diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-07 19:59:41 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-07 19:59:41 +0200 |
commit | 7552caaadc3b5ec64bc4ea8c6927d6d452238730 (patch) | |
tree | c2c7e575e6ab17e94190034828ebc7943b68f6d4 /src | |
parent | db63fc1a093472ebb5b7d5a75781037026bf2fe5 (diff) |
placeholders for battle strings are done
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 2 | ||||
-rw-r--r-- | src/battle_message.c | 745 |
2 files changed, 694 insertions, 53 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index 0fc7e8ffd..8e48f3ed6 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -344,7 +344,7 @@ const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); -const u8 * const gStatusConditionStringsTable[][2] = +const u8 * const gStatusConditionStringsTable[7][2] = { {gStatusConditionString_PoisonJpn, gText_Poison}, {gStatusConditionString_SleepJpn, gText_Sleep}, diff --git a/src/battle_message.c b/src/battle_message.c index aaaf23fae..510b8a581 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -5,6 +5,10 @@ #include "moves.h" #include "text.h" #include "string_util.h" +#include "items.h" +#include "event_data.h" +#include "link.h" +#include "item.h" extern u16 gLastUsedItem; extern u8 gLastUsedAbility; @@ -16,11 +20,16 @@ extern u8 gEffectBank; extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT]; extern u32 gBattleTypeFlags; extern u16 gTrainerBattleOpponent_A; +extern u16 gTrainerBattleOpponent_B; +extern u16 gPartnerTrainerId; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13]; +extern const u8 gAbilityNames[][13]; +extern const u8 gTrainerClassNames[][13]; +extern const u8 gTypeNames[][7]; // strings extern const u8 gText_PkmnBoxSomeonesPCFull[]; @@ -28,9 +37,24 @@ extern const u8 gText_PkmnBoxLanettesPCFull[]; extern const u8 gText_PkmnTransferredSomeonesPC[]; extern const u8 gText_PkmnTransferredLanettesPC[]; +extern u16 sub_8068BB0(void); // pokemon_1 +extern u8 sub_81A4D00(void); // battle_frontier_2 +extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower +extern u8 sub_81D5530(u16 trainerId); // pokenav +extern u8 GetEreaderTrainerClassId(void); // battle_tower +extern void sub_81A4D50(u8 *txtPtr); // battle_frontier_2 +extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav +extern void GetEreaderTrainerName(u8 *txtPtr); +extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2 +extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav +extern const u8* GetTrainer1LoseText(void); // battle_setup +extern const u8* GetTrainer2LoseText(void); // battle_setup +extern void GetFrontierTrainerName(u8 *dst, u16 trainerId); + // this file's functions void sub_814F8F8(u8 *txtPtr); void sub_814F950(u8 *txtPtr); +static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst); // ewram variables EWRAM_DATA u8 gDisplayedStringBattle[300] = {0}; @@ -64,33 +88,33 @@ const u8 gText_PkmnFainted2[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p"); const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p"); const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p"); const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); -const u8 gText_PreventsEscape[] = _("{B_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p"); +const u8 gText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p"); const u8 gText_CantEscape2[] = _("Can’t escape!\p"); const u8 gText_PkmnCantEscape2[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!"); const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!"); const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!"); -const u8 gText_PkmnMadeSleep[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!"); +const u8 gText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!"); const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!"); const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!"); const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!"); const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!"); -const u8 gText_PkmnPoisonedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!"); const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!"); const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned."); const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!"); const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!"); const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!"); -const u8 gText_PkmnBurnedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!"); const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!"); const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn."); const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!"); -const u8 gText_PkmnFrozenBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!"); +const u8 gText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!"); const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!"); const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!"); const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!"); const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!"); const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!"); -const u8 gText_PkmnWasParalyzedBy[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!"); +const u8 gText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!"); const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!"); const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!"); const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!"); @@ -104,7 +128,7 @@ const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!"); const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!"); const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!"); -const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_ACTIVE_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!"); const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!"); const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!"); const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!"); @@ -137,7 +161,7 @@ const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}! const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!"); const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!"); const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!"); -const u8 gText_PkmnProtectedByMist[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!"); +const u8 gText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!"); const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!"); const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!"); const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!"); @@ -149,7 +173,7 @@ const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe atta const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!"); const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep."); const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!"); -const u8 gText_PkmnUproarKeptAwake[] = _("But {B_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!"); +const u8 gText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!"); const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!"); const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!"); const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!"); @@ -188,7 +212,7 @@ const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\n const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!"); const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!"); const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!"); -const u8 gText_PkmnHurtBySpikes[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!"); +const u8 gText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!"); const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!"); const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!"); const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!"); @@ -231,25 +255,25 @@ const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lo const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!"); const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!"); const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!"); -const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_ACTIVE_NAME_WITH_PREFIX}’s move!"); +const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!"); const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!"); const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!"); const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!"); const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!"); const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}"); -const u8 gText_ForXCommaYZ[] = _("For {B_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}"); -const u8 gText_PkmnUsedXToGetPumped[] = _("{B_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!"); +const u8 gText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}"); +const u8 gText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!"); const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!"); const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p"); const u8 gText_TheWallShattered[] = _("The wall shattered!"); const u8 gText_ButNoEffect[] = _("But it had no effect!"); -const u8 gText_PkmnHasNoMovesLeft[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p"); -const u8 gText_PkmnMoveIsDisabled[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p"); -const u8 gText_PkmnCantUseMoveTorment[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p"); -const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p"); -const u8 gText_PkmnCantUseMoveSealed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p"); -const u8 gText_PkmnMadeItRain[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!"); -const u8 gText_PkmnRaisedSpeed[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!"); +const u8 gText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p"); +const u8 gText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p"); +const u8 gText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p"); +const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p"); +const u8 gText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p"); +const u8 gText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!"); +const u8 gText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!"); const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!"); const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!"); const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!"); @@ -261,37 +285,37 @@ const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_ const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!"); const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!"); const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!"); -const u8 gText_PkmnCutsAttackWith[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!"); -const u8 gText_PkmnPreventsStatLossWith[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!"); +const u8 gText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!"); +const u8 gText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!"); const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!"); -const u8 gText_PkmnTraced[] = _("{B_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!"); +const u8 gText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!"); const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {STRING 27}\nprevents burns!"); const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!"); -const u8 gText_PkmnsXBlocksY2[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!"); +const u8 gText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!"); const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {STRING 24}\nrestored its HP a little!"); -const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!"); -const u8 gText_PkmnsXIntensifiedSun[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!"); -const u8 gText_PkmnsXPreventsYLoss[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!"); +const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!"); +const u8 gText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!"); +const u8 gText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!"); const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!"); const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!"); -const u8 gText_PkmnsXCuredYProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); +const u8 gText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!"); -const u8 gText_PkmnTransformed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} transformed!"); +const u8 gText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!"); const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!"); const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {STRING 23}\nprevents switching!\p"); -const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!"); -const u8 gText_PkmnsXMadeItIneffective[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!"); +const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!"); +const u8 gText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!"); const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {STRING 27}\nprevents flinching!"); const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {STRING 24}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!"); -const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); -const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); +const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!"); +const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!"); const u8 gText_StatSharply[] = _("sharply "); const u8 gText_StatRose[] = _("rose!"); const u8 gText_StatHarshly[] = _("harshly "); const u8 gText_StatFell[] = _("fell!"); const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); -const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); +const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}"); const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!"); @@ -462,18 +486,18 @@ const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging."); const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p"); const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY"); const u8 gText_BerrySuffix[] = _(" BERRY"); -const u8 gText_PkmnsItemCuredParalysis[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!"); -const u8 gText_PkmnsItemCuredPoison[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!"); -const u8 gText_PkmnsItemHealedBurn[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!"); -const u8 gText_PkmnsItemDefrostedIt[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!"); -const u8 gText_PkmnsItemWokeIt[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!"); -const u8 gText_PkmnsItemSnappedOut[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!"); -const u8 gText_PkmnsItemCuredProblem[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!"); -const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!"); -const u8 gText_PkmnsItemRestoredHealth[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!"); -const u8 gText_PkmnsItemRestoredPP[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!"); -const u8 gText_PkmnsItemRestoredStatus[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!"); -const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!"); +const u8 gText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!"); +const u8 gText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!"); +const u8 gText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!"); +const u8 gText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!"); +const u8 gText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!"); +const u8 gText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!"); +const u8 gText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!"); +const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!"); +const u8 gText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!"); +const u8 gText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!"); +const u8 gText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!"); +const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!"); const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p"); const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!"); const u8 gText_EmptyString3[] = _(""); @@ -910,7 +934,7 @@ const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!"); const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{UNKNOWN_A}\p"); const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p"); const u8 gText_EllipsisQuestionMark[] = _("……?\p"); -const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_SCR_ACTIVE_NAME_WITH_PREFIX} do?"); +const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?"); const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?"); const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?"); const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…"); @@ -1013,10 +1037,10 @@ const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p"); const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}"); const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!"); -const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_ACTIVE_NAME_WITH_PREFIX}’s eyes!"); -const u8 gText_PkmnGettingIntoPosition[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!"); -const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"); -const u8 gText_PkmnEagerForMore[] = _("{B_ACTIVE_NAME_WITH_PREFIX} is eager for more!"); +const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!"); +const u8 gText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!"); +const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!"); +const u8 gText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!"); const u16 gUnknown_085CCF0A[] = { @@ -1080,7 +1104,7 @@ const u16 gUnknown_085CD336[] = 0x0104, 0x0110, 0x011b, 0x0141, 0x0157, 0x0000, }; -const u8 gUnknown_085CD422[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0}; +static const u8 sDummyWeirdStatusString[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0}; const u16 gUnknown_085CD42C[] = { @@ -1426,3 +1450,620 @@ void BufferStringBattle(u16 stringID) BattleStringExpandPlaceholdersToDisplayedString(stringPtr); } + +u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src) +{ + BattleStringExpandPlaceholders(src, gDisplayedStringBattle); +} + +static const u8* TryGetStatusString(u8* src) +{ + u32 i; + u8 status[8]; + u32 chars1, chars2; + u8* statusPtr; + + memcpy(status, sDummyWeirdStatusString, 8); + + statusPtr = status; + for (i = 0; i < 8; i++) + { + if (*src == EOS) + break; + *statusPtr = *src; + src++; + statusPtr++; + } + + chars1 = *(u32*)(&status[0]); + chars2 = *(u32*)(&status[4]); + + for (i = 0; i < ARRAY_COUNT(gStatusConditionStringsTable); i++) + { + if (chars1 == *(u32*)(&gStatusConditionStringsTable[i][0][0]) + && chars2 == *(u32*)(&gStatusConditionStringsTable[i][0][4])) + return gStatusConditionStringsTable[i][1]; + } + return NULL; +} + +#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \ + if (GetBankSide(bank) != SIDE_PLAYER) \ + { \ + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \ + toCpy = gText_FoePkmnPrefix; \ + else \ + toCpy = gText_WildPkmnPrefix; \ + while (*toCpy != EOS) \ + { \ + dst[dstID] = *toCpy; \ + dstID++; \ + toCpy++; \ + } \ + GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \ + } \ + else \ + { \ + GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \ + } \ + StringGetEnd10(text); \ + toCpy = text; + +extern u8 gUnknown_0203C7B4; + +u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) +{ + u32 dstID = 0; // if they used dstID, why not use srcID as well? + const u8* toCpy = NULL; + u8 text[30]; + u8 multiplayerID; + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + multiplayerID = gUnknown_0203C7B4; + else + multiplayerID = GetMultiplayerId(); + + while (*src != EOS) + { + if (*src == PLACEHOLDER_BEGIN) + { + src++; + switch (*src) + { + case B_TXT_BUFF1: + if (gBattleTextBuff1[0] == B_BUFF_PLACEHOLDER_BEGIN) + { + ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gStringVar1); + toCpy = gStringVar1; + } + else + { + toCpy = TryGetStatusString(gBattleTextBuff1); + if (toCpy == NULL) + toCpy = gBattleTextBuff1; + } + break; + case B_TXT_BUFF2: + if (gBattleTextBuff2[0] == B_BUFF_PLACEHOLDER_BEGIN) + { + ExpandBattleTextBuffPlaceholders(gBattleTextBuff2, gStringVar2); + toCpy = gStringVar2; + } + else + toCpy = gBattleTextBuff2; + break; + case B_TXT_BUFF3: + if (gBattleTextBuff3[0] == B_BUFF_PLACEHOLDER_BEGIN) + { + ExpandBattleTextBuffPlaceholders(gBattleTextBuff3, gStringVar3); + toCpy = gStringVar3; + } + else + toCpy = gBattleTextBuff3; + break; + case B_TXT_COPY_VAR_1: + toCpy = gStringVar1; + break; + case B_TXT_COPY_VAR_2: + toCpy = gStringVar2; + break; + case B_TXT_COPY_VAR_3: + toCpy = gStringVar3; + break; + case B_TXT_PLAYER_MON1_NAME: // first player poke name + GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name + GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_PLAYER_MON2_NAME: // second player poke name + GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name + GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name + GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name + GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name + GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name + GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], + MON_DATA_NICKNAME, text); + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1 + HANDLE_NICKNAME_STRING_CASE(gBankAttacker, + gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))]) + break; + case B_TXT_ATK_PARTNER_NAME: // attacker partner name + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text); + else + GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text); + + StringGetEnd10(text); + toCpy = text; + break; + case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix + HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker]) + break; + case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix + HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget]) + break; + case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix + HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank]) + break; + case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix + HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank]) + break; + case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix + HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, gBattlePartyID[gBattleScripting.bank]) + break; + case B_TXT_CURRENT_MOVE: // current move name + if (gStringInfo->currentMove > LAST_MOVE_INDEX) + toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType]; + else + toCpy = gMoveNames[gStringInfo->currentMove]; + break; + case B_TXT_LAST_MOVE: // last used move name + if (gStringInfo->lastMove > LAST_MOVE_INDEX) + toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType]; + else + toCpy = gMoveNames[gStringInfo->lastMove]; + break; + case B_TXT_LAST_ITEM: // last used item + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (gLastUsedItem == ITEM_ENIGMA_BERRY) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE)) + || (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE))) + { + StringCopy(text, gEnigmaBerries[gStringBank].name); + StringAppend(text, gText_BerrySuffix); + toCpy = text; + } + else + { + toCpy = gText_EnigmaBerry; + } + } + else + { + if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank) + { + StringCopy(text, gEnigmaBerries[gStringBank].name); + StringAppend(text, gText_BerrySuffix); + toCpy = text; + } + else + toCpy = gText_EnigmaBerry; + } + } + else + { + CopyItemName(gLastUsedItem, text); + toCpy = text; + } + } + else + { + CopyItemName(gLastUsedItem, text); + toCpy = text; + } + break; + case B_TXT_LAST_ABILITY: // last used ability + toCpy = gAbilityNames[gLastUsedAbility]; + break; + case B_TXT_ATK_ABILITY: // attacker ability + toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]]; + break; + case B_TXT_DEF_ABILITY: // target ability + toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]]; + break; + case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability + toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]]; + break; + case B_TXT_EFF_ABILITY: // effect bank ability + toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]]; + break; + case B_TXT_TRAINER1_CLASS: // trainer class name + if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) + toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()]; + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + toCpy = gTrainerClassNames[sub_8068BB0()]; + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) + toCpy = gTrainerClassNames[sub_81A4D00()]; + else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)]; + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_A)]; + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + toCpy = gTrainerClassNames[GetEreaderTrainerClassId()]; + else + toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_A].trainerClass]; + break; + case B_TXT_TRAINER1_NAME: // trainer1 name + if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) + { + for (i = 0; i < (s32) ARRAY_COUNT(gBattleResources->secretBase->trainerName); i++) + text[i] = gBattleResources->secretBase->trainerName[i]; + text[i] = EOS; + ConvertInternationalString(text, gBattleResources->secretBase->language); + toCpy = text; + } + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + { + toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name; + } + else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) + { + sub_81A4D50(text); + toCpy = text; + } + else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + GetFrontierTrainerName(text, gTrainerBattleOpponent_A); + toCpy = text; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + sub_81D5554(text, gTrainerBattleOpponent_A); + toCpy = text; + } + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + { + GetEreaderTrainerName(text); + toCpy = text; + } + else + { + toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName; + } + break; + case B_TXT_1E: // link player name? + toCpy = gLinkPlayers[multiplayerID].name; + break; + case B_TXT_1F: // link partner name? + toCpy = gLinkPlayers[sub_806D864(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + break; + case B_TXT_20: // link opponent 1 name? + toCpy = gLinkPlayers[sub_806D864(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + break; + case B_TXT_21: // link opponent 2 name? + toCpy = gLinkPlayers[sub_806D864(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; + break; + case B_TXT_22: // link scripting active name + toCpy = gLinkPlayers[sub_806D864(gBattleScripting.bank)].name; + break; + case B_TXT_PLAYER_NAME: // player name + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + toCpy = gLinkPlayers[0].name; + else + toCpy = gSaveBlock2Ptr->playerName; + break; + case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + sub_81A36D0(2, gTrainerBattleOpponent_A); + toCpy = gStringVar4; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + sub_81D572C(4, gTrainerBattleOpponent_A); + toCpy = gStringVar4; + } + else + { + toCpy = GetTrainer1LoseText(); + } + break; + case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + sub_81A36D0(1, gTrainerBattleOpponent_A); + toCpy = gStringVar4; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + sub_81D572C(3, gTrainerBattleOpponent_A); + toCpy = gStringVar4; + } + break; + case B_TXT_26: // ? + HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, *(&gBattleStruct->field_52)) + break; + case B_TXT_PC_CREATOR_NAME: // lanette pc + if (FlagGet(SYS_PC_LANETTE)) + toCpy = gText_Lanettes; + else + toCpy = gText_Someones; + break; + case B_TXT_ATK_PREFIX2: + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + toCpy = gText_AllyPkmnPrefix2; + else + toCpy = gText_FoePkmnPrefix3; + break; + case B_TXT_DEF_PREFIX2: + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + toCpy = gText_AllyPkmnPrefix2; + else + toCpy = gText_FoePkmnPrefix3; + break; + case B_TXT_ATK_PREFIX1: + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + toCpy = gText_AllyPkmnPrefix; + else + toCpy = gText_FoePkmnPrefix2; + break; + case B_TXT_DEF_PREFIX1: + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + toCpy = gText_AllyPkmnPrefix; + else + toCpy = gText_FoePkmnPrefix2; + break; + case B_TXT_ATK_PREFIX3: + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + toCpy = gText_AllyPkmnPrefix3; + else + toCpy = gText_FoePkmnPrefix4; + break; + case B_TXT_DEF_PREFIX3: + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + toCpy = gText_AllyPkmnPrefix3; + else + toCpy = gText_FoePkmnPrefix4; + break; + case B_TXT_TRAINER2_CLASS: + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_B)]; + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_B)]; + else + toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass]; + break; + case B_TXT_TRAINER2_NAME: + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + GetFrontierTrainerName(text, gTrainerBattleOpponent_B); + toCpy = text; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + sub_81D5554(text, gTrainerBattleOpponent_B); + toCpy = text; + } + else + { + toCpy = gTrainers[gTrainerBattleOpponent_B].trainerName; + } + break; + case B_TXT_TRAINER2_LOSE_TEXT: + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + sub_81A36D0(2, gTrainerBattleOpponent_B); + toCpy = gStringVar4; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + sub_81D572C(4, gTrainerBattleOpponent_B); + toCpy = gStringVar4; + } + else + { + toCpy = GetTrainer2LoseText(); + } + break; + case B_TXT_TRAINER2_WIN_TEXT: + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + sub_81A36D0(1, gTrainerBattleOpponent_B); + toCpy = gStringVar4; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + sub_81D572C(3, gTrainerBattleOpponent_B); + toCpy = gStringVar4; + } + break; + case B_TXT_PARTNER_CLASS: + toCpy = gTrainerClassNames[GetFrontierOpponentClass(gPartnerTrainerId)]; + break; + case B_TXT_PARTNER_NAME: + GetFrontierTrainerName(text, gPartnerTrainerId); + toCpy = text; + break; + } + + // missing if (toCpy != NULL) check + while (*toCpy != EOS) + { + dst[dstID] = *toCpy; + dstID++; + toCpy++; + } + if (*src == B_TXT_TRAINER1_LOSE_TEXT || *src == B_TXT_TRAINER2_LOSE_TEXT + || *src == B_TXT_TRAINER1_WIN_TEXT || *src == B_TXT_TRAINER2_WIN_TEXT) + { + dst[dstID] = EXT_CTRL_CODE_BEGIN; + dstID++; + dst[dstID] = 9; + dstID++; + } + } + else + { + dst[dstID] = *src; + dstID++; + } + src++; + } + + dst[dstID] = *src; + dstID++; + + return dstID; +} + +// TODO: move these to a general header like util.h +#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) +#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) + +static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) +{ + u32 srcID = 1; + u32 value = 0; + u8 text[12]; + u16 hword; + + *dst = EOS; + while (src[srcID] != B_BUFF_EOS) + { + switch (src[srcID]) + { + case B_BUFF_STRING: // battle string + hword = ByteRead16(&src[srcID + 1]); + StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]); + srcID += 3; + break; + case B_BUFF_NUMBER: // int to string + switch (src[srcID + 1]) + { + case 1: + value = src[srcID + 3]; + break; + case 2: + value = ByteRead16(&src[srcID + 3]); + break; + case 4: + value = ByteRead32(&src[srcID + 3]); + break; + } + ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]); + srcID += src[srcID + 1] + 3; + break; + case B_BUFF_MOVE: // move name + StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]); + srcID += 3; + break; + case B_BUFF_TYPE: // type name + StringAppend(dst, gTypeNames[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix + if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER) + { + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + StringAppend(dst, gText_FoePkmnPrefix); + else + StringAppend(dst, gText_WildPkmnPrefix); + + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + } + StringGetEnd10(text); + StringAppend(dst, text); + srcID += 3; + break; + case B_BUFF_STAT: // stats + StringAppend(dst, gStatNamesTable[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_SPECIES: // species name + GetSpeciesName(dst, ByteRead16(&src[srcID + 1])); + srcID += 3; + break; + case B_BUFF_MON_NICK: // poke nick without prefix + if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER) + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); + else + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); + StringGetEnd10(dst); + srcID += 3; + break; + case B_BUFF_NEGATIVE_FLAVOUR: // flavour table + StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_ABILITY: // ability names + StringAppend(dst, gAbilityNames[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_ITEM: // item name + hword = ByteRead16(&src[srcID + 1]); + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (hword == ITEM_ENIGMA_BERRY) + { + if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank) + { + StringCopy(dst, gEnigmaBerries[gStringBank].name); + StringAppend(dst, gText_BerrySuffix); + } + else + StringAppend(dst, gText_EnigmaBerry); + } + else + CopyItemName(hword, dst); + } + else + CopyItemName(hword, dst); + srcID += 3; + break; + } + } +} |