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authorGriffinR <griffin.g.richards@gmail.com>2021-02-01 21:04:00 -0500
committerGitHub <noreply@github.com>2021-02-01 21:04:00 -0500
commit7e26aa3d21f55e1375bfde6ffbc70210170fdc37 (patch)
tree8904e34e1c44fc10c413b2ba5a42d06b61ca1343 /src
parent90513a9d726e6cda19a3f8fdc8988ee31d9f4ff1 (diff)
parent92bd6400b7ded57bde9a41206d10a5dcbd9f6383 (diff)
Merge pull request #1316 from GriffinRichards/doc-scrcmd
Label remaining script commands, document some scrcmd.c, event_object_lock, trainer_see, berry tree
Diffstat (limited to 'src')
-rw-r--r--src/apprentice.c2
-rw-r--r--src/battle_setup.c12
-rw-r--r--src/berry.c27
-rw-r--r--src/bike.c5
-rwxr-xr-xsrc/data/object_events/movement_type_func_tables.h10
-rw-r--r--src/event_object_lock.c99
-rw-r--r--src/event_object_movement.c168
-rw-r--r--src/field_camera.c2
-rw-r--r--src/field_player_avatar.c18
-rwxr-xr-xsrc/item_menu.c2
-rw-r--r--src/match_call.c2
-rw-r--r--src/scrcmd.c110
-rw-r--r--src/script.c6
-rwxr-xr-xsrc/shop.c9
-rw-r--r--src/start_menu.c2
-rw-r--r--src/trainer_see.c128
16 files changed, 340 insertions, 262 deletions
diff --git a/src/apprentice.c b/src/apprentice.c
index ad157f301..20c0cb9e3 100644
--- a/src/apprentice.c
+++ b/src/apprentice.c
@@ -923,7 +923,7 @@ static void Script_PrintApprenticeMessage(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808B864();
+ PlayerFreeze();
sub_808BCF4();
DrawDialogueFrame(0, 1);
PrintApprenticeMessage();
diff --git a/src/battle_setup.c b/src/battle_setup.c
index 0a5e7e8b4..cb65d25d6 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -1197,7 +1197,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
- ScriptContext1_SetupScript(EventScript_271354);
+ ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
}
@@ -1210,7 +1210,7 @@ void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
void SetUpTwoTrainersBattle(void)
{
- ScriptContext1_SetupScript(EventScript_271354);
+ ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
}
@@ -1220,10 +1220,12 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
return FlagGet(TRAINER_FLAGS_START + flag);
}
-void SetUpTrainerMovement(void)
+// Set trainer's movement type so they stop and remain facing that direction
+// Note: Only for trainers who are spoken to directly
+// For trainers who spot the player this is handled by PlayerFaceApproachingTrainer
+void SetTrainerFacingDirection(void)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent];
-
SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection));
}
@@ -1437,7 +1439,7 @@ void ShowTrainerCantBattleSpeech(void)
ShowFieldMessage(GetTrainerCantBattleSpeech());
}
-void SetUpTrainerEncounterMusic(void)
+void PlayTrainerEncounterMusic(void)
{
u16 trainerId;
u16 music;
diff --git a/src/berry.c b/src/berry.c
index 98264f37b..022fdc934 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -1046,8 +1046,9 @@ void ClearBerryTrees(void)
static bool32 BerryTreeGrow(struct BerryTree *tree)
{
- if (tree->growthSparkle)
+ if (tree->stopGrowth)
return FALSE;
+
switch (tree->stage)
{
case BERRY_STAGE_NO_BERRY:
@@ -1082,7 +1083,7 @@ void BerryTreeTimeUpdate(s32 minutes)
{
tree = &gSaveBlock1Ptr->berryTrees[i];
- if (tree->berry && tree->stage && !tree->growthSparkle)
+ if (tree->berry && tree->stage && !tree->stopGrowth)
{
if (minutes >= GetStageDurationByBerryType(tree->berry) * 71)
{
@@ -1111,7 +1112,7 @@ void BerryTreeTimeUpdate(s32 minutes)
}
}
-void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
+void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 allowGrowth)
{
struct BerryTree *tree = GetBerryTreeInfo(id);
@@ -1125,8 +1126,10 @@ void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
tree->minutesUntilNextStage *= 4;
}
- if (!sparkle)
- tree->growthSparkle = TRUE;
+ // Stop growth, to keep tree at this stage until the player has seen it
+ // allowGrowth is always true for berry trees the player has planted
+ if (!allowGrowth)
+ tree->stopGrowth = TRUE;
}
void RemoveBerryTree(u8 id)
@@ -1175,9 +1178,9 @@ void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount)
GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount);
}
-void ResetBerryTreeSparkleFlag(u8 id)
+void AllowBerryTreeGrowth(u8 id)
{
- GetBerryTreeInfo(id)->growthSparkle = FALSE;
+ GetBerryTreeInfo(id)->stopGrowth = FALSE;
}
static u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree)
@@ -1262,7 +1265,7 @@ void ObjectEventInteractionGetBerryTreeData(void)
id = GetObjectEventBerryTreeId(gSelectedObjectEvent);
berry = GetBerryTypeByBerryTreeId(id);
- ResetBerryTreeSparkleFlag(id);
+ AllowBerryTreeGrowth(id);
localId = gSpecialVar_LastTalked;
num = gSaveBlock1Ptr->location.mapNum;
group = gSaveBlock1Ptr->location.mapGroup;
@@ -1313,7 +1316,7 @@ void ObjectEventInteractionPickBerryTree(void)
void ObjectEventInteractionRemoveBerryTree(void)
{
RemoveBerryTree(GetObjectEventBerryTreeId(gSelectedObjectEvent));
- sub_8092EF0(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ SetBerryTreeJustPicked(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
bool8 PlayerHasBerries(void)
@@ -1321,7 +1324,9 @@ bool8 PlayerHasBerries(void)
return IsBagPocketNonEmpty(POCKET_BERRIES);
}
-void ResetBerryTreeSparkleFlags(void)
+// Berry tree growth is frozen at their initial stage (usually, fully grown) until the player has seen the tree
+// For all berry trees on screen, allow normal growth
+void SetBerryTreesSeen(void)
{
s16 cam_left;
s16 cam_top;
@@ -1343,7 +1348,7 @@ void ResetBerryTreeSparkleFlags(void)
cam_left = gObjectEvents[i].currentCoords.x;
cam_top = gObjectEvents[i].currentCoords.y;
if (left <= cam_left && cam_left <= right && top <= cam_top && cam_top <= bottom)
- ResetBerryTreeSparkleFlag(gObjectEvents[i].trainerRange_berryTreeId);
+ AllowBerryTreeGrowth(gObjectEvents[i].trainerRange_berryTreeId);
}
}
}
diff --git a/src/bike.c b/src/bike.c
index c4964b627..bbcda989c 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -963,9 +963,10 @@ bool8 IsBikingDisallowedByPlayer(void)
return TRUE;
}
-bool8 player_should_look_direction_be_enforced_upon_movement(void)
+bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void)
{
- if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior) != FALSE)
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)
+ && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior))
return FALSE;
else
return TRUE;
diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h
index 7d149a628..68dfeb730 100755
--- a/src/data/object_events/movement_type_func_tables.h
+++ b/src/data/object_events/movement_type_func_tables.h
@@ -63,11 +63,11 @@ u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Spri
};
u8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *, struct Sprite *) = {
- MovementType_BerryTreeGrowth_Step0,
- MovementType_BerryTreeGrowth_Step1,
- MovementType_BerryTreeGrowth_Step2,
- MovementType_BerryTreeGrowth_Step3,
- MovementType_BerryTreeGrowth_Step4,
+ MovementType_BerryTreeGrowth_Normal,
+ MovementType_BerryTreeGrowth_Move,
+ MovementType_BerryTreeGrowth_SparkleStart,
+ MovementType_BerryTreeGrowth_Sparkle,
+ MovementType_BerryTreeGrowth_SparkleEnd,
};
u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = {
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index 67652a99b..dec2d7906 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -16,18 +16,19 @@ bool8 IsPlayerStandingStill(void)
return TRUE;
}
-static void sub_80983A4(u8 taskId)
+// Freeze player once their movement is finished
+static void Task_FreezePlayer(u8 taskId)
{
if (IsPlayerStandingStill())
{
- sub_808B864();
+ PlayerFreeze();
DestroyTask(taskId);
}
}
-bool8 sub_80983C4(void)
+bool8 IsFreezePlayerFinished(void)
{
- if (FuncIsActiveTask(sub_80983A4))
+ if (FuncIsActiveTask(Task_FreezePlayer))
{
return FALSE;
}
@@ -42,30 +43,35 @@ bool8 sub_80983C4(void)
void ScriptFreezeObjectEvents(void)
{
FreezeObjectEvents();
- CreateTask(sub_80983A4, 80);
+ CreateTask(Task_FreezePlayer, 80);
}
-static void sub_8098400(u8 taskId)
+#define tPlayerFrozen data[0]
+#define tObjectFrozen data[1]
+#define tObjectId data[2]
+
+// Freeze selected object and player once their movement is finished
+static void Task_FreezeSelectedObjectAndPlayer(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- if (!task->data[0] && IsPlayerStandingStill() == TRUE)
+ if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
{
- sub_808B864();
- task->data[0] = 1;
+ PlayerFreeze();
+ task->tPlayerFrozen = TRUE;
}
- if (!task->data[1] && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
+ if (!task->tObjectFrozen && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
- task->data[1] = 1;
+ task->tObjectFrozen = TRUE;
}
- if (task->data[0] && task->data[1])
+ if (task->tPlayerFrozen && task->tObjectFrozen)
DestroyTask(taskId);
}
-bool8 sub_809847C(void)
+bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
{
- if (FuncIsActiveTask(sub_8098400))
+ if (FuncIsActiveTask(Task_FreezeSelectedObjectAndPlayer))
{
return FALSE;
}
@@ -80,11 +86,11 @@ void LockSelectedObjectEvent(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
- taskId = CreateTask(sub_8098400, 80);
+ taskId = CreateTask(Task_FreezeSelectedObjectAndPlayer, 80);
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
- gTasks[taskId].data[1] = 1;
+ gTasks[taskId].tObjectFrozen = TRUE;
}
}
@@ -118,64 +124,71 @@ void Script_ClearHeldMovement(void)
ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}
-static void sub_80985BC(u8 taskId)
+// Freeze designated object and player once their movement is finished
+static void Task_FreezeObjectAndPlayer(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 objectEventId = task->data[2];
+ u8 objectEventId = task->tObjectId;
- if (!task->data[0] && IsPlayerStandingStill() == TRUE)
+ if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
{
- sub_808B864();
- task->data[0] = 1;
+ PlayerFreeze();
+ task->tPlayerFrozen = TRUE;
}
- if (!task->data[1] && !gObjectEvents[objectEventId].singleMovementActive)
+ if (!task->tObjectFrozen && !gObjectEvents[objectEventId].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[objectEventId]);
- task->data[1] = 1;
+ task->tObjectFrozen = TRUE;
}
- if (task->data[0] && task->data[1])
+ if (task->tPlayerFrozen && task->tObjectFrozen)
DestroyTask(taskId);
}
-void sub_8098630(void)
+void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;
trainerObjectId1 = GetChosenApproachingTrainerObjectEventId(0);
- if(gNoOfApproachingTrainers == 2)
+
+ if (gNoOfApproachingTrainers == 2)
{
+ // Get second trainer, freeze all other objects
trainerObjectId2 = GetChosenApproachingTrainerObjectEventId(1);
- sub_8098074(trainerObjectId1, trainerObjectId2);
- taskId = CreateTask(sub_80985BC, 80);
- gTasks[taskId].data[2] = trainerObjectId1;
- if(!gObjectEvents[trainerObjectId1].singleMovementActive)
+ FreezeObjectEventsExceptTwo(trainerObjectId1, trainerObjectId2);
+
+ // Start task to freeze trainer 1 (and player) after movement
+ taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
+ gTasks[taskId].tObjectId = trainerObjectId1;
+ if (!gObjectEvents[trainerObjectId1].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
- gTasks[taskId].data[1] = 1;
+ gTasks[taskId].tObjectFrozen = TRUE;
}
- taskId = CreateTask(sub_80985BC, 81);
- gTasks[taskId].data[2] = trainerObjectId2;
- if(!gObjectEvents[trainerObjectId2].singleMovementActive)
+
+ // Start task to freeze trainer 2 after movement
+ taskId = CreateTask(Task_FreezeObjectAndPlayer, 81);
+ gTasks[taskId].tObjectId = trainerObjectId2;
+ if (!gObjectEvents[trainerObjectId2].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId2]);
- gTasks[taskId].data[1] = 1;
+ gTasks[taskId].tObjectFrozen = TRUE;
}
}
else
{
FreezeObjectEventsExceptOne(trainerObjectId1);
- taskId = CreateTask(sub_80985BC, 80);
- gTasks[taskId].data[2] = trainerObjectId1;
- if(!gObjectEvents[trainerObjectId1].singleMovementActive)
+ taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
+ gTasks[taskId].tObjectId = trainerObjectId1;
+ if (!gObjectEvents[trainerObjectId1].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
- gTasks[taskId].data[1] = 1;
+ gTasks[taskId].tObjectFrozen = TRUE;
}
}
}
-bool8 sub_8098734(void)
+bool8 IsFreezeObjectAndPlayerFinished(void)
{
- if (FuncIsActiveTask(sub_80985BC))
+ if (FuncIsActiveTask(Task_FreezeObjectAndPlayer))
{
return FALSE;
}
@@ -185,3 +198,7 @@ bool8 sub_8098734(void)
return TRUE;
}
}
+
+#undef tPlayerFrozen
+#undef tObjectFrozen
+#undef tObjectId
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index d9c06eb10..f6e638f31 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1834,7 +1834,7 @@ void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction);
}
-static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static void SetBerryTreeGraphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
u8 berryId;
@@ -1842,7 +1842,7 @@ static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Spri
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
- if (berryStage != 0)
+ if (berryStage != BERRY_STAGE_NO_BERRY)
{
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
@@ -1888,13 +1888,13 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent)
}
}
-void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
+void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible)
{
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
- gObjectEvents[objectEventId].invisible = state;
+ gObjectEvents[objectEventId].invisible = invisible;
}
}
@@ -1918,7 +1918,7 @@ void sub_808E75C(s16 x, s16 y)
}
}
-void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
+void SetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@@ -1933,7 +1933,7 @@ void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
}
}
-void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
+void ResetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@@ -2595,7 +2595,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -2604,7 +2604,7 @@ bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -2880,7 +2880,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -2964,7 +2964,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -2973,7 +2973,7 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3033,7 +3033,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -3042,7 +3042,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3070,39 +3070,58 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite);
extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+
+enum {
+ BERRYTREEFUNC_NORMAL,
+ BERRYTREEFUNC_MOVE,
+ BERRYTREEFUNC_SPARKLE_START,
+ BERRYTREEFUNC_SPARKLE,
+ BERRYTREEFUNC_SPARKLE_END,
+};
+
+#define sObjEventId data[0]
+#define sFuncId data[1]
+#define sTimer data[2]
+#define sBerryTreeFlags data[7]
+
+#define BERRY_FLAG_SET_GFX (1 << 0)
+#define BERRY_FLAG_SPARKLING (1 << 1)
+#define BERRY_FLAG_JUST_PICKED (1 << 2)
+
void MovementType_BerryTreeGrowth(struct Sprite *sprite)
{
struct ObjectEvent *objectEvent;
- objectEvent = &gObjectEvents[sprite->data[0]];
- if (!(sprite->data[7] & 1))
+ objectEvent = &gObjectEvents[sprite->sObjEventId];
+ if (!(sprite->sBerryTreeFlags & BERRY_FLAG_SET_GFX))
{
- get_berry_tree_graphics(objectEvent, sprite);
- sprite->data[7] |= 1;
+ SetBerryTreeGraphics(objectEvent, sprite);
+ sprite->sBerryTreeFlags |= BERRY_FLAG_SET_GFX;
}
UpdateObjectEventCurrentMovement(objectEvent, sprite, ObjectEventCB2_BerryTree);
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_BerryTreeGrowth[sprite->sFuncId](objectEvent, sprite);
}
-bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_NORMAL
+bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
ClearObjectEventMovement(objectEvent, sprite);
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
- if (berryStage == 0)
+ if (berryStage == BERRY_STAGE_NO_BERRY)
{
- if (!(sprite->data[7] & 4) && sprite->animNum == 4)
+ if (!(sprite->sBerryTreeFlags & BERRY_FLAG_JUST_PICKED) && sprite->animNum == BERRY_STAGE_FLOWERING)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
@@ -3115,34 +3134,36 @@ bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct
}
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
- berryStage --;
+ berryStage--;
if (sprite->animNum != berryStage)
{
- sprite->data[1] = 2;
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE_START;
return TRUE;
}
- get_berry_tree_graphics(objectEvent, sprite);
+ SetBerryTreeGraphics(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- sprite->data[1] = 1;
+ sprite->sFuncId = BERRYTREEFUNC_MOVE;
return TRUE;
}
-bool8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_MOVE
+bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- sprite->data[1] = 0;
+ sprite->sFuncId = BERRYTREEFUNC_NORMAL;
return TRUE;
}
return FALSE;
}
-bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE_START
+bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 1;
- sprite->data[1] = 3;
- sprite->data[2] = 0;
- sprite->data[7] |= 2;
+ objectEvent->singleMovementActive = TRUE;
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE;
+ sprite->sTimer = 0;
+ sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
@@ -3151,30 +3172,32 @@ bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE
+bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->data[2]++;
- objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->sTimer++;
+ objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
+ if (sprite->sTimer > 64)
{
- get_berry_tree_graphics(objectEvent, sprite);
- sprite->data[1] = 4;
- sprite->data[2] = 0;
+ SetBerryTreeGraphics(objectEvent, sprite);
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE_END;
+ sprite->sTimer = 0;
return TRUE;
}
return FALSE;
}
-bool8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE_END
+bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->data[2]++;
- objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->sTimer++;
+ objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
+ if (sprite->sTimer > 64)
{
- sprite->data[1] = 0;
- sprite->data[7] &= ~0x0002;
+ sprite->sFuncId = BERRYTREEFUNC_NORMAL;
+ sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING;
return TRUE;
}
return FALSE;
@@ -3201,7 +3224,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3253,7 +3276,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3305,7 +3328,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3357,7 +3380,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3409,7 +3432,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3461,7 +3484,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3513,7 +3536,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3565,7 +3588,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3617,7 +3640,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3669,7 +3692,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3835,7 +3858,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 3;
return TRUE;
}
@@ -3844,7 +3867,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3880,7 +3903,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -3889,7 +3912,7 @@ bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -4233,7 +4256,7 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -4247,7 +4270,7 @@ bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4268,7 +4291,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4283,7 +4306,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
}
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4538,13 +4561,13 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
objectEvent->heldMovementActive = FALSE;
objectEvent->heldMovementFinished = FALSE;
objectEvent->movementActionId = 0xFF;
@@ -4824,7 +4847,7 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
- && gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2)
+ && gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags & BERRY_FLAG_SPARKLING)
{
return TRUE;
}
@@ -4832,13 +4855,13 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
return FALSE;
}
-void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
+void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
- gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04;
+ gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags |= BERRY_FLAG_JUST_PICKED;
}
}
@@ -6579,7 +6602,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct
{
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
{
- sub_80B4578(objectEvent);
+ SetHiddenTrainerMovement(objectEvent);
return FALSE;
}
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
@@ -8971,13 +8994,14 @@ void DestroyExtraMovementTask(u8 taskId)
DestroyTask(taskId);
}
-void sub_8098074(u8 var1, u8 var2)
+// Used to freeze other objects except two trainers approaching for battle
+void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
{
u8 i;
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
- if(i != var1 && i != var2 &&
+ if(i != objectEventId1 && i != objectEventId2 &&
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
diff --git a/src/field_camera.c b/src/field_camera.c
index 57be52221..699b984ac 100644
--- a/src/field_camera.c
+++ b/src/field_camera.c
@@ -417,7 +417,7 @@ void CameraUpdate(void)
CameraMove(deltaX, deltaY);
UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
- ResetBerryTreeSparkleFlags();
+ SetBerryTreesSeen();
AddCameraTileOffset(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
}
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index cc4c03c9d..3d29e013f 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -96,7 +96,7 @@ static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
-static void sub_808C280(struct ObjectEvent *);
+static void HideShowWarpArrow(struct ObjectEvent *);
static void StartStrengthAnim(u8, u8);
static void Task_PushBoulder(u8 taskId);
@@ -323,7 +323,7 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- sub_808C280(playerObjEvent);
+ HideShowWarpArrow(playerObjEvent);
if (gPlayerAvatar.preventStep == FALSE)
{
Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
@@ -940,9 +940,9 @@ u8 PlayerGetCopyableMovement(void)
return gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement;
}
-static void sub_808B6BC(u8 a)
+static void PlayerForceSetHeldMovement(u8 movementActionId)
{
- ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], a);
+ ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementActionId);
}
void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
@@ -1020,12 +1020,13 @@ void PlayerJumpLedge(u8 direction)
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
-void sub_808B864(void)
+// Stop player on current facing direction once they're done moving and if they're not currently Acro Biking on bumpy slope
+void PlayerFreeze(void)
{
if (gPlayerAvatar.tileTransitionState == T_TILE_CENTER || gPlayerAvatar.tileTransitionState == T_NOT_MOVING)
{
- if (player_should_look_direction_be_enforced_upon_movement())
- sub_808B6BC(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection));
+ if (IsPlayerNotUsingAcroBikeOnBumpySlope())
+ PlayerForceSetHeldMovement(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection));
}
}
@@ -1424,7 +1425,7 @@ void SetPlayerAvatarWatering(u8 direction)
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFaceDirectionAnimNum(direction));
}
-static void sub_808C280(struct ObjectEvent *objectEvent)
+static void HideShowWarpArrow(struct ObjectEvent *objectEvent)
{
s16 x;
s16 y;
@@ -1435,6 +1436,7 @@ static void sub_808C280(struct ObjectEvent *objectEvent)
{
if (sArrowWarpMetatileBehaviorChecks2[x](metatileBehavior) && direction == objectEvent->movementDirection)
{
+ // Show warp arrow if applicable
x = objectEvent->currentCoords.x;
y = objectEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
diff --git a/src/item_menu.c b/src/item_menu.c
index 6d30038d0..c63342041 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -1971,7 +1971,7 @@ bool8 UseRegisteredKeyItemOnField(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808B864();
+ PlayerFreeze();
sub_808BCF4();
gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem;
taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8);
diff --git a/src/match_call.c b/src/match_call.c
index 7e8d0c38a..68b630d6b 100644
--- a/src/match_call.c
+++ b/src/match_call.c
@@ -1114,7 +1114,7 @@ static void StartMatchCall(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808B864();
+ PlayerFreeze();
sub_808BCF4();
}
diff --git a/src/scrcmd.c b/src/scrcmd.c
index f36a44187..f599a0004 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -53,8 +53,8 @@
typedef u16 (*SpecialFunc)(void);
typedef void (*NativeFunc)(void);
-EWRAM_DATA const u8 *gUnknown_020375C0 = NULL;
-static EWRAM_DATA u32 gUnknown_020375C4 = 0;
+EWRAM_DATA const u8 *gRamScriptRetAddr = NULL;
+static EWRAM_DATA u32 sAddressOffset = 0; // For relative addressing in vgoto etc., used by saved scripts (e.g. Mystery Event)
static EWRAM_DATA u16 sPauseCounter = 0;
static EWRAM_DATA u16 sMovingNpcId = 0;
static EWRAM_DATA u16 sMovingNpcMapBank = 0;
@@ -192,7 +192,7 @@ bool8 ScrCmd_setvaddress(struct ScriptContext *ctx)
u32 addr1 = (u32)ctx->scriptPtr - 1;
u32 addr2 = ScriptReadWord(ctx);
- gUnknown_020375C4 = addr2 - addr1;
+ sAddressOffset = addr2 - addr1;
return FALSE;
}
@@ -200,7 +200,7 @@ bool8 ScrCmd_vgoto(struct ScriptContext *ctx)
{
u32 addr = ScriptReadWord(ctx);
- ScriptJump(ctx, (u8 *)(addr - gUnknown_020375C4));
+ ScriptJump(ctx, (u8 *)(addr - sAddressOffset));
return FALSE;
}
@@ -208,14 +208,14 @@ bool8 ScrCmd_vcall(struct ScriptContext *ctx)
{
u32 addr = ScriptReadWord(ctx);
- ScriptCall(ctx, (u8 *)(addr - gUnknown_020375C4));
+ ScriptCall(ctx, (u8 *)(addr - sAddressOffset));
return FALSE;
}
bool8 ScrCmd_vgoto_if(struct ScriptContext *ctx)
{
u8 condition = ScriptReadByte(ctx);
- const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - gUnknown_020375C4);
+ const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - sAddressOffset);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptJump(ctx, ptr);
@@ -225,7 +225,7 @@ bool8 ScrCmd_vgoto_if(struct ScriptContext *ctx)
bool8 ScrCmd_vcall_if(struct ScriptContext *ctx)
{
u8 condition = ScriptReadByte(ctx);
- const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - gUnknown_020375C4);
+ const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - sAddressOffset);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptCall(ctx, ptr);
@@ -282,7 +282,7 @@ bool8 ScrCmd_callstd_if(struct ScriptContext *ctx)
bool8 ScrCmd_returnram(struct ScriptContext *ctx)
{
- ScriptJump(ctx, gUnknown_020375C0);
+ ScriptJump(ctx, gRamScriptRetAddr);
return FALSE;
}
@@ -378,32 +378,30 @@ bool8 ScrCmd_setorcopyvar(struct ScriptContext *ctx)
return FALSE;
}
-u8 compare_012(u16 a1, u16 a2)
+u8 Compare(u16 a, u16 b)
{
- if (a1 < a2)
+ if (a < b)
return 0;
- if (a1 == a2)
+ if (a == b)
return 1;
return 2;
}
-// comparelocaltolocal
bool8 ScrCmd_compare_local_to_local(struct ScriptContext *ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = ctx->data[ScriptReadByte(ctx)];
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
-// comparelocaltoimm
bool8 ScrCmd_compare_local_to_value(struct ScriptContext *ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = ScriptReadByte(ctx);
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@@ -412,7 +410,7 @@ bool8 ScrCmd_compare_local_to_addr(struct ScriptContext *ctx)
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = *(const u8 *)ScriptReadWord(ctx);
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@@ -421,7 +419,7 @@ bool8 ScrCmd_compare_addr_to_local(struct ScriptContext *ctx)
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = ctx->data[ScriptReadByte(ctx)];
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@@ -430,7 +428,7 @@ bool8 ScrCmd_compare_addr_to_value(struct ScriptContext *ctx)
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = ScriptReadByte(ctx);
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@@ -439,7 +437,7 @@ bool8 ScrCmd_compare_addr_to_addr(struct ScriptContext *ctx)
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = *(const u8 *)ScriptReadWord(ctx);
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@@ -448,7 +446,7 @@ bool8 ScrCmd_compare_var_to_value(struct ScriptContext *ctx)
const u16 value1 = *GetVarPointer(ScriptReadHalfword(ctx));
const u16 value2 = ScriptReadHalfword(ctx);
- ctx->comparisonResult = compare_012(value1, value2);
+ ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@@ -457,7 +455,7 @@ bool8 ScrCmd_compare_var_to_var(struct ScriptContext *ctx)
const u16 *ptr1 = GetVarPointer(ScriptReadHalfword(ctx));
const u16 *ptr2 = GetVarPointer(ScriptReadHalfword(ctx));
- ctx->comparisonResult = compare_012(*ptr1, *ptr2);
+ ctx->comparisonResult = Compare(*ptr1, *ptr2);
return FALSE;
}
@@ -1120,7 +1118,7 @@ bool8 ScrCmd_showobject_at(struct ScriptContext *ctx)
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
- npc_by_local_id_and_map_set_field_1_bit_x20(localId, mapNum, mapGroup, 0);
+ SetObjectInvisibility(localId, mapNum, mapGroup, FALSE);
return FALSE;
}
@@ -1130,7 +1128,7 @@ bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx)
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
- npc_by_local_id_and_map_set_field_1_bit_x20(localId, mapNum, mapGroup, 1);
+ SetObjectInvisibility(localId, mapNum, mapGroup, TRUE);
return FALSE;
}
@@ -1141,7 +1139,7 @@ bool8 ScrCmd_setobjectpriority(struct ScriptContext *ctx)
u8 mapNum = ScriptReadByte(ctx);
u8 priority = ScriptReadByte(ctx);
- sub_808E78C(localId, mapNum, mapGroup, priority + 83);
+ SetObjectPriority(localId, mapNum, mapGroup, priority + 83);
return FALSE;
}
@@ -1151,7 +1149,7 @@ bool8 ScrCmd_resetobjectpriority(struct ScriptContext *ctx)
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
- sub_808E7E4(localId, mapNum, mapGroup);
+ ResetObjectPriority(localId, mapNum, mapGroup);
return FALSE;
}
@@ -1214,7 +1212,7 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
else
{
ScriptFreezeObjectEvents();
- SetupNativeScript(ctx, sub_80983C4);
+ SetupNativeScript(ctx, IsFreezePlayerFinished);
return TRUE;
}
}
@@ -1230,12 +1228,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx)
if (gObjectEvents[gSelectedObjectEvent].active)
{
LockSelectedObjectEvent();
- SetupNativeScript(ctx, sub_809847C);
+ SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished);
}
else
{
ScriptFreezeObjectEvents();
- SetupNativeScript(ctx, sub_80983C4);
+ SetupNativeScript(ctx, IsFreezePlayerFinished);
}
return TRUE;
}
@@ -1299,7 +1297,8 @@ bool8 ScrCmd_messageautoscroll(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_cmdDB(struct ScriptContext *ctx)
+// Prints all at once. Skips waiting for player input. Only used by link contests
+bool8 ScrCmd_messageinstant(struct ScriptContext *ctx)
{
const u8 *msg = (const u8 *)ScriptReadWord(ctx);
@@ -1489,27 +1488,30 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
u8 xWindow, yWindow, xText, yText;
u8 temp;
+ // + 6 for the 6 bytes at the start of a braille message (brailleformat macro)
+ // In RS these bytes are used to position the text and window, but
+ // in Emerald they are unused and position is calculated below instead
StringExpandPlaceholders(gStringVar4, ptr + 6);
width = GetStringWidth(6, gStringVar4, -1) / 8u;
- if (width > 0x1C)
- width = 0x1C;
+ if (width > 28)
+ width = 28;
- for (i = 0, height = 4; gStringVar4[i] != 0xFF;)
+ for (i = 0, height = 4; gStringVar4[i] != EOS;)
{
- if (gStringVar4[i++] == 0xFE)
+ if (gStringVar4[i++] == CHAR_NEWLINE)
height += 3;
}
- if (height > 0x12)
- height = 0x12;
+ if (height > 18)
+ height = 18;
temp = width + 2;
- xWindow = (0x1E - temp) / 2;
+ xWindow = (30 - temp) / 2;
temp = height + 2;
- yText = (0x14 - temp) / 2;
+ yText = (20 - temp) / 2;
xText = xWindow;
xWindow += 1;
@@ -1539,9 +1541,9 @@ bool8 ScrCmd_closebraillemessage(struct ScriptContext *ctx)
bool8 ScrCmd_vmessage(struct ScriptContext *ctx)
{
- u32 v1 = ScriptReadWord(ctx);
+ u32 msg = ScriptReadWord(ctx);
- ShowFieldMessage((u8 *)(v1 - gUnknown_020375C4));
+ ShowFieldMessage((u8 *)(msg - sAddressOffset));
return FALSE;
}
@@ -1651,7 +1653,7 @@ bool8 ScrCmd_bufferstring(struct ScriptContext *ctx)
bool8 ScrCmd_vloadword(struct ScriptContext *ctx)
{
- const u8 *ptr = (u8 *)(ScriptReadWord(ctx) - gUnknown_020375C4);
+ const u8 *ptr = (u8 *)(ScriptReadWord(ctx) - sAddressOffset);
StringExpandPlaceholders(gStringVar4, ptr);
return FALSE;
@@ -1662,7 +1664,7 @@ bool8 ScrCmd_vbufferstring(struct ScriptContext *ctx)
u8 stringVarIndex = ScriptReadByte(ctx);
u32 addr = ScriptReadWord(ctx);
- const u8 *src = (u8 *)(addr - gUnknown_020375C4);
+ const u8 *src = (u8 *)(addr - sAddressOffset);
u8 *dest = sScriptStringVars[stringVarIndex];
StringCopy(dest, src);
return FALSE;
@@ -1900,6 +1902,7 @@ bool8 ScrCmd_pokemartdecoration(struct ScriptContext *ctx)
return TRUE;
}
+// Changes clerk dialogue slightly from above. See MART_TYPE_DECOR2
bool8 ScrCmd_pokemartdecoration2(struct ScriptContext *ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
@@ -2104,6 +2107,7 @@ bool8 ScrCmd_setdoorclosed(struct ScriptContext *ctx)
return FALSE;
}
+// Below two are functions for elevators in RS, do nothing in Emerald
bool8 ScrCmd_addelevmenuitem(struct ScriptContext *ctx)
{
u8 v3 = ScriptReadByte(ctx);
@@ -2135,9 +2139,9 @@ bool8 ScrCmd_addcoins(struct ScriptContext *ctx)
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (AddCoins(coins) == TRUE)
- gSpecialVar_Result = 0;
+ gSpecialVar_Result = FALSE;
else
- gSpecialVar_Result = 1;
+ gSpecialVar_Result = TRUE;
return FALSE;
}
@@ -2146,9 +2150,9 @@ bool8 ScrCmd_removecoins(struct ScriptContext *ctx)
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (RemoveCoins(coins) == TRUE)
- gSpecialVar_Result = 0;
+ gSpecialVar_Result = FALSE;
else
- gSpecialVar_Result = 1;
+ gSpecialVar_Result = TRUE;
return FALSE;
}
@@ -2180,13 +2184,13 @@ bool8 ScrCmd_freerotatingtilepuzzle(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_cmdD8(struct ScriptContext *ctx)
+bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx)
{
gSelectedObjectEvent = GetCurrentApproachingTrainerObjectEventId();
return FALSE;
}
-bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
+bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
{
@@ -2196,8 +2200,8 @@ bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
{
if (gObjectEvents[gSelectedObjectEvent].active)
{
- sub_8098630();
- SetupNativeScript(ctx, sub_8098734);
+ FreezeForApproachingTrainers();
+ SetupNativeScript(ctx, IsFreezeObjectAndPlayerFinished);
}
return TRUE;
}
@@ -2225,12 +2229,12 @@ bool8 ScrCmd_checkmonobedience(struct ScriptContext *ctx)
// See GetSavedRamScriptIfValid, which is NULL if ValidateReceivedWonderCard returns FALSE
bool8 ScrCmd_gotoram(struct ScriptContext *ctx)
{
- const u8* v1 = GetSavedRamScriptIfValid();
+ const u8* script = GetSavedRamScriptIfValid();
- if (v1)
+ if (script)
{
- gUnknown_020375C0 = ctx->scriptPtr;
- ScriptJump(ctx, v1);
+ gRamScriptRetAddr = ctx->scriptPtr;
+ ScriptJump(ctx, script);
}
return FALSE;
}
diff --git a/src/script.c b/src/script.c
index e6557aa75..69899fdb3 100644
--- a/src/script.c
+++ b/src/script.c
@@ -7,7 +7,7 @@
#define RAM_SCRIPT_MAGIC 51
-extern const u8* gUnknown_020375C0;
+extern const u8* gRamScriptRetAddr;
// ewram bss
static u8 sScriptContext1Status;
@@ -363,7 +363,7 @@ bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8
const u8 *GetRamScript(u8 objectId, const u8 *script)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
- gUnknown_020375C0 = NULL;
+ gRamScriptRetAddr = NULL;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return script;
if (scriptData->mapGroup != gSaveBlock1Ptr->location.mapGroup)
@@ -379,7 +379,7 @@ const u8 *GetRamScript(u8 objectId, const u8 *script)
}
else
{
- gUnknown_020375C0 = script;
+ gRamScriptRetAddr = script;
return scriptData->script;
}
}
diff --git a/src/shop.c b/src/shop.c
index a447982fc..04afc7d0b 100755
--- a/src/shop.c
+++ b/src/shop.c
@@ -965,8 +965,9 @@ static void Task_BuyMenu(u8 taskId)
if (gMartInfo.martType == MART_TYPE_DECOR)
StringExpandPlaceholders(gStringVar4, gText_Var1IsItThatllBeVar2);
- else
+ else // MART_TYPE_DECOR2
StringExpandPlaceholders(gStringVar4, gText_YouWantedVar1ThatllBeVar2);
+
BuyMenuDisplayMessage(taskId, gStringVar4, BuyMenuConfirmPurchase);
}
}
@@ -1069,13 +1070,9 @@ static void BuyMenuTryMakePurchase(u8 taskId)
if (DecorationAdd(tItemId))
{
if (gMartInfo.martType == MART_TYPE_DECOR)
- {
BuyMenuDisplayMessage(taskId, gText_ThankYouIllSendItHome, BuyMenuSubtractMoney);
- }
- else
- {
+ else // MART_TYPE_DECOR2
BuyMenuDisplayMessage(taskId, gText_ThanksIllSendItHome, BuyMenuSubtractMoney);
- }
}
else
{
diff --git a/src/start_menu.c b/src/start_menu.c
index bfced1858..8e165b3be 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -541,7 +541,7 @@ void ShowStartMenu(void)
if (!IsUpdateLinkStateCBActive())
{
FreezeObjectEvents();
- sub_808B864();
+ PlayerFreeze();
sub_808BCF4();
}
CreateStartMenuTask(Task_ShowStartMenu);
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 46fafa7e3..8a7d2a5f9 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -23,9 +23,9 @@
static u8 CheckTrainer(u8 objectEventId);
static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction);
-static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range);
+static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range);
static void Task_RunTrainerSeeFuncList(u8 taskId);
-static void Task_DestroyTrainerApproachTask(u8 taskId);
+static void Task_EndTrainerApproach(u8 taskId);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
@@ -33,7 +33,7 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 ra
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
-static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
+static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
@@ -71,20 +71,35 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *train
GetTrainerApproachDistanceEast,
};
+enum {
+ TRSEE_NONE,
+ TRSEE_EXCLAMATION,
+ TRSEE_EXCLAMATION_WAIT,
+ TRSEE_MOVE_TO_PLAYER,
+ TRSEE_PLAYER_FACE,
+ TRSEE_PLAYER_FACE_WAIT,
+ TRSEE_REVEAL_DISGUISE,
+ TRSEE_REVEAL_DISGUISE_WAIT,
+ TRSEE_REVEAL_HIDDEN,
+ TRSEE_HIDDEN_POP_OUT,
+ TRSEE_HIDDEN_JUMP,
+ TRSEE_REVEAL_HIDDEN_WAIT,
+};
+
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
{
- sub_80B4178,
- TrainerExclamationMark,
- WaitTrainerExclamationMark,
- TrainerMoveToPlayer,
- PlayerFaceApproachingTrainer,
- WaitPlayerFaceApproachingTrainer,
- RevealDisguisedTrainer,
- WaitRevealDisguisedTrainer,
- RevealHiddenTrainer,
- PopOutOfAshHiddenTrainer,
- JumpInPlaceHiddenTrainer,
- WaitRevealHiddenTrainer,
+ [TRSEE_NONE] = TrainerSeeIdle,
+ [TRSEE_EXCLAMATION] = TrainerExclamationMark,
+ [TRSEE_EXCLAMATION_WAIT] = WaitTrainerExclamationMark,
+ [TRSEE_MOVE_TO_PLAYER] = TrainerMoveToPlayer,
+ [TRSEE_PLAYER_FACE] = PlayerFaceApproachingTrainer,
+ [TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
+ [TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
+ [TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
+ [TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer,
+ [TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer,
+ [TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer,
+ [TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer,
};
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
@@ -233,7 +248,7 @@ bool8 CheckForTrainersWantingBattle(void)
static u8 CheckTrainer(u8 objectEventId)
{
const u8 *scriptPtr;
- u8 ret = 1;
+ u8 numTrainers = 1;
u8 approachDistance;
if (InTrainerHill() == TRUE)
@@ -268,16 +283,16 @@ static u8 CheckTrainer(u8 objectEventId)
if (GetMonsStateToDoubles_2() != 0)
return 0;
- ret = 2;
+ numTrainers = 2;
}
gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId;
gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
- TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1);
+ InitTrainerApproachTask(&gObjectEvents[objectEventId], approachDistance - 1);
gNoOfApproachingTrainers++;
- return ret;
+ return numTrainers;
}
return 0;
@@ -357,8 +372,7 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
- u8 unk19_temp;
- u8 unk19b_temp;
+ u8 rangeX, rangeY;
u8 i;
u8 collision;
@@ -376,17 +390,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
return 0;
}
- // preserve mapobj_unk_19 before clearing.
- unk19_temp = trainerObj->rangeX;
- unk19b_temp = trainerObj->rangeY;
+ rangeX = trainerObj->rangeX;
+ rangeY = trainerObj->rangeY;
trainerObj->rangeX = 0;
trainerObj->rangeY = 0;
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
- trainerObj->rangeX = unk19_temp;
- trainerObj->rangeY = unk19b_temp;
- if (collision == 4)
+ trainerObj->rangeX = rangeX;
+ trainerObj->rangeY = rangeY;
+ if (collision == COLLISION_OBJECT_EVENT)
return approachDistance;
return 0;
@@ -397,7 +410,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
#define tOutOfAshSpriteId data[4]
#define tTrainerObjectEventId data[7]
-static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
+static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range)
{
struct Task *task;
@@ -407,7 +420,7 @@ static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId;
}
-static void sub_80B40C8(TaskFunc followupFunc)
+static void StartTrainerApproach(TaskFunc followupFunc)
{
u8 taskId;
TaskFunc taskFunc;
@@ -419,7 +432,7 @@ static void sub_80B40C8(TaskFunc followupFunc)
taskFunc = Task_RunTrainerSeeFuncList;
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
- gTasks[taskId].tFuncId = 1;
+ gTasks[taskId].tFuncId = TRSEE_EXCLAMATION;
taskFunc(taskId);
}
@@ -438,11 +451,12 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
}
}
-static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
return FALSE;
}
+// TRSEE_EXCLAMATION
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 direction;
@@ -451,10 +465,11 @@ static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectE
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
ObjectEventSetHeldMovement(trainerObj, direction);
- task->tFuncId++;
+ task->tFuncId++; // TRSEE_EXCLAMATION_WAIT
return TRUE;
}
+// TRSEE_EXCLAMATION_WAIT
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
@@ -463,15 +478,16 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
}
else
{
- task->tFuncId++;
+ task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
- task->tFuncId = 6;
+ task->tFuncId = TRSEE_REVEAL_DISGUISE;
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
- task->tFuncId = 8;
+ task->tFuncId = TRSEE_REVEAL_HIDDEN;
return TRUE;
}
}
+// TRSEE_MOVE_TO_PLAYER
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -484,12 +500,13 @@ static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEven
else
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
- task->tFuncId++;
+ task->tFuncId++; // TRSEE_PLAYER_FACE
}
}
return FALSE;
}
+// TRSEE_PLAYER_FACE
static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct ObjectEvent *playerObj;
@@ -497,6 +514,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
return FALSE;
+ // Set trainer's movement type so they stop and remain facing that direction
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForObjectEvent(trainerObj);
@@ -507,10 +525,11 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
sub_808BCE8();
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
- task->tFuncId++;
+ task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
return FALSE;
}
+// TRSEE_PLAYER_FACE_WAIT
static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -521,25 +540,28 @@ static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, stru
return FALSE;
}
+// TRSEE_REVEAL_DISGUISE
static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
- task->tFuncId++;
+ task->tFuncId++; // TRSEE_REVEAL_DISGUISE_WAIT
}
return FALSE;
}
+// TRSEE_REVEAL_DISGUISE_WAIT
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
- task->tFuncId = 3;
+ task->tFuncId = TRSEE_MOVE_TO_PLAYER;
return FALSE;
}
+// TRSEE_REVEAL_HIDDEN
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
@@ -551,6 +573,7 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
return FALSE;
}
+// TRSEE_HIDDEN_POP_OUT
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
@@ -565,6 +588,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
+// TRSEE_HIDDEN_JUMP
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct Sprite *sprite;
@@ -584,33 +608,34 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
+// TRSEE_REVEAL_HIDDEN_WAIT
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
- task->tFuncId = 3;
+ task->tFuncId = TRSEE_MOVE_TO_PLAYER;
return FALSE;
}
-#undef tFuncId
#undef tTrainerRange
#undef tOutOfAshSpriteId
#undef tTrainerObjectEventId
-static void sub_80B44C8(u8 taskId)
+#define tObjEvent data[1]
+
+static void Task_SetHiddenTrainerMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct ObjectEvent *objEvent;
- // another objEvent loaded into by loadword?
- LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent);
+ LoadWordFromTwoHalfwords(&task->tObjEvent, (u32 *)&objEvent);
if (!task->data[7])
{
ObjectEventClearHeldMovement(objEvent);
task->data[7]++;
}
- sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent);
- if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
+ sTrainerSeeFuncList2[task->tFuncId](taskId, task, objEvent);
+ if (task->tFuncId == ((int)ARRAY_COUNT(sTrainerSeeFuncList2) - 1) && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
{
SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
@@ -622,17 +647,18 @@ static void sub_80B44C8(u8 taskId)
}
}
-void sub_80B4578(struct ObjectEvent *var)
+// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction
+void SetHiddenTrainerMovement(struct ObjectEvent *objEvent)
{
- StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent);
}
-void EndTrainerApproach(void)
+void DoTrainerApproach(void)
{
- sub_80B40C8(Task_DestroyTrainerApproachTask);
+ StartTrainerApproach(Task_EndTrainerApproach);
}
-static void Task_DestroyTrainerApproachTask(u8 taskId)
+static void Task_EndTrainerApproach(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();