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authorDizzyEggg <jajkodizzy@wp.pl>2017-09-27 23:43:45 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-09-27 23:43:45 +0200
commit69928d3904a610791d5e34e32364d9ee5f9392ee (patch)
treefab7333ead815c4561e7cc97c8f303323c3f94f6 /src
parentd769ec137447c52062b48153851bd2824055b6df (diff)
battle 4 up to 0xE5
Diffstat (limited to 'src')
-rw-r--r--src/battle_3.c21
-rw-r--r--src/battle_4.c1756
-rw-r--r--src/pokemon_3.c20
3 files changed, 1726 insertions, 71 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
index 1fd84a61b..9ac439390 100644
--- a/src/battle_3.c
+++ b/src/battle_3.c
@@ -261,7 +261,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
}
}
- if (IsImprisoned(gActiveBank, move))
+ if (GetImprisonedMovesCount(gActiveBank, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@@ -314,13 +314,6 @@ u8 sub_803FB4C(void) // msg, can't select a move
return limitations;
}
-#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
-#define MOVE_LIMITATION_PP (1 << 1)
-#define MOVE_LIMITATION_DISABLED (1 << 2)
-#define MOVE_LIMITATION_TORMENTED (1 << 3)
-#define MOVE_LIMITATION_TAUNT (1 << 4)
-#define MOVE_LIMITATION_IMPRISION (1 << 5)
-
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
{
u8 holdEffect;
@@ -346,7 +339,7 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
unusableMoves |= gBitTable[i];
- if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
unusableMoves |= gBitTable[i];
if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
unusableMoves |= gBitTable[i];
@@ -374,7 +367,7 @@ bool8 AreAllMovesUnusable(void)
return (unusable == 0xF);
}
-u8 IsImprisoned(u8 bank, u16 move)
+u8 GetImprisonedMovesCount(u8 bank, u16 move)
{
s32 i;
u8 imprisionedMoves = 0;
@@ -382,7 +375,7 @@ u8 IsImprisoned(u8 bank, u16 move)
for (i = 0; i < gNoOfAllBanks; i++)
{
- if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
+ if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < 4; j++)
@@ -1327,7 +1320,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case 8: // imprisoned
- if (IsImprisoned(gBankAttacker, gCurrentMove))
+ if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove))
{
gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
CancelMultiTurnMoves(gBankAttacker);
@@ -2379,7 +2372,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
}
break;
- case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16
+ case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
side = GetBankSide(bank);
for (i = 0; i < gNoOfAllBanks; i++)
{
@@ -6238,7 +6231,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
targetBank = Random() % gNoOfAllBanks;
} while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
if (gBattleMoves[move].type == TYPE_ELECTRIC
- && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
{
targetBank ^= 2;
diff --git a/src/battle_4.c b/src/battle_4.c
index 0f52ee0dd..9ef443b70 100644
--- a/src/battle_4.c
+++ b/src/battle_4.c
@@ -29,6 +29,7 @@
#include "pokemon_icon.h"
#include "pokemon_item_effects.h"
#include "m4a.h"
+#include "mail.h"
// variables
@@ -96,6 +97,7 @@ extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
+extern u8 gUnknown_020241E9;
extern struct MusicPlayerInfo gMPlay_BGM;
struct TrainerMoney
@@ -127,6 +129,7 @@ extern void sub_81A5BF8(void); // battle frontier 2
extern void sub_81A5D44(void); // battle frontier 2
extern void sub_81B8E80(u8 bank, u8, u8); // party menu
extern bool8 sub_81B1250(void); // ?
+extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface
// BattleScripts
extern const u8 BattleScript_MoveEnd[];
@@ -150,7 +153,7 @@ extern const u8 BattleScript_ItemSteal[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_KnockedOff[];
-extern const u8 BattleScript_StickyHoldOnKnockOff[];
+extern const u8 BattleScript_StickyHoldActivates[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_SAtkDown2[];
@@ -197,6 +200,7 @@ extern const u8 gUnknown_082DADD8[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
extern const u8 BattleScript_ObliviousPreventsAttraction[];
+extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[];
// strings
extern const u8 gText_BattleYesNoChoice[];
@@ -252,7 +256,7 @@ void atk11_printstring_playeronly(void);
void atk12_waitmessage(void);
void atk13_printfromtable(void);
void atk14_printfromtable_playeronly(void);
-void atk15_seteffectwithchancetarget(void);
+void atk15_seteffectwithchance(void);
void atk16_seteffectprimary(void);
void atk17_seteffectsecondary(void);
void atk18_status_effect_clear(void);
@@ -421,15 +425,15 @@ void atkBA_jumpifnopursuitswitchdmg(void);
void atkBB_setsunny(void);
void atkBC_maxattackhalvehp(void);
void atkBD_copyfoestats(void);
-void atkBE_breakfree(void);
+void atkBE_rapidspinfree(void);
void atkBF_set_defense_curl(void);
void atkC0_recoverbasedonsunlight(void);
void atkC1_hidden_power(void);
void atkC2_selectnexttarget(void);
void atkC3_setfutureattack(void);
void atkC4_beat_up(void);
-void atkC5_hidepreattack(void);
-void atkC6_unhidepostattack(void);
+void atkC5_setsemiinvulnerablebit(void);
+void atkC6_clearsemiinvulnerablebit(void);
void atkC7_setminimize(void);
void atkC8_sethail(void);
void atkC9_jumpifattackandspecialattackcannotfall(void);
@@ -458,7 +462,7 @@ void atkDF_setmagiccoat(void);
void atkE0_setstealstatchange(void);
void atkE1_intimidate_string_loader(void);
void atkE2_switchout_abilities(void);
-void atkE3_jumpiffainted(void);
+void atkE3_jumpifhasnohp(void);
void atkE4_getsecretpowereffect(void);
void atkE5_pickup(void);
void atkE6_castform_change_animation(void);
@@ -504,7 +508,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk12_waitmessage,
atk13_printfromtable,
atk14_printfromtable_playeronly,
- atk15_seteffectwithchancetarget,
+ atk15_seteffectwithchance,
atk16_seteffectprimary,
atk17_seteffectsecondary,
atk18_status_effect_clear,
@@ -673,15 +677,15 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
- atkBE_breakfree,
+ atkBE_rapidspinfree,
atkBF_set_defense_curl,
atkC0_recoverbasedonsunlight,
atkC1_hidden_power,
atkC2_selectnexttarget,
atkC3_setfutureattack,
atkC4_beat_up,
- atkC5_hidepreattack,
- atkC6_unhidepostattack,
+ atkC5_setsemiinvulnerablebit,
+ atkC6_clearsemiinvulnerablebit,
atkC7_setminimize,
atkC8_sethail,
atkC9_jumpifattackandspecialattackcannotfall,
@@ -710,7 +714,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkE0_setstealstatchange,
atkE1_intimidate_string_loader,
atkE2_switchout_abilities,
- atkE3_jumpiffainted,
+ atkE3_jumpifhasnohp,
atkE4_getsecretpowereffect,
atkE5_pickup,
atkE6_castform_change_animation,
@@ -871,6 +875,8 @@ static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F,
extern const struct SpriteTemplate SpriteTemplate_MonIconOnLvlUpBox;
extern const u16 sProtectSuccessRates[];
+extern const u16 sNaturePowerMoves[];
+extern const u16 sWeightToDamageTable[];
void atk00_attackcanceler(void)
{
@@ -1163,7 +1169,7 @@ void atk02_attackstring(void)
void atk03_ppreduce(void)
{
- s32 to_deduct = 1;
+ s32 ppToDeduct = 1;
if (gBattleExecBuffer)
return;
@@ -1173,15 +1179,15 @@ void atk03_ppreduce(void)
switch (gBattleMoves[gCurrentMove].target)
{
case MOVE_TARGET_FOES_AND_ALLY:
- to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
break;
case MOVE_TARGET_BOTH:
case MOVE_TARGET_OPPONENTS_FIELD:
- to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
break;
default:
if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
- to_deduct++;
+ ppToDeduct++;
break;
}
}
@@ -1190,8 +1196,8 @@ void atk03_ppreduce(void)
{
gProtectStructs[gBankAttacker].notFirstStrike = 1;
- if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct;
+ if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct;
else
gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
@@ -2126,10 +2132,10 @@ void atk13_printfromtable(void)
{
if (gBattleExecBuffer == 0)
{
- u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- PrepareStringBattle(*(u16*)ptr, gBankAttacker);
+ PrepareStringBattle(*ptr, gBankAttacker);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2140,11 +2146,11 @@ void atk14_printfromtable_playeronly(void)
{
if (gBattleExecBuffer == 0)
{
- u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBank = gBankAttacker;
- EmitPrintStringPlayerOnly(0, *(u16*)ptr);
+ EmitPrintStringPlayerOnly(0, *ptr);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 5;
@@ -2729,23 +2735,17 @@ void SetMoveEffect(bool8 primary, u8 certain)
gLastUsedAbility = gBattleMons[gBankTarget].ability;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- else if (gBattleMons[gBankAttacker].item
+ else if (gBattleMons[gBankAttacker].item != 0
|| gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
- || (gBattleMons[gBankTarget].item > 0x78 && gBattleMons[gBankTarget].item < 0x85)
+ || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)
|| gBattleMons[gBankTarget].item == 0)
{
gBattlescriptCurrInstr++;
}
else
{
- // This is a leftover from R/S direct use of ewram addresses
- u16* changedItem;
- GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(gBankAttacker, changedItem);
+ u16* changedItem = &gBattleStruct->changedItems[gBankAttacker];
gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item;
-
- // A sane representation of this would simply be:
- // gLastUsedItem = gBattleStruct->changedItems[gBankAttacker] = gBattleMons[gBankTarget].item;
-
gBattleMons[gBankTarget].item = 0;
gActiveBank = gBankAttacker;
@@ -2833,7 +2833,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
else
{
gLastUsedAbility = ABILITY_STICKY_HOLD;
- gBattlescriptCurrInstr = BattleScript_StickyHoldOnKnockOff;
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD);
}
break;
@@ -2868,7 +2868,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
}
-void atk15_seteffectwithchancetarget(void)
+void atk15_seteffectwithchance(void)
{
u32 percentChance;
@@ -3351,8 +3351,8 @@ void atk23_getexp(void)
}
else
{
- i = 0x149;
- }
+ i = 0x149;
+ }
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -4816,8 +4816,7 @@ void atk49_moveend(void)
case 7: // changed held items
for (i = 0; i < gNoOfAllBanks; i++)
{
- u16* changedItem;
- GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(i, changedItem);
+ u16* changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != 0)
{
gBattleMons[i].item = *changedItem;
@@ -5775,8 +5774,7 @@ void atk52_switch_in_effects(void)
for (i = 0; i < gNoOfAllBanks; i++)
{
- u16* hpOnSwitchout;
- GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(GetBankSide(i), hpOnSwitchout)
+ u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)];
*hpOnSwitchout = gBattleMons[i].hp;
}
@@ -6413,7 +6411,7 @@ void atk6A_removeitem(void)
gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
- GET_USED_ITEM_PTR_VIA_MEME_ACCESS(gActiveBank, usedHeldItem)
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
*usedHeldItem = gBattleMons[gActiveBank].item;
gBattleMons[gActiveBank].item = 0;
@@ -6653,7 +6651,7 @@ bool8 sub_804F344(void)
return (gBattle_BG2_X != 0x1A0);
}
-#define MON_ICON_LVLUP_BOX_TAG 0xD75A
+#define MON_ICON_LVLUP_BOX_TAG 0xD75A
#define sDestroy data0
#define sSavedLvlUpBoxXPosition data1
@@ -8148,9 +8146,9 @@ void atk97_try_infatuation(void)
|| gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
- {
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- }
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
else
{
gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker);
@@ -8296,8 +8294,9 @@ void atk9C_set_substitute(void)
}
extern const u16 gMovesForbiddenToCopy[];
-#define MIMIC_FORBIDDEN_END 0xFFFE
-#define METRONOME_SLEEPTALK_FORBIDDEN_END 0xFFFF
+#define MIMIC_FORBIDDEN_END 0xFFFE
+#define METRONOME_FORBIDDEN_END 0xFFFF
+#define ASSIST_FORBIDDEN_END 0xFFFF
static bool8 IsMoveUncopyableByMimic(u16 move)
{
@@ -8368,11 +8367,11 @@ void atk9E_metronome(void)
{
if (*move == gCurrentMove)
break;
- if (*move == METRONOME_SLEEPTALK_FORBIDDEN_END)
+ if (*move == METRONOME_FORBIDDEN_END)
break;
}
- if (*move == METRONOME_SLEEPTALK_FORBIDDEN_END)
+ if (*move == METRONOME_FORBIDDEN_END)
break;
}
@@ -8974,3 +8973,1666 @@ void atkA8_copymovepermanently(void) // sketch
}
}
+bool8 IsTwoTurnsMove(u16 move)
+{
+ if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
+ || gBattleMoves[move].effect == EFFECT_RAZOR_WIND
+ || gBattleMoves[move].effect == EFFECT_SKY_ATTACK
+ || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_BIDE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
+{
+ if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
+ || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
+{
+ // first argument is unused
+ if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ && (gBattleWeather & WEATHER_SUN_ANY))
+ return 2;
+
+ if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
+ || gBattleMoves[move].effect == EFFECT_RAZOR_WIND
+ || gBattleMoves[move].effect == EFFECT_SKY_ATTACK
+ || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_BIDE)
+ {
+ if ((gHitMarker & HITMARKER_x8000000))
+ return 1;
+ }
+ return 2;
+}
+
+void atkA9_sleeptalk_choose_move(void)
+{
+ s32 i;
+ u8 unusableMovesBits = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i])
+ || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR
+ || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
+ {
+ unusableMovesBits |= gBitTable[i];
+ }
+
+ }
+
+ unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
+ if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+ else // at least one move can be chosen
+ {
+ u32 movePosition;
+
+ do
+ {
+ movePosition = Random() & 3;
+ } while ((gBitTable[movePosition] & unusableMovesBits));
+
+ gRandomMove = gBattleMons[gBankAttacker].moves[movePosition];
+ gCurrMovePos = movePosition;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkAA_set_destinybond(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
+ gBattlescriptCurrInstr++;
+}
+
+void DestinyBondFlagUpdate(void)
+{
+ u8 sideAttacker = GetBankSide(gBankAttacker);
+ u8 sideTarget = GetBankSide(gBankTarget);
+ if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND
+ && sideAttacker != sideTarget
+ && !(gHitMarker & HITMARKER_GRUDGE))
+ {
+ gHitMarker |= HITMARKER_DESTINYBOND;
+ }
+}
+
+void atkAB_DestinyBondFlagUpdate(void)
+{
+ DestinyBondFlagUpdate();
+ gBattlescriptCurrInstr++;
+}
+
+extern const u8 sFlailHpScaleToPowerTable[12];
+
+void atkAC_remaininghptopower(void)
+{
+ s32 i;
+ s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48);
+
+ for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
+ {
+ if (hpFraction <= sFlailHpScaleToPowerTable[i])
+ break;
+ }
+
+ gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1];
+ gBattlescriptCurrInstr++;
+}
+
+void atkAD_spite_ppreduce(void)
+{
+ if (gLastUsedMovesByBanks[gBankTarget] != 0
+ && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF)
+ {
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i])
+ break;
+ }
+
+ if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1)
+ {
+ s32 ppToDeduct = (Random() & 3) + 2;
+ if (gBattleMons[gBankTarget].pp[i] < ppToDeduct)
+ ppToDeduct = gBattleMons[gBankTarget].pp[i];
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+
+ ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
+
+ gBattleMons[gBankTarget].pp[i] -= ppToDeduct;
+ gActiveBank = gBankTarget;
+
+ if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ {
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ gBattlescriptCurrInstr += 5;
+
+ if (gBattleMons[gBankTarget].pp[i] == 0)
+ CancelMultiTurnMoves(gBankTarget);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkAE_heal_party_status(void)
+{
+ u32 zero = 0;
+ u8 toHeal = 0;
+
+ if (gCurrentMove == MOVE_HEAL_BELL)
+ {
+ struct Pokemon* party;
+ s32 i;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+ else
+ {
+ RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
+ }
+
+ gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+ else
+ {
+ RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
+ }
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
+ u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
+
+ if (species != 0 && species != SPECIES_EGG)
+ {
+ u8 ability;
+
+ if (gBattlePartyID[gBankAttacker] == i)
+ ability = gBattleMons[gBankAttacker].ability;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && gBattlePartyID[gActiveBank] == i
+ && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ ability = gBattleMons[gActiveBank].ability;
+ else
+ ability = GetAbilityBySpecies(species, abilityBit);
+
+ if (ability != ABILITY_SOUNDPROOF)
+ toHeal |= (1 << i);
+ }
+ }
+ }
+ else // Aromatherapy
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ toHeal = 0x3F;
+
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+
+ gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+
+ }
+
+ if (toHeal)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkAF_cursetarget(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkB0_set_spikes(void)
+{
+ u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+
+ if (gSideTimers[targetSide].spikesAmount == 3)
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES;
+ gSideTimers[targetSide].spikesAmount++;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkB1_set_foresight(void)
+{
+ gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
+ gBattlescriptCurrInstr++;
+}
+
+void atkB2_setperishsong(void)
+{
+ s32 i;
+ s32 notAffectedCount = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_PERISH_SONG
+ || gBattleMons[i].ability == ABILITY_SOUNDPROOF)
+ {
+ notAffectedCount++;
+ }
+ else
+ {
+ gStatuses3[i] |= STATUS3_PERISH_SONG;
+ gDisableStructs[i].perishSong1 = 3;
+ gDisableStructs[i].perishSong2 = 3;
+ }
+ }
+
+ PressurePPLoseOnUsingPerishSong(gBankAttacker);
+
+ if (notAffectedCount == gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+void atkB3_rolloutdamagecalculation(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ }
+ else
+ {
+ s32 i;
+
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
+ {
+ gDisableStructs[gBankAttacker].rolloutTimer1 = 5;
+ gDisableStructs[gBankAttacker].rolloutTimer2 = 5;
+ gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBankAttacker] = gCurrentMove;
+ }
+ if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) // last hit
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ }
+
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+
+ for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++)
+ gDynamicBasePower *= 2;
+
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
+ gDynamicBasePower *= 2;
+
+ gBattlescriptCurrInstr++;
+ }
+}
+
+void atkB4_jumpifconfusedandstatmaxed(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION
+ && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+void atkB5_furycuttercalc(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gDisableStructs[gBankAttacker].furyCutterCounter = 0;
+ gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ }
+ else
+ {
+ s32 i;
+
+ if (gDisableStructs[gBankAttacker].furyCutterCounter != 5)
+ gDisableStructs[gBankAttacker].furyCutterCounter++;
+
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+
+ for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++)
+ gDynamicBasePower *= 2;
+
+ gBattlescriptCurrInstr++;
+ }
+}
+
+void atkB6_happinesstodamagecalculation(void)
+{
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
+ gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25;
+ else // EFFECT_FRUSTRATION
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25;
+
+ gBattlescriptCurrInstr++;
+}
+
+extern const u8 BattleScript_PresentDamageTarget[];
+extern const u8 BattleScript_AlreadyAtFullHp[];
+extern const u8 BattleScript_PresentHealTarget[];
+
+void atkB7_presentdamagecalculation(void)
+{
+ s32 rand = Random() & 0xFF;
+
+ if (rand < 102)
+ gDynamicBasePower = 40;
+ else if (rand < 178)
+ gDynamicBasePower = 80;
+ else if (rand < 204)
+ gDynamicBasePower = 120;
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ if (rand < 204)
+ gBattlescriptCurrInstr = BattleScript_PresentDamageTarget;
+ else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
+ gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
+ else
+ {
+ gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED);
+ gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
+ }
+}
+
+void atkB8_set_safeguard(void)
+{
+ if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkB9_magnitudedamagecalculation(void)
+{
+ s32 magnitude = Random() % 100;
+
+ if (magnitude < 5)
+ {
+ gDynamicBasePower = 10;
+ magnitude = 4;
+ }
+ else if (magnitude < 15)
+ {
+ gDynamicBasePower = 30;
+ magnitude = 5;
+ }
+ else if (magnitude < 35)
+ {
+ gDynamicBasePower = 50;
+ magnitude = 6;
+ }
+ else if (magnitude < 65)
+ {
+ gDynamicBasePower = 70;
+ magnitude = 7;
+ }
+ else if (magnitude < 85)
+ {
+ gDynamicBasePower = 90;
+ magnitude = 8;
+ }
+ else if (magnitude < 95)
+ {
+ gDynamicBasePower = 110;
+ magnitude = 9;
+ }
+ else
+ {
+ gDynamicBasePower = 150;
+ magnitude = 10;
+ }
+
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found
+ break;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkBA_jumpifnopursuitswitchdmg(void)
+{
+ if (gMultiHitCounter == 1)
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ }
+ else
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ }
+
+ if (gActionForBanks[gBankTarget] == 0
+ && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget)
+ && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ && gBattleMons[gBankAttacker].hp
+ && !gDisableStructs[gBankTarget].truantCounter
+ && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
+ {
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gTurnOrder[i] == gBankTarget)
+ gUnknown_0202407A[i] = 11;
+ }
+
+ gCurrentMove = MOVE_PURSUIT;
+ gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget);
+ gBattlescriptCurrInstr += 5;
+ gBattleScripting.animTurn = 1;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkBB_setsunny(void)
+{
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SUN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkBC_maxattackhalvehp(void) // belly drum
+{
+ u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2;
+
+ if (!(gBattleMons[gBankAttacker].maxHP / 2))
+ halfHp = 1;
+
+ if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12
+ && gBattleMons[gBankAttacker].hp > halfHp)
+ {
+ gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkBD_copyfoestats(void) // psych up
+{
+ s32 i;
+
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ {
+ gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i];
+ }
+
+ gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
+}
+
+extern const u8 BattleScript_WrapFree[];
+extern const u8 BattleScript_LeechSeedFree[];
+extern const u8 BattleScript_SpikesFree[];
+
+void atkBE_rapidspinfree(void)
+{
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
+ {
+ gBattleScripting.bank = gBankTarget;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker);
+
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1);
+ gBattleTextBuff1[4] = B_BUFF_EOS;
+
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WrapFree;
+ }
+ else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED)
+ {
+ gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
+ }
+ else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ {
+ gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SpikesFree;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+}
+
+void atkBF_set_defense_curl(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ gBattlescriptCurrInstr++;
+}
+
+void atkC0_recoverbasedonsunlight(void)
+{
+ gBankTarget = gBankAttacker;
+
+ if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP)
+ {
+ if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30;
+ else // not sunny weather
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+#ifdef NONMATCHING
+void atkC1_hidden_power(void)
+{
+ s32 powerBits;
+ s32 typeBits;
+
+ powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1)
+ | ((gBattleMons[gBankAttacker].attackIV & 2) << 0)
+ | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1)
+ | ((gBattleMons[gBankAttacker].speedIV & 2) << 2)
+ | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3)
+ | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4);
+
+ typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0)
+ | ((gBattleMons[gBankAttacker].attackIV & 1) << 1)
+ | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2)
+ | ((gBattleMons[gBankAttacker].speedIV & 1) << 3)
+ | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4)
+ | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5);
+
+ gDynamicBasePower = (40 * powerBits) / 63 + 30;
+
+ gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
+ if (gBattleStruct->dynamicMoveType > 8)
+ gBattleStruct->dynamicMoveType++;
+ gBattleStruct->dynamicMoveType |= 0xC0;
+
+ gBattlescriptCurrInstr++;
+}
+
+#else
+__attribute__((naked))
+void atkC1_hidden_power(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r2, =gBattleMons\n\
+ ldr r0, =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ adds r4, r1, 0\n\
+ muls r4, r0\n\
+ adds r4, r2\n\
+ ldrb r0, [r4, 0x14]\n\
+ mov r10, r0\n\
+ mov r7, r10\n\
+ lsls r7, 27\n\
+ adds r0, r7, 0\n\
+ lsrs r0, 27\n\
+ mov r10, r0\n\
+ movs r1, 0x2\n\
+ mov r2, r10\n\
+ ands r2, r1\n\
+ asrs r2, 1\n\
+ ldrh r7, [r4, 0x14]\n\
+ mov r9, r7\n\
+ mov r0, r9\n\
+ lsls r0, 22\n\
+ mov r9, r0\n\
+ lsrs r3, r0, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ orrs r2, r0\n\
+ ldrb r7, [r4, 0x15]\n\
+ mov r8, r7\n\
+ mov r0, r8\n\
+ lsls r0, 25\n\
+ mov r8, r0\n\
+ lsrs r3, r0, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 1\n\
+ orrs r2, r0\n\
+ ldr r6, [r4, 0x14]\n\
+ lsls r6, 12\n\
+ lsrs r3, r6, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 2\n\
+ orrs r2, r0\n\
+ ldrh r5, [r4, 0x16]\n\
+ lsls r5, 23\n\
+ lsrs r3, r5, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 3\n\
+ orrs r2, r0\n\
+ ldrb r3, [r4, 0x17]\n\
+ lsls r3, 26\n\
+ lsrs r0, r3, 27\n\
+ ands r1, r0\n\
+ lsls r1, 4\n\
+ orrs r2, r1\n\
+ movs r1, 0x1\n\
+ adds r4, r1, 0\n\
+ mov r7, r10\n\
+ ands r4, r7\n\
+ mov r0, r9\n\
+ lsrs r0, 27\n\
+ mov r9, r0\n\
+ adds r0, r1, 0\n\
+ mov r7, r9\n\
+ ands r0, r7\n\
+ lsls r0, 1\n\
+ orrs r4, r0\n\
+ mov r0, r8\n\
+ lsrs r0, 27\n\
+ mov r8, r0\n\
+ adds r0, r1, 0\n\
+ mov r7, r8\n\
+ ands r0, r7\n\
+ lsls r0, 2\n\
+ orrs r4, r0\n\
+ lsrs r6, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r6\n\
+ lsls r0, 3\n\
+ orrs r4, r0\n\
+ lsrs r5, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r5\n\
+ lsls r0, 4\n\
+ orrs r4, r0\n\
+ lsrs r3, 27\n\
+ ands r1, r3\n\
+ lsls r1, 5\n\
+ orrs r4, r1\n\
+ ldr r5, =gDynamicBasePower\n\
+ lsls r0, r2, 2\n\
+ adds r0, r2\n\
+ lsls r0, 3\n\
+ movs r1, 0x3F\n\
+ bl __divsi3\n\
+ adds r0, 0x1E\n\
+ strh r0, [r5]\n\
+ ldr r6, =gBattleStruct\n\
+ ldr r5, [r6]\n\
+ lsls r0, r4, 4\n\
+ subs r0, r4\n\
+ movs r1, 0x3F\n\
+ bl __divsi3\n\
+ adds r0, 0x1\n\
+ strb r0, [r5, 0x13]\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r1, 0x13]\n\
+ cmp r0, 0x8\n\
+ bls _080544F0\n\
+ adds r0, 0x1\n\
+ strb r0, [r1, 0x13]\n\
+_080544F0:\n\
+ ldr r2, [r6]\n\
+ ldrb r0, [r2, 0x13]\n\
+ movs r1, 0xC0\n\
+ orrs r0, r1\n\
+ strb r0, [r2, 0x13]\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+void atkC2_selectnexttarget(void)
+{
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+void atkC3_setfutureattack(void)
+{
+ if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK;
+ gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
+ gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
+ gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
+ 0, gBankAttacker, gBankTarget);
+
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10;
+
+ if (gCurrentMove == MOVE_DOOM_DESIRE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkC4_beat_up(void)
+{
+ struct Pokemon* party;
+
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleMons[gBankTarget].hp == 0)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 beforeLoop = gBattleCommunication[0];
+ for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++)
+ {
+ if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
+ break;
+ }
+ if (gBattleCommunication[0] < 6)
+ {
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0])
+
+ gBattlescriptCurrInstr += 9;
+
+ gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
+ gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
+ gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense;
+ gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+
+ gBattleCommunication[0]++;
+ }
+ else if (beforeLoop != 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ }
+}
+
+void atkC5_setsemiinvulnerablebit(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBankAttacker] |= STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER;
+ break;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkC6_clearsemiinvulnerablebit(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER;
+ break;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkC7_setminimize(void)
+{
+ if (gHitMarker & HITMARKER_OBEYS)
+ gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED;
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkC8_sethail(void)
+{
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_HAIL;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
+{
+ if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0
+ && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0
+ && gBattleCommunication[6] != 1)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gActiveBank = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ EmitHealthBarUpdate(0, 0x7FFF);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkCA_setforcedtarget(void) // follow me
+{
+ gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
+ gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gBattlescriptCurrInstr++;
+}
+
+void atkCB_setcharge(void)
+{
+ gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBankAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBankAttacker].chargeTimer2 = 2;
+ gBattlescriptCurrInstr++;
+}
+
+void atkCC_callterrainattack(void) // nature power
+{
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = sNaturePowerMoves[gBattleTerrain];
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
+ gBattlescriptCurrInstr++;
+}
+
+void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
+{
+ if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ {
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattlescriptCurrInstr += 5;
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkCE_settorment(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkCF_jumpifnodamage(void)
+{
+ if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+void atkD0_settaunt(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ {
+ gDisableStructs[gBankTarget].tauntTimer1 = 2;
+ gDisableStructs[gBankTarget].tauntTimer2 = 2;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkD1_set_helpinghand(void)
+{
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gBankTarget])
+ && !gProtectStructs[gBankAttacker].helpingHand
+ && !gProtectStructs[gBankTarget].helpingHand)
+ {
+ gProtectStructs[gBankTarget].helpingHand = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkD2_swap_items(void) // trick
+{
+ // opponent can't swap items with player in regular battles
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000
+ || (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_SECRET_BASE
+ | BATTLE_TYPE_x2000000))))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 sideAttacker = GetBankSide(gBankAttacker);
+ u8 sideTarget = GetBankSide(gBankTarget);
+
+ // you can't swap items if they were knocked off in regular battles
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_SECRET_BASE
+ | BATTLE_TYPE_x2000000))
+ && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]]
+ || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]]))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ // can't swap if two pokemon don't have an item
+ // or if either of them is an enigma berry or a mail
+ else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0)
+ || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY
+ || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item)
+ || IS_ITEM_MAIL(gBattleMons[gBankTarget].item))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ // check if ability prevents swapping
+ else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ {
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ // took a while, but all checks passed and items can be safely swapped
+ else
+ {
+ u16 oldItemAtk, *newItemAtk;
+
+ newItemAtk = &gBattleStruct->changedItems[gBankAttacker];
+ oldItemAtk = gBattleMons[gBankAttacker].item;
+ *newItemAtk = gBattleMons[gBankTarget].item;
+
+ gBattleMons[gBankAttacker].item = 0;
+ gBattleMons[gBankTarget].item = oldItemAtk;
+
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
+ MarkBufferBankForExecution(gBankAttacker);
+
+ gActiveBank = gBankTarget;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
+ MarkBufferBankForExecution(gBankTarget);
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0;
+
+ gBattlescriptCurrInstr += 5;
+
+ PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
+ PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
+
+ if (oldItemAtk != 0 && *newItemAtk != 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item
+ else if (oldItemAtk == 0 && *newItemAtk != 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing
+ }
+ }
+}
+
+void atkD3_copy_ability(void) // role play
+{
+ if (gBattleMons[gBankTarget].ability != 0
+ && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
+ {
+ gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkD4_wish_effect(void)
+{
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 1))
+ {
+ case 0: // use wish
+ if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
+ {
+ gWishFutureKnock.wishCounter[gBankAttacker] = 2;
+ gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ }
+ break;
+ case 1: // heal effect
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget])
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+
+ break;
+ }
+}
+
+void atkD5_setroots(void) // ingrain
+{
+ if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_ROOTED;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkD6_doubledamagedealtifdamaged(void)
+{
+ if ((gProtectStructs[gBankAttacker].physicalDmg
+ && gProtectStructs[gBankAttacker].physicalBank == gBankTarget)
+ || (gProtectStructs[gBankAttacker].specialDmg
+ && gProtectStructs[gBankAttacker].specialBank == gBankTarget))
+ {
+ gBattleScripting.dmgMultiplier = 2;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkD7_setyawn(void)
+{
+ if (gStatuses3[gBankTarget] & STATUS3_YAWN
+ || gBattleMons[gBankTarget].status1 & STATUS_ANY)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBankTarget] |= 0x1000;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkD8_setdamagetohealthdifference(void)
+{
+ if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkD9_scaledamagebyhealthratio(void)
+{
+ if (gDynamicBasePower == 0)
+ {
+ u8 power = gBattleMoves[gCurrentMove].power;
+ gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP;
+ if (gDynamicBasePower == 0)
+ gDynamicBasePower = 1;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+void atkDA_abilityswap(void) // skill swap
+{
+ if ((gBattleMons[gBankAttacker].ability == 0
+ && gBattleMons[gBankTarget].ability == 0)
+ || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD
+ || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
+ || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 abilityAtk = gBattleMons[gBankAttacker].ability;
+ gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
+ gBattleMons[gBankTarget].ability = abilityAtk;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkDB_imprisoneffect(void)
+{
+ if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 bank, sideAttacker;
+
+ sideAttacker = GetBankSide(gBankAttacker);
+ PressurePPLoseOnUsingImprision(gBankAttacker);
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ if (sideAttacker != GetBankSide(bank))
+ {
+ s32 attackerMoveId;
+ for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++)
+ {
+ s32 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
+ && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE)
+ break;
+ }
+ if (i != 4)
+ break;
+ }
+ if (attackerMoveId != 4)
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS;
+ gBattlescriptCurrInstr += 5;
+ break;
+ }
+ }
+ }
+ if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkDC_setgrudge(void)
+{
+ if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_GRUDGE;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkDD_weightdamagecalculation(void)
+{
+ s32 i;
+ for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
+ {
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ break;
+ }
+
+ if (sWeightToDamageTable[i] != 0xFFFF)
+ gDynamicBasePower = sWeightToDamageTable[i + 1];
+ else
+ gDynamicBasePower = 120;
+
+ gBattlescriptCurrInstr++;
+}
+
+void atkDE_asistattackselect(void)
+{
+ s32 chooseableMovesNo = 0;
+ struct Pokemon* party;
+ s32 monId, moveId;
+ u16* movesArray = gBattleStruct->assistPossibleMoves;
+
+ if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+
+ for (monId = 0; monId < 6; monId++)
+ {
+ if (monId == gBattlePartyID[gBankAttacker])
+ continue;
+ if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+
+ for (moveId = 0; moveId < 4; moveId++)
+ {
+ s32 i = 0;
+ u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
+
+ if (IsInvalidForSleepTalkOrAssist(move))
+ continue;
+
+ for (; gMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != gMovesForbiddenToCopy[i]; i++);
+
+ if (gMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END)
+ continue;
+ if (move == MOVE_NONE)
+ continue;
+
+ movesArray[chooseableMovesNo] = move;
+ chooseableMovesNo++;
+ }
+ }
+ if (chooseableMovesNo)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+void atkDF_setmagiccoat(void)
+{
+ gBankTarget = gBankAttacker;
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gProtectStructs[gBankAttacker].bounceMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkE0_setstealstatchange(void) // snatch
+{
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gProtectStructs[gBankAttacker].stealMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+void atkE1_intimidate_string_loader(void)
+{
+ u8 side;
+
+ gBattleScripting.bank = gBattleStruct->intimidateBank;
+ side = GetBankSide(gBattleScripting.bank);
+
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability)
+
+ for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (GetBankSide(gBankTarget) == side)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+void atkE2_switchout_abilities(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ switch (gBattleMons[gActiveBank].ability)
+ {
+ case ABILITY_NATURAL_CURE:
+ gBattleMons[gActiveBank].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+void atkE3_jumpifhasnohp(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if (gBattleMons[gActiveBank].hp == 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+void atkE4_getsecretpowereffect(void)
+{
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_ROCK:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
+ break;
+ default:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS;
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+extern bool8 InBattlePike(void);
+extern bool8 InBattlePyramid(void);
+extern u16 GetBattlePyramidPickupItemId(void);
+
+extern const u16 gRarePickupItems[];
+extern const u16 gPickupItems[];
+extern const u8 gPickupProbabilities[];
+
+void atkE5_pickup(void)
+{
+ if (!InBattlePike())
+ {
+ s32 i;
+ u16 species, heldItem;
+ u8 ability;
+
+ if (InBattlePyramid())
+ {
+ for (i = 0; i < 6; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
+ if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
+ ability = gBaseStats[species].ability2;
+ else
+ ability = gBaseStats[species].ability1;
+
+ if (ability == ABILITY_PICKUP
+ && species != 0
+ && species != SPECIES_EGG
+ && heldItem == ITEM_NONE
+ && (Random() % 10) == 0)
+ {
+ heldItem = GetBattlePyramidPickupItemId();
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
+ if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
+ ability = gBaseStats[species].ability2;
+ else
+ ability = gBaseStats[species].ability1;
+
+ if (ability == ABILITY_PICKUP
+ && species != 0
+ && species != SPECIES_EGG
+ && heldItem == ITEM_NONE
+ && (Random() % 10) == 0)
+ {
+ s32 j;
+ s32 rand = Random() % 100;
+ u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10;
+ if (lvlDivBy10 > 9)
+ lvlDivBy10 = 9;
+
+ for (j = 0; j < 9; j++)
+ {
+ if (gPickupProbabilities[j] > rand)
+ {
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gPickupItems[lvlDivBy10 + j]);
+ break;
+ }
+ else if (rand == 99 || rand == 98)
+ {
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gRarePickupItems[lvlDivBy10 + (99 - rand)]);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ gBattlescriptCurrInstr++;
+}
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index d381c7544..d44c0cb2f 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -1361,20 +1361,20 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon)
void sub_806E994(void)
{
gLastUsedAbility = gBattleStruct->field_B0;
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 4;
+
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
gBattleTextBuff1[2] = gBattleStruct->field_49;
- gBattleTextBuff1[4] = EOS;
+ gBattleTextBuff1[4] = B_BUFF_EOS;
+
if (!GetBankSide(gBattleStruct->field_49))
gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
else
gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
- gBattleTextBuff2[0] = 0xFD;
- gBattleTextBuff2[1] = 4;
- gBattleTextBuff2[2] = gBankInMenu;
- gBattleTextBuff2[3] = pokemon_order_func(gBattlePartyID[gBankInMenu]);
- gBattleTextBuff2[4] = EOS;
- BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
+
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
+
+ BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
struct PokeItem
@@ -1388,7 +1388,7 @@ extern const struct PokeItem gAlteringCaveWildMonHeldItems[9];
static s32 GetWildMonTableIdInAlteringCave(u16 species)
{
s32 i;
- for (i = 0; i < 9; i++)
+ for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++)
if (gAlteringCaveWildMonHeldItems[i].species == species)
return i;
return 0;