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authorsphericalice <sphericalice@outlook.com>2021-10-25 20:51:04 +0100
committersphericalice <sphericalice@outlook.com>2021-10-25 20:51:04 +0100
commit7b5267c799579047ac012928024ce92918c541fe (patch)
tree887f63bde2a06cd8871913b79b880a3138811d12 /src
parent5bce17cbcee66842b33e1c46c2a71684ee8093fb (diff)
Rename TILESET_WIDTH to METATILE_ROW_WIDTH
Diffstat (limited to 'src')
-rw-r--r--src/field_specials.c2
-rw-r--r--src/rotating_tile_puzzle.c10
2 files changed, 6 insertions, 6 deletions
diff --git a/src/field_specials.c b/src/field_specials.c
index 17790532b..53e1e7fb7 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -3959,7 +3959,7 @@ static void Task_CloseBattlePikeCurtain(u8 taskId)
{
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + x + MAP_OFFSET - 1,
gSaveBlock1Ptr->pos.y + y + MAP_OFFSET - 3,
- (x + METATILE_BattlePike_CurtainFrames_Start) + (y * TILESET_WIDTH) + (tCurrentFrame * CURTAIN_HEIGHT * TILESET_WIDTH));
+ (x + METATILE_BattlePike_CurtainFrames_Start) + (y * METATILE_ROW_WIDTH) + (tCurrentFrame * CURTAIN_HEIGHT * METATILE_ROW_WIDTH));
}
}
DrawWholeMapView();
diff --git a/src/rotating_tile_puzzle.c b/src/rotating_tile_puzzle.c
index b8dd03f9e..2e919f550 100644
--- a/src/rotating_tile_puzzle.c
+++ b/src/rotating_tile_puzzle.c
@@ -134,14 +134,14 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
continue;
// Object is on a metatile after the puzzle tile section (never occurs, in both cases the puzzle tiles are last)
- if ((u8)((metatile - puzzleTileStart) / TILESET_WIDTH) >= 5)
+ if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) >= 5)
continue;
// Object is on a metatile in puzzle tile section, but not one of the currently rotating color
- if ((u8)((metatile - puzzleTileStart) / TILESET_WIDTH) != puzzleNumber)
+ if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) != puzzleNumber)
continue;
- puzzleTileNum = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH);
+ puzzleTileNum = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
// First 4 puzzle tiles are the colored arrows
if (puzzleTileNum < 4)
@@ -221,7 +221,7 @@ void TurnRotatingTileObjects(void)
// prevPuzzleTileNum will similarly be a number [0-3] representing the arrow tile the object just moved from
// All the puzzles are oriented counter-clockwise and can only move 1 step at a time, so the difference between the current tile and the previous tile will always either be -1 or 3 (0-1, 1-2, 2-3, 3-0)
// Which means tileDifference will always either be -1 or 3 after the below subtraction, and rotation will always be ROTATE_COUNTERCLOCKWISE after the following conditionals
- tileDifference = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH);
+ tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
tileDifference -= (sRotatingTilePuzzle->objects[i].prevPuzzleTileNum);
// Always true, see above
@@ -331,7 +331,7 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
else
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
- tileDifference = (u8)((metatile - puzzleTileStart) % TILESET_WIDTH);
+ tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
tileDifference -= puzzleTileNum;
if (tileDifference < 0 || tileDifference == 3)