summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorDizzyEggg <jajkodizzy@wp.pl>2017-09-23 20:36:00 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-09-23 20:36:00 +0200
commit7bb0fcf182e5a760ab9e08878a381566819dc8f2 (patch)
treebbb0603d41fa6d0d71a838c7e2fde85fe346fbe1 /src
parent601fc9e85b383792819768c31728e4855e854f32 (diff)
parenta57915fa5bd8c2e68bc291a371e66e3cafd7e195 (diff)
merge with master and fix conflicts
Diffstat (limited to 'src')
-rw-r--r--src/battle_dome_cards.c430
-rw-r--r--src/berry.c6
-rw-r--r--src/berry_fix_program.c531
-rw-r--r--src/egg_hatch.c8
-rwxr-xr-xsrc/field_map_obj.c5118
-rw-r--r--src/item.c12
-rw-r--r--src/lilycove_lady.c1101
-rw-r--r--src/load_save.c4
-rw-r--r--src/malloc.c5
-rw-r--r--src/multiboot.c2
-rw-r--r--src/pokemon_2.c6
-rw-r--r--src/pokemon_3.c24
-rw-r--r--src/pokemon_size_record.c8
-rw-r--r--src/reset_save_heap.c32
-rw-r--r--src/start_menu.c8
-rw-r--r--src/text.c6
-rw-r--r--src/trig.c3
17 files changed, 7255 insertions, 49 deletions
diff --git a/src/battle_dome_cards.c b/src/battle_dome_cards.c
new file mode 100644
index 000000000..c0557ac70
--- /dev/null
+++ b/src/battle_dome_cards.c
@@ -0,0 +1,430 @@
+
+// Includes
+#include "global.h"
+#include "sprite.h"
+#include "window.h"
+#include "malloc.h"
+#include "species.h"
+#include "palette.h"
+#include "decompress.h"
+#include "battle_dome_cards.h"
+
+extern const struct CompressedSpriteSheet gMonFrontPicTable[NUM_SPECIES];
+extern const struct CompressedSpriteSheet gMonBackPicTable[NUM_SPECIES];
+extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
+extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
+extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
+extern const union AffineAnimCmd *const gUnknown_082FF618[];
+extern const union AffineAnimCmd *const gUnknown_082FF694[];
+extern const union AnimCmd *const gUnknown_082FF70C[];
+extern const union AnimCmd *const *const gUnknown_08309AAC[NUM_SPECIES];
+extern const union AnimCmd *const *const gUnknown_0830536C[];
+extern const u8 gUnknown_0831F578[];
+
+// Static type declarations
+
+struct BattleDomeCard {
+ u8 *frames;
+ struct SpriteFrameImage *images;
+ u16 paletteTag;
+ u8 spriteId;
+ u8 active;
+};
+
+// Static RAM declarations
+
+static EWRAM_DATA struct SpriteTemplate gUnknown_0203CCEC = {};
+static EWRAM_DATA struct BattleDomeCard gUnknown_0203CD04[8] = {};
+
+// Static ROM declarations
+
+// .rodata
+
+static const struct BattleDomeCard gUnknown_0860B058 = {};
+static const struct OamData gUnknown_0860B064 = {
+ .size = 3
+};
+static const struct OamData gUnknown_0860B06C = {
+ .affineMode = 1, .size = 3
+};
+
+// .text
+
+static void nullsub_122(struct Sprite *sprite)
+{
+
+}
+
+bool16 dp13_810BB8C(void)
+{
+ int i;
+
+ for (i = 0; i < 8; i ++)
+ {
+ gUnknown_0203CD04[i] = gUnknown_0860B058;
+ }
+ return FALSE;
+}
+
+static bool16 load_pokemon_image_TODO(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer, bool8 ignoreDeoxys)
+{
+ if (!isTrainer)
+ {
+ if (isFrontPic)
+ {
+ if (!ignoreDeoxys)
+ {
+ LoadSpecialPokePic(&gMonFrontPicTable[species], dest, species, personality, isFrontPic);
+ }
+ else
+ {
+ LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], dest, species, personality, isFrontPic);
+ }
+ }
+ else
+ {
+ if (!ignoreDeoxys)
+ {
+ LoadSpecialPokePic(&gMonBackPicTable[species], dest, species, personality, isFrontPic);
+ }
+ else
+ {
+ LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], dest, species, personality, isFrontPic);
+ }
+ }
+ }
+ else
+ {
+ if (isFrontPic)
+ {
+ DecompressPicFromTable(&gTrainerFrontPicTable[species], dest, species);
+ }
+ else
+ {
+ DecompressPicFromTable(&gTrainerBackPicTable[species], dest, species);
+ }
+ }
+ return FALSE;
+}
+
+static bool16 sub_818D09C(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer)
+{
+ return load_pokemon_image_TODO(species, personality, isFrontPic, dest, isTrainer, FALSE);
+}
+
+static void sub_818D0C4(u16 species, u32 otId, u32 personality, u8 paletteSlot, u16 paletteTag, bool8 isTrainer)
+{
+ if (!isTrainer)
+ {
+ if (paletteTag == 0xFFFF)
+ {
+ gUnknown_0203CCEC.paletteTag |= 0xFFFF;
+ LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
+ }
+ else
+ {
+ gUnknown_0203CCEC.paletteTag = paletteTag;
+ LoadCompressedObjectPalette(sub_806E7CC(species, otId, personality));
+ }
+ }
+ else
+ {
+ if (paletteTag == 0xFFFF)
+ {
+ gUnknown_0203CCEC.paletteTag |= 0xFFFF;
+ LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, 0x100 + paletteSlot * 0x10, 0x20);
+ }
+ else
+ {
+ gUnknown_0203CCEC.paletteTag = paletteTag;
+ LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[species]);
+ }
+ }
+}
+
+static void sub_818D180(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer)
+{
+ if (!isTrainer)
+ {
+ LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), paletteSlot * 0x10, 0x20);
+ }
+ else
+ {
+ LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20);
+ }
+}
+
+static void uns_builder_assign_animtable1(bool8 isTrainer)
+{
+ if (!isTrainer)
+ {
+ gUnknown_0203CCEC.anims = gUnknown_082FF70C;
+ }
+ else
+ {
+ gUnknown_0203CCEC.anims = gUnknown_0830536C[0];
+ }
+}
+
+static u16 oamt_spawn_poke_or_trainer_picture(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer, bool8 ignoreDeoxys)
+{
+ u8 i;
+ u8 *framePics;
+ struct SpriteFrameImage *images;
+ int j;
+ u8 spriteId;
+
+ for (i = 0; i < 8; i ++)
+ {
+ if (!gUnknown_0203CD04[i].active)
+ {
+ break;
+ }
+ }
+ if (i == 8)
+ {
+ return 0xFFFF;
+ }
+ framePics = Alloc(4 * 0x800);
+ if (!framePics)
+ {
+ return 0xFFFF;
+ }
+ images = Alloc(4 * sizeof(struct SpriteFrameImage));
+ if (!images)
+ {
+ Free(framePics);
+ return 0xFFFF;
+ }
+ if (load_pokemon_image_TODO(species, personality, isFrontPic, framePics, isTrainer, ignoreDeoxys))
+ {
+ // debug trap?
+ return 0xFFFF;
+ }
+ for (j = 0; j < 4; j ++)
+ {
+ images[j].data = framePics + 0x800 * j;
+ images[j].size = 0x800;
+ }
+ gUnknown_0203CCEC.tileTag = 0xFFFF;
+ gUnknown_0203CCEC.oam = &gUnknown_0860B064;
+ uns_builder_assign_animtable1(isTrainer);
+ gUnknown_0203CCEC.images = images;
+ gUnknown_0203CCEC.affineAnims = gDummySpriteAffineAnimTable;
+ gUnknown_0203CCEC.callback = nullsub_122;
+ sub_818D0C4(species, otId, personality, paletteSlot, paletteTag, isTrainer);
+ spriteId = CreateSprite(&gUnknown_0203CCEC, x, y, 0);
+ if (paletteTag == 0xFFFF)
+ {
+ gSprites[spriteId].oam.paletteNum = paletteSlot;
+ }
+ gUnknown_0203CD04[i].frames = framePics;
+ gUnknown_0203CD04[i].images = images;
+ gUnknown_0203CD04[i].paletteTag = paletteTag;
+ gUnknown_0203CD04[i].spriteId = spriteId;
+ gUnknown_0203CD04[i].active = TRUE;
+ return spriteId;
+}
+
+static u16 sub_818D384(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer)
+{
+ return oamt_spawn_poke_or_trainer_picture(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, isTrainer, FALSE);
+}
+
+u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag)
+{
+ u8 *framePics;
+ struct SpriteFrameImage *images;
+ int j;
+ u8 i;
+ u8 spriteId;
+ u8 flags2;
+
+ for (i = 0; i < 8; i ++)
+ {
+ if (!gUnknown_0203CD04[i].active)
+ {
+ break;
+ }
+ }
+ if (i == 8)
+ {
+ return 0xFFFF;
+ }
+ framePics = Alloc(4 * 0x800);
+ if (!framePics)
+ {
+ return 0xFFFF;
+ }
+ if (flags & 0x80)
+ {
+ flags &= 0x7F;
+ flags2 = 3;
+ }
+ else
+ {
+ flags2 = flags;
+ }
+ images = Alloc(4 * sizeof(struct SpriteFrameImage));
+ if (!images)
+ {
+ Free(framePics);
+ return 0xFFFF;
+ }
+ if (load_pokemon_image_TODO(species, personality, flags, framePics, FALSE, FALSE))
+ {
+ // debug trap?
+ return 0xFFFF;
+ }
+ for (j = 0; j < 4; j ++)
+ {
+ images[j].data = framePics + 0x800 * j;
+ images[j].size = 0x800;
+ }
+ gUnknown_0203CCEC.tileTag = 0xFFFF;
+ gUnknown_0203CCEC.anims = gUnknown_08309AAC[species];
+ gUnknown_0203CCEC.images = images;
+ if (flags2 == 0x01)
+ {
+ gUnknown_0203CCEC.affineAnims = gUnknown_082FF694;
+ gUnknown_0203CCEC.oam = &gUnknown_0860B06C;
+ }
+ else if (flags2 == 0x00)
+ {
+ gUnknown_0203CCEC.affineAnims = gUnknown_082FF618;
+ gUnknown_0203CCEC.oam = &gUnknown_0860B06C;
+ }
+ else
+ {
+ gUnknown_0203CCEC.oam = &gUnknown_0860B064;
+ gUnknown_0203CCEC.affineAnims = gDummySpriteAffineAnimTable;
+ }
+ gUnknown_0203CCEC.callback = nullsub_122;
+ sub_818D0C4(species, otId, personality, paletteSlot, paletteTag, FALSE);
+ spriteId = CreateSprite(&gUnknown_0203CCEC, x, y, 0);
+ if (paletteTag == 0xFFFF)
+ {
+ gSprites[spriteId].oam.paletteNum = paletteSlot;
+ }
+ gUnknown_0203CD04[i].frames = framePics;
+ gUnknown_0203CD04[i].images = images;
+ gUnknown_0203CD04[i].paletteTag = paletteTag;
+ gUnknown_0203CD04[i].spriteId = spriteId;
+ gUnknown_0203CD04[i].active = TRUE;
+ return spriteId;
+}
+
+static u16 sub_818D5B0(u16 spriteId)
+{
+ u8 i;
+ u8 *framePics;
+ struct SpriteFrameImage *images;
+
+ for (i = 0; i < 8; i ++)
+ {
+ if (gUnknown_0203CD04[i].spriteId == spriteId)
+ {
+ break;
+ }
+ }
+ if (i == 8)
+ {
+ return 0xFFFF;
+ }
+ framePics = gUnknown_0203CD04[i].frames;
+ images = gUnknown_0203CD04[i].images;
+ if (gUnknown_0203CD04[i].paletteTag != 0xFFFF)
+ {
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[spriteId].oam.paletteNum));
+ }
+ DestroySprite(&gSprites[spriteId]);
+ Free(framePics);
+ Free(images);
+ gUnknown_0203CD04[i] = gUnknown_0860B058;
+ return 0;
+}
+
+static u16 sub_818D65C(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId, bool8 isTrainer)
+{
+ if (sub_818D09C(species, personality, isFrontPic, (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA), FALSE))
+ {
+ return 0xFFFF;
+ }
+ sub_818D180(species, otId, personality, paletteSlot, isTrainer);
+ return 0;
+}
+
+static u16 sub_818D6CC(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId, bool8 isTrainer)
+{
+ u8 *framePics;
+
+ framePics = Alloc(4 * 0x800);
+ if (framePics && !sub_818D09C(species, personality, isFrontPic, framePics, isTrainer))
+ {
+ BlitBitmapRectToWindow(windowId, framePics, 0, 0, 0x40, 0x40, destX, destY, 0x40, 0x40);
+ sub_818D180(species, otId, personality, paletteSlot, isTrainer);
+ Free(framePics);
+ return 0;
+ }
+ return 0xFFFF;
+}
+
+static u16 sub_818D778(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 ignoreDeoxys)
+{
+ return oamt_spawn_poke_or_trainer_picture(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE, ignoreDeoxys);
+}
+
+u16 sub_818D7D8(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag)
+{
+ return sub_818D778(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE);
+}
+
+u16 sub_818D820(u16 spriteId)
+{
+ return sub_818D5B0(spriteId);
+}
+
+u16 sub_818D834(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D65C(species, otId, personality, isFrontPic, paletteSlot, windowId, FALSE);
+}
+
+u16 sub_818D864(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D6CC(species, otId, personality, isFrontPic, destX, destY, paletteSlot, windowId, FALSE);
+}
+
+u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag)
+{
+ return sub_818D384(species, 0, 0, isFrontPic, x, y, paletteSlot, paletteTag, TRUE);
+}
+
+u16 sub_818D8F0(u16 spriteId)
+{
+ return sub_818D5B0(spriteId);
+}
+
+u16 sub_818D904(u16 species, bool8 isFrontPic, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D65C(species, 0, 0, isFrontPic, paletteSlot, windowId, TRUE);
+}
+
+u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D6CC(species, 0, 0, isFrontPic, destX, destY, paletteSlot, windowId, TRUE);
+}
+
+u8 sub_818D97C(u8 a0, u8 a1)
+{
+ if (a1 == 1)
+ {
+ switch (a0)
+ {
+ default:
+ return gUnknown_0831F578[0x3F];
+ case 0:
+ return gUnknown_0831F578[0x3C];
+ }
+ }
+ return a0;
+}
diff --git a/src/berry.c b/src/berry.c
index b6eaa14a0..e9d6994f8 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -807,7 +807,7 @@ const struct Berry gBerries[] =
// unused
void ClearEnigmaBerries(void)
{
- CpuFill16(0, &gSaveBlock1Ptr->enigmaBerry, sizeof(gSaveBlock1Ptr->enigmaBerry));
+ CpuFill16(0, &gSaveBlock1Ptr->enigmaBerry, 52);
}
void SetEnigmaBerry(u8 *src)
@@ -815,7 +815,7 @@ void SetEnigmaBerry(u8 *src)
u32 i;
u8 *dest = (u8*)&gSaveBlock1Ptr->enigmaBerry;
- for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry); i++)
+ for (i = 0; i < 52; i++)
dest[i] = src[i];
}
@@ -827,7 +827,7 @@ u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry)
dest = (u8*)enigmaBerry;
checksum = 0;
- for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry) - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++)
+ for (i = 0; i < 52 - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++)
{
checksum += dest[i];
}
diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c
new file mode 100644
index 000000000..f04308ae8
--- /dev/null
+++ b/src/berry_fix_program.c
@@ -0,0 +1,531 @@
+
+// Includes
+#include "global.h"
+#include "gpu_regs.h"
+#include "multiboot.h"
+#include "malloc.h"
+#include "bg.h"
+#include "main.h"
+#include "sprite.h"
+#include "task.h"
+#include "unknown_task.h"
+#include "window.h"
+#include "menu.h"
+#include "m4a.h"
+
+// Static type declarations
+
+typedef struct {
+ u8 state;
+ u8 unk1;
+ u16 unk2;
+ struct MultiBootParam mb;
+} berryfix_t;
+
+// Static RAM declarations
+
+static berryfix_t *berry_fix_mb_manager;
+
+// Static ROM declarations
+
+static void berry_fix_main(void);
+static void berry_fix_gpu_set(void);
+static int berry_fix_text_update(int);
+static void berry_fix_text_print(int);
+static void berry_fix_bg_hide(void);
+
+// .rodata
+
+static const u8 gUnknown_08617E78[] = _("Berry Program Update");
+static const u8 gUnknown_08617E8D[] = _("Ruby/Sapphire");
+static const u8 gUnknown_08617E9B[] = _("Emerald");
+
+static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
+static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
+static const u8 Unknown_08617F97[] = _("Please turn on the power of POKéMON\nRuby/Sapphire while holding START and\nSELECT simultaneously. Then, ensure\nthe picture above appears.");
+static const u8 Unknown_08618020[] = _("Transmitting. Please wait.\n{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\nunplug the Game Boy Advance Game\nLink Cable.");
+static const u8 Unknown_08618092[] = _("Please follow the instructions on your\nPOKéMON Ruby/Sapphire screen.");
+static const u8 Unknown_086180D7[] = _("Transmission failure.\n{COLOR RED}{SHADOW LIGHT_RED}Please try again.");
+
+static const struct BgTemplate gUnknown_08618108[] = {
+ {
+ 0, 0, 30, 0, 0, 0
+ }, {
+ 1, 1, 31, 0, 0, 1
+ }
+};
+
+static const struct WindowTemplate gUnknown_08618110[] = {
+ {0, 2, 4, 26, 2, 15, 0x001},
+ {0, 1, 11, 28, 8, 15, 0x035},
+ {0, 0, 8, 30, 2, 15, 0x115},
+ {0, 8, 0, 14, 2, 15, 0x151},
+ {-1}
+};
+
+static const u16 gUnknown_08618138[] = {
+ 0x7fff, 0x7fff, 0x318c, 0x675a,
+ 0x043c, 0x3aff, 0x0664, 0x4bd2,
+ 0x6546, 0x7b14, 0x7fff, 0x318c,
+ 0x675a, 0x0000, 0x0000, 0x0000
+};
+
+static const u8 gUnknown_08618158[] = {10, 11, 12};
+static const u8 gUnknown_0861815B[] = { 0, 10, 13};
+
+static const u8 *const gUnknown_08618160[] = {
+ Unknown_08617F07,
+ Unknown_08617F97,
+ Unknown_08618020,
+ Unknown_08618092,
+ Unknown_086180D7,
+ Unknown_08617EA3
+};
+
+extern const u8 gUnknown_08DD87C0[];
+extern const u8 gUnknown_08DD8EE0[];
+extern const u8 gUnknown_08DD8780[];
+extern const u8 gUnknown_08DD90E0[];
+extern const u8 gUnknown_08DD9718[];
+extern const u8 gUnknown_08DD9080[];
+extern const u8 gUnknown_08DD98B4[];
+extern const u8 gUnknown_08DD9E58[];
+extern const u8 gUnknown_08DD9874[];
+extern const u8 gUnknown_08DDA02C[];
+extern const u8 gUnknown_08DDA63C[];
+extern const u8 gUnknown_08DD9FEC[];
+extern const u8 gUnknown_08DDA840[];
+extern const u8 gUnknown_08DDAE40[];
+extern const u8 gUnknown_08DDA800[];
+extern const u8 gUnknown_08DDB020[];
+extern const u8 gUnknown_08DDB2C4[];
+extern const u8 gUnknown_08DDAFE0[];
+
+static const u8 *const gUnknown_08618178[][3] = {
+ {
+ gUnknown_08DD87C0,
+ gUnknown_08DD8EE0,
+ gUnknown_08DD8780
+ }, {
+ gUnknown_08DD90E0,
+ gUnknown_08DD9718,
+ gUnknown_08DD9080
+ }, {
+ gUnknown_08DD98B4,
+ gUnknown_08DD9E58,
+ gUnknown_08DD9874
+ }, {
+ gUnknown_08DDA02C,
+ gUnknown_08DDA63C,
+ gUnknown_08DD9FEC
+ }, {
+ gUnknown_08DDA840,
+ gUnknown_08DDAE40,
+ gUnknown_08DDA800
+ }, {
+ gUnknown_08DDB020,
+ gUnknown_08DDB2C4,
+ gUnknown_08DDAFE0
+ },
+};
+
+extern const u8 gUnknown_089A6550[0xC0];
+extern const u8 gMultiBootProgram_BerryGlitchFix_Start[0x3b34];
+extern const u8 gMultiBootProgram_BerryGlitchFix_End[];
+
+// .text
+
+void InitBerryFixProgram(void)
+{
+ DisableInterrupts(0xFFFF);
+ EnableInterrupts(0x0001);
+ m4aSoundVSyncOff();
+ SetVBlankCallback(NULL);
+ ResetSpriteData();
+ ResetTasks();
+ remove_some_task();
+ SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
+ berry_fix_mb_manager = AllocZeroed(0x50);
+ berry_fix_mb_manager->state = 0;
+ berry_fix_mb_manager->unk1 = 6;
+ SetMainCallback2(berry_fix_main);
+}
+
+static void berry_fix_main(void)
+{
+ switch (berry_fix_mb_manager->state)
+ {
+ case 0:
+ berry_fix_gpu_set();
+ berry_fix_mb_manager->state = 1;
+ break;
+ case 1:
+ if (berry_fix_text_update(5) == 5 && (gMain.newKeys & A_BUTTON))
+ {
+ berry_fix_mb_manager->state = 2;
+ }
+ break;
+ case 2:
+ if (berry_fix_text_update(0) == 0 && (gMain.newKeys & A_BUTTON))
+ {
+ berry_fix_mb_manager->state = 3;
+ }
+ break;
+ case 3:
+ if (berry_fix_text_update(1) == 1)
+ {
+ berry_fix_mb_manager->mb.masterp = gUnknown_089A6550;
+ berry_fix_mb_manager->mb.server_type = 0;
+ MultiBootInit(&berry_fix_mb_manager->mb);
+ berry_fix_mb_manager->unk2 = 0;
+ berry_fix_mb_manager->state = 4;
+ }
+ break;
+ case 4:
+ MultiBootMain(&berry_fix_mb_manager->mb);
+ if (berry_fix_mb_manager->mb.probe_count != 0 || (!(berry_fix_mb_manager->mb.response_bit & 2) || !(berry_fix_mb_manager->mb.client_bit & 2)))
+ {
+ berry_fix_mb_manager->unk2 = 0;
+ }
+ else if (++ berry_fix_mb_manager->unk2 > 180)
+ {
+ MultiBootStartMaster(&berry_fix_mb_manager->mb, gMultiBootProgram_BerryGlitchFix_Start, (u32)(gMultiBootProgram_BerryGlitchFix_End - gMultiBootProgram_BerryGlitchFix_Start), 4, 1);
+ berry_fix_mb_manager->state = 5;
+ }
+ break;
+ case 5:
+ if (berry_fix_text_update(2) == 2) {
+ MultiBootMain(&berry_fix_mb_manager->mb);
+ if (MultiBootCheckComplete(&berry_fix_mb_manager->mb)) {
+ berry_fix_mb_manager->state = 6;
+ }
+ else if (!(berry_fix_mb_manager->mb.client_bit & 2)) {
+ berry_fix_mb_manager->state = 7;
+ }
+ }
+ break;
+ case 6:
+ if (berry_fix_text_update(3) == 3 && gMain.newKeys & A_BUTTON)
+ {
+ DoSoftReset();
+ }
+ break;
+ case 7:
+ if (berry_fix_text_update(4) == 4 && gMain.newKeys & A_BUTTON)
+ {
+ berry_fix_mb_manager->state = 1;
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+static void berry_fix_gpu_set(void)
+{
+ s32 width;
+
+ SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
+
+ DmaFill32(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill32(3, 0, PLTT, PLTT_SIZE);
+ ResetBgsAndClearDma3BusyFlags(0);
+
+ InitBgsFromTemplates(0, gUnknown_08618108, ARRAY_COUNT(gUnknown_08618108));
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ InitWindows(gUnknown_08618110);
+ DeactivateAllTextPrinters();
+
+ DmaCopy32(3, gUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
+ FillWindowPixelBuffer(2, 0);
+ FillWindowPixelBuffer(3, 0);
+ FillWindowPixelBuffer(0, 0xAA);
+
+// This block is a meme among memes
+ width = (0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2;
+ box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E9B);
+ width = (s32)(0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2 + 0x78;
+ box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E8D);
+ width = (0x70 - GetStringWidth(0, gUnknown_08617E8D, 0)) / 2;
+ box_print(3, 0, width, 0, gUnknown_0861815B, -1, gUnknown_08617E8D);
+ width = (0xd0 - GetStringWidth(1, gUnknown_08617E78, 0)) / 2;
+ box_print(0, 1, width, 2, gUnknown_08618158, -1, gUnknown_08617E78);
+
+ CopyWindowToVram(2, 2);
+ CopyWindowToVram(3, 2);
+ CopyWindowToVram(0, 2);
+}
+
+#else
+__attribute__((naked)) static void berry_fix_gpu_set(void)
+{
+ asm(".syntax unified\n"
+ "\tpush {r4-r6,lr}\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6}\n"
+ "\tsub sp, 0x10\n"
+ "\tmovs r0, 0x8\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0xA\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x10\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x12\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x14\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x16\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x50\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r1, 0\n"
+ "\tstr r1, [sp, 0xC]\n"
+ "\tldr r4, =0x040000d4\n"
+ "\tadd r0, sp, 0xC\n"
+ "\tstr r0, [r4]\n"
+ "\tmovs r0, 0xC0\n"
+ "\tlsls r0, 19\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tldr r0, =0x85006000\n"
+ "\tstr r0, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tstr r1, [sp, 0xC]\n"
+ "\tadd r0, sp, 0xC\n"
+ "\tstr r0, [r4]\n"
+ "\tmovs r0, 0xE0\n"
+ "\tlsls r0, 19\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tldr r2, =0x85000100\n"
+ "\tstr r2, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tstr r1, [sp, 0xC]\n"
+ "\tadd r0, sp, 0xC\n"
+ "\tstr r0, [r4]\n"
+ "\tmovs r0, 0xA0\n"
+ "\tlsls r0, 19\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tstr r2, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tmovs r0, 0\n"
+ "\tbl ResetBgsAndClearDma3BusyFlags\n"
+ "\tldr r1, =gUnknown_08618108\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r2, 0x2\n"
+ "\tbl InitBgsFromTemplates\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgX\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgY\n"
+ "\tmovs r0, 0x1\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgX\n"
+ "\tmovs r0, 0x1\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgY\n"
+ "\tldr r0, =gUnknown_08618110\n"
+ "\tbl InitWindows\n"
+ "\tbl DeactivateAllTextPrinters\n"
+ "\tldr r0, =gUnknown_08618138\n"
+ "\tstr r0, [r4]\n"
+ "\tldr r0, =0x050001e0\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tldr r0, =0x84000008\n"
+ "\tstr r0, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0x40\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0\n"
+ "\tbl FillWindowPixelBuffer\n"
+ "\tmovs r0, 0x3\n"
+ "\tmovs r1, 0\n"
+ "\tbl FillWindowPixelBuffer\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0xAA\n"
+ "\tbl FillWindowPixelBuffer\n"
+ "\tldr r5, =gUnknown_08617E9B\n"
+ "\tmovs r0, 0\n"
+ "\tadds r1, r5, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tmovs r4, 0x78\n"
+ "\tsubs r0, r4, r1\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tldr r6, =gUnknown_0861815B\n"
+ "\tstr r6, [sp]\n"
+ "\tmovs r0, 0x1\n"
+ "\tnegs r0, r0\n"
+ "\tmov r8, r0\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r5, [sp, 0x8]\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r3, 0x3\n"
+ "\tbl box_print\n"
+ "\tldr r5, =gUnknown_08617E8D\n"
+ "\tmovs r0, 0\n"
+ "\tadds r1, r5, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tsubs r4, r1\n"
+ "\tlsrs r0, r4, 31\n"
+ "\tadds r4, r0\n"
+ "\tasrs r4, 1\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x78\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tstr r6, [sp]\n"
+ "\tmov r0, r8\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r5, [sp, 0x8]\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r3, 0x3\n"
+ "\tbl box_print\n"
+ "\tmovs r0, 0\n"
+ "\tadds r1, r5, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tmovs r0, 0x70\n"
+ "\tsubs r0, r1\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tstr r6, [sp]\n"
+ "\tmov r0, r8\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r5, [sp, 0x8]\n"
+ "\tmovs r0, 0x3\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r3, 0\n"
+ "\tbl box_print\n"
+ "\tldr r4, =gUnknown_08617E78\n"
+ "\tmovs r0, 0x1\n"
+ "\tadds r1, r4, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tmovs r0, 0xD0\n"
+ "\tsubs r0, r1\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tldr r0, =gUnknown_08618158\n"
+ "\tstr r0, [sp]\n"
+ "\tmov r0, r8\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r4, [sp, 0x8]\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0x1\n"
+ "\tmovs r3, 0x2\n"
+ "\tbl box_print\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl CopyWindowToVram\n"
+ "\tmovs r0, 0x3\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl CopyWindowToVram\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl CopyWindowToVram\n"
+ "\tadd sp, 0x10\n"
+ "\tpop {r3}\n"
+ "\tmov r8, r3\n"
+ "\tpop {r4-r6}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.pool\n"
+ ".syntax divided");
+}
+#endif
+
+static int berry_fix_text_update(int checkval)
+{
+ if (berry_fix_mb_manager->unk1 == checkval)
+ {
+ return checkval;
+ }
+ if (berry_fix_mb_manager->unk1 == 6)
+ {
+ berry_fix_text_print(checkval);
+ berry_fix_mb_manager->unk1 = checkval;
+ }
+ else
+ {
+ berry_fix_bg_hide();
+ berry_fix_mb_manager->unk1 = 6;
+ }
+ return berry_fix_mb_manager->unk1;
+}
+
+static void berry_fix_text_print(int scene)
+{
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
+ FillWindowPixelBuffer(1, 0xAA);
+ box_print(1, 1, 0, 0, gUnknown_08618158, -1, gUnknown_08618160[scene]);
+ PutWindowTilemap(1);
+ CopyWindowToVram(1, 2);
+ switch (scene)
+ {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ PutWindowTilemap(2);
+ break;
+ case 1:
+ PutWindowTilemap(3);
+ break;
+ case 5:
+ PutWindowTilemap(0);
+ break;
+ }
+ CopyBgTilemapBufferToVram(0);
+ LZ77UnCompVram(gUnknown_08618178[scene][0], (void *)BG_CHAR_ADDR(1));
+ LZ77UnCompVram(gUnknown_08618178[scene][1], (void *)BG_SCREEN_ADDR(31));
+ CpuCopy32(gUnknown_08618178[scene][2], (void *)BG_PLTT, 0x100);
+ ShowBg(0);
+ ShowBg(1);
+}
+
+static void berry_fix_bg_hide()
+{
+ HideBg(0);
+ HideBg(1);
+}
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index a84e71856..6d14e92f0 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -52,8 +52,8 @@ extern const u8 gUnknown_08C004E0[];
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
-extern const u8 gOtherText_HatchedFromEgg[];
-extern const u8 gOtherText_NickHatchPrompt[];
+extern const u8 gText_HatchedFromEgg[];
+extern const u8 gText_NickHatchPrompt[];
extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
@@ -640,7 +640,7 @@ static void CB2_EggHatch_1(void)
break;
case 5:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
- StringExpandPlaceholders(gStringVar4, gOtherText_HatchedFromEgg);
+ StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, 0xFF);
PlayFanfare(371);
sEggHatchData->CB2_state++;
@@ -657,7 +657,7 @@ static void CB2_EggHatch_1(void)
break;
case 8:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
- StringExpandPlaceholders(gStringVar4, gOtherText_NickHatchPrompt);
+ StringExpandPlaceholders(gStringVar4, gText_NickHatchPrompt);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
sEggHatchData->CB2_state++;
break;
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
new file mode 100755
index 000000000..26bc513fb
--- /dev/null
+++ b/src/field_map_obj.c
@@ -0,0 +1,5118 @@
+// Includes
+
+#include "global.h"
+#include "malloc.h"
+#include "sprite.h"
+#include "rom4.h"
+#include "rng.h"
+#include "event_scripts.h"
+#include "berry.h"
+#include "palette.h"
+#include "field_player_avatar.h"
+#include "fieldmap.h"
+#include "event_data.h"
+#include "rom_818CFC8.h"
+#include "rom_81BE66C.h"
+#include "field_ground_effect.h"
+#include "map_obj_8097404.h"
+#include "mauville_old_man.h"
+#include "metatile_behavior.h"
+#include "field_effect.h"
+#include "field_effect_helpers.h"
+#include "field_camera.h"
+#include "trainer_see.h"
+#include "field_map_obj.h"
+
+#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
+
+#define null_object_step(name, retval) \
+bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
+void FieldObjectCB_##name(struct Sprite *sprite)\
+{\
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+}\
+bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ return (retval);\
+}
+
+#define field_object_step(name, table) \
+extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
+bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
+void FieldObjectCB_##name(struct Sprite *sprite)\
+{\
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+}\
+bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ return (table)[sprite->data1](mapObject, sprite);\
+}
+
+#define field_object_path(idx, table, sub, path, catch, coord)\
+field_object_step(GoInDirectionSequence##idx, table)\
+extern const u8 path[4];\
+bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ u8 route[sizeof(path)];\
+ memcpy(route, path, sizeof(path));\
+ if (mapObject->mapobj_unk_21 == (catch) && mapObject->coords1.coord == mapObject->coords2.coord)\
+ {\
+ mapObject->mapobj_unk_21 = (catch) + 1;\
+ }\
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
+}\
+
+// Static struct declarations
+
+// Static RAM declarations
+
+extern u8 gUnknown_020375B4;
+extern u16 gUnknown_020375B6;
+
+// Static ROM declarations
+
+static void sub_808D450(void);
+static u8 GetFieldObjectIdByLocalId(u8);
+static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
+static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
+static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
+static void RemoveFieldObjectInternal (struct MapObject *);
+/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
+void sub_8096518(struct MapObject *, struct Sprite *);
+static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
+/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
+/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
+static void sub_808E894(u16);
+static void RemoveFieldObjectIfOutsideView(struct MapObject *);
+static void sub_808E1B8(u8, s16, s16);
+static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
+/*static*/ void sub_808E38C(struct MapObject *);
+static u8 sub_808E8F4(const struct SpritePalette *);
+static u8 FindFieldObjectPaletteIndexByTag(u16);
+static void sub_808EAB0(u16, u8);
+static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
+//static void CameraObject_0(struct Sprite *);
+/*static*/ void CameraObject_1(struct Sprite *);
+//static void CameraObject_2(struct Sprite *);
+/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
+void npc_reset(struct MapObject *, struct Sprite *);
+void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
+
+u8 GetFaceDirectionAnimId(u32);
+u8 GetGoSpeed0AnimId(u32);
+u8 GetGoSpeed1AnimId(u32);
+u8 GetGoSpeed3AnimId(u32);
+u8 sub_8093438(u32);
+u8 sub_80934BC(u32);
+u8 sub_8093514(u32);
+u8 GetJumpLedgeAnimId(u32);
+void sub_8092F88(u32, s16 *, s16 *, s16, s16);
+
+bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
+void SetFieldObjectStepTimer(struct Sprite *, s16);
+bool8 RunFieldObjectStepTimer(struct Sprite *);
+bool8 npc_block_way__next_tile(struct MapObject *, u8);
+static u32 state_to_direction(u8, u32, u32);
+/*static*/ void sub_80964E8(struct MapObject *, struct Sprite *);
+static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
+/*static*/ void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
+
+static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *, s16, s16);
+static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
+static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
+bool8 sub_809558C(struct MapObject *, struct Sprite *);
+bool8 sub_8095B64(struct MapObject *, struct Sprite *);
+static void sub_8096530(struct MapObject *, struct Sprite *);
+static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
+
+// ROM data
+
+extern void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
+extern const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+extern const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+extern const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
+extern const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
+extern u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
+
+struct PairedPalettes {
+ u16 tag;
+ const u16 *data;
+};
+
+extern const u8 gUnknown_084975C4[0x10];
+extern const struct SpriteTemplate gUnknown_084975D4;
+extern void (*const gUnknown_084975EC[3])(struct Sprite *);
+extern const struct SpritePalette gUnknown_0850BBC8[39];
+extern const struct PairedPalettes gUnknown_0850BD00[4];
+extern const struct PairedPalettes gUnknown_0850BD78[14];
+extern const u16 *const gUnknown_0850BE38[2];
+extern const s16 gUnknown_0850D6DC[4]; // {0x20, 0x40, 0x60, 0x80}
+extern const s16 gUnknown_0850D6EC[4];
+extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}
+extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
+extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST}
+extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
+extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
+extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
+extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST}
+extern const u8 gUnknown_0850D850[4];
+extern const u8 gUnknown_0850D868[4];
+extern const u8 gUnknown_0850D880[4];
+extern const u8 gUnknown_0850D898[4];
+extern const u8 gUnknown_0850D8AC[5];
+extern const u8 gUnknown_0850D8C4[5];
+extern const u8 gUnknown_0850D8E8[4];
+extern bool8 (*const gUnknown_0850DA64[11])(struct MapObject *, struct Sprite *, u8, bool8(u8));
+extern bool8 (*const gUnknown_0850DB5C[4])(u8);
+extern bool8 (*const gUnknown_0850DB6C[4])(u8);
+extern const struct Coords16 gUnknown_0850DB7C[4];
+extern const u8 gUnknown_0850DC2F[4][4];
+extern const u8 gUnknown_0850DC3F[4][4];
+extern const u8 gUnknown_0850DBA0[5];
+extern bool8 (*const *const gUnknown_0850DC50[166])(struct MapObject *, struct Sprite *);
+extern u8 (*const gUnknown_0850DEE8[5])(u8);
+extern const s16 gUnknown_0850DFBC[3];
+extern const s16 gUnknown_0850DFC2[3];
+
+// Code
+
+static void npc_clear_ids_and_state(struct MapObject *mapObject)
+{
+ *mapObject = (struct MapObject){};
+ mapObject->localId = 0xFF;
+ mapObject->mapNum = -1;
+ mapObject->mapGroup = -1;
+ mapObject->mapobj_unk_1C = -1;
+}
+
+static void npcs_clear_ids_and_state(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ npc_clear_ids_and_state(&gMapObjects[i]);
+ }
+}
+
+void sub_808D438(void)
+{
+ strange_npc_table_clear();
+ npcs_clear_ids_and_state();
+ ClearPlayerAvatarInfo();
+ sub_808D450();
+}
+
+static void sub_808D450(void)
+{
+ u8 spriteIdx;
+
+ spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteIdx].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteIdx]);
+ StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
+ gSprites[spriteIdx].invisible = TRUE;
+
+ spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteIdx].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteIdx]);
+ StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
+ gSprites[spriteIdx].invisible = TRUE;
+}
+
+u8 sub_808D4F4(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (!gMapObjects[i].active)
+ {
+ break;
+ }
+ }
+ return i;
+}
+
+u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
+{
+ if (localId < 0xff)
+ {
+ return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
+ }
+ return GetFieldObjectIdByLocalId(localId);
+}
+
+bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
+{
+ *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
+ if (*fieldObjectId == NUM_FIELD_OBJECTS)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 GetFieldObjectIdByXY(s16 x, s16 y)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
+ {
+ break;
+ }
+ }
+ return i;
+}
+
+static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
+ {
+ return i;
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static u8 GetFieldObjectIdByLocalId(u8 localId)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId)
+ {
+ return i;
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+// This function has the same nonmatching quirk as in Ruby/Sapphire.
+#ifdef NONMATCHING
+static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapNum, u8 mapGroup)
+{
+ struct MapObject *mapObject;
+ s16 x;
+ s16 y;
+ u8 slot;
+
+ // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
+ if (GetAvailableFieldObjectSlot(template->localId, mapNum, mapGroup, &slot))
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ mapObject = &gMapObjects[slot];
+ npc_clear_ids_and_state(mapObject);
+ x = template->x + 7;
+ y = template->y + 7;
+ mapObject->active = TRUE;
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->graphicsId = template->graphicsId;
+ mapObject->animPattern = template->movementType;
+ mapObject->localId = template->localId;
+ mapObject->mapNum = mapNum;
+ mapObject->mapGroup = mapGroup;
+ mapObject->coords1.x = x;
+ mapObject->coords1.y = y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+ mapObject->coords3.x = x;
+ mapObject->coords3.y = y;
+ mapObject->mapobj_unk_0B_0 = template->elevation;
+ mapObject->elevation = template->elevation;
+ // For some reason, 0x0F is placed in r9, to be used later
+ mapObject->range.as_nybbles.x = template->unkA_0;
+ mapObject->range.as_nybbles.y = template->unkA_4;
+ mapObject->trainerType = template->unkC;
+ mapObject->trainerRange_berryTreeId = template->unkE;
+ mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
+ FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
+ FieldObjectHandleDynamicGraphicsId(mapObject);
+
+ if (gUnknown_0850557C[mapObject->animPattern])
+ {
+ if ((mapObject->range.as_nybbles.x) == 0)
+ {
+ // r9 is invoked here
+ mapObject->range.as_nybbles.x ++;
+ }
+ if ((mapObject->range.as_nybbles.y) == 0)
+ {
+ mapObject->range.as_nybbles.y ++;
+ }
+ }
+ return slot;
+}
+#else
+static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r9\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6,r7}\n"
+ "\tsub sp, 0x4\n"
+ "\tadds r5, r0, 0\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r6, r1, 24\n"
+ "\tlsls r2, 24\n"
+ "\tlsrs r7, r2, 24\n"
+ "\tldrb r0, [r5]\n"
+ "\tadds r1, r6, 0\n"
+ "\tadds r2, r7, 0\n"
+ "\tmov r3, sp\n"
+ "\tbl GetAvailableFieldObjectSlot\n"
+ "\tlsls r0, 24\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D66E\n"
+ "\tmovs r0, 0x10\n"
+ "\tb _0808D762\n"
+ "_0808D66E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 3\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tldr r1, =gMapObjects\n"
+ "\tadds r4, r0, r1\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl npc_clear_ids_and_state\n"
+ "\tldrh r3, [r5, 0x4]\n"
+ "\tadds r3, 0x7\n"
+ "\tlsls r3, 16\n"
+ "\tlsrs r3, 16\n"
+ "\tldrh r2, [r5, 0x6]\n"
+ "\tadds r2, 0x7\n"
+ "\tlsls r2, 16\n"
+ "\tlsrs r2, 16\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x1\n"
+ "\torrs r0, r1\n"
+ "\tmovs r1, 0x4\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4]\n"
+ "\tldrb r0, [r5, 0x1]\n"
+ "\tstrb r0, [r4, 0x5]\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tstrb r0, [r4, 0x6]\n"
+ "\tldrb r0, [r5]\n"
+ "\tstrb r0, [r4, 0x8]\n"
+ "\tstrb r6, [r4, 0x9]\n"
+ "\tstrb r7, [r4, 0xA]\n"
+ "\tstrh r3, [r4, 0xC]\n"
+ "\tstrh r2, [r4, 0xE]\n"
+ "\tstrh r3, [r4, 0x10]\n"
+ "\tstrh r2, [r4, 0x12]\n"
+ "\tstrh r3, [r4, 0x14]\n"
+ "\tstrh r2, [r4, 0x16]\n"
+ "\tldrb r0, [r5, 0x8]\n"
+ "\tmovs r7, 0xF\n"
+ "\tadds r1, r7, 0\n"
+ "\tands r1, r0\n"
+ "\tldrb r2, [r4, 0xB]\n"
+ "\tmovs r0, 0x10\n"
+ "\tnegs r0, r0\n"
+ "\tmov r8, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0x8]\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsls r1, 28\n"
+ "\tmovs r0, 0xF\n"
+ "\tmov r9, r0\n"
+ "\tlsrs r1, 28\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmov r0, r8\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsrs r1, 4\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrh r0, [r5, 0xC]\n"
+ "\tstrb r0, [r4, 0x7]\n"
+ "\tldrh r0, [r5, 0xE]\n"
+ "\tstrb r0, [r4, 0x1D]\n"
+ "\tldr r1, =gUnknown_085055CD\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x20\n"
+ "\tstrb r1, [r0]\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl FieldObjectSetDirection\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl FieldObjectHandleDynamicGraphicsId\n"
+ "\tldr r1, =gUnknown_0850557C\n"
+ "\tldrb r0, [r4, 0x6]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D75E\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D746\n"
+ "\tlsls r0, r2, 28\n"
+ "\tlsrs r0, 28\n"
+ "\tadds r0, 0x1\n"
+ "\tmov r1, r9\n"
+ "\tands r0, r1\n"
+ "\tmov r1, r8\n"
+ "\tands r1, r2\n"
+ "\torrs r1, r0\n"
+ "\tstrb r1, [r4, 0x19]\n"
+ "_0808D746:\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmovs r0, 0xF0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D75E\n"
+ "\tlsrs r1, r2, 4\n"
+ "\tadds r1, 0x1\n"
+ "\tlsls r1, 4\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "_0808D75E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "_0808D762:\n"
+ "\tadd sp, 0x4\n"
+ "\tpop {r3,r4}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1\n"
+ ".pool");
+}
+#endif
+
+u8 unref_sub_808D77C(u8 localId)
+{
+ u8 i;
+ u8 nObjects;
+ struct MapObjectTemplate *template;
+
+ if (gMapHeader.events != NULL)
+ {
+ if (InBattlePyramid())
+ {
+ nObjects = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ nObjects = 2;
+ }
+ else
+ {
+ nObjects = gMapHeader.events->mapObjectCount;
+ }
+ for (i = 0; i < nObjects; i ++)
+ {
+ template = &gSaveBlock1Ptr->mapObjectTemplates[i];
+ if (template->localId == localId && !FlagGet(template->flagId))
+ {
+ return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ }
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
+// Looks for an empty slot.
+// Returns FALSE and the location of the available slot
+// in *result.
+// If no slots are available, or if the object is already
+// loaded, returns TRUE.
+{
+ u8 i = 0;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (!gMapObjects[i].active)
+ break;
+ if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ }
+ if (i >= NUM_FIELD_OBJECTS)
+ return TRUE;
+ *result = i;
+ do
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ i ++;
+ } while (i < NUM_FIELD_OBJECTS);
+ return FALSE;
+}
+
+static void RemoveFieldObject(struct MapObject *mapObject)
+{
+ mapObject->active = FALSE;
+ RemoveFieldObjectInternal(mapObject);
+}
+
+void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 index;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
+ {
+ FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
+ RemoveFieldObject(&gMapObjects[index]);
+ }
+}
+
+static void RemoveFieldObjectInternal(struct MapObject *mapObject)
+{
+ struct SpriteFrameImage image;
+ image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
+ gSprites[mapObject->spriteId].images = &image;
+ DestroySprite(&gSprites[mapObject->spriteId]);
+}
+
+void unref_sub_808D958(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (i != gPlayerAvatar.mapObjectId)
+ {
+ RemoveFieldObject(&gMapObjects[i]);
+ }
+ }
+}
+
+static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ struct MapObject *mapObject;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 mapObjectId;
+ u8 paletteSlot;
+ u8 spriteId;
+
+ mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
+ if (mapObjectId == NUM_FIELD_OBJECTS)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ mapObject = &gMapObjects[mapObjectId];
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ if (mapObject->animPattern == 0x4c)
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ }
+ *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+ if (spriteId == MAX_SPRITES)
+ {
+ gMapObjects[mapObjectId].active = FALSE;
+ return NUM_FIELD_OBJECTS;
+ }
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = mapObjectId;
+ mapObject->spriteId = spriteId;
+ mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
+ if (!mapObject->mapobj_bit_12)
+ {
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ }
+ SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
+ sub_8096518(mapObject, sprite);
+ return mapObjectId;
+}
+
+static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct SpriteFrameImage spriteFrameImage;
+ u8 mapObjectId;
+
+ subspriteTables = NULL;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
+ MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
+ spriteFrameImage.size = graphicsInfo->size;
+ spriteTemplate.images = &spriteFrameImage;
+ mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
+ if (mapObjectId == NUM_FIELD_OBJECTS)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
+ }
+ return mapObjectId;
+}
+
+u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
+{
+ s16 cameraX;
+ s16 cameraY;
+
+ GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
+ return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+}
+
+u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+{
+ struct MapObjectTemplate mapObjectTemplate;
+
+ x -= 7;
+ y -= 7;
+ mapObjectTemplate.localId = localId;
+ mapObjectTemplate.graphicsId = graphicsId;
+ mapObjectTemplate.unk2 = 0;
+ mapObjectTemplate.x = x;
+ mapObjectTemplate.y = y;
+ mapObjectTemplate.elevation = z;
+ mapObjectTemplate.movementType = movementBehavior;
+ mapObjectTemplate.unkA_0 = 0;
+ mapObjectTemplate.unkA_4 = 0;
+ mapObjectTemplate.unkC = 0;
+ mapObjectTemplate.unkE = 0;
+ return SpawnSpecialFieldObject(&mapObjectTemplate);
+}
+
+u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+ s16 cameraX;
+ s16 cameraY;
+
+ mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
+ if (mapObjectTemplate == NULL)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
+ return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
+}
+
+static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
+
+ sprTemplate->tileTag = gfxInfo->tileTag;
+ sprTemplate->paletteTag = gfxInfo->paletteTag1;
+ sprTemplate->oam = gfxInfo->oam;
+ sprTemplate->anims = gfxInfo->anims;
+ sprTemplate->images = gfxInfo->images;
+ sprTemplate->affineAnims = gfxInfo->affineAnims;
+ sprTemplate->callback = callback;
+ *subspriteTables = gfxInfo->subspriteTables;
+}
+
+static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
+}
+
+static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
+}
+
+u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate *spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct Sprite *sprite;
+ u8 spriteIdx;
+
+ spriteTemplate = malloc(sizeof(struct SpriteTemplate));
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
+ if (spriteTemplate->paletteTag != 0xffff)
+ {
+ sub_808E894(spriteTemplate->paletteTag);
+ }
+ spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
+ free(spriteTemplate);
+
+ if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
+ {
+ sprite = &gSprites[spriteIdx];
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ return spriteIdx;
+}
+
+u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ x += 7;
+ y += 7;
+ sub_80930E0(&x, &y, 8, 16);
+ spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ if (sprite->oam.paletteNum >= 16)
+ {
+ sprite->oam.paletteNum -= 16;
+ }
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = a1;
+ sprite->data1 = z;
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (graphicsInfo->paletteSlot >= 16)
+ {
+ sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ InitObjectPriorityByZCoord(sprite, z);
+ SetObjectSubpriorityByZCoord(z, sprite, 1);
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
+ }
+ return spriteId;
+}
+
+void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
+{
+ u8 i;
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+ u8 objectCount;
+ s16 npcX;
+ s16 npcY;
+
+ if (gMapHeader.events != NULL)
+ {
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (InBattlePyramid())
+ {
+ objectCount = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ objectCount = 2;
+ }
+ else
+ {
+ objectCount = gMapHeader.events->mapObjectCount;
+ }
+
+ for (i = 0; i < objectCount; i++)
+ {
+ struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
+ npcX = template->x + 7;
+ npcY = template->y + 7;
+
+ if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
+ && !FlagGet(template->flagId))
+ SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+ }
+ }
+}
+
+/*static*/ void RemoveFieldObjectsOutsideView(void)
+{
+ u8 i;
+ u8 j;
+ bool8 isActiveLinkPlayer;
+ struct MapObject *mapObject;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
+ {
+ if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
+ isActiveLinkPlayer = TRUE;
+ }
+ if (!isActiveLinkPlayer)
+ {
+ mapObject = &gMapObjects[i];
+
+ if (mapObject->active && !mapObject->mapobj_bit_16)
+ RemoveFieldObjectIfOutsideView(mapObject);
+ }
+ }
+}
+
+static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
+ && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
+ return;
+ if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
+ && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
+ return;
+ RemoveFieldObject(mapObject);
+}
+
+void sub_808E16C(s16 x, s16 y)
+{
+ u8 i;
+
+ ClearPlayerAvatarInfo();
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ sub_808E1B8(i, x, y);
+ }
+ }
+ sub_808D450();
+}
+
+static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
+{
+ u8 spriteId;
+ u8 paletteSlot;
+ struct MapObject *mapObject;
+ const struct SubspriteTable *subspriteTables;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteFrameImage spriteFrameImage;
+ struct SpriteTemplate spriteTemplate;
+ struct Sprite *sprite;
+
+#define i spriteId
+ for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
+ {
+ if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
+ {
+ return;
+ }
+ }
+#undef i
+
+ mapObject = &gMapObjects[mapObjectId];
+ subspriteTables = NULL;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ spriteFrameImage.size = graphicsInfo->size;
+ MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
+ spriteTemplate.images = &spriteFrameImage;
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->images = graphicsInfo->images;
+ if (mapObject->animPattern == 0x0b)
+ {
+ SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
+ mapObject->mapobj_unk_1B = sub_8154228();
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ }
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = mapObjectId;
+ mapObject->spriteId = spriteId;
+ if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
+ {
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ }
+ sub_808E38C(mapObject);
+ SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
+ }
+}
+
+/*static*/ void sub_808E38C(struct MapObject *mapObject)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->mapobj_bit_22 = FALSE;
+ mapObject->mapobj_bit_17 = FALSE;
+ mapObject->mapobj_bit_18 = FALSE;
+ mapObject->mapobj_bit_19 = FALSE;
+ mapObject->mapobj_bit_20 = FALSE;
+ mapObject->mapobj_bit_21 = FALSE;
+ FieldObjectClearAnim(mapObject);
+}
+
+static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
+{
+ gPlayerAvatar.mapObjectId = mapObjectId;
+ gPlayerAvatar.spriteId = spriteId;
+ gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
+ SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
+}
+
+void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 paletteSlot;
+
+ graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
+ sprite = &gSprites[mapObject->spriteId];
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ sprite->oam.shape = graphicsInfo->oam->shape;
+ sprite->oam.size = graphicsInfo->oam->size;
+ sprite->images = graphicsInfo->images;
+ sprite->anims = graphicsInfo->anims;
+ sprite->subspriteTables = graphicsInfo->subspriteTables;
+ sprite->oam.paletteNum = paletteSlot;
+ mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
+ mapObject->graphicsId = graphicsId;
+ sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ if (mapObject->mapobj_bit_15)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
+ }
+}
+
+void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ if (!mapObject->mapobj_bit_12)
+ {
+ StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
+ }
+}
+
+void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ FieldObjectTurn(&gMapObjects[mapObjectId], direction);
+ }
+}
+
+void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
+{
+ FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
+}
+
+/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+ u8 berryId;
+
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
+ if (berryStage != 0)
+ {
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->invisible = FALSE;
+ berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
+ berryStage -= 1;
+ if (berryId >= NUM_BERRIES)
+ {
+ berryId = 0;
+ }
+ FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
+ sprite->images = gBerryTreePicTablePointers[berryId];
+ sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
+ StartSpriteAnim(sprite, berryStage);
+ }
+}
+
+const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
+{
+ u8 bard;
+
+ if (graphicsId >= SPRITE_VAR)
+ {
+ graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
+ }
+ if (graphicsId == 0x45)
+ {
+ bard = sub_81201C8();
+ return gMauvilleOldManGraphicsInfoPointers[bard];
+ }
+ if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
+ {
+ graphicsId = 0x05; // LittleBoy1
+ }
+ return gFieldObjectGraphicsInfoPointers[graphicsId];
+}
+
+static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
+{
+ if (mapObject->graphicsId >= SPRITE_VAR)
+ {
+ mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
+ }
+}
+
+void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ gMapObjects[mapObjectId].mapobj_bit_13 = state;
+ }
+}
+
+void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
+{
+ *localId = mapObject->localId;
+ *mapNum = mapObject->mapNum;
+ *mapGroup = mapObject->mapGroup;
+}
+
+void sub_808E75C(s16 x, s16 y)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+
+ mapObjectId = GetFieldObjectIdByXY(x, y);
+ if (mapObjectId != NUM_FIELD_OBJECTS)
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ mapObject->mapobj_bit_2 = TRUE;
+ }
+}
+
+void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+ struct Sprite *sprite;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ sprite = &gSprites[mapObject->spriteId];
+ mapObject->mapobj_bit_26 = TRUE;
+ sprite->subpriority = subpriority;
+ }
+}
+
+void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ mapObject->mapobj_bit_26 = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ }
+}
+
+void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 mapObjectId;
+ struct Sprite *sprite;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
+ sprite->pos2.x = x;
+ sprite->pos2.y = y;
+ }
+}
+
+void gpu_pal_allocator_reset__manage_upper_four(void)
+{
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 12;
+}
+
+static void sub_808E894(u16 paletteTag)
+{
+ u16 paletteSlot;
+
+ paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
+ if (paletteSlot != 0x11ff) // always true
+ {
+ sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
+ }
+}
+
+void sub_808E8C0(u16 *paletteTags)
+{
+ u8 i;
+
+ for (i = 0; paletteTags[i] != 0x11ff; i ++)
+ {
+ sub_808E894(paletteTags[i]);
+ }
+}
+
+static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
+{
+ if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
+ {
+ return 0xff;
+ }
+ return LoadSpritePalette(spritePalette);
+}
+
+void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
+{
+ u16 paletteIdx;
+
+ paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
+ LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
+}
+
+void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
+{
+ while (minSlot < maxSlot)
+ {
+ pal_patch_for_npc(*paletteTags, minSlot);
+ paletteTags ++;
+ minSlot ++;
+ }
+}
+
+static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
+{
+ u8 i;
+
+ for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BBC8[i].tag == tag)
+ {
+ return i;
+ }
+ }
+ return 0xff;
+}
+
+void npc_load_two_palettes__no_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD00[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+void npc_load_two_palettes__and_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ gUnknown_020375B6 = tag;
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD78[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+static void sub_808EAB0(u16 tag, u8 slot)
+{
+ pal_patch_for_npc(tag, slot);
+}
+
+void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = mapObject->coords2.x;
+ mapObject->coords3.y = mapObject->coords2.y;
+ mapObject->coords2.x += x;
+ mapObject->coords2.y += y;
+}
+
+void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = mapObject->coords2.x;
+ mapObject->coords3.y = mapObject->coords2.y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+}
+
+/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = x;
+ mapObject->coords3.y = y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+}
+
+void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
+{
+ struct Sprite *sprite;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+
+ sprite = &gSprites[mapObject->spriteId];
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ npc_coords_set(mapObject, x, y);
+ sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sub_808E38C(mapObject);
+ if (mapObject->mapobj_bit_15)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ x += 7;
+ y += 7;
+ sub_808EB08(&gMapObjects[mapObjectId], x, y);
+ }
+}
+
+void npc_coords_shift_still(struct MapObject *mapObject)
+{
+ npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
+}
+
+void UpdateFieldObjectCoordsForCameraUpdate(void)
+{
+ u8 i;
+ s16 dx;
+ s16 dy;
+
+ if (gCamera.active)
+ {
+ dx = gCamera.x;
+ dy = gCamera.y;
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ gMapObjects[i].coords1.x -= dx;
+ gMapObjects[i].coords1.y -= dy;
+ gMapObjects[i].coords2.x -= dx;
+ gMapObjects[i].coords2.y -= dy;
+ gMapObjects[i].coords3.x -= dx;
+ gMapObjects[i].coords3.y -= dy;
+ }
+ }
+ }
+}
+
+u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
+{
+ u8 i;
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
+ {
+ return i;
+ }
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
+{
+ if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
+{
+ UpdateFieldObjectCoordsForCameraUpdate();
+ SpawnFieldObjectsInView(x, y);
+ RemoveFieldObjectsOutsideView();
+}
+
+u8 AddCameraObject(u8 linkedSpriteId)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].data0 = linkedSpriteId;
+ return spriteId;
+}
+
+void ObjectCB_CameraObject(struct Sprite *sprite)
+{
+ void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
+
+ memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
+ callbacks[sprite->data1](sprite);
+}
+
+/*static*/ void CameraObject_0(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->invisible = TRUE;
+ sprite->data1 = 1;
+ CameraObject_1(sprite);
+}
+
+/*static*/ void CameraObject_1(struct Sprite *sprite)
+{
+ s16 x;
+ s16 y;
+
+ y = gSprites[sprite->data0].pos1.y;
+ x = gSprites[sprite->data0].pos1.x;
+ sprite->data2 = x - sprite->pos1.x;
+ sprite->data3 = y - sprite->pos1.y;
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+}
+
+/*static*/ void CameraObject_2(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->data2 = 0;
+ sprite->data3 = 0;
+}
+
+static struct Sprite *FindCameraObject(void)
+{
+ u8 spriteId;
+
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
+ {
+ if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
+ {
+ return &gSprites[spriteId];
+ }
+ }
+ return NULL;
+}
+
+void CameraObjectReset1(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data1 = 0;
+ cameraObject->callback(cameraObject);
+ }
+}
+
+void CameraObjectSetFollowedObjectId(u8 objectId)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data0 = objectId;
+ CameraObjectReset1();
+ }
+}
+
+u8 CameraObjectGetFollowedObjectId(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject == NULL)
+ {
+ return MAX_SPRITES;
+ }
+ return cameraObject->data0;
+}
+
+void CameraObjectReset2(void)
+{
+ FindCameraObject()->data1 = 2;
+}
+
+u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i ++)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ break;
+ }
+ }
+ return i;
+}
+
+u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ s16 i;
+
+ for (i = MAX_SPRITES - 1; i > -1; i --)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ return i;
+ }
+ }
+ return MAX_SPRITES;
+}
+
+void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
+{
+ s8 d2;
+ mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
+ if (!mapObject->mapobj_bit_9)
+ {
+ d2 = direction;
+ mapObject->mapobj_unk_18 = d2;
+ }
+ mapObject->placeholder18 = direction;
+}
+
+static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
+}
+
+const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
+{
+ return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
+}
+
+static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
+}
+
+u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
+{
+ return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
+}
+
+u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ return 0xFF;
+ }
+ return gMapObjects[mapObjectId].trainerType;
+}
+
+u8 sub_808F0BC(u8 mapObjectId)
+{
+ return gMapObjects[mapObjectId].trainerType;
+}
+
+u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ return 0xFF;
+ }
+ return gMapObjects[mapObjectId].trainerRange_berryTreeId;
+}
+
+u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
+{
+ return gMapObjects[mapObjectId].trainerRange_berryTreeId;
+}
+
+struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct MapObjectTemplate *templates;
+ const struct MapHeader *mapHeader;
+ u8 count;
+
+ if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
+ {
+ templates = gSaveBlock1Ptr->mapObjectTemplates;
+ count = gMapHeader.events->mapObjectCount;
+ }
+ else
+ {
+ mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
+ templates = mapHeader->events->mapObjects;
+ count = mapHeader->events->mapObjectCount;
+ }
+ return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
+}
+
+struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
+{
+ u8 i;
+
+ for (i = 0; i < count; i ++)
+ {
+ if (templates[i].localId == localId)
+ {
+ return &templates[i];
+ }
+ }
+ return NULL;
+}
+
+struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
+{
+ int i;
+
+ if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
+ {
+ return NULL;
+ }
+ for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
+ {
+ if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
+ {
+ return &gSaveBlock1Ptr->mapObjectTemplates[i];
+ }
+ }
+ return NULL;
+}
+
+void sub_808F208(const struct MapObject *mapObject)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->x = mapObject->coords2.x - 7;
+ mapObjectTemplate->y = mapObject->coords2.y - 7;
+ }
+}
+
+void sub_808F228(const struct MapObject *mapObject, const u8 *script)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->script = script;
+ }
+}
+
+void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->movementType = movementType;
+ }
+}
+
+void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ sub_808F208(&gMapObjects[mapObjectId]);
+ }
+}
+
+void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ switch (action)
+ {
+ case 6:
+ sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2);
+ break;
+ case 7:
+ sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6);
+ break;
+ }
+ }
+}
+
+void npc_paltag_set_load(u8 palSlot)
+{
+ gpu_pal_allocator_reset__manage_upper_four();
+ gUnknown_020375B6 = 0x11ff;
+ gUnknown_020375B4 = palSlot;
+ if (palSlot == 1)
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
+ gReservedSpritePaletteCount = 8;
+ }
+ else
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
+ }
+}
+
+u16 npc_paltag_by_palslot(u8 palSlot)
+{
+ u8 i;
+
+ if (palSlot < 10)
+ {
+ return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
+ }
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
+ {
+ return gUnknown_0850BD78[i].data[gUnknown_020375B4];
+ }
+ }
+ return 0x11ff;
+}
+
+// Map Object Step Callbacks
+// file boundary?
+
+null_object_step(NoMovement1, FALSE)
+
+field_object_step(GoRandomDirections, gUnknown_0850D6F4)
+
+bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 chosenDirection;
+
+ memcpy(directions, gUnknown_0850D710, sizeof directions);
+ chosenDirection = directions[Random() & 0x03];
+ FieldObjectSetDirection(mapObject, chosenDirection);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, chosenDirection))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
+{
+ s16 playerX;
+ s16 playerY;
+ s16 objX;
+ s16 objY;
+ s16 minX;
+ s16 maxX;
+ s16 minY;
+ s16 maxY;
+
+ if (!TestPlayerAvatarFlags(0x80))
+ {
+ return FALSE;
+ }
+ if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
+ {
+ return FALSE;
+ }
+ PlayerGetDestCoords(&playerX, &playerY);
+ objX = mapObject->coords2.x;
+ objY = mapObject->coords2.y;
+ minX = objX - mapObject->trainerRange_berryTreeId;
+ minY = objY - mapObject->trainerRange_berryTreeId;
+ maxX = objX + mapObject->trainerRange_berryTreeId;
+ maxY = objY + mapObject->trainerRange_berryTreeId;
+ if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ if (absdx > absdy)
+ {
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ }
+ else
+ {
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ return direction;
+}
+
+u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ return direction;
+}
+
+u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
+{
+ s16 dx;
+ s16 dy;
+ s16 absdx;
+ s16 absdy;
+
+ if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&dx, &dy);
+ dx -= mapObject->coords2.x;
+ dy -= mapObject->coords2.y;
+ absdx = dx;
+ absdy = dy;
+ if (absdx < 0)
+ {
+ absdx = -absdx;
+ }
+ if (absdy < 0)
+ {
+ absdy = -absdy;
+ }
+ return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
+}
+
+field_object_step(LookRandomDirections, gUnknown_0850D740)
+
+bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D710, sizeof directions);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
+
+bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D770, sizeof directions);
+ direction = directions[Random() & 0x01];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, direction))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
+
+bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D790, sizeof directions);
+ direction = directions[Random() & 0x01];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, direction))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+field_object_step(FaceFixedDirection, gUnknown_0850D794)
+
+bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FE1C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ return FALSE;
+}
+
+static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite);
+extern bool8 (*const gUnknown_0850D7A0[])(struct MapObject *mapObject, struct Sprite *sprite);
+void FieldObjectCB_BerryTree(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+
+ mapObject = &gMapObjects[sprite->data0];
+ if (!(sprite->data7 & 0x0001))
+ {
+ get_berry_tree_graphics(mapObject, sprite);
+ sprite->data7 |= 0x0001;
+ }
+ FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree);
+}
+static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return gUnknown_0850D7A0[sprite->data1](mapObject, sprite);
+}
+
+bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+
+ npc_reset(mapObject, sprite);
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
+ if (berryStage == 0)
+ {
+ if (!(sprite->data7 & 0x0004) && sprite->animNum == 4)
+ {
+ gFieldEffectSpawnParams[0] = mapObject->coords2.x;
+ gFieldEffectSpawnParams[1] = mapObject->coords2.y;
+ gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
+ gFieldEffectSpawnParams[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
+ sprite->animNum = berryStage;
+ }
+ return FALSE;
+ }
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->invisible = FALSE;
+ berryStage --;
+ if (sprite->animNum != berryStage)
+ {
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ get_berry_tree_graphics(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 3;
+ sprite->data2 = 0;
+ sprite->data7 |= 0x0002;
+ gFieldEffectSpawnParams[0] = mapObject->coords2.x;
+ gFieldEffectSpawnParams[1] = mapObject->coords2.y;
+ gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
+ gFieldEffectSpawnParams[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
+ return TRUE;
+}
+
+bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data2 ++;
+ mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
+ sprite->animPaused = TRUE;
+ if (sprite->data2 > 64)
+ {
+ get_berry_tree_graphics(mapObject, sprite);
+ sprite->data1 = 4;
+ sprite->data2 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data2 ++;
+ mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
+ sprite->animPaused = TRUE;
+ if (sprite->data2 > 64)
+ {
+ sprite->data1 = 0;
+ sprite->data7 &= ~0x0002;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4)
+
+bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8)
+
+bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC)
+
+bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
+
+bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
+
+bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
+
+bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
+
+bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
+
+bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
+
+bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
+
+bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C)
+
+bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 48);
+ sprite->data1 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[5];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[mapObject->mapobj_unk_18];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 0;
+ return TRUE;
+}
+
+field_object_step(LookAroundClockwise, gUnknown_0850D8B4)
+
+bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 48);
+ sprite->data1 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[5];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[mapObject->mapobj_unk_18];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 0;
+ return TRUE;
+}
+
+field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC)
+
+bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+
+ direction = gUnknown_085055CD[mapObject->animPattern];
+ if (mapObject->mapobj_unk_21)
+ {
+ direction = GetOppositeDirection(direction);
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ bool8 blockingWay;
+ u8 animId;
+
+ if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 0;
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ }
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ if (blockingWay == TRUE)
+ {
+ mapObject->mapobj_unk_21 ++;
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ }
+ if (blockingWay)
+ {
+ animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
+ }
+ FieldObjectSetRegularAnim(mapObject, sprite, animId);
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *route)
+{
+ u8 blockingWay;
+ u8 animId;
+
+ if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 0;
+ }
+ FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ if (blockingWay == TRUE)
+ {
+ mapObject->mapobj_unk_21 ++;
+ FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ }
+ if (blockingWay)
+ {
+ animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
+ }
+ FieldObjectSetRegularAnim(mapObject, sprite, animId);
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x)
+field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x)
+field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y)
+field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y)
+field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x)
+field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x)
+field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y)
+field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y)
+field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y)
+field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y)
+field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x)
+field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x)
+field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y)
+field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y)
+field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x)
+field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x)
+field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y)
+field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y)
+field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x)
+field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x)
+field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y)
+field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y)
+field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x)
+field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x)
+
+field_object_step(CopyPlayer1, gUnknown_0850DA58)
+
+bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ if (mapObject->mapobj_unk_21 == 0)
+ {
+ mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
+ }
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ {
+ return FALSE;
+ }
+ return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
+}
+
+bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ return FALSE;
+}
+
+bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection)));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ if (FieldObjectIsFarawayIslandMew(mapObject))
+ {
+ direction = sub_81D427C();
+ if (direction == 0)
+ {
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ }
+ else
+ {
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ }
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ sub_8092F88(direction, &x, &y, 2, 2);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+field_object_step(CopyPlayer2, gUnknown_0850DA90)
+
+bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ {
+ return FALSE;
+ }
+ return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), sub_8088E64);
+}
+
+bool8 sub_80925AC(struct MapObject *, struct Sprite *);
+
+void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+
+ mapObject = &gMapObjects[sprite->data0];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
+ {
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
+ mapObject->mapobj_unk_21 = 1;
+ sprite->data7 ++;
+ }
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
+}
+
+bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ return FALSE;
+}
+
+void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+
+ mapObject = &gMapObjects[sprite->data0];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
+ {
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
+ mapObject->mapobj_unk_21 = 1;
+ sprite->data7 ++;
+ }
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
+}
+
+extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *);
+bool8 sub_809268C(struct MapObject *, struct Sprite *);
+
+void FieldObjectCB_Hidden1(struct Sprite *sprite)
+{
+ if (!sprite->data7)
+ {
+ gMapObjects[sprite->data0].mapobj_bit_26 = TRUE;
+ sprite->subspriteMode = 2;
+ sprite->oam.priority = 3;
+ sprite->data7 ++;
+ }
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_809268C);
+}
+
+bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return gUnknown_0850DA9C[sprite->data1](mapObject, sprite);
+}
+
+bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ return FALSE;
+}
+bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 0;
+ }
+ return FALSE;
+}
+
+field_object_step(WalkInPlace1, gUnknown_0850DAA0)
+
+bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(WalkInPlace4, gUnknown_0850DAA8)
+
+bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(WalkInPlace2, gUnknown_0850DAB0)
+
+bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(WalkInPlace3, gUnknown_0850DAB8)
+
+bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(Hidden2, gUnknown_0850DAC0)
+
+bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data1 = 1;
+ return TRUE;
+}
+bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ return FALSE;
+}
+
+void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ mapObject->mapobj_bit_6 = FALSE;
+ mapObject->mapobj_bit_7 = FALSE;
+ mapObject->mapobj_unk_1C = 0xFF;
+ sprite->data1 = 0;
+}
+
+#define dirn2anim(name, table)\
+extern const u8 table[4];\
+u8 name(u8 direction)\
+{\
+ return table[direction];\
+}
+
+dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC)
+dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5)
+dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE)
+dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7)
+dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0)
+dirn2anim(sub_80929AC, gUnknown_0850DAF9)
+dirn2anim(sub_80929BC, gUnknown_0850DB02)
+dirn2anim(sub_80929CC, gUnknown_0850DB0B)
+dirn2anim(sub_80929DC, gUnknown_0850DB14)
+dirn2anim(sub_80929EC, gUnknown_0850DB1D)
+dirn2anim(sub_80929FC, gUnknown_0850DB26)
+dirn2anim(sub_8092A0C, gUnknown_0850DB2F)
+dirn2anim(sub_8092A1C, gUnknown_0850DB38)
+dirn2anim(sub_8092A2C, gUnknown_0850DB41)
+dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A)
+
+// file boundary?
+
+struct UnkStruct_085094AC {
+ const union AnimCmd *const *anims;
+ u8 animPos[4];
+};
+
+extern const struct UnkStruct_085094AC gUnknown_085094AC[];
+
+static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
+{
+ const struct UnkStruct_085094AC *retval;
+
+ for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++)
+ {
+ if (retval->anims == anims)
+ {
+ return retval;
+ }
+ }
+ return NULL;
+}
+
+void npc_apply_anim_looping(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_085094AC *unk85094AC;
+
+ if (!mapObject->mapobj_bit_12)
+ {
+ sprite->animNum = animNum;
+ unk85094AC = sub_8092A4C(sprite->anims);
+ if (unk85094AC != NULL)
+ {
+ if (sprite->animCmdIndex == unk85094AC->animPos[0])
+ {
+ sprite->animCmdIndex = unk85094AC->animPos[3];
+ }
+ else if (sprite->animCmdIndex == unk85094AC->animPos[1])
+ {
+ sprite->animCmdIndex = unk85094AC->animPos[2];
+ }
+ }
+ SeekSpriteAnim(sprite, sprite->animCmdIndex);
+ }
+}
+
+void obj_npc_animation_step(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_085094AC *unk85094AC;
+
+ if (!mapObject->mapobj_bit_12)
+ {
+ u8 animPos;
+
+ sprite->animNum = animNum;
+ unk85094AC = sub_8092A4C(sprite->anims);
+ if (unk85094AC != NULL)
+ {
+ animPos = unk85094AC->animPos[1];
+ if (sprite->animCmdIndex <= unk85094AC->animPos[0])
+ {
+ animPos = unk85094AC->animPos[0];
+ }
+ SeekSpriteAnim(sprite, animPos);
+ }
+ }
+}
+
+// file boundary?
+
+u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2)
+{
+ if (x1 > x2)
+ {
+ return DIR_WEST;
+ }
+ if (x1 < x2)
+ {
+ return DIR_EAST;
+ }
+ if (y1 > y2)
+ {
+ return DIR_NORTH;
+ }
+ return DIR_SOUTH;
+}
+
+void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
+{
+ mapObject->animPattern = animPattern;
+ mapObject->mapobj_unk_21 = 0;
+ mapObject->animId = 0;
+ gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern];
+ gSprites[mapObject->spriteId].data1 = 0;
+}
+
+dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53)
+
+u8 npc_block_way__next_tile(struct MapObject *mapObject, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ MoveCoords(direction, &x, &y);
+ return npc_block_way(mapObject, x, y, direction);
+}
+
+u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn)
+{
+ u8 direction;
+
+ direction = dirn;
+ if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
+ {
+ return 1;
+ }
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
+ {
+ return 2;
+ }
+ if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))
+ {
+ return 2;
+ }
+ if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
+ {
+ return 3;
+ }
+ if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
+ {
+ return 4;
+ }
+ return 0;
+}
+
+u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ u8 retval;
+
+ retval = 0x00;
+ if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
+ {
+ retval |= 1;
+ }
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)))
+ {
+ retval |= 2;
+ }
+ if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
+ {
+ retval |= 4;
+ }
+ if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
+ {
+ retval |= 8;
+ }
+ return retval;
+}
+
+static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *mapObject, s16 x, s16 y)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ if (mapObject->range.as_nybbles.x != 0)
+ {
+ left = mapObject->coords1.x - mapObject->range.as_nybbles.x;
+ right = mapObject->coords1.x + mapObject->range.as_nybbles.x;
+ if (left > x || right < x)
+ {
+ return TRUE;
+ }
+ }
+ if (mapObject->range.as_nybbles.y != 0)
+ {
+ top = mapObject->coords1.y - mapObject->range.as_nybbles.y;
+ bottom = mapObject->coords1.y + mapObject->range.as_nybbles.y;
+ if (top > y || bottom < y)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ if (gUnknown_0850DB5C[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_0850DB6C[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
+{
+ u8 i;
+ struct MapObject *curObject;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ curObject = &gMapObjects[i];
+ if (curObject->active && curObject != mapObject)
+ {
+ if ((curObject->coords2.x == x && curObject->coords2.y == y) || (curObject->coords3.x == x && curObject->coords3.y == y))
+ {
+ if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, curObject->mapobj_unk_0B_0))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data7 & 0x02)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 0x04;
+ }
+}
+
+void MoveCoords(u8 direction, s16 *x, s16 *y)
+{
+ *x += gUnknown_0850DB7C[direction].x;
+ *y += gUnknown_0850DB7C[direction].y;
+}
+
+void sub_8092F60(u8 direction, s16 *x, s16 *y)
+{
+ *x += gUnknown_0850DB7C[direction].x << 4;
+ *y += gUnknown_0850DB7C[direction].y << 4;
+}
+
+void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ u8 direction;
+ s16 dx_2;
+ s16 dy_2;
+ s16 cur_x;
+ s16 cur_y;
+
+ direction = dirn;
+ dx_2 = dx;
+ dy_2 = dy;
+ cur_x = gUnknown_0850DB7C[direction].x;
+ if (cur_x > 0)
+ {
+ *x += dx_2;
+ }
+ if (cur_x < 0)
+ {
+ *x -= dx_2;
+ }
+ cur_y = gUnknown_0850DB7C[direction].y;
+ if (cur_y > 0)
+ {
+ *y += dy_2;
+ }
+ if (cur_y < 0)
+ {
+ *y -= dy_2;
+ }
+}
+
+void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
+{
+ *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
+ *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
+ *dest_x -= gUnknown_03005DEC;
+ *dest_y -= gUnknown_03005DE8;
+}
+
+void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
+{
+ s16 dx;
+ s16 dy;
+
+ dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
+ dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
+ if (gUnknown_03005DD0.x > 0)
+ {
+ dx += 0x10;
+ }
+ if (gUnknown_03005DD0.x < 0)
+ {
+ dx -= 0x10;
+ }
+ if (gUnknown_03005DD0.y > 0)
+ {
+ dy += 0x10;
+ }
+ if (gUnknown_03005DD0.y < 0)
+ {
+ dy -= 0x10;
+ }
+ *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
+ *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
+}
+
+void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ sub_8093038(*x, *y, x, y);
+ *x += dx;
+ *y += dy;
+}
+
+void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
+{
+ *x = 0;
+ *y = 0;
+ if (gUnknown_03005DD0.x > 0)
+ {
+ (*x) ++;
+ }
+ if (gUnknown_03005DD0.x < 0)
+ {
+ (*x) --;
+ }
+ if (gUnknown_03005DD0.y > 0)
+ {
+ (*y) ++;
+ }
+ if (gUnknown_03005DD0.y < 0)
+ {
+ (*y) --;
+ }
+}
+
+void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s16 *y)
+{
+ u8 direction;
+
+ direction = dirn;
+ *x = mapObject->coords2.x;
+ *y = mapObject->coords2.y;
+ MoveCoords(direction, x, y);
+}
+
+// file boundary?
+
+bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
+ {
+ return TRUE;
+ }
+ npc_sync_anim_pause_bits(mapObject);
+ mapObject->mapobj_unk_1C = specialAnimId;
+ mapObject->mapobj_bit_6 = TRUE;
+ mapObject->mapobj_bit_7 = FALSE;
+ gSprites[mapObject->spriteId].data2 = 0;
+ return FALSE;
+}
+
+void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ FieldObjectSetSpecialAnim(mapObject, specialAnimId);
+}
+
+void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ FieldObjectClearAnim(mapObject);
+ }
+}
+
+void FieldObjectClearAnim(struct MapObject *mapObject)
+{
+ mapObject->mapobj_unk_1C = 0xFF;
+ mapObject->mapobj_bit_6 = FALSE;
+ mapObject->mapobj_bit_7 = FALSE;
+ gSprites[mapObject->spriteId].data1 = 0;
+ gSprites[mapObject->spriteId].data2 = 0;
+}
+
+u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ return mapObject->mapobj_bit_7;
+ }
+ return 0x10;
+}
+
+u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
+{
+ u8 specialAnimState;
+
+ specialAnimState = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
+ if (specialAnimState != 0 && specialAnimState != 16)
+ {
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ }
+ return specialAnimState;
+}
+
+u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ return mapObject->mapobj_unk_1C;
+ }
+ return 0xFF;
+}
+
+void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (*callback)(struct MapObject *, struct Sprite *))
+{
+ DoGroundEffects_OnSpawn(mapObject, sprite);
+ sub_80964E8(mapObject, sprite);
+ if (FieldObjectIsSpecialAnimActive(mapObject))
+ {
+ FieldObjectExecSpecialAnim(mapObject, sprite);
+ }
+ else if (!mapObject->mapobj_bit_8)
+ {
+ while (callback(mapObject, sprite));
+ }
+ DoGroundEffects_OnBeginStep(mapObject, sprite);
+ DoGroundEffects_OnFinishStep(mapObject, sprite);
+ npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
+ sub_8096518(mapObject, sprite);
+ FieldObjectUpdateSubpriority(mapObject, sprite);
+}
+
+#define dirn2anim_2(name, table) \
+extern const u8 table[5]; \
+u8 name(u32 direction) \
+{ \
+ u8 dirn2; \
+ u8 animIds[5]; \
+ dirn2 = direction; \
+ memcpy(animIds, table, 5); \
+ if (dirn2 > DIR_EAST) \
+ { \
+ dirn2 = 0; \
+ } \
+ return animIds[dirn2]; \
+}
+
+dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0);
+dirn2anim_2(GetSimpleGoAnimId, gUnknown_0850DBA5);
+dirn2anim_2(GetGoSpeed0AnimId, gUnknown_0850DBAA);
+dirn2anim_2(GetGoSpeed1AnimId, gUnknown_0850DBAF);
+dirn2anim_2(GetGoSpeed2AnimId, gUnknown_0850DBB4);
+dirn2anim_2(GetGoSpeed3AnimId, gUnknown_0850DBB9);
+dirn2anim_2(sub_8093438, gUnknown_0850DBBE);
+dirn2anim_2(GetRunAnimId, gUnknown_0850DBC3);
+dirn2anim_2(GetJumpLedgeAnimId, gUnknown_0850DBC8);
+dirn2anim_2(sub_80934BC, gUnknown_0850DBCD);
+dirn2anim_2(sub_80934E8, gUnknown_0850DBD2);
+dirn2anim_2(sub_8093514, gUnknown_0850DBD7);
+dirn2anim_2(sub_8093540, gUnknown_0850DBDC);
+dirn2anim_2(GetStepInPlaceDelay32AnimId, gUnknown_0850DBE1);
+dirn2anim_2(GetStepInPlaceDelay16AnimId, gUnknown_0850DBE6);
+dirn2anim_2(GetStepInPlaceDelay8AnimId, gUnknown_0850DBEB);
+dirn2anim_2(GetStepInPlaceDelay4AnimId, gUnknown_0850DBF0);
+
+bool8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
+{
+ return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
+}
+
+dirn2anim_2(sub_8093648, gUnknown_0850DBF5);
+dirn2anim_2(sub_8093674, gUnknown_0850DBFA);
+dirn2anim_2(sub_80936A0, gUnknown_0850DBFF);
+dirn2anim_2(sub_80936CC, gUnknown_0850DC04);
+dirn2anim_2(sub_80936F8, gUnknown_0850DC09);
+dirn2anim_2(sub_8093724, gUnknown_0850DC0E);
+dirn2anim_2(sub_8093750, gUnknown_0850DC13);
+dirn2anim_2(sub_809377C, gUnknown_0850DC18);
+dirn2anim_2(sub_80937A8, gUnknown_0850DC1D);
+dirn2anim_2(d2s_08064034, gUnknown_0850DC22);
+
+extern const u8 gUnknown_0850DC27[8];
+
+u8 GetOppositeDirection(u8 direction)
+{
+ u8 directions[sizeof gUnknown_0850DC27];
+
+ memcpy(directions, gUnknown_0850DC27, sizeof gUnknown_0850DC27);
+ if (direction < 1 || direction > (sizeof gUnknown_0850DC27))
+ {
+ return direction;
+ }
+ return directions[direction - 1];
+}
+
+static u32 zffu_offset_calc(u8 a0, u8 a1)
+{
+ return gUnknown_0850DC2F[a0 - 1][a1 - 1];
+}
+
+static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
+{
+ u32 zffuOffset;
+ u8 a1_2;
+ u8 a2_2;
+
+ a1_2 = a1;
+ a2_2 = a2;
+ if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
+ {
+ return 0;
+ }
+ zffuOffset = zffu_offset_calc(a1_2, a2);
+ return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
+}
+
+static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_bit_7 = TRUE;
+ }
+}
+
+bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_unk_1C = 0xFF;
+ sprite->data2 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
+{
+ mapObject->mapobj_unk_1C = animId;
+ sprite->data2 = 0;
+}
+
+// file boundary?
+
+void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ sprite->animPaused = TRUE;
+ sprite->data2 = 1;
+}
+
+bool8 sub_8093950(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 sub_8093960(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 sub_8093970(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 sub_8093980(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+void npc_apply_direction(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ s16 x;
+ s16 y;
+
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ oamt_npc_ministep_reset(sprite, direction, speed);
+ sprite->animPaused = FALSE;
+ if (gUnknown_020375B8 != NULL && sub_8097F78(mapObject) != 0x10)
+ {
+ sprite->animPaused = TRUE;
+ }
+ mapObject->mapobj_bit_2 = TRUE;
+ sprite->data2 = 1;
+}
+
+void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8);
+
+ memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8);
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ npc_apply_anim_looping(mapObject, sprite, functions[speed](mapObject->mapobj_unk_18));
+}
+
+void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ npc_apply_direction(mapObject, sprite, direction, 1);
+ npc_apply_anim_looping(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8093AF0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ sub_80976DC(sprite, direction);
+ sprite->animPaused = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ sprite->data2 = 1;
+}
+
+void sub_8093B60(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8093AF0(mapObject, sprite, direction);
+ npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80976EC(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+#define an_walk_any_2_macro(name, fn1, fn2, ...) \
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ fn1(mapObject, sprite, __VA_ARGS__);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (fn2(mapObject, sprite))\
+ {\
+ sprite->data2 = 2;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}
+
+an_walk_any_2_macro(sub_8093BC4, sub_8093B60, an_walk_any_2, 7)
+an_walk_any_2_macro(sub_8093C04, sub_8093B60, an_walk_any_2, 8)
+an_walk_any_2_macro(sub_8093C44, sub_8093B60, an_walk_any_2, 5)
+an_walk_any_2_macro(sub_8093C84, sub_8093B60, an_walk_any_2, 6)
+an_walk_any_2_macro(sub_8093CC4, sub_8093B60, an_walk_any_2, 1)
+an_walk_any_2_macro(sub_8093D04, sub_8093B60, an_walk_any_2, 2)
+an_walk_any_2_macro(sub_8093D44, sub_8093B60, an_walk_any_2, 3)
+an_walk_any_2_macro(sub_8093D84, sub_8093B60, an_walk_any_2, 4)
+an_walk_any_2_macro(sub_8093DC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 7, 0)
+an_walk_any_2_macro(sub_8093E04, do_go_anim, npc_obj_ministep_stop_on_arrival, 8, 0)
+an_walk_any_2_macro(sub_8093E44, do_go_anim, npc_obj_ministep_stop_on_arrival, 5, 0)
+an_walk_any_2_macro(sub_8093E84, do_go_anim, npc_obj_ministep_stop_on_arrival, 6, 0)
+an_walk_any_2_macro(sub_8093EC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 0)
+an_walk_any_2_macro(sub_8093F04, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 0)
+an_walk_any_2_macro(sub_8093F44, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 0)
+an_walk_any_2_macro(sub_8093F84, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 0)
+
+void sub_8093FC4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
+ s16 x;
+ s16 y;
+
+ memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
+ x = 0;
+ y = 0;
+ FieldObjectSetDirection(mapObject, direction);
+ sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]);
+ npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
+ sub_809783C(sprite, direction, speed, a5);
+ sprite->data2 = 1;
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_2 = 1;
+ mapObject->mapobj_bit_4 = 1;
+}
+
+void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8093FC4(mapObject, sprite, direction, speed, a4);
+ npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ DoShadowFieldEffect(mapObject);
+}
+
+u8 sub_80940C4(struct MapObject *mapObject, struct Sprite *sprite, u8 callback(struct Sprite *))
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
+ s16 x;
+ s16 y;
+ u8 result;
+
+ memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
+ result = callback(sprite);
+ if (result == 1 && displacements[sprite->data4] != 0)
+ {
+ x = 0;
+ y = 0;
+ sub_8092F88(mapObject->placeholder18, &x, &y, displacements[sprite->data4], displacements[sprite->data4]);
+ npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->mapobj_bit_4 = TRUE;
+ }
+ else if (result == 0xFF)
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ mapObject->mapobj_bit_5 = TRUE;
+ sprite->animPaused = TRUE;
+ }
+ return result;
+}
+
+u8 sub_8094188(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return sub_80940C4(mapObject, sprite, sub_809785C);
+}
+
+u8 sub_809419C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return sub_80940C4(mapObject, sprite, sub_80978E4);
+}
+
+bool8 sub_80941B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8094188(mapObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80941C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_809419C(mapObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80941E0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ switch (sub_8094188(mapObject, sprite))
+ {
+ case 255:
+ return TRUE;
+ case 1:
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ default:
+ return FALSE;
+ }
+}
+
+#define maybe_shadow_1_macro(name, fn1, fn2, ...) \
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ fn1(mapObject, sprite, __VA_ARGS__);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (fn2(mapObject, sprite))\
+ {\
+ mapObject->mapobj_bit_22 = FALSE;\
+ sprite->data2 = 2;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}
+
+maybe_shadow_1_macro(sub_8094230, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 2, 0)
+maybe_shadow_1_macro(sub_8094288, maybe_shadow_1, sub_80941B0, DIR_NORTH, 2, 0)
+maybe_shadow_1_macro(sub_80942E0, maybe_shadow_1, sub_80941B0, DIR_WEST, 2, 0)
+maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0)
+
+void sub_8094390(struct Sprite *sprite, u16 duration)
+{
+ sprite->data2 = 1;
+ sprite->data3 = duration;
+}
+
+bool8 sub_8094398(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (-- sprite->data3 == 0)
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+#define special_anim_with_timer(name, duration)\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ sub_8094390(sprite, duration);\
+ return sub_8094398(mapObject, sprite);\
+}
+
+special_anim_with_timer(sub_80943B4, 1)
+special_anim_with_timer(sub_80943D4, 2)
+special_anim_with_timer(sub_80943F4, 4)
+special_anim_with_timer(sub_8094414, 8)
+special_anim_with_timer(sub_8094434, 16)
+
+an_walk_any_2_macro(sub_8094454, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 1)
+an_walk_any_2_macro(sub_8094494, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 1)
+an_walk_any_2_macro(sub_80944D4, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 1)
+an_walk_any_2_macro(sub_8094514, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 1)
+
+void sub_8094554(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_apply_anim_looping(mapObject, sprite, animNum);
+ sprite->animPaused = FALSE;
+ sprite->data2 = 1;
+ sprite->data3 = duration;
+}
+
+bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (-- sprite->data3 == 0)
+ {
+ sprite->data2 = 2;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sprite->data3 & 1)
+ {
+ sprite->animDelayCounter ++;
+ }
+ return sub_809459C(mapObject, sprite);
+}
+
+#define special_anim_with_timer_2(name, direction, images, duration, timer) \
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ u8 animId;\
+ animId = images(DIR_##direction);\
+ sub_8094554(mapObject, sprite, DIR_##direction, animId, duration);\
+ return timer(mapObject, sprite);\
+}
+
+special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C)
+special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C)
+special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C)
+special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C)
+
+an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2)
+an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2)
+an_walk_any_2_macro(sub_8094A00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 2)
+an_walk_any_2_macro(sub_8094A40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 2)
+an_walk_any_2_macro(sub_8094A80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 3)
+an_walk_any_2_macro(sub_8094AC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 3)
+an_walk_any_2_macro(sub_8094B00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 3)
+an_walk_any_2_macro(sub_8094B40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 3)
+an_walk_any_2_macro(sub_8094B80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 4)
+an_walk_any_2_macro(sub_8094BC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 4)
+an_walk_any_2_macro(sub_8094C00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 4)
+an_walk_any_2_macro(sub_8094C40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 4)
+an_walk_any_2_macro(sub_8094C80, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH)
+an_walk_any_2_macro(sub_8094CC0, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH)
+an_walk_any_2_macro(sub_8094D00, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST)
+an_walk_any_2_macro(sub_8094D40, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST)
+
+void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum)
+{
+ obj_anim_image_set_and_seek(sprite, animNum, 0);
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data2 = 1;
+}
+
+bool8 sub_8094DAC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum);
+ return FALSE;
+}
+
+bool8 sub_8094DC4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80979BC(sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8094DE4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8093FC4(mapObject, sprite, direction, 1, 0);
+ StartSpriteAnim(sprite, sub_80929AC(direction));
+}
+
+#define unk_macro_8094E18(name, direction)\
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ sub_8094DE4(mapObject, sprite, direction);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (sub_80941C8(mapObject, sprite))\
+ {\
+ sprite->data2 = 2;\
+ mapObject->mapobj_bit_5 = FALSE;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}
+
+unk_macro_8094E18(sub_8094E18, DIR_SOUTH)
+unk_macro_8094E18(sub_8094E60, DIR_NORTH)
+unk_macro_8094E18(sub_8094EB8, DIR_WEST)
+unk_macro_8094E18(sub_8094710, DIR_EAST)
+
+bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
+ {
+ an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y));
+ }
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
+ {
+ an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)));
+ }
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8094FF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_9 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095008(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_9 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+maybe_shadow_1_macro(sub_8095018, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 1, 2)
+maybe_shadow_1_macro(sub_8095070, maybe_shadow_1, sub_80941B0, DIR_NORTH, 1, 2)
+maybe_shadow_1_macro(sub_80950C8, maybe_shadow_1, sub_80941B0, DIR_WEST, 1, 2)
+maybe_shadow_1_macro(sub_8095120, maybe_shadow_1, sub_80941B0, DIR_EAST, 1, 2)
+maybe_shadow_1_macro(sub_8095178, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 0, 0)
+maybe_shadow_1_macro(sub_80951D0, maybe_shadow_1, sub_80941B0, DIR_NORTH, 0, 0)
+maybe_shadow_1_macro(sub_8095228, maybe_shadow_1, sub_80941B0, DIR_WEST, 0, 0)
+maybe_shadow_1_macro(sub_8095280, maybe_shadow_1, sub_80941B0, DIR_EAST, 0, 0)
+maybe_shadow_1_macro(sub_80952D8, maybe_shadow_1, sub_80941E0, DIR_SOUTH, 0, 2)
+maybe_shadow_1_macro(sub_8095330, maybe_shadow_1, sub_80941E0, DIR_NORTH, 0, 2)
+maybe_shadow_1_macro(sub_8095388, maybe_shadow_1, sub_80941E0, DIR_WEST, 0, 2)
+maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2)
+
+bool8 sub_8095438(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, gUnknown_085055CD[mapObject->animPattern]);
+ return TRUE;
+}
+
+bool8 sub_8095450(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14);
+ return FALSE;
+}
+
+bool8 sub_8095460(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_25 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095470(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_25 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095480(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_12 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095490(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80954BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ FieldEffectStart(FLDEFF_HEART_ICON);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->animPattern == 0x3F)
+ {
+ sub_80B4578(mapObject);
+ return FALSE;
+ }
+ if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ sub_8155D78(mapObject);
+ sprite->data2 = 1;
+ return sub_809558C(mapObject, sprite);
+}
+
+bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8155DA0(mapObject))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ obj_anim_image_set_and_seek(sprite, 1, 0);
+ sprite->data2 = 1;
+ return FALSE;
+}
+
+bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80979BC(sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 32);
+ sprite->data2 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 ^= TRUE;
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data2 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ obj_anim_image_set_and_seek(sprite, 1, 0);
+ sprite->data2 = 1;
+ return FALSE;
+}
+
+bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80979BC(sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 32);
+ sprite->data2 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 ^= TRUE;
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data2 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_26 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_26 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80956C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 3;
+ InitSpriteAffineAnim(sprite);
+ sprite->affineAnimPaused = TRUE;
+ sprite->subspriteMode = 0;
+ return TRUE;
+}
+
+bool8 sub_80956F4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ return TRUE;
+}
+
+bool8 sub_8095724(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_27 = TRUE;
+ return TRUE;
+}
+
+bool8 sub_8095730(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_27 = FALSE;
+ return TRUE;
+}
+
+#define affine_an_walk_any_2_macro(name, fn, fn2, action, anim, ...)\
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ fn(mapObject, sprite, __VA_ARGS__);\
+ sprite->affineAnimPaused = FALSE;\
+ action(sprite, anim);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (fn2(mapObject, sprite))\
+ {\
+ sprite->affineAnimPaused = TRUE;\
+ sprite->data2 = 2;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}\
+
+affine_an_walk_any_2_macro(sub_8095740, sub_8093B60, an_walk_any_2, StartSpriteAffineAnimIfDifferent, 0, DIR_SOUTH)
+affine_an_walk_any_2_macro(sub_80957A0, sub_8093B60, an_walk_any_2, ChangeSpriteAffineAnimIfDifferent, 1, DIR_SOUTH)
+affine_an_walk_any_2_macro(sub_8095800, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 2, DIR_WEST, 1)
+affine_an_walk_any_2_macro(sub_8095860, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 3, DIR_EAST, 1)
+
+static void sub_80958C0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ obj_npc_animation_step(mapObject, sprite, sub_80929FC(direction));
+ sprite->animPaused = TRUE;
+ sprite->data2 = 1;
+}
+
+bool8 sub_8095900(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 sub_8095910(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 sub_8095920(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 sub_8095930(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+#define set_dirn_and_anim__an_proceed(name, direction, anims)\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, direction, anims(direction));\
+ return FALSE;\
+}
+
+set_dirn_and_anim__an_proceed(sub_8095940, DIR_SOUTH, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_8095964, DIR_NORTH, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_8095988, DIR_WEST, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_80959AC, DIR_EAST, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_80959D0, DIR_SOUTH, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_80959F4, DIR_NORTH, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_8095A18, DIR_WEST, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_8095A3C, DIR_EAST, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_8095A60, DIR_SOUTH, sub_80929EC)
+set_dirn_and_anim__an_proceed(sub_8095A84, DIR_NORTH, sub_80929EC)
+set_dirn_and_anim__an_proceed(sub_8095AA8, DIR_WEST, sub_80929EC)
+set_dirn_and_anim__an_proceed(sub_8095ACC, DIR_EAST, sub_80929EC)
+
+void sub_8095AF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8097750(sprite);
+ sprite->animPaused = FALSE;
+}
+
+bool8 sub_8095B0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8097758(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8095B44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8095AF0(mapObject, sprite);
+ sprite->data2 = 1;
+ return sub_8095B64(mapObject, sprite);
+}
+
+bool8 sub_8095B64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8095B0C(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8095B84(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8093FC4(mapObject, sprite, direction, speed, a4);
+ StartSpriteAnimIfDifferent(sprite, sub_80929BC(direction));
+ DoShadowFieldEffect(mapObject);
+}
+
+maybe_shadow_1_macro(sub_8095BC8, sub_8095B84, sub_80941B0, DIR_SOUTH, 0, 1)
+maybe_shadow_1_macro(sub_8095C20, sub_8095B84, sub_80941B0, DIR_NORTH, 0, 1)
+maybe_shadow_1_macro(sub_8095C78, sub_8095B84, sub_80941B0, DIR_WEST, 0, 1)
+maybe_shadow_1_macro(sub_8095CD0, sub_8095B84, sub_80941B0, DIR_EAST, 0, 1)
+maybe_shadow_1_macro(sub_8095D28, sub_8095B84, sub_80941B0, DIR_SOUTH, 1, 1)
+maybe_shadow_1_macro(sub_8095D80, sub_8095B84, sub_80941B0, DIR_NORTH, 1, 1)
+maybe_shadow_1_macro(sub_8095DD8, sub_8095B84, sub_80941B0, DIR_WEST, 1, 1)
+maybe_shadow_1_macro(sub_8095E30, sub_8095B84, sub_80941B0, DIR_EAST, 1, 1)
+maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0)
+maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0)
+maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0)
+maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0)
+
+special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C)
+special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C)
+special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C)
+special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C)
+
+void sub_80960C8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ StartSpriteAnim(sprite, sub_80929BC(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(sprite, 0);
+}
+
+an_walk_any_2_macro(sub_8096100, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
+an_walk_any_2_macro(sub_8096140, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
+an_walk_any_2_macro(sub_8096180, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
+an_walk_any_2_macro(sub_80961C0, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
+
+void sub_8096200(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ npc_apply_anim_looping(mapObject, sprite, sub_80929FC(mapObject->mapobj_unk_18));
+}
+
+an_walk_any_2_macro(sub_8096230, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
+an_walk_any_2_macro(sub_8096270, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
+an_walk_any_2_macro(sub_80962B0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
+an_walk_any_2_macro(sub_80962F0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
+
+void sub_8096330(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ StartSpriteAnim(sprite, sub_80929DC(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(sprite, 0);
+}
+an_walk_any_2_macro(sub_8096368, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
+an_walk_any_2_macro(sub_80963A8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
+an_walk_any_2_macro(sub_80963E8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
+an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
+
+bool8 sub_8096468(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8097FA4(mapObject);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_809647C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8098044(mapObject->mapobj_unk_1B);
+ sprite->pos2.y = 0;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sprite->pos2.y == 0)
+ {
+ sub_8098044(mapObject->mapobj_unk_1B);
+ sprite->data2 = 1;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return TRUE;
+}
+
+bool8 sub_80964BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ return TRUE;
+}
+
+void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->mapobj_bit_10)
+ {
+ sprite->animPaused = TRUE;
+ }
+}
+
+void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->mapobj_bit_11)
+ {
+ sprite->animPaused = FALSE;
+ mapObject->mapobj_bit_10 = FALSE;
+ mapObject->mapobj_bit_11 = FALSE;
+ }
+}
+
+void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8096530(mapObject, sprite);
+ npc_update_obj_anim_flag(mapObject, sprite);
+}
+
+static void sub_8096530(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+ u16 x2;
+ u16 y2;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+
+ mapObject->mapobj_bit_14 = FALSE;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+ x2 = graphicsInfo->width;
+ x2 += x;
+ y2 = y;
+ y2 += graphicsInfo->height;
+ if ((s16)x >= 0x100 || (s16)x2 < -0x10)
+ {
+ mapObject->mapobj_bit_14 = TRUE;
+ }
+ if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
+ {
+ mapObject->mapobj_bit_14 = TRUE;
+ }
+}
+
+static void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14)
+ {
+ sprite->invisible = TRUE;
+ }
+}
diff --git a/src/item.c b/src/item.c
index c85e2fe1f..0114676b6 100644
--- a/src/item.c
+++ b/src/item.c
@@ -8,9 +8,9 @@
extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
extern bool8 InBattlePyramid(void);
-extern const u8 gOtherText_PokeBalls[];
-extern const u8 gOtherText_Berries[];
-extern const u8 gOtherText_Berry[];
+extern const u8 gText_PokeBalls[];
+extern const u8 gText_Berries[];
+extern const u8 gText_Berry[];
extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
@@ -92,7 +92,7 @@ void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
if (quantity < 2)
StringCopy(string, ItemId_GetItem(ITEM_POKE_BALL)->name);
else
- StringCopy(string, gOtherText_PokeBalls);
+ StringCopy(string, gText_PokeBalls);
}
else
{
@@ -109,9 +109,9 @@ void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity)
u8* txtPtr;
if (quantity < 2)
- berryString = gOtherText_Berry;
+ berryString = gText_Berry;
else
- berryString = gOtherText_Berries;
+ berryString = gText_Berries;
txtPtr = StringCopy(dst, berryName);
*txtPtr = CHAR_SPACE;
StringCopy(txtPtr + 1, berryString);
diff --git a/src/lilycove_lady.c b/src/lilycove_lady.c
new file mode 100644
index 000000000..9f38824f9
--- /dev/null
+++ b/src/lilycove_lady.c
@@ -0,0 +1,1101 @@
+//
+// Created by Scott Norton on 9/19/17.
+//
+
+#include "global.h"
+#include "main.h"
+#include "rom4.h"
+#include "rom6.h"
+#include "event_data.h"
+#include "script.h"
+#include "rng.h"
+#include "string_util.h"
+#include "item.h"
+#include "items.h"
+#include "item_menu.h"
+#include "text.h"
+#include "easy_chat.h"
+#include "lilycove_lady.h"
+
+static void SetLilycoveQuizLady(void);
+static void SetLilycoveFavourLady(void);
+static void SetLilycoveContestLady(void);
+static void sub_818E004(void);
+static void sub_818DBC4(void);
+static void sub_818E674(void);
+static u8 sub_818E13C(void);
+static bool8 sub_818E1F4(void);
+static u8 sub_818E258(const u8 *);
+
+extern const u8 gText_Lady2[];
+
+static const u16 gUnknown_0860B074[] = {
+ 0x62, 0xcb, 0xdc, 0xcc, 0xd1
+};
+static const u16 gUnknown_0860B07E[] = {
+ 0x1a, 0x14, 0x0a
+};
+
+static const u16 Unknown_0860B084[] = {
+ 0x101b, 0x1623, 0x1812, 0x102c, 0x020e, 0x0c03, 0x1a0b, 0x0210, 0x020d
+};
+
+static const u16 Unknown_0860B096[] = {
+ 0x101b, 0x1013, 0x1020, 0x1a0f, 0x020c, 0x0c03, 0x0211, 0x0203, 0x0400
+};
+
+static const u16 Unknown_0860B0A8[] = {
+ 0x0e0f, 0x1018, 0x020e, 0x0204, 0x0c03, 0xffff, 0x0212, 0x0451, 0x0463
+};
+
+static const u16 Unknown_0860B0BA[] = {
+ 0x101b, 0x100b, 0x0e0d, 0x141a, 0x181d, 0x0c03, 0x141e, 0x1a26, 0x1823
+};
+
+static const u16 Unknown_0860B0CC[] = {
+ 0x101b, 0x181d, 0x1018, 0x0a02, 0x2014, 0x0c03, 0x0208, 0x1824, 0x181c
+};
+
+static const u16 Unknown_0860B0DE[] = {
+ 0x101b, 0x1000, 0x1c19, 0x265d, 0x0c03, 0xffff, 0x0447, 0x045d, 0x042c
+};
+
+static const u16 Unknown_0860B0F0[] = {
+ 0x101b, 0x1034, 0x1e11, 0x100b, 0x1a08, 0x0c03, 0x044b, 0x0446, 0x040a
+};
+
+static const u16 Unknown_0860B102[] = {
+ 0x101b, 0x1000, 0x274f, 0x0626, 0x0c03, 0xffff, 0x0442, 0x0411, 0x0450
+};
+
+static const u16 Unknown_0860B114[] = {
+ 0x101b, 0x1000, 0x1c19, 0x043c, 0x0c03, 0xffff, 0x0421, 0x0464, 0x0435
+};
+
+static const u16 Unknown_0860B126[] = {
+ 0x101b, 0x1203, 0x1030, 0x0207, 0x0c03, 0xffff, 0x0210, 0x020e, 0x020d
+};
+
+static const u16 Unknown_0860B138[] = {
+ 0x101b, 0x1623, 0x0a05, 0x020e, 0x0c03, 0xffff, 0x1a25, 0x181a, 0x181b
+};
+
+static const u16 Unknown_0860B14A[] = {
+ 0x101b, 0x1823, 0x1603, 0x0a02, 0x1812, 0x0c03, 0x1a15, 0x1a23, 0x181b
+};
+
+static const u16 Unknown_0860B15C[] = {
+ 0x1020, 0x020e, 0x1010, 0x1043, 0x1e0f, 0x0c03, 0x181c, 0x1a24, 0x1816
+};
+
+static const u16 Unknown_0860B16E[] = {
+ 0x0446, 0x100b, 0x0620, 0x061c, 0x101b, 0x0c03, 0x0420, 0x0426, 0xffff
+};
+
+static const u16 Unknown_0860B180[] = {
+ 0x0400, 0x100b, 0x0639, 0x061c, 0x101b, 0x0c03, 0x040e, 0x0410, 0xffff
+};
+
+static const u16 Unknown_0860B192[] = {
+ 0x041f, 0x100b, 0x0639, 0x061c, 0x101b, 0x0c03, 0x0445, 0x0400, 0xffff
+};
+
+static const u16 *const gUnknown_0860B1A4[] = {
+ Unknown_0860B084,
+ Unknown_0860B096,
+ Unknown_0860B0A8,
+ Unknown_0860B0BA,
+ Unknown_0860B0CC,
+ Unknown_0860B0DE,
+ Unknown_0860B0F0,
+ Unknown_0860B102,
+ Unknown_0860B114,
+ Unknown_0860B126,
+ Unknown_0860B138,
+ Unknown_0860B14A,
+ Unknown_0860B15C,
+ Unknown_0860B16E,
+ Unknown_0860B180,
+ Unknown_0860B192
+};
+
+static const u16 gUnknown_0860B1E4[] = {
+ 0x0210, 0x0400, 0x0212, 0x1a26, 0x0208, 0x045d, 0x040a, 0x0411, 0x0464, 0x020e, 0x1a25, 0x181b, 0x1a24, 0x0420, 0x0410, 0x0400
+};
+
+static const u16 gUnknown_0860B204[] = {
+ 0x007b, 0x007f, 0x0081, 0x0023, 0x0023, 0x0023, 0x00a5, 0x00a7, 0x00a6, 0x000b, 0x012f, 0x006b, 0x006d, 0x0044, 0x0044, 0x000c
+};
+
+extern const u8 gUnknown_085EEB83[];
+extern const u8 gUnknown_085EEB8C[];
+extern const u8 gUnknown_085EEB95[];
+extern const u8 gUnknown_085EEB9E[];
+extern const u8 gUnknown_085EEBA4[];
+extern const u8 gUnknown_085EEBAB[];
+
+static const u8 *const gUnknown_0860B224[] = {
+ gUnknown_085EEB83,
+ gUnknown_085EEB8C,
+ gUnknown_085EEB95,
+ gUnknown_085EEB9E,
+ gUnknown_085EEBA4,
+ gUnknown_085EEBAB
+};
+
+static const u16 Unknown_0860B23C[] = {
+ 0x0056, 0x0053, 0x0054, 0x000e, 0x0012, 0x000f, 0x00a7, 0x0011, 0x0010, 0x0018, 0x0019, 0x001e, 0x0000
+};
+
+static const u16 Unknown_0860B256[] = {
+ 0x0051, 0x006a, 0x006b, 0x00cc, 0x00c2, 0x002f, 0x0067, 0x0068, 0x0087, 0x0089, 0x008b, 0x009d, 0x00a0, 0x00a5, 0x0004, 0x0002, 0x0000
+};
+
+static const u16 Unknown_0860B278[] = {
+ 0x0021, 0x000d, 0x001a, 0x001b, 0x001c, 0x00cc, 0x00ca, 0x0026, 0x0086, 0x0096, 0x0097, 0x009a, 0x00a2, 0x00a6, 0x0000
+};
+
+static const u16 Unknown_0860B296[] = {
+ 0x0020, 0x004d, 0x004b, 0x004c, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x006e, 0x005d, 0x006c, 0x006d, 0x006a, 0x006b, 0x00d6, 0x00bc, 0x00b3, 0x000b, 0x000c, 0x0000
+};
+
+static const u16 Unknown_0860B2C0[] = {
+ 0x001f, 0x0013, 0x0014, 0x004a, 0x004e, 0x0049, 0x00a5, 0x00c8, 0x0067, 0x006f, 0x0000
+};
+
+static const u16 Unknown_0860B2D6[] = {
+ 0x00b7, 0x00d3, 0x00d2, 0x00d8, 0x009e, 0x00a6, 0x00ab, 0x00aa, 0x006c, 0x006d, 0x0000
+};
+
+static const u16 *const gUnknown_0860B2EC[] = {
+ Unknown_0860B23C,
+ Unknown_0860B256,
+ Unknown_0860B278,
+ Unknown_0860B296,
+ Unknown_0860B2C0,
+ Unknown_0860B2D6
+};
+
+static const u16 gUnknown_0860B304[] = {
+ 0x0b, 0x6e, 0x40, 0x6f, 0x44, 0x47
+};
+
+extern const u8 gUnknown_085EEB2B[];
+extern const u8 gUnknown_085EEB34[];
+extern const u8 gUnknown_085EEB3A[];
+extern const u8 gUnknown_085EEB41[];
+extern const u8 gUnknown_085EEB4A[];
+extern const u8 gUnknown_085EEB51[];
+extern const u8 gUnknown_085EEB5A[];
+extern const u8 gUnknown_085EEB61[];
+extern const u8 gUnknown_085EEB6A[];
+extern const u8 gUnknown_085EEB74[];
+extern const u8 gUnknown_085EADA4[];
+extern const u8 gUnknown_085EADB5[];
+extern const u8 gUnknown_085EADC4[];
+extern const u8 gUnknown_085EADD5[];
+extern const u8 gUnknown_085EADE7[];
+
+static const u8 *const gUnknown_0860B310[] = {
+ gUnknown_085EEB2B,
+ gUnknown_085EEB34,
+ gUnknown_085EEB3A,
+ gUnknown_085EEB41,
+ gUnknown_085EEB4A
+};
+static const u8 *const gUnknown_0860B324[] = {
+ gUnknown_085EEB51,
+ gUnknown_085EEB5A,
+ gUnknown_085EEB61,
+ gUnknown_085EEB6A,
+ gUnknown_085EEB74
+};
+static const u8 *const gUnknown_0860B338[] = {
+ gUnknown_085EADA4,
+ gUnknown_085EADB5,
+ gUnknown_085EADC4,
+ gUnknown_085EADD5,
+ gUnknown_085EADE7
+};
+
+static const u16 gUnknown_0860B34C[] = {
+ 0x0120, 0x013b, 0x011e, 0x013d, 0x0019
+};
+
+static EWRAM_DATA struct LilycoveLadyFavour *gUnknown_0203CD64 = NULL;
+static EWRAM_DATA struct LilycoveLadyQuiz *gUnknown_0203CD68 = NULL;
+static EWRAM_DATA struct LilycoveLadyContest *gUnknown_0203CD6C = NULL;
+
+extern EWRAM_DATA u16 gScriptItemId;
+
+u8 GetLilycoveLadyId(void)
+{
+ return gSaveBlock1Ptr->lilycoveLady.id;
+}
+
+void sub_818D9C0(void)
+{
+ LilycoveLady *lilycoveLady;
+
+ VarSet(VAR_0x4010, gUnknown_0860B07E[GetLilycoveLadyId()]);
+ if (GetLilycoveLadyId() == LILYCOVE_LADY_CONTEST)
+ {
+ lilycoveLady = &gSaveBlock1Ptr->lilycoveLady;
+ VarSet(VAR_0x4011, gUnknown_0860B074[lilycoveLady->contest.category]);
+ gScriptResult = TRUE;
+ }
+ else
+ {
+ gScriptResult = FALSE;
+ }
+}
+
+void SetLilycoveLady(void)
+{
+ u16 id;
+
+ id = ((gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0]);
+ id %= 6;
+ id >>= 1;
+ switch (id)
+ {
+ case LILYCOVE_LADY_QUIZ:
+ SetLilycoveQuizLady();
+ break;
+ case LILYCOVE_LADY_FAVOUR:
+ SetLilycoveFavourLady();
+ break;
+ case LILYCOVE_LADY_CONTEST:
+ SetLilycoveContestLady();
+ break;
+ }
+}
+
+void sub_818DA78(void)
+{
+ switch (GetLilycoveLadyId())
+ {
+ case LILYCOVE_LADY_QUIZ:
+ sub_818E004();
+ break;
+ case LILYCOVE_LADY_FAVOUR:
+ sub_818DBC4();
+ break;
+ case LILYCOVE_LADY_CONTEST:
+ sub_818E674();
+ break;
+ }
+}
+
+void SetLilycoveLadyRandomly(void)
+{
+ u8 id;
+
+ id = Random() % 3;
+ switch (id)
+ {
+ case LILYCOVE_LADY_QUIZ:
+ SetLilycoveQuizLady();
+ break;
+ case LILYCOVE_LADY_FAVOUR:
+ SetLilycoveFavourLady();
+ break;
+ case LILYCOVE_LADY_CONTEST:
+ SetLilycoveContestLady();
+ break;
+ }
+}
+
+void sub_818DAEC(void)
+{
+ gScriptResult = GetLilycoveLadyId();
+}
+
+static u8 sub_818DB04(const u16 *data)
+{
+ u8 len;
+
+ for (len = 0; *data != 0; len ++, data ++);
+ return len;
+}
+
+static void sub_818DB20(void)
+{
+ u8 size;
+ u8 idx;
+
+ gUnknown_0203CD64->unk_00c = Random() % 6;
+ size = sub_818DB04(gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c]);
+ idx = Random() % size;
+ gUnknown_0203CD64->unk_010 = gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c][idx];
+}
+
+static void SetLilycoveFavourLady(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ gUnknown_0203CD64->id = LILYCOVE_LADY_FAVOUR;
+ gUnknown_0203CD64->phase = 0;
+ gUnknown_0203CD64->playerName[0] = EOS;
+ gUnknown_0203CD64->unk_002 = 0;
+ gUnknown_0203CD64->unk_003= 0;
+ gUnknown_0203CD64->itemId = ITEM_NONE;
+ gUnknown_0203CD64->language = gGameLanguage;
+ sub_818DB20();
+}
+
+static void sub_818DBC4(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ gUnknown_0203CD64->id = LILYCOVE_LADY_FAVOUR;
+ gUnknown_0203CD64->phase = 0;
+}
+
+u8 sub_818DBE8(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ if (gUnknown_0203CD64->phase == 2)
+ {
+ return 2;
+ }
+ else if (gUnknown_0203CD64->phase == 1)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+static const u8 *sub_818DC1C(u8 idx)
+{
+ return gUnknown_0860B224[idx];
+}
+
+void sub_818DC2C(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ StringCopy(gStringVar1, sub_818DC1C(gUnknown_0203CD64->unk_00c));
+}
+
+bool8 sub_818DC60(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ if (gUnknown_0203CD64->playerName[0] != EOS)
+ {
+ StringCopy7(gStringVar3, gUnknown_0203CD64->playerName);
+ ConvertInternationalString(gStringVar3, gUnknown_0203CD64->language);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void sub_818DCAC(u8 *dest, u16 itemId)
+{
+ StringCopy(dest, ItemId_GetItem(itemId)->name);
+}
+
+void sub_818DCC8(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ sub_818DCAC(gStringVar2, gUnknown_0203CD64->itemId);
+}
+
+static void sub_818DCF4(const u8 *src, u8 *dest)
+{
+ memset(dest, 0xFF, 8);
+ StringCopy7(dest, src);
+}
+
+void sub_818DD14(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ sub_818DCF4(gUnknown_0203CD64->playerName, gStringVar3);
+ ConvertInternationalString(gStringVar3, gUnknown_0203CD64->language);
+}
+
+bool8 sub_818DD54(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ return gUnknown_0203CD64->unk_002 ? TRUE : FALSE;
+}
+
+void sub_818DD78(void)
+{
+ sub_81AAC50();
+}
+
+static bool8 sub_818DD84(u16 itemId)
+{
+ u8 len;
+ u8 i;
+ bool8 response;
+
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ len = sub_818DB04(gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c]);
+ gUnknown_0203CD64->phase = 1;
+ sub_818DCAC(gStringVar2, itemId);
+ gUnknown_0203CD64->itemId = itemId;
+ sub_818DCF4(gSaveBlock2Ptr->playerName, gUnknown_0203CD64->playerName);
+ gUnknown_0203CD64->language = gGameLanguage;
+ response = FALSE;
+ for (i = 0; i < len; i ++)
+ {
+ if (gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c][i] == itemId)
+ {
+ response = TRUE;
+ gUnknown_0203CD64->unk_003 ++;
+ gUnknown_0203CD64->unk_002 = 1;
+ if (gUnknown_0203CD64->unk_010 == itemId)
+ {
+ gUnknown_0203CD64->unk_003 = 5;
+ }
+ break;
+ }
+ gUnknown_0203CD64->unk_002 = 0;
+ }
+ return response;
+}
+
+bool8 sub_818DE44(void)
+{
+ return sub_818DD84(gScriptItemId);
+}
+
+bool8 sub_818DE5C(void)
+{
+ u8 checkval;
+
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ checkval = gUnknown_0203CD64->unk_003;
+ return checkval < 5 ? FALSE : TRUE;
+}
+
+static void sub_818DE88(u16 itemId)
+{
+ sub_818DCAC(gStringVar2, itemId);
+}
+
+u16 sub_818DEA0(void)
+{
+ u16 itemId;
+
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ itemId = gUnknown_0860B304[gUnknown_0203CD64->unk_00c];
+ sub_818DE88(itemId);
+ gUnknown_0203CD64->phase = 2;
+ return itemId;
+}
+
+void sub_818DEDC(void)
+{
+ SetLilycoveFavourLady();
+ gUnknown_0203CD64->phase = 1;
+}
+
+void sub_818DEF4(void)
+{
+ EnableBothScriptContexts();
+}
+
+static void sub_818DF00(void)
+{
+ u8 v0;
+ u8 i;
+
+ v0 = Random() % 16;
+ for (i = 0; i < 9; i ++)
+ {
+ gUnknown_0203CD68->unk_002[i] = gUnknown_0860B1A4[v0][i];
+ }
+ gUnknown_0203CD68->unk_014 = gUnknown_0860B1E4[v0];
+ gUnknown_0203CD68->itemId = gUnknown_0860B204[v0];
+ gUnknown_0203CD68->unk_02b = v0;
+ gUnknown_0203CD68->playerName[0] = EOS;
+}
+
+static void SetLilycoveQuizLady(void)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->id = LILYCOVE_LADY_QUIZ;
+ gUnknown_0203CD68->phase = 0;
+ for (i = 0; i < 9; i ++)
+ {
+ gUnknown_0203CD68->unk_002[i] = -1;
+ }
+ gUnknown_0203CD68->unk_014 = -1;
+ gUnknown_0203CD68->unk_016 = -1;
+ for (i = 0; i < 4; i ++)
+ {
+ gUnknown_0203CD68->playerTrainerId[i] = 0;
+ }
+ gUnknown_0203CD68->itemId = ITEM_NONE;
+ gUnknown_0203CD68->unk_02a = 0;
+ gUnknown_0203CD68->unk_02c = 0x10;
+ gUnknown_0203CD68->language = gGameLanguage;
+ sub_818DF00();
+}
+
+static void sub_818E004(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->id = LILYCOVE_LADY_QUIZ;
+ gUnknown_0203CD68->phase = 0;
+ gUnknown_0203CD68->unk_02a = 0;
+ gUnknown_0203CD68->unk_016 = -1;
+}
+
+u8 sub_818E038(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (gUnknown_0203CD68->phase == 2)
+ {
+ return 2;
+ }
+ else if (gUnknown_0203CD68->phase == 1)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+u8 sub_818E06C(void)
+{
+ int i;
+ int j;
+ u8 rv;
+ struct LilycoveLadyQuiz *quiz;
+
+ quiz = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (sub_811F8D8(quiz->unk_014) == 0)
+ {
+ i = quiz->unk_02b;
+ do
+ {
+ if (++ i >= 16)
+ {
+ i = 0;
+ }
+ } while (sub_811F8D8(gUnknown_0860B1E4[i]) == 0);
+ for (j = 0; j < 9; j ++)
+ {
+ quiz->unk_002[j] = gUnknown_0860B1A4[i][j];
+ }
+ quiz->unk_014 = gUnknown_0860B1E4[i];
+ quiz->itemId = gUnknown_0860B204[i];
+ quiz->unk_02b = i;
+ quiz->playerName[0] = EOS;
+ }
+ rv = sub_818E13C();
+ if (rv == 0)
+ {
+ return 2;
+ }
+ else if (rv == 2 || sub_818E1F4())
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+#ifdef NONMATCHING
+static u8 sub_818E13C(void)
+{
+ u8 retval;
+ u8 len;
+ u8 i;
+
+ retval = 1;
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (gUnknown_0203CD68->playerName[0] == EOS)
+ {
+ StringCopy7(gStringVar1, gText_Lady2);
+ retval = 0;
+ }
+ else
+ {
+ StringCopy7(gStringVar1, gUnknown_0203CD68->playerName);
+ ConvertInternationalString(gStringVar1, gUnknown_0203CD68->language);
+ len = sub_818E258(gUnknown_0203CD68->playerName);
+ if (len == sub_818E258(gSaveBlock2Ptr->playerName))
+ {
+ for (i = 0; i < len; i ++)
+ {
+ if (gUnknown_0203CD68->playerName[i] != gSaveBlock2Ptr->playerName[i])
+ {
+ retval = 2;
+ break;
+ }
+ }
+ }
+
+ }
+ return retval;
+}
+#else
+__attribute__((naked)) static u8 sub_818E13C(void)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmovs r7, 0x1\n"
+ "\tldr r5, =gUnknown_0203CD68\n"
+ "\tldr r0, =gSaveBlock1Ptr\n"
+ "\tldr r1, [r0]\n"
+ "\tldr r2, =0x00003b58\n"
+ "\tadds r0, r1, r2\n"
+ "\tstr r0, [r5]\n"
+ "\tldrb r0, [r0, 0x18]\n"
+ "\tcmp r0, 0xFF\n"
+ "\tbne _0818E174\n"
+ "\tldr r0, =gStringVar1\n"
+ "\tldr r1, =gText_Lady2\n"
+ "\tbl StringCopy7\n"
+ "\tmovs r7, 0\n"
+ "\tb _0818E1DC\n"
+ "\t.pool\n"
+ "_0818E174:\n"
+ "\tldr r4, =gStringVar1\n"
+ "\tldr r0, =0x00003b70\n"
+ "\tadds r1, r0\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl StringCopy7\n"
+ "\tldr r0, [r5]\n"
+ "\tadds r0, 0x2D\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl ConvertInternationalString\n"
+ "\tldr r0, [r5]\n"
+ "\tadds r0, 0x18\n"
+ "\tbl sub_818E258\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r4, r0, 24\n"
+ "\tldr r6, =gSaveBlock2Ptr\n"
+ "\tldr r0, [r6]\n"
+ "\tbl sub_818E258\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tcmp r4, r0\n"
+ "\tbne _0818E1DC\n"
+ "\tldr r0, [r5]\n"
+ "\tmovs r2, 0\n"
+ "\tcmp r2, r4\n"
+ "\tbcs _0818E1DC\n"
+ "\tldr r1, [r6]\n"
+ "\tldrb r0, [r0, 0x18]\n"
+ "\tldrb r1, [r1]\n"
+ "\tcmp r0, r1\n"
+ "\tbne _0818E1DA\n"
+ "_0818E1BA:\n"
+ "\tadds r0, r2, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r2, r0, 24\n"
+ "\tcmp r2, r4\n"
+ "\tbcs _0818E1DC\n"
+ "\tldr r0, =gUnknown_0203CD68\n"
+ "\tldr r1, [r0]\n"
+ "\tadds r1, 0x18\n"
+ "\tadds r1, r2\n"
+ "\tldr r0, =gSaveBlock2Ptr\n"
+ "\tldr r0, [r0]\n"
+ "\tadds r0, r2\n"
+ "\tldrb r1, [r1]\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r1, r0\n"
+ "\tbeq _0818E1BA\n"
+ "_0818E1DA:\n"
+ "\tmovs r7, 0x2\n"
+ "_0818E1DC:\n"
+ "\tadds r0, r7, 0\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1\n"
+ "\t.pool");
+}
+#endif
+
+static u8 sub_818E1F4(void)
+{
+ bool8 response;
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ response = FALSE;
+ for (i = 0; i < 4; i ++)
+ {
+ if (gUnknown_0203CD68->playerTrainerId[i] != gSaveBlock2Ptr->playerTrainerId[i])
+ {
+ response = TRUE;
+ break;
+ }
+ }
+ return response;
+}
+
+static u8 sub_818E258(const u8 *str)
+{
+ u8 len;
+ const u8 *ptr;
+
+ for (len = 0, ptr = str; *ptr != EOS; len ++, ptr ++);
+ return len;
+}
+
+void sub_818E274(void)
+{
+ StringCopy(gStringVar1, ItemId_GetItem(gUnknown_0203CD68->itemId)->name);
+}
+
+bool8 sub_818E298(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (!sub_818E13C())
+ {
+ gUnknown_0203CD68->language = gGameLanguage;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 sub_818E2D8(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ return gUnknown_0203CD68->unk_02a;
+}
+
+void sub_818E2FC(void)
+{
+ easy_chat_input_maybe();
+}
+
+bool8 sub_818E308(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ CopyEasyChatWord(gStringVar1, gUnknown_0203CD68->unk_014);
+ CopyEasyChatWord(gStringVar2, gUnknown_0203CD68->unk_016);
+ return StringCompare(gStringVar1, gStringVar2) ? FALSE : TRUE;
+}
+
+void sub_818E358(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gSpecialVar_0x8005 = gUnknown_0203CD68->itemId;
+}
+
+void sub_818E37C(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->phase = 1;
+}
+
+void sub_818E39C(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->phase = 2;
+}
+
+void sub_818E3BC(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->unk_016 = -1;
+}
+
+void sub_818E3E0(void)
+{
+ sub_81AAC70();
+}
+
+void sub_818E3EC(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (sub_818E298())
+ {
+ gUnknown_0203CD68->unk_02c = gUnknown_0203CD68->unk_02b;
+ }
+ else
+ {
+ gUnknown_0203CD68->unk_02c = 0x10;
+ }
+ sub_818DF00();
+}
+
+void sub_818E430(void)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ for (i = 0; i < 9; i ++)
+ {
+ gUnknown_0203CD68->unk_002[i] = -1;
+ }
+ gUnknown_0203CD68->unk_014 = -1;
+}
+
+void sub_818E47C(void)
+{
+ gSpecialVar_0x8004 = 0x11;
+ easy_chat_input_maybe();
+}
+
+void sub_818E490(void)
+{
+ RemoveBagItem(gScriptItemId, 1);
+}
+
+void sub_818E4A4(void)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->itemId = gScriptItemId;
+ for (i = 0; i < 4; i ++)
+ {
+ gUnknown_0203CD68->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
+ }
+ StringCopy7(gUnknown_0203CD68->playerName, gSaveBlock2Ptr->playerName);
+ gUnknown_0203CD68->language = gGameLanguage;
+}
+
+void sub_818E510(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->unk_02a = 1;
+}
+
+void sub_818E538(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ CopyEasyChatWord(gStringVar3, gUnknown_0203CD68->unk_014);
+}
+
+void sub_818E564(void)
+{
+ EnableBothScriptContexts();
+}
+
+void sub_818E570(const struct LilycoveLadyQuiz *quiz)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (quiz->unk_02c < 16 && gUnknown_0203CD68->id == LILYCOVE_LADY_QUIZ)
+ {
+ for (i = 0; i < 4; i ++)
+ {
+ if (quiz->unk_02c != gUnknown_0203CD68->unk_02b)
+ {
+ break;
+ }
+ gUnknown_0203CD68->unk_02b = Random() % 16;
+ }
+ if (quiz->unk_02c == gUnknown_0203CD68->unk_02b)
+ {
+ gUnknown_0203CD68->unk_02b = (gUnknown_0203CD68->unk_02b + 1) % 16;
+ }
+ gUnknown_0203CD68->unk_02c = quiz->unk_02c;
+ }
+}
+
+static void sub_818E604(void)
+{
+ gUnknown_0203CD6C->playerName[0] = EOS;
+ gUnknown_0203CD6C->fave_pkblk = 0;
+ gUnknown_0203CD6C->other_pkblk = 0;
+ gUnknown_0203CD6C->max_sheen = 0;
+ gUnknown_0203CD6C->category = Random() % 5;
+}
+
+static void SetLilycoveContestLady(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gUnknown_0203CD6C->id = LILYCOVE_LADY_CONTEST;
+ gUnknown_0203CD6C->phase = 0;
+ sub_818E604();
+ gUnknown_0203CD6C->language = gGameLanguage;
+}
+
+static void sub_818E674(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gUnknown_0203CD6C->id = LILYCOVE_LADY_CONTEST;
+ gUnknown_0203CD6C->phase = 0;
+ if (gUnknown_0203CD6C->fave_pkblk == 5 || gUnknown_0203CD6C->other_pkblk == 5)
+ {
+ sub_818E604();
+ }
+}
+
+static void sub_818E6B0(u8 sheen)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->max_sheen <= sheen)
+ {
+ gUnknown_0203CD6C->max_sheen = sheen;
+ memset(gUnknown_0203CD6C->playerName, EOS, sizeof(gUnknown_0203CD6C->playerName));
+ memcpy(gUnknown_0203CD6C->playerName, gSaveBlock2Ptr->playerName, sizeof(gUnknown_0203CD6C->playerName));
+ gUnknown_0203CD6C->language = gGameLanguage;
+ }
+}
+
+bool8 sub_818E704(struct Pokeblock *pokeblock)
+{
+ u8 sheen;
+ bool8 response;
+
+ sheen = 0;
+ response = FALSE;
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ switch (gUnknown_0203CD6C->category)
+ {
+ case 0:
+ if (pokeblock->spicy != 0)
+ {
+ sheen = pokeblock->spicy;
+ response = TRUE;
+ }
+ break;
+ case 1:
+ if (pokeblock->dry != 0)
+ {
+ sheen = pokeblock->dry;
+ response = TRUE;
+ }
+ break;
+ case 2:
+ if (pokeblock->sweet != 0)
+ {
+ sheen = pokeblock->sweet;
+ response = TRUE;
+ }
+ break;
+ case 3:
+ if (pokeblock->bitter != 0)
+ {
+ sheen = pokeblock->bitter;
+ response = TRUE;
+ }
+ break;
+ case 4:
+ if (pokeblock->sour != 0)
+ {
+ sheen = pokeblock->sour;
+ response = TRUE;
+ }
+ break;
+ }
+ if (response == TRUE)
+ {
+ sub_818E6B0(sheen);
+ gUnknown_0203CD6C->fave_pkblk ++;
+ }
+ else
+ {
+ gUnknown_0203CD6C->other_pkblk ++;
+ }
+ return response;
+}
+
+static void sub_818E794(u8 *dest1, u8 *dest2)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ StringCopy(dest1, gUnknown_0860B324[gUnknown_0203CD6C->category]);
+ StringCopy10(dest2, gUnknown_0860B310[gUnknown_0203CD6C->category]);
+}
+
+void sub_818E7E0(u8 *dest1, u8 *dest2)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ *dest1 = gUnknown_0203CD6C->category;
+ StringCopy(dest2, gUnknown_0860B310[gUnknown_0203CD6C->category]);
+}
+
+void sub_818E81C(u8 *dest)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ StringCopy(dest, gUnknown_0203CD6C->playerName);
+}
+
+void sub_818E848(u8 *dest)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ *dest = gUnknown_0203CD6C->language;
+}
+
+void sub_818E868(u8 *dest, u8 category)
+{
+ StringCopy(dest, gUnknown_0860B338[category]);
+}
+
+u8 sub_818E880(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->fave_pkblk >= 5)
+ {
+ return 1;
+ }
+ else if (gUnknown_0203CD6C->fave_pkblk == 0)
+ {
+ return 2;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+bool8 sub_818E8B4(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->phase == 1)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_818E8E0(void)
+{
+ bool8 response;
+
+ response = FALSE;
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->fave_pkblk >= 5 || gUnknown_0203CD6C->other_pkblk >= 5)
+ {
+ response = TRUE;
+ }
+ return response;
+}
+
+void sub_818E914(void)
+{
+ sub_818E794(gStringVar2, gStringVar1);
+}
+
+void sub_818E92C(void)
+{
+ sub_81357FC(3, c2_exit_to_overworld_2_switch);
+}
+
+void sub_818E940(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gUnknown_0203CD6C->phase = 1;
+}
+
+void sub_818E960(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gSpecialVar_0x8005 = gUnknown_0860B34C[gUnknown_0203CD6C->category];
+}
+
+u8 sub_818E990(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ return gUnknown_0203CD6C->category;
+}
diff --git a/src/load_save.c b/src/load_save.c
index 588387186..68d978e3d 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -6,15 +6,11 @@
#include "rng.h"
#include "malloc.h"
-extern u8 gPlayerPartyCount;
-extern struct PokemonStorage* gPokemonStoragePtr;
extern void* gUnknown_0203CF5C;
-extern u8 gHeap[0x1C000];
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
-extern void InitHeap(void *heapStart, u32 heapSize);
void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
diff --git a/src/malloc.c b/src/malloc.c
index 3901c5a35..ccb2f7d20 100644
--- a/src/malloc.c
+++ b/src/malloc.c
@@ -38,7 +38,7 @@ void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next
void PutFirstMemBlockHeader(void *block, u32 size)
{
- PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - 16);
+ PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock));
}
void *AllocInternal(void *heapStart, u32 size)
@@ -48,6 +48,7 @@ void *AllocInternal(void *heapStart, u32 size)
struct MemBlock *splitBlock;
u32 foundBlockSize;
+ // Alignment
if (size & 3)
size = 4 * ((size / 4) + 1);
@@ -58,7 +59,7 @@ void *AllocInternal(void *heapStart, u32 size)
foundBlockSize = pos->size;
if (foundBlockSize >= size) {
- if (foundBlockSize - size <= 31) {
+ if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) {
// The block isn't much bigger than the requested size,
// so just use it.
pos->flag = TRUE;
diff --git a/src/multiboot.c b/src/multiboot.c
index 80291ff46..7fd6df2d0 100644
--- a/src/multiboot.c
+++ b/src/multiboot.c
@@ -316,7 +316,7 @@ void MultiBootStartProbe(struct MultiBootParam *mp)
mp->probe_count = 1;
}
-void MultiBootStartMaster(struct MultiBootParam *mp, u8 *srcp, int length, u8 palette_color, s8 palette_speed)
+void MultiBootStartMaster(struct MultiBootParam *mp, const u8 *srcp, int length, u8 palette_color, s8 palette_speed)
{
int i = 0;
diff --git a/src/pokemon_2.c b/src/pokemon_2.c
index 30e788874..cf073570d 100644
--- a/src/pokemon_2.c
+++ b/src/pokemon_2.c
@@ -31,7 +31,7 @@ extern const union AnimCmd* gUnknown_082FF70C[];
extern const union AnimCmd* const * const gUnknown_08309AAC[];
extern const union AnimCmd* const * const gUnknown_08305D0C[];
extern const union AnimCmd* const * const gUnknown_0830536C[];
-extern const u8 gBadEggNickname[];
+extern const u8 gText_BadEgg[];
extern const u8 gText_EggNickname[];
extern u8 GetBankSide(u8 bank);
@@ -409,8 +409,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
if (boxMon->isBadEgg)
{
for (retVal = 0;
- retVal < POKEMON_NAME_LENGTH && gBadEggNickname[retVal] != EOS;
- data[retVal] = gBadEggNickname[retVal], retVal++) {}
+ retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS;
+ data[retVal] = gText_BadEgg[retVal], retVal++) {}
data[retVal] = EOS;
}
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index a2282539e..603732a34 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -46,16 +46,16 @@ extern const struct SpindaSpot gSpindaSpotGraphics[];
extern const u8* const gStatNamesTable[];
extern const u8 gSpeciesNames[][11];
extern const u8 gUnknown_08329EC8[];
-extern const u8 gUnknown_085CB38A[];
-extern const u8 gUnknown_085CB3AA[];
-extern const u8 gUnknown_085CA459[];
-extern const u8 gUnknown_085CA424[];
+extern const u8 gText_StatRose[];
+extern const u8 gText_PkmnsStatChanged2[];
+extern const u8 gText_PkmnGettingPumped[];
+extern const u8 gText_PkmnShroudedInMist[];
extern const s8 gNatureStatTable[][5];
extern const s8 gUnknown_08329ECE[][3];
extern const u32 gBitTable[];
extern const u32 gTMHMLearnsets[][2];
-extern const u8 BattleText_Wally[];
-extern const u8 BattleText_PreventedSwitch[];
+extern const u8 gText_BattleWallyName[];
+extern const u8 gText_PkmnsXPreventsSwitching[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const u16 gHMMoves[];
@@ -215,8 +215,8 @@ void sub_806CF24(s32 stat)
{
gBankTarget = gBankInMenu;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
- StringCopy(gBattleTextBuff2, gUnknown_085CB38A);
- StrCpyDecodeToDisplayedStringBattle(gUnknown_085CB3AA);
+ StringCopy(gBattleTextBuff2, gText_StatRose);
+ StrCpyDecodeToDisplayedStringBattle(gText_PkmnsStatChanged2);
}
u8 *sub_806CF78(u16 itemId)
@@ -251,7 +251,7 @@ u8 *sub_806CF78(u16 itemId)
else
{
gBankAttacker = gBankInMenu;
- StrCpyDecodeToDisplayedStringBattle(gUnknown_085CA459);
+ StrCpyDecodeToDisplayedStringBattle(gText_PkmnGettingPumped);
}
}
}
@@ -259,7 +259,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80)
{
gBankAttacker = gBankInMenu;
- StrCpyDecodeToDisplayedStringBattle(gUnknown_085CA424);
+ StrCpyDecodeToDisplayedStringBattle(gText_PkmnShroudedInMist);
}
return gDisplayedStringBattle;
@@ -1177,7 +1177,7 @@ u16 GetBattleBGM(void)
case CLASS_PKMN_TRAINER_RIVAL:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return 0x1E1;
- if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, BattleText_Wally))
+ if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
return 0x1DC;
return 0x1E1;
case CLASS_ELITE_FOUR:
@@ -1374,7 +1374,7 @@ void sub_806E994(void)
gBattleTextBuff2[2] = gBankInMenu;
gBattleTextBuff2[3] = pokemon_order_func(gBattlePartyID[gBankInMenu]);
gBattleTextBuff2[4] = EOS;
- StrCpyDecodeBattle(BattleText_PreventedSwitch, gStringVar4);
+ StrCpyDecodeBattle(gText_PkmnsXPreventsSwitching, gStringVar4);
}
struct PokeItem
diff --git a/src/pokemon_size_record.c b/src/pokemon_size_record.c
index 804dbda74..12d98bfd8 100644
--- a/src/pokemon_size_record.c
+++ b/src/pokemon_size_record.c
@@ -45,8 +45,8 @@ static const u8 sGiftRibbonsMonDataIds[] =
MON_DATA_GIFT_RIBBON_7
};
-extern const u8 gOtherText_DecimalPoint[];
-extern const u8 gOtherText_Marco[];
+extern const u8 gText_DecimalPoint[];
+extern const u8 gText_Marco[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
#define CM_PER_INCH 2.54
@@ -103,7 +103,7 @@ static void FormatMonSizeRecord(u8 *string, u32 size)
#endif
string = ConvertIntToDecimalStringN(string, size / 10, 0, 8);
- string = StringAppend(string, gOtherText_DecimalPoint);
+ string = StringAppend(string, gText_DecimalPoint);
ConvertIntToDecimalStringN(string, size % 10, 0, 1);
}
@@ -152,7 +152,7 @@ static void GetMonSizeRecordInfo(u16 species, u16 *sizeRecord)
FormatMonSizeRecord(gStringVar3, size);
StringCopy(gStringVar1, gSpeciesNames[species]);
if (*sizeRecord == DEFAULT_MAX_SIZE)
- StringCopy(gStringVar2, gOtherText_Marco);
+ StringCopy(gStringVar2, gText_Marco);
else
StringCopy(gStringVar2, gSaveBlock2Ptr->playerName);
}
diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c
new file mode 100644
index 000000000..b786ff9f8
--- /dev/null
+++ b/src/reset_save_heap.c
@@ -0,0 +1,32 @@
+#include "global.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "m4a.h"
+#include "load_save.h"
+#include "save.h"
+#include "new_game.h"
+#include "rom4.h"
+#include "malloc.h"
+
+void sub_81700F8(void)
+{
+ u16 imeBackup;
+
+ imeBackup = REG_IME;
+ REG_IME = 0;
+ RegisterRamReset(0x00000001);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80);
+ REG_IME = imeBackup;
+ gMain.inBattle = FALSE;
+ SetSaveBlocksPointers(sub_815355C());
+ sub_808447C();
+ ResetSaveCounters();
+ sub_81534D0(0);
+ if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
+ {
+ Sav2_ClearSetDefault();
+ }
+ SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+ InitHeap(gHeap, 0x1c000);
+ SetMainCallback2(sub_8086230);
+}
diff --git a/src/start_menu.c b/src/start_menu.c
index ffcab5220..ac393ce2e 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -151,7 +151,7 @@ static void BuildStartMenuActions_MultiBattleRoom(void)
extern const struct WindowTemplate gSafariBallsWindowTemplate;
extern const struct WindowTemplate gPyramidFloorWindowTemplate_1;
extern const struct WindowTemplate gPyramidFloorWindowTemplate_2;
-extern const u8 gOtherText_SafariStock[];
+extern const u8 gText_SafariBallStock[];
void DisplaySafariBallsWindow(void)
{
@@ -159,13 +159,13 @@ void DisplaySafariBallsWindow(void)
PutWindowTilemap(sSafariBallsWindowId);
sub_81973FC(sSafariBallsWindowId, 0);
ConvertIntToDecimalStringN(gStringVar1, gNumSafariBalls, STR_CONV_MODE_RIGHT_ALIGN, 2);
- StringExpandPlaceholders(gStringVar4, gOtherText_SafariStock);
+ StringExpandPlaceholders(gStringVar4, gText_SafariBallStock);
PrintTextOnWindow(sSafariBallsWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sSafariBallsWindowId, 2);
}
extern const u8* const gUnknown_08510510[];
-extern const u8 gOtherText_BattlePyramid_X[];
+extern const u8 gText_BattlePyramidFloor[];
void DisplayPyramidFloorWindow(void)
{
@@ -177,7 +177,7 @@ void DisplayPyramidFloorWindow(void)
PutWindowTilemap(sBattlePyramidFloorWindowId);
sub_81973FC(sBattlePyramidFloorWindowId, 0);
StringCopy(gStringVar1, gUnknown_08510510[*(u16*)(&gSaveBlock2Ptr->field_CAA[8])]);
- StringExpandPlaceholders(gStringVar4, gOtherText_BattlePyramid_X);
+ StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
}
diff --git a/src/text.c b/src/text.c
index 4b963d1a6..0081a8244 100644
--- a/src/text.c
+++ b/src/text.c
@@ -2778,7 +2778,7 @@ _08005D6E:\n\
bx r1");
}
-u32 GetStringWidthFixedWidthFont(u8 *str, u8 fontId, u8 letterSpacing)
+u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
{
int i;
u8 width;
@@ -2787,7 +2787,7 @@ u32 GetStringWidthFixedWidthFont(u8 *str, u8 fontId, u8 letterSpacing)
u8 line;
int strPos;
u8 lineWidths[8];
- u8 *strLocal;
+ const u8 *strLocal;
for (i = 0; i < 8; i++)
{
@@ -2882,7 +2882,7 @@ u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32)
return 0;
}
-s32 GetStringWidth(u8 fontId, u8 *str, s16 letterSpacing)
+u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
{
bool8 isJapanese;
int minGlyphWidth;
diff --git a/src/trig.c b/src/trig.c
index 93cf06893..c2bca3059 100644
--- a/src/trig.c
+++ b/src/trig.c
@@ -1,9 +1,6 @@
#include "global.h"
#include "trig.h"
-// Converts a number to Q4.12 fixed-point format
-#define Q_4_12(n) ((s16)((n) * 4096))
-
// Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319
const s16 gSineTable[] =
{