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authorSBird <sbird@no.tld>2020-05-03 15:24:33 +0200
committerSBird <sbird@no.tld>2020-05-03 15:24:33 +0200
commit7c4c1d3a5cb193aaff03f93bc7cc98bf3edd04d7 (patch)
tree5a5a97029519a5ca81f35173c2c1a52a29cd6402 /src
parent67e930941509cae20055f51bf14cb88c3617e234 (diff)
gfx: merge battle_interface gfx table
Diffstat (limited to 'src')
-rw-r--r--src/graphics.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/graphics.c b/src/graphics.c
index 83fab7dee..daae1d896 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -356,16 +356,16 @@ const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_inte
const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal");
//Originally an array?
-const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp");
-const u8 gHealthboxElementsGfxTable_ExpBar[] = INCBIN_U8("graphics/battle_interface/expbar.4bpp");
-const u8 gHealthboxElementsGfxTable_StatusPsn[] = INCBIN_U8("graphics/battle_interface/status_psn.4bpp");
-const u8 gHealthboxElementsGfxTable_StatusPar[] = INCBIN_U8("graphics/battle_interface/status_par.4bpp");
-const u8 gHealthboxElementsGfxTable_StatusSlp[] = INCBIN_U8("graphics/battle_interface/status_slp.4bpp");
-const u8 gHealthboxElementsGfxTable_StatusFrz[] = INCBIN_U8("graphics/battle_interface/status_frz.4bpp");
-const u8 gHealthboxElementsGfxTable_StatusBrn[] = INCBIN_U8("graphics/battle_interface/status_brn.4bpp");
-const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interface/misc.4bpp");
-const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hpbar_anim.4bpp");
-const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frameend.4bpp");
+const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
+ "graphics/battle_interface/expbar.4bpp",
+ "graphics/battle_interface/status_psn.4bpp",
+ "graphics/battle_interface/status_par.4bpp",
+ "graphics/battle_interface/status_slp.4bpp",
+ "graphics/battle_interface/status_frz.4bpp",
+ "graphics/battle_interface/status_brn.4bpp",
+ "graphics/battle_interface/misc.4bpp",
+ "graphics/battle_interface/hpbar_anim.4bpp",
+ "graphics/battle_interface/misc_frameend.4bpp");
const u8 gBattleInterface_BallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");