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authorSphericalIce <sphericalice@outlook.com>2021-02-14 19:25:23 +0000
committerSphericalIce <sphericalice@outlook.com>2021-02-14 19:25:23 +0000
commit70ff6c3b848ed16eaf63f0ff8445a8a6706250b7 (patch)
treef06bca1d934aa1fc711dbe050dab96647d8f1acc /src
parent78925916f3fcceca714b8a9ffa8400e33470eae3 (diff)
Rename 'hidden' Trainers/obj events to 'buried'
Diffstat (limited to 'src')
-rwxr-xr-xsrc/data/object_events/movement_type_func_tables.h4
-rw-r--r--src/event_object_movement.c22
-rw-r--r--src/trainer_see.c60
3 files changed, 43 insertions, 43 deletions
diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h
index 68dfeb730..f4890d684 100755
--- a/src/data/object_events/movement_type_func_tables.h
+++ b/src/data/object_events/movement_type_func_tables.h
@@ -407,8 +407,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct
MovementType_CopyPlayer_Step2,
};
-u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = {
- MovementType_Hidden_Step0,
+u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementType_Buried_Step0,
};
u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index f6e638f31..1a7d08db2 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
static void UpdateObjectEventSpritePosition(struct Sprite*);
static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
-static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static void CreateReflectionEffectSprites(void);
static u8 GetObjectEventIdByLocalId(u8);
static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
@@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
- [MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
+ [MOVEMENT_TYPE_BURIED] = MovementType_Buried,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
@@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
- [MOVEMENT_TYPE_HIDDEN] = 0,
+ [MOVEMENT_TYPE_BURIED] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
@@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
- [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
@@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
-void MovementType_Hidden(struct Sprite *sprite)
+void MovementType_Buried(struct Sprite *sprite)
{
if (!sprite->data[7])
{
@@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite)
sprite->oam.priority = 3;
sprite->data[7]++;
}
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
}
-static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
}
-bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
return FALSE;
@@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
+ if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
{
- SetHiddenTrainerMovement(objectEvent);
+ SetBuriedTrainerMovement(objectEvent);
return FALSE;
}
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 8a7d2a5f9..9833f14bd 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -41,10 +41,10 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
-static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
-static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
-static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
-static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
+static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
+static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
+static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
+static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static void SpriteCB_TrainerIcons(struct Sprite *sprite);
@@ -80,10 +80,10 @@ enum {
TRSEE_PLAYER_FACE_WAIT,
TRSEE_REVEAL_DISGUISE,
TRSEE_REVEAL_DISGUISE_WAIT,
- TRSEE_REVEAL_HIDDEN,
- TRSEE_HIDDEN_POP_OUT,
- TRSEE_HIDDEN_JUMP,
- TRSEE_REVEAL_HIDDEN_WAIT,
+ TRSEE_REVEAL_BURIED,
+ TRSEE_BURIED_POP_OUT,
+ TRSEE_BURIED_JUMP,
+ TRSEE_REVEAL_BURIED_WAIT,
};
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
@@ -96,18 +96,18 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct
[TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
[TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
[TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
- [TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer,
- [TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer,
- [TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer,
- [TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer,
+ [TRSEE_REVEAL_BURIED] = RevealBuriedTrainer,
+ [TRSEE_BURIED_POP_OUT] = PopOutOfAshBuriedTrainer,
+ [TRSEE_BURIED_JUMP] = JumpInPlaceBuriedTrainer,
+ [TRSEE_REVEAL_BURIED_WAIT] = WaitRevealBuriedTrainer,
};
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
{
- RevealHiddenTrainer,
- PopOutOfAshHiddenTrainer,
- JumpInPlaceHiddenTrainer,
- WaitRevealHiddenTrainer,
+ RevealBuriedTrainer,
+ PopOutOfAshBuriedTrainer,
+ JumpInPlaceBuriedTrainer,
+ WaitRevealBuriedTrainer,
};
static const struct OamData sOamData_Icons =
@@ -481,8 +481,8 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = TRSEE_REVEAL_DISGUISE;
- if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
- task->tFuncId = TRSEE_REVEAL_HIDDEN;
+ if (trainerObj->movementType == MOVEMENT_TYPE_BURIED)
+ task->tFuncId = TRSEE_REVEAL_BURIED;
return TRUE;
}
}
@@ -561,8 +561,8 @@ static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct Obj
return FALSE;
}
-// TRSEE_REVEAL_HIDDEN
-static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+// TRSEE_REVEAL_BURIED
+static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -573,8 +573,8 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
return FALSE;
}
-// TRSEE_HIDDEN_POP_OUT
-static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+// TRSEE_BURIED_POP_OUT
+static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
{
@@ -588,8 +588,8 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
-// TRSEE_HIDDEN_JUMP
-static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+// TRSEE_BURIED_JUMP
+static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct Sprite *sprite;
@@ -608,8 +608,8 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
-// TRSEE_REVEAL_HIDDEN_WAIT
-static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+// TRSEE_REVEAL_BURIED_WAIT
+static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
@@ -623,7 +623,7 @@ static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct Object
#define tObjEvent data[1]
-static void Task_SetHiddenTrainerMovement(u8 taskId)
+static void Task_SetBuriedTrainerMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct ObjectEvent *objEvent;
@@ -647,10 +647,10 @@ static void Task_SetHiddenTrainerMovement(u8 taskId)
}
}
-// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction
-void SetHiddenTrainerMovement(struct ObjectEvent *objEvent)
+// Called when a buried Trainer has the reveal_trainer movement applied, from direct interaction
+void SetBuriedTrainerMovement(struct ObjectEvent *objEvent)
{
- StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent);
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetBuriedTrainerMovement, 0)].tObjEvent, (u32)objEvent);
}
void DoTrainerApproach(void)