd_critmessage(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -1988,7 +1988,7 @@ static void atk0D_critmessage(void)
}
}
-static void atk0E_effectivenesssound(void)
+static void Cmd_effectivenesssound(void)
{
if (gBattleControllerExecFlags)
return;
@@ -2035,7 +2035,7 @@ static void atk0E_effectivenesssound(void)
gBattlescriptCurrInstr++;
}
-static void atk0F_resultmessage(void)
+static void Cmd_resultmessage(void)
{
u32 stringId = 0;
@@ -2124,7 +2124,7 @@ static void atk0F_resultmessage(void)
gBattlescriptCurrInstr++;
}
-static void atk10_printstring(void)
+static void Cmd_printstring(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2135,7 +2135,7 @@ static void atk10_printstring(void)
}
}
-static void atk11_printselectionstring(void)
+static void Cmd_printselectionstring(void)
{
gActiveBattler = gBattlerAttacker;
@@ -2146,7 +2146,7 @@ static void atk11_printselectionstring(void)
gBattleCommunication[MSG_DISPLAY] = 1;
}
-static void atk12_waitmessage(void)
+static void Cmd_waitmessage(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2167,7 +2167,7 @@ static void atk12_waitmessage(void)
}
}
-static void atk13_printfromtable(void)
+static void Cmd_printfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2181,7 +2181,7 @@ static void atk13_printfromtable(void)
}
}
-static void atk14_printselectionstringfromtable(void)
+static void Cmd_printselectionstringfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -2893,7 +2893,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
}
-static void atk15_seteffectwithchance(void)
+static void Cmd_seteffectwithchance(void)
{
u32 percentChance;
@@ -2926,17 +2926,17 @@ static void atk15_seteffectwithchance(void)
gBattleScripting.multihitMoveEffect = 0;
}
-static void atk16_seteffectprimary(void)
+static void Cmd_seteffectprimary(void)
{
SetMoveEffect(TRUE, 0);
}
-static void atk17_seteffectsecondary(void)
+static void Cmd_seteffectsecondary(void)
{
SetMoveEffect(FALSE, 0);
}
-static void atk18_clearstatusfromeffect(void)
+static void Cmd_clearstatusfromeffect(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -2950,7 +2950,7 @@ static void atk18_clearstatusfromeffect(void)
gBattleScripting.multihitMoveEffect = 0;
}
-static void atk19_tryfaintmon(void)
+static void Cmd_tryfaintmon(void)
{
const u8 *BS_ptr;
@@ -3037,7 +3037,7 @@ static void atk19_tryfaintmon(void)
}
}
-static void atk1A_dofaintanimation(void)
+static void Cmd_dofaintanimation(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -3048,7 +3048,7 @@ static void atk1A_dofaintanimation(void)
}
}
-static void atk1B_cleareffectsonfaint(void)
+static void Cmd_cleareffectsonfaint(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -3066,7 +3066,7 @@ static void atk1B_cleareffectsonfaint(void)
}
}
-static void atk1C_jumpifstatus(void)
+static void Cmd_jumpifstatus(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
@@ -3078,7 +3078,7 @@ static void atk1C_jumpifstatus(void)
gBattlescriptCurrInstr += 10;
}
-static void atk1D_jumpifstatus2(void)
+static void Cmd_jumpifstatus2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
@@ -3090,7 +3090,7 @@ static void atk1D_jumpifstatus2(void)
gBattlescriptCurrInstr += 10;
}
-static void atk1E_jumpifability(void)
+static void Cmd_jumpifability(void)
{
u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2];
@@ -3137,7 +3137,7 @@ static void atk1E_jumpifability(void)
}
}
-static void atk1F_jumpifsideaffecting(void)
+static void Cmd_jumpifsideaffecting(void)
{
u8 side;
u16 flags;
@@ -3157,7 +3157,7 @@ static void atk1F_jumpifsideaffecting(void)
gBattlescriptCurrInstr += 8;
}
-static void atk20_jumpifstat(void)
+static void Cmd_jumpifstat(void)
{
u8 ret = 0;
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -3197,7 +3197,7 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
-static void atk21_jumpifstatus3condition(void)
+static void Cmd_jumpifstatus3condition(void)
{
u32 flags;
const u8 *jumpPtr;
@@ -3222,7 +3222,7 @@ static void atk21_jumpifstatus3condition(void)
}
}
-static void atk22_jumpiftype(void)
+static void Cmd_jumpiftype(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
@@ -3234,7 +3234,7 @@ static void atk22_jumpiftype(void)
gBattlescriptCurrInstr += 7;
}
-static void atk23_getexp(void)
+static void Cmd_getexp(void)
{
u16 item;
s32 i; // also used as stringId
@@ -3512,7 +3512,7 @@ static void atk23_getexp(void)
}
#ifdef NONMATCHING
-static void atk24(void)
+static void Cmd_unknown_24(void)
{
u16 HP_count = 0;
s32 i;
@@ -3595,7 +3595,7 @@ static void atk24(void)
}
#else
NAKED
-static void atk24(void)
+static void Cmd_unknown_24(void)
{
asm("\n\
.syntax unified\n\
@@ -3900,19 +3900,19 @@ static void MoveValuesCleanUp(void)
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
-static void atk25_movevaluescleanup(void)
+static void Cmd_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
-static void atk26_setmultihit(void)
+static void Cmd_setmultihit(void)
{
gMultiHitCounter = gBattlescriptCurrInstr[1];
gBattlescriptCurrInstr += 2;
}
-static void atk27_decrementmultihit(void)
+static void Cmd_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
@@ -3920,12 +3920,12 @@ static void atk27_decrementmultihit(void)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atk28_goto(void)
+static void Cmd_goto(void)
{
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atk29_jumpifbyte(void)
+static void Cmd_jumpifbyte(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -3963,7 +3963,7 @@ static void atk29_jumpifbyte(void)
}
}
-static void atk2A_jumpifhalfword(void)
+static void Cmd_jumpifhalfword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -4001,7 +4001,7 @@ static void atk2A_jumpifhalfword(void)
}
}
-static void atk2B_jumpifword(void)
+static void Cmd_jumpifword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -4039,7 +4039,7 @@ static void atk2B_jumpifword(void)
}
}
-static void atk2C_jumpifarrayequal(void)
+static void Cmd_jumpifarrayequal(void)
{
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -4061,7 +4061,7 @@ static void atk2C_jumpifarrayequal(void)
gBattlescriptCurrInstr = jumpPtr;
}
-static void atk2D_jumpifarraynotequal(void)
+static void Cmd_jumpifarraynotequal(void)
{
u8 equalBytes = 0;
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -4085,7 +4085,7 @@ static void atk2D_jumpifarraynotequal(void)
gBattlescriptCurrInstr += 14;
}
-static void atk2E_setbyte(void)
+static void Cmd_setbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte = gBattlescriptCurrInstr[5];
@@ -4093,21 +4093,21 @@ static void atk2E_setbyte(void)
gBattlescriptCurrInstr += 6;
}
-static void atk2F_addbyte(void)
+static void Cmd_addbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte += gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
-static void atk30_subbyte(void)
+static void Cmd_subbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte -= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
-static void atk31_copyarray(void)
+static void Cmd_copyarray(void)
{
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -4122,7 +4122,7 @@ static void atk31_copyarray(void)
gBattlescriptCurrInstr += 10;
}
-static void atk32_copyarraywithindex(void)
+static void Cmd_copyarraywithindex(void)
{
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -4138,14 +4138,14 @@ static void atk32_copyarraywithindex(void)
gBattlescriptCurrInstr += 14;
}
-static void atk33_orbyte(void)
+static void Cmd_orbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte |= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
-static void atk34_orhalfword(void)
+static void Cmd_orhalfword(void)
{
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
@@ -4154,7 +4154,7 @@ static void atk34_orhalfword(void)
gBattlescriptCurrInstr += 7;
}
-static void atk35_orword(void)
+static void Cmd_orword(void)
{
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
@@ -4163,14 +4163,14 @@ static void atk35_orword(void)
gBattlescriptCurrInstr += 9;
}
-static void atk36_bicbyte(void)
+static void Cmd_bicbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte &= ~(gBattlescriptCurrInstr[5]);
gBattlescriptCurrInstr += 6;
}
-static void atk37_bichalfword(void)
+static void Cmd_bichalfword(void)
{
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
@@ -4179,7 +4179,7 @@ static void atk37_bichalfword(void)
gBattlescriptCurrInstr += 7;
}
-static void atk38_bicword(void)
+static void Cmd_bicword(void)
{
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
@@ -4188,7 +4188,7 @@ static void atk38_bicword(void)
gBattlescriptCurrInstr += 9;
}
-static void atk39_pause(void)
+static void Cmd_pause(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -4201,13 +4201,13 @@ static void atk39_pause(void)
}
}
-static void atk3A_waitstate(void)
+static void Cmd_waitstate(void)
{
if (gBattleControllerExecFlags == 0)
gBattlescriptCurrInstr++;
}
-static void atk3B_healthbar_update(void)
+static void Cmd_healthbar_update(void)
{
if (gBattlescriptCurrInstr[1] == BS_TARGET)
gActiveBattler = gBattlerTarget;
@@ -4219,12 +4219,12 @@ static void atk3B_healthbar_update(void)
gBattlescriptCurrInstr += 2;
}
-static void atk3C_return(void)
+static void Cmd_return(void)
{
BattleScriptPop();
}
-static void atk3D_end(void)
+static void Cmd_end(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
BattleArena_AddSkillPoints(gBattlerAttacker);
@@ -4234,13 +4234,13 @@ static void atk3D_end(void)
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
}
-static void atk3E_end2(void)
+static void Cmd_end2(void)
{
gActiveBattler = 0;
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
}
-static void atk3F_end3(void) // pops the main function stack
+static void Cmd_end3(void) // pops the main function stack
{
BattleScriptPop();
if (gBattleResources->battleCallbackStack->size != 0)
@@ -4248,13 +4248,13 @@ static void atk3F_end3(void) // pops the main function stack
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
-static void atk41_call(void)
+static void Cmd_call(void)
{
BattleScriptPush(gBattlescriptCurrInstr + 5);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atk42_jumpiftype2(void)
+static void Cmd_jumpiftype2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -4264,7 +4264,7 @@ static void atk42_jumpiftype2(void)
gBattlescriptCurrInstr += 7;
}
-static void atk43_jumpifabilitypresent(void)
+static void Cmd_jumpifabilitypresent(void)
{
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -4272,12 +4272,12 @@ static void atk43_jumpifabilitypresent(void)
gBattlescriptCurrInstr += 6;
}
-static void atk44_endselectionscript(void)
+static void Cmd_endselectionscript(void)
{
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
-static void atk45_playanimation(void)
+static void Cmd_playanimation(void)
{
const u16* argumentPtr;
@@ -4318,7 +4318,7 @@ static void atk45_playanimation(void)
}
}
-static void atk46_playanimation2(void) // animation Id is stored in the first pointer
+static void Cmd_playanimation2(void) // animation Id is stored in the first pointer
{
const u16* argumentPtr;
const u8* animationIdPtr;
@@ -4360,7 +4360,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
}
}
-static void atk47_setgraphicalstatchangevalues(void)
+static void Cmd_setgraphicalstatchangevalues(void)
{
u8 value = 0;
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
@@ -4383,7 +4383,7 @@ static void atk47_setgraphicalstatchangevalues(void)
gBattlescriptCurrInstr++;
}
-static void atk48_playstatchangeanimation(void)
+static void Cmd_playstatchangeanimation(void)
{
u32 currStat = 0;
u16 statAnimId = 0;
@@ -4482,7 +4482,7 @@ static void atk48_playstatchangeanimation(void)
}
}
-static void atk49_moveend(void)
+static void Cmd_moveend(void)
{
s32 i;
bool32 effect = FALSE;
@@ -4765,7 +4765,7 @@ static void atk49_moveend(void)
gBattlescriptCurrInstr += 3;
}
-static void atk4A_typecalc2(void)
+static void Cmd_typecalc2(void)
{
u8 flags = 0;
s32 i = 0;
@@ -4860,7 +4860,7 @@ static void atk4A_typecalc2(void)
gBattlescriptCurrInstr++;
}
-static void atk4B_returnatktoball(void)
+static void Cmd_returnatktoball(void)
{
gActiveBattler = gBattlerAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
@@ -4871,7 +4871,7 @@ static void atk4B_returnatktoball(void)
gBattlescriptCurrInstr++;
}
-static void atk4C_getswitchedmondata(void)
+static void Cmd_getswitchedmondata(void)
{
if (gBattleControllerExecFlags)
return;
@@ -4886,7 +4886,7 @@ static void atk4C_getswitchedmondata(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4D_switchindataupdate(void)
+static void Cmd_switchindataupdate(void)
{
struct BattlePokemon oldData;
s32 i;
@@ -4939,7 +4939,7 @@ static void atk4D_switchindataupdate(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4E_switchinanim(void)
+static void Cmd_switchinanim(void)
{
if (gBattleControllerExecFlags)
return;
@@ -4965,7 +4965,7 @@ static void atk4E_switchinanim(void)
BattleArena_InitPoints();
}
-static void atk4F_jumpifcantswitch(void)
+static void Cmd_jumpifcantswitch(void)
{
s32 i;
s32 lastMonId;
@@ -5130,7 +5130,7 @@ static void sub_804CF10(u8 arg0)
MarkBattlerForControllerExec(gActiveBattler);
}
-static void atk50_openpartyscreen(void)
+static void Cmd_openpartyscreen(void)
{
u32 flags;
u8 hitmarkerFaintBits;
@@ -5420,7 +5420,7 @@ static void atk50_openpartyscreen(void)
}
}
-static void atk51_switchhandleorder(void)
+static void Cmd_switchhandleorder(void)
{
s32 i;
if (gBattleControllerExecFlags)
@@ -5487,7 +5487,7 @@ static void atk51_switchhandleorder(void)
gBattlescriptCurrInstr += 3;
}
-static void atk52_switchineffects(void)
+static void Cmd_switchineffects(void)
{
s32 i;
@@ -5569,7 +5569,7 @@ static void atk52_switchineffects(void)
}
}
-static void atk53_trainerslidein(void)
+static void Cmd_trainerslidein(void)
{
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
BtlController_EmitTrainerSlide(0);
@@ -5578,7 +5578,7 @@ static void atk53_trainerslidein(void)
gBattlescriptCurrInstr += 2;
}
-static void atk54_playse(void)
+static void Cmd_playse(void)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -5587,7 +5587,7 @@ static void atk54_playse(void)
gBattlescriptCurrInstr += 3;
}
-static void atk55_fanfare(void)
+static void Cmd_fanfare(void)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitPlayFanfareOrBGM(0, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
@@ -5596,7 +5596,7 @@ static void atk55_fanfare(void)
gBattlescriptCurrInstr += 3;
}
-static void atk56_playfaintcry(void)
+static void Cmd_playfaintcry(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitFaintingCry(0);
@@ -5605,7 +5605,7 @@ static void atk56_playfaintcry(void)
gBattlescriptCurrInstr += 2;
}
-static void atk57(void)
+static void Cmd_unknown_57(void)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
BtlController_EmitCmd55(0, gBattleOutcome);
@@ -5614,7 +5614,7 @@ static void atk57(void)
gBattlescriptCurrInstr += 1;
}
-static void atk58_returntoball(void)
+static void Cmd_returntoball(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitReturnMonToBall(0, 1);
@@ -5623,7 +5623,7 @@ static void atk58_returntoball(void)
gBattlescriptCurrInstr += 2;
}
-static void atk59_handlelearnnewmove(void)
+static void Cmd_handlelearnnewmove(void)
{
const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -5663,7 +5663,7 @@ static void atk59_handlelearnnewmove(void)
}
}
-static void atk5A_yesnoboxlearnmove(void)
+static void Cmd_yesnoboxlearnmove(void)
{
gActiveBattler = 0;
@@ -5782,7 +5782,7 @@ static void atk5A_yesnoboxlearnmove(void)
}
}
-static void atk5B_yesnoboxstoplearningmove(void)
+static void Cmd_yesnoboxstoplearningmove(void)
{
switch (gBattleScripting.learnMoveState)
{
@@ -5829,7 +5829,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
}
}
-static void atk5C_hitanimation(void)
+static void Cmd_hitanimation(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -5906,7 +5906,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
return moneyReward;
}
-static void atk5D_getmoneyreward(void)
+static void Cmd_getmoneyreward(void)
{
u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
@@ -5918,7 +5918,7 @@ static void atk5D_getmoneyreward(void)
gBattlescriptCurrInstr++;
}
-static void atk5E(void)
+static void Cmd_unknown_5E(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -5945,7 +5945,7 @@ static void atk5E(void)
}
}
-static void atk5F_swapattackerwithtarget(void)
+static void Cmd_swapattackerwithtarget(void)
{
gActiveBattler = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
@@ -5959,7 +5959,7 @@ static void atk5F_swapattackerwithtarget(void)
gBattlescriptCurrInstr++;
}
-static void atk60_incrementgamestat(void)
+static void Cmd_incrementgamestat(void)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
@@ -5967,7 +5967,7 @@ static void atk60_incrementgamestat(void)
gBattlescriptCurrInstr += 2;
}
-static void atk61_drawpartystatussummary(void)
+static void Cmd_drawpartystatussummary(void)
{
s32 i;
struct Pokemon *party;
@@ -6004,7 +6004,7 @@ static void atk61_drawpartystatussummary(void)
gBattlescriptCurrInstr += 2;
}
-static void atk62_hidepartystatussummary(void)
+static void Cmd_hidepartystatussummary(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitHidePartyStatusSummary(0);
@@ -6013,7 +6013,7 @@ static void atk62_hidepartystatussummary(void)
gBattlescriptCurrInstr += 2;
}
-static void atk63_jumptocalledmove(void)
+static void Cmd_jumptocalledmove(void)
{
if (gBattlescriptCurrInstr[1])
gCurrentMove = gCalledMove;
@@ -6023,7 +6023,7 @@ static void atk63_jumptocalledmove(void)
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
-static void atk64_statusanimation(void)
+static void Cmd_statusanimation(void)
{
if (gBattleControllerExecFlags == 0)
{
@@ -6039,7 +6039,7 @@ static void atk64_statusanimation(void)
}
}
-static void atk65_status2animation(void)
+static void Cmd_status2animation(void)
{
u32 wantedToAnimate;
@@ -6058,7 +6058,7 @@ static void atk65_status2animation(void)
}
}
-static void atk66_chosenstatusanimation(void)
+static void Cmd_chosenstatusanimation(void)
{
u32 wantedStatus;
@@ -6077,7 +6077,7 @@ static void atk66_chosenstatusanimation(void)
}
}
-static void atk67_yesnobox(void)
+static void Cmd_yesnobox(void)
{
switch (gBattleCommunication[0])
{
@@ -6120,7 +6120,7 @@ static void atk67_yesnobox(void)
}
}
-static void atk68_cancelallactions(void)
+static void Cmd_cancelallactions(void)
{
s32 i;
@@ -6130,7 +6130,7 @@ static void atk68_cancelallactions(void)
gBattlescriptCurrInstr++;
}
-static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
+static void Cmd_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
{
u8 holdEffect, param;
@@ -6177,7 +6177,7 @@ static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no ra
gBattlescriptCurrInstr++;
}
-static void atk6A_removeitem(void)
+static void Cmd_removeitem(void)
{
u16* usedHeldItem;
@@ -6193,14 +6193,14 @@ static void atk6A_removeitem(void)
gBattlescriptCurrInstr += 2;
}
-static void atk6B_atknameinbuff1(void)
+static void Cmd_atknameinbuff1(void)
{
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr++;
}
-static void atk6C_drawlvlupbox(void)
+static void Cmd_drawlvlupbox(void)
{
if (gBattleScripting.atk6C_state == 0)
{
@@ -6474,19 +6474,19 @@ static bool32 IsMonGettingExpSentOut(void)
return FALSE;
}
-static void atk6D_resetsentmonsvalue(void)
+static void Cmd_resetsentmonsvalue(void)
{
ResetSentPokesToOpponentValue();
gBattlescriptCurrInstr++;
}
-static void atk6E_setatktoplayer0(void)
+static void Cmd_setatktoplayer0(void)
{
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr++;
}
-static void atk6F_makevisible(void)
+static void Cmd_makevisible(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
BtlController_EmitSpriteInvisibility(0, FALSE);
@@ -6495,7 +6495,7 @@ static void atk6F_makevisible(void)
gBattlescriptCurrInstr += 2;
}
-static void atk70_recordlastability(void)
+static void Cmd_recordlastability(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
@@ -6507,13 +6507,13 @@ void BufferMoveToLearnIntoBattleTextBuff2(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
}
-static void atk71_buffermovetolearn(void)
+static void Cmd_buffermovetolearn(void)
{
BufferMoveToLearnIntoBattleTextBuff2();
gBattlescriptCurrInstr++;
}
-static void atk72_jumpifplayerran(void)
+static void Cmd_jumpifplayerran(void)
{
if (TryRunFromBattle(gBattlerFainted))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -6521,7 +6521,7 @@ static void atk72_jumpifplayerran(void)
gBattlescriptCurrInstr += 5;
}
-static void atk73_hpthresholds(void)
+static void Cmd_hpthresholds(void)
{
u8 opposingBank;
s32 result;
@@ -6548,7 +6548,7 @@ static void atk73_hpthresholds(void)
gBattlescriptCurrInstr += 2;
}
-static void atk74_hpthresholds2(void)
+static void Cmd_hpthresholds2(void)
{
u8 opposingBank;
s32 result;
@@ -6574,14 +6574,14 @@ static void atk74_hpthresholds2(void)
gBattlescriptCurrInstr += 2;
}
-static void atk75_useitemonopponent(void)
+static void Cmd_useitemonopponent(void)
{
gBattlerInMenuId = gBattlerAttacker;
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
-static void atk76_various(void)
+static void Cmd_various(void)
{
u8 side;
s32 i;
@@ -6760,7 +6760,7 @@ static void atk76_various(void)
gBattlescriptCurrInstr += 3;
}
-static void atk77_setprotectlike(void) // protect and endure
+static void Cmd_setprotectlike(void) // protect and endure
{
bool8 notLastTurn = TRUE;
u16 lastMove = gLastResultingMoves[gBattlerAttacker];
@@ -6795,7 +6795,7 @@ static void atk77_setprotectlike(void) // protect and endure
gBattlescriptCurrInstr++;
}
-static void atk78_faintifabilitynotdamp(void)
+static void Cmd_faintifabilitynotdamp(void)
{
if (gBattleControllerExecFlags)
return;
@@ -6830,7 +6830,7 @@ static void atk78_faintifabilitynotdamp(void)
}
}
-static void atk79_setatkhptozero(void)
+static void Cmd_setatkhptozero(void)
{
if (gBattleControllerExecFlags)
return;
@@ -6843,7 +6843,7 @@ static void atk79_setatkhptozero(void)
gBattlescriptCurrInstr++;
}
-static void atk7A_jumpifnexttargetvalid(void)
+static void Cmd_jumpifnexttargetvalid(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -6868,7 +6868,7 @@ static void atk7A_jumpifnexttargetvalid(void)
}
}
-static void atk7B_tryhealhalfhealth(void)
+static void Cmd_tryhealhalfhealth(void)
{
const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -6886,7 +6886,7 @@ static void atk7B_tryhealhalfhealth(void)
gBattlescriptCurrInstr += 6;
}
-static void atk7C_trymirrormove(void)
+static void Cmd_trymirrormove(void)
{
s32 validMovesCount;
s32 i;
@@ -6936,7 +6936,7 @@ static void atk7C_trymirrormove(void)
}
}
-static void atk7D_setrain(void)
+static void Cmd_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
@@ -6952,7 +6952,7 @@ static void atk7D_setrain(void)
gBattlescriptCurrInstr++;
}
-static void atk7E_setreflect(void)
+static void Cmd_setreflect(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{
@@ -6973,7 +6973,7 @@ static void atk7E_setreflect(void)
gBattlescriptCurrInstr++;
}
-static void atk7F_setseeded(void)
+static void Cmd_setseeded(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
{
@@ -6995,7 +6995,7 @@ static void atk7F_setseeded(void)
gBattlescriptCurrInstr++;
}
-static void atk80_manipulatedamage(void)
+static void Cmd_manipulatedamage(void)
{
switch (gBattlescriptCurrInstr[1])
{
@@ -7017,7 +7017,7 @@ static void atk80_manipulatedamage(void)
gBattlescriptCurrInstr += 2;
}
-static void atk81_trysetrest(void)
+static void Cmd_trysetrest(void)
{
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
gActiveBattler = gBattlerTarget = gBattlerAttacker;
@@ -7041,7 +7041,7 @@ static void atk81_trysetrest(void)
}
}
-static void atk82_jumpifnotfirstturn(void)
+static void Cmd_jumpifnotfirstturn(void)
{
const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7051,7 +7051,7 @@ static void atk82_jumpifnotfirstturn(void)
gBattlescriptCurrInstr = failJump;
}
-static void atk83_nop(void)
+static void Cmd_nop(void)
{
gBattlescriptCurrInstr++;
}
@@ -7083,7 +7083,7 @@ bool8 UproarWakeUpCheck(u8 battlerId)
return TRUE;
}
-static void atk84_jumpifcantmakeasleep(void)
+static void Cmd_jumpifcantmakeasleep(void)
{
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7105,7 +7105,7 @@ static void atk84_jumpifcantmakeasleep(void)
}
}
-static void atk85_stockpile(void)
+static void Cmd_stockpile(void)
{
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
{
@@ -7123,7 +7123,7 @@ static void atk85_stockpile(void)
gBattlescriptCurrInstr++;
}
-static void atk86_stockpiletobasedamage(void)
+static void Cmd_stockpiletobasedamage(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
@@ -7149,7 +7149,7 @@ static void atk86_stockpiletobasedamage(void)
}
}
-static void atk87_stockpiletohpheal(void)
+static void Cmd_stockpiletohpheal(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7180,7 +7180,7 @@ static void atk87_stockpiletohpheal(void)
}
}
-static void atk88_negativedamage(void)
+static void Cmd_negativedamage(void)
{
gBattleMoveDamage = -(gHpDealt / 2);
if (gBattleMoveDamage == 0)
@@ -7362,14 +7362,14 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
return STAT_CHANGE_WORKED;
}
-static void atk89_statbuffchange(void)
+static void Cmd_statbuffchange(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
gBattlescriptCurrInstr += 6;
}
-static void atk8A_normalisebuffs(void) // haze
+static void Cmd_normalisebuffs(void) // haze
{
s32 i, j;
@@ -7382,7 +7382,7 @@ static void atk8A_normalisebuffs(void) // haze
gBattlescriptCurrInstr++;
}
-static void atk8B_setbide(void)
+static void Cmd_setbide(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gBattlerAttacker] = gCurrentMove;
@@ -7392,7 +7392,7 @@ static void atk8B_setbide(void)
gBattlescriptCurrInstr++;
}
-static void atk8C_confuseifrepeatingattackends(void)
+static void Cmd_confuseifrepeatingattackends(void)
{
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
@@ -7400,7 +7400,7 @@ static void atk8C_confuseifrepeatingattackends(void)
gBattlescriptCurrInstr++;
}
-static void atk8D_setmultihitcounter(void)
+static void Cmd_setmultihitcounter(void)
{
if (gBattlescriptCurrInstr[1])
{
@@ -7418,7 +7418,7 @@ static void atk8D_setmultihitcounter(void)
gBattlescriptCurrInstr += 2;
}
-static void atk8E_initmultihitstring(void)
+static void Cmd_initmultihitstring(void)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
@@ -7446,7 +7446,7 @@ static bool8 TryDoForceSwitchOut(void)
return TRUE;
}
-static void atk8F_forcerandomswitch(void)
+static void Cmd_forcerandomswitch(void)
{
s32 i;
s32 battler1PartyId = 0;
@@ -7607,7 +7607,7 @@ static void atk8F_forcerandomswitch(void)
}
}
-static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
+static void Cmd_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
{
u8 validMoves = 0;
u8 moveChecked;
@@ -7669,7 +7669,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
}
}
-static void atk91_givepaydaymoney(void)
+static void Cmd_givepaydaymoney(void)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0)
{
@@ -7687,7 +7687,7 @@ static void atk91_givepaydaymoney(void)
}
}
-static void atk92_setlightscreen(void)
+static void Cmd_setlightscreen(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
@@ -7709,7 +7709,7 @@ static void atk92_setlightscreen(void)
gBattlescriptCurrInstr++;
}
-static void atk93_tryKO(void)
+static void Cmd_tryKO(void)
{
u8 holdEffect, param;
@@ -7795,7 +7795,7 @@ static void atk93_tryKO(void)
}
}
-static void atk94_damagetohalftargethp(void) // super fang
+static void Cmd_damagetohalftargethp(void) // super fang
{
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
if (gBattleMoveDamage == 0)
@@ -7804,7 +7804,7 @@ static void atk94_damagetohalftargethp(void) // super fang
gBattlescriptCurrInstr++;
}
-static void atk95_setsandstorm(void)
+static void Cmd_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
@@ -7820,7 +7820,7 @@ static void atk95_setsandstorm(void)
gBattlescriptCurrInstr++;
}
-static void atk96_weatherdamage(void)
+static void Cmd_weatherdamage(void)
{
if (WEATHER_HAS_EFFECT)
{
@@ -7872,7 +7872,7 @@ static void atk96_weatherdamage(void)
gBattlescriptCurrInstr++;
}
-static void atk97_tryinfatuating(void)
+static void Cmd_tryinfatuating(void)
{
struct Pokemon *monAttacker, *monTarget;
u16 speciesAttacker, speciesTarget;
@@ -7917,7 +7917,7 @@ static void atk97_tryinfatuating(void)
}
}
-static void atk98_updatestatusicon(void)
+static void Cmd_updatestatusicon(void)
{
if (gBattleControllerExecFlags)
return;
@@ -7950,7 +7950,7 @@ static void atk98_updatestatusicon(void)
}
}
-static void atk99_setmist(void)
+static void Cmd_setmist(void)
{
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
{
@@ -7967,7 +7967,7 @@ static void atk99_setmist(void)
gBattlescriptCurrInstr++;
}
-static void atk9A_setfocusenergy(void)
+static void Cmd_setfocusenergy(void)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
@@ -7982,7 +7982,7 @@ static void atk9A_setfocusenergy(void)
gBattlescriptCurrInstr++;
}
-static void atk9B_transformdataexecution(void)
+static void Cmd_transformdataexecution(void)
{
gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
@@ -8026,7 +8026,7 @@ static void atk9B_transformdataexecution(void)
}
}
-static void atk9C_setsubstitute(void)
+static void Cmd_setsubstitute(void)
{
u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
@@ -8062,7 +8062,7 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END);
}
-static void atk9D_mimicattackcopy(void)
+static void Cmd_mimicattackcopy(void)
{
gChosenMove = 0xFFFF;
@@ -8104,7 +8104,7 @@ static void atk9D_mimicattackcopy(void)
}
}
-static void atk9E_metronome(void)
+static void Cmd_metronome(void)
{
while (1)
{
@@ -8136,13 +8136,13 @@ static void atk9E_metronome(void)
}
}
-static void atk9F_dmgtolevel(void)
+static void Cmd_dmgtolevel(void)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
gBattlescriptCurrInstr++;
}
-static void atkA0_psywavedamageeffect(void)
+static void Cmd_psywavedamageeffect(void)
{
s32 randDamage;
@@ -8153,7 +8153,7 @@ static void atkA0_psywavedamageeffect(void)
gBattlescriptCurrInstr++;
}
-static void atkA1_counterdamagecalculator(void)
+static void Cmd_counterdamagecalculator(void)
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
@@ -8178,7 +8178,7 @@ static void atkA1_counterdamagecalculator(void)
}
}
-static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
+static void Cmd_mirrorcoatdamagecalculator(void) // a copy of Cmd with the physical -> special field changes
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
@@ -8201,7 +8201,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p
}
}
-static void atkA3_disablelastusedattack(void)
+static void Cmd_disablelastusedattack(void)
{
s32 i;
@@ -8226,7 +8226,7 @@ static void atkA3_disablelastusedattack(void)
}
}
-static void atkA4_trysetencore(void)
+static void Cmd_trysetencore(void)
{
s32 i;
@@ -8258,7 +8258,7 @@ static void atkA4_trysetencore(void)
}
}
-static void atkA5_painsplitdmgcalc(void)
+static void Cmd_painsplitdmgcalc(void)
{
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
{
@@ -8282,7 +8282,7 @@ static void atkA5_painsplitdmgcalc(void)
}
}
-static void atkA6_settypetorandomresistance(void) // conversion 2
+static void Cmd_settypetorandomresistance(void) // conversion 2
{
if (gLastLandedMoves[gBattlerAttacker] == 0
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
@@ -8342,7 +8342,7 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
}
}
-static void atkA7_setalwayshitflag(void)
+static void Cmd_setalwayshitflag(void)
{
gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS);
gStatuses3[gBattlerTarget] |= 0x10;
@@ -8350,7 +8350,7 @@ static void atkA7_setalwayshitflag(void)
gBattlescriptCurrInstr++;
}
-static void atkA8_copymovepermanently(void) // sketch
+static void Cmd_copymovepermanently(void) // sketch
{
gChosenMove = 0xFFFF;
@@ -8445,7 +8445,7 @@ static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a c
return 2;
}
-static void atkA9_trychoosesleeptalkmove(void)
+static void Cmd_trychoosesleeptalkmove(void)
{
s32 i;
u8 unusableMovesBits = 0;
@@ -8484,7 +8484,7 @@ static void atkA9_trychoosesleeptalkmove(void)
}
}
-static void atkAA_setdestinybond(void)
+static void Cmd_setdestinybond(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
@@ -8502,13 +8502,13 @@ static void TrySetDestinyBondToHappen(void)
}
}
-static void atkAB_trysetdestinybondtohappen(void)
+static void Cmd_trysetdestinybondtohappen(void)
{
TrySetDestinyBondToHappen();
gBattlescriptCurrInstr++;
}
-static void atkAC_remaininghptopower(void)
+static void Cmd_remaininghptopower(void)
{
s32 i;
s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
@@ -8523,7 +8523,7 @@ static void atkAC_remaininghptopower(void)
gBattlescriptCurrInstr++;
}
-static void atkAD_tryspiteppreduce(void)
+static void Cmd_tryspiteppreduce(void)
{
if (gLastMoves[gBattlerTarget] != 0
&& gLastMoves[gBattlerTarget] != 0xFFFF)
@@ -8574,7 +8574,7 @@ static void atkAD_tryspiteppreduce(void)
}
}
-static void atkAE_healpartystatus(void)
+static void Cmd_healpartystatus(void)
{
u32 zero = 0;
u8 toHeal = 0;
@@ -8670,7 +8670,7 @@ static void atkAE_healpartystatus(void)
gBattlescriptCurrInstr++;
}
-static void atkAF_cursetarget(void)
+static void Cmd_cursetarget(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
{
@@ -8687,7 +8687,7 @@ static void atkAF_cursetarget(void)
}
}
-static void atkB0_trysetspikes(void)
+static void Cmd_trysetspikes(void)
{
u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
@@ -8704,13 +8704,13 @@ static void atkB0_trysetspikes(void)
}
}
-static void atkB1_setforesight(void)
+static void Cmd_setforesight(void)
{
gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
-static void atkB2_trysetperishsong(void)
+static void Cmd_trysetperishsong(void)
{
s32 i;
s32 notAffectedCount = 0;
@@ -8738,7 +8738,7 @@ static void atkB2_trysetperishsong(void)
gBattlescriptCurrInstr += 5;
}
-static void atkB3_rolloutdamagecalculation(void)
+static void Cmd_rolloutdamagecalculation(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
@@ -8773,7 +8773,7 @@ static void atkB3_rolloutdamagecalculation(void)
}
}
-static void atkB4_jumpifconfusedandstatmaxed(void)
+static void Cmd_jumpifconfusedandstatmaxed(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
@@ -8782,7 +8782,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
gBattlescriptCurrInstr += 6;
}
-static void atkB5_furycuttercalc(void)
+static void Cmd_furycuttercalc(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
@@ -8805,7 +8805,7 @@ static void atkB5_furycuttercalc(void)
}
}
-static void atkB6_happinesstodamagecalculation(void)
+static void Cmd_happinesstodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
@@ -8815,7 +8815,7 @@ static void atkB6_happinesstodamagecalculation(void)
gBattlescriptCurrInstr++;
}
-static void atkB7_presentdamagecalculation(void)
+static void Cmd_presentdamagecalculation(void)
{
s32 rand = Random() & 0xFF;
@@ -8843,7 +8843,7 @@ static void atkB7_presentdamagecalculation(void)
}
}
-static void atkB8_setsafeguard(void)
+static void Cmd_setsafeguard(void)
{
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{
@@ -8861,7 +8861,7 @@ static void atkB8_setsafeguard(void)
gBattlescriptCurrInstr++;
}
-static void atkB9_magnitudedamagecalculation(void)
+static void Cmd_magnitudedamagecalculation(void)
{
s32 magnitude = Random() % 100;
@@ -8915,7 +8915,7 @@ static void atkB9_magnitudedamagecalculation(void)
gBattlescriptCurrInstr++;
}
-static void atkBA_jumpifnopursuitswitchdmg(void)
+static void Cmd_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
@@ -8959,7 +8959,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
}
}
-static void atkBB_setsunny(void)
+static void Cmd_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
@@ -8976,7 +8976,7 @@ static void atkBB_setsunny(void)
gBattlescriptCurrInstr++;
}
-static void atkBC_maxattackhalvehp(void) // belly drum
+static void Cmd_maxattackhalvehp(void) // belly drum
{
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
@@ -8999,7 +8999,7 @@ static void atkBC_maxattackhalvehp(void) // belly drum
}
}
-static void atkBD_copyfoestats(void) // psych up
+static void Cmd_copyfoestats(void) // psych up
{
s32 i;
@@ -9011,7 +9011,7 @@ static void atkBD_copyfoestats(void) // psych up
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
}
-static void atkBE_rapidspinfree(void)
+static void Cmd_rapidspinfree(void)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
{
@@ -9048,13 +9048,13 @@ static void atkBE_rapidspinfree(void)
}
}
-static void atkBF_setdefensecurlbit(void)
+static void Cmd_setdefensecurlbit(void)
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
}
-static void atkC0_recoverbasedonsunlight(void)
+static void Cmd_recoverbasedonsunlight(void)
{
gBattlerTarget = gBattlerAttacker;
@@ -9079,7 +9079,7 @@ static void atkC0_recoverbasedonsunlight(void)
}
}
-static void atkC1_hiddenpowercalc(void)
+static void Cmd_hiddenpowercalc(void)
{
u8 powerBits;
u8 typeBits;
@@ -9108,7 +9108,7 @@ static void atkC1_hiddenpowercalc(void)
gBattlescriptCurrInstr++;
}
-static void atkC2_selectfirstvalidtarget(void)
+static void Cmd_selectfirstvalidtarget(void)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
@@ -9120,7 +9120,7 @@ static void atkC2_selectfirstvalidtarget(void)
gBattlescriptCurrInstr++;
}
-static void atkC3_trysetfutureattack(void)
+static void Cmd_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
{
@@ -9148,7 +9148,7 @@ static void atkC3_trysetfutureattack(void)
}
}
-static void atkC4_trydobeatup(void)
+static void Cmd_trydobeatup(void)
{
struct Pokemon *party;
@@ -9195,7 +9195,7 @@ static void atkC4_trydobeatup(void)
}
}
-static void atkC5_setsemiinvulnerablebit(void)
+static void Cmd_setsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -9214,7 +9214,7 @@ static void atkC5_setsemiinvulnerablebit(void)
gBattlescriptCurrInstr++;
}
-static void atkC6_clearsemiinvulnerablebit(void)
+static void Cmd_clearsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -9233,7 +9233,7 @@ static void atkC6_clearsemiinvulnerablebit(void)
gBattlescriptCurrInstr++;
}
-static void atkC7_setminimize(void)
+static void Cmd_setminimize(void)
{
if (gHitMarker & HITMARKER_OBEYS)
gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
@@ -9241,7 +9241,7 @@ static void atkC7_setminimize(void)
gBattlescriptCurrInstr++;
}
-static void atkC8_sethail(void)
+static void Cmd_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL_ANY)
{
@@ -9258,7 +9258,7 @@ static void atkC8_sethail(void)
gBattlescriptCurrInstr++;
}
-static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
+static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
{
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
@@ -9276,14 +9276,14 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
}
}
-static void atkCA_setforcedtarget(void) // follow me
+static void Cmd_setforcedtarget(void) // follow me
{
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
gBattlescriptCurrInstr++;
}
-static void atkCB_setcharge(void)
+static void Cmd_setcharge(void)
{
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
@@ -9291,7 +9291,7 @@ static void atkCB_setcharge(void)
gBattlescriptCurrInstr++;
}
-static void atkCC_callterrainattack(void) // nature power
+static void Cmd_callterrainattack(void) // nature power
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
@@ -9300,7 +9300,7 @@ static void atkCC_callterrainattack(void) // nature power
gBattlescriptCurrInstr++;
}
-static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
+static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh
{
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{
@@ -9316,7 +9316,7 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
}
}
-static void atkCE_settorment(void)
+static void Cmd_settorment(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
{
@@ -9329,7 +9329,7 @@ static void atkCE_settorment(void)
}
}
-static void atkCF_jumpifnodamage(void)
+static void Cmd_jumpifnodamage(void)
{
if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
@@ -9337,7 +9337,7 @@ static void atkCF_jumpifnodamage(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkD0_settaunt(void)
+static void Cmd_settaunt(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
{
@@ -9351,7 +9351,7 @@ static void atkD0_settaunt(void)
}
}
-static void atkD1_trysethelpinghand(void)
+static void Cmd_trysethelpinghand(void)
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
@@ -9369,7 +9369,7 @@ static void atkD1_trysethelpinghand(void)
}
}
-static void atkD2_tryswapitems(void) // trick
+static void Cmd_tryswapitems(void) // trick
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
@@ -9456,7 +9456,7 @@ static void atkD2_tryswapitems(void) // trick
}
}
-static void atkD3_trycopyability(void) // role play
+static void Cmd_trycopyability(void) // role play
{
if (gBattleMons[gBattlerTarget].ability != 0
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
@@ -9471,7 +9471,7 @@ static void atkD3_trycopyability(void) // role play
}
}
-static void atkD4_trywish(void)
+static void Cmd_trywish(void)
{
switch (gBattlescriptCurrInstr[1])
{
@@ -9504,7 +9504,7 @@ static void atkD4_trywish(void)
}
}
-static void atkD5_trysetroots(void) // ingrain
+static void Cmd_trysetroots(void) // ingrain
{
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{
@@ -9517,7 +9517,7 @@ static void atkD5_trysetroots(void) // ingrain
}
}
-static void atkD6_doubledamagedealtifdamaged(void)
+static void Cmd_doubledamagedealtifdamaged(void)
{
if ((gProtectStructs[gBattlerAttacker].physicalDmg
&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
@@ -9530,7 +9530,7 @@ static void atkD6_doubledamagedealtifdamaged(void)
gBattlescriptCurrInstr++;
}
-static void atkD7_setyawn(void)
+static void Cmd_setyawn(void)
{
if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
|| gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
@@ -9544,7 +9544,7 @@ static void atkD7_setyawn(void)
}
}
-static void atkD8_setdamagetohealthdifference(void)
+static void Cmd_setdamagetohealthdifference(void)
{
if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
{
@@ -9557,7 +9557,7 @@ static void atkD8_setdamagetohealthdifference(void)
}
}
-static void atkD9_scaledamagebyhealthratio(void)
+static void Cmd_scaledamagebyhealthratio(void)
{
if (gDynamicBasePower == 0)
{
@@ -9569,7 +9569,7 @@ static void atkD9_scaledamagebyhealthratio(void)
gBattlescriptCurrInstr++;
}
-static void atkDA_tryswapabilities(void) // skill swap
+static void Cmd_tryswapabilities(void) // skill swap
{
if ((gBattleMons[gBattlerAttacker].ability == 0
&& gBattleMons[gBattlerTarget].ability == 0)
@@ -9589,7 +9589,7 @@ static void atkDA_tryswapabilities(void) // skill swap
}
}
-static void atkDB_tryimprison(void)
+static void Cmd_tryimprison(void)
{
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
@@ -9631,7 +9631,7 @@ static void atkDB_tryimprison(void)
}
}
-static void atkDC_trysetgrudge(void)
+static void Cmd_trysetgrudge(void)
{
if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
{
@@ -9644,7 +9644,7 @@ static void atkDC_trysetgrudge(void)
}
}
-static void atkDD_weightdamagecalculation(void)
+static void Cmd_weightdamagecalculation(void)
{
s32 i;
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
@@ -9661,7 +9661,7 @@ static void atkDD_weightdamagecalculation(void)
gBattlescriptCurrInstr++;
}
-static void atkDE_assistattackselect(void)
+static void Cmd_assistattackselect(void)
{
s32 chooseableMovesNo = 0;
struct Pokemon* party;
@@ -9714,7 +9714,7 @@ static void atkDE_assistattackselect(void)
}
}
-static void atkDF_trysetmagiccoat(void)
+static void Cmd_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
@@ -9729,7 +9729,7 @@ static void atkDF_trysetmagiccoat(void)
}
}
-static void atkE0_trysetsnatch(void) // snatch
+static void Cmd_trysetsnatch(void) // snatch
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
@@ -9743,7 +9743,7 @@ static void atkE0_trysetsnatch(void) // snatch
}
}
-static void atkE1_trygetintimidatetarget(void)
+static void Cmd_trygetintimidatetarget(void)
{
u8 side;
@@ -9766,7 +9766,7 @@ static void atkE1_trygetintimidatetarget(void)
gBattlescriptCurrInstr += 5;
}
-static void atkE2_switchoutabilities(void)
+static void Cmd_switchoutabilities(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -9782,7 +9782,7 @@ static void atkE2_switchoutabilities(void)
gBattlescriptCurrInstr += 2;
}
-static void atkE3_jumpifhasnohp(void)
+static void Cmd_jumpifhasnohp(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -9792,7 +9792,7 @@ static void atkE3_jumpifhasnohp(void)
gBattlescriptCurrInstr += 6;
}
-static void atkE4_getsecretpowereffect(void)
+static void Cmd_getsecretpowereffect(void)
{
switch (gBattleTerrain)
{
@@ -9827,7 +9827,7 @@ static void atkE4_getsecretpowereffect(void)
gBattlescriptCurrInstr++;
}
-static void atkE5_pickup(void)
+static void Cmd_pickup(void)
{
s32 i;
u16 species, heldItem;
@@ -9904,7 +9904,7 @@ static void atkE5_pickup(void)
gBattlescriptCurrInstr++;
}
-static void atkE6_docastformchangeanimation(void)
+static void Cmd_docastformchangeanimation(void)
{
gActiveBattler = gBattleScripting.battler;
@@ -9917,7 +9917,7 @@ static void atkE6_docastformchangeanimation(void)
gBattlescriptCurrInstr++;
}
-static void atkE7_trycastformdatachange(void)
+static void Cmd_trycastformdatachange(void)
{
u8 form;
@@ -9930,7 +9930,7 @@ static void atkE7_trycastformdatachange(void)
}
}
-static void atkE8_settypebasedhalvers(void) // water and mud sport
+static void Cmd_settypebasedhalvers(void) // water and mud sport
{
bool8 worked = FALSE;
@@ -9959,7 +9959,7 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkE9_setweatherballtype(void)
+static void Cmd_setweatherballtype(void)
{
if (WEATHER_HAS_EFFECT)
{
@@ -9980,7 +9980,7 @@ static void atkE9_setweatherballtype(void)
gBattlescriptCurrInstr++;
}
-static void atkEA_tryrecycleitem(void)
+static void Cmd_tryrecycleitem(void)
{
u16 *usedHeldItem;
@@ -10003,7 +10003,7 @@ static void atkEA_tryrecycleitem(void)
}
}
-static void atkEB_settypetoterrain(void)
+static void Cmd_settypetoterrain(void)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
{
@@ -10018,7 +10018,7 @@ static void atkEB_settypetoterrain(void)
}
}
-static void atkEC_pursuitrelated(void)
+static void Cmd_pursuitrelated(void)
{
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
@@ -10040,7 +10040,7 @@ static void atkEC_pursuitrelated(void)
}
}
-static void atkEF_snatchsetbattlers(void)
+static void Cmd_snatchsetbattlers(void)
{
gEffectBattler = gBattlerAttacker;
@@ -10053,7 +10053,7 @@ static void atkEF_snatchsetbattlers(void)
gBattlescriptCurrInstr++;
}
-static void atkEE_removelightscreenreflect(void) // brick break
+static void Cmd_removelightscreenreflect(void) // brick break
{
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
@@ -10075,7 +10075,7 @@ static void atkEE_removelightscreenreflect(void) // brick break
gBattlescriptCurrInstr++;
}
-static void atkEF_handleballthrow(void)
+static void Cmd_handleballthrow(void)
{
u8 ballMultiplier = 0;
@@ -10223,7 +10223,7 @@ static void atkEF_handleballthrow(void)
}
}
-static void atkF0_givecaughtmon(void)
+static void Cmd_givecaughtmon(void)
{
if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
@@ -10252,7 +10252,7 @@ static void atkF0_givecaughtmon(void)
gBattlescriptCurrInstr++;
}
-static void atkF1_trysetcaughtmondexflags(void)
+static void Cmd_trysetcaughtmondexflags(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
@@ -10268,7 +10268,7 @@ static void atkF1_trysetcaughtmondexflags(void)
}
}
-static void atkF2_displaydexinfo(void)
+static void Cmd_displaydexinfo(void)
{
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
@@ -10387,7 +10387,7 @@ void BattleDestroyYesNoCursorAt(u8 cursorPosition)
CopyBgTilemapBufferToVram(0);
}
-static void atkF3_trygivecaughtmonnick(void)
+static void Cmd_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
@@ -10463,30 +10463,30 @@ static void atkF3_trygivecaughtmonnick(void)
}
}
-static void atkF4_subattackerhpbydmg(void)
+static void Cmd_subattackerhpbydmg(void)
{
gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
}
-static void atkF5_removeattackerstatus1(void)
+static void Cmd_removeattackerstatus1(void)
{
gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr++;
}
-static void atkF6_finishaction(void)
+static void Cmd_finishaction(void)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
}
-static void atkF7_finishturn(void)
+static void Cmd_finishturn(void)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
gCurrentTurnActionNumber = gBattlersCount;
}
-static void atkF8_trainerslideout(void)
+static void Cmd_trainerslideout(void)
{
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
BtlController_EmitTrainerSlideBack(0);