diff options
author | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-08-07 22:18:30 +0100 |
---|---|---|
committer | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-08-07 22:18:30 +0100 |
commit | 704e3c7334f40b101b1f09da63da56576ac86bd2 (patch) | |
tree | f6a4c60670da605676293713eaad936b188db477 /src | |
parent | ab2cc59629bfb8c4809807e82cb5224b4596844a (diff) | |
parent | 85ebd76cd03e1ee84f182585060b3a79b8653e85 (diff) |
Merge https://github.com/pret/pokeemerald into spritesheet
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_main.c | 6 | ||||
-rw-r--r-- | src/battle_script_commands.c | 24 | ||||
-rw-r--r-- | src/battle_util.c | 162 | ||||
-rw-r--r-- | src/egg_hatch.c | 2 | ||||
-rw-r--r-- | src/pokemon_summary_screen.c | 295 |
5 files changed, 385 insertions, 104 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 3212d39f3..86937f85f 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3964,9 +3964,9 @@ void BattleTurnPassed(void) TurnValuesCleanUp(TRUE); if (gBattleOutcome == 0) { - if (UpdateTurnCounters()) + if (DoFieldEndTurnEffects()) return; - if (TurnBasedEffects()) + if (DoBattlerEndTurnEffects()) return; } if (HandleFaintedMonActions()) @@ -4008,7 +4008,7 @@ void BattleTurnPassed(void) gChosenMoveByBattler[i] = MOVE_NONE; } - for (i = 0; i < 4; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(&gBattleStruct->field_91) = gAbsentBattlerFlags; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 3af03a5e0..5c0b78240 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1120,9 +1120,9 @@ static void atk01_accuracycheck(void) { u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); - if (move == 0xFFFE || move == 0xFFFF) + if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON) { - if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) + if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker) gBattlescriptCurrInstr += 7; else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -4378,22 +4378,22 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po static void atk47_setgraphicalstatchangevalues(void) { u8 value = 0; - switch (gBattleScripting.statChanger & 0xF0) + switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger)) { - case 0x10: // +1 + case SET_STAT_BUFF_VALUE(1): // +1 value = 0xF; break; - case 0x20: // +2 + case SET_STAT_BUFF_VALUE(2): // +2 value = 0x27; break; - case 0x90: // -1 + case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1 value = 0x16; break; - case 0xA0: // -2 + case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2 value = 0x2E; break; } - gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1; + gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1; gBattleScripting.animArg2 = 0; gBattlescriptCurrInstr++; } @@ -4479,16 +4479,16 @@ static void atk48_playstatchangeanimation(void) } } - if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2) + if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2) { gBattlescriptCurrInstr += 4; } - else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0) + else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed) { BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); MarkBattlerForControllerExec(gActiveBattler); - if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1) - gBattleScripting.field_1B = 1; + if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1) + gBattleScripting.statAnimPlayed = TRUE; gBattlescriptCurrInstr += 4; } else diff --git a/src/battle_util.c b/src/battle_util.c index c739c648c..875244d79 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -426,7 +426,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) gPotentialItemEffectBattler = battlerId; - for (i = 0; i < MAX_BATTLERS_COUNT; i++) + for (i = 0; i < 4; i++) { if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) unusableMoves |= gBitTable[i]; @@ -490,7 +490,22 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move) return imprisionedMoves; } -u8 UpdateTurnCounters(void) +enum +{ + ENDTURN_ORDER, + ENDTURN_REFLECT, + ENDTURN_LIGHT_SCREEN, + ENDTURN_MIST, + ENDTURN_SAFEGUARD, + ENDTURN_WISH, + ENDTURN_RAIN, + ENDTURN_SANDSTORM, + ENDTURN_SUN, + ENDTURN_HAIL, + ENDTURN_FIELD_COUNT, +}; + +u8 DoFieldEndTurnEffects(void) { u8 effect = 0; s32 i; @@ -508,7 +523,7 @@ u8 UpdateTurnCounters(void) switch (gBattleStruct->turnCountersTracker) { - case 0: + case ENDTURN_ORDER: for (i = 0; i < gBattlersCount; i++) { gBattlerByTurnOrder[i] = i; @@ -530,7 +545,7 @@ u8 UpdateTurnCounters(void) gBattleStruct->turnSideTracker = 0; } // fall through - case 1: + case ENDTURN_REFLECT: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; @@ -555,7 +570,7 @@ u8 UpdateTurnCounters(void) gBattleStruct->turnSideTracker = 0; } break; - case 2: + case ENDTURN_LIGHT_SCREEN: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; @@ -581,7 +596,7 @@ u8 UpdateTurnCounters(void) gBattleStruct->turnSideTracker = 0; } break; - case 3: + case ENDTURN_MIST: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; @@ -605,7 +620,7 @@ u8 UpdateTurnCounters(void) gBattleStruct->turnSideTracker = 0; } break; - case 4: + case ENDTURN_SAFEGUARD: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; @@ -629,7 +644,7 @@ u8 UpdateTurnCounters(void) gBattleStruct->turnSideTracker = 0; } break; - case 5: + case ENDTURN_WISH: while (gBattleStruct->turnSideTracker < gBattlersCount) { gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; @@ -650,7 +665,7 @@ u8 UpdateTurnCounters(void) gBattleStruct->turnCountersTracker++; } break; - case 6: + case ENDTURN_RAIN: if (gBattleWeather & WEATHER_RAIN_ANY) { if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) @@ -680,7 +695,7 @@ u8 UpdateTurnCounters(void) } gBattleStruct->turnCountersTracker++; break; - case 7: + case ENDTURN_SANDSTORM: if (gBattleWeather & WEATHER_SANDSTORM_ANY) { if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) @@ -700,7 +715,7 @@ u8 UpdateTurnCounters(void) } gBattleStruct->turnCountersTracker++; break; - case 8: + case ENDTURN_SUN: if (gBattleWeather & WEATHER_SUN_ANY) { if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) @@ -718,8 +733,8 @@ u8 UpdateTurnCounters(void) } gBattleStruct->turnCountersTracker++; break; - case 9: - if (gBattleWeather & WEATHER_HAIL) + case ENDTURN_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY) { if (--gWishFutureKnock.weatherDuration == 0) { @@ -738,7 +753,7 @@ u8 UpdateTurnCounters(void) } gBattleStruct->turnCountersTracker++; break; - case 10: + case ENDTURN_FIELD_COUNT: effect++; break; } @@ -746,14 +761,36 @@ u8 UpdateTurnCounters(void) return (gBattleMainFunc != BattleTurnPassed); } -#define TURNBASED_MAX_CASE 19 +enum +{ + ENDTURN_INGRAIN, + ENDTURN_ABILITIES, + ENDTURN_ITEMS1, + ENDTURN_LEECH_SEED, + ENDTURN_POISON, + ENDTURN_BAD_POISON, + ENDTURN_BURN, + ENDTURN_NIGHTMARES, + ENDTURN_CURSE, + ENDTURN_WRAP, + ENDTURN_UPROAR, + ENDTURN_THRASH, + ENDTURN_DISABLE, + ENDTURN_ENCORE, + ENDTURN_LOCK_ON, + ENDTURN_CHARGE, + ENDTURN_TAUNT, + ENDTURN_YAWN, + ENDTURN_ITEMS2, + ENDTURN_BATTLER_COUNT +}; -u8 TurnBasedEffects(void) +u8 DoBattlerEndTurnEffects(void) { u8 effect = 0; gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT) { gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId]; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) @@ -764,7 +801,7 @@ u8 TurnBasedEffects(void) { switch (gBattleStruct->turnEffectsTracker) { - case 0: // ingrain + case ENDTURN_INGRAIN: // ingrain if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP && gBattleMons[gActiveBattler].hp != 0) @@ -778,22 +815,22 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 1: // end turn abilities + case ENDTURN_ABILITIES: // end turn abilities if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) effect++; gBattleStruct->turnEffectsTracker++; break; - case 2: // item effects + case ENDTURN_ITEMS1: // item effects if (ItemBattleEffects(1, gActiveBattler, 0)) effect++; gBattleStruct->turnEffectsTracker++; break; - case 18: // item effects again + case ENDTURN_ITEMS2: // item effects again if (ItemBattleEffects(1, gActiveBattler, 1)) effect++; gBattleStruct->turnEffectsTracker++; break; - case 3: // leech seed + case ENDTURN_LEECH_SEED: // leech seed if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 && gBattleMons[gActiveBattler].hp != 0) @@ -809,7 +846,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 4: // poison + case ENDTURN_POISON: // poison if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; @@ -820,7 +857,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 5: // toxic poison + case ENDTURN_BAD_POISON: // toxic poison if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; @@ -834,7 +871,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 6: // burn + case ENDTURN_BURN: // burn if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; @@ -845,7 +882,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 7: // spooky nightmares + case ENDTURN_NIGHTMARES: // spooky nightmares if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) { // R/S does not perform this sleep check, which causes the nightmare effect to @@ -865,7 +902,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 8: // curse + case ENDTURN_CURSE: // curse if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; @@ -876,7 +913,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 9: // wrap + case ENDTURN_WRAP: // wrap if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) { gBattleMons[gActiveBattler].status2 -= 0x2000; @@ -909,7 +946,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 10: // uproar + case ENDTURN_UPROAR: // uproar if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) { for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++) @@ -958,7 +995,7 @@ u8 TurnBasedEffects(void) if (effect != 2) gBattleStruct->turnEffectsTracker++; break; - case 11: // thrash + case ENDTURN_THRASH: // thrash if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) { gBattleMons[gActiveBattler].status2 -= 0x400; @@ -980,7 +1017,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 12: // disable + case ENDTURN_DISABLE: // disable if (gDisableStructs[gActiveBattler].disableTimer1 != 0) { s32 i; @@ -1003,7 +1040,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 13: // encore + case ENDTURN_ENCORE: // encore if (gDisableStructs[gActiveBattler].encoreTimer1 != 0) { if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore @@ -1022,22 +1059,22 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 14: // lock-on decrement + case ENDTURN_LOCK_ON: // lock-on decrement if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) gStatuses3[gActiveBattler] -= 0x8; gBattleStruct->turnEffectsTracker++; break; - case 15: // charge + case ENDTURN_CHARGE: // charge if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0) gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; gBattleStruct->turnEffectsTracker++; break; - case 16: // taunt + case ENDTURN_TAUNT: // taunt if (gDisableStructs[gActiveBattler].tauntTimer1) gDisableStructs[gActiveBattler].tauntTimer1--; gBattleStruct->turnEffectsTracker++; break; - case 17: // yawn + case ENDTURN_YAWN: // yawn if (gStatuses3[gActiveBattler] & STATUS3_YAWN) { gStatuses3[gActiveBattler] -= 0x800; @@ -1056,7 +1093,7 @@ u8 TurnBasedEffects(void) } gBattleStruct->turnEffectsTracker++; break; - case 19: // done + case ENDTURN_BATTLER_COUNT: // done gBattleStruct->turnEffectsTracker = 0; gBattleStruct->turnEffectsBattlerId++; break; @@ -1264,7 +1301,24 @@ void TryClearRageStatuses(void) } } -#define ATKCANCELLER_MAX_CASE 14 +enum +{ + CANCELLER_FLAGS, + CANCELLER_ASLEEP, + CANCELLER_FROZEN, + CANCELLER_TRUANT, + CANCELLER_RECHARGE, + CANCELLER_FLINCH, + CANCELLER_DISABLED, + CANCELLER_TAUNTED, + CANCELLER_IMPRISONED, + CANCELLER_CONFUSED, + CANCELLER_PARALYSED, + CANCELLER_IN_LOVE, + CANCELLER_BIDE, + CANCELLER_THAW, + CANCELLER_END, +}; u8 AtkCanceller_UnableToUseMove(void) { @@ -1274,12 +1328,12 @@ u8 AtkCanceller_UnableToUseMove(void) { switch (gBattleStruct->atkCancellerTracker) { - case 0: // flags clear + case CANCELLER_FLAGS: // flags clear gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND); gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE); gBattleStruct->atkCancellerTracker++; break; - case 1: // check being asleep + case CANCELLER_ASLEEP: // check being asleep if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) { if (UproarWakeUpCheck(gBattlerAttacker)) @@ -1323,7 +1377,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 2: // check being frozen + case CANCELLER_FROZEN: // check being frozen if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) { if (Random() % 5) @@ -1350,7 +1404,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 3: // truant + case CANCELLER_TRUANT: // truant if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter) { CancelMultiTurnMoves(gBattlerAttacker); @@ -1362,7 +1416,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 4: // recharge + case CANCELLER_RECHARGE: // recharge if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); @@ -1374,7 +1428,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 5: // flinch + case CANCELLER_FLINCH: // flinch if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED) { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED); @@ -1386,7 +1440,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 6: // disabled move + case CANCELLER_DISABLED: // disabled move if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0) { gProtectStructs[gBattlerAttacker].usedDisabledMove = 1; @@ -1398,7 +1452,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 7: // taunt + case CANCELLER_TAUNTED: // taunt if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) { gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; @@ -1409,7 +1463,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 8: // imprisoned + case CANCELLER_IMPRISONED: // imprisoned if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1; @@ -1420,7 +1474,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 9: // confusion + case CANCELLER_CONFUSED: // confusion if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { gBattleMons[gBattlerAttacker].status2--; @@ -1450,7 +1504,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 10: // paralysis + case CANCELLER_PARALYSED: // paralysis if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) { gProtectStructs[gBattlerAttacker].prlzImmobility = 1; @@ -1462,7 +1516,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 11: // infatuation + case CANCELLER_IN_LOVE: // infatuation if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) { gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); @@ -1482,7 +1536,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 12: // bide + case CANCELLER_BIDE: // bide if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) { gBattleMons[gBattlerAttacker].status2 -= 0x100; @@ -1512,7 +1566,7 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case 13: // move thawing + case CANCELLER_THAW: // move thawing if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) { if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) @@ -1526,11 +1580,11 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case ATKCANCELLER_MAX_CASE: + case CANCELLER_END: break; } - } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); + } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && effect == 0); if (effect == 2) { diff --git a/src/egg_hatch.c b/src/egg_hatch.c index 64ec47537..67876f33b 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -631,7 +631,7 @@ static void CB2_EggHatch_1(void) GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1); StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg); EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, 0xFF); - PlayFanfare(371); + PlayFanfare(MUS_FANFA5); sEggHatchData->CB2_state++; PutWindowTilemap(sEggHatchData->windowId); CopyWindowToVram(sEggHatchData->windowId, 3); diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index a78b11e66..32d2bde4f 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -27,21 +27,8 @@ #include "scanline_effect.h" #include "menu_helpers.h" #include "daycare.h" - -struct ContestMove -{ - u8 effect; - u8 type; - u8 comboID; - u8 combo[4]; -}; - -struct ContestEffect -{ - u8 type; - u8 appeal; - u8 jam; -}; +#include "data2.h" +#include "contest.h" extern struct UnkSummaryStruct* gUnknown_0203CF1C; extern struct BgTemplate gUnknown_0861CBB4; @@ -69,6 +56,8 @@ extern u8 gUnknown_0861CE74[]; extern u8 gUnknown_0861CE7B[]; extern struct WindowTemplate gUnknown_0861CCEC; extern struct WindowTemplate gUnknown_0861CD14; +extern const u8 *const gContestEffectDescriptionPointers[]; +extern const u8 *const gMoveDescriptionPointers[]; void sub_81C488C(u8 a); extern u8 sub_81221EC(); @@ -96,6 +85,7 @@ extern u8 gText_PkmnInfo[]; extern u8 gText_PkmnSkills[]; extern u8 gText_BattleMoves[]; extern u8 gText_ContestMoves[]; +extern u8 gText_HMMovesCantBeForgotten2[]; extern u8 gText_Cancel2[]; extern u8 gText_Info[]; extern u8 gText_Switch[]; @@ -144,7 +134,9 @@ extern u8 gUnknown_0861CE8E[]; extern u8 gText_OneDash[]; extern u8 gText_TwoDashes[]; extern u8 gText_ThreeDashes[]; +extern u8 gText_Cancel[]; extern u8 gUnknown_0861CE97[]; +extern const struct SpriteTemplate gUnknown_0861CFC4; extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f); extern bool8 sub_81A6BF4(); @@ -173,6 +165,9 @@ void sub_81C4984(); void sub_81C4A08(); void sub_81C4A88(); void sub_81C4280(); +void sub_81C43A0(); +void sub_81C4484(); +void sub_81C4420(); void sub_81C0510(u8 taskId); void sub_81C171C(u8 taskId); void ResetAllBgsCoordinates(); @@ -341,10 +336,7 @@ struct UnkSummaryStruct u8 unk40C9; u8 unk40CA; u8 unk40CB[8]; - u8 unk40D3; - u8 unk40D4; - u8 unk40D5; - u8 unk_filler5[0x19]; + u8 unk40D3[0x1C]; u8 unk40EF; s16 unk40F0; u8 unk_filler4[6]; @@ -506,8 +498,8 @@ bool8 sub_81BFB10(void) gMain.state++; break; case 17: - gUnknown_0203CF1C->unk40D3 = sub_81C45F4(&gUnknown_0203CF1C->currentMon, &gUnknown_0203CF1C->unk40F0); - if (gUnknown_0203CF1C->unk40D3 != 0xFF) + gUnknown_0203CF1C->unk40D3[0] = sub_81C45F4(&gUnknown_0203CF1C->currentMon, &gUnknown_0203CF1C->unk40F0); + if (gUnknown_0203CF1C->unk40D3[0] != 0xFF) { gUnknown_0203CF1C->unk40F0 = 0; gMain.state++; @@ -890,10 +882,10 @@ void sub_81C0704(u8 taskId) break; case 1: sub_81C4898(); - DestroySpriteAndFreeResources(&gSprites[gUnknown_0203CF1C->unk40D3]); + DestroySpriteAndFreeResources(&gSprites[gUnknown_0203CF1C->unk40D3[0]]); break; case 2: - DestroySpriteAndFreeResources(&gSprites[gUnknown_0203CF1C->unk40D4]); + DestroySpriteAndFreeResources(&gSprites[gUnknown_0203CF1C->unk40D3[1]]); break; case 3: sub_81C0098(&gUnknown_0203CF1C->currentMon); @@ -916,10 +908,10 @@ void sub_81C0704(u8 taskId) data[1] = 0; break; case 8: - gUnknown_0203CF1C->unk40D3 = sub_81C45F4(&gUnknown_0203CF1C->currentMon, &data[1]); - if (gUnknown_0203CF1C->unk40D3 == 0xFF) + gUnknown_0203CF1C->unk40D3[0] = sub_81C45F4(&gUnknown_0203CF1C->currentMon, &data[1]); + if (gUnknown_0203CF1C->unk40D3[0] == 0xFF) return; - gSprites[gUnknown_0203CF1C->unk40D3].data[2] = 1; + gSprites[gUnknown_0203CF1C->unk40D3[0]].data[2] = 1; sub_81C0E24(); data[1] = 0; break; @@ -934,7 +926,7 @@ void sub_81C0704(u8 taskId) sub_81C2524(); break; case 12: - gSprites[gUnknown_0203CF1C->unk40D3].data[2] = 0; + gSprites[gUnknown_0203CF1C->unk40D3[0]].data[2] = 0; break; default: if (sub_81221EC() == 0 && FuncIsActiveTask(sub_81C20F0) == 0) @@ -1139,7 +1131,7 @@ void sub_81C0E48(u8 taskId) gUnknown_0203CF1C->unk40C6 = 0; move = gUnknown_0203CF1C->summary.moves[gUnknown_0203CF1C->unk40C6]; ClearWindowTilemap(0x13); - if (gSprites[gUnknown_0203CF1C->unk40D5].invisible == 0) + if (gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible == 0) ClearWindowTilemap(0xD); sub_81C1DA4(9, -3); sub_81C1EFC(9, -3, move); @@ -1245,7 +1237,7 @@ void sub_81C1070(s16 *a, s8 b, u8 *c) if ((*c == 4 && gUnknown_0203CF1C->unk40C4 == 0) || a[1] == 1) { ClearWindowTilemap(19); - if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible) + if (!gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible) ClearWindowTilemap(13); schedule_bg_copy_tilemap_to_vram(0); sub_81C1DA4(9, -3); @@ -1889,7 +1881,7 @@ void sub_81C1940(u8 taskId) { ClearWindowTilemap(19); - if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible) + if (!gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible) ClearWindowTilemap(13); move = gUnknown_0203CF1C->summary.moves[gUnknown_0203CF1C->unk40C6]; gTasks[taskId].func = sub_81C174C; @@ -1903,7 +1895,7 @@ void sub_81C1940(u8 taskId) if (gUnknown_0203CF1C->unk40C0 != 3) { ClearWindowTilemap(19); - if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible) + if (!gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible) ClearWindowTilemap(13); move = gUnknown_0203CF1C->summary.moves[gUnknown_0203CF1C->unk40C6]; gTasks[taskId].func = sub_81C174C; @@ -1915,7 +1907,7 @@ void sub_81C1940(u8 taskId) else if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { ClearWindowTilemap(19); - if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible) + if (!gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible) ClearWindowTilemap(13); move = gUnknown_0203CF1C->summary.moves[gUnknown_0203CF1C->unk40C6]; sub_81C3E9C(move); @@ -2208,7 +2200,7 @@ void sub_81C1E20(u8 taskId) } else { - if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible) + if (!gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible) PutWindowTilemap(13); PutWindowTilemap(19); } @@ -2259,7 +2251,7 @@ void sub_81C1F80(u8 taskId) } else { - if (!gSprites[gUnknown_0203CF1C->unk40D5].invisible) + if (!gSprites[gUnknown_0203CF1C->unk40D3[2]].invisible) { PutWindowTilemap(13); } @@ -3591,3 +3583,238 @@ void sub_81C3D54(u8 taskId) } data[0]++; } + +void sub_81C3E2C(u8 moveSlot) +{ + u16 move; + + if (moveSlot == 4) + move = gUnknown_0203CF1C->unk40C4; + else + move = gUnknown_0203CF1C->summary.moves[moveSlot]; + + if (move != MOVE_NONE) + { + u8 windowId = sub_81C2D2C(&gUnknown_0861CD14, 2); + sub_81C25A4(windowId, gContestEffectDescriptionPointers[gContestMoves[move].effect], 6, 1, 0, 0); + } +} + +void sub_81C3E9C(u16 move) +{ + u8 windowId = sub_81C2D2C(&gUnknown_0861CD14, 2); + FillWindowPixelBuffer(windowId, 0); + if (move != MOVE_NONE) + { + if (gUnknown_0203CF1C->unk40C0 == 2) + { + sub_81C3C5C(move); + sub_81C25A4(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0); + } + else + { + sub_81C25A4(windowId, gContestEffectDescriptionPointers[gContestMoves[move].effect], 6, 1, 0, 0); + } + PutWindowTilemap(windowId); + } + else + { + ClearWindowTilemap(windowId); + } + + schedule_bg_copy_tilemap_to_vram(0); +} + +void sub_81C3F44(void) +{ + u8 windowId1 = sub_81C2D2C(&gUnknown_0861CD14, 0); + u8 windowId2 = sub_81C2D2C(&gUnknown_0861CD14, 1); + if (gUnknown_0203CF1C->unk40C4 == MOVE_NONE) + { + sub_81C25A4(windowId1, gText_Cancel, 0, 0x41, 0, 1); + } + else + { + u16 move = gUnknown_0203CF1C->unk40C4; + if (gUnknown_0203CF1C->unk40C0 == 2) + sub_81C25A4(windowId1, gMoveNames[move], 0, 0x41, 0, 6); + else + sub_81C25A4(windowId1, gMoveNames[move], 0, 0x41, 0, 5); + + ConvertIntToDecimalStringN(gStringVar1, gBattleMoves[move].pp, 1, 2); + DynamicPlaceholderTextUtil_Reset(); + DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gStringVar1); + DynamicPlaceholderTextUtil_SetPlaceholderPtr(1, gStringVar1); + DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gUnknown_0861CE97); + sub_81C25A4(windowId2, gStringVar4, GetStringRightAlignXOffset(1, gStringVar4, 0x2C), 0x41, 0, 12); + } +} + +void sub_81C4064(void) +{ + u8 windowId = sub_81C2D2C(&gUnknown_0861CD14, 0); + FillWindowPixelRect(windowId, 0, 0, 0x42, 0x48, 0x10); + CopyWindowToVram(windowId, 2); +} + +void sub_81C40A0(u8 a, u8 b) +{ + u8 windowId1 = sub_81C2D2C(&gUnknown_0861CD14, 0); + u8 windowId2 = sub_81C2D2C(&gUnknown_0861CD14, 1); + + FillWindowPixelRect(windowId1, 0, 0, a * 16, 0x48, 0x10); + FillWindowPixelRect(windowId1, 0, 0, b * 16, 0x48, 0x10); + + FillWindowPixelRect(windowId2, 0, 0, a * 16, 0x30, 0x10); + FillWindowPixelRect(windowId2, 0, 0, b * 16, 0x30, 0x10); + + sub_81C3B08(a); + sub_81C3B08(b); +} + +void sub_81C4154(void) +{ + u8 windowId = sub_81C2D2C(&gUnknown_0861CD14, 2); + FillWindowPixelBuffer(windowId, 0); + sub_81C25A4(windowId, gText_HMMovesCantBeForgotten2, 6, 1, 0, 0); +} + +void sub_81C4190(void) +{ + u8 i; + + for (i = 0; i < 28; i++) + gUnknown_0203CF1C->unk40D3[i] |= 0xFF; +} + +void sub_81C41C0(u8 spriteArrayId) +{ + if (gUnknown_0203CF1C->unk40D3[spriteArrayId] != 0xFF) + { + DestroySprite(&gSprites[gUnknown_0203CF1C->unk40D3[spriteArrayId]]); + gUnknown_0203CF1C->unk40D3[spriteArrayId] = 0xFF; + } +} + +void sub_81C4204(u8 spriteArrayId, bool8 invisible) +{ + gSprites[gUnknown_0203CF1C->unk40D3[spriteArrayId]].invisible = invisible; +} + +void sub_81C424C(void) +{ + u8 i; + + for (i = 3; i < 28; i++) + { + if (gUnknown_0203CF1C->unk40D3[i] != 0xFF) + sub_81C4204(i, TRUE); + } +} + +void sub_81C4280(void) +{ + switch (gUnknown_0203CF1C->unk40C0) + { + case 0: + sub_81C43A0(); + break; + case 2: + sub_81C4420(); + sub_81C44F0(); + break; + case 3: + sub_81C4484(); + sub_81C44F0(); + break; + } +} + +void sub_81C42C8(void) +{ + u8 i; + + for (i = 3; i < 8; i++) + { + if (gUnknown_0203CF1C->unk40D3[i] == 0xFF) + gUnknown_0203CF1C->unk40D3[i] = CreateSprite(&gUnknown_0861CFC4, 0, 0, 2); + + sub_81C4204(i, TRUE); + } +} + +extern const u8 gUnknown_0861CFDC[]; + +void sub_81C4318(u8 typeId, u8 x, u8 y, u8 spriteArrayId) +{ + struct Sprite *sprite = &gSprites[gUnknown_0203CF1C->unk40D3[spriteArrayId]]; + StartSpriteAnim(sprite, typeId); + sprite->oam.paletteNum = gUnknown_0861CFDC[typeId]; + sprite->pos1.x = x + 16; + sprite->pos1.y = y + 8; + sub_81C4204(spriteArrayId, FALSE); +} + +void sub_81C43A0(void) +{ + struct PokeSummary *summary = &gUnknown_0203CF1C->summary; + if (summary->isEgg) + { + sub_81C4318(TYPE_MYSTERY, 0x78, 0x30, 3); + sub_81C4204(4, TRUE); + } + else + { + sub_81C4318(gBaseStats[summary->species].type1, 0x78, 0x30, 3); + if (gBaseStats[summary->species].type1 != gBaseStats[summary->species].type2) + { + sub_81C4318(gBaseStats[summary->species].type2, 0xA0, 0x30, 4); + sub_81C4204(4, FALSE); + } + else + { + sub_81C4204(4, TRUE); + } + } +} + +void sub_81C4420(void) +{ + u8 i; + struct PokeSummary *summary = &gUnknown_0203CF1C->summary; + for (i = 0; i < 4; i++) + { + if (summary->moves[i] != MOVE_NONE) + sub_81C4318(gBattleMoves[summary->moves[i]].type, 0x55, 0x20 + (i * 0x10), i + 3); + else + sub_81C4204(i + 3, TRUE); + } +} + +void sub_81C4484(void) +{ + u8 i; + struct PokeSummary *summary = &gUnknown_0203CF1C->summary; + for (i = 0; i < 4; i++) + { + if (summary->moves[i] != MOVE_NONE) + sub_81C4318(NUMBER_OF_MON_TYPES + gContestMoves[summary->moves[i]].contestCategory, 0x55, 0x20 + (i * 0x10), i + 3); + else + sub_81C4204(i + 3, TRUE); + } +} + +void sub_81C44F0(void) +{ + if (gUnknown_0203CF1C->unk40C4 == MOVE_NONE) + { + sub_81C4204(7, TRUE); + } + else + { + if (gUnknown_0203CF1C->unk40C0 == 2) + sub_81C4318(gBattleMoves[gUnknown_0203CF1C->unk40C4].type, 0x55, 0x60, 7); + else + sub_81C4318(NUMBER_OF_MON_TYPES + gContestMoves[gUnknown_0203CF1C->unk40C4].contestCategory, 0x55, 0x60, 7); + } +} |