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authorGriffinR <griffin.g.richards@gmail.com>2020-11-09 12:17:41 -0500
committerGitHub <noreply@github.com>2020-11-09 12:17:41 -0500
commit7172ea35f9cc35ef49262ffa8b2d191fb9fbe697 (patch)
treef9e427ac7558e2cb24edac7ea6de6700101f45b9 /src
parent19fa021c6364fe0fe8c6afc534ea9855cac5a399 (diff)
parent4b748d32ccd7c35716ea7c1b3267b0b0ac53bca4 (diff)
Merge pull request #1248 from luckytyphlosion/master
Bugfix for ChooseMoveOrAction_Doubles.
Diffstat (limited to 'src')
-rw-r--r--src/battle_ai_script_commands.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 4185f8017..2423cfe37 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -450,7 +450,16 @@ static u8 ChooseMoveOrAction_Doubles(void)
{
s32 i;
s32 j;
+#ifndef BUGFIX
s32 scriptsToRun;
+#else
+ // the value assigned to this is a u32 (aiFlags)
+ // this becomes relevant because aiFlags can have bit 31 set
+ // and scriptsToRun is shifted
+ // this never happens in the vanilla game because bit 31 is
+ // only set when it's the first battle
+ u32 scriptsToRun;
+#endif
s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];