diff options
author | SphericalIce <sphericalice@outlook.com> | 2021-02-14 19:25:23 +0000 |
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committer | SphericalIce <sphericalice@outlook.com> | 2021-02-14 19:25:23 +0000 |
commit | 70ff6c3b848ed16eaf63f0ff8445a8a6706250b7 (patch) | |
tree | f06bca1d934aa1fc711dbe050dab96647d8f1acc /src | |
parent | 78925916f3fcceca714b8a9ffa8400e33470eae3 (diff) |
Rename 'hidden' Trainers/obj events to 'buried'
Diffstat (limited to 'src')
-rwxr-xr-x | src/data/object_events/movement_type_func_tables.h | 4 | ||||
-rw-r--r-- | src/event_object_movement.c | 22 | ||||
-rw-r--r-- | src/trainer_see.c | 60 |
3 files changed, 43 insertions, 43 deletions
diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h index 68dfeb730..f4890d684 100755 --- a/src/data/object_events/movement_type_func_tables.h +++ b/src/data/object_events/movement_type_func_tables.h @@ -407,8 +407,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct MovementType_CopyPlayer_Step2, }; -u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = { - MovementType_Hidden_Step0, +u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_Buried_Step0, }; u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = { diff --git a/src/event_object_movement.c b/src/event_object_movement.c index f6e638f31..1a7d08db2 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*); static void UpdateObjectEventSpritePosition(struct Sprite*); static void ApplyLevitateMovement(u8); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); +static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static void CreateReflectionEffectSprites(void); static u8 GetObjectEventIdByLocalId(u8); static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8); @@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass, - [MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden, + [MOVEMENT_TYPE_BURIED] = MovementType_Buried, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace, @@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1, - [MOVEMENT_TYPE_HIDDEN] = 0, + [MOVEMENT_TYPE_BURIED] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0, @@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, - [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + [MOVEMENT_TYPE_BURIED] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, @@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite) UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); } -void MovementType_Hidden(struct Sprite *sprite) +void MovementType_Buried(struct Sprite *sprite) { if (!sprite->data[7]) { @@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite) sprite->oam.priority = 3; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback); } -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); + return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite); } -bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); return FALSE; @@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) + if (objectEvent->movementType == MOVEMENT_TYPE_BURIED) { - SetHiddenTrainerMovement(objectEvent); + SetBuriedTrainerMovement(objectEvent); return FALSE; } if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) diff --git a/src/trainer_see.c b/src/trainer_see.c index 8a7d2a5f9..9833f14bd 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -41,10 +41,10 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); -static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); -static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); -static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); -static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static void SpriteCB_TrainerIcons(struct Sprite *sprite); @@ -80,10 +80,10 @@ enum { TRSEE_PLAYER_FACE_WAIT, TRSEE_REVEAL_DISGUISE, TRSEE_REVEAL_DISGUISE_WAIT, - TRSEE_REVEAL_HIDDEN, - TRSEE_HIDDEN_POP_OUT, - TRSEE_HIDDEN_JUMP, - TRSEE_REVEAL_HIDDEN_WAIT, + TRSEE_REVEAL_BURIED, + TRSEE_BURIED_POP_OUT, + TRSEE_BURIED_JUMP, + TRSEE_REVEAL_BURIED_WAIT, }; static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = @@ -96,18 +96,18 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct [TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer, [TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer, [TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer, - [TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer, - [TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer, - [TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer, - [TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer, + [TRSEE_REVEAL_BURIED] = RevealBuriedTrainer, + [TRSEE_BURIED_POP_OUT] = PopOutOfAshBuriedTrainer, + [TRSEE_BURIED_JUMP] = JumpInPlaceBuriedTrainer, + [TRSEE_REVEAL_BURIED_WAIT] = WaitRevealBuriedTrainer, }; static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = { - RevealHiddenTrainer, - PopOutOfAshHiddenTrainer, - JumpInPlaceHiddenTrainer, - WaitRevealHiddenTrainer, + RevealBuriedTrainer, + PopOutOfAshBuriedTrainer, + JumpInPlaceBuriedTrainer, + WaitRevealBuriedTrainer, }; static const struct OamData sOamData_Icons = @@ -481,8 +481,8 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj task->tFuncId++; // TRSEE_MOVE_TO_PLAYER if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) task->tFuncId = TRSEE_REVEAL_DISGUISE; - if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) - task->tFuncId = TRSEE_REVEAL_HIDDEN; + if (trainerObj->movementType == MOVEMENT_TYPE_BURIED) + task->tFuncId = TRSEE_REVEAL_BURIED; return TRUE; } } @@ -561,8 +561,8 @@ static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct Obj return FALSE; } -// TRSEE_REVEAL_HIDDEN -static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +// TRSEE_REVEAL_BURIED +static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) @@ -573,8 +573,8 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven return FALSE; } -// TRSEE_HIDDEN_POP_OUT -static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +// TRSEE_BURIED_POP_OUT +static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (ObjectEventCheckHeldMovementStatus(trainerObj)) { @@ -588,8 +588,8 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec return FALSE; } -// TRSEE_HIDDEN_JUMP -static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +// TRSEE_BURIED_JUMP +static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct Sprite *sprite; @@ -608,8 +608,8 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec return FALSE; } -// TRSEE_REVEAL_HIDDEN_WAIT -static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +// TRSEE_REVEAL_BURIED_WAIT +static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) task->tFuncId = TRSEE_MOVE_TO_PLAYER; @@ -623,7 +623,7 @@ static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct Object #define tObjEvent data[1] -static void Task_SetHiddenTrainerMovement(u8 taskId) +static void Task_SetBuriedTrainerMovement(u8 taskId) { struct Task *task = &gTasks[taskId]; struct ObjectEvent *objEvent; @@ -647,10 +647,10 @@ static void Task_SetHiddenTrainerMovement(u8 taskId) } } -// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction -void SetHiddenTrainerMovement(struct ObjectEvent *objEvent) +// Called when a buried Trainer has the reveal_trainer movement applied, from direct interaction +void SetBuriedTrainerMovement(struct ObjectEvent *objEvent) { - StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent); + StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetBuriedTrainerMovement, 0)].tObjEvent, (u32)objEvent); } void DoTrainerApproach(void) |