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authorgarak <garakmon@gmail.com>2018-12-05 16:24:37 -0500
committerGitHub <noreply@github.com>2018-12-05 16:24:37 -0500
commit7ee2f9f2e69642e6e1ccee834d857cece4de9eeb (patch)
treeec55c258c97cdead81c14c40d8fd9ac756353d93 /src
parentd9287f32614fa93e9a962154cb1b9fd38039df58 (diff)
parenta9e6154fa949d90bcc629cd980b180abe57b7474 (diff)
Merge pull request #4 from DizzyEggg/help_garak
Finish porting battle frontier data
Diffstat (limited to 'src')
-rw-r--r--src/battle_dome.c11
-rw-r--r--src/battle_factory.c5
-rw-r--r--src/battle_pike.c2
-rw-r--r--src/battle_pyramid.c3
-rw-r--r--src/battle_tent.c4
-rw-r--r--src/battle_tower.c163
-rw-r--r--src/data/battle_frontier/battle_frontier_mons.h1766
-rw-r--r--src/data/battle_frontier/battle_frontier_trainers.h1042
-rw-r--r--src/frontier_util.c2
-rw-r--r--src/rotating_gate.c219
10 files changed, 1520 insertions, 1697 deletions
diff --git a/src/battle_dome.c b/src/battle_dome.c
index 0f5721fb9..77d120bd4 100644
--- a/src/battle_dome.c
+++ b/src/battle_dome.c
@@ -26,6 +26,7 @@
#include "international_string_util.h"
#include "trainer_pokemon_sprites.h"
#include "scanline_effect.h"
+#include "script_pokemon_util_80F87D8.h"
#include "graphics.h"
#include "constants/species.h"
#include "constants/moves.h"
@@ -57,19 +58,9 @@ struct UnkStruct_860DD10
};
extern void sub_81B8558(void);
-extern u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId);
-extern u8 GetFrontierBrainMonEvs(u8, u8);
-extern u8 GetFrontierBrainMonNature(u8);
-extern void sub_81A4C30(void);
-extern u8 sub_81A3610(void);
-extern u16 GetFrontierBrainMonSpecies(u8);
-extern void ReducePlayerPartyToSelectedMons(void);
extern u8 gSelectedOrderFromParty[];
-extern const u16 gBattleFrontierHeldItems[];
-extern const struct FacilityMon gBattleFrontierMons[];
-extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
extern const struct SpriteTemplate gUnknown_0860CFA8;
// text
diff --git a/src/battle_factory.c b/src/battle_factory.c
index 1d7fbafc9..a693acfb6 100644
--- a/src/battle_factory.c
+++ b/src/battle_factory.c
@@ -13,11 +13,6 @@
#include "constants/trainers.h"
#include "constants/moves.h"
-extern const struct FacilityMon gBattleFrontierMons[];
-extern const struct FacilityMon gSlateportBattleTentMons[];
-extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
-extern const u16 gBattleFrontierHeldItems[];
-
// IWRAM bss
static IWRAM_DATA bool8 gUnknown_03001288;
diff --git a/src/battle_pike.c b/src/battle_pike.c
index 38d3e7d4a..39a911303 100644
--- a/src/battle_pike.c
+++ b/src/battle_pike.c
@@ -50,8 +50,6 @@ struct PikeWildMon
u16 moves[4];
};
-extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
-
// IWRAM bss
static IWRAM_DATA u8 sRoomType;
static IWRAM_DATA u8 sStatusMon;
diff --git a/src/battle_pyramid.c b/src/battle_pyramid.c
index 23343ba20..def071435 100644
--- a/src/battle_pyramid.c
+++ b/src/battle_pyramid.c
@@ -37,9 +37,6 @@ extern void door_upload_tiles(void);
extern const struct MapLayout *const gMapLayouts[];
extern const u16 gUnknown_08D856C8[][16];
-extern const u16 gBattleFrontierHeldItems[];
-extern const struct FacilityMon gBattleFrontierMons[];
-extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
#define TOTAL_ROUNDS 20
#define PICKUP_ITEMS_PER_ROUND 10
diff --git a/src/battle_tent.c b/src/battle_tent.c
index c7e70912c..d66c093e9 100644
--- a/src/battle_tent.c
+++ b/src/battle_tent.c
@@ -14,10 +14,6 @@
#include "constants/items.h"
#include "constants/region_map_sections.h"
-extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
-extern const struct FacilityMon gSlateportBattleTentMons[];
-extern const u16 gBattleFrontierHeldItems[];
-
// This file's functions.
static void sub_81B99D4(void);
static void sub_81B9A28(void);
diff --git a/src/battle_tower.c b/src/battle_tower.c
index 7bc354c1d..08009faab 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -10,6 +10,7 @@
#include "international_string_util.h"
#include "battle.h"
#include "frontier_util.h"
+#include "strings.h"
#include "recorded_battle.h"
#include "easy_chat.h"
#include "gym_leader_rematch.h"
@@ -23,14 +24,13 @@
#include "tv.h"
#include "battle_factory.h"
#include "constants/battle_frontier.h"
+#include "constants/items.h"
#include "constants/trainers.h"
#include "constants/event_objects.h"
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/easy_chat.h"
-extern void sub_81A4C30(void);
-
extern const u16 gUnknown_085DFA46[];
extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_224157[];
@@ -76,7 +76,7 @@ static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderT
static u8 SetTentPtrsGetLevel(void);
// Const rom data.
-const u16 gBattleFrontierHeldItems[] =
+const u16 gBattleFrontierHeldItems[] =
{
ITEM_NONE,
ITEM_KINGS_ROCK,
@@ -147,7 +147,7 @@ const u16 gBattleFrontierHeldItems[] =
#include "data/battle_frontier/battle_frontier_trainers.h"
#include "data/battle_frontier/battle_frontier_mons.h"
-const u8 gTowerMaleFacilityClasses[] =
+const u8 gTowerMaleFacilityClasses[30] =
{
FACILITY_CLASS_RUIN_MANIAC,
FACILITY_CLASS_TUBER_M,
@@ -181,7 +181,7 @@ const u8 gTowerMaleFacilityClasses[] =
FACILITY_CLASS_HIKER
};
-const u8 gTowerFemaleFacilityClasses[] =
+const u8 gTowerFemaleFacilityClasses[20] =
{
FACILITY_CLASS_AROMA_LADY,
FACILITY_CLASS_TUBER_F,
@@ -205,7 +205,7 @@ const u8 gTowerFemaleFacilityClasses[] =
FACILITY_CLASS_LASS
};
-const u8 gTowerMaleTrainerGfxIds[] =
+const u8 gTowerMaleTrainerGfxIds[30] =
{
EVENT_OBJ_GFX_HIKER,
EVENT_OBJ_GFX_TUBER_M,
@@ -239,7 +239,7 @@ const u8 gTowerMaleTrainerGfxIds[] =
EVENT_OBJ_GFX_HIKER
};
-const u8 gTowerFemaleTrainerGfxIds[] =
+const u8 gTowerFemaleTrainerGfxIds[20] =
{
EVENT_OBJ_GFX_WOMAN_2,
EVENT_OBJ_GFX_TUBER_F,
@@ -263,7 +263,7 @@ const u8 gTowerFemaleTrainerGfxIds[] =
EVENT_OBJ_GFX_LASS
};
-const u8 sRubyFacilityClassToEmerald[82][2] =
+static const u8 sRubyFacilityClassToEmerald[][2] =
{
{0x00, 0x0b},
{0x01, 0x01},
@@ -340,10 +340,9 @@ const u8 sRubyFacilityClassToEmerald[82][2] =
{0x4a, 0x48},
{0x4b, 0x49},
{0x4c, 0x4a},
- {0x00, 0x00}
};
-const u8 *const gUnknown_085DCFD8[] =
+static const u8 *const gUnknown_085DCFD8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_244383,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2443E7,
@@ -352,7 +351,7 @@ const u8 *const gUnknown_085DCFD8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2444D6
};
-const u8 *const gUnknown_085DCFEC[] =
+static const u8 *const gUnknown_085DCFEC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2444EF,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24451E,
@@ -361,7 +360,7 @@ const u8 *const gUnknown_085DCFEC[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2445C5
};
-const u8 *const gUnknown_085DD000[] =
+static const u8 *const gUnknown_085DD000[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2445E8,
BattleFrontier_BattleTowerMultiBattleRoom_Text_244618,
@@ -370,7 +369,7 @@ const u8 *const gUnknown_085DD000[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2446B4
};
-const u8 *const gUnknown_085DD014[] =
+static const u8 *const gUnknown_085DD014[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2446E5,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24474D,
@@ -379,7 +378,7 @@ const u8 *const gUnknown_085DD014[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2448A7
};
-const u8 *const gUnknown_085DD028[] =
+static const u8 *const gUnknown_085DD028[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2448CD,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2448F5,
@@ -388,7 +387,7 @@ const u8 *const gUnknown_085DD028[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2449E6
};
-const u8 *const gUnknown_085DD03C[] =
+static const u8 *const gUnknown_085DD03C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_244A23,
BattleFrontier_BattleTowerMultiBattleRoom_Text_244AA9,
@@ -397,7 +396,7 @@ const u8 *const gUnknown_085DD03C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_244B93
};
-const u8 *const gUnknown_085DD050[] =
+static const u8 *const gUnknown_085DD050[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_244BD2,
BattleFrontier_BattleTowerMultiBattleRoom_Text_244C18,
@@ -406,7 +405,7 @@ const u8 *const gUnknown_085DD050[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_244D07
};
-const u8 *const gUnknown_085DD064[] =
+static const u8 *const gUnknown_085DD064[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_244D36,
BattleFrontier_BattleTowerMultiBattleRoom_Text_244D82,
@@ -415,7 +414,7 @@ const u8 *const gUnknown_085DD064[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_244E5B
};
-const u8 *const gUnknown_085DD078[] =
+static const u8 *const gUnknown_085DD078[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_244E7E,
BattleFrontier_BattleTowerMultiBattleRoom_Text_244ECA,
@@ -424,7 +423,7 @@ const u8 *const gUnknown_085DD078[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_244F98
};
-const u8 *const gUnknown_085DD08C[] =
+static const u8 *const gUnknown_085DD08C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_244FD3,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245013,
@@ -433,7 +432,7 @@ const u8 *const gUnknown_085DD08C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2450C0
};
-const u8 *const gUnknown_085DD0A0[] =
+static const u8 *const gUnknown_085DD0A0[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2450E6,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245196,
@@ -442,7 +441,7 @@ const u8 *const gUnknown_085DD0A0[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24529A
};
-const u8 *const gUnknown_085DD0B4[] =
+static const u8 *const gUnknown_085DD0B4[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2452EF,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2453B4,
@@ -451,7 +450,7 @@ const u8 *const gUnknown_085DD0B4[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2454A3
};
-const u8 *const gUnknown_085DD0C8[] =
+static const u8 *const gUnknown_085DD0C8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2454D6,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245535,
@@ -460,7 +459,7 @@ const u8 *const gUnknown_085DD0C8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_245656
};
-const u8 *const gUnknown_085DD0DC[] =
+static const u8 *const gUnknown_085DD0DC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24568A,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2456F5,
@@ -469,7 +468,7 @@ const u8 *const gUnknown_085DD0DC[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24581F
};
-const u8 *const gUnknown_085DD0F0[] =
+static const u8 *const gUnknown_085DD0F0[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_245851,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24589C,
@@ -478,7 +477,7 @@ const u8 *const gUnknown_085DD0F0[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24597F
};
-const u8 *const gUnknown_085DD104[] =
+static const u8 *const gUnknown_085DD104[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2459BE,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2459F7,
@@ -487,7 +486,7 @@ const u8 *const gUnknown_085DD104[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_245B3E
};
-const u8 *const gUnknown_085DD118[] =
+static const u8 *const gUnknown_085DD118[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_245B79,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245B91,
@@ -496,7 +495,7 @@ const u8 *const gUnknown_085DD118[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_245C2D
};
-const u8 *const gUnknown_085DD12C[] =
+static const u8 *const gUnknown_085DD12C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_245C66,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245C7F,
@@ -505,7 +504,7 @@ const u8 *const gUnknown_085DD12C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_245D07
};
-const u8 *const gUnknown_085DD140[] =
+static const u8 *const gUnknown_085DD140[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_245D4B,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245D60,
@@ -514,7 +513,7 @@ const u8 *const gUnknown_085DD140[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_245DF0
};
-const u8 *const gUnknown_085DD154[] =
+static const u8 *const gUnknown_085DD154[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_245E20,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245E41,
@@ -523,7 +522,7 @@ const u8 *const gUnknown_085DD154[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_245EEC
};
-const u8 *const gUnknown_085DD168[] =
+static const u8 *const gUnknown_085DD168[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_245F2B,
BattleFrontier_BattleTowerMultiBattleRoom_Text_245F58,
@@ -532,7 +531,7 @@ const u8 *const gUnknown_085DD168[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246002
};
-const u8 *const gUnknown_085DD17C[] =
+static const u8 *const gUnknown_085DD17C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246020,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246051,
@@ -541,7 +540,7 @@ const u8 *const gUnknown_085DD17C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24610D
};
-const u8 *const gUnknown_085DD190[] =
+static const u8 *const gUnknown_085DD190[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24614A,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24615D,
@@ -550,7 +549,7 @@ const u8 *const gUnknown_085DD190[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2461F5
};
-const u8 *const gUnknown_085DD1A4[] =
+static const u8 *const gUnknown_085DD1A4[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24622A,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246244,
@@ -559,7 +558,7 @@ const u8 *const gUnknown_085DD1A4[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2462E4
};
-const u8 *const gUnknown_085DD1B8[] =
+static const u8 *const gUnknown_085DD1B8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24631F,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24633C,
@@ -568,7 +567,7 @@ const u8 *const gUnknown_085DD1B8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2463FF
};
-const u8 *const gUnknown_085DD1CC[] =
+static const u8 *const gUnknown_085DD1CC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246449,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246478,
@@ -577,7 +576,7 @@ const u8 *const gUnknown_085DD1CC[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246529
};
-const u8 *const gUnknown_085DD1E0[] =
+static const u8 *const gUnknown_085DD1E0[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246571,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24658C,
@@ -586,7 +585,7 @@ const u8 *const gUnknown_085DD1E0[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24662A
};
-const u8 *const gUnknown_085DD1F4[] =
+static const u8 *const gUnknown_085DD1F4[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246662,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246686,
@@ -595,7 +594,7 @@ const u8 *const gUnknown_085DD1F4[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24670A
};
-const u8 *const gUnknown_085DD208[] =
+static const u8 *const gUnknown_085DD208[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246741,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246760,
@@ -604,7 +603,7 @@ const u8 *const gUnknown_085DD208[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2467E6
};
-const u8 *const gUnknown_085DD21C[] =
+static const u8 *const gUnknown_085DD21C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_2467FF,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246831,
@@ -613,7 +612,7 @@ const u8 *const gUnknown_085DD21C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2468FE
};
-const u8 *const gUnknown_085DD230[] =
+static const u8 *const gUnknown_085DD230[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24692B,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24694B,
@@ -622,7 +621,7 @@ const u8 *const gUnknown_085DD230[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2469F1
};
-const u8 *const gUnknown_085DD244[] =
+static const u8 *const gUnknown_085DD244[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246A22,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246A4E,
@@ -631,7 +630,7 @@ const u8 *const gUnknown_085DD244[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246AF7
};
-const u8 *const gUnknown_085DD258[] =
+static const u8 *const gUnknown_085DD258[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246B2B,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246B3F,
@@ -640,7 +639,7 @@ const u8 *const gUnknown_085DD258[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246BE9
};
-const u8 *const gUnknown_085DD26C[] =
+static const u8 *const gUnknown_085DD26C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246C22,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246C35,
@@ -649,7 +648,7 @@ const u8 *const gUnknown_085DD26C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246CE9
};
-const u8 *const gUnknown_085DD280[] =
+static const u8 *const gUnknown_085DD280[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246D2D,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246D3F,
@@ -658,7 +657,7 @@ const u8 *const gUnknown_085DD280[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246DD3
};
-const u8 *const gUnknown_085DD294[] =
+static const u8 *const gUnknown_085DD294[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246E1A,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246E39,
@@ -667,7 +666,7 @@ const u8 *const gUnknown_085DD294[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_246EEE
};
-const u8 *const gUnknown_085DD2A8[] =
+static const u8 *const gUnknown_085DD2A8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_246F21,
BattleFrontier_BattleTowerMultiBattleRoom_Text_246F4C,
@@ -676,7 +675,7 @@ const u8 *const gUnknown_085DD2A8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247013
};
-const u8 *const gUnknown_085DD2BC[] =
+static const u8 *const gUnknown_085DD2BC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24705B,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24707D,
@@ -685,7 +684,7 @@ const u8 *const gUnknown_085DD2BC[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24712A
};
-const u8 *const gUnknown_085DD2D0[] =
+static const u8 *const gUnknown_085DD2D0[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24716C,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24718D,
@@ -694,7 +693,7 @@ const u8 *const gUnknown_085DD2D0[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247238
};
-const u8 *const gUnknown_085DD2E4[] =
+static const u8 *const gUnknown_085DD2E4[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247268,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247291,
@@ -703,7 +702,7 @@ const u8 *const gUnknown_085DD2E4[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247348
};
-const u8 *const gUnknown_085DD2F8[] =
+static const u8 *const gUnknown_085DD2F8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24737A,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24738F,
@@ -712,7 +711,7 @@ const u8 *const gUnknown_085DD2F8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247438
};
-const u8 *const gUnknown_085DD30C[] =
+static const u8 *const gUnknown_085DD30C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247470,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247484,
@@ -721,7 +720,7 @@ const u8 *const gUnknown_085DD30C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24751D
};
-const u8 *const gUnknown_085DD320[] =
+static const u8 *const gUnknown_085DD320[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24754A,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24755C,
@@ -730,7 +729,7 @@ const u8 *const gUnknown_085DD320[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2475D5
};
-const u8 *const gUnknown_085DD334[] =
+static const u8 *const gUnknown_085DD334[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24760D,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247629,
@@ -739,7 +738,7 @@ const u8 *const gUnknown_085DD334[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2476ED
};
-const u8 *const gUnknown_085DD348[] =
+static const u8 *const gUnknown_085DD348[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247724,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247749,
@@ -748,7 +747,7 @@ const u8 *const gUnknown_085DD348[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247807
};
-const u8 *const gUnknown_085DD35C[] =
+static const u8 *const gUnknown_085DD35C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247838,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247854,
@@ -757,7 +756,7 @@ const u8 *const gUnknown_085DD35C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24790D
};
-const u8 *const gUnknown_085DD370[] =
+static const u8 *const gUnknown_085DD370[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247942,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24795F,
@@ -766,7 +765,7 @@ const u8 *const gUnknown_085DD370[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247A18
};
-const u8 *const gUnknown_085DD384[] =
+static const u8 *const gUnknown_085DD384[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247A51,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247A76,
@@ -775,7 +774,7 @@ const u8 *const gUnknown_085DD384[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247B16
};
-const u8 *const gUnknown_085DD398[] =
+static const u8 *const gUnknown_085DD398[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247B3E,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247B62,
@@ -784,7 +783,7 @@ const u8 *const gUnknown_085DD398[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247C23
};
-const u8 *const gUnknown_085DD3AC[] =
+static const u8 *const gUnknown_085DD3AC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247C4E,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247C8C,
@@ -793,7 +792,7 @@ const u8 *const gUnknown_085DD3AC[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247D4E
};
-const u8 *const gUnknown_085DD3C0[] =
+static const u8 *const gUnknown_085DD3C0[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247D97,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247DC7,
@@ -802,7 +801,7 @@ const u8 *const gUnknown_085DD3C0[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247E7E
};
-const u8 *const gUnknown_085DD3D4[] =
+static const u8 *const gUnknown_085DD3D4[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247EA1,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247EB5,
@@ -811,7 +810,7 @@ const u8 *const gUnknown_085DD3D4[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_247F6D
};
-const u8 *const gUnknown_085DD3E8[] =
+static const u8 *const gUnknown_085DD3E8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_247FA3,
BattleFrontier_BattleTowerMultiBattleRoom_Text_247FB7,
@@ -820,7 +819,7 @@ const u8 *const gUnknown_085DD3E8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24805E
};
-const u8 *const gUnknown_085DD3FC[] =
+static const u8 *const gUnknown_085DD3FC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24808D,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2480AB,
@@ -829,7 +828,7 @@ const u8 *const gUnknown_085DD3FC[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248151
};
-const u8 *const gUnknown_085DD410[] =
+static const u8 *const gUnknown_085DD410[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24818E,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2481A9,
@@ -838,7 +837,7 @@ const u8 *const gUnknown_085DD410[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24824F
};
-const u8 *const gUnknown_085DD424[] =
+static const u8 *const gUnknown_085DD424[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248297,
BattleFrontier_BattleTowerMultiBattleRoom_Text_2482B1,
@@ -847,7 +846,7 @@ const u8 *const gUnknown_085DD424[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_24833D
};
-const u8 *const gUnknown_085DD438[] =
+static const u8 *const gUnknown_085DD438[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248369,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24838D,
@@ -856,7 +855,7 @@ const u8 *const gUnknown_085DD438[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248431
};
-const u8 *const gUnknown_085DD44C[] =
+static const u8 *const gUnknown_085DD44C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248467,
BattleFrontier_BattleTowerMultiBattleRoom_Text_248477,
@@ -865,7 +864,7 @@ const u8 *const gUnknown_085DD44C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248517
};
-const u8 *const gUnknown_085DD460[] =
+static const u8 *const gUnknown_085DD460[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248553,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24856A,
@@ -874,7 +873,7 @@ const u8 *const gUnknown_085DD460[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248614
};
-const u8 *const gUnknown_085DD474[] =
+static const u8 *const gUnknown_085DD474[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24864E,
BattleFrontier_BattleTowerMultiBattleRoom_Text_248661,
@@ -883,7 +882,7 @@ const u8 *const gUnknown_085DD474[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2486FF
};
-const u8 *const gUnknown_085DD488[] =
+static const u8 *const gUnknown_085DD488[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248725,
BattleFrontier_BattleTowerMultiBattleRoom_Text_248751,
@@ -892,7 +891,7 @@ const u8 *const gUnknown_085DD488[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2487F7
};
-const u8 *const gUnknown_085DD49C[] =
+static const u8 *const gUnknown_085DD49C[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248829,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24885B,
@@ -901,7 +900,7 @@ const u8 *const gUnknown_085DD49C[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248908
};
-const u8 *const gUnknown_085DD4B0[] =
+static const u8 *const gUnknown_085DD4B0[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_24894B,
BattleFrontier_BattleTowerMultiBattleRoom_Text_24895F,
@@ -910,7 +909,7 @@ const u8 *const gUnknown_085DD4B0[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_2489E7
};
-const u8 *const gUnknown_085DD4C4[] =
+static const u8 *const gUnknown_085DD4C4[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248A10,
BattleFrontier_BattleTowerMultiBattleRoom_Text_248A40,
@@ -919,7 +918,7 @@ const u8 *const gUnknown_085DD4C4[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248AEB
};
-const u8 *const gUnknown_085DD4D8[] =
+static const u8 *const gUnknown_085DD4D8[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248B22,
BattleFrontier_BattleTowerMultiBattleRoom_Text_248B39,
@@ -928,7 +927,7 @@ const u8 *const gUnknown_085DD4D8[] =
BattleFrontier_BattleTowerMultiBattleRoom_Text_248BEE
};
-const u8 *const gUnknown_085DD4EC[] =
+static const u8 *const gUnknown_085DD4EC[] =
{
BattleFrontier_BattleTowerMultiBattleRoom_Text_248C2E,
BattleFrontier_BattleTowerMultiBattleRoom_Text_248C5B,
@@ -941,7 +940,7 @@ struct
{
u32 facilityClass;
const u8 *const *strings;
-} const gUnknown_085DD500[50] =
+} const gUnknown_085DD500[] =
{
{0x00000047, gUnknown_085DD118},
{0x0000002b, gUnknown_085DD12C},
@@ -995,7 +994,7 @@ struct
{0x00000007, gUnknown_085DD4EC}
};
-const u8 *const *const gUnknown_085DD690[] =
+static const u8 *const *const gUnknown_085DD690[] =
{
gUnknown_085DCFD8,
gUnknown_085DCFEC,
@@ -3298,12 +3297,13 @@ bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct Em
{
dst->lvlMode = src->lvlMode;
dst->winStreak = src->winStreak;
- for (i = 0; i < (signed) ARRAY_COUNT(sRubyFacilityClassToEmerald); i++)
+ // BUG: Reading outside the array. sRubyFacilityClassToEmerald has less than FACILITY_CLASSES_COUNT entries.
+ for (i = 0; i < FACILITY_CLASSES_COUNT; i++)
{
if (sRubyFacilityClassToEmerald[i][0] == src->facilityClass)
break;
}
- if (i != ARRAY_COUNT(sRubyFacilityClassToEmerald))
+ if (i != FACILITY_CLASSES_COUNT)
dst->facilityClass = sRubyFacilityClassToEmerald[i][1];
else
dst->facilityClass = FACILITY_CLASS_YOUNGSTER;
@@ -3346,12 +3346,13 @@ bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, stru
{
dst->lvlMode = src->lvlMode;
dst->winStreak = src->winStreak;
- for (i = 0; i < (signed) ARRAY_COUNT(sRubyFacilityClassToEmerald); i++)
+ // BUG: Reading outside the array. sRubyFacilityClassToEmerald has less than FACILITY_CLASSES_COUNT entries.
+ for (i = 0; i < FACILITY_CLASSES_COUNT; i++)
{
if (sRubyFacilityClassToEmerald[i][1] == src->facilityClass)
break;
}
- if (i != ARRAY_COUNT(sRubyFacilityClassToEmerald))
+ if (i != FACILITY_CLASSES_COUNT)
dst->facilityClass = sRubyFacilityClassToEmerald[i][0];
else
dst->facilityClass = 0x24; // FACILITY_CLASS_YOUNGSTER in Ruby/Sapphire.
diff --git a/src/data/battle_frontier/battle_frontier_mons.h b/src/data/battle_frontier/battle_frontier_mons.h
index 371b0f170..44cfb8036 100644
--- a/src/data/battle_frontier/battle_frontier_mons.h
+++ b/src/data/battle_frontier/battle_frontier_mons.h
@@ -1,6175 +1,6175 @@
-const struct FacilityMon gBattleFrontierMons[] =
+const struct FacilityMon gBattleFrontierMons[] =
{
[0] = {
.species = SPECIES_SUNKERN,
- .moves = {MOVE_MEGA_DRAIN MOVE_HELPING_HAND MOVE_SUNNY_DAY MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_MEGA_DRAIN, MOVE_HELPING_HAND, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[1] = {
.species = SPECIES_AZURILL,
- .moves = {MOVE_WATER_PULSE MOVE_ATTRACT MOVE_SING MOVE_CHARM},
+ .moves = {MOVE_WATER_PULSE, MOVE_ATTRACT, MOVE_SING, MOVE_CHARM},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RASH
},
[2] = {
.species = SPECIES_CATERPIE,
- .moves = {MOVE_TACKLE MOVE_STRING_SHOT MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_TACKLE, MOVE_STRING_SHOT, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[3] = {
.species = SPECIES_WEEDLE,
- .moves = {MOVE_POISON_STING MOVE_STRING_SHOT MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_POISON_STING, MOVE_STRING_SHOT, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[4] = {
.species = SPECIES_WURMPLE,
- .moves = {MOVE_TACKLE MOVE_STRING_SHOT MOVE_POISON_STING MOVE_NONE},
+ .moves = {MOVE_TACKLE, MOVE_STRING_SHOT, MOVE_POISON_STING, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[5] = {
.species = SPECIES_RALTS,
- .moves = {MOVE_CONFUSION MOVE_IMPRISON MOVE_DOUBLE_TEAM MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_CONFUSION, MOVE_IMPRISON, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[6] = {
.species = SPECIES_MAGIKARP,
- .moves = {MOVE_FLAIL MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_FLAIL, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[7] = {
.species = SPECIES_FEEBAS,
- .moves = {MOVE_FLAIL MOVE_MIRROR_COAT MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_FLAIL, MOVE_MIRROR_COAT, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[8] = {
.species = SPECIES_METAPOD,
- .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BASHFUL
},
[9] = {
.species = SPECIES_KAKUNA,
- .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BASHFUL
},
[10] = {
.species = SPECIES_PICHU,
- .moves = {MOVE_SWEET_KISS MOVE_THUNDER_WAVE MOVE_ATTRACT MOVE_SHOCK_WAVE},
+ .moves = {MOVE_SWEET_KISS, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_SHOCK_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RASH
},
[11] = {
.species = SPECIES_SILCOON,
- .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BASHFUL
},
[12] = {
.species = SPECIES_CASCOON,
- .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BASHFUL
},
[13] = {
.species = SPECIES_IGGLYBUFF,
- .moves = {MOVE_SWEET_KISS MOVE_SING MOVE_ATTRACT MOVE_SEISMIC_TOSS},
+ .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_ATTRACT, MOVE_SEISMIC_TOSS},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[14] = {
.species = SPECIES_WOOPER,
- .moves = {MOVE_YAWN MOVE_DIG MOVE_WATER_PULSE MOVE_RAIN_DANCE},
+ .moves = {MOVE_YAWN, MOVE_DIG, MOVE_WATER_PULSE, MOVE_RAIN_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[15] = {
.species = SPECIES_TYROGUE,
- .moves = {MOVE_MACH_PUNCH MOVE_PROTECT MOVE_DOUBLE_TEAM MOVE_FACADE},
+ .moves = {MOVE_MACH_PUNCH, MOVE_PROTECT, MOVE_DOUBLE_TEAM, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[16] = {
.species = SPECIES_SENTRET,
- .moves = {MOVE_QUICK_ATTACK MOVE_FOLLOW_ME MOVE_HELPING_HAND MOVE_ASSIST},
+ .moves = {MOVE_QUICK_ATTACK, MOVE_FOLLOW_ME, MOVE_HELPING_HAND, MOVE_ASSIST},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[17] = {
.species = SPECIES_CLEFFA,
- .moves = {MOVE_SWEET_KISS MOVE_SING MOVE_ATTRACT MOVE_METRONOME},
+ .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_ATTRACT, MOVE_METRONOME},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SERIOUS
},
[18] = {
.species = SPECIES_SEEDOT,
- .moves = {MOVE_BULLET_SEED MOVE_BIDE MOVE_DEFENSE_CURL MOVE_ROLLOUT},
+ .moves = {MOVE_BULLET_SEED, MOVE_BIDE, MOVE_DEFENSE_CURL, MOVE_ROLLOUT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[19] = {
.species = SPECIES_LOTAD,
- .moves = {MOVE_RAIN_DANCE MOVE_WATER_PULSE MOVE_SUNNY_DAY MOVE_MEGA_DRAIN},
+ .moves = {MOVE_RAIN_DANCE, MOVE_WATER_PULSE, MOVE_SUNNY_DAY, MOVE_MEGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[20] = {
.species = SPECIES_POOCHYENA,
- .moves = {MOVE_CRUNCH MOVE_SWAGGER MOVE_ROAR MOVE_SAND_ATTACK},
+ .moves = {MOVE_CRUNCH, MOVE_SWAGGER, MOVE_ROAR, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[21] = {
.species = SPECIES_SHEDINJA,
- .moves = {MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_SILVER_WIND MOVE_GRUDGE},
+ .moves = {MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_SILVER_WIND, MOVE_GRUDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_NAIVE
},
[22] = {
.species = SPECIES_MAKUHITA,
- .moves = {MOVE_FAKE_OUT MOVE_SEISMIC_TOSS MOVE_DETECT MOVE_WHIRLWIND},
+ .moves = {MOVE_FAKE_OUT, MOVE_SEISMIC_TOSS, MOVE_DETECT, MOVE_WHIRLWIND},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[23] = {
.species = SPECIES_WHISMUR,
- .moves = {MOVE_UPROAR MOVE_SWAGGER MOVE_BODY_SLAM MOVE_SMELLING_SALT},
+ .moves = {MOVE_UPROAR, MOVE_SWAGGER, MOVE_BODY_SLAM, MOVE_SMELLING_SALT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[24] = {
.species = SPECIES_ZIGZAGOON,
- .moves = {MOVE_HEADBUTT MOVE_PIN_MISSILE MOVE_SWIFT MOVE_SAND_ATTACK},
+ .moves = {MOVE_HEADBUTT, MOVE_PIN_MISSILE, MOVE_SWIFT, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_TIMID
},
[25] = {
.species = SPECIES_ZUBAT,
- .moves = {MOVE_POISON_FANG MOVE_WHIRLWIND MOVE_CONFUSE_RAY MOVE_AERIAL_ACE},
+ .moves = {MOVE_POISON_FANG, MOVE_WHIRLWIND, MOVE_CONFUSE_RAY, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[26] = {
.species = SPECIES_TOGEPI,
- .moves = {MOVE_RETURN MOVE_YAWN MOVE_WISH MOVE_SWEET_KISS},
+ .moves = {MOVE_RETURN, MOVE_YAWN, MOVE_WISH, MOVE_SWEET_KISS},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[27] = {
.species = SPECIES_SPINARAK,
- .moves = {MOVE_SIGNAL_BEAM MOVE_NIGHT_SHADE MOVE_SPIDER_WEB MOVE_SCARY_FACE},
+ .moves = {MOVE_SIGNAL_BEAM, MOVE_NIGHT_SHADE, MOVE_SPIDER_WEB, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[28] = {
.species = SPECIES_MARILL,
- .moves = {MOVE_WATER_PULSE MOVE_RAIN_DANCE MOVE_LIGHT_SCREEN MOVE_RETURN},
+ .moves = {MOVE_WATER_PULSE, MOVE_RAIN_DANCE, MOVE_LIGHT_SCREEN, MOVE_RETURN},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_GENTLE
},
[29] = {
.species = SPECIES_HOPPIP,
- .moves = {MOVE_MEGA_DRAIN MOVE_LEECH_SEED MOVE_SLEEP_POWDER MOVE_STUN_SPORE},
+ .moves = {MOVE_MEGA_DRAIN, MOVE_LEECH_SEED, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_LAX
},
[30] = {
.species = SPECIES_SLUGMA,
- .moves = {MOVE_EMBER MOVE_ROCK_SLIDE MOVE_YAWN MOVE_BODY_SLAM},
+ .moves = {MOVE_EMBER, MOVE_ROCK_SLIDE, MOVE_YAWN, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[31] = {
.species = SPECIES_SWINUB,
- .moves = {MOVE_ICY_WIND MOVE_DIG MOVE_ROCK_TOMB MOVE_ENDURE},
+ .moves = {MOVE_ICY_WIND, MOVE_DIG, MOVE_ROCK_TOMB, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_GENTLE
},
[32] = {
.species = SPECIES_SMEARGLE,
- .moves = {MOVE_EXTREME_SPEED MOVE_FAKE_OUT MOVE_QUICK_ATTACK MOVE_MACH_PUNCH},
+ .moves = {MOVE_EXTREME_SPEED, MOVE_FAKE_OUT, MOVE_QUICK_ATTACK, MOVE_MACH_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[33] = {
.species = SPECIES_PIDGEY,
- .moves = {MOVE_GUST MOVE_SAND_ATTACK MOVE_WHIRLWIND MOVE_QUICK_ATTACK},
+ .moves = {MOVE_GUST, MOVE_SAND_ATTACK, MOVE_WHIRLWIND, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[34] = {
.species = SPECIES_RATTATA,
- .moves = {MOVE_HYPER_FANG MOVE_PURSUIT MOVE_QUICK_ATTACK MOVE_SWAGGER},
+ .moves = {MOVE_HYPER_FANG, MOVE_PURSUIT, MOVE_QUICK_ATTACK, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[35] = {
.species = SPECIES_WYNAUT,
- .moves = {MOVE_ENCORE MOVE_COUNTER MOVE_MIRROR_COAT MOVE_CHARM},
+ .moves = {MOVE_ENCORE, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_CHARM},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_JOLLY
},
[36] = {
.species = SPECIES_SKITTY,
- .moves = {MOVE_SING MOVE_ATTRACT MOVE_CHARM MOVE_DOUBLE_SLAP},
+ .moves = {MOVE_SING, MOVE_ATTRACT, MOVE_CHARM, MOVE_DOUBLE_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[37] = {
.species = SPECIES_SPEAROW,
- .moves = {MOVE_FURY_ATTACK MOVE_PURSUIT MOVE_MIRROR_MOVE MOVE_PROTECT},
+ .moves = {MOVE_FURY_ATTACK, MOVE_PURSUIT, MOVE_MIRROR_MOVE, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[38] = {
.species = SPECIES_HOOTHOOT,
- .moves = {MOVE_CONFUSION MOVE_HYPNOSIS MOVE_SUPERSONIC MOVE_REFLECT},
+ .moves = {MOVE_CONFUSION, MOVE_HYPNOSIS, MOVE_SUPERSONIC, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[39] = {
.species = SPECIES_DIGLETT,
- .moves = {MOVE_MAGNITUDE MOVE_SLASH MOVE_ROCK_TOMB MOVE_SAND_ATTACK},
+ .moves = {MOVE_MAGNITUDE, MOVE_SLASH, MOVE_ROCK_TOMB, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_NAIVE
},
[40] = {
.species = SPECIES_LEDYBA,
- .moves = {MOVE_PSYBEAM MOVE_AGILITY MOVE_BATON_PASS MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_PSYBEAM, MOVE_AGILITY, MOVE_BATON_PASS, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BASHFUL
},
[41] = {
.species = SPECIES_NINCADA,
- .moves = {MOVE_MUD_SLAP MOVE_DIG MOVE_TOXIC MOVE_PROTECT},
+ .moves = {MOVE_MUD_SLAP, MOVE_DIG, MOVE_TOXIC, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[42] = {
.species = SPECIES_SURSKIT,
- .moves = {MOVE_BUBBLE_BEAM MOVE_RAIN_DANCE MOVE_SWEET_SCENT MOVE_QUICK_ATTACK},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_RAIN_DANCE, MOVE_SWEET_SCENT, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[43] = {
.species = SPECIES_JIGGLYPUFF,
- .moves = {MOVE_SING MOVE_WISH MOVE_MIMIC MOVE_DOUBLE_SLAP},
+ .moves = {MOVE_SING, MOVE_WISH, MOVE_MIMIC, MOVE_DOUBLE_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[44] = {
.species = SPECIES_TAILLOW,
- .moves = {MOVE_FLY MOVE_QUICK_ATTACK MOVE_ENDEAVOR MOVE_FOCUS_ENERGY},
+ .moves = {MOVE_FLY, MOVE_QUICK_ATTACK, MOVE_ENDEAVOR, MOVE_FOCUS_ENERGY},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_GENTLE
},
[45] = {
.species = SPECIES_WINGULL,
- .moves = {MOVE_WATER_PULSE MOVE_FLY MOVE_QUICK_ATTACK MOVE_STEEL_WING},
+ .moves = {MOVE_WATER_PULSE, MOVE_FLY, MOVE_QUICK_ATTACK, MOVE_STEEL_WING},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[46] = {
.species = SPECIES_NIDORAN_M,
- .moves = {MOVE_DOUBLE_KICK MOVE_POISON_STING MOVE_DISABLE MOVE_HELPING_HAND},
+ .moves = {MOVE_DOUBLE_KICK, MOVE_POISON_STING, MOVE_DISABLE, MOVE_HELPING_HAND},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[47] = {
.species = SPECIES_NIDORAN_F,
- .moves = {MOVE_CRUNCH MOVE_DOUBLE_KICK MOVE_FLATTER MOVE_HELPING_HAND},
+ .moves = {MOVE_CRUNCH, MOVE_DOUBLE_KICK, MOVE_FLATTER, MOVE_HELPING_HAND},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[48] = {
.species = SPECIES_KIRLIA,
- .moves = {MOVE_CONFUSION MOVE_WILL_O_WISP MOVE_FUTURE_SIGHT MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_CONFUSION, MOVE_WILL_O_WISP, MOVE_FUTURE_SIGHT, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[49] = {
.species = SPECIES_MAREEP,
- .moves = {MOVE_SHOCK_WAVE MOVE_FLASH MOVE_REFLECT MOVE_COTTON_SPORE},
+ .moves = {MOVE_SHOCK_WAVE, MOVE_FLASH, MOVE_REFLECT, MOVE_COTTON_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[50] = {
.species = SPECIES_MEDITITE,
- .moves = {MOVE_HI_JUMP_KICK MOVE_MEDITATE MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_HI_JUMP_KICK, MOVE_MEDITATE, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[51] = {
.species = SPECIES_SLAKOTH,
- .moves = {MOVE_YAWN MOVE_SCRATCH MOVE_ENCORE MOVE_COUNTER},
+ .moves = {MOVE_YAWN, MOVE_SCRATCH, MOVE_ENCORE, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[52] = {
.species = SPECIES_PARAS,
- .moves = {MOVE_SPORE MOVE_LEECH_LIFE MOVE_SLASH MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SPORE, MOVE_LEECH_LIFE, MOVE_SLASH, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[53] = {
.species = SPECIES_EKANS,
- .moves = {MOVE_ACID MOVE_DIG MOVE_SCREECH MOVE_TORMENT},
+ .moves = {MOVE_ACID, MOVE_DIG, MOVE_SCREECH, MOVE_TORMENT},
.itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[54] = {
.species = SPECIES_DITTO,
- .moves = {MOVE_TRANSFORM MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_METAL_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[55] = {
.species = SPECIES_BARBOACH,
- .moves = {MOVE_MAGNITUDE MOVE_WATER_PULSE MOVE_SPARK MOVE_FUTURE_SIGHT},
+ .moves = {MOVE_MAGNITUDE, MOVE_WATER_PULSE, MOVE_SPARK, MOVE_FUTURE_SIGHT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_BASHFUL
},
[56] = {
.species = SPECIES_MEOWTH,
- .moves = {MOVE_SLASH MOVE_BITE MOVE_SCREECH MOVE_FAKE_OUT},
+ .moves = {MOVE_SLASH, MOVE_BITE, MOVE_SCREECH, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[57] = {
.species = SPECIES_PINECO,
- .moves = {MOVE_SELF_DESTRUCT MOVE_TAKE_DOWN MOVE_REFLECT MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SELF_DESTRUCT, MOVE_TAKE_DOWN, MOVE_REFLECT, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[58] = {
.species = SPECIES_TRAPINCH,
- .moves = {MOVE_TOXIC MOVE_DIG MOVE_SANDSTORM MOVE_SAND_ATTACK},
+ .moves = {MOVE_TOXIC, MOVE_DIG, MOVE_SANDSTORM, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SERIOUS
},
[59] = {
.species = SPECIES_SPHEAL,
- .moves = {MOVE_ICE_BALL MOVE_WATER_PULSE MOVE_HAIL MOVE_MUD_SLAP},
+ .moves = {MOVE_ICE_BALL, MOVE_WATER_PULSE, MOVE_HAIL, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[60] = {
.species = SPECIES_HORSEA,
- .moves = {MOVE_WATER_GUN MOVE_AGILITY MOVE_ICY_WIND MOVE_TWISTER},
+ .moves = {MOVE_WATER_GUN, MOVE_AGILITY, MOVE_ICY_WIND, MOVE_TWISTER},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[61] = {
.species = SPECIES_SHROOMISH,
- .moves = {MOVE_SPORE MOVE_BULLET_SEED MOVE_LEECH_SEED MOVE_HEADBUTT},
+ .moves = {MOVE_SPORE, MOVE_BULLET_SEED, MOVE_LEECH_SEED, MOVE_HEADBUTT},
.itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[62] = {
.species = SPECIES_SHUPPET,
- .moves = {MOVE_WILL_O_WISP MOVE_NIGHT_SHADE MOVE_GRUDGE MOVE_KNOCK_OFF},
+ .moves = {MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_GRUDGE, MOVE_KNOCK_OFF},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RASH
},
[63] = {
.species = SPECIES_DUSKULL,
- .moves = {MOVE_SKILL_SWAP MOVE_NIGHT_SHADE MOVE_DISABLE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_SKILL_SWAP, MOVE_NIGHT_SHADE, MOVE_DISABLE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[64] = {
.species = SPECIES_ELECTRIKE,
- .moves = {MOVE_SPARK MOVE_THUNDER_WAVE MOVE_ROAR MOVE_QUICK_ATTACK},
+ .moves = {MOVE_SPARK, MOVE_THUNDER_WAVE, MOVE_ROAR, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[65] = {
.species = SPECIES_VULPIX,
- .moves = {MOVE_WILL_O_WISP MOVE_CONFUSE_RAY MOVE_FIRE_SPIN MOVE_QUICK_ATTACK},
+ .moves = {MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_FIRE_SPIN, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[66] = {
.species = SPECIES_PIKACHU,
- .moves = {MOVE_THUNDER_PUNCH MOVE_THUNDER_WAVE MOVE_DOUBLE_TEAM MOVE_QUICK_ATTACK},
+ .moves = {MOVE_THUNDER_PUNCH, MOVE_THUNDER_WAVE, MOVE_DOUBLE_TEAM, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LIGHT_BALL,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[67] = {
.species = SPECIES_SANDSHREW,
- .moves = {MOVE_DIG MOVE_ROCK_TOMB MOVE_SANDSTORM MOVE_SAND_ATTACK},
+ .moves = {MOVE_DIG, MOVE_ROCK_TOMB, MOVE_SANDSTORM, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[68] = {
.species = SPECIES_POLIWAG,
- .moves = {MOVE_HYPNOSIS MOVE_ICY_WIND MOVE_WATER_GUN MOVE_RAIN_DANCE},
+ .moves = {MOVE_HYPNOSIS, MOVE_ICY_WIND, MOVE_WATER_GUN, MOVE_RAIN_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[69] = {
.species = SPECIES_BELLSPROUT,
- .moves = {MOVE_RAZOR_LEAF MOVE_ACID MOVE_STUN_SPORE MOVE_WRAP},
+ .moves = {MOVE_RAZOR_LEAF, MOVE_ACID, MOVE_STUN_SPORE, MOVE_WRAP},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_LAX
},
[70] = {
.species = SPECIES_GEODUDE,
- .moves = {MOVE_MAGNITUDE MOVE_ROCK_BLAST MOVE_STRENGTH MOVE_PROTECT},
+ .moves = {MOVE_MAGNITUDE, MOVE_ROCK_BLAST, MOVE_STRENGTH, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[71] = {
.species = SPECIES_DRATINI,
- .moves = {MOVE_OUTRAGE MOVE_THUNDER_WAVE MOVE_SUPERSONIC MOVE_WATER_PULSE},
+ .moves = {MOVE_OUTRAGE, MOVE_THUNDER_WAVE, MOVE_SUPERSONIC, MOVE_WATER_PULSE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[72] = {
.species = SPECIES_SNUBBULL,
- .moves = {MOVE_BITE MOVE_CHARM MOVE_SWAGGER MOVE_SCARY_FACE},
+ .moves = {MOVE_BITE, MOVE_CHARM, MOVE_SWAGGER, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[73] = {
.species = SPECIES_REMORAID,
- .moves = {MOVE_BUBBLE_BEAM MOVE_AURORA_BEAM MOVE_PSYBEAM MOVE_PROTECT},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_AURORA_BEAM, MOVE_PSYBEAM, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[74] = {
.species = SPECIES_LARVITAR,
- .moves = {MOVE_THRASH MOVE_ROCK_SLIDE MOVE_DIG MOVE_DRAGON_DANCE},
+ .moves = {MOVE_THRASH, MOVE_ROCK_SLIDE, MOVE_DIG, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[75] = {
.species = SPECIES_BALTOY,
- .moves = {MOVE_PSYBEAM MOVE_ANCIENT_POWER MOVE_LIGHT_SCREEN MOVE_MUD_SLAP},
+ .moves = {MOVE_PSYBEAM, MOVE_ANCIENT_POWER, MOVE_LIGHT_SCREEN, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_NAUGHTY
},
[76] = {
.species = SPECIES_SNORUNT,
- .moves = {MOVE_ICY_WIND MOVE_HEADBUTT MOVE_LEER MOVE_BITE},
+ .moves = {MOVE_ICY_WIND, MOVE_HEADBUTT, MOVE_LEER, MOVE_BITE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[77] = {
.species = SPECIES_BAGON,
- .moves = {MOVE_DRAGON_BREATH MOVE_HEADBUTT MOVE_BRICK_BREAK MOVE_SCARY_FACE},
+ .moves = {MOVE_DRAGON_BREATH, MOVE_HEADBUTT, MOVE_BRICK_BREAK, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[78] = {
.species = SPECIES_BELDUM,
- .moves = {MOVE_TAKE_DOWN MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[79] = {
.species = SPECIES_GULPIN,
- .moves = {MOVE_TOXIC MOVE_YAWN MOVE_PAIN_SPLIT MOVE_ATTRACT},
+ .moves = {MOVE_TOXIC, MOVE_YAWN, MOVE_PAIN_SPLIT, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SERIOUS
},
[80] = {
.species = SPECIES_VENONAT,
- .moves = {MOVE_PSYBEAM MOVE_SUPERSONIC MOVE_STUN_SPORE MOVE_SKILL_SWAP},
+ .moves = {MOVE_PSYBEAM, MOVE_SUPERSONIC, MOVE_STUN_SPORE, MOVE_SKILL_SWAP},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[81] = {
.species = SPECIES_MANKEY,
- .moves = {MOVE_KARATE_CHOP MOVE_LOW_KICK MOVE_SCREECH MOVE_SWAGGER},
+ .moves = {MOVE_KARATE_CHOP, MOVE_LOW_KICK, MOVE_SCREECH, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[82] = {
.species = SPECIES_MACHOP,
- .moves = {MOVE_SEISMIC_TOSS MOVE_REVENGE MOVE_ROCK_TOMB MOVE_SCARY_FACE},
+ .moves = {MOVE_SEISMIC_TOSS, MOVE_REVENGE, MOVE_ROCK_TOMB, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[83] = {
.species = SPECIES_SHELLDER,
- .moves = {MOVE_ICICLE_SPEAR MOVE_SUPERSONIC MOVE_CLAMP MOVE_WITHDRAW},
+ .moves = {MOVE_ICICLE_SPEAR, MOVE_SUPERSONIC, MOVE_CLAMP, MOVE_WITHDRAW},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[84] = {
.species = SPECIES_SMOOCHUM,
- .moves = {MOVE_SWEET_KISS MOVE_SING MOVE_MUD_SLAP MOVE_FAKE_OUT},
+ .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_MUD_SLAP, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[85] = {
.species = SPECIES_NUMEL,
- .moves = {MOVE_EMBER MOVE_MAGNITUDE MOVE_ROCK_TOMB MOVE_SANDSTORM},
+ .moves = {MOVE_EMBER, MOVE_MAGNITUDE, MOVE_ROCK_TOMB, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[86] = {
.species = SPECIES_CARVANHA,
- .moves = {MOVE_BITE MOVE_SCREECH MOVE_SCARY_FACE MOVE_SWAGGER},
+ .moves = {MOVE_BITE, MOVE_SCREECH, MOVE_SCARY_FACE, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[87] = {
.species = SPECIES_CORPHISH,
- .moves = {MOVE_CRABHAMMER MOVE_WATER_PULSE MOVE_MUD_SLAP MOVE_PROTECT},
+ .moves = {MOVE_CRABHAMMER, MOVE_WATER_PULSE, MOVE_MUD_SLAP, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[88] = {
.species = SPECIES_CHARMANDER,
- .moves = {MOVE_FIRE_SPIN MOVE_METAL_CLAW MOVE_SMOKESCREEN MOVE_SCARY_FACE},
+ .moves = {MOVE_FIRE_SPIN, MOVE_METAL_CLAW, MOVE_SMOKESCREEN, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[89] = {
.species = SPECIES_CYNDAQUIL,
- .moves = {MOVE_EMBER MOVE_SWIFT MOVE_QUICK_ATTACK MOVE_SMOKESCREEN},
+ .moves = {MOVE_EMBER, MOVE_SWIFT, MOVE_QUICK_ATTACK, MOVE_SMOKESCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[90] = {
.species = SPECIES_ABRA,
- .moves = {MOVE_MIMIC MOVE_METRONOME MOVE_FLASH MOVE_SEISMIC_TOSS},
+ .moves = {MOVE_MIMIC, MOVE_METRONOME, MOVE_FLASH, MOVE_SEISMIC_TOSS},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[91] = {
.species = SPECIES_DODUO,
- .moves = {MOVE_FURY_ATTACK MOVE_UPROAR MOVE_MUD_SLAP MOVE_FAINT_ATTACK},
+ .moves = {MOVE_FURY_ATTACK, MOVE_UPROAR, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[92] = {
.species = SPECIES_GASTLY,
- .moves = {MOVE_DREAM_EATER MOVE_HYPNOSIS MOVE_NIGHT_SHADE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_NIGHT_SHADE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[93] = {
.species = SPECIES_SWABLU,
- .moves = {MOVE_TAKE_DOWN MOVE_DREAM_EATER MOVE_SING MOVE_ATTRACT},
+ .moves = {MOVE_TAKE_DOWN, MOVE_DREAM_EATER, MOVE_SING, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[94] = {
.species = SPECIES_TREECKO,
- .moves = {MOVE_BULLET_SEED MOVE_AERIAL_ACE MOVE_QUICK_ATTACK MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_BULLET_SEED, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_LONELY
},
[95] = {
.species = SPECIES_TORCHIC,
- .moves = {MOVE_FIRE_SPIN MOVE_QUICK_ATTACK MOVE_SAND_ATTACK MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FIRE_SPIN, MOVE_QUICK_ATTACK, MOVE_SAND_ATTACK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[96] = {
.species = SPECIES_MUDKIP,
- .moves = {MOVE_WHIRLPOOL MOVE_ENDEAVOR MOVE_MUD_SPORT MOVE_MUD_SLAP},
+ .moves = {MOVE_WHIRLPOOL, MOVE_ENDEAVOR, MOVE_MUD_SPORT, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[97] = {
.species = SPECIES_SQUIRTLE,
- .moves = {MOVE_WATER_PULSE MOVE_BITE MOVE_WITHDRAW MOVE_PROTECT},
+ .moves = {MOVE_WATER_PULSE, MOVE_BITE, MOVE_WITHDRAW, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[98] = {
.species = SPECIES_TOTODILE,
- .moves = {MOVE_SLASH MOVE_WATER_PULSE MOVE_SCREECH MOVE_ICY_WIND},
+ .moves = {MOVE_SLASH, MOVE_WATER_PULSE, MOVE_SCREECH, MOVE_ICY_WIND},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[99] = {
.species = SPECIES_SLOWPOKE,
- .moves = {MOVE_CONFUSION MOVE_DISABLE MOVE_WATER_PULSE MOVE_YAWN},
+ .moves = {MOVE_CONFUSION, MOVE_DISABLE, MOVE_WATER_PULSE, MOVE_YAWN},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[100] = {
.species = SPECIES_BULBASAUR,
- .moves = {MOVE_RAZOR_LEAF MOVE_SWEET_SCENT MOVE_SLEEP_POWDER MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_RAZOR_LEAF, MOVE_SWEET_SCENT, MOVE_SLEEP_POWDER, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[101] = {
.species = SPECIES_CHIKORITA,
- .moves = {MOVE_SECRET_POWER MOVE_BULLET_SEED MOVE_MUD_SLAP MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SECRET_POWER, MOVE_BULLET_SEED, MOVE_MUD_SLAP, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[102] = {
.species = SPECIES_ODDISH,
- .moves = {MOVE_ACID MOVE_STUN_SPORE MOVE_SWEET_SCENT MOVE_MOONLIGHT},
+ .moves = {MOVE_ACID, MOVE_STUN_SPORE, MOVE_SWEET_SCENT, MOVE_MOONLIGHT},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[103] = {
.species = SPECIES_PSYDUCK,
- .moves = {MOVE_CONFUSION MOVE_FURY_SWIPES MOVE_AERIAL_ACE MOVE_DISABLE},
+ .moves = {MOVE_CONFUSION, MOVE_FURY_SWIPES, MOVE_AERIAL_ACE, MOVE_DISABLE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HASTY
},
[104] = {
.species = SPECIES_CUBONE,
- .moves = {MOVE_BONE_CLUB MOVE_HEADBUTT MOVE_BRICK_BREAK MOVE_AERIAL_ACE},
+ .moves = {MOVE_BONE_CLUB, MOVE_HEADBUTT, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[105] = {
.species = SPECIES_GOLDEEN,
- .moves = {MOVE_WATERFALL MOVE_FURY_ATTACK MOVE_AGILITY MOVE_PSYBEAM},
+ .moves = {MOVE_WATERFALL, MOVE_FURY_ATTACK, MOVE_AGILITY, MOVE_PSYBEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[106] = {
.species = SPECIES_NATU,
- .moves = {MOVE_NIGHT_SHADE MOVE_FUTURE_SIGHT MOVE_CONFUSE_RAY MOVE_FLASH},
+ .moves = {MOVE_NIGHT_SHADE, MOVE_FUTURE_SIGHT, MOVE_CONFUSE_RAY, MOVE_FLASH},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[107] = {
.species = SPECIES_CLEFAIRY,
- .moves = {MOVE_FOLLOW_ME MOVE_RETURN MOVE_ENCORE MOVE_SING},
+ .moves = {MOVE_FOLLOW_ME, MOVE_RETURN, MOVE_ENCORE, MOVE_SING},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[108] = {
.species = SPECIES_MAGNEMITE,
- .moves = {MOVE_SHOCK_WAVE MOVE_SUPERSONIC MOVE_METAL_SOUND MOVE_REFLECT},
+ .moves = {MOVE_SHOCK_WAVE, MOVE_SUPERSONIC, MOVE_METAL_SOUND, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_GENTLE
},
[109] = {
.species = SPECIES_SEEL,
- .moves = {MOVE_AURORA_BEAM MOVE_DIVE MOVE_BODY_SLAM MOVE_FAKE_OUT},
+ .moves = {MOVE_AURORA_BEAM, MOVE_DIVE, MOVE_BODY_SLAM, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[110] = {
.species = SPECIES_GRIMER,
- .moves = {MOVE_SLUDGE MOVE_ROCK_TOMB MOVE_ACID_ARMOR MOVE_MINIMIZE},
+ .moves = {MOVE_SLUDGE, MOVE_ROCK_TOMB, MOVE_ACID_ARMOR, MOVE_MINIMIZE},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[111] = {
.species = SPECIES_KRABBY,
- .moves = {MOVE_CRABHAMMER MOVE_MUD_SHOT MOVE_FLAIL MOVE_KNOCK_OFF},
+ .moves = {MOVE_CRABHAMMER, MOVE_MUD_SHOT, MOVE_FLAIL, MOVE_KNOCK_OFF},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[112] = {
.species = SPECIES_EXEGGCUTE,
- .moves = {MOVE_CONFUSION MOVE_ANCIENT_POWER MOVE_LEECH_SEED MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_CONFUSION, MOVE_ANCIENT_POWER, MOVE_LEECH_SEED, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[113] = {
.species = SPECIES_EEVEE,
- .moves = {MOVE_CHARM MOVE_ATTRACT MOVE_FLAIL MOVE_ENDURE},
+ .moves = {MOVE_CHARM, MOVE_ATTRACT, MOVE_FLAIL, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[114] = {
.species = SPECIES_DROWZEE,
- .moves = {MOVE_CONFUSION MOVE_HEADBUTT MOVE_DISABLE MOVE_BARRIER},
+ .moves = {MOVE_CONFUSION, MOVE_HEADBUTT, MOVE_DISABLE, MOVE_BARRIER},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[115] = {
.species = SPECIES_VOLTORB,
- .moves = {MOVE_SPARK MOVE_SCREECH MOVE_ROLLOUT MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SPARK, MOVE_SCREECH, MOVE_ROLLOUT, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[116] = {
.species = SPECIES_CHINCHOU,
- .moves = {MOVE_SPARK MOVE_DIVE MOVE_CONFUSE_RAY MOVE_TAKE_DOWN},
+ .moves = {MOVE_SPARK, MOVE_DIVE, MOVE_CONFUSE_RAY, MOVE_TAKE_DOWN},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[117] = {
.species = SPECIES_TEDDIURSA,
- .moves = {MOVE_SECRET_POWER MOVE_FAKE_TEARS MOVE_FAINT_ATTACK MOVE_REST},
+ .moves = {MOVE_SECRET_POWER, MOVE_FAKE_TEARS, MOVE_FAINT_ATTACK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[118] = {
.species = SPECIES_DELIBIRD,
- .moves = {MOVE_PRESENT MOVE_ICE_BALL MOVE_AERIAL_ACE MOVE_HAIL},
+ .moves = {MOVE_PRESENT, MOVE_ICE_BALL, MOVE_AERIAL_ACE, MOVE_HAIL},
.itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[119] = {
.species = SPECIES_HOUNDOUR,
- .moves = {MOVE_CRUNCH MOVE_EMBER MOVE_ROAR MOVE_PROTECT},
+ .moves = {MOVE_CRUNCH, MOVE_EMBER, MOVE_ROAR, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[120] = {
.species = SPECIES_PHANPY,
- .moves = {MOVE_ROLLOUT MOVE_DEFENSE_CURL MOVE_ROCK_TOMB MOVE_SANDSTORM},
+ .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_ROCK_TOMB, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[121] = {
.species = SPECIES_SPOINK,
- .moves = {MOVE_PSYWAVE MOVE_BOUNCE MOVE_MAGIC_COAT MOVE_CONFUSE_RAY},
+ .moves = {MOVE_PSYWAVE, MOVE_BOUNCE, MOVE_MAGIC_COAT, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[122] = {
.species = SPECIES_ARON,
- .moves = {MOVE_METAL_CLAW MOVE_AERIAL_ACE MOVE_METAL_SOUND MOVE_ROAR},
+ .moves = {MOVE_METAL_CLAW, MOVE_AERIAL_ACE, MOVE_METAL_SOUND, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[123] = {
.species = SPECIES_LUVDISC,
- .moves = {MOVE_SWEET_KISS MOVE_ATTRACT MOVE_DIVE MOVE_RAIN_DANCE},
+ .moves = {MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_DIVE, MOVE_RAIN_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[124] = {
.species = SPECIES_TENTACOOL,
- .moves = {MOVE_BUBBLE_BEAM MOVE_ACID MOVE_BARRIER MOVE_WRAP},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_ACID, MOVE_BARRIER, MOVE_WRAP},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[125] = {
.species = SPECIES_CACNEA,
- .moves = {MOVE_NEEDLE_ARM MOVE_FAINT_ATTACK MOVE_COTTON_SPORE MOVE_SAND_ATTACK},
+ .moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_COTTON_SPORE, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[126] = {
.species = SPECIES_UNOWN,
- .moves = {MOVE_HIDDEN_POWER MOVE_NONE MOVE_NONE MOVE_NONE},
+ .moves = {MOVE_HIDDEN_POWER, MOVE_NONE, MOVE_NONE, MOVE_NONE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[127] = {
.species = SPECIES_KOFFING,
- .moves = {MOVE_SLUDGE MOVE_SMOKESCREEN MOVE_TORMENT MOVE_HAZE},
+ .moves = {MOVE_SLUDGE, MOVE_SMOKESCREEN, MOVE_TORMENT, MOVE_HAZE},
.itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[128] = {
.species = SPECIES_STARYU,
- .moves = {MOVE_BUBBLE_BEAM MOVE_MINIMIZE MOVE_SWIFT MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_MINIMIZE, MOVE_SWIFT, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[129] = {
.species = SPECIES_SKIPLOOM,
- .moves = {MOVE_MEGA_DRAIN MOVE_CONFUSION MOVE_COTTON_SPORE MOVE_SYNTHESIS},
+ .moves = {MOVE_MEGA_DRAIN, MOVE_CONFUSION, MOVE_COTTON_SPORE, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[130] = {
.species = SPECIES_NUZLEAF,
- .moves = {MOVE_EXTRASENSORY MOVE_FAKE_OUT MOVE_RAZOR_WIND MOVE_FAINT_ATTACK},
+ .moves = {MOVE_EXTRASENSORY, MOVE_FAKE_OUT, MOVE_RAZOR_WIND, MOVE_FAINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[131] = {
.species = SPECIES_LOMBRE,
- .moves = {MOVE_WATER_PULSE MOVE_FAKE_OUT MOVE_BRICK_BREAK MOVE_ABSORB},
+ .moves = {MOVE_WATER_PULSE, MOVE_FAKE_OUT, MOVE_BRICK_BREAK, MOVE_ABSORB},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[132] = {
.species = SPECIES_VIBRAVA,
- .moves = {MOVE_DRAGON_BREATH MOVE_DIG MOVE_SCREECH MOVE_ROCK_TOMB},
+ .moves = {MOVE_DRAGON_BREATH, MOVE_DIG, MOVE_SCREECH, MOVE_ROCK_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[133] = {
.species = SPECIES_RHYHORN,
- .moves = {MOVE_ROCK_BLAST MOVE_DIG MOVE_SCARY_FACE MOVE_ROAR},
+ .moves = {MOVE_ROCK_BLAST, MOVE_DIG, MOVE_SCARY_FACE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[134] = {
.species = SPECIES_CLAMPERL,
- .moves = {MOVE_DIVE MOVE_TOXIC MOVE_IRON_DEFENSE MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_DIVE, MOVE_TOXIC, MOVE_IRON_DEFENSE, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[135] = {
.species = SPECIES_PIDGEOTTO,
- .moves = {MOVE_AERIAL_ACE MOVE_QUICK_ATTACK MOVE_FEATHER_DANCE MOVE_SAND_ATTACK},
+ .moves = {MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_FEATHER_DANCE, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[136] = {
.species = SPECIES_GROWLITHE,
- .moves = {MOVE_FLAME_WHEEL MOVE_BITE MOVE_ROAR MOVE_AGILITY},
+ .moves = {MOVE_FLAME_WHEEL, MOVE_BITE, MOVE_ROAR, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[137] = {
.species = SPECIES_FARFETCHD,
- .moves = {MOVE_SLASH MOVE_KNOCK_OFF MOVE_SWORDS_DANCE MOVE_AGILITY},
+ .moves = {MOVE_SLASH, MOVE_KNOCK_OFF, MOVE_SWORDS_DANCE, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_STICK,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[138] = {
.species = SPECIES_OMANYTE,
- .moves = {MOVE_MUD_SHOT MOVE_WATER_GUN MOVE_ANCIENT_POWER MOVE_TICKLE},
+ .moves = {MOVE_MUD_SHOT, MOVE_WATER_GUN, MOVE_ANCIENT_POWER, MOVE_TICKLE},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[139] = {
.species = SPECIES_KABUTO,
- .moves = {MOVE_MEGA_DRAIN MOVE_ANCIENT_POWER MOVE_SAND_ATTACK MOVE_PROTECT},
+ .moves = {MOVE_MEGA_DRAIN, MOVE_ANCIENT_POWER, MOVE_SAND_ATTACK, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[140] = {
.species = SPECIES_LILEEP,
- .moves = {MOVE_ANCIENT_POWER MOVE_ACID MOVE_INGRAIN MOVE_CONFUSE_RAY},
+ .moves = {MOVE_ANCIENT_POWER, MOVE_ACID, MOVE_INGRAIN, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[141] = {
.species = SPECIES_ANORITH,
- .moves = {MOVE_METAL_CLAW MOVE_FURY_CUTTER MOVE_ANCIENT_POWER MOVE_WATER_GUN},
+ .moves = {MOVE_METAL_CLAW, MOVE_FURY_CUTTER, MOVE_ANCIENT_POWER, MOVE_WATER_GUN},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[142] = {
.species = SPECIES_AIPOM,
- .moves = {MOVE_FURY_SWIPES MOVE_SAND_ATTACK MOVE_BATON_PASS MOVE_AGILITY},
+ .moves = {MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_BATON_PASS, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[143] = {
.species = SPECIES_ELEKID,
- .moves = {MOVE_THUNDER_PUNCH MOVE_QUICK_ATTACK MOVE_SWIFT MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_THUNDER_PUNCH, MOVE_QUICK_ATTACK, MOVE_SWIFT, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAIVE
},
[144] = {
.species = SPECIES_LOUDRED,
- .moves = {MOVE_STOMP MOVE_HOWL MOVE_ASTONISH MOVE_SUPERSONIC},
+ .moves = {MOVE_STOMP, MOVE_HOWL, MOVE_ASTONISH, MOVE_SUPERSONIC},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[145] = {
.species = SPECIES_SPINDA,
- .moves = {MOVE_DIZZY_PUNCH MOVE_TEETER_DANCE MOVE_PSYBEAM MOVE_FAINT_ATTACK},
+ .moves = {MOVE_DIZZY_PUNCH, MOVE_TEETER_DANCE, MOVE_PSYBEAM, MOVE_FAINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[146] = {
.species = SPECIES_NIDORINA,
- .moves = {MOVE_DOUBLE_KICK MOVE_BITE MOVE_AERIAL_ACE MOVE_FLATTER},
+ .moves = {MOVE_DOUBLE_KICK, MOVE_BITE, MOVE_AERIAL_ACE, MOVE_FLATTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[147] = {
.species = SPECIES_NIDORINO,
- .moves = {MOVE_DOUBLE_KICK MOVE_WATER_PULSE MOVE_MUD_SLAP MOVE_FLATTER},
+ .moves = {MOVE_DOUBLE_KICK, MOVE_WATER_PULSE, MOVE_MUD_SLAP, MOVE_FLATTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[148] = {
.species = SPECIES_FLAAFFY,
- .moves = {MOVE_SHOCK_WAVE MOVE_THUNDER_WAVE MOVE_COTTON_SPORE MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SHOCK_WAVE, MOVE_THUNDER_WAVE, MOVE_COTTON_SPORE, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_MAGNET,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MILD
},
[149] = {
.species = SPECIES_MAGBY,
- .moves = {MOVE_FIRE_PUNCH MOVE_SMOKESCREEN MOVE_CONFUSE_RAY MOVE_SMOG},
+ .moves = {MOVE_FIRE_PUNCH, MOVE_SMOKESCREEN, MOVE_CONFUSE_RAY, MOVE_SMOG},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[150] = {
.species = SPECIES_NOSEPASS,
- .moves = {MOVE_ROCK_SLIDE MOVE_SHOCK_WAVE MOVE_THUNDER_WAVE MOVE_SANDSTORM},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_SHOCK_WAVE, MOVE_THUNDER_WAVE, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[151] = {
.species = SPECIES_CORSOLA,
- .moves = {MOVE_BUBBLE_BEAM MOVE_MIRROR_COAT MOVE_ATTRACT MOVE_ANCIENT_POWER},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_MIRROR_COAT, MOVE_ATTRACT, MOVE_ANCIENT_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[152] = {
.species = SPECIES_MAWILE,
- .moves = {MOVE_CRUNCH MOVE_FAKE_TEARS MOVE_IRON_DEFENSE MOVE_BATON_PASS},
+ .moves = {MOVE_CRUNCH, MOVE_FAKE_TEARS, MOVE_IRON_DEFENSE, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[153] = {
.species = SPECIES_BUTTERFREE,
- .moves = {MOVE_SILVER_WIND MOVE_PSYBEAM MOVE_TOXIC MOVE_WHIRLWIND},
+ .moves = {MOVE_SILVER_WIND, MOVE_PSYBEAM, MOVE_TOXIC, MOVE_WHIRLWIND},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[154] = {
.species = SPECIES_BEEDRILL,
- .moves = {MOVE_TWINEEDLE MOVE_PURSUIT MOVE_ENDEAVOR MOVE_AGILITY},
+ .moves = {MOVE_TWINEEDLE, MOVE_PURSUIT, MOVE_ENDEAVOR, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_NAUGHTY
},
[155] = {
.species = SPECIES_POLIWHIRL,
- .moves = {MOVE_WATER_PULSE MOVE_DOUBLE_SLAP MOVE_ICY_WIND MOVE_RAIN_DANCE},
+ .moves = {MOVE_WATER_PULSE, MOVE_DOUBLE_SLAP, MOVE_ICY_WIND, MOVE_RAIN_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[156] = {
.species = SPECIES_ONIX,
- .moves = {MOVE_ROCK_SLIDE MOVE_BIND MOVE_DRAGON_BREATH MOVE_SANDSTORM},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_BIND, MOVE_DRAGON_BREATH, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[157] = {
.species = SPECIES_BEAUTIFLY,
- .moves = {MOVE_SILVER_WIND MOVE_MEGA_DRAIN MOVE_ATTRACT MOVE_WHIRLWIND},
+ .moves = {MOVE_SILVER_WIND, MOVE_MEGA_DRAIN, MOVE_ATTRACT, MOVE_WHIRLWIND},
.itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[158] = {
.species = SPECIES_DUSTOX,
- .moves = {MOVE_SILVER_WIND MOVE_TOXIC MOVE_PSYBEAM MOVE_WHIRLWIND},
+ .moves = {MOVE_SILVER_WIND, MOVE_TOXIC, MOVE_PSYBEAM, MOVE_WHIRLWIND},
.itemTableId = BATTLE_FRONTIER_ITEM_SILVER_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[159] = {
.species = SPECIES_LEDIAN,
- .moves = {MOVE_COMET_PUNCH MOVE_BATON_PASS MOVE_SWORDS_DANCE MOVE_AGILITY},
+ .moves = {MOVE_COMET_PUNCH, MOVE_BATON_PASS, MOVE_SWORDS_DANCE, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_BASHFUL
},
[160] = {
.species = SPECIES_ARIADOS,
- .moves = {MOVE_SIGNAL_BEAM MOVE_SPIDER_WEB MOVE_NIGHT_SHADE MOVE_TOXIC},
+ .moves = {MOVE_SIGNAL_BEAM, MOVE_SPIDER_WEB, MOVE_NIGHT_SHADE, MOVE_TOXIC},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SERIOUS
},
[161] = {
.species = SPECIES_YANMA,
- .moves = {MOVE_SIGNAL_BEAM MOVE_AERIAL_ACE MOVE_DOUBLE_TEAM MOVE_DETECT},
+ .moves = {MOVE_SIGNAL_BEAM, MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_DETECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_RELAXED
},
[162] = {
.species = SPECIES_DELCATTY,
- .moves = {MOVE_SECRET_POWER MOVE_FAINT_ATTACK MOVE_DOUBLE_TEAM MOVE_HEAL_BELL},
+ .moves = {MOVE_SECRET_POWER, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_HEAL_BELL},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[163] = {
.species = SPECIES_SABLEYE,
- .moves = {MOVE_FAINT_ATTACK MOVE_CONFUSE_RAY MOVE_KNOCK_OFF MOVE_FAKE_OUT},
+ .moves = {MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_KNOCK_OFF, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[164] = {
.species = SPECIES_LICKITUNG,
- .moves = {MOVE_SLAM MOVE_BRICK_BREAK MOVE_LICK MOVE_MUD_SLAP},
+ .moves = {MOVE_SLAM, MOVE_BRICK_BREAK, MOVE_LICK, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[165] = {
.species = SPECIES_WEEPINBELL,
- .moves = {MOVE_RAZOR_LEAF MOVE_ACID MOVE_WRAP MOVE_SWEET_SCENT},
+ .moves = {MOVE_RAZOR_LEAF, MOVE_ACID, MOVE_WRAP, MOVE_SWEET_SCENT},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[166] = {
.species = SPECIES_GRAVELER,
- .moves = {MOVE_MAGNITUDE MOVE_ROCK_THROW MOVE_DEFENSE_CURL MOVE_BRICK_BREAK},
+ .moves = {MOVE_MAGNITUDE, MOVE_ROCK_THROW, MOVE_DEFENSE_CURL, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[167] = {
.species = SPECIES_GLOOM,
- .moves = {MOVE_PETAL_DANCE MOVE_ACID MOVE_STUN_SPORE MOVE_MOONLIGHT},
+ .moves = {MOVE_PETAL_DANCE, MOVE_ACID, MOVE_STUN_SPORE, MOVE_MOONLIGHT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[168] = {
.species = SPECIES_PORYGON,
- .moves = {MOVE_PSYBEAM MOVE_ICY_WIND MOVE_RECYCLE MOVE_AGILITY},
+ .moves = {MOVE_PSYBEAM, MOVE_ICY_WIND, MOVE_RECYCLE, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[169] = {
.species = SPECIES_KADABRA,
- .moves = {MOVE_CONFUSION MOVE_ROLE_PLAY MOVE_FUTURE_SIGHT MOVE_DISABLE},
+ .moves = {MOVE_CONFUSION, MOVE_ROLE_PLAY, MOVE_FUTURE_SIGHT, MOVE_DISABLE},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[170] = {
.species = SPECIES_WAILMER,
- .moves = {MOVE_WHIRLPOOL MOVE_ROAR MOVE_DEFENSE_CURL MOVE_ROLLOUT},
+ .moves = {MOVE_WHIRLPOOL, MOVE_ROAR, MOVE_DEFENSE_CURL, MOVE_ROLLOUT},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_DOCILE
},
[171] = {
.species = SPECIES_ROSELIA,
- .moves = {MOVE_MAGICAL_LEAF MOVE_TOXIC MOVE_GRASS_WHISTLE MOVE_COTTON_SPORE},
+ .moves = {MOVE_MAGICAL_LEAF, MOVE_TOXIC, MOVE_GRASS_WHISTLE, MOVE_COTTON_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[172] = {
.species = SPECIES_VOLBEAT,
- .moves = {MOVE_SILVER_WIND MOVE_CONFUSE_RAY MOVE_QUICK_ATTACK MOVE_HELPING_HAND},
+ .moves = {MOVE_SILVER_WIND, MOVE_CONFUSE_RAY, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[173] = {
.species = SPECIES_ILLUMISE,
- .moves = {MOVE_SILVER_WIND MOVE_WISH MOVE_QUICK_ATTACK MOVE_HELPING_HAND},
+ .moves = {MOVE_SILVER_WIND, MOVE_WISH, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[174] = {
.species = SPECIES_IVYSAUR,
- .moves = {MOVE_PETAL_DANCE MOVE_GROWTH MOVE_SWEET_SCENT MOVE_FURY_CUTTER},
+ .moves = {MOVE_PETAL_DANCE, MOVE_GROWTH, MOVE_SWEET_SCENT, MOVE_FURY_CUTTER},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_GENTLE
},
[175] = {
.species = SPECIES_CHARMELEON,
- .moves = {MOVE_SLASH MOVE_FIRE_SPIN MOVE_SWORDS_DANCE MOVE_AERIAL_ACE},
+ .moves = {MOVE_SLASH, MOVE_FIRE_SPIN, MOVE_SWORDS_DANCE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[176] = {
.species = SPECIES_WARTORTLE,
- .moves = {MOVE_WATER_PULSE MOVE_BITE MOVE_MUD_SLAP MOVE_YAWN},
+ .moves = {MOVE_WATER_PULSE, MOVE_BITE, MOVE_MUD_SLAP, MOVE_YAWN},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[177] = {
.species = SPECIES_PARASECT,
- .moves = {MOVE_SLASH MOVE_PSYBEAM MOVE_STUN_SPORE MOVE_FLASH},
+ .moves = {MOVE_SLASH, MOVE_PSYBEAM, MOVE_STUN_SPORE, MOVE_FLASH},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_RASH
},
[178] = {
.species = SPECIES_MACHOKE,
- .moves = {MOVE_LOW_KICK MOVE_ROCK_TOMB MOVE_FORESIGHT MOVE_SCARY_FACE},
+ .moves = {MOVE_LOW_KICK, MOVE_ROCK_TOMB, MOVE_FORESIGHT, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[179] = {
.species = SPECIES_HAUNTER,
- .moves = {MOVE_SHADOW_PUNCH MOVE_CONFUSE_RAY MOVE_SPITE MOVE_GRUDGE},
+ .moves = {MOVE_SHADOW_PUNCH, MOVE_CONFUSE_RAY, MOVE_SPITE, MOVE_GRUDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RASH
},
[180] = {
.species = SPECIES_BAYLEEF,
- .moves = {MOVE_RAZOR_LEAF MOVE_TOXIC MOVE_SAFEGUARD MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_RAZOR_LEAF, MOVE_TOXIC, MOVE_SAFEGUARD, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[181] = {
.species = SPECIES_QUILAVA,
- .moves = {MOVE_FLAME_WHEEL MOVE_FURY_SWIPES MOVE_SWIFT MOVE_SMOKESCREEN},
+ .moves = {MOVE_FLAME_WHEEL, MOVE_FURY_SWIPES, MOVE_SWIFT, MOVE_SMOKESCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[182] = {
.species = SPECIES_CROCONAW,
- .moves = {MOVE_SLASH MOVE_WATER_PULSE MOVE_BITE MOVE_SCARY_FACE},
+ .moves = {MOVE_SLASH, MOVE_WATER_PULSE, MOVE_BITE, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[183] = {
.species = SPECIES_TOGETIC,
- .moves = {MOVE_AERIAL_ACE MOVE_MAGICAL_LEAF MOVE_WISH MOVE_FOLLOW_ME},
+ .moves = {MOVE_AERIAL_ACE, MOVE_MAGICAL_LEAF, MOVE_WISH, MOVE_FOLLOW_ME},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[184] = {
.species = SPECIES_MURKROW,
- .moves = {MOVE_FAINT_ATTACK MOVE_FLY MOVE_TORMENT MOVE_TAUNT},
+ .moves = {MOVE_FAINT_ATTACK, MOVE_FLY, MOVE_TORMENT, MOVE_TAUNT},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[185] = {
.species = SPECIES_WOBBUFFET,
- .moves = {MOVE_COUNTER MOVE_MIRROR_COAT MOVE_CHARM MOVE_SAFEGUARD},
+ .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_CHARM, MOVE_SAFEGUARD},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[186] = {
.species = SPECIES_PLUSLE,
- .moves = {MOVE_SPARK MOVE_FAKE_TEARS MOVE_QUICK_ATTACK MOVE_HELPING_HAND},
+ .moves = {MOVE_SPARK, MOVE_FAKE_TEARS, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[187] = {
.species = SPECIES_MINUN,
- .moves = {MOVE_SPARK MOVE_CHARM MOVE_ENCORE MOVE_HELPING_HAND},
+ .moves = {MOVE_SPARK, MOVE_CHARM, MOVE_ENCORE, MOVE_HELPING_HAND},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[188] = {
.species = SPECIES_GROVYLE,
- .moves = {MOVE_FURY_CUTTER MOVE_ENDEAVOR MOVE_BRICK_BREAK MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FURY_CUTTER, MOVE_ENDEAVOR, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[189] = {
.species = SPECIES_COMBUSKEN,
- .moves = {MOVE_EMBER MOVE_DOUBLE_KICK MOVE_QUICK_ATTACK MOVE_SAND_ATTACK},
+ .moves = {MOVE_EMBER, MOVE_DOUBLE_KICK, MOVE_QUICK_ATTACK, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[190] = {
.species = SPECIES_MARSHTOMP,
- .moves = {MOVE_MUD_SHOT MOVE_WATER_GUN MOVE_ROCK_TOMB MOVE_MUD_SLAP},
+ .moves = {MOVE_MUD_SHOT, MOVE_WATER_GUN, MOVE_ROCK_TOMB, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[191] = {
.species = SPECIES_PONYTA,
- .moves = {MOVE_FIRE_SPIN MOVE_BOUNCE MOVE_QUICK_ATTACK MOVE_TAIL_WHIP},
+ .moves = {MOVE_FIRE_SPIN, MOVE_BOUNCE, MOVE_QUICK_ATTACK, MOVE_TAIL_WHIP},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[192] = {
.species = SPECIES_AZUMARILL,
- .moves = {MOVE_BUBBLE_BEAM MOVE_FACADE MOVE_DIG MOVE_PROTECT},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_FACADE, MOVE_DIG, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_DOCILE
},
[193] = {
.species = SPECIES_SUDOWOODO,
- .moves = {MOVE_ROCK_SLIDE MOVE_FAINT_ATTACK MOVE_SANDSTORM MOVE_BLOCK},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM, MOVE_BLOCK},
.itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[194] = {
.species = SPECIES_MAGCARGO,
- .moves = {MOVE_ROCK_SLIDE MOVE_EMBER MOVE_ACID_ARMOR MOVE_SANDSTORM},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_EMBER, MOVE_ACID_ARMOR, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_GENTLE
},
[195] = {
.species = SPECIES_PUPITAR,
- .moves = {MOVE_DIG MOVE_BITE MOVE_SCARY_FACE MOVE_SANDSTORM},
+ .moves = {MOVE_DIG, MOVE_BITE, MOVE_SCARY_FACE, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[196] = {
.species = SPECIES_SEALEO,
- .moves = {MOVE_ICE_BALL MOVE_HAIL MOVE_SNORE MOVE_REST},
+ .moves = {MOVE_ICE_BALL, MOVE_HAIL, MOVE_SNORE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[197] = {
.species = SPECIES_RATICATE,
- .moves = {MOVE_ENDEAVOR MOVE_PURSUIT MOVE_SCARY_FACE MOVE_QUICK_ATTACK},
+ .moves = {MOVE_ENDEAVOR, MOVE_PURSUIT, MOVE_SCARY_FACE, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAIVE
},
[198] = {
.species = SPECIES_MASQUERAIN,
- .moves = {MOVE_SILVER_WIND MOVE_AERIAL_ACE MOVE_ICY_WIND MOVE_STUN_SPORE},
+ .moves = {MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_ICY_WIND, MOVE_STUN_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_RELAXED
},
[199] = {
.species = SPECIES_FURRET,
- .moves = {MOVE_SLAM MOVE_PROTECT MOVE_HELPING_HAND MOVE_FOLLOW_ME},
+ .moves = {MOVE_SLAM, MOVE_PROTECT, MOVE_HELPING_HAND, MOVE_FOLLOW_ME},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_SERIOUS
},
[200] = {
.species = SPECIES_DUNSPARCE,
- .moves = {MOVE_HEADBUTT MOVE_GLARE MOVE_DEFENSE_CURL MOVE_ROLLOUT},
+ .moves = {MOVE_HEADBUTT, MOVE_GLARE, MOVE_DEFENSE_CURL, MOVE_ROLLOUT},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[201] = {
.species = SPECIES_DRAGONAIR,
- .moves = {MOVE_DRAGON_BREATH MOVE_LEER MOVE_WRAP MOVE_SAFEGUARD},
+ .moves = {MOVE_DRAGON_BREATH, MOVE_LEER, MOVE_WRAP, MOVE_SAFEGUARD},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[202] = {
.species = SPECIES_MIGHTYENA,
- .moves = {MOVE_BITE MOVE_POISON_FANG MOVE_TAUNT MOVE_ROAR},
+ .moves = {MOVE_BITE, MOVE_POISON_FANG, MOVE_TAUNT, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_TIMID
},
[203] = {
.species = SPECIES_LINOONE,
- .moves = {MOVE_SECRET_POWER MOVE_SAND_ATTACK MOVE_COVET MOVE_TICKLE},
+ .moves = {MOVE_SECRET_POWER, MOVE_SAND_ATTACK, MOVE_COVET, MOVE_TICKLE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[204] = {
.species = SPECIES_CASTFORM,
- .moves = {MOVE_EMBER MOVE_WATER_PULSE MOVE_SHOCK_WAVE MOVE_ICY_WIND},
+ .moves = {MOVE_EMBER, MOVE_WATER_PULSE, MOVE_SHOCK_WAVE, MOVE_ICY_WIND},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HASTY
},
[205] = {
.species = SPECIES_SHELGON,
- .moves = {MOVE_HEADBUTT MOVE_DRAGON_BREATH MOVE_PROTECT MOVE_SCARY_FACE},
+ .moves = {MOVE_HEADBUTT, MOVE_DRAGON_BREATH, MOVE_PROTECT, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[206] = {
.species = SPECIES_METANG,
- .moves = {MOVE_METAL_CLAW MOVE_CONFUSION MOVE_PURSUIT MOVE_SCARY_FACE},
+ .moves = {MOVE_METAL_CLAW, MOVE_CONFUSION, MOVE_PURSUIT, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[207] = {
.species = SPECIES_WIGGLYTUFF,
- .moves = {MOVE_SING MOVE_DISABLE MOVE_WISH MOVE_SECRET_POWER},
+ .moves = {MOVE_SING, MOVE_DISABLE, MOVE_WISH, MOVE_SECRET_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_RELAXED
},
[208] = {
.species = SPECIES_SUNFLORA,
- .moves = {MOVE_PETAL_DANCE MOVE_INGRAIN MOVE_LEECH_SEED MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_PETAL_DANCE, MOVE_INGRAIN, MOVE_LEECH_SEED, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[209] = {
.species = SPECIES_CHIMECHO,
- .moves = {MOVE_PSYWAVE MOVE_TAKE_DOWN MOVE_HEAL_BELL MOVE_SAFEGUARD},
+ .moves = {MOVE_PSYWAVE, MOVE_TAKE_DOWN, MOVE_HEAL_BELL, MOVE_SAFEGUARD},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[210] = {
.species = SPECIES_GLIGAR,
- .moves = {MOVE_METAL_CLAW MOVE_DIG MOVE_AERIAL_ACE MOVE_QUICK_ATTACK},
+ .moves = {MOVE_METAL_CLAW, MOVE_DIG, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HASTY
},
[211] = {
.species = SPECIES_QWILFISH,
- .moves = {MOVE_BUBBLE_BEAM MOVE_PIN_MISSILE MOVE_SPIKES MOVE_MINIMIZE},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_PIN_MISSILE, MOVE_SPIKES, MOVE_MINIMIZE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK,
.nature = NATURE_IMPISH
},
[212] = {
.species = SPECIES_SNEASEL,
- .moves = {MOVE_FAINT_ATTACK MOVE_FAKE_OUT MOVE_ICY_WIND MOVE_QUICK_ATTACK},
+ .moves = {MOVE_FAINT_ATTACK, MOVE_FAKE_OUT, MOVE_ICY_WIND, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[213] = {
.species = SPECIES_PELIPPER,
- .moves = {MOVE_WATER_PULSE MOVE_AERIAL_ACE MOVE_STOCKPILE MOVE_SWALLOW},
+ .moves = {MOVE_WATER_PULSE, MOVE_AERIAL_ACE, MOVE_STOCKPILE, MOVE_SWALLOW},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[214] = {
.species = SPECIES_SWELLOW,
- .moves = {MOVE_FLY MOVE_ENDEAVOR MOVE_FACADE MOVE_QUICK_ATTACK},
+ .moves = {MOVE_FLY, MOVE_ENDEAVOR, MOVE_FACADE, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[215] = {
.species = SPECIES_LAIRON,
- .moves = {MOVE_METAL_CLAW MOVE_ROCK_TOMB MOVE_IRON_DEFENSE MOVE_PROTECT},
+ .moves = {MOVE_METAL_CLAW, MOVE_ROCK_TOMB, MOVE_IRON_DEFENSE, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_METAL_COAT,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[216] = {
.species = SPECIES_TANGELA,
- .moves = {MOVE_MEGA_DRAIN MOVE_SLAM MOVE_TOXIC MOVE_BIND},
+ .moves = {MOVE_MEGA_DRAIN, MOVE_SLAM, MOVE_TOXIC, MOVE_BIND},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[217] = {
.species = SPECIES_ARBOK,
- .moves = {MOVE_POISON_FANG MOVE_DIG MOVE_BITE MOVE_GLARE},
+ .moves = {MOVE_POISON_FANG, MOVE_DIG, MOVE_BITE, MOVE_GLARE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[218] = {
.species = SPECIES_PERSIAN,
- .moves = {MOVE_FAKE_OUT MOVE_SLASH MOVE_TORMENT MOVE_SWAGGER},
+ .moves = {MOVE_FAKE_OUT, MOVE_SLASH, MOVE_TORMENT, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[219] = {
.species = SPECIES_SEADRA,
- .moves = {MOVE_AURORA_BEAM MOVE_SMOKESCREEN MOVE_WATER_GUN MOVE_RAIN_DANCE},
+ .moves = {MOVE_AURORA_BEAM, MOVE_SMOKESCREEN, MOVE_WATER_GUN, MOVE_RAIN_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[220] = {
.species = SPECIES_KECLEON,
- .moves = {MOVE_SECRET_POWER MOVE_PSYBEAM MOVE_MAGIC_COAT MOVE_SEISMIC_TOSS},
+ .moves = {MOVE_SECRET_POWER, MOVE_PSYBEAM, MOVE_MAGIC_COAT, MOVE_SEISMIC_TOSS},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAIVE
},
[221] = {
.species = SPECIES_VIGOROTH,
- .moves = {MOVE_SLASH MOVE_COUNTER MOVE_ENCORE MOVE_UPROAR},
+ .moves = {MOVE_SLASH, MOVE_COUNTER, MOVE_ENCORE, MOVE_UPROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[222] = {
.species = SPECIES_LUNATONE,
- .moves = {MOVE_CONFUSION MOVE_COSMIC_POWER MOVE_LIGHT_SCREEN MOVE_SANDSTORM},
+ .moves = {MOVE_CONFUSION, MOVE_COSMIC_POWER, MOVE_LIGHT_SCREEN, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[223] = {
.species = SPECIES_SOLROCK,
- .moves = {MOVE_CONFUSION MOVE_FIRE_SPIN MOVE_LIGHT_SCREEN MOVE_SANDSTORM},
+ .moves = {MOVE_CONFUSION, MOVE_FIRE_SPIN, MOVE_LIGHT_SCREEN, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[224] = {
.species = SPECIES_NOCTOWL,
- .moves = {MOVE_CONFUSION MOVE_AERIAL_ACE MOVE_FAINT_ATTACK MOVE_REFLECT},
+ .moves = {MOVE_CONFUSION, MOVE_AERIAL_ACE, MOVE_FAINT_ATTACK, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[225] = {
.species = SPECIES_SANDSLASH,
- .moves = {MOVE_CRUSH_CLAW MOVE_ROCK_SLIDE MOVE_SWIFT MOVE_SANDSTORM},
+ .moves = {MOVE_CRUSH_CLAW, MOVE_ROCK_SLIDE, MOVE_SWIFT, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[226] = {
.species = SPECIES_VENOMOTH,
- .moves = {MOVE_SILVER_WIND MOVE_PSYBEAM MOVE_SLEEP_POWDER MOVE_SKILL_SWAP},
+ .moves = {MOVE_SILVER_WIND, MOVE_PSYBEAM, MOVE_SLEEP_POWDER, MOVE_SKILL_SWAP},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[227] = {
.species = SPECIES_CHANSEY,
- .moves = {MOVE_METRONOME MOVE_REFRESH MOVE_DEFENSE_CURL MOVE_MINIMIZE},
+ .moves = {MOVE_METRONOME, MOVE_REFRESH, MOVE_DEFENSE_CURL, MOVE_MINIMIZE},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_RELAXED
},
[228] = {
.species = SPECIES_SEAKING,
- .moves = {MOVE_WATER_PULSE MOVE_PSYBEAM MOVE_SWIFT MOVE_AGILITY},
+ .moves = {MOVE_WATER_PULSE, MOVE_PSYBEAM, MOVE_SWIFT, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[229] = {
.species = SPECIES_JUMPLUFF,
- .moves = {MOVE_AERIAL_ACE MOVE_SWAGGER MOVE_PSYCH_UP MOVE_SYNTHESIS},
+ .moves = {MOVE_AERIAL_ACE, MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[230] = {
.species = SPECIES_PILOSWINE,
- .moves = {MOVE_DIG MOVE_ANCIENT_POWER MOVE_HAIL MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_DIG, MOVE_ANCIENT_POWER, MOVE_HAIL, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[231] = {
.species = SPECIES_GOLBAT,
- .moves = {MOVE_AIR_CUTTER MOVE_CONFUSE_RAY MOVE_TOXIC MOVE_STEEL_WING},
+ .moves = {MOVE_AIR_CUTTER, MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_STEEL_WING},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[232] = {
.species = SPECIES_PRIMEAPE,
- .moves = {MOVE_KARATE_CHOP MOVE_COUNTER MOVE_SWAGGER MOVE_SCREECH},
+ .moves = {MOVE_KARATE_CHOP, MOVE_COUNTER, MOVE_SWAGGER, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[233] = {
.species = SPECIES_HITMONLEE,
- .moves = {MOVE_ROLLING_KICK MOVE_BRICK_BREAK MOVE_FOCUS_ENERGY MOVE_FACADE},
+ .moves = {MOVE_ROLLING_KICK, MOVE_BRICK_BREAK, MOVE_FOCUS_ENERGY, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[234] = {
.species = SPECIES_HITMONCHAN,
- .moves = {MOVE_MACH_PUNCH MOVE_SKY_UPPERCUT MOVE_DETECT MOVE_COUNTER},
+ .moves = {MOVE_MACH_PUNCH, MOVE_SKY_UPPERCUT, MOVE_DETECT, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[235] = {
.species = SPECIES_GIRAFARIG,
- .moves = {MOVE_PSYBEAM MOVE_STOMP MOVE_WISH MOVE_SKILL_SWAP},
+ .moves = {MOVE_PSYBEAM, MOVE_STOMP, MOVE_WISH, MOVE_SKILL_SWAP},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[236] = {
.species = SPECIES_HITMONTOP,
- .moves = {MOVE_TRIPLE_KICK MOVE_DIG MOVE_MACH_PUNCH MOVE_QUICK_ATTACK},
+ .moves = {MOVE_TRIPLE_KICK, MOVE_DIG, MOVE_MACH_PUNCH, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[237] = {
.species = SPECIES_BANETTE,
- .moves = {MOVE_NIGHT_SHADE MOVE_WILL_O_WISP MOVE_SPITE MOVE_KNOCK_OFF},
+ .moves = {MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SPITE, MOVE_KNOCK_OFF},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[238] = {
.species = SPECIES_NINJASK,
- .moves = {MOVE_BATON_PASS MOVE_SWORDS_DANCE MOVE_ENDURE MOVE_DIG},
+ .moves = {MOVE_BATON_PASS, MOVE_SWORDS_DANCE, MOVE_ENDURE, MOVE_DIG},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MILD
},
[239] = {
.species = SPECIES_SEVIPER,
- .moves = {MOVE_POISON_TAIL MOVE_BITE MOVE_GLARE MOVE_SCREECH},
+ .moves = {MOVE_POISON_TAIL, MOVE_BITE, MOVE_GLARE, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[240] = {
.species = SPECIES_ZANGOOSE,
- .moves = {MOVE_SLASH MOVE_DOUBLE_KICK MOVE_ROAR MOVE_QUICK_ATTACK},
+ .moves = {MOVE_SLASH, MOVE_DOUBLE_KICK, MOVE_ROAR, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[241] = {
.species = SPECIES_CAMERUPT,
- .moves = {MOVE_MAGNITUDE MOVE_PROTECT MOVE_SANDSTORM MOVE_ROCK_SLIDE},
+ .moves = {MOVE_MAGNITUDE, MOVE_PROTECT, MOVE_SANDSTORM, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[242] = {
.species = SPECIES_SHARPEDO,
- .moves = {MOVE_SLASH MOVE_BITE MOVE_WATER_PULSE MOVE_SCARY_FACE},
+ .moves = {MOVE_SLASH, MOVE_BITE, MOVE_WATER_PULSE, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[243] = {
.species = SPECIES_TROPIUS,
- .moves = {MOVE_MAGICAL_LEAF MOVE_WHIRLWIND MOVE_AERIAL_ACE MOVE_STEEL_WING},
+ .moves = {MOVE_MAGICAL_LEAF, MOVE_WHIRLWIND, MOVE_AERIAL_ACE, MOVE_STEEL_WING},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[244] = {
.species = SPECIES_MAGNETON,
- .moves = {MOVE_SHOCK_WAVE MOVE_SONIC_BOOM MOVE_THUNDER_WAVE MOVE_SUPERSONIC},
+ .moves = {MOVE_SHOCK_WAVE, MOVE_SONIC_BOOM, MOVE_THUNDER_WAVE, MOVE_SUPERSONIC},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_LONELY
},
[245] = {
.species = SPECIES_MANTINE,
- .moves = {MOVE_BUBBLE_BEAM MOVE_AERIAL_ACE MOVE_RAIN_DANCE MOVE_ICY_WIND},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_AERIAL_ACE, MOVE_RAIN_DANCE, MOVE_ICY_WIND},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[246] = {
.species = SPECIES_STANTLER,
- .moves = {MOVE_EXTRASENSORY MOVE_CONFUSE_RAY MOVE_STOMP MOVE_SAND_ATTACK},
+ .moves = {MOVE_EXTRASENSORY, MOVE_CONFUSE_RAY, MOVE_STOMP, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_GENTLE
},
[247] = {
.species = SPECIES_ABSOL,
- .moves = {MOVE_BITE MOVE_RAZOR_WIND MOVE_FUTURE_SIGHT MOVE_QUICK_ATTACK},
+ .moves = {MOVE_BITE, MOVE_RAZOR_WIND, MOVE_FUTURE_SIGHT, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[248] = {
.species = SPECIES_SWALOT,
- .moves = {MOVE_STOCKPILE MOVE_SWALLOW MOVE_SPIT_UP MOVE_SLUDGE},
+ .moves = {MOVE_STOCKPILE, MOVE_SWALLOW, MOVE_SPIT_UP, MOVE_SLUDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIRKY
},
[249] = {
.species = SPECIES_CRAWDAUNT,
- .moves = {MOVE_BUBBLE_BEAM MOVE_VICE_GRIP MOVE_KNOCK_OFF MOVE_PROTECT},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_VICE_GRIP, MOVE_KNOCK_OFF, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[250] = {
.species = SPECIES_PIDGEOT,
- .moves = {MOVE_AERIAL_ACE MOVE_FEATHER_DANCE MOVE_MUD_SLAP MOVE_FAINT_ATTACK},
+ .moves = {MOVE_AERIAL_ACE, MOVE_FEATHER_DANCE, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[251] = {
.species = SPECIES_GRUMPIG,
- .moves = {MOVE_PSYBEAM MOVE_CONFUSE_RAY MOVE_FUTURE_SIGHT MOVE_MAGIC_COAT},
+ .moves = {MOVE_PSYBEAM, MOVE_CONFUSE_RAY, MOVE_FUTURE_SIGHT, MOVE_MAGIC_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[252] = {
.species = SPECIES_TORKOAL,
- .moves = {MOVE_EMBER MOVE_FIRE_SPIN MOVE_SMOKESCREEN MOVE_AMNESIA},
+ .moves = {MOVE_EMBER, MOVE_FIRE_SPIN, MOVE_SMOKESCREEN, MOVE_AMNESIA},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[253] = {
.species = SPECIES_KINGLER,
- .moves = {MOVE_CRABHAMMER MOVE_METAL_CLAW MOVE_MUD_SHOT MOVE_PROTECT},
+ .moves = {MOVE_CRABHAMMER, MOVE_METAL_CLAW, MOVE_MUD_SHOT, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[254] = {
.species = SPECIES_CACTURNE,
- .moves = {MOVE_NEEDLE_ARM MOVE_FAINT_ATTACK MOVE_ACID MOVE_MEGA_PUNCH},
+ .moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_ACID, MOVE_MEGA_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_HASTY
},
[255] = {
.species = SPECIES_BELLOSSOM,
- .moves = {MOVE_PETAL_DANCE MOVE_SAFEGUARD MOVE_SUNNY_DAY MOVE_SYNTHESIS},
+ .moves = {MOVE_PETAL_DANCE, MOVE_SAFEGUARD, MOVE_SUNNY_DAY, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[256] = {
.species = SPECIES_OCTILLERY,
- .moves = {MOVE_OCTAZOOKA MOVE_AURORA_BEAM MOVE_PSYBEAM MOVE_ROCK_BLAST},
+ .moves = {MOVE_OCTAZOOKA, MOVE_AURORA_BEAM, MOVE_PSYBEAM, MOVE_ROCK_BLAST},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[257] = {
.species = SPECIES_HUNTAIL,
- .moves = {MOVE_WHIRLPOOL MOVE_SCARY_FACE MOVE_MUD_SLAP MOVE_BITE},
+ .moves = {MOVE_WHIRLPOOL, MOVE_SCARY_FACE, MOVE_MUD_SLAP, MOVE_BITE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[258] = {
.species = SPECIES_GOREBYSS,
- .moves = {MOVE_WHIRLPOOL MOVE_AMNESIA MOVE_ICY_WIND MOVE_CONFUSION},
+ .moves = {MOVE_WHIRLPOOL, MOVE_AMNESIA, MOVE_ICY_WIND, MOVE_CONFUSION},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[259] = {
.species = SPECIES_RELICANTH,
- .moves = {MOVE_ANCIENT_POWER MOVE_WATER_PULSE MOVE_HARDEN MOVE_AMNESIA},
+ .moves = {MOVE_ANCIENT_POWER, MOVE_WATER_PULSE, MOVE_HARDEN, MOVE_AMNESIA},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[260] = {
.species = SPECIES_OMASTAR,
- .moves = {MOVE_BUBBLE_BEAM MOVE_SPIKE_CANNON MOVE_TICKLE MOVE_ANCIENT_POWER},
+ .moves = {MOVE_BUBBLE_BEAM, MOVE_SPIKE_CANNON, MOVE_TICKLE, MOVE_ANCIENT_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[261] = {
.species = SPECIES_KABUTOPS,
- .moves = {MOVE_SLASH MOVE_DIG MOVE_FURY_CUTTER MOVE_KNOCK_OFF},
+ .moves = {MOVE_SLASH, MOVE_DIG, MOVE_FURY_CUTTER, MOVE_KNOCK_OFF},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[262] = {
.species = SPECIES_POLIWRATH,
- .moves = {MOVE_SUBMISSION MOVE_DIG MOVE_ROCK_TOMB MOVE_BUBBLE_BEAM},
+ .moves = {MOVE_SUBMISSION, MOVE_DIG, MOVE_ROCK_TOMB, MOVE_BUBBLE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[263] = {
.species = SPECIES_SCYTHER,
- .moves = {MOVE_FURY_CUTTER MOVE_AERIAL_ACE MOVE_LIGHT_SCREEN MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FURY_CUTTER, MOVE_AERIAL_ACE, MOVE_LIGHT_SCREEN, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[264] = {
.species = SPECIES_PINSIR,
- .moves = {MOVE_SUBMISSION MOVE_FOCUS_ENERGY MOVE_SWORDS_DANCE MOVE_REVENGE},
+ .moves = {MOVE_SUBMISSION, MOVE_FOCUS_ENERGY, MOVE_SWORDS_DANCE, MOVE_REVENGE},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
},
[265] = {
.species = SPECIES_POLITOED,
- .moves = {MOVE_DIVE MOVE_DIG MOVE_HYPNOSIS MOVE_SWAGGER},
+ .moves = {MOVE_DIVE, MOVE_DIG, MOVE_HYPNOSIS, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_RELAXED
},
[266] = {
.species = SPECIES_CLOYSTER,
- .moves = {MOVE_AURORA_BEAM MOVE_SPIKE_CANNON MOVE_SUPERSONIC MOVE_PROTECT},
+ .moves = {MOVE_AURORA_BEAM, MOVE_SPIKE_CANNON, MOVE_SUPERSONIC, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[267] = {
.species = SPECIES_DELCATTY,
- .moves = {MOVE_FAKE_TEARS MOVE_SING MOVE_THUNDERBOLT MOVE_ICE_BEAM},
+ .moves = {MOVE_FAKE_TEARS, MOVE_SING, MOVE_THUNDERBOLT, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[268] = {
.species = SPECIES_SABLEYE,
- .moves = {MOVE_SHADOW_BALL MOVE_FAINT_ATTACK MOVE_CONFUSE_RAY MOVE_RECOVER},
+ .moves = {MOVE_SHADOW_BALL, MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[269] = {
.species = SPECIES_LICKITUNG,
- .moves = {MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_SHADOW_BALL MOVE_ROCK_SLIDE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[270] = {
.species = SPECIES_WEEPINBELL,
- .moves = {MOVE_SLUDGE_BOMB MOVE_RAZOR_LEAF MOVE_SLEEP_POWDER MOVE_REFLECT},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_RAZOR_LEAF, MOVE_SLEEP_POWDER, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIRKY
},
[271] = {
.species = SPECIES_GRAVELER,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK MOVE_COUNTER},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[272] = {
.species = SPECIES_GLOOM,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_SLUDGE_BOMB MOVE_MOONLIGHT},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SLUDGE_BOMB, MOVE_MOONLIGHT},
.itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[273] = {
.species = SPECIES_PORYGON,
- .moves = {MOVE_TRI_ATTACK MOVE_PSYCHIC MOVE_THUNDER_WAVE MOVE_RECOVER},
+ .moves = {MOVE_TRI_ATTACK, MOVE_PSYCHIC, MOVE_THUNDER_WAVE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[274] = {
.species = SPECIES_KADABRA,
- .moves = {MOVE_PSYCHIC MOVE_THUNDER_WAVE MOVE_REFLECT MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDER_WAVE, MOVE_REFLECT, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[275] = {
.species = SPECIES_WAILMER,
- .moves = {MOVE_WATER_SPOUT MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_REST},
+ .moves = {MOVE_WATER_SPOUT, MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_DOCILE
},
[276] = {
.species = SPECIES_ROSELIA,
- .moves = {MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_GRASS_WHISTLE MOVE_SYNTHESIS},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_GRASS_WHISTLE, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[277] = {
.species = SPECIES_VOLBEAT,
- .moves = {MOVE_SIGNAL_BEAM MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_TAIL_GLOW},
+ .moves = {MOVE_SIGNAL_BEAM, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_TAIL_GLOW},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[278] = {
.species = SPECIES_ILLUMISE,
- .moves = {MOVE_SILVER_WIND MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_GIGA_DRAIN},
+ .moves = {MOVE_SILVER_WIND, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[279] = {
.species = SPECIES_IVYSAUR,
- .moves = {MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_SLEEP_POWDER MOVE_LEECH_SEED},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[280] = {
.species = SPECIES_CHARMELEON,
- .moves = {MOVE_FLAMETHROWER MOVE_SLASH MOVE_ANCIENT_POWER MOVE_DRAGON_RAGE},
+ .moves = {MOVE_FLAMETHROWER, MOVE_SLASH, MOVE_ANCIENT_POWER, MOVE_DRAGON_RAGE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[281] = {
.species = SPECIES_WARTORTLE,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RAPID_SPIN MOVE_PROTECT},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAPID_SPIN, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[282] = {
.species = SPECIES_PARASECT,
- .moves = {MOVE_SPORE MOVE_GIGA_DRAIN MOVE_DIG MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_SPORE, MOVE_GIGA_DRAIN, MOVE_DIG, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[283] = {
.species = SPECIES_MACHOKE,
- .moves = {MOVE_CROSS_CHOP MOVE_ROCK_SLIDE MOVE_FORESIGHT MOVE_SCARY_FACE},
+ .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_FORESIGHT, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[284] = {
.species = SPECIES_HAUNTER,
- .moves = {MOVE_PSYCHIC MOVE_HYPNOSIS MOVE_NIGHTMARE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_NIGHTMARE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[285] = {
.species = SPECIES_BAYLEEF,
- .moves = {MOVE_GIGA_DRAIN MOVE_BODY_SLAM MOVE_GRASS_WHISTLE MOVE_REST},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_BODY_SLAM, MOVE_GRASS_WHISTLE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[286] = {
.species = SPECIES_QUILAVA,
- .moves = {MOVE_FLAMETHROWER MOVE_CRUSH_CLAW MOVE_BODY_SLAM MOVE_SMOKESCREEN},
+ .moves = {MOVE_FLAMETHROWER, MOVE_CRUSH_CLAW, MOVE_BODY_SLAM, MOVE_SMOKESCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[287] = {
.species = SPECIES_CROCONAW,
- .moves = {MOVE_MEGA_KICK MOVE_AERIAL_ACE MOVE_ROCK_SLIDE MOVE_DIG},
+ .moves = {MOVE_MEGA_KICK, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE, MOVE_DIG},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[288] = {
.species = SPECIES_TOGETIC,
- .moves = {MOVE_RETURN MOVE_SWEET_KISS MOVE_AERIAL_ACE MOVE_YAWN},
+ .moves = {MOVE_RETURN, MOVE_SWEET_KISS, MOVE_AERIAL_ACE, MOVE_YAWN},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[289] = {
.species = SPECIES_MURKROW,
- .moves = {MOVE_PERISH_SONG MOVE_MEAN_LOOK MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE},
+ .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[290] = {
.species = SPECIES_WOBBUFFET,
- .moves = {MOVE_COUNTER MOVE_MIRROR_COAT MOVE_ENCORE MOVE_DESTINY_BOND},
+ .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_CAREFUL
},
[291] = {
.species = SPECIES_PLUSLE,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_SEISMIC_TOSS MOVE_WISH},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_SEISMIC_TOSS, MOVE_WISH},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[292] = {
.species = SPECIES_MINUN,
- .moves = {MOVE_THUNDERBOLT MOVE_ATTRACT MOVE_CHARM MOVE_WISH},
+ .moves = {MOVE_THUNDERBOLT, MOVE_ATTRACT, MOVE_CHARM, MOVE_WISH},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[293] = {
.species = SPECIES_GROVYLE,
- .moves = {MOVE_GIGA_DRAIN MOVE_CRUSH_CLAW MOVE_SCREECH MOVE_ROCK_TOMB},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_CRUSH_CLAW, MOVE_SCREECH, MOVE_ROCK_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[294] = {
.species = SPECIES_COMBUSKEN,
- .moves = {MOVE_FLAMETHROWER MOVE_SKY_UPPERCUT MOVE_SLASH MOVE_SAND_ATTACK},
+ .moves = {MOVE_FLAMETHROWER, MOVE_SKY_UPPERCUT, MOVE_SLASH, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[295] = {
.species = SPECIES_MARSHTOMP,
- .moves = {MOVE_MUDDY_WATER MOVE_EARTHQUAKE MOVE_MUD_SLAP MOVE_PROTECT},
+ .moves = {MOVE_MUDDY_WATER, MOVE_EARTHQUAKE, MOVE_MUD_SLAP, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[296] = {
.species = SPECIES_PONYTA,
- .moves = {MOVE_FLAMETHROWER MOVE_BODY_SLAM MOVE_DOUBLE_KICK MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FLAMETHROWER, MOVE_BODY_SLAM, MOVE_DOUBLE_KICK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[297] = {
.species = SPECIES_AZUMARILL,
- .moves = {MOVE_MEGA_KICK MOVE_BRICK_BREAK MOVE_IRON_TAIL MOVE_DIG},
+ .moves = {MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_IRON_TAIL, MOVE_DIG},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[298] = {
.species = SPECIES_SUDOWOODO,
- .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_LOW_KICK MOVE_SELF_DESTRUCT},
+ .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_LOW_KICK, MOVE_SELF_DESTRUCT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[299] = {
.species = SPECIES_MAGCARGO,
- .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BODY_SLAM},
+ .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[300] = {
.species = SPECIES_PUPITAR,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CRUNCH MOVE_SCARY_FACE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUNCH, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[301] = {
.species = SPECIES_SEALEO,
- .moves = {MOVE_ICE_BEAM MOVE_SURF MOVE_BODY_SLAM MOVE_HAIL},
+ .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_BODY_SLAM, MOVE_HAIL},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[302] = {
.species = SPECIES_RATICATE,
- .moves = {MOVE_SUPER_FANG MOVE_HYPER_FANG MOVE_SHADOW_BALL MOVE_SCARY_FACE},
+ .moves = {MOVE_SUPER_FANG, MOVE_HYPER_FANG, MOVE_SHADOW_BALL, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[303] = {
.species = SPECIES_MASQUERAIN,
- .moves = {MOVE_HYDRO_PUMP MOVE_ICE_BEAM MOVE_GIGA_DRAIN MOVE_STUN_SPORE},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN, MOVE_STUN_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[304] = {
.species = SPECIES_FURRET,
- .moves = {MOVE_TRICK MOVE_FRUSTRATION MOVE_SHADOW_BALL MOVE_FOLLOW_ME},
+ .moves = {MOVE_TRICK, MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_FOLLOW_ME},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[305] = {
.species = SPECIES_DUNSPARCE,
- .moves = {MOVE_ICE_BEAM MOVE_ROCK_TOMB MOVE_BITE MOVE_SHADOW_BALL},
+ .moves = {MOVE_ICE_BEAM, MOVE_ROCK_TOMB, MOVE_BITE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[306] = {
.species = SPECIES_DRAGONAIR,
- .moves = {MOVE_RETURN MOVE_REST MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE},
+ .moves = {MOVE_RETURN, MOVE_REST, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[307] = {
.species = SPECIES_MIGHTYENA,
- .moves = {MOVE_CRUNCH MOVE_SHADOW_BALL MOVE_FRUSTRATION MOVE_SCARY_FACE},
+ .moves = {MOVE_CRUNCH, MOVE_SHADOW_BALL, MOVE_FRUSTRATION, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIRKY
},
[308] = {
.species = SPECIES_LINOONE,
- .moves = {MOVE_TRICK MOVE_FRUSTRATION MOVE_THUNDER_WAVE MOVE_SAND_ATTACK},
+ .moves = {MOVE_TRICK, MOVE_FRUSTRATION, MOVE_THUNDER_WAVE, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[309] = {
.species = SPECIES_CASTFORM,
- .moves = {MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_WATER_PULSE},
+ .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_WATER_PULSE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[310] = {
.species = SPECIES_SHELGON,
- .moves = {MOVE_FRUSTRATION MOVE_DRAGON_DANCE MOVE_CRUNCH MOVE_SCARY_FACE},
+ .moves = {MOVE_FRUSTRATION, MOVE_DRAGON_DANCE, MOVE_CRUNCH, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[311] = {
.species = SPECIES_METANG,
- .moves = {MOVE_METEOR_MASH MOVE_PSYCHIC MOVE_BODY_SLAM MOVE_SCARY_FACE},
+ .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_BODY_SLAM, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[312] = {
.species = SPECIES_WIGGLYTUFF,
- .moves = {MOVE_FAKE_TEARS MOVE_SING MOVE_DREAM_EATER MOVE_BRICK_BREAK},
+ .moves = {MOVE_FAKE_TEARS, MOVE_SING, MOVE_DREAM_EATER, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_DOCILE
},
[313] = {
.species = SPECIES_SUNFLORA,
- .moves = {MOVE_GIGA_DRAIN MOVE_GRASS_WHISTLE MOVE_GROWTH MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_GRASS_WHISTLE, MOVE_GROWTH, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[314] = {
.species = SPECIES_CHIMECHO,
- .moves = {MOVE_PSYCHIC MOVE_HYPNOSIS MOVE_DREAM_EATER MOVE_HEAL_BELL},
+ .moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_HEAL_BELL},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[315] = {
.species = SPECIES_GLIGAR,
- .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_GUILLOTINE MOVE_SCREECH},
+ .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_GUILLOTINE, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[316] = {
.species = SPECIES_QWILFISH,
- .moves = {MOVE_REVENGE MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_DESTINY_BOND},
+ .moves = {MOVE_REVENGE, MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[317] = {
.species = SPECIES_SNEASEL,
- .moves = {MOVE_CRUSH_CLAW MOVE_BRICK_BREAK MOVE_AERIAL_ACE MOVE_SCREECH},
+ .moves = {MOVE_CRUSH_CLAW, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_JOLLY
},
[318] = {
.species = SPECIES_PELIPPER,
- .moves = {MOVE_SURF MOVE_BLIZZARD MOVE_AERIAL_ACE MOVE_PROTECT},
+ .moves = {MOVE_SURF, MOVE_BLIZZARD, MOVE_AERIAL_ACE, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[319] = {
.species = SPECIES_SWELLOW,
- .moves = {MOVE_FACADE MOVE_AERIAL_ACE MOVE_PURSUIT MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_PURSUIT, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[320] = {
.species = SPECIES_LAIRON,
- .moves = {MOVE_EARTHQUAKE MOVE_IRON_TAIL MOVE_ROAR MOVE_PROTECT},
+ .moves = {MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_ROAR, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[321] = {
.species = SPECIES_TANGELA,
- .moves = {MOVE_GIGA_DRAIN MOVE_STUN_SPORE MOVE_REST MOVE_AMNESIA},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_STUN_SPORE, MOVE_REST, MOVE_AMNESIA},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[322] = {
.species = SPECIES_ARBOK,
- .moves = {MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_IRON_TAIL MOVE_GLARE},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_GLARE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[323] = {
.species = SPECIES_PERSIAN,
- .moves = {MOVE_FRUSTRATION MOVE_SHADOW_BALL MOVE_ROAR MOVE_FAKE_OUT},
+ .moves = {MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_ROAR, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[324] = {
.species = SPECIES_SEADRA,
- .moves = {MOVE_HYDRO_PUMP MOVE_FRUSTRATION MOVE_DRAGON_BREATH MOVE_DRAGON_DANCE},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_FRUSTRATION, MOVE_DRAGON_BREATH, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[325] = {
.species = SPECIES_KECLEON,
- .moves = {MOVE_TRICK MOVE_BRICK_BREAK MOVE_SHADOW_BALL MOVE_SKILL_SWAP},
+ .moves = {MOVE_TRICK, MOVE_BRICK_BREAK, MOVE_SHADOW_BALL, MOVE_SKILL_SWAP},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[326] = {
.species = SPECIES_VIGOROTH,
- .moves = {MOVE_CRUSH_CLAW MOVE_REVERSAL MOVE_ENDURE MOVE_SHADOW_BALL},
+ .moves = {MOVE_CRUSH_CLAW, MOVE_REVERSAL, MOVE_ENDURE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[327] = {
.species = SPECIES_LUNATONE,
- .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_COSMIC_POWER MOVE_CALM_MIND},
+ .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_COSMIC_POWER, MOVE_CALM_MIND},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[328] = {
.species = SPECIES_SOLROCK,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_COSMIC_POWER MOVE_OVERHEAT},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COSMIC_POWER, MOVE_OVERHEAT},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[329] = {
.species = SPECIES_NOCTOWL,
- .moves = {MOVE_PSYCHIC MOVE_FAINT_ATTACK MOVE_AERIAL_ACE MOVE_REFLECT},
+ .moves = {MOVE_PSYCHIC, MOVE_FAINT_ATTACK, MOVE_AERIAL_ACE, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[330] = {
.species = SPECIES_SANDSLASH,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CRUSH_CLAW MOVE_SANDSTORM},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUSH_CLAW, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[331] = {
.species = SPECIES_VENOMOTH,
- .moves = {MOVE_SIGNAL_BEAM MOVE_PSYCHIC MOVE_SLUDGE_BOMB MOVE_GIGA_DRAIN},
+ .moves = {MOVE_SIGNAL_BEAM, MOVE_PSYCHIC, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[332] = {
.species = SPECIES_CHANSEY,
- .moves = {MOVE_SEISMIC_TOSS MOVE_SHADOW_BALL MOVE_DOUBLE_TEAM MOVE_SOFT_BOILED},
+ .moves = {MOVE_SEISMIC_TOSS, MOVE_SHADOW_BALL, MOVE_DOUBLE_TEAM, MOVE_SOFT_BOILED},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_RELAXED
},
[333] = {
.species = SPECIES_SEAKING,
- .moves = {MOVE_HORN_DRILL MOVE_MEGAHORN MOVE_SLEEP_TALK MOVE_REST},
+ .moves = {MOVE_HORN_DRILL, MOVE_MEGAHORN, MOVE_SLEEP_TALK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[334] = {
.species = SPECIES_JUMPLUFF,
- .moves = {MOVE_LEECH_SEED MOVE_SLEEP_POWDER MOVE_GIGA_DRAIN MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_LEECH_SEED, MOVE_SLEEP_POWDER, MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[335] = {
.species = SPECIES_PILOSWINE,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BODY_SLAM MOVE_ROAR},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BODY_SLAM, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_ADAMANT
},
[336] = {
.species = SPECIES_GOLBAT,
- .moves = {MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_AIR_CUTTER},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_AIR_CUTTER},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[337] = {
.species = SPECIES_PRIMEAPE,
- .moves = {MOVE_CROSS_CHOP MOVE_ROCK_TOMB MOVE_OVERHEAT MOVE_BULK_UP},
+ .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_TOMB, MOVE_OVERHEAT, MOVE_BULK_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[338] = {
.species = SPECIES_HITMONLEE,
- .moves = {MOVE_MEGA_KICK MOVE_BRICK_BREAK MOVE_FORESIGHT MOVE_ROCK_TOMB},
+ .moves = {MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_FORESIGHT, MOVE_ROCK_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[339] = {
.species = SPECIES_HITMONCHAN,
- .moves = {MOVE_DYNAMIC_PUNCH MOVE_MACH_PUNCH MOVE_DETECT MOVE_COUNTER},
+ .moves = {MOVE_DYNAMIC_PUNCH, MOVE_MACH_PUNCH, MOVE_DETECT, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[340] = {
.species = SPECIES_GIRAFARIG,
- .moves = {MOVE_PSYCHIC MOVE_CRUNCH MOVE_BATON_PASS MOVE_AGILITY},
+ .moves = {MOVE_PSYCHIC, MOVE_CRUNCH, MOVE_BATON_PASS, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[341] = {
.species = SPECIES_HITMONTOP,
- .moves = {MOVE_DOUBLE_EDGE MOVE_SEISMIC_TOSS MOVE_ROCK_SLIDE MOVE_COUNTER},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_SEISMIC_TOSS, MOVE_ROCK_SLIDE, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[342] = {
.species = SPECIES_BANETTE,
- .moves = {MOVE_SHADOW_BALL MOVE_FRUSTRATION MOVE_SCREECH MOVE_WILL_O_WISP},
+ .moves = {MOVE_SHADOW_BALL, MOVE_FRUSTRATION, MOVE_SCREECH, MOVE_WILL_O_WISP},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_ADAMANT
},
[343] = {
.species = SPECIES_NINJASK,
- .moves = {MOVE_SLASH MOVE_SHADOW_BALL MOVE_SWORDS_DANCE MOVE_BATON_PASS},
+ .moves = {MOVE_SLASH, MOVE_SHADOW_BALL, MOVE_SWORDS_DANCE, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[344] = {
.species = SPECIES_SEVIPER,
- .moves = {MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_GIGA_DRAIN},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[345] = {
.species = SPECIES_ZANGOOSE,
- .moves = {MOVE_CRUSH_CLAW MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_AERIAL_ACE},
+ .moves = {MOVE_CRUSH_CLAW, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[346] = {
.species = SPECIES_CAMERUPT,
- .moves = {MOVE_EARTHQUAKE MOVE_ERUPTION MOVE_BODY_SLAM MOVE_SCARY_FACE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ERUPTION, MOVE_BODY_SLAM, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[347] = {
.species = SPECIES_SHARPEDO,
- .moves = {MOVE_DOUBLE_EDGE MOVE_CRUNCH MOVE_EARTHQUAKE MOVE_SURF},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_SURF},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[348] = {
.species = SPECIES_TROPIUS,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_SYNTHESIS MOVE_BODY_SLAM},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[349] = {
.species = SPECIES_MAGNETON,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_THUNDER_WAVE MOVE_METAL_SOUND},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_METAL_SOUND},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[350] = {
.species = SPECIES_MANTINE,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RAIN_DANCE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAIN_DANCE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[351] = {
.species = SPECIES_STANTLER,
- .moves = {MOVE_FRUSTRATION MOVE_SHADOW_BALL MOVE_THUNDER_WAVE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[352] = {
.species = SPECIES_ABSOL,
- .moves = {MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_AERIAL_ACE MOVE_IRON_TAIL},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_IRON_TAIL},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[353] = {
.species = SPECIES_SWALOT,
- .moves = {MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_BODY_SLAM MOVE_COUNTER},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_BODY_SLAM, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[354] = {
.species = SPECIES_CRAWDAUNT,
- .moves = {MOVE_GUILLOTINE MOVE_FRUSTRATION MOVE_ANCIENT_POWER MOVE_AERIAL_ACE},
+ .moves = {MOVE_GUILLOTINE, MOVE_FRUSTRATION, MOVE_ANCIENT_POWER, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[355] = {
.species = SPECIES_PIDGEOT,
- .moves = {MOVE_RETURN MOVE_AERIAL_ACE MOVE_STEEL_WING MOVE_MUD_SLAP},
+ .moves = {MOVE_RETURN, MOVE_AERIAL_ACE, MOVE_STEEL_WING, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[356] = {
.species = SPECIES_GRUMPIG,
- .moves = {MOVE_PSYCHIC MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[357] = {
.species = SPECIES_TORKOAL,
- .moves = {MOVE_OVERHEAT MOVE_BODY_SLAM MOVE_SMOKESCREEN MOVE_PROTECT},
+ .moves = {MOVE_OVERHEAT, MOVE_BODY_SLAM, MOVE_SMOKESCREEN, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[358] = {
.species = SPECIES_KINGLER,
- .moves = {MOVE_GUILLOTINE MOVE_ROCK_TOMB MOVE_FLAIL MOVE_ENDURE},
+ .moves = {MOVE_GUILLOTINE, MOVE_ROCK_TOMB, MOVE_FLAIL, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[359] = {
.species = SPECIES_CACTURNE,
- .moves = {MOVE_MEGA_KICK MOVE_TEETER_DANCE MOVE_FAINT_ATTACK MOVE_SANDSTORM},
+ .moves = {MOVE_MEGA_KICK, MOVE_TEETER_DANCE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_HARDY
},
[360] = {
.species = SPECIES_BELLOSSOM,
- .moves = {MOVE_SOLAR_BEAM MOVE_ATTRACT MOVE_SUNNY_DAY MOVE_SYNTHESIS},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_ATTRACT, MOVE_SUNNY_DAY, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[361] = {
.species = SPECIES_OCTILLERY,
- .moves = {MOVE_OCTAZOOKA MOVE_FIRE_BLAST MOVE_THUNDER_WAVE MOVE_MUD_SLAP},
+ .moves = {MOVE_OCTAZOOKA, MOVE_FIRE_BLAST, MOVE_THUNDER_WAVE, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[362] = {
.species = SPECIES_HUNTAIL,
- .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_CRUNCH MOVE_BODY_SLAM},
+ .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_CRUNCH, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[363] = {
.species = SPECIES_GOREBYSS,
- .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_PSYCHIC MOVE_BODY_SLAM},
+ .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_PSYCHIC, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[364] = {
.species = SPECIES_RELICANTH,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AMNESIA MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AMNESIA, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[365] = {
.species = SPECIES_OMASTAR,
- .moves = {MOVE_HYDRO_PUMP MOVE_RAIN_DANCE MOVE_ICE_BEAM MOVE_PROTECT},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_ICE_BEAM, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[366] = {
.species = SPECIES_KABUTOPS,
- .moves = {MOVE_SLASH MOVE_ROCK_SLIDE MOVE_FLAIL MOVE_ENDURE},
+ .moves = {MOVE_SLASH, MOVE_ROCK_SLIDE, MOVE_FLAIL, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[367] = {
.species = SPECIES_POLIWRATH,
- .moves = {MOVE_BRICK_BREAK MOVE_HYPNOSIS MOVE_REST MOVE_BELLY_DRUM},
+ .moves = {MOVE_BRICK_BREAK, MOVE_HYPNOSIS, MOVE_REST, MOVE_BELLY_DRUM},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[368] = {
.species = SPECIES_SCYTHER,
- .moves = {MOVE_SILVER_WIND MOVE_AERIAL_ACE MOVE_SWORDS_DANCE MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[369] = {
.species = SPECIES_PINSIR,
- .moves = {MOVE_GUILLOTINE MOVE_SWORDS_DANCE MOVE_FLAIL MOVE_ENDURE},
+ .moves = {MOVE_GUILLOTINE, MOVE_SWORDS_DANCE, MOVE_FLAIL, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_JOLLY
},
[370] = {
.species = SPECIES_POLITOED,
- .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_MUD_SLAP MOVE_SWAGGER},
+ .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_MUD_SLAP, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[371] = {
.species = SPECIES_CLOYSTER,
- .moves = {MOVE_DIVE MOVE_TOXIC MOVE_DOUBLE_TEAM MOVE_PROTECT},
+ .moves = {MOVE_DIVE, MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[372] = {
.species = SPECIES_DUGTRIO,
- .moves = {MOVE_EARTHQUAKE MOVE_TRI_ATTACK MOVE_SLASH MOVE_SAND_TOMB},
+ .moves = {MOVE_EARTHQUAKE, MOVE_TRI_ATTACK, MOVE_SLASH, MOVE_SAND_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[373] = {
.species = SPECIES_MEDICHAM,
- .moves = {MOVE_PSYCHIC MOVE_HI_JUMP_KICK MOVE_CALM_MIND MOVE_BATON_PASS},
+ .moves = {MOVE_PSYCHIC, MOVE_HI_JUMP_KICK, MOVE_CALM_MIND, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[374] = {
.species = SPECIES_MISDREAVUS,
- .moves = {MOVE_PAIN_SPLIT MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_THUNDER_WAVE},
+ .moves = {MOVE_PAIN_SPLIT, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[375] = {
.species = SPECIES_FEAROW,
- .moves = {MOVE_DRILL_PECK MOVE_TRI_ATTACK MOVE_FACADE MOVE_MUD_SLAP},
+ .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_FACADE, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[376] = {
.species = SPECIES_GRANBULL,
- .moves = {MOVE_MEGA_KICK MOVE_SMELLING_SALT MOVE_THUNDER_WAVE MOVE_ROAR},
+ .moves = {MOVE_MEGA_KICK, MOVE_SMELLING_SALT, MOVE_THUNDER_WAVE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[377] = {
.species = SPECIES_JYNX,
- .moves = {MOVE_ICE_BEAM MOVE_FAKE_OUT MOVE_LOVELY_KISS MOVE_ATTRACT},
+ .moves = {MOVE_ICE_BEAM, MOVE_FAKE_OUT, MOVE_LOVELY_KISS, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[378] = {
.species = SPECIES_DUSCLOPS,
- .moves = {MOVE_WILL_O_WISP MOVE_SEISMIC_TOSS MOVE_PAIN_SPLIT MOVE_CONFUSE_RAY},
+ .moves = {MOVE_WILL_O_WISP, MOVE_SEISMIC_TOSS, MOVE_PAIN_SPLIT, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[379] = {
.species = SPECIES_DODRIO,
- .moves = {MOVE_DRILL_PECK MOVE_TRI_ATTACK MOVE_SLEEP_TALK MOVE_REST},
+ .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_SLEEP_TALK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[380] = {
.species = SPECIES_MR_MIME,
- .moves = {MOVE_PSYCHIC MOVE_MAGICAL_LEAF MOVE_FAKE_OUT MOVE_REFLECT},
+ .moves = {MOVE_PSYCHIC, MOVE_MAGICAL_LEAF, MOVE_FAKE_OUT, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[381] = {
.species = SPECIES_LANTURN,
- .moves = {MOVE_SURF MOVE_CONFUSE_RAY MOVE_ATTRACT MOVE_THUNDER_WAVE},
+ .moves = {MOVE_SURF, MOVE_CONFUSE_RAY, MOVE_ATTRACT, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[382] = {
.species = SPECIES_BRELOOM,
- .moves = {MOVE_SKY_UPPERCUT MOVE_MACH_PUNCH MOVE_HEADBUTT MOVE_COUNTER},
+ .moves = {MOVE_SKY_UPPERCUT, MOVE_MACH_PUNCH, MOVE_HEADBUTT, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[383] = {
.species = SPECIES_FORRETRESS,
- .moves = {MOVE_DOUBLE_EDGE MOVE_ROCK_SLIDE MOVE_LIGHT_SCREEN MOVE_SPIKES},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_LIGHT_SCREEN, MOVE_SPIKES},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[384] = {
.species = SPECIES_WHISCASH,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AMNESIA MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AMNESIA, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[385] = {
.species = SPECIES_XATU,
- .moves = {MOVE_DRILL_PECK MOVE_NIGHT_SHADE MOVE_WISH MOVE_FUTURE_SIGHT},
+ .moves = {MOVE_DRILL_PECK, MOVE_NIGHT_SHADE, MOVE_WISH, MOVE_FUTURE_SIGHT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[386] = {
.species = SPECIES_SKARMORY,
- .moves = {MOVE_STEEL_WING MOVE_AIR_CUTTER MOVE_COUNTER MOVE_AGILITY},
+ .moves = {MOVE_STEEL_WING, MOVE_AIR_CUTTER, MOVE_COUNTER, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[387] = {
.species = SPECIES_MAROWAK,
- .moves = {MOVE_BONEMERANG MOVE_ROCK_SLIDE MOVE_ICY_WIND MOVE_HEADBUTT},
+ .moves = {MOVE_BONEMERANG, MOVE_ROCK_SLIDE, MOVE_ICY_WIND, MOVE_HEADBUTT},
.itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[388] = {
.species = SPECIES_QUAGSIRE,
- .moves = {MOVE_EARTHQUAKE MOVE_BRICK_BREAK MOVE_COUNTER MOVE_MUD_SLAP},
+ .moves = {MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_COUNTER, MOVE_MUD_SLAP},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[389] = {
.species = SPECIES_CLEFABLE,
- .moves = {MOVE_METRONOME MOVE_DOUBLE_TEAM MOVE_REFLECT MOVE_FOLLOW_ME},
+ .moves = {MOVE_METRONOME, MOVE_DOUBLE_TEAM, MOVE_REFLECT, MOVE_FOLLOW_ME},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BRAVE
},
[390] = {
.species = SPECIES_HARIYAMA,
- .moves = {MOVE_CROSS_CHOP MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_FAKE_OUT},
+ .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[391] = {
.species = SPECIES_RAICHU,
- .moves = {MOVE_THUNDERBOLT MOVE_QUICK_ATTACK MOVE_LIGHT_SCREEN MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_THUNDERBOLT, MOVE_QUICK_ATTACK, MOVE_LIGHT_SCREEN, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[392] = {
.species = SPECIES_DEWGONG,
- .moves = {MOVE_ICE_BEAM MOVE_ICY_WIND MOVE_HEADBUTT MOVE_FAKE_OUT},
+ .moves = {MOVE_ICE_BEAM, MOVE_ICY_WIND, MOVE_HEADBUTT, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[393] = {
.species = SPECIES_MANECTRIC,
- .moves = {MOVE_THUNDERBOLT MOVE_FLASH MOVE_QUICK_ATTACK MOVE_ROAR},
+ .moves = {MOVE_THUNDERBOLT, MOVE_FLASH, MOVE_QUICK_ATTACK, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_MAGNET,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[394] = {
.species = SPECIES_VILEPLUME,
- .moves = {MOVE_SLUDGE_BOMB MOVE_PETAL_DANCE MOVE_MOONLIGHT MOVE_AROMATHERAPY},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_PETAL_DANCE, MOVE_MOONLIGHT, MOVE_AROMATHERAPY},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[395] = {
.species = SPECIES_VICTREEBEL,
- .moves = {MOVE_GIGA_DRAIN MOVE_SLEEP_POWDER MOVE_SWEET_SCENT MOVE_SYNTHESIS},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_SWEET_SCENT, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[396] = {
.species = SPECIES_ELECTRODE,
- .moves = {MOVE_THUNDERBOLT MOVE_SWIFT MOVE_LIGHT_SCREEN MOVE_PROTECT},
+ .moves = {MOVE_THUNDERBOLT, MOVE_SWIFT, MOVE_LIGHT_SCREEN, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[397] = {
.species = SPECIES_EXPLOUD,
- .moves = {MOVE_HYPER_VOICE MOVE_SHADOW_BALL MOVE_SLEEP_TALK MOVE_REST},
+ .moves = {MOVE_HYPER_VOICE, MOVE_SHADOW_BALL, MOVE_SLEEP_TALK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[398] = {
.species = SPECIES_SHIFTRY,
- .moves = {MOVE_GIGA_DRAIN MOVE_FAINT_ATTACK MOVE_QUICK_ATTACK MOVE_FAKE_OUT},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[399] = {
.species = SPECIES_GLALIE,
- .moves = {MOVE_ICE_BEAM MOVE_CRUNCH MOVE_HAIL MOVE_PROTECT},
+ .moves = {MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_HAIL, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[400] = {
.species = SPECIES_LUDICOLO,
- .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH},
+ .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[401] = {
.species = SPECIES_HYPNO,
- .moves = {MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_HYPNOSIS},
+ .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_HYPNOSIS},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[402] = {
.species = SPECIES_GOLEM,
- .moves = {MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_COUNTER MOVE_ROCK_TOMB},
+ .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_COUNTER, MOVE_ROCK_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[403] = {
.species = SPECIES_RHYDON,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_TOMB MOVE_SCARY_FACE MOVE_BRICK_BREAK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_TOMB, MOVE_SCARY_FACE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[404] = {
.species = SPECIES_ALAKAZAM,
- .moves = {MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_THUNDER_WAVE},
+ .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[405] = {
.species = SPECIES_WEEZING,
- .moves = {MOVE_SLUDGE_BOMB MOVE_WILL_O_WISP MOVE_SHADOW_BALL MOVE_SMOKESCREEN},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_SMOKESCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[406] = {
.species = SPECIES_KANGASKHAN,
- .moves = {MOVE_DIZZY_PUNCH MOVE_BRICK_BREAK MOVE_COUNTER MOVE_FAKE_OUT},
+ .moves = {MOVE_DIZZY_PUNCH, MOVE_BRICK_BREAK, MOVE_COUNTER, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[407] = {
.species = SPECIES_ELECTABUZZ,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_BRICK_BREAK MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_BRICK_BREAK, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[408] = {
.species = SPECIES_TAUROS,
- .moves = {MOVE_EARTHQUAKE MOVE_THRASH MOVE_SWAGGER MOVE_FACADE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_THRASH, MOVE_SWAGGER, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[409] = {
.species = SPECIES_SLOWBRO,
- .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_HEADBUTT MOVE_ICE_PUNCH},
+ .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_HEADBUTT, MOVE_ICE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[410] = {
.species = SPECIES_SLOWKING,
- .moves = {MOVE_PSYCHIC MOVE_BRICK_BREAK MOVE_AMNESIA MOVE_ATTRACT},
+ .moves = {MOVE_PSYCHIC, MOVE_BRICK_BREAK, MOVE_AMNESIA, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[411] = {
.species = SPECIES_MILTANK,
- .moves = {MOVE_FACADE MOVE_SHADOW_BALL MOVE_COUNTER MOVE_MILK_DRINK},
+ .moves = {MOVE_FACADE, MOVE_SHADOW_BALL, MOVE_COUNTER, MOVE_MILK_DRINK},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[412] = {
.species = SPECIES_ALTARIA,
- .moves = {MOVE_DRAGON_CLAW MOVE_AERIAL_ACE MOVE_REFRESH MOVE_BODY_SLAM},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE, MOVE_REFRESH, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[413] = {
.species = SPECIES_NIDOQUEEN,
- .moves = {MOVE_SLUDGE_BOMB MOVE_DOUBLE_KICK MOVE_BODY_SLAM MOVE_COUNTER},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_DOUBLE_KICK, MOVE_BODY_SLAM, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[414] = {
.species = SPECIES_NIDOKING,
- .moves = {MOVE_HORN_DRILL MOVE_DOUBLE_KICK MOVE_BODY_SLAM MOVE_COUNTER},
+ .moves = {MOVE_HORN_DRILL, MOVE_DOUBLE_KICK, MOVE_BODY_SLAM, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[415] = {
.species = SPECIES_MAGMAR,
- .moves = {MOVE_FLAMETHROWER MOVE_SMOKESCREEN MOVE_BRICK_BREAK MOVE_BARRIER},
+ .moves = {MOVE_FLAMETHROWER, MOVE_SMOKESCREEN, MOVE_BRICK_BREAK, MOVE_BARRIER},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[416] = {
.species = SPECIES_CRADILY,
- .moves = {MOVE_GIGA_DRAIN MOVE_ROCK_SLIDE MOVE_BARRIER MOVE_CONFUSE_RAY},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_ROCK_SLIDE, MOVE_BARRIER, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[417] = {
.species = SPECIES_ARMALDO,
- .moves = {MOVE_SLASH MOVE_AERIAL_ACE MOVE_ANCIENT_POWER MOVE_PROTECT},
+ .moves = {MOVE_SLASH, MOVE_AERIAL_ACE, MOVE_ANCIENT_POWER, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[418] = {
.species = SPECIES_GOLDUCK,
- .moves = {MOVE_HYDRO_PUMP MOVE_DIG MOVE_BRICK_BREAK MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_DIG, MOVE_BRICK_BREAK, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[419] = {
.species = SPECIES_RAPIDASH,
- .moves = {MOVE_FLAMETHROWER MOVE_DOUBLE_KICK MOVE_QUICK_ATTACK MOVE_PROTECT},
+ .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_KICK, MOVE_QUICK_ATTACK, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIET
},
[420] = {
.species = SPECIES_MUK,
- .moves = {MOVE_SLUDGE_BOMB MOVE_BODY_SLAM MOVE_SCREECH MOVE_MINIMIZE},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_BODY_SLAM, MOVE_SCREECH, MOVE_MINIMIZE},
.itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[421] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_DREAM_EATER MOVE_HYPNOSIS MOVE_CONFUSE_RAY MOVE_ATTRACT},
+ .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_TIMID
},
[422] = {
.species = SPECIES_AMPHAROS,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_THUNDER_WAVE MOVE_ATTRACT},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_MAGNET,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[423] = {
.species = SPECIES_SCIZOR,
- .moves = {MOVE_METAL_CLAW MOVE_AERIAL_ACE MOVE_COUNTER MOVE_QUICK_ATTACK},
+ .moves = {MOVE_METAL_CLAW, MOVE_AERIAL_ACE, MOVE_COUNTER, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[424] = {
.species = SPECIES_HERACROSS,
- .moves = {MOVE_MEGAHORN MOVE_BRICK_BREAK MOVE_ROCK_TOMB MOVE_COUNTER},
+ .moves = {MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_ROCK_TOMB, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[425] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_MEGA_KICK MOVE_CRUNCH MOVE_AERIAL_ACE MOVE_COUNTER},
+ .moves = {MOVE_MEGA_KICK, MOVE_CRUNCH, MOVE_AERIAL_ACE, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[426] = {
.species = SPECIES_HOUNDOOM,
- .moves = {MOVE_FLAMETHROWER MOVE_SHADOW_BALL MOVE_COUNTER MOVE_WILL_O_WISP},
+ .moves = {MOVE_FLAMETHROWER, MOVE_SHADOW_BALL, MOVE_COUNTER, MOVE_WILL_O_WISP},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[427] = {
.species = SPECIES_DONPHAN,
- .moves = {MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_SWAGGER MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SWAGGER, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[428] = {
.species = SPECIES_CLAYDOL,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[429] = {
.species = SPECIES_WAILORD,
- .moves = {MOVE_SURF MOVE_ICY_WIND MOVE_BODY_SLAM MOVE_ROAR},
+ .moves = {MOVE_SURF, MOVE_ICY_WIND, MOVE_BODY_SLAM, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[430] = {
.species = SPECIES_NINETALES,
- .moves = {MOVE_FLAMETHROWER MOVE_ROAR MOVE_CONFUSE_RAY MOVE_WILL_O_WISP},
+ .moves = {MOVE_FLAMETHROWER, MOVE_ROAR, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP},
.itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[431] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_CROSS_CHOP MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_SCARY_FACE},
+ .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[432] = {
.species = SPECIES_SHUCKLE,
- .moves = {MOVE_ROLLOUT MOVE_DEFENSE_CURL MOVE_SLEEP_TALK MOVE_REST},
+ .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_SLEEP_TALK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BRAVE
},
[433] = {
.species = SPECIES_STEELIX,
- .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_BREATH MOVE_ROCK_TOMB MOVE_ROAR},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_ROCK_TOMB, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[434] = {
.species = SPECIES_TENTACRUEL,
- .moves = {MOVE_SLUDGE_BOMB MOVE_ICY_WIND MOVE_BARRIER MOVE_CONFUSE_RAY},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_ICY_WIND, MOVE_BARRIER, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_IMPISH
},
[435] = {
.species = SPECIES_AERODACTYL,
- .moves = {MOVE_ANCIENT_POWER MOVE_DRAGON_BREATH MOVE_AERIAL_ACE MOVE_ROAR},
+ .moves = {MOVE_ANCIENT_POWER, MOVE_DRAGON_BREATH, MOVE_AERIAL_ACE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[436] = {
.species = SPECIES_PORYGON2,
- .moves = {MOVE_TRI_ATTACK MOVE_AERIAL_ACE MOVE_SHADOW_BALL MOVE_RECOVER},
+ .moves = {MOVE_TRI_ATTACK, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[437] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_DREAM_EATER MOVE_HYPNOSIS MOVE_MAGICAL_LEAF MOVE_REFLECT},
+ .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_MAGICAL_LEAF, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_TIMID
},
[438] = {
.species = SPECIES_EXEGGUTOR,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_SYNTHESIS MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[439] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_PSYCHIC MOVE_CONFUSE_RAY MOVE_THUNDER_WAVE MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[440] = {
.species = SPECIES_FLYGON,
- .moves = {MOVE_EARTHQUAKE MOVE_STEEL_WING MOVE_FAINT_ATTACK MOVE_FACADE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_STEEL_WING, MOVE_FAINT_ATTACK, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[441] = {
.species = SPECIES_VENUSAUR,
- .moves = {MOVE_GIGA_DRAIN MOVE_SUNNY_DAY MOVE_SYNTHESIS MOVE_SLEEP_POWDER},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_SLEEP_POWDER},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[442] = {
.species = SPECIES_VAPOREON,
- .moves = {MOVE_SURF MOVE_ROAR MOVE_BITE MOVE_QUICK_ATTACK},
+ .moves = {MOVE_SURF, MOVE_ROAR, MOVE_BITE, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[443] = {
.species = SPECIES_JOLTEON,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_ATTRACT MOVE_PROTECT},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[444] = {
.species = SPECIES_FLAREON,
- .moves = {MOVE_FLAMETHROWER MOVE_ROAR MOVE_BITE MOVE_SAND_ATTACK},
+ .moves = {MOVE_FLAMETHROWER, MOVE_ROAR, MOVE_BITE, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[445] = {
.species = SPECIES_MEGANIUM,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_LIGHT_SCREEN MOVE_SYNTHESIS},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[446] = {
.species = SPECIES_ESPEON,
- .moves = {MOVE_PSYCHIC MOVE_CHARM MOVE_CALM_MIND MOVE_BATON_PASS},
+ .moves = {MOVE_PSYCHIC, MOVE_CHARM, MOVE_CALM_MIND, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[447] = {
.species = SPECIES_UMBREON,
- .moves = {MOVE_CONFUSE_RAY MOVE_FAINT_ATTACK MOVE_DOUBLE_TEAM MOVE_BATON_PASS},
+ .moves = {MOVE_CONFUSE_RAY, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[448] = {
.species = SPECIES_BLASTOISE,
- .moves = {MOVE_HYDRO_PUMP MOVE_RAIN_DANCE MOVE_BITE MOVE_SEISMIC_TOSS},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_BITE, MOVE_SEISMIC_TOSS},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[449] = {
.species = SPECIES_FERALIGATR,
- .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_AERIAL_ACE MOVE_ROAR},
+ .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_AERIAL_ACE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[450] = {
.species = SPECIES_AGGRON,
- .moves = {MOVE_IRON_TAIL MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROAR},
+ .moves = {MOVE_IRON_TAIL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[451] = {
.species = SPECIES_BLAZIKEN,
- .moves = {MOVE_FLAMETHROWER MOVE_SUNNY_DAY MOVE_DOUBLE_KICK MOVE_ROAR},
+ .moves = {MOVE_FLAMETHROWER, MOVE_SUNNY_DAY, MOVE_DOUBLE_KICK, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[452] = {
.species = SPECIES_WALREIN,
- .moves = {MOVE_BLIZZARD MOVE_HAIL MOVE_YAWN MOVE_PROTECT},
+ .moves = {MOVE_BLIZZARD, MOVE_HAIL, MOVE_YAWN, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[453] = {
.species = SPECIES_SCEPTILE,
- .moves = {MOVE_LEAF_BLADE MOVE_LEECH_SEED MOVE_AERIAL_ACE MOVE_DETECT},
+ .moves = {MOVE_LEAF_BLADE, MOVE_LEECH_SEED, MOVE_AERIAL_ACE, MOVE_DETECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[454] = {
.species = SPECIES_CHARIZARD,
- .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_ROAR MOVE_SCARY_FACE},
+ .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_ROAR, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[455] = {
.species = SPECIES_TYPHLOSION,
- .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_SMOKESCREEN MOVE_ROAR},
+ .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_SMOKESCREEN, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[456] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_SURF MOVE_ATTRACT MOVE_CONFUSE_RAY MOVE_SING},
+ .moves = {MOVE_SURF, MOVE_ATTRACT, MOVE_CONFUSE_RAY, MOVE_SING},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[457] = {
.species = SPECIES_CROBAT,
- .moves = {MOVE_SLUDGE_BOMB MOVE_BITE MOVE_ASTONISH MOVE_SCREECH},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_BITE, MOVE_ASTONISH, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[458] = {
.species = SPECIES_SWAMPERT,
- .moves = {MOVE_EARTHQUAKE MOVE_COUNTER MOVE_REST MOVE_CURSE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_REST, MOVE_CURSE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[459] = {
.species = SPECIES_GYARADOS,
- .moves = {MOVE_RETURN MOVE_BITE MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE},
+ .moves = {MOVE_RETURN, MOVE_BITE, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[460] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_FACADE MOVE_SHADOW_BALL MOVE_ATTRACT MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FACADE, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[461] = {
.species = SPECIES_KINGDRA,
- .moves = {MOVE_HYDRO_PUMP MOVE_DRAGON_BREATH MOVE_ICY_WIND MOVE_ATTRACT},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_DRAGON_BREATH, MOVE_ICY_WIND, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[462] = {
.species = SPECIES_BLISSEY,
- .moves = {MOVE_TOXIC MOVE_DOUBLE_TEAM MOVE_SING MOVE_SOFT_BOILED},
+ .moves = {MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_SING, MOVE_SOFT_BOILED},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[463] = {
.species = SPECIES_MILOTIC,
- .moves = {MOVE_HYDRO_PUMP MOVE_ICY_WIND MOVE_RECOVER MOVE_MIRROR_COAT},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_ICY_WIND, MOVE_RECOVER, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[464] = {
.species = SPECIES_ARCANINE,
- .moves = {MOVE_FLAMETHROWER MOVE_EXTREME_SPEED MOVE_CRUNCH MOVE_BODY_SLAM},
+ .moves = {MOVE_FLAMETHROWER, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[465] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_DRAGON_CLAW MOVE_AERIAL_ACE MOVE_HEADBUTT MOVE_ROCK_SLIDE},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE, MOVE_HEADBUTT, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[466] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_METEOR_MASH MOVE_AERIAL_ACE MOVE_FACADE MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_METEOR_MASH, MOVE_AERIAL_ACE, MOVE_FACADE, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[467] = {
.species = SPECIES_SLAKING,
- .moves = {MOVE_YAWN MOVE_BULK_UP MOVE_SWAGGER MOVE_AERIAL_ACE},
+ .moves = {MOVE_YAWN, MOVE_BULK_UP, MOVE_SWAGGER, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[468] = {
.species = SPECIES_DUGTRIO,
- .moves = {MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_AERIAL_ACE MOVE_TRI_ATTACK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_AERIAL_ACE, MOVE_TRI_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[469] = {
.species = SPECIES_MEDICHAM,
- .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_PSYCHIC MOVE_FAKE_OUT},
+ .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_PSYCHIC, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[470] = {
.species = SPECIES_MAROWAK,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWORDS_DANCE MOVE_ICY_WIND},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_ICY_WIND},
.itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[471] = {
.species = SPECIES_QUAGSIRE,
- .moves = {MOVE_CURSE MOVE_ATTRACT MOVE_YAWN MOVE_ANCIENT_POWER},
+ .moves = {MOVE_CURSE, MOVE_ATTRACT, MOVE_YAWN, MOVE_ANCIENT_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_SASSY
},
[472] = {
.species = SPECIES_MISDREAVUS,
- .moves = {MOVE_PSYCHIC MOVE_ATTRACT MOVE_THUNDER_WAVE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_PSYCHIC, MOVE_ATTRACT, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[473] = {
.species = SPECIES_FEAROW,
- .moves = {MOVE_DRILL_PECK MOVE_TRI_ATTACK MOVE_ATTRACT MOVE_PURSUIT},
+ .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_ATTRACT, MOVE_PURSUIT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[474] = {
.species = SPECIES_GRANBULL,
- .moves = {MOVE_OVERHEAT MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_FACADE},
+ .moves = {MOVE_OVERHEAT, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK,
.nature = NATURE_QUIET
},
[475] = {
.species = SPECIES_JYNX,
- .moves = {MOVE_PERISH_SONG MOVE_MEAN_LOOK MOVE_LOVELY_KISS MOVE_PROTECT},
+ .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_LOVELY_KISS, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[476] = {
.species = SPECIES_DUSCLOPS,
- .moves = {MOVE_TOXIC MOVE_CONFUSE_RAY MOVE_DOUBLE_TEAM MOVE_PROTECT},
+ .moves = {MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[477] = {
.species = SPECIES_DODRIO,
- .moves = {MOVE_DRILL_PECK MOVE_DOUBLE_EDGE MOVE_FAINT_ATTACK MOVE_PROTECT},
+ .moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_FAINT_ATTACK, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[478] = {
.species = SPECIES_MR_MIME,
- .moves = {MOVE_BATON_PASS MOVE_SWAGGER MOVE_PSYCH_UP MOVE_PSYCHIC},
+ .moves = {MOVE_BATON_PASS, MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_PSYCHIC},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[479] = {
.species = SPECIES_LANTURN,
- .moves = {MOVE_FLAIL MOVE_ENDURE MOVE_THUNDERBOLT MOVE_SURF},
+ .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_THUNDERBOLT, MOVE_SURF},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[480] = {
.species = SPECIES_BRELOOM,
- .moves = {MOVE_GIGA_DRAIN MOVE_LEECH_SEED MOVE_FOCUS_PUNCH MOVE_SPORE},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_FOCUS_PUNCH, MOVE_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[481] = {
.species = SPECIES_FORRETRESS,
- .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_COUNTER MOVE_PROTECT},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_COUNTER, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[482] = {
.species = SPECIES_SKARMORY,
- .moves = {MOVE_SPIKES MOVE_ROAR MOVE_DRILL_PECK MOVE_TOXIC},
+ .moves = {MOVE_SPIKES, MOVE_ROAR, MOVE_DRILL_PECK, MOVE_TOXIC},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[483] = {
.species = SPECIES_WHISCASH,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_SPARK MOVE_FUTURE_SIGHT},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_SPARK, MOVE_FUTURE_SIGHT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[484] = {
.species = SPECIES_XATU,
- .moves = {MOVE_FLY MOVE_TOXIC MOVE_CONFUSE_RAY MOVE_ATTRACT},
+ .moves = {MOVE_FLY, MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[485] = {
.species = SPECIES_CLEFABLE,
- .moves = {MOVE_METEOR_MASH MOVE_COSMIC_POWER MOVE_DOUBLE_TEAM MOVE_FOLLOW_ME},
+ .moves = {MOVE_METEOR_MASH, MOVE_COSMIC_POWER, MOVE_DOUBLE_TEAM, MOVE_FOLLOW_ME},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[486] = {
.species = SPECIES_HARIYAMA,
- .moves = {MOVE_CROSS_CHOP MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH},
+ .moves = {MOVE_CROSS_CHOP, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[487] = {
.species = SPECIES_RAICHU,
- .moves = {MOVE_THUNDERBOLT MOVE_REVERSAL MOVE_ENDURE MOVE_AGILITY},
+ .moves = {MOVE_THUNDERBOLT, MOVE_REVERSAL, MOVE_ENDURE, MOVE_AGILITY},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[488] = {
.species = SPECIES_DEWGONG,
- .moves = {MOVE_BLIZZARD MOVE_DOUBLE_EDGE MOVE_ENCORE MOVE_DISABLE},
+ .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_ENCORE, MOVE_DISABLE},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[489] = {
.species = SPECIES_MANECTRIC,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_CRUNCH MOVE_ROAR},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_CRUNCH, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[490] = {
.species = SPECIES_VILEPLUME,
- .moves = {MOVE_INGRAIN MOVE_DOUBLE_TEAM MOVE_TOXIC MOVE_GIGA_DRAIN},
+ .moves = {MOVE_INGRAIN, MOVE_DOUBLE_TEAM, MOVE_TOXIC, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[491] = {
.species = SPECIES_VICTREEBEL,
- .moves = {MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_SLEEP_POWDER MOVE_ATTRACT},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_SERIOUS
},
[492] = {
.species = SPECIES_ELECTRODE,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_SWAGGER},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[493] = {
.species = SPECIES_EXPLOUD,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_EARTHQUAKE MOVE_COUNTER},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[494] = {
.species = SPECIES_SHIFTRY,
- .moves = {MOVE_LEECH_SEED MOVE_DIG MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_LEECH_SEED, MOVE_DIG, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_IMPISH
},
[495] = {
.species = SPECIES_GLALIE,
- .moves = {MOVE_EXPLOSION MOVE_ENDURE MOVE_BODY_SLAM MOVE_ICY_WIND},
+ .moves = {MOVE_EXPLOSION, MOVE_ENDURE, MOVE_BODY_SLAM, MOVE_ICY_WIND},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[496] = {
.species = SPECIES_LUDICOLO,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[497] = {
.species = SPECIES_HYPNO,
- .moves = {MOVE_HYPNOSIS MOVE_NIGHTMARE MOVE_DREAM_EATER MOVE_PSYCHIC},
+ .moves = {MOVE_HYPNOSIS, MOVE_NIGHTMARE, MOVE_DREAM_EATER, MOVE_PSYCHIC},
.itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[498] = {
.species = SPECIES_GOLEM,
- .moves = {MOVE_FOCUS_PUNCH MOVE_SUBSTITUTE MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[499] = {
.species = SPECIES_RHYDON,
- .moves = {MOVE_EARTHQUAKE MOVE_HORN_DRILL MOVE_ROCK_SLIDE MOVE_BRICK_BREAK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_HORN_DRILL, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[500] = {
.species = SPECIES_ALAKAZAM,
- .moves = {MOVE_PSYCHIC MOVE_CALM_MIND MOVE_THUNDER_WAVE MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_THUNDER_WAVE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[501] = {
.species = SPECIES_WEEZING,
- .moves = {MOVE_MEMENTO MOVE_SLUDGE_BOMB MOVE_FACADE MOVE_DESTINY_BOND},
+ .moves = {MOVE_MEMENTO, MOVE_SLUDGE_BOMB, MOVE_FACADE, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[502] = {
.species = SPECIES_KANGASKHAN,
- .moves = {MOVE_CRUSH_CLAW MOVE_SHADOW_BALL MOVE_ATTRACT MOVE_REST},
+ .moves = {MOVE_CRUSH_CLAW, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[503] = {
.species = SPECIES_ELECTABUZZ,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_ATTRACT MOVE_FOCUS_PUNCH},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_ATTRACT, MOVE_FOCUS_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[504] = {
.species = SPECIES_TAUROS,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[505] = {
.species = SPECIES_SLOWBRO,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_YAWN},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_YAWN},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_MODEST
},
[506] = {
.species = SPECIES_SLOWKING,
- .moves = {MOVE_YAWN MOVE_THUNDER_WAVE MOVE_SURF MOVE_PSYCHIC},
+ .moves = {MOVE_YAWN, MOVE_THUNDER_WAVE, MOVE_SURF, MOVE_PSYCHIC},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[507] = {
.species = SPECIES_MILTANK,
- .moves = {MOVE_FOCUS_PUNCH MOVE_SHADOW_BALL MOVE_ATTRACT MOVE_THUNDER_WAVE},
+ .moves = {MOVE_FOCUS_PUNCH, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[508] = {
.species = SPECIES_ALTARIA,
- .moves = {MOVE_PERISH_SONG MOVE_DRAGON_BREATH MOVE_PURSUIT MOVE_ATTRACT},
+ .moves = {MOVE_PERISH_SONG, MOVE_DRAGON_BREATH, MOVE_PURSUIT, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[509] = {
.species = SPECIES_NIDOQUEEN,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROCK_SLIDE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[510] = {
.species = SPECIES_NIDOKING,
- .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_BRICK_BREAK},
+ .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[511] = {
.species = SPECIES_MAGMAR,
- .moves = {MOVE_FIRE_BLAST MOVE_SMOKESCREEN MOVE_THUNDER_PUNCH MOVE_CONFUSE_RAY},
+ .moves = {MOVE_FIRE_BLAST, MOVE_SMOKESCREEN, MOVE_THUNDER_PUNCH, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[512] = {
.species = SPECIES_CRADILY,
- .moves = {MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[513] = {
.species = SPECIES_ARMALDO,
- .moves = {MOVE_IRON_TAIL MOVE_ANCIENT_POWER MOVE_BRICK_BREAK MOVE_KNOCK_OFF},
+ .moves = {MOVE_IRON_TAIL, MOVE_ANCIENT_POWER, MOVE_BRICK_BREAK, MOVE_KNOCK_OFF},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[514] = {
.species = SPECIES_GOLDUCK,
- .moves = {MOVE_CROSS_CHOP MOVE_SURF MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_CROSS_CHOP, MOVE_SURF, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[515] = {
.species = SPECIES_RAPIDASH,
- .moves = {MOVE_FIRE_BLAST MOVE_BOUNCE MOVE_DOUBLE_TEAM MOVE_ATTRACT},
+ .moves = {MOVE_FIRE_BLAST, MOVE_BOUNCE, MOVE_DOUBLE_TEAM, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[516] = {
.species = SPECIES_MUK,
- .moves = {MOVE_CURSE MOVE_REST MOVE_SLUDGE_BOMB MOVE_DYNAMIC_PUNCH},
+ .moves = {MOVE_CURSE, MOVE_REST, MOVE_SLUDGE_BOMB, MOVE_DYNAMIC_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[517] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_WILL_O_WISP},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[518] = {
.species = SPECIES_AMPHAROS,
- .moves = {MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_FOCUS_PUNCH MOVE_THUNDER_WAVE},
+ .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_FOCUS_PUNCH, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[519] = {
.species = SPECIES_SCIZOR,
- .moves = {MOVE_SILVER_WIND MOVE_STEEL_WING MOVE_SWORDS_DANCE MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SILVER_WIND, MOVE_STEEL_WING, MOVE_SWORDS_DANCE, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[520] = {
.species = SPECIES_HERACROSS,
- .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_ATTRACT MOVE_BULK_UP},
+ .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ATTRACT, MOVE_BULK_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_JOLLY
},
[521] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_BRICK_BREAK MOVE_COUNTER},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[522] = {
.species = SPECIES_HOUNDOOM,
- .moves = {MOVE_FIRE_BLAST MOVE_CRUNCH MOVE_ROAR MOVE_REST},
+ .moves = {MOVE_FIRE_BLAST, MOVE_CRUNCH, MOVE_ROAR, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[523] = {
.species = SPECIES_DONPHAN,
- .moves = {MOVE_FLAIL MOVE_ENDURE MOVE_EARTHQUAKE MOVE_ROCK_TOMB},
+ .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_EARTHQUAKE, MOVE_ROCK_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[524] = {
.species = SPECIES_CLAYDOL,
- .moves = {MOVE_PSYCHIC MOVE_EARTHQUAKE MOVE_DOUBLE_TEAM MOVE_COSMIC_POWER},
+ .moves = {MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_COSMIC_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[525] = {
.species = SPECIES_WAILORD,
- .moves = {MOVE_DOUBLE_EDGE MOVE_REST MOVE_CURSE MOVE_AMNESIA},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_REST, MOVE_CURSE, MOVE_AMNESIA},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[526] = {
.species = SPECIES_NINETALES,
- .moves = {MOVE_HEAT_WAVE MOVE_BODY_SLAM MOVE_GRUDGE MOVE_SUNNY_DAY},
+ .moves = {MOVE_HEAT_WAVE, MOVE_BODY_SLAM, MOVE_GRUDGE, MOVE_SUNNY_DAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[527] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_BULK_UP MOVE_REST},
+ .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_BULK_UP, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[528] = {
.species = SPECIES_SHUCKLE,
- .moves = {MOVE_SANDSTORM MOVE_DIG MOVE_FLASH MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_SANDSTORM, MOVE_DIG, MOVE_FLASH, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_CAREFUL
},
[529] = {
.species = SPECIES_STEELIX,
- .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_BREATH MOVE_SANDSTORM MOVE_BLOCK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_SANDSTORM, MOVE_BLOCK},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[530] = {
.species = SPECIES_TENTACRUEL,
- .moves = {MOVE_TOXIC MOVE_GIGA_DRAIN MOVE_CONFUSE_RAY MOVE_SURF},
+ .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_SURF},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[531] = {
.species = SPECIES_AERODACTYL,
- .moves = {MOVE_HYPER_BEAM MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ANCIENT_POWER},
+ .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ANCIENT_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[532] = {
.species = SPECIES_PORYGON2,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_THUNDER_WAVE MOVE_RECOVER},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_THUNDER_WAVE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[533] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_CALM_MIND MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[534] = {
.species = SPECIES_EXEGGUTOR,
- .moves = {MOVE_RETURN MOVE_CURSE MOVE_SLEEP_POWDER MOVE_REST},
+ .moves = {MOVE_RETURN, MOVE_CURSE, MOVE_SLEEP_POWDER, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[535] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_HYDRO_PUMP MOVE_THUNDER MOVE_RAIN_DANCE MOVE_RECOVER},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[536] = {
.species = SPECIES_FLYGON,
- .moves = {MOVE_SOLAR_BEAM MOVE_FIRE_BLAST MOVE_CRUNCH MOVE_SUNNY_DAY},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_FIRE_BLAST, MOVE_CRUNCH, MOVE_SUNNY_DAY},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[537] = {
.species = SPECIES_VENUSAUR,
- .moves = {MOVE_LEECH_SEED MOVE_GIGA_DRAIN MOVE_DOUBLE_TEAM MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[538] = {
.species = SPECIES_VAPOREON,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_BODY_SLAM MOVE_SHADOW_BALL},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[539] = {
.species = SPECIES_JOLTEON,
- .moves = {MOVE_THUNDERBOLT MOVE_DIG MOVE_DOUBLE_KICK MOVE_ROAR},
+ .moves = {MOVE_THUNDERBOLT, MOVE_DIG, MOVE_DOUBLE_KICK, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[540] = {
.species = SPECIES_FLAREON,
- .moves = {MOVE_CURSE MOVE_ATTRACT MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL},
+ .moves = {MOVE_CURSE, MOVE_ATTRACT, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
},
[541] = {
.species = SPECIES_MEGANIUM,
- .moves = {MOVE_LEECH_SEED MOVE_SUBSTITUTE MOVE_DOUBLE_TEAM MOVE_GRASS_WHISTLE},
+ .moves = {MOVE_LEECH_SEED, MOVE_SUBSTITUTE, MOVE_DOUBLE_TEAM, MOVE_GRASS_WHISTLE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[542] = {
.species = SPECIES_ESPEON,
- .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_CALM_MIND MOVE_REST},
+ .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_CALM_MIND, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[543] = {
.species = SPECIES_UMBREON,
- .moves = {MOVE_CURSE MOVE_SCREECH MOVE_DOUBLE_TEAM MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_CURSE, MOVE_SCREECH, MOVE_DOUBLE_TEAM, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[544] = {
.species = SPECIES_BLASTOISE,
- .moves = {MOVE_HYDRO_PUMP MOVE_MEGA_KICK MOVE_BRICK_BREAK MOVE_MIRROR_COAT},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[545] = {
.species = SPECIES_FERALIGATR,
- .moves = {MOVE_SURF MOVE_DRAGON_CLAW MOVE_BRICK_BREAK MOVE_SCARY_FACE},
+ .moves = {MOVE_SURF, MOVE_DRAGON_CLAW, MOVE_BRICK_BREAK, MOVE_SCARY_FACE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_SASSY
},
[546] = {
.species = SPECIES_AGGRON,
- .moves = {MOVE_FOCUS_PUNCH MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_THUNDER_WAVE},
+ .moves = {MOVE_FOCUS_PUNCH, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[547] = {
.species = SPECIES_BLAZIKEN,
- .moves = {MOVE_BLAZE_KICK MOVE_MEGA_KICK MOVE_THUNDER_PUNCH MOVE_BRICK_BREAK},
+ .moves = {MOVE_BLAZE_KICK, MOVE_MEGA_KICK, MOVE_THUNDER_PUNCH, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[548] = {
.species = SPECIES_WALREIN,
- .moves = {MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_CURSE MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_CURSE, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
},
[549] = {
.species = SPECIES_SCEPTILE,
- .moves = {MOVE_LEAF_BLADE MOVE_THUNDER_PUNCH MOVE_ATTRACT MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_LEAF_BLADE, MOVE_THUNDER_PUNCH, MOVE_ATTRACT, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[550] = {
.species = SPECIES_CHARIZARD,
- .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_DRAGON_DANCE MOVE_SMOKESCREEN},
+ .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE, MOVE_SMOKESCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[551] = {
.species = SPECIES_TYPHLOSION,
- .moves = {MOVE_FLAMETHROWER MOVE_THUNDER_PUNCH MOVE_AERIAL_ACE MOVE_ROCK_SLIDE},
+ .moves = {MOVE_FLAMETHROWER, MOVE_THUNDER_PUNCH, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[552] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_BODY_SLAM MOVE_ROAR},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_TIMID
},
[553] = {
.species = SPECIES_CROBAT,
- .moves = {MOVE_TOXIC MOVE_GIGA_DRAIN MOVE_CONFUSE_RAY MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[554] = {
.species = SPECIES_SWAMPERT,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_COUNTER MOVE_MIRROR_COAT},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[555] = {
.species = SPECIES_GYARADOS,
- .moves = {MOVE_HYDRO_PUMP MOVE_THUNDERBOLT MOVE_FIRE_BLAST MOVE_BLIZZARD},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT, MOVE_FIRE_BLAST, MOVE_BLIZZARD},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[556] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CURSE MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CURSE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[557] = {
.species = SPECIES_KINGDRA,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_DRAGON_BREATH MOVE_REST},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_DRAGON_BREATH, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[558] = {
.species = SPECIES_BLISSEY,
- .moves = {MOVE_SEISMIC_TOSS MOVE_SING MOVE_ATTRACT MOVE_SUBSTITUTE},
+ .moves = {MOVE_SEISMIC_TOSS, MOVE_SING, MOVE_ATTRACT, MOVE_SUBSTITUTE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[559] = {
.species = SPECIES_MILOTIC,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_SAFEGUARD MOVE_MIRROR_COAT},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_SAFEGUARD, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[560] = {
.species = SPECIES_ARCANINE,
- .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_CRUNCH MOVE_ROAR},
+ .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_CRUNCH, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[561] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_DOUBLE_EDGE MOVE_CRUNCH MOVE_SWAGGER MOVE_PROTECT},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_SWAGGER, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[562] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_EARTHQUAKE MOVE_METEOR_MASH MOVE_PSYCH_UP MOVE_SWAGGER},
+ .moves = {MOVE_EARTHQUAKE, MOVE_METEOR_MASH, MOVE_PSYCH_UP, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[563] = {
.species = SPECIES_SLAKING,
- .moves = {MOVE_MEGA_KICK MOVE_SHADOW_BALL MOVE_YAWN MOVE_AMNESIA},
+ .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_YAWN, MOVE_AMNESIA},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_ADAMANT
},
[564] = {
.species = SPECIES_DUGTRIO,
- .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_SLUDGE_BOMB MOVE_FISSURE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_FISSURE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[565] = {
.species = SPECIES_MEDICHAM,
- .moves = {MOVE_DYNAMIC_PUNCH MOVE_THUNDER_PUNCH MOVE_ICE_PUNCH MOVE_FIRE_PUNCH},
+ .moves = {MOVE_DYNAMIC_PUNCH, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_HARDY
},
[566] = {
.species = SPECIES_MISDREAVUS,
- .moves = {MOVE_PERISH_SONG MOVE_MEAN_LOOK MOVE_THUNDER_WAVE MOVE_CONFUSE_RAY},
+ .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[567] = {
.species = SPECIES_FEAROW,
- .moves = {MOVE_DRILL_PECK MOVE_RETURN MOVE_STEEL_WING MOVE_FAINT_ATTACK},
+ .moves = {MOVE_DRILL_PECK, MOVE_RETURN, MOVE_STEEL_WING, MOVE_FAINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[568] = {
.species = SPECIES_GRANBULL,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_SLUDGE_BOMB MOVE_ROCK_SLIDE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_SLUDGE_BOMB, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[569] = {
.species = SPECIES_JYNX,
- .moves = {MOVE_DREAM_EATER MOVE_LOVELY_KISS MOVE_ATTRACT MOVE_SUBSTITUTE},
+ .moves = {MOVE_DREAM_EATER, MOVE_LOVELY_KISS, MOVE_ATTRACT, MOVE_SUBSTITUTE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[570] = {
.species = SPECIES_DUSCLOPS,
- .moves = {MOVE_PSYCH_UP MOVE_SWAGGER MOVE_SHADOW_BALL MOVE_EARTHQUAKE},
+ .moves = {MOVE_PSYCH_UP, MOVE_SWAGGER, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[571] = {
.species = SPECIES_DODRIO,
- .moves = {MOVE_DOUBLE_EDGE MOVE_DRILL_PECK MOVE_STEEL_WING MOVE_FAINT_ATTACK},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_FAINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[572] = {
.species = SPECIES_MR_MIME,
- .moves = {MOVE_TRICK MOVE_TORMENT MOVE_PSYCHIC MOVE_THUNDERBOLT},
+ .moves = {MOVE_TRICK, MOVE_TORMENT, MOVE_PSYCHIC, MOVE_THUNDERBOLT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[573] = {
.species = SPECIES_LANTURN,
- .moves = {MOVE_HYDRO_PUMP MOVE_THUNDER MOVE_CONFUSE_RAY MOVE_RAIN_DANCE},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_CONFUSE_RAY, MOVE_RAIN_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[574] = {
.species = SPECIES_BRELOOM,
- .moves = {MOVE_IRON_TAIL MOVE_FOCUS_PUNCH MOVE_ATTRACT MOVE_SPORE},
+ .moves = {MOVE_IRON_TAIL, MOVE_FOCUS_PUNCH, MOVE_ATTRACT, MOVE_SPORE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[575] = {
.species = SPECIES_FORRETRESS,
- .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_GIGA_DRAIN MOVE_ZAP_CANNON},
+ .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_ZAP_CANNON},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[576] = {
.species = SPECIES_WHISCASH,
- .moves = {MOVE_SLEEP_TALK MOVE_REST MOVE_SURF MOVE_FISSURE},
+ .moves = {MOVE_SLEEP_TALK, MOVE_REST, MOVE_SURF, MOVE_FISSURE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_HARDY
},
[577] = {
.species = SPECIES_XATU,
- .moves = {MOVE_DRILL_PECK MOVE_PSYCHIC MOVE_GIGA_DRAIN MOVE_STEEL_WING},
+ .moves = {MOVE_DRILL_PECK, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_STEEL_WING},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[578] = {
.species = SPECIES_SKARMORY,
- .moves = {MOVE_TOXIC MOVE_CURSE MOVE_REST MOVE_FLY},
+ .moves = {MOVE_TOXIC, MOVE_CURSE, MOVE_REST, MOVE_FLY},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[579] = {
.species = SPECIES_MAROWAK,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWORDS_DANCE MOVE_BRICK_BREAK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[580] = {
.species = SPECIES_QUAGSIRE,
- .moves = {MOVE_EARTHQUAKE MOVE_SLUDGE_BOMB MOVE_DOUBLE_EDGE MOVE_CURSE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_SLUDGE_BOMB, MOVE_DOUBLE_EDGE, MOVE_CURSE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[581] = {
.species = SPECIES_CLEFABLE,
- .moves = {MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_FLAMETHROWER MOVE_MAGICAL_LEAF},
+ .moves = {MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_FLAMETHROWER, MOVE_MAGICAL_LEAF},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[582] = {
.species = SPECIES_HARIYAMA,
- .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_FACADE},
+ .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[583] = {
.species = SPECIES_RAICHU,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_IRON_TAIL MOVE_ATTRACT},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_IRON_TAIL, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[584] = {
.species = SPECIES_DEWGONG,
- .moves = {MOVE_HORN_DRILL MOVE_SHEER_COLD MOVE_SLEEP_TALK MOVE_REST},
+ .moves = {MOVE_HORN_DRILL, MOVE_SHEER_COLD, MOVE_SLEEP_TALK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[585] = {
.species = SPECIES_MANECTRIC,
- .moves = {MOVE_THUNDERBOLT MOVE_IRON_TAIL MOVE_THUNDER_WAVE MOVE_ROAR},
+ .moves = {MOVE_THUNDERBOLT, MOVE_IRON_TAIL, MOVE_THUNDER_WAVE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[586] = {
.species = SPECIES_VILEPLUME,
- .moves = {MOVE_ATTRACT MOVE_STUN_SPORE MOVE_SLUDGE_BOMB MOVE_GIGA_DRAIN},
+ .moves = {MOVE_ATTRACT, MOVE_STUN_SPORE, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[587] = {
.species = SPECIES_VICTREEBEL,
- .moves = {MOVE_STUN_SPORE MOVE_INGRAIN MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB},
+ .moves = {MOVE_STUN_SPORE, MOVE_INGRAIN, MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[588] = {
.species = SPECIES_ELECTRODE,
- .moves = {MOVE_EXPLOSION MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_ENDURE},
+ .moves = {MOVE_EXPLOSION, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_NAUGHTY
},
[589] = {
.species = SPECIES_EXPLOUD,
- .moves = {MOVE_OVERHEAT MOVE_ICE_BEAM MOVE_THUNDER_PUNCH MOVE_EXTRASENSORY},
+ .moves = {MOVE_OVERHEAT, MOVE_ICE_BEAM, MOVE_THUNDER_PUNCH, MOVE_EXTRASENSORY},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[590] = {
.species = SPECIES_SHIFTRY,
- .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_EXPLOSION MOVE_SYNTHESIS},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_EXPLOSION, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[591] = {
.species = SPECIES_GLALIE,
- .moves = {MOVE_BLIZZARD MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL},
+ .moves = {MOVE_BLIZZARD, MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[592] = {
.species = SPECIES_LUDICOLO,
- .moves = {MOVE_LEECH_SEED MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_GIGA_DRAIN},
+ .moves = {MOVE_LEECH_SEED, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[593] = {
.species = SPECIES_HYPNO,
- .moves = {MOVE_PSYCH_UP MOVE_SWAGGER MOVE_MEGA_KICK MOVE_SHADOW_BALL},
+ .moves = {MOVE_PSYCH_UP, MOVE_SWAGGER, MOVE_MEGA_KICK, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[594] = {
.species = SPECIES_GOLEM,
- .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_BRICK_BREAK},
+ .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[595] = {
.species = SPECIES_RHYDON,
- .moves = {MOVE_MEGAHORN MOVE_CRUSH_CLAW MOVE_EARTHQUAKE MOVE_HORN_DRILL},
+ .moves = {MOVE_MEGAHORN, MOVE_CRUSH_CLAW, MOVE_EARTHQUAKE, MOVE_HORN_DRILL},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[596] = {
.species = SPECIES_ALAKAZAM,
- .moves = {MOVE_TRICK MOVE_DISABLE MOVE_PSYCHIC MOVE_SKILL_SWAP},
+ .moves = {MOVE_TRICK, MOVE_DISABLE, MOVE_PSYCHIC, MOVE_SKILL_SWAP},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[597] = {
.species = SPECIES_WEEZING,
- .moves = {MOVE_EXPLOSION MOVE_SLUDGE_BOMB MOVE_FLAMETHROWER MOVE_THUNDERBOLT},
+ .moves = {MOVE_EXPLOSION, MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_THUNDERBOLT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[598] = {
.species = SPECIES_KANGASKHAN,
- .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_THUNDERBOLT MOVE_EARTHQUAKE},
+ .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[599] = {
.species = SPECIES_ELECTABUZZ,
- .moves = {MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_THUNDERBOLT MOVE_CROSS_CHOP},
+ .moves = {MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDERBOLT, MOVE_CROSS_CHOP},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[600] = {
.species = SPECIES_TAUROS,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_ICE_BEAM},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[601] = {
.species = SPECIES_SLOWBRO,
- .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_ATTRACT},
+ .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK,
.nature = NATURE_QUIET
},
[602] = {
.species = SPECIES_SLOWKING,
- .moves = {MOVE_PSYCHIC MOVE_SURF MOVE_ICE_BEAM MOVE_EARTHQUAKE},
+ .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[603] = {
.species = SPECIES_MILTANK,
- .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_EARTHQUAKE MOVE_SHADOW_BALL},
+ .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[604] = {
.species = SPECIES_ALTARIA,
- .moves = {MOVE_SING MOVE_DRAGON_DANCE MOVE_EARTHQUAKE MOVE_AERIAL_ACE},
+ .moves = {MOVE_SING, MOVE_DRAGON_DANCE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[605] = {
.species = SPECIES_NIDOQUEEN,
- .moves = {MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_CRUNCH},
+ .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_CRUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[606] = {
.species = SPECIES_NIDOKING,
- .moves = {MOVE_HORN_DRILL MOVE_FIRE_BLAST MOVE_BLIZZARD MOVE_SURF},
+ .moves = {MOVE_HORN_DRILL, MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_SURF},
.itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[607] = {
.species = SPECIES_MAGMAR,
- .moves = {MOVE_MEGA_KICK MOVE_CROSS_CHOP MOVE_IRON_TAIL MOVE_COUNTER},
+ .moves = {MOVE_MEGA_KICK, MOVE_CROSS_CHOP, MOVE_IRON_TAIL, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_IMPISH
},
[608] = {
.species = SPECIES_CRADILY,
- .moves = {MOVE_SUBSTITUTE MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_RECOVER},
+ .moves = {MOVE_SUBSTITUTE, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[609] = {
.species = SPECIES_ARMALDO,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK MOVE_SWORDS_DANCE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_SWORDS_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[610] = {
.species = SPECIES_GOLDUCK,
- .moves = {MOVE_HYDRO_PUMP MOVE_CROSS_CHOP MOVE_BLIZZARD MOVE_PROTECT},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_CROSS_CHOP, MOVE_BLIZZARD, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[611] = {
.species = SPECIES_RAPIDASH,
- .moves = {MOVE_OVERHEAT MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_HYPNOSIS},
+ .moves = {MOVE_OVERHEAT, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_HYPNOSIS},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[612] = {
.species = SPECIES_MUK,
- .moves = {MOVE_SLUDGE_BOMB MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_PUNCH},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
},
[613] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_GIGA_DRAIN MOVE_SKILL_SWAP},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_GIGA_DRAIN, MOVE_SKILL_SWAP},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[614] = {
.species = SPECIES_AMPHAROS,
- .moves = {MOVE_THUNDERBOLT MOVE_MEGA_KICK MOVE_IRON_TAIL MOVE_BRICK_BREAK},
+ .moves = {MOVE_THUNDERBOLT, MOVE_MEGA_KICK, MOVE_IRON_TAIL, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[615] = {
.species = SPECIES_SCIZOR,
- .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_AGILITY MOVE_SLASH},
+ .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_AGILITY, MOVE_SLASH},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_CAREFUL
},
[616] = {
.species = SPECIES_HERACROSS,
- .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK},
+ .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[617] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_FIRE_PUNCH MOVE_THUNDER_PUNCH MOVE_ICE_PUNCH MOVE_CRUNCH},
+ .moves = {MOVE_FIRE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_CRUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[618] = {
.species = SPECIES_HOUNDOOM,
- .moves = {MOVE_OVERHEAT MOVE_SHADOW_BALL MOVE_SLUDGE_BOMB MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_OVERHEAT, MOVE_SHADOW_BALL, MOVE_SLUDGE_BOMB, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[619] = {
.species = SPECIES_DONPHAN,
- .moves = {MOVE_FISSURE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SECRET_POWER},
+ .moves = {MOVE_FISSURE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SECRET_POWER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[620] = {
.species = SPECIES_CLAYDOL,
- .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_SOLAR_BEAM MOVE_SUNNY_DAY},
+ .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[621] = {
.species = SPECIES_WAILORD,
- .moves = {MOVE_HYDRO_PUMP MOVE_FISSURE MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_FISSURE, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[622] = {
.species = SPECIES_NINETALES,
- .moves = {MOVE_FIRE_BLAST MOVE_IRON_TAIL MOVE_CONFUSE_RAY MOVE_ATTRACT},
+ .moves = {MOVE_FIRE_BLAST, MOVE_IRON_TAIL, MOVE_CONFUSE_RAY, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[623] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_CROSS_CHOP MOVE_FIRE_BLAST MOVE_THUNDER_PUNCH MOVE_ICE_PUNCH},
+ .moves = {MOVE_CROSS_CHOP, MOVE_FIRE_BLAST, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[624] = {
.species = SPECIES_SHUCKLE,
- .moves = {MOVE_SUBSTITUTE MOVE_ATTRACT MOVE_TOXIC MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_SUBSTITUTE, MOVE_ATTRACT, MOVE_TOXIC, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_CAREFUL
},
[625] = {
.species = SPECIES_STEELIX,
- .moves = {MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_ROCK_SLIDE MOVE_EXPLOSION},
+ .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_ROCK_SLIDE, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[626] = {
.species = SPECIES_TENTACRUEL,
- .moves = {MOVE_SURF MOVE_GIGA_DRAIN MOVE_ICE_BEAM MOVE_MIRROR_COAT},
+ .moves = {MOVE_SURF, MOVE_GIGA_DRAIN, MOVE_ICE_BEAM, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[627] = {
.species = SPECIES_AERODACTYL,
- .moves = {MOVE_DOUBLE_EDGE MOVE_ROCK_SLIDE MOVE_FIRE_BLAST MOVE_DRAGON_CLAW},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_DRAGON_CLAW},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[628] = {
.species = SPECIES_PORYGON2,
- .moves = {MOVE_PSYCHIC MOVE_TRI_ATTACK MOVE_THUNDER_WAVE MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_TRI_ATTACK, MOVE_THUNDER_WAVE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[629] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_ICE_PUNCH MOVE_FIRE_PUNCH MOVE_MAGICAL_LEAF},
+ .moves = {MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_MAGICAL_LEAF},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[630] = {
.species = SPECIES_EXEGGUTOR,
- .moves = {MOVE_LEECH_SEED MOVE_GIGA_DRAIN MOVE_TOXIC MOVE_EXPLOSION},
+ .moves = {MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_TOXIC, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[631] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM},
+ .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[632] = {
.species = SPECIES_FLYGON,
- .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_CLAW MOVE_FLAMETHROWER MOVE_GIGA_DRAIN},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[633] = {
.species = SPECIES_VENUSAUR,
- .moves = {MOVE_DOUBLE_EDGE MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_SLEEP_POWDER},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SLEEP_POWDER},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[634] = {
.species = SPECIES_VAPOREON,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_ACID_ARMOR MOVE_BATON_PASS},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_ACID_ARMOR, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[635] = {
.species = SPECIES_JOLTEON,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_AGILITY MOVE_BATON_PASS},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_AGILITY, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[636] = {
.species = SPECIES_FLAREON,
- .moves = {MOVE_SHADOW_BALL MOVE_FLAIL MOVE_ENDURE MOVE_OVERHEAT},
+ .moves = {MOVE_SHADOW_BALL, MOVE_FLAIL, MOVE_ENDURE, MOVE_OVERHEAT},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[637] = {
.species = SPECIES_MEGANIUM,
- .moves = {MOVE_EARTHQUAKE MOVE_FLAIL MOVE_ENDURE MOVE_GIGA_DRAIN},
+ .moves = {MOVE_EARTHQUAKE, MOVE_FLAIL, MOVE_ENDURE, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_JOLLY
},
[638] = {
.species = SPECIES_ESPEON,
- .moves = {MOVE_PSYCHIC MOVE_BITE MOVE_WISH MOVE_REFLECT},
+ .moves = {MOVE_PSYCHIC, MOVE_BITE, MOVE_WISH, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[639] = {
.species = SPECIES_UMBREON,
- .moves = {MOVE_SWAGGER MOVE_PSYCH_UP MOVE_ATTRACT MOVE_SHADOW_BALL},
+ .moves = {MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_ATTRACT, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[640] = {
.species = SPECIES_BLASTOISE,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_COUNTER},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[641] = {
.species = SPECIES_FERALIGATR,
- .moves = {MOVE_HYDRO_PUMP MOVE_CRUNCH MOVE_EARTHQUAKE MOVE_ROCK_SLIDE},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[642] = {
.species = SPECIES_AGGRON,
- .moves = {MOVE_SURF MOVE_THUNDER MOVE_FIRE_BLAST MOVE_BLIZZARD},
+ .moves = {MOVE_SURF, MOVE_THUNDER, MOVE_FIRE_BLAST, MOVE_BLIZZARD},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[643] = {
.species = SPECIES_BLAZIKEN,
- .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_ENDURE MOVE_REVERSAL},
+ .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_ENDURE, MOVE_REVERSAL},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[644] = {
.species = SPECIES_WALREIN,
- .moves = {MOVE_SHEER_COLD MOVE_FISSURE MOVE_SURF MOVE_ATTRACT},
+ .moves = {MOVE_SHEER_COLD, MOVE_FISSURE, MOVE_SURF, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[645] = {
.species = SPECIES_SCEPTILE,
- .moves = {MOVE_LEAF_BLADE MOVE_EARTHQUAKE MOVE_CRUSH_CLAW MOVE_AERIAL_ACE},
+ .moves = {MOVE_LEAF_BLADE, MOVE_EARTHQUAKE, MOVE_CRUSH_CLAW, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[646] = {
.species = SPECIES_CHARIZARD,
- .moves = {MOVE_FLAMETHROWER MOVE_DRAGON_CLAW MOVE_BITE MOVE_BRICK_BREAK},
+ .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_BITE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[647] = {
.species = SPECIES_TYPHLOSION,
- .moves = {MOVE_EARTHQUAKE MOVE_OVERHEAT MOVE_ENDURE MOVE_REVERSAL},
+ .moves = {MOVE_EARTHQUAKE, MOVE_OVERHEAT, MOVE_ENDURE, MOVE_REVERSAL},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[648] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_DOUBLE_EDGE MOVE_PSYCHIC MOVE_CONFUSE_RAY MOVE_DRAGON_DANCE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[649] = {
.species = SPECIES_CROBAT,
- .moves = {MOVE_AIR_CUTTER MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_SCREECH},
+ .moves = {MOVE_AIR_CUTTER, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[650] = {
.species = SPECIES_SWAMPERT,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_COUNTER},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_BRAVE
},
[651] = {
.species = SPECIES_GYARADOS,
- .moves = {MOVE_SURF MOVE_THUNDER MOVE_RAIN_DANCE MOVE_EARTHQUAKE},
+ .moves = {MOVE_SURF, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[652] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_MEGA_KICK MOVE_SHADOW_BALL MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_ADAMANT
},
[653] = {
.species = SPECIES_KINGDRA,
- .moves = {MOVE_FLAIL MOVE_HYDRO_PUMP MOVE_DRAGON_DANCE MOVE_ENDURE},
+ .moves = {MOVE_FLAIL, MOVE_HYDRO_PUMP, MOVE_DRAGON_DANCE, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[654] = {
.species = SPECIES_BLISSEY,
- .moves = {MOVE_FIRE_BLAST MOVE_BLIZZARD MOVE_CALM_MIND MOVE_SOFT_BOILED},
+ .moves = {MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_SOFT_BOILED},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[655] = {
.species = SPECIES_MILOTIC,
- .moves = {MOVE_SURF MOVE_BLIZZARD MOVE_ATTRACT MOVE_RECOVER},
+ .moves = {MOVE_SURF, MOVE_BLIZZARD, MOVE_ATTRACT, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[656] = {
.species = SPECIES_ARCANINE,
- .moves = {MOVE_OVERHEAT MOVE_EXTREME_SPEED MOVE_CRUNCH MOVE_AERIAL_ACE},
+ .moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[657] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_ENDURE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[658] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_EARTHQUAKE MOVE_METEOR_MASH MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_METEOR_MASH, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[659] = {
.species = SPECIES_SLAKING,
- .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_AERIAL_ACE MOVE_BRICK_BREAK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_ADAMANT
},
[660] = {
.species = SPECIES_DUGTRIO,
- .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_ROCK_SLIDE MOVE_FISSURE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_FISSURE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[661] = {
.species = SPECIES_MEDICHAM,
- .moves = {MOVE_MEGA_KICK MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_ROCK_SLIDE},
+ .moves = {MOVE_MEGA_KICK, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[662] = {
.species = SPECIES_MISDREAVUS,
- .moves = {MOVE_DESTINY_BOND MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_THUNDERBOLT},
+ .moves = {MOVE_DESTINY_BOND, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_TIMID
},
[663] = {
.species = SPECIES_FEAROW,
- .moves = {MOVE_DRILL_PECK MOVE_DOUBLE_EDGE MOVE_STEEL_WING MOVE_SKY_ATTACK},
+ .moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_STEEL_WING, MOVE_SKY_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[664] = {
.species = SPECIES_GRANBULL,
- .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_SHADOW_BALL},
+ .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_BRAVE
},
[665] = {
.species = SPECIES_JYNX,
- .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_LOVELY_KISS MOVE_FAKE_TEARS},
+ .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_LOVELY_KISS, MOVE_FAKE_TEARS},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[666] = {
.species = SPECIES_DUSCLOPS,
- .moves = {MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_CURSE MOVE_REST},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_CURSE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[667] = {
.species = SPECIES_DODRIO,
- .moves = {MOVE_FLAIL MOVE_ENDURE MOVE_DRILL_PECK MOVE_FACADE},
+ .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_DRILL_PECK, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[668] = {
.species = SPECIES_MR_MIME,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_FIRE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[669] = {
.species = SPECIES_LANTURN,
- .moves = {MOVE_SURF MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_CONFUSE_RAY},
+ .moves = {MOVE_SURF, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[670] = {
.species = SPECIES_BRELOOM,
- .moves = {MOVE_FOCUS_PUNCH MOVE_SLUDGE_BOMB MOVE_SPORE MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FOCUS_PUNCH, MOVE_SLUDGE_BOMB, MOVE_SPORE, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[671] = {
.species = SPECIES_FORRETRESS,
- .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[672] = {
.species = SPECIES_WHISCASH,
- .moves = {MOVE_FISSURE MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM},
+ .moves = {MOVE_FISSURE, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[673] = {
.species = SPECIES_XATU,
- .moves = {MOVE_PSYCHIC MOVE_DRILL_PECK MOVE_SHADOW_BALL MOVE_CONFUSE_RAY},
+ .moves = {MOVE_PSYCHIC, MOVE_DRILL_PECK, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[674] = {
.species = SPECIES_SKARMORY,
- .moves = {MOVE_DRILL_PECK MOVE_STEEL_WING MOVE_COUNTER MOVE_ROCK_SLIDE},
+ .moves = {MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_COUNTER, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[675] = {
.species = SPECIES_MAROWAK,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWORDS_DANCE MOVE_MEGA_KICK},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_MEGA_KICK},
.itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[676] = {
.species = SPECIES_QUAGSIRE,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_AMNESIA},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_AMNESIA},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_SASSY
},
[677] = {
.species = SPECIES_CLEFABLE,
- .moves = {MOVE_MEGA_KICK MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_SOFT_BOILED},
+ .moves = {MOVE_MEGA_KICK, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_SOFT_BOILED},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[678] = {
.species = SPECIES_HARIYAMA,
- .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_FAKE_OUT},
+ .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[679] = {
.species = SPECIES_RAICHU,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_PROTECT MOVE_MEGA_KICK},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_PROTECT, MOVE_MEGA_KICK},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[680] = {
.species = SPECIES_DEWGONG,
- .moves = {MOVE_SHEER_COLD MOVE_ICE_BEAM MOVE_SURF MOVE_SIGNAL_BEAM},
+ .moves = {MOVE_SHEER_COLD, MOVE_ICE_BEAM, MOVE_SURF, MOVE_SIGNAL_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[681] = {
.species = SPECIES_MANECTRIC,
- .moves = {MOVE_THUNDERBOLT MOVE_CRUNCH MOVE_THUNDER_WAVE MOVE_ROAR},
+ .moves = {MOVE_THUNDERBOLT, MOVE_CRUNCH, MOVE_THUNDER_WAVE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[682] = {
.species = SPECIES_VILEPLUME,
- .moves = {MOVE_SOLAR_BEAM MOVE_SLUDGE_BOMB MOVE_SUNNY_DAY MOVE_SYNTHESIS},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_SUNNY_DAY, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[683] = {
.species = SPECIES_VICTREEBEL,
- .moves = {MOVE_GIGA_DRAIN MOVE_DOUBLE_EDGE MOVE_SLUDGE_BOMB MOVE_SYNTHESIS},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[684] = {
.species = SPECIES_ELECTRODE,
- .moves = {MOVE_EXPLOSION MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_MIRROR_COAT},
+ .moves = {MOVE_EXPLOSION, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_NAUGHTY
},
[685] = {
.species = SPECIES_EXPLOUD,
- .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_OVERHEAT},
+ .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_OVERHEAT},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[686] = {
.species = SPECIES_SHIFTRY,
- .moves = {MOVE_EXPLOSION MOVE_GIGA_DRAIN MOVE_MEGA_KICK MOVE_FAKE_OUT},
+ .moves = {MOVE_EXPLOSION, MOVE_GIGA_DRAIN, MOVE_MEGA_KICK, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[687] = {
.species = SPECIES_GLALIE,
- .moves = {MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_SHADOW_BALL},
+ .moves = {MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[688] = {
.species = SPECIES_LUDICOLO,
- .moves = {MOVE_LEECH_SEED MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_TOXIC},
+ .moves = {MOVE_LEECH_SEED, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_TOXIC},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[689] = {
.species = SPECIES_HYPNO,
- .moves = {MOVE_PSYCHIC MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[690] = {
.species = SPECIES_GOLEM,
- .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[691] = {
.species = SPECIES_RHYDON,
- .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_HORN_DRILL},
+ .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_HORN_DRILL},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[692] = {
.species = SPECIES_ALAKAZAM,
- .moves = {MOVE_PSYCHIC MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[693] = {
.species = SPECIES_WEEZING,
- .moves = {MOVE_EXPLOSION MOVE_SLUDGE_BOMB MOVE_FRUSTRATION MOVE_SHADOW_BALL},
+ .moves = {MOVE_EXPLOSION, MOVE_SLUDGE_BOMB, MOVE_FRUSTRATION, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[694] = {
.species = SPECIES_KANGASKHAN,
- .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_SHADOW_BALL},
+ .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[695] = {
.species = SPECIES_ELECTABUZZ,
- .moves = {MOVE_THUNDERBOLT MOVE_PSYCHIC MOVE_MEGA_KICK MOVE_CROSS_CHOP},
+ .moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_MEGA_KICK, MOVE_CROSS_CHOP},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[696] = {
.species = SPECIES_TAUROS,
- .moves = {MOVE_DOUBLE_EDGE MOVE_ROCK_TOMB MOVE_THUNDERBOLT MOVE_SURF},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_TOMB, MOVE_THUNDERBOLT, MOVE_SURF},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[697] = {
.species = SPECIES_SLOWBRO,
- .moves = {MOVE_PSYCHIC MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM},
+ .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK,
.nature = NATURE_SASSY
},
[698] = {
.species = SPECIES_SLOWKING,
- .moves = {MOVE_PSYCHIC MOVE_SURF MOVE_ICE_BEAM MOVE_FLAMETHROWER},
+ .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FLAMETHROWER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[699] = {
.species = SPECIES_MILTANK,
- .moves = {MOVE_DOUBLE_EDGE MOVE_CURSE MOVE_DOUBLE_TEAM MOVE_MILK_DRINK},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_CURSE, MOVE_DOUBLE_TEAM, MOVE_MILK_DRINK},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[700] = {
.species = SPECIES_ALTARIA,
- .moves = {MOVE_DRAGON_CLAW MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_ICE_BEAM},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[701] = {
.species = SPECIES_NIDOQUEEN,
- .moves = {MOVE_SUPERPOWER MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_SHADOW_BALL},
+ .moves = {MOVE_SUPERPOWER, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[702] = {
.species = SPECIES_NIDOKING,
- .moves = {MOVE_MEGAHORN MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_THUNDER},
+ .moves = {MOVE_MEGAHORN, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_THUNDER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[703] = {
.species = SPECIES_MAGMAR,
- .moves = {MOVE_FLAMETHROWER MOVE_PSYCHIC MOVE_CROSS_CHOP MOVE_CONFUSE_RAY},
+ .moves = {MOVE_FLAMETHROWER, MOVE_PSYCHIC, MOVE_CROSS_CHOP, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[704] = {
.species = SPECIES_CRADILY,
- .moves = {MOVE_TOXIC MOVE_INGRAIN MOVE_MIRROR_COAT MOVE_GIGA_DRAIN},
+ .moves = {MOVE_TOXIC, MOVE_INGRAIN, MOVE_MIRROR_COAT, MOVE_GIGA_DRAIN},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[705] = {
.species = SPECIES_ARMALDO,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROCK_SLIDE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[706] = {
.species = SPECIES_GOLDUCK,
- .moves = {MOVE_SURF MOVE_CROSS_CHOP MOVE_ICE_BEAM MOVE_AERIAL_ACE},
+ .moves = {MOVE_SURF, MOVE_CROSS_CHOP, MOVE_ICE_BEAM, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[707] = {
.species = SPECIES_RAPIDASH,
- .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_IRON_TAIL MOVE_DOUBLE_KICK},
+ .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_IRON_TAIL, MOVE_DOUBLE_KICK},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[708] = {
.species = SPECIES_MUK,
- .moves = {MOVE_SLUDGE_BOMB MOVE_BRICK_BREAK MOVE_GIGA_DRAIN MOVE_EXPLOSION},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_BRICK_BREAK, MOVE_GIGA_DRAIN, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_BRAVE
},
[709] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_PSYCHIC MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_DESTINY_BOND},
+ .moves = {MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[710] = {
.species = SPECIES_AMPHAROS,
- .moves = {MOVE_THUNDERBOLT MOVE_FIRE_PUNCH MOVE_THUNDER_WAVE MOVE_REFLECT},
+ .moves = {MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH, MOVE_THUNDER_WAVE, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[711] = {
.species = SPECIES_SCIZOR,
- .moves = {MOVE_SILVER_WIND MOVE_SWORDS_DANCE MOVE_AGILITY MOVE_BATON_PASS},
+ .moves = {MOVE_SILVER_WIND, MOVE_SWORDS_DANCE, MOVE_AGILITY, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[712] = {
.species = SPECIES_HERACROSS,
- .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_REVERSAL MOVE_ENDURE},
+ .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_REVERSAL, MOVE_ENDURE},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[713] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AERIAL_ACE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[714] = {
.species = SPECIES_HOUNDOOM,
- .moves = {MOVE_OVERHEAT MOVE_SOLAR_BEAM MOVE_CRUNCH MOVE_SUNNY_DAY},
+ .moves = {MOVE_OVERHEAT, MOVE_SOLAR_BEAM, MOVE_CRUNCH, MOVE_SUNNY_DAY},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[715] = {
.species = SPECIES_DONPHAN,
- .moves = {MOVE_FISSURE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_IRON_TAIL},
+ .moves = {MOVE_FISSURE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_IRON_TAIL},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[716] = {
.species = SPECIES_CLAYDOL,
- .moves = {MOVE_PSYCHIC MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_EXPLOSION},
+ .moves = {MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[717] = {
.species = SPECIES_WAILORD,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_FISSURE},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_FISSURE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[718] = {
.species = SPECIES_NINETALES,
- .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_CONFUSE_RAY MOVE_WILL_O_WISP},
+ .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIRKY
},
[719] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_ROCK_SLIDE},
+ .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[720] = {
.species = SPECIES_SHUCKLE,
- .moves = {MOVE_TOXIC MOVE_DOUBLE_TEAM MOVE_WRAP MOVE_REST},
+ .moves = {MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_WRAP, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_CAREFUL
},
[721] = {
.species = SPECIES_STEELIX,
- .moves = {MOVE_EARTHQUAKE MOVE_IRON_TAIL MOVE_DOUBLE_EDGE MOVE_EXPLOSION},
+ .moves = {MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[722] = {
.species = SPECIES_TENTACRUEL,
- .moves = {MOVE_HYDRO_PUMP MOVE_SLUDGE_BOMB MOVE_ICE_BEAM MOVE_MIRROR_COAT},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_SLUDGE_BOMB, MOVE_ICE_BEAM, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIRKY
},
[723] = {
.species = SPECIES_AERODACTYL,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_FIRE_BLAST MOVE_BITE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_FIRE_BLAST, MOVE_BITE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[724] = {
.species = SPECIES_PORYGON2,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[725] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_FIRE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[726] = {
.species = SPECIES_EXEGGUTOR,
- .moves = {MOVE_PSYCHIC MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_EXPLOSION},
+ .moves = {MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[727] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[728] = {
.species = SPECIES_FLYGON,
- .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_CLAW MOVE_DOUBLE_EDGE MOVE_CRUNCH},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_DOUBLE_EDGE, MOVE_CRUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[729] = {
.species = SPECIES_VENUSAUR,
- .moves = {MOVE_SOLAR_BEAM MOVE_SLUDGE_BOMB MOVE_SUNNY_DAY MOVE_EARTHQUAKE},
+ .moves = {MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[730] = {
.species = SPECIES_VAPOREON,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_ACID_ARMOR MOVE_REST},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_ACID_ARMOR, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[731] = {
.species = SPECIES_JOLTEON,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_BITE MOVE_SHADOW_BALL},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_BITE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_TIMID
},
[732] = {
.species = SPECIES_FLAREON,
- .moves = {MOVE_OVERHEAT MOVE_SUNNY_DAY MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL},
+ .moves = {MOVE_OVERHEAT, MOVE_SUNNY_DAY, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[733] = {
.species = SPECIES_MEGANIUM,
- .moves = {MOVE_GIGA_DRAIN MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_BODY_SLAM},
+ .moves = {MOVE_GIGA_DRAIN, MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_BODY_SLAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[734] = {
.species = SPECIES_ESPEON,
- .moves = {MOVE_PSYCHIC MOVE_BITE MOVE_ATTRACT MOVE_CALM_MIND},
+ .moves = {MOVE_PSYCHIC, MOVE_BITE, MOVE_ATTRACT, MOVE_CALM_MIND},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[735] = {
.species = SPECIES_UMBREON,
- .moves = {MOVE_CONFUSE_RAY MOVE_TOXIC MOVE_FAINT_ATTACK MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[736] = {
.species = SPECIES_BLASTOISE,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_MIRROR_COAT},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[737] = {
.species = SPECIES_FERALIGATR,
- .moves = {MOVE_HYDRO_PUMP MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_AERIAL_ACE},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[738] = {
.species = SPECIES_AGGRON,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AERIAL_ACE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[739] = {
.species = SPECIES_BLAZIKEN,
- .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_THUNDER_PUNCH MOVE_ROCK_SLIDE},
+ .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_THUNDER_PUNCH, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[740] = {
.species = SPECIES_WALREIN,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_SHEER_COLD},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_SHEER_COLD},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[741] = {
.species = SPECIES_SCEPTILE,
- .moves = {MOVE_LEAF_BLADE MOVE_DRAGON_CLAW MOVE_CRUNCH MOVE_THUNDER_PUNCH},
+ .moves = {MOVE_LEAF_BLADE, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_THUNDER_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[742] = {
.species = SPECIES_CHARIZARD,
- .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROCK_SLIDE},
+ .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[743] = {
.species = SPECIES_TYPHLOSION,
- .moves = {MOVE_OVERHEAT MOVE_THUNDER_PUNCH MOVE_EARTHQUAKE MOVE_CRUSH_CLAW},
+ .moves = {MOVE_OVERHEAT, MOVE_THUNDER_PUNCH, MOVE_EARTHQUAKE, MOVE_CRUSH_CLAW},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[744] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_PSYCHIC},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_PSYCHIC},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[745] = {
.species = SPECIES_CROBAT,
- .moves = {MOVE_SLUDGE_BOMB MOVE_AERIAL_ACE MOVE_SHADOW_BALL MOVE_CONFUSE_RAY},
+ .moves = {MOVE_SLUDGE_BOMB, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[746] = {
.species = SPECIES_SWAMPERT,
- .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_MIRROR_COAT},
+ .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[747] = {
.species = SPECIES_GYARADOS,
- .moves = {MOVE_RETURN MOVE_EARTHQUAKE MOVE_DRAGON_DANCE MOVE_REST},
+ .moves = {MOVE_RETURN, MOVE_EARTHQUAKE, MOVE_DRAGON_DANCE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[748] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_CURSE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_CURSE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[749] = {
.species = SPECIES_KINGDRA,
- .moves = {MOVE_DOUBLE_EDGE MOVE_ICE_BEAM MOVE_DRAGON_DANCE MOVE_REST},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_ICE_BEAM, MOVE_DRAGON_DANCE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[750] = {
.species = SPECIES_BLISSEY,
- .moves = {MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_COUNTER MOVE_SOFT_BOILED},
+ .moves = {MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_COUNTER, MOVE_SOFT_BOILED},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_BOLD
},
[751] = {
.species = SPECIES_MILOTIC,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RECOVER MOVE_MIRROR_COAT},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_MIRROR_COAT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[752] = {
.species = SPECIES_ARCANINE,
- .moves = {MOVE_OVERHEAT MOVE_EXTREME_SPEED MOVE_CRUNCH MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[753] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_DRAGON_DANCE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[754] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_METEOR_MASH MOVE_PSYCHIC MOVE_EARTHQUAKE MOVE_SHADOW_BALL},
+ .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[755] = {
.species = SPECIES_SLAKING,
- .moves = {MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_YAWN},
+ .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_YAWN},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK,
.nature = NATURE_MODEST
},
[756] = {
.species = SPECIES_ARTICUNO,
- .moves = {MOVE_ICE_BEAM MOVE_WATER_PULSE MOVE_ICY_WIND MOVE_ROAR},
+ .moves = {MOVE_ICE_BEAM, MOVE_WATER_PULSE, MOVE_ICY_WIND, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[757] = {
.species = SPECIES_ZAPDOS,
- .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_THUNDER_WAVE MOVE_ROAR},
+ .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[758] = {
.species = SPECIES_MOLTRES,
- .moves = {MOVE_FLAMETHROWER MOVE_AERIAL_ACE MOVE_MUD_SLAP MOVE_ROAR},
+ .moves = {MOVE_FLAMETHROWER, MOVE_AERIAL_ACE, MOVE_MUD_SLAP, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[759] = {
.species = SPECIES_RAIKOU,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_CALM_MIND MOVE_REST},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[760] = {
.species = SPECIES_ENTEI,
- .moves = {MOVE_FLAMETHROWER MOVE_DOUBLE_TEAM MOVE_CALM_MIND MOVE_REST},
+ .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_TEAM, MOVE_CALM_MIND, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[761] = {
.species = SPECIES_SUICUNE,
- .moves = {MOVE_SURF MOVE_DOUBLE_TEAM MOVE_CALM_MIND MOVE_REST},
+ .moves = {MOVE_SURF, MOVE_DOUBLE_TEAM, MOVE_CALM_MIND, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[762] = {
.species = SPECIES_REGIROCK,
- .moves = {MOVE_SUPERPOWER MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_EXPLOSION},
+ .moves = {MOVE_SUPERPOWER, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[763] = {
.species = SPECIES_REGICE,
- .moves = {MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_AMNESIA MOVE_REST},
+ .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_AMNESIA, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[764] = {
.species = SPECIES_REGISTEEL,
- .moves = {MOVE_METAL_CLAW MOVE_CURSE MOVE_AMNESIA MOVE_REST},
+ .moves = {MOVE_METAL_CLAW, MOVE_CURSE, MOVE_AMNESIA, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[765] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_DRAGON_CLAW},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[766] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_DRAGON_CLAW},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[767] = {
.species = SPECIES_ARTICUNO,
- .moves = {MOVE_SUBSTITUTE MOVE_TOXIC MOVE_BLIZZARD MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[768] = {
.species = SPECIES_ZAPDOS,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_DRILL_PECK MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DRILL_PECK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[769] = {
.species = SPECIES_MOLTRES,
- .moves = {MOVE_OVERHEAT MOVE_AERIAL_ACE MOVE_DOUBLE_TEAM MOVE_PROTECT},
+ .moves = {MOVE_OVERHEAT, MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[770] = {
.species = SPECIES_RAIKOU,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_REFLECT},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[771] = {
.species = SPECIES_ENTEI,
- .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_SOLAR_BEAM MOVE_REFLECT},
+ .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[772] = {
.species = SPECIES_SUICUNE,
- .moves = {MOVE_TOXIC MOVE_DIVE MOVE_DOUBLE_TEAM MOVE_PROTECT},
+ .moves = {MOVE_TOXIC, MOVE_DIVE, MOVE_DOUBLE_TEAM, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[773] = {
.species = SPECIES_REGIROCK,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_EXPLOSION},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[774] = {
.species = SPECIES_REGICE,
- .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_BLIZZARD MOVE_BRICK_BREAK},
+ .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_BLIZZARD, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[775] = {
.species = SPECIES_REGISTEEL,
- .moves = {MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_EARTHQUAKE MOVE_AERIAL_ACE},
+ .moves = {MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[776] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[777] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[778] = {
.species = SPECIES_ARTICUNO,
- .moves = {MOVE_ICE_BEAM MOVE_FACADE MOVE_AERIAL_ACE MOVE_PROTECT},
+ .moves = {MOVE_ICE_BEAM, MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[779] = {
.species = SPECIES_ZAPDOS,
- .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_THUNDER_WAVE MOVE_SUBSTITUTE},
+ .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_SUBSTITUTE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[780] = {
.species = SPECIES_MOLTRES,
- .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_DOUBLE_TEAM MOVE_REST},
+ .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_DOUBLE_TEAM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[781] = {
.species = SPECIES_RAIKOU,
- .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_QUICK_ATTACK MOVE_ROAR},
+ .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_QUICK_ATTACK, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[782] = {
.species = SPECIES_ENTEI,
- .moves = {MOVE_FLAMETHROWER MOVE_DOUBLE_EDGE MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_EDGE, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[783] = {
.species = SPECIES_SUICUNE,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RAIN_DANCE MOVE_ROAR},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAIN_DANCE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[784] = {
.species = SPECIES_REGIROCK,
- .moves = {MOVE_ROCK_SLIDE MOVE_EARTHQUAKE MOVE_CURSE MOVE_REST},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_CURSE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[785] = {
.species = SPECIES_REGICE,
- .moves = {MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_EXPLOSION},
+ .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIET
},
[786] = {
.species = SPECIES_REGISTEEL,
- .moves = {MOVE_ANCIENT_POWER MOVE_AMNESIA MOVE_COUNTER MOVE_EXPLOSION},
+ .moves = {MOVE_ANCIENT_POWER, MOVE_AMNESIA, MOVE_COUNTER, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[787] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[788] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[789] = {
.species = SPECIES_ARTICUNO,
- .moves = {MOVE_BLIZZARD MOVE_DOUBLE_EDGE MOVE_REST MOVE_REFLECT},
+ .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_REST, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[790] = {
.species = SPECIES_ZAPDOS,
- .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_THUNDER_WAVE MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[791] = {
.species = SPECIES_MOLTRES,
- .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_STEEL_WING MOVE_SAFEGUARD},
+ .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_STEEL_WING, MOVE_SAFEGUARD},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_QUIET
},
[792] = {
.species = SPECIES_RAIKOU,
- .moves = {MOVE_THUNDERBOLT MOVE_BITE MOVE_THUNDER_WAVE MOVE_REFLECT},
+ .moves = {MOVE_THUNDERBOLT, MOVE_BITE, MOVE_THUNDER_WAVE, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[793] = {
.species = SPECIES_ENTEI,
- .moves = {MOVE_FLAMETHROWER MOVE_BITE MOVE_DOUBLE_TEAM MOVE_REFLECT},
+ .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_DOUBLE_TEAM, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[794] = {
.species = SPECIES_SUICUNE,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_BITE MOVE_REFLECT},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BITE, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[795] = {
.species = SPECIES_REGIROCK,
- .moves = {MOVE_ROCK_SLIDE MOVE_BRICK_BREAK MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_CAREFUL
},
[796] = {
.species = SPECIES_REGICE,
- .moves = {MOVE_ICE_BEAM MOVE_HAIL MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE},
+ .moves = {MOVE_ICE_BEAM, MOVE_HAIL, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[797] = {
.species = SPECIES_REGISTEEL,
- .moves = {MOVE_ANCIENT_POWER MOVE_EARTHQUAKE MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE},
+ .moves = {MOVE_ANCIENT_POWER, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_IMPISH
},
[798] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_MIST_BALL MOVE_SHADOW_BALL MOVE_CHARM MOVE_REFLECT},
+ .moves = {MOVE_MIST_BALL, MOVE_SHADOW_BALL, MOVE_CHARM, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[799] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_LUSTER_PURGE MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_DRAGON_CLAW},
+ .moves = {MOVE_LUSTER_PURGE, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[800] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_THUNDERBOLT MOVE_FIRE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[801] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_THUNDERBOLT MOVE_ICE_PUNCH},
+ .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[802] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_FIRE_PUNCH MOVE_DESTINY_BOND},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[803] = {
.species = SPECIES_GENGAR,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_DESTINY_BOND},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[804] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_MEGA_KICK MOVE_AERIAL_ACE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK},
+ .moves = {MOVE_MEGA_KICK, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[805] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_HYPER_BEAM MOVE_YAWN MOVE_SWORDS_DANCE MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_HYPER_BEAM, MOVE_YAWN, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[806] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_FACADE MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_BULK_UP},
+ .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_BULK_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[807] = {
.species = SPECIES_URSARING,
- .moves = {MOVE_FACADE MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_BRICK_BREAK},
+ .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[808] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_CROSS_CHOP MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE},
+ .moves = {MOVE_CROSS_CHOP, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[809] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_COUNTER MOVE_ROCK_TOMB},
+ .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_ROCK_TOMB},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[810] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_FOCUS_PUNCH MOVE_SUBSTITUTE MOVE_ATTRACT MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[811] = {
.species = SPECIES_MACHAMP,
- .moves = {MOVE_REVENGE MOVE_ROCK_SLIDE MOVE_FACADE MOVE_COUNTER},
+ .moves = {MOVE_REVENGE, MOVE_ROCK_SLIDE, MOVE_FACADE, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[812] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_ENDURE MOVE_DESTINY_BOND},
+ .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ENDURE, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[813] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_WILL_O_WISP MOVE_DESTINY_BOND},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_TIMID
},
[814] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_CALM_MIND MOVE_WILL_O_WISP MOVE_DESTINY_BOND},
+ .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_WILL_O_WISP, MOVE_DESTINY_BOND},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
},
[815] = {
.species = SPECIES_GARDEVOIR,
- .moves = {MOVE_PSYCHIC MOVE_MAGICAL_LEAF MOVE_ATTRACT MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_PSYCHIC, MOVE_MAGICAL_LEAF, MOVE_ATTRACT, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[816] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_RECOVER MOVE_LIGHT_SCREEN},
+ .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_RECOVER, MOVE_LIGHT_SCREEN},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[817] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_SURF MOVE_CONFUSE_RAY MOVE_THUNDER_WAVE MOVE_RECOVER},
+ .moves = {MOVE_SURF, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[818] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_COSMIC_POWER MOVE_RECOVER},
+ .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_COSMIC_POWER, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[819] = {
.species = SPECIES_STARMIE,
- .moves = {MOVE_SURF MOVE_THUNDERBOLT MOVE_COSMIC_POWER MOVE_RECOVER},
+ .moves = {MOVE_SURF, MOVE_THUNDERBOLT, MOVE_COSMIC_POWER, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[820] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_IRON_TAIL MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[821] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_HYDRO_PUMP MOVE_THUNDER MOVE_RAIN_DANCE MOVE_BLIZZARD},
+ .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_BLIZZARD},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[822] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_SHEER_COLD MOVE_HORN_DRILL MOVE_REST MOVE_SLEEP_TALK},
+ .moves = {MOVE_SHEER_COLD, MOVE_HORN_DRILL, MOVE_REST, MOVE_SLEEP_TALK},
.itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[823] = {
.species = SPECIES_LAPRAS,
- .moves = {MOVE_SHEER_COLD MOVE_HORN_DRILL MOVE_SING MOVE_ATTRACT},
+ .moves = {MOVE_SHEER_COLD, MOVE_HORN_DRILL, MOVE_SING, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
},
[824] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_MEGA_KICK MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_COUNTER},
+ .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[825] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_COUNTER},
+ .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[826] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_HYPER_BEAM MOVE_SHADOW_BALL MOVE_EARTHQUAKE MOVE_CURSE},
+ .moves = {MOVE_HYPER_BEAM, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_CURSE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[827] = {
.species = SPECIES_SNORLAX,
- .moves = {MOVE_RETURN MOVE_SHADOW_BALL MOVE_BELLY_DRUM MOVE_REST},
+ .moves = {MOVE_RETURN, MOVE_SHADOW_BALL, MOVE_BELLY_DRUM, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[828] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_FACADE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DRAGON_DANCE},
+ .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[829] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_HEADBUTT MOVE_AERIAL_ACE MOVE_CRUNCH MOVE_DRAGON_DANCE},
+ .moves = {MOVE_HEADBUTT, MOVE_AERIAL_ACE, MOVE_CRUNCH, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
},
[830] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_FLAMETHROWER MOVE_DRAGON_CLAW MOVE_CRUNCH MOVE_BRICK_BREAK},
+ .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[831] = {
.species = SPECIES_SALAMENCE,
- .moves = {MOVE_FLAMETHROWER MOVE_DRAGON_CLAW MOVE_CRUNCH MOVE_ATTRACT},
+ .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[832] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK},
+ .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_JOLLY
},
[833] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_METEOR_MASH MOVE_PSYCHIC MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH},
+ .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[834] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH},
+ .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[835] = {
.species = SPECIES_METAGROSS,
- .moves = {MOVE_METEOR_MASH MOVE_EARTHQUAKE MOVE_BRICK_BREAK MOVE_EXPLOSION},
+ .moves = {MOVE_METEOR_MASH, MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[836] = {
.species = SPECIES_REGIROCK,
- .moves = {MOVE_HYPER_BEAM MOVE_FOCUS_PUNCH MOVE_ROCK_SLIDE MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_HYPER_BEAM, MOVE_FOCUS_PUNCH, MOVE_ROCK_SLIDE, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[837] = {
.species = SPECIES_REGIROCK,
- .moves = {MOVE_SWAGGER MOVE_PSYCH_UP MOVE_ROCK_SLIDE MOVE_EXPLOSION},
+ .moves = {MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_ROCK_SLIDE, MOVE_EXPLOSION},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[838] = {
.species = SPECIES_REGICE,
- .moves = {MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_CURSE MOVE_COUNTER},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_CURSE, MOVE_COUNTER},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
},
[839] = {
.species = SPECIES_REGICE,
- .moves = {MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_SLEEP_TALK MOVE_REST},
+ .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_SLEEP_TALK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[840] = {
.species = SPECIES_REGISTEEL,
- .moves = {MOVE_FOCUS_PUNCH MOVE_SUBSTITUTE MOVE_TOXIC MOVE_DOUBLE_TEAM},
+ .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[841] = {
.species = SPECIES_REGISTEEL,
- .moves = {MOVE_SUPERPOWER MOVE_AERIAL_ACE MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_SUPERPOWER, MOVE_AERIAL_ACE, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[842] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_DRAGON_CLAW MOVE_THUNDER_WAVE MOVE_CALM_MIND MOVE_RECOVER},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[843] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_MIST_BALL MOVE_DRAGON_CLAW MOVE_ATTRACT MOVE_THUNDER_WAVE},
+ .moves = {MOVE_MIST_BALL, MOVE_DRAGON_CLAW, MOVE_ATTRACT, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[844] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_SWAGGER MOVE_PSYCH_UP},
+ .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[845] = {
.species = SPECIES_LATIAS,
- .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_EARTHQUAKE MOVE_AERIAL_ACE},
+ .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[846] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_DRAGON_CLAW MOVE_THUNDER_WAVE MOVE_CALM_MIND MOVE_RECOVER},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[847] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_LUSTER_PURGE MOVE_SHADOW_BALL MOVE_DRAGON_CLAW MOVE_THUNDER_WAVE},
+ .moves = {MOVE_LUSTER_PURGE, MOVE_SHADOW_BALL, MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[848] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_DRAGON_DANCE MOVE_RECOVER},
+ .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_DRAGON_DANCE, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[849] = {
.species = SPECIES_LATIOS,
- .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_EARTHQUAKE MOVE_AERIAL_ACE},
+ .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[850] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_BRICK_BREAK MOVE_DRAGON_DANCE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[851] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_AERIAL_ACE MOVE_DRAGON_DANCE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[852] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_HYPER_BEAM MOVE_ATTRACT MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE},
+ .moves = {MOVE_HYPER_BEAM, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
},
[853] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_HYPER_BEAM MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE MOVE_REST},
+ .moves = {MOVE_HYPER_BEAM, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[854] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_OUTRAGE MOVE_DOUBLE_EDGE MOVE_THUNDER_WAVE MOVE_ROAR},
+ .moves = {MOVE_OUTRAGE, MOVE_DOUBLE_EDGE, MOVE_THUNDER_WAVE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[855] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_SURF MOVE_FLAMETHROWER},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_FLAMETHROWER},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[856] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_SURF MOVE_ICE_BEAM},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_ICE_BEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[857] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_DRAGON_CLAW MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_BRICK_BREAK},
+ .moves = {MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_BRICK_BREAK},
.itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[858] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_THUNDER MOVE_SURF MOVE_RAIN_DANCE MOVE_EARTHQUAKE},
+ .moves = {MOVE_THUNDER, MOVE_SURF, MOVE_RAIN_DANCE, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[859] = {
.species = SPECIES_DRAGONITE,
- .moves = {MOVE_FIRE_BLAST MOVE_BLIZZARD MOVE_SUNNY_DAY MOVE_EARTHQUAKE},
+ .moves = {MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_DOCILE
},
[860] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_THUNDERBOLT MOVE_SURF},
+ .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_THUNDERBOLT, MOVE_SURF},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[861] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CRUNCH MOVE_THUNDERBOLT},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUNCH, MOVE_THUNDERBOLT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[862] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_DRAGON_DANCE},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[863] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_CRUNCH MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_FLAMETHROWER},
+ .moves = {MOVE_CRUNCH, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_FLAMETHROWER},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[864] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DRAGON_DANCE MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[865] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CURSE MOVE_REST},
+ .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CURSE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[866] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_ROCK_SLIDE MOVE_AERIAL_ACE MOVE_BRICK_BREAK MOVE_CURSE},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CURSE},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[867] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_ROCK_SLIDE MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE MOVE_REST},
+ .moves = {MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[868] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_CRUNCH MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ATTRACT},
+ .moves = {MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ATTRACT},
.itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
},
[869] = {
.species = SPECIES_TYRANITAR,
- .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DRAGON_DANCE},
+ .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[870] = {
.species = SPECIES_ARTICUNO,
- .moves = {MOVE_BLIZZARD MOVE_DOUBLE_EDGE MOVE_AGILITY MOVE_SWAGGER},
+ .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_AGILITY, MOVE_SWAGGER},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[871] = {
.species = SPECIES_ARTICUNO,
- .moves = {MOVE_ICE_BEAM MOVE_AERIAL_ACE MOVE_REFLECT MOVE_REST},
+ .moves = {MOVE_ICE_BEAM, MOVE_AERIAL_ACE, MOVE_REFLECT, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[872] = {
.species = SPECIES_ZAPDOS,
- .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_DOUBLE_EDGE MOVE_THUNDER_WAVE},
+ .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_THUNDER_WAVE},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[873] = {
.species = SPECIES_ZAPDOS,
- .moves = {MOVE_THUNDER MOVE_DRILL_PECK MOVE_RAIN_DANCE MOVE_DOUBLE_EDGE},
+ .moves = {MOVE_THUNDER, MOVE_DRILL_PECK, MOVE_RAIN_DANCE, MOVE_DOUBLE_EDGE},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[874] = {
.species = SPECIES_MOLTRES,
- .moves = {MOVE_OVERHEAT MOVE_SUNNY_DAY MOVE_SWAGGER MOVE_FACADE},
+ .moves = {MOVE_OVERHEAT, MOVE_SUNNY_DAY, MOVE_SWAGGER, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_DOCILE
},
[875] = {
.species = SPECIES_MOLTRES,
- .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_AERIAL_ACE MOVE_STEEL_WING},
+ .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_AERIAL_ACE, MOVE_STEEL_WING},
.itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
},
[876] = {
.species = SPECIES_RAIKOU,
- .moves = {MOVE_THUNDERBOLT MOVE_DOUBLE_EDGE MOVE_ROAR MOVE_REFLECT},
+ .moves = {MOVE_THUNDERBOLT, MOVE_DOUBLE_EDGE, MOVE_ROAR, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_MODEST
},
[877] = {
.species = SPECIES_RAIKOU,
- .moves = {MOVE_THUNDERBOLT MOVE_CALM_MIND MOVE_SUBSTITUTE MOVE_REST},
+ .moves = {MOVE_THUNDERBOLT, MOVE_CALM_MIND, MOVE_SUBSTITUTE, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[878] = {
.species = SPECIES_ENTEI,
- .moves = {MOVE_FIRE_BLAST MOVE_DOUBLE_EDGE MOVE_ENDURE MOVE_REFLECT},
+ .moves = {MOVE_FIRE_BLAST, MOVE_DOUBLE_EDGE, MOVE_ENDURE, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_DOCILE
},
[879] = {
.species = SPECIES_ENTEI,
- .moves = {MOVE_FLAMETHROWER MOVE_CALM_MIND MOVE_ROAR MOVE_REST},
+ .moves = {MOVE_FLAMETHROWER, MOVE_CALM_MIND, MOVE_ROAR, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_MODEST
},
[880] = {
.species = SPECIES_SUICUNE,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_ICY_WIND},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_ICY_WIND},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
},
[881] = {
.species = SPECIES_SUICUNE,
- .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_REST},
+ .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_MODEST
diff --git a/src/data/battle_frontier/battle_frontier_trainers.h b/src/data/battle_frontier/battle_frontier_trainers.h
index 2b6b0d443..faef40656 100644
--- a/src/data/battle_frontier/battle_frontier_trainers.h
+++ b/src/data/battle_frontier/battle_frontier_trainers.h
@@ -1,32 +1,32 @@
-const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
+const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
{
[0] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("BRAD"),
+ .trainerName = _("BRADY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NEVER, EC_WORD_GOING, EC_WORD_TO, EC_WORD_LOSE, EC_WORD_EXCL},
- .speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, -1},
- .speechLose = {EC_WORD_WHAT, EC_WORD_QUES, -1, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES},
+ .speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, 0xFFFF},
+ .speechLose = {EC_WORD_WHAT, EC_WORD_QUES, 0xFFFF, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES},
.monSets = gBattleFrontierTrainerMons_Brady
},
[1] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("CONNE"),
- .speechBefore = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, -1, -1},
- .speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_IS, EC_WORD_JUST, EC_WORD_AWESOME, -1},
+ .trainerName = _("CONNER"),
+ .speechBefore = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, 0xFFFF, 0xFFFF},
+ .speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_IS, EC_WORD_JUST, EC_WORD_AWESOME, 0xFFFF},
.speechLose = {EC_WORD_DARN, EC_WORD_ELLIPSIS, EC_WORD_LOSING, EC_WORD_DOES, EC_WORD_BUG, EC_WORD_ME},
.monSets = gBattleFrontierTrainerMons_Conner
},
[2] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("BRADLE"),
+ .trainerName = _("BRADLEY"),
.speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_MY, EC_WORD_OPPONENT, EC_WORD_TODAY},
- .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, -1, EC_WORD_SEE_YA, EC_WORD_LATER, EC_WORD_EXCL},
+ .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, 0xFFFF, EC_WORD_SEE_YA, EC_WORD_LATER, EC_WORD_EXCL},
.speechLose = {EC_WORD_TOMORROW, EC_WORD_IS, EC_WORD_WHEN, EC_WORD_WE, EC_WORD_REALLY, EC_WORD_BATTLE},
.monSets = gBattleFrontierTrainerMons_Bradley
},
[3] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("CYBI"),
+ .trainerName = _("CYBIL"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_NOT_VERY, EC_WORD_SCARY, EC_WORD_AT, EC_WORD_ALL},
.speechWin = {EC_WORD_IT_S, EC_WORD_SAD, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOU, EC_MOVE2(STRUGGLE)},
.speechLose = {EC_WORD_THIS, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_TO_ME, EC_WORD_EXCL},
@@ -34,7 +34,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[4] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("RODETT"),
+ .trainerName = _("RODETTE"),
.speechBefore = {EC_WORD_OH, EC_WORD_THIS, EC_WORD_IS, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_INCREDIBLE, EC_WORD_HOW, EC_WORD_STRONG, EC_WORD_I_AM, EC_WORD_EXCL},
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_NO, EC_WORD_GOOD},
@@ -42,39 +42,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[5] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("PEGG"),
+ .trainerName = _("PEGGY"),
.speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_TO, EC_WORD_BE, EC_WORD_DESTROYED, EC_WORD_EXCL},
- .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_LOLLING, EC_WORD_EXCL},
+ .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_I_AM, EC_WORD_LOLLING, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_SAD, EC_WORD_THANKS, EC_WORD_TO, EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Peggy
},
[6] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
- .trainerName = _("KEIT"),
+ .trainerName = _("KEITH"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_JUST, EC_WORD_STUDY, EC_WORD_YOU, EC_WORD_KNOW},
- .speechWin = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_STUDY, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, -1},
+ .speechWin = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_STUDY, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Keith
},
[7] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
- .trainerName = _("GRAYSO"),
+ .trainerName = _("GRAYSON"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_BATTLE, EC_WORD_ISN_T, EC_WORD_CHILD_S_PLAY, EC_WORD_EXCL},
- .speechWin = {EC_WORD_YOU_RE, EC_WORD_DONE, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, -1},
+ .speechWin = {EC_WORD_YOU_RE, EC_WORD_DONE, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, 0xFFFF},
.speechLose = {EC_WORD_WE, EC_WORD_WERE, EC_WORD_LIKE, EC_WORD_TOYS, EC_WORD_TO, EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Grayson
},
[8] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
- .trainerName = _("GLEN"),
- .speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_COOL, EC_WORD_IF_I_WIN, -1},
- .speechWin = {EC_WORD_COOL, EC_WORD_EXCL, -1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM},
+ .trainerName = _("GLENN"),
+ .speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_COOL, EC_WORD_IF_I_WIN, 0xFFFF},
+ .speechWin = {EC_WORD_COOL, EC_WORD_EXCL, 0xFFFF, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_COOL},
.monSets = gBattleFrontierTrainerMons_Glenn
},
[9] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
- .trainerName = _("LILIAN"),
+ .trainerName = _("LILIANA"),
.speechBefore = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_WIN},
.speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_SURRENDER, EC_WORD_IN, EC_WORD_ME},
.speechLose = {EC_WORD_THAT_S, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_GIVE_UP, EC_WORD_ELLIPSIS},
@@ -82,7 +82,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[10] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
- .trainerName = _("ELIS"),
+ .trainerName = _("ELISE"),
.speechBefore = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_IS, EC_WORD_FROM, EC_WORD_MY, EC_WORD_FATHER},
.speechWin = {EC_WORD_I, EC_WORD_WIN, EC_WORD_EXCL, EC_WORD_FATHER, EC_WORD_I_VE, EC_WORD_WON},
.speechLose = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_FATHER, EC_WORD_FOR, EC_WORD_I_VE, EC_WORD_LOST},
@@ -90,23 +90,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[11] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
- .trainerName = _("ZOE"),
+ .trainerName = _("ZOEY"),
.speechBefore = {EC_WORD_PLEASE, EC_WORD_BATTLE, EC_WORD_LIKE, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_IT},
- .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, -1, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
+ .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
.speechLose = {EC_WORD_WERE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_BEING, EC_WORD_SERIOUS, EC_WORD_QUES},
.monSets = gBattleFrontierTrainerMons_Zoey
},
[12] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
- .trainerName = _("MANUE"),
+ .trainerName = _("MANUEL"),
.speechBefore = {EC_WORD_ME, EC_WORD_LOSE, EC_WORD_QUES, EC_WORD_THAT_S, EC_WORD_PREPOSTEROUS, EC_WORD_EXCL},
- .speechWin = {EC_WORD_NATURALLY, EC_WORD_I, EC_WORD_WIN, -1, -1, -1},
- .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_LOST, EC_WORD_MOTHER},
+ .speechWin = {EC_WORD_NATURALLY, EC_WORD_I, EC_WORD_WIN, 0xFFFF, 0xFFFF, 0xFFFF},
+ .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_LOST, EC_WORD_MOTHER},
.monSets = gBattleFrontierTrainerMons_Manuel
},
[13] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
- .trainerName = _("RUS"),
+ .trainerName = _("RUSS"),
.speechBefore = {EC_WORD_THEY, EC_WORD_ALL, EC_WORD_WANT, EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_POKEMON},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_HAVE, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_PARTY},
.speechLose = {EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_DO, EC_WORD_THAT, EC_WORD_QUES},
@@ -114,15 +114,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[14] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
- .trainerName = _("DUSTI"),
- .speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_COOL, EC_WORD_POKEMON, -1},
- .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_WHEN_I_WIN, EC_WORD_EXCL, -1},
- .speechLose = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_IF_I_LOSE, EC_WORD_TOO, -1},
+ .trainerName = _("DUSTIN"),
+ .speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_COOL, EC_WORD_POKEMON, 0xFFFF},
+ .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_WHEN_I_WIN, EC_WORD_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_IF_I_LOSE, EC_WORD_TOO, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Dustin
},
[15] = {
.facilityClass = FACILITY_CLASS_LADY,
- .trainerName = _("TIN"),
+ .trainerName = _("TINA"),
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_YOU, EC_WORD_CAN, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(SWEET_KISS)},
.speechWin = {EC_WORD_HERE_IT_IS, EC_WORD_YOUR, EC_MOVE2(SWEET_KISS), EC_WORD_FROM, EC_WORD_MY, EC_POKEMON2(JYNX)},
.speechLose = {EC_WORD_YOU, EC_WORD_WANT, EC_WORD_A, EC_MOVE(SWIFT), EC_MOVE2(MEGA_KICK), EC_WORD_INSTEAD},
@@ -130,23 +130,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[16] = {
.facilityClass = FACILITY_CLASS_LADY,
- .trainerName = _("GILLIA"),
+ .trainerName = _("GILLIAN"),
.speechBefore = {EC_WORD_THE, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_IS, EC_WORD_SO, EC_WORD_YESTERDAY},
.speechWin = {EC_WORD_POKEMON, EC_WORD_NEVER, EC_WORD_GO, EC_WORD_OUT, EC_WORD_OF, EC_WORD_FASHION},
- .speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_DISAPPOINT, EC_WORD_ME, -1, -1},
+ .speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_DISAPPOINT, EC_WORD_ME, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Gillian
},
[17] = {
.facilityClass = FACILITY_CLASS_LADY,
- .trainerName = _("ZO"),
+ .trainerName = _("ZOE"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_A, EC_WORD_WORRY, EC_WORD_AT, EC_WORD_ALL},
- .speechWin = {EC_WORD_LIFE, EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_GOOD, EC_WORD_TO_ME, -1},
+ .speechWin = {EC_WORD_LIFE, EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_GOOD, EC_WORD_TO_ME, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_WORRY, EC_WORD_ABOUT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SKILL},
.monSets = gBattleFrontierTrainerMons_Zoe
},
[18] = {
.facilityClass = FACILITY_CLASS_CAMPER,
- .trainerName = _("CHE"),
+ .trainerName = _("CHEN"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_TOTALLY, EC_WORD_READY, EC_WORD_TO, EC_WORD_ROCK, EC_WORD_TODAY},
.speechWin = {EC_WORD_I_AM, EC_WORD_READY, EC_WORD_TO, EC_WORD_GO, EC_WORD_ON, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_MOVE(FOCUS_ENERGY), EC_WORD_AND, EC_WORD_TOUGHNESS},
@@ -154,31 +154,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[19] = {
.facilityClass = FACILITY_CLASS_CAMPER,
- .trainerName = _("A"),
+ .trainerName = _("AL"),
.speechBefore = {EC_WORD_YOUR, EC_WORD_LOOK, EC_WORD_SAYS, EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_TOUGH},
- .speechWin = {EC_WORD_IT_S, EC_WORD_ME, EC_WORD_WHO_IS, EC_WORD_REALLY, EC_WORD_TOUGH, -1},
+ .speechWin = {EC_WORD_IT_S, EC_WORD_ME, EC_WORD_WHO_IS, EC_WORD_REALLY, EC_WORD_TOUGH, 0xFFFF},
.speechLose = {EC_WORD_I_AM, EC_WORD_RIGHT, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_TOUGH},
.monSets = gBattleFrontierTrainerMons_Al
},
[20] = {
.facilityClass = FACILITY_CLASS_CAMPER,
- .trainerName = _("MITC"),
+ .trainerName = _("MITCH"),
.speechBefore = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_IS, EC_WORD_MY, EC_WORD_ALLY, EC_WORD_EXCL},
.speechWin = {EC_WORD_WAS, EC_WORD_THAT, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_QUES},
- .speechLose = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_DIDN_T, EC_WORD_LET_ME_WIN, EC_WORD_QUES, -1},
+ .speechLose = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_DIDN_T, EC_WORD_LET_ME_WIN, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Mitch
},
[21] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
- .trainerName = _("ANN"),
+ .trainerName = _("ANNE"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_LET_S, EC_WORD_BATTLE, EC_WORD_NOW},
- .speechWin = {EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_EXCL, -1},
- .speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_ELLIPSIS, -1},
+ .speechWin = {EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Anne
},
[22] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
- .trainerName = _("ALIZ"),
+ .trainerName = _("ALIZE"),
.speechBefore = {EC_WORD_CUTE, EC_WORD_AND, EC_WORD_AWFULLY, EC_WORD_STRONG, EC_WORD_THAT_S, EC_WORD_ME},
.speechWin = {EC_WORD_YUP, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_AND, EC_WORD_AWFULLY, EC_WORD_STRONG},
.speechLose = {EC_WORD_I_AM, EC_WORD_WEAK, EC_WORD_ELLIPSIS, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_CUTE},
@@ -186,7 +186,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[23] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
- .trainerName = _("LAURE"),
+ .trainerName = _("LAUREN"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_OLD, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_ALSO, EC_WORD_GOOD},
.speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_I_WAS, EC_WORD_OLD, EC_WORD_BUT, EC_WORD_GOOD},
.speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_WEIRD, EC_WORD_DREAM, EC_WORD_THAT_WAS, EC_WORD_EXCL},
@@ -194,7 +194,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[24] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
- .trainerName = _("KIP"),
+ .trainerName = _("KIPP"),
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_GO, EC_MOVE2(SURF)},
.speechWin = {EC_WORD_YEAH, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_OFF, EC_WORD_TO, EC_MOVE2(SURF)},
.speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL},
@@ -202,23 +202,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[25] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
- .trainerName = _("JASO"),
- .speechBefore = {EC_WORD_TEACH, EC_WORD_ME, EC_WORD_A, EC_WORD_GOOD, EC_WORD_STRATEGY, -1},
- .speechWin = {EC_WORD_THAT_WAS, EC_WORD_YOUR, EC_WORD_GOOD, EC_WORD_STRATEGY, EC_WORD_QUES_EXCL, -1},
+ .trainerName = _("JASON"),
+ .speechBefore = {EC_WORD_TEACH, EC_WORD_ME, EC_WORD_A, EC_WORD_GOOD, EC_WORD_STRATEGY, 0xFFFF},
+ .speechWin = {EC_WORD_THAT_WAS, EC_WORD_YOUR, EC_WORD_GOOD, EC_WORD_STRATEGY, EC_WORD_QUES_EXCL, 0xFFFF},
.speechLose = {EC_WORD_WOW, EC_WORD_THAT, EC_WORD_IS, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_STRATEGY},
.monSets = gBattleFrontierTrainerMons_Jason
},
[26] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
- .trainerName = _("JOH"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_PRETTY, EC_WORD_NEW, EC_WORD_TRAINER, -1},
+ .trainerName = _("JOHN"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_PRETTY, EC_WORD_NEW, EC_WORD_TRAINER, 0xFFFF},
.speechWin = {EC_WORD_I_AM, EC_WORD_NEW, EC_WORD_BUT, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_NEW, EC_WORD_SO, EC_WORD_WHAT, EC_WORD_IF_I_LOSE, EC_WORD_QUES},
.monSets = gBattleFrontierTrainerMons_John
},
[27] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
- .trainerName = _("AN"),
+ .trainerName = _("ANN"),
.speechBefore = {EC_WORD_IT_S, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_IT, EC_WORD_REALLY, EC_WORD_IS},
.speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_I, EC_WORD_CAN, EC_WORD_CRY},
.speechLose = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SAD, EC_WORD_I, EC_WORD_WILL, EC_WORD_CRY},
@@ -226,7 +226,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[28] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
- .trainerName = _("EILEE"),
+ .trainerName = _("EILEEN"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_OK_QUES},
.speechWin = {EC_WORD_SO, EC_WORD_THIS, EC_WORD_IS, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_FEELING},
.speechLose = {EC_WORD_AN, EC_WORD_ADULT, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_YOU, EC_WORD_QUES},
@@ -234,23 +234,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[29] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
- .trainerName = _("CARLI"),
+ .trainerName = _("CARLIE"),
.speechBefore = {EC_WORD_MY, EC_WORD_SUMMER, EC_WORD_VACATION, EC_WORD_IS, EC_WORD_FOR, EC_WORD_POKEMON},
.speechWin = {EC_WORD_MY, EC_WORD_SUMMER, EC_WORD_VACATION, EC_WORD_WILL, EC_WORD_BE, EC_WORD_AWESOME},
- .speechLose = {EC_WORD_I, EC_WORD_CAN_T_WIN, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ELLIPSIS, -1},
+ .speechLose = {EC_WORD_I, EC_WORD_CAN_T_WIN, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Carlie
},
[30] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
- .trainerName = _("GORDO"),
- .speechBefore = {EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_COME, EC_WORD_TO_ME, EC_WORD_EXCL, -1},
- .speechWin = {EC_WORD_OH_YEAH, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_REALLY, EC_WORD_WON},
+ .trainerName = _("GORDON"),
+ .speechBefore = {EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_COME, EC_WORD_TO_ME, EC_WORD_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_OH_YEAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_REALLY, EC_WORD_WON},
.speechLose = {EC_WORD_NOTHING, EC_WORD_IS, EC_WORD_WORKING, EC_WORD_OUT, EC_WORD_FOR, EC_WORD_ME},
.monSets = gBattleFrontierTrainerMons_Gordon
},
[31] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
- .trainerName = _("AYDE"),
+ .trainerName = _("AYDEN"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_HOT, EC_WORD_BATTLE},
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_WATER, EC_WORD_TO, EC_WORD_COOL, EC_WORD_DOWN},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_ICE, EC_WORD_COLD},
@@ -258,7 +258,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[32] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
- .trainerName = _("MARC"),
+ .trainerName = _("MARCO"),
.speechBefore = {EC_WORD_I, EC_MOVE2(SURF), EC_WORD_IN, EC_WORD_THE, EC_WORD_WINTER, EC_WORD_TOO},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_MOVE2(SURF), EC_WORD_RIGHT, EC_WORD_NOW},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(BEAT_UP), EC_WORD_MY, EC_MOVE2(SURF), EC_WORD_BOARD},
@@ -266,15 +266,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[33] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
- .trainerName = _("CIERR"),
+ .trainerName = _("CIERRA"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_SYNCHRONIZE, EC_WORD_MY, EC_WORD_SWIFT_SWIM},
- .speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SYNCHRONIZE, EC_WORD_WITH, EC_WORD_ME, -1},
+ .speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SYNCHRONIZE, EC_WORD_WITH, EC_WORD_ME, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_SYNCHRONIZE, EC_WORD_BETTER, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Cierra
},
[34] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
- .trainerName = _("MARC"),
+ .trainerName = _("MARCY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_KNOCKOUT, EC_WORD_YOU, EC_WORD_CAN_T_WIN, EC_WORD_EXCL},
.speechWin = {EC_WORD_AFTER, EC_WORD_ALL, EC_WORD_I_AM, EC_WORD_A, EC_WORD_KNOCKOUT, EC_WORD_EXCL},
.speechLose = {EC_WORD_THAT_S, EC_WORD_NOT, EC_WORD_THE, EC_WORD_KNOCKOUT, EC_WORD_I, EC_WORD_MEAN},
@@ -282,7 +282,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[35] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
- .trainerName = _("KATH"),
+ .trainerName = _("KATHY"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EVERY, EC_WORD_MATCH, EC_WORD_TODAY, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_SO, EC_WORD_GREAT, EC_WORD_TO, EC_WORD_WIN, EC_WORD_EXCL},
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_I, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_HAVE, EC_WORD_LOST},
@@ -290,7 +290,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[36] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
- .trainerName = _("PEYTO"),
+ .trainerName = _("PEYTON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NEVER, EC_WORD_DISAPPOINTED, EC_WORD_WITH, EC_WORD_MY, EC_WORD_POKEMON},
.speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_IF, EC_WORD_WE, EC_WORD_WIN, EC_WORD_TOGETHER},
.speechLose = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_MORE, EC_WORD_IF_I_LOSE},
@@ -298,7 +298,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[37] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
- .trainerName = _("JULIA"),
+ .trainerName = _("JULIAN"),
.speechBefore = {EC_WORD_YOU, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_RIGHT, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_TOTALLY, EC_WORD_OUT, EC_WORD_OF, EC_WORD_THE, EC_WORD_QUESTION},
.speechLose = {EC_WORD_YOU, EC_WORD_DO, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_EXCL},
@@ -306,7 +306,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[38] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
- .trainerName = _("QUIN"),
+ .trainerName = _("QUINN"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_BUT, EC_WORD_A, EC_WORD_DREAM},
.speechWin = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_BEAUTIFUL, EC_WORD_DREAM, EC_WORD_EXCL},
.speechLose = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_AN, EC_WORD_AWFUL, EC_MOVE(NIGHTMARE), EC_WORD_EXCL},
@@ -314,7 +314,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[39] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
- .trainerName = _("HAYLE"),
+ .trainerName = _("HAYLEE"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_I_AM, EC_WORD_FEELING},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_OVERWHELMING, EC_WORD_JOY, EC_WORD_OVER, EC_WORD_THIS},
.speechLose = {EC_WORD_DESTROYED, EC_WORD_IS, EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_FEELING},
@@ -322,15 +322,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[40] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
- .trainerName = _("AMAND"),
+ .trainerName = _("AMANDA"),
.speechBefore = {EC_WORD_I, EC_WORD_COME, EC_WORD_FROM, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_FAMILY},
- .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_TREASURE, EC_WORD_THIS, EC_WORD_WIN, -1},
+ .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_TREASURE, EC_WORD_THIS, EC_WORD_WIN, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_RIGHT, EC_WORD_NOW},
.monSets = gBattleFrontierTrainerMons_Amanda
},
[41] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
- .trainerName = _("STAC"),
+ .trainerName = _("STACY"),
.speechBefore = {EC_WORD_ALL, EC_WORD_POKEMON, EC_WORD_HAVE, EC_WORD_THEIR, EC_WORD_OWN, EC_WORD_CUTE_CHARM},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_WHAT, EC_WORD_I, EC_WORD_MEAN, EC_WORD_QUES},
.speechLose = {EC_WORD_SHOULD, EC_WORD_I, EC_WORD_NOT, EC_WORD_ADORE, EC_WORD_POKEMON, EC_WORD_QUES},
@@ -338,15 +338,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[42] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
- .trainerName = _("RAFAE"),
+ .trainerName = _("RAFAEL"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_EXCL, EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_SOME, EC_WORD_SPIRIT},
- .speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_SPIRIT, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_SPIRIT, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_WELL, EC_WORD_SO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_OUR, EC_WORD_SPIRIT},
.monSets = gBattleFrontierTrainerMons_Rafael
},
[43] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
- .trainerName = _("OLIVE"),
+ .trainerName = _("OLIVER"),
.speechBefore = {EC_WORD_A, EC_WORD_GENIUS, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL},
.speechWin = {EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_WORKS, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_THAN, EC_WORD_I_AM},
@@ -354,23 +354,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[44] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
- .trainerName = _("PAYTO"),
+ .trainerName = _("PAYTON"),
.speechBefore = {EC_WORD_I, EC_WORD_TRAIN, EC_WORD_FROM, EC_WORD_THE, EC_WORD_EGG, EC_WORD_UP},
- .speechWin = {EC_WORD_WELL, EC_WORD_DONE, EC_WORD_EXCL, -1, -1, -1},
- .speechLose = {EC_WORD_THAT_WAS, EC_WORD_A, EC_MOVE2(SOFT_BOILED), EC_WORD_LOSS, EC_WORD_ELLIPSIS, -1},
+ .speechWin = {EC_WORD_WELL, EC_WORD_DONE, EC_WORD_EXCL, 0xFFFF, 0xFFFF, 0xFFFF},
+ .speechLose = {EC_WORD_THAT_WAS, EC_WORD_A, EC_MOVE2(SOFT_BOILED), EC_WORD_LOSS, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Payton
},
[45] = {
.facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F,
- .trainerName = _("PAMEL"),
+ .trainerName = _("PAMELA"),
.speechBefore = {EC_WORD_ALL, EC_WORD_POKEMON, EC_WORD_ADORE, EC_WORD_A, EC_WORD_KIND, EC_WORD_TRAINER},
- .speechWin = {EC_WORD_IT_S, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_LOST, -1},
+ .speechWin = {EC_WORD_IT_S, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_LOST, 0xFFFF},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_KIND, EC_WORD_AND, EC_WORD_YOU_RE, EC_WORD_ALSO, EC_WORD_STRONG},
.monSets = gBattleFrontierTrainerMons_Pamela
},
[46] = {
.facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F,
- .trainerName = _("ELIZ"),
+ .trainerName = _("ELIZA"),
.speechBefore = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_POKEMON, EC_WORD_LIKE, EC_WORD_MY, EC_WORD_CHILDREN},
.speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POKEMON},
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_WORD_ABOUT, EC_WORD_THIS},
@@ -378,15 +378,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[47] = {
.facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F,
- .trainerName = _("MARIS"),
- .speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, -1},
+ .trainerName = _("MARISA"),
+ .speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, 0xFFFF},
.speechWin = {EC_WORD_PROMISE, EC_WORD_ME, EC_WORD_YOU, EC_WORD_WILL, EC_WORD_DO, EC_WORD_BETTER},
.speechLose = {EC_WORD_PROMISE, EC_WORD_ME, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_PLEASE, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Marisa
},
[48] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
- .trainerName = _("LEWI"),
+ .trainerName = _("LEWIS"),
.speechBefore = {EC_WORD_A_LITTLE, EC_WORD_BUG, EC_WORD_IS, EC_WORD_SCARY, EC_WORD_QUES, EC_WORD_HAHAHA},
.speechWin = {EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL, EC_WORD_A, EC_WORD_SCARY, EC_WORD_BUG},
.speechLose = {EC_WORD_OH, EC_WORD_A, EC_WORD_BUG, EC_WORD_ISN_T, EC_WORD_SCARY, EC_WORD_ELLIPSIS},
@@ -394,31 +394,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[49] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
- .trainerName = _("YOSH"),
+ .trainerName = _("YOSHI"),
.speechBefore = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_LOVEY_DOVEY},
.speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_THE, EC_WORD_BEST, EC_WORD_EXCL},
- .speechLose = {EC_WORD_YOU_RE, EC_WORD_IGNORANT, EC_WORD_ABOUT, EC_WORD_BUG, EC_WORD_POKEMON, -1},
+ .speechLose = {EC_WORD_YOU_RE, EC_WORD_IGNORANT, EC_WORD_ABOUT, EC_WORD_BUG, EC_WORD_POKEMON, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Yoshi
},
[50] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
- .trainerName = _("DESTI"),
- .speechBefore = {EC_WORD_IT_S, EC_WORD_WAY, EC_WORD_TOO, EC_WORD_HOT, EC_WORD_HERE, -1},
- .speechWin = {EC_WORD_I_AM, EC_WORD_ABOUT, EC_WORD_TO, EC_MOVE(OVERHEAT), -1, -1},
- .speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_WATER, -1},
+ .trainerName = _("DESTIN"),
+ .speechBefore = {EC_WORD_IT_S, EC_WORD_WAY, EC_WORD_TOO, EC_WORD_HOT, EC_WORD_HERE, 0xFFFF},
+ .speechWin = {EC_WORD_I_AM, EC_WORD_ABOUT, EC_WORD_TO, EC_MOVE(OVERHEAT), 0xFFFF, 0xFFFF},
+ .speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_WATER, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Destin
},
[51] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
- .trainerName = _("KEO"),
- .speechBefore = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_BUT, EC_WORD_HERE_I_COME, EC_WORD_EXCL, -1},
+ .trainerName = _("KEON"),
+ .speechBefore = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_BUT, EC_WORD_HERE_I_COME, EC_WORD_EXCL, 0xFFFF},
.speechWin = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_FOR, EC_WORD_MY, EC_WORD_OVERWHELMING, EC_WORD_POWER},
- .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, -1, -1, -1},
+ .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Keon
},
[52] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
- .trainerName = _("STUAR"),
+ .trainerName = _("STUART"),
.speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_YOU, EC_WORD_A, EC_WORD_HOT, EC_WORD_BATTLE},
.speechWin = {EC_WORD_THE, EC_WORD_MASTER, EC_WORD_OF, EC_WORD_COOL, EC_WORD_THAT_S, EC_WORD_ME},
.speechLose = {EC_WORD_I, EC_WORD_SEE, EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_SO, EC_WORD_COOL},
@@ -426,15 +426,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[53] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
- .trainerName = _("NESTO"),
+ .trainerName = _("NESTOR"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_A, EC_WORD_REALLY, EC_WORD_SMOOTH, EC_WORD_MOVE},
.speechWin = {EC_WORD_THERE, EC_WORD_WAS, EC_WORD_NOTHING, EC_WORD_SMOOTH, EC_WORD_ABOUT, EC_WORD_THAT},
- .speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SMOOTH, EC_WORD_EXCL, -1},
+ .speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SMOOTH, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Nestor
},
[54] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("DERRIC"),
+ .trainerName = _("DERRICK"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_YOU, EC_MOVE2(MEDITATE), EC_WORD_LIKE, EC_WORD_ME},
.speechWin = {EC_WORD_HOW, EC_WORD_I, EC_MOVE2(MEDITATE), EC_WORD_IS, EC_WORD_JUST, EC_WORD_BEAUTIFUL},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(MEDITATE), EC_WORD_FOR, EC_WORD_A, EC_MOVE2(CALM_MIND)},
@@ -442,31 +442,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[55] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("BRYSO"),
+ .trainerName = _("BRYSON"),
.speechBefore = {EC_MOVE2(POISON_POWDER), EC_WORD_IS, EC_WORD_IN, EC_WORD_OUR, EC_MOVE2(COTTON_SPORE), EC_WORD_MOVE},
.speechWin = {EC_WORD_HOW_DO, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_OUR, EC_MOVE2(POISON_POWDER), EC_WORD_QUES},
- .speechLose = {EC_WORD_MY, EC_MOVE2(COTTON_SPORE), EC_WORD_WAS, EC_WORD_USELESS, -1, -1},
+ .speechLose = {EC_WORD_MY, EC_MOVE2(COTTON_SPORE), EC_WORD_WAS, EC_WORD_USELESS, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Bryson
},
[56] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("CLAYTO"),
- .speechBefore = {EC_WORD_HUH_QUES, -1, -1, EC_WORD_WHERE, EC_WORD_IS_IT_QUES, -1},
+ .trainerName = _("CLAYTON"),
+ .speechBefore = {EC_WORD_HUH_QUES, 0xFFFF, 0xFFFF, EC_WORD_WHERE, EC_WORD_IS_IT_QUES, 0xFFFF},
.speechWin = {EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_WORD_POKENAV},
.speechLose = {EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_WORD_SENSE},
.monSets = gBattleFrontierTrainerMons_Clayton
},
[57] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("TRENTO"),
- .speechBefore = {EC_WORD_COME_OVER, EC_WORD_FOR, EC_WORD_SOME, EC_WORD_TASTY, EC_WORD_WATER, -1},
+ .trainerName = _("TRENTON"),
+ .speechBefore = {EC_WORD_COME_OVER, EC_WORD_FOR, EC_WORD_SOME, EC_WORD_TASTY, EC_WORD_WATER, 0xFFFF},
.speechWin = {EC_WORD_MMM, EC_WORD_DO, EC_WORD_YOU, EC_WORD_WANT, EC_WORD_SOME, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_GOT, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_WATER, EC_WORD_SHOPPING},
.monSets = gBattleFrontierTrainerMons_Trenton
},
[58] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("JENSO"),
+ .trainerName = _("JENSON"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_DOWNCAST},
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THE, EC_MOVE(CUT)},
.speechLose = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_TRAINER, EC_WORD_WHO_IS, EC_WORD_FEELING, EC_WORD_DOWNCAST},
@@ -474,15 +474,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[59] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("WESLE"),
+ .trainerName = _("WESLEY"),
.speechBefore = {EC_POKEMON2(MEW), EC_POKEMON2(MEW), EC_WORD_IS, EC_WORD_HOW, EC_WORD_I, EC_WORD_CRY},
.speechWin = {EC_WORD_YES, EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_EXCL},
- .speechLose = {EC_POKEMON2(MEW), EC_POKEMON2(MEW), EC_WORD_EXCL, EC_POKEMON2(MEW), EC_WORD_EXCL_EXCL, -1},
+ .speechLose = {EC_POKEMON2(MEW), EC_POKEMON2(MEW), EC_WORD_EXCL, EC_POKEMON2(MEW), EC_WORD_EXCL_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Wesley
},
[60] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("ANTO"),
+ .trainerName = _("ANTON"),
.speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_FOR, EC_WORD_ME, EC_WORD_TO, EC_MOVE(THRASH)},
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_WORD_SORRY, EC_WORD_ABOUT, EC_WORD_THAT, EC_WORD_EXCL},
.speechLose = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_TOUGH, EC_WORD_LOSS, EC_WORD_TO, EC_MOVE2(SWALLOW)},
@@ -490,15 +490,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[61] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("LAWSO"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AT, EC_WORD_HEART, EC_WORD_EXCL, -1},
+ .trainerName = _("LAWSON"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AT, EC_WORD_HEART, EC_WORD_EXCL, 0xFFFF},
.speechWin = {EC_WORD_NOT, EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_NOT, EC_WORD_AT, EC_WORD_ALL},
.speechLose = {EC_WORD_I_AM, EC_WORD_OLD, EC_WORD_AND, EC_WORD_FEELING, EC_WORD_SHAKY, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Lawson
},
[62] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("SAMM"),
+ .trainerName = _("SAMMY"),
.speechBefore = {EC_WORD_MY, EC_WORD_PARTY, EC_WORD_IS, EC_WORD_READY, EC_WORD_TO, EC_WORD_ROCK},
.speechWin = {EC_WORD_MY, EC_WORD_PARTY, EC_WORD_IS, EC_WORD_JUST, EC_WORD_INCREDIBLE, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_CRY, EC_WORD_FOR, EC_WORD_MY, EC_WORD_PARTY, EC_WORD_ELLIPSIS},
@@ -506,7 +506,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[63] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("ARNI"),
+ .trainerName = _("ARNIE"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_I, EC_WORD_HAVE, EC_WORD_NO, EC_WORD_RIVAL},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE},
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WON_T, EC_WORD_ACCEPT, EC_WORD_THIS},
@@ -514,23 +514,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[64] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("ADRIA"),
- .speechBefore = {EC_WORD_YAHOO, EC_WORD_EXCL, -1, EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, -1},
- .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, -1, EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, -1},
- .speechLose = {EC_WORD_GOOD_BYE, EC_WORD_EXCL, -1, EC_WORD_GOOD_BYE, EC_WORD_EXCL_EXCL, -1},
+ .trainerName = _("ADRIAN"),
+ .speechBefore = {EC_WORD_YAHOO, EC_WORD_EXCL, 0xFFFF, EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_GOOD_BYE, EC_WORD_EXCL, 0xFFFF, EC_WORD_GOOD_BYE, EC_WORD_EXCL_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Adrian
},
[65] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("TRISTA"),
- .speechBefore = {EC_WORD_CONFUSED, EC_WORD_QUES, -1, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS},
- .speechWin = {EC_WORD_SEE, EC_WORD_QUES, -1, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS},
+ .trainerName = _("TRISTAN"),
+ .speechBefore = {EC_WORD_CONFUSED, EC_WORD_QUES, 0xFFFF, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS},
+ .speechWin = {EC_WORD_SEE, EC_WORD_QUES, 0xFFFF, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_IN, EC_WORD_BATTLE},
.monSets = gBattleFrontierTrainerMons_Tristan
},
[66] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
- .trainerName = _("JULIAN"),
+ .trainerName = _("JULIANA"),
.speechBefore = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_SHOPPING, EC_WORD_TOO, EC_WORD_MUCH},
.speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_PLUSH_DOLL},
.speechLose = {EC_WORD_I, EC_WORD_SO, EC_WORD_WANT, EC_WORD_ANOTHER, EC_WORD_POKEMON, EC_WORD_PLUSH_DOLL},
@@ -538,7 +538,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[67] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
- .trainerName = _("RYLE"),
+ .trainerName = _("RYLEE"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS},
.speechWin = {EC_WORD_BYE_BYE, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_NO, EC_WORD_GUTS},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_GUTSY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_SUPER},
@@ -546,15 +546,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[68] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
- .trainerName = _("CHELSE"),
+ .trainerName = _("CHELSEA"),
.speechBefore = {EC_WORD_I, EC_WORD_SERIOUSLY, EC_WORD_MEAN, EC_WORD_TO, EC_WORD_WIN, EC_WORD_EXCL},
- .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_WILL, EC_WORD_TO, EC_WORD_WIN, -1},
- .speechLose = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, -1},
+ .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_WILL, EC_WORD_TO, EC_WORD_WIN, 0xFFFF},
+ .speechLose = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Chelsea
},
[69] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
- .trainerName = _("DANEL"),
+ .trainerName = _("DANELA"),
.speechBefore = {EC_WORD_YOU, EC_WORD_MUST_BE, EC_WORD_MY, EC_WORD_OPPONENT, EC_WORD_NOW, EC_WORD_EXCL},
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_TOO_WEAK, EC_WORD_EXCL, EC_WORD_DON_T, EC_WORD_GIVE_UP, EC_WORD_EXCL},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_GOOD, EC_WORD_AND, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE},
@@ -562,7 +562,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[70] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
- .trainerName = _("LIZBET"),
+ .trainerName = _("LIZBETH"),
.speechBefore = {EC_WORD_IF_I_LOSE, EC_WORD_YOU, EC_WORD_CAN, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(PRESENT)},
.speechWin = {EC_WORD_HERE_IT_IS, EC_WORD_A_LITTLE, EC_WORD_PRAISE, EC_WORD_AS, EC_WORD_YOUR, EC_MOVE2(PRESENT)},
.speechLose = {EC_WORD_YOUR, EC_MOVE2(PRESENT), EC_WORD_QUES_EXCL, EC_WORD_HERE_IT_IS, EC_WORD_A, EC_MOVE(DOUBLE_SLAP)},
@@ -570,7 +570,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[71] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
- .trainerName = _("AMELI"),
+ .trainerName = _("AMELIA"),
.speechBefore = {EC_WORD_I, EC_WORD_BELIEVE, EC_WORD_IN, EC_WORD_CUTE, EC_WORD_FASHION, EC_WORD_APPEAL},
.speechWin = {EC_WORD_YOUR, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_A, EC_WORD_DISASTER},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_AWFUL, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_HOME},
@@ -578,7 +578,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[72] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
- .trainerName = _("JILLIA"),
+ .trainerName = _("JILLIAN"),
.speechBefore = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_THAT, EC_WORD_I, EC_WORD_SMELL, EC_WORD_QUES},
.speechWin = {EC_WORD_IT_S, EC_WORD_THE, EC_MOVE(SWEET_SCENT), EC_WORD_OF, EC_WORD_TASTY, EC_WORD_WATER},
.speechLose = {EC_WORD_IT_S, EC_WORD_YOUR, EC_WORD_OFFENSIVE, EC_WORD_STENCH, EC_WORD_THAT_S, EC_WORD_WHAT},
@@ -586,7 +586,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[73] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
- .trainerName = _("ABBI"),
+ .trainerName = _("ABBIE"),
.speechBefore = {EC_WORD_YOU, EC_WORD_TRY, EC_WORD_MY, EC_WORD_SECRET, EC_MOVE(AROMATHERAPY), EC_WORD_OK_QUES},
.speechWin = {EC_WORD_MY, EC_MOVE(AROMATHERAPY), EC_WORD_IS, EC_WORD_TERRIBLE, EC_WORD_FOR, EC_WORD_YOU},
.speechLose = {EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_SMELL, EC_WORD_A, EC_WORD_THING, EC_WORD_QUES_EXCL},
@@ -594,7 +594,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[74] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
- .trainerName = _("BRIAN"),
+ .trainerName = _("BRIANA"),
.speechBefore = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_WORKS, EC_WORD_TOO, EC_WORD_MUCH},
.speechWin = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_MISS, EC_WORD_HIM, EC_WORD_MORE, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_LONESOME, EC_WORD_WITHOUT, EC_WORD_HIM, EC_WORD_ELLIPSIS},
@@ -602,7 +602,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[75] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("ANTONI"),
+ .trainerName = _("ANTONIO"),
.speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_TO, EC_WORD_GO, EC_WORD_GO},
.speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_DON_T, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_DANCE},
.speechLose = {EC_WORD_GO, EC_WORD_GO, EC_WORD_ELLIPSIS, EC_WORD_JUST, EC_MOVE(FLAIL), EC_WORD_ABOUT},
@@ -610,23 +610,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[76] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("JADE"),
+ .trainerName = _("JADEN"),
.speechBefore = {EC_WORD_HELLO, EC_WORD_I, EC_WORD_THINK, EC_WORD_I, EC_WORD_ADORE, EC_WORD_YOU},
.speechWin = {EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_ME, EC_MOVE(THRASH), EC_WORD_IN, EC_MOVE2(FRUSTRATION)},
- .speechLose = {EC_WORD_THIS_IS_IT_EXCL, -1, -1, EC_WORD_GOOD_BYE, EC_WORD_FOREVER, EC_WORD_EXCL},
+ .speechLose = {EC_WORD_THIS_IS_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_GOOD_BYE, EC_WORD_FOREVER, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Jaden
},
[77] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("DAKOT"),
+ .trainerName = _("DAKOTA"),
.speechBefore = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_DANCE, EC_WORD_WITH, EC_WORD_POWER},
.speechWin = {EC_WORD_GOT, EC_WORD_IT, EC_WORD_QUES, EC_WORD_DANCE, EC_WORD_WITH, EC_WORD_POWER},
- .speechLose = {EC_WORD_OKAY, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_ALL_RIGHT, EC_WORD_EXCL, -1},
+ .speechLose = {EC_WORD_OKAY, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_ALL_RIGHT, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Dakota
},
[78] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("BRAYDE"),
+ .trainerName = _("BRAYDEN"),
.speechBefore = {EC_WORD_COLOR_CHANGE, EC_WORD_VERSION, EC_WORD_TOYS, EC_WORD_ARE, EC_WORD_USELESS, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_COLLECT, EC_WORD_NORMAL, EC_WORD_VERSION, EC_WORD_TOYS},
.speechLose = {EC_WORD_I, EC_MOVE2(ATTRACT), EC_WORD_COLOR_CHANGE, EC_WORD_VERSION, EC_WORD_TOYS, EC_WORD_ELLIPSIS},
@@ -634,31 +634,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[79] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("CORSO"),
+ .trainerName = _("CORSON"),
.speechBefore = {EC_WORD_I, EC_WORD_GET, EC_WORD_TO, EC_MOVE2(BEAT_UP), EC_WORD_ON, EC_WORD_YOU},
.speechWin = {EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_COOL},
- .speechLose = {EC_WORD_WHY, EC_WORD_QUES_EXCL, -1, EC_WORD_I, EC_MOVE2(CURSE), EC_WORD_YOU},
+ .speechLose = {EC_WORD_WHY, EC_WORD_QUES_EXCL, 0xFFFF, EC_WORD_I, EC_MOVE2(CURSE), EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Corson
},
[80] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("TREVI"),
+ .trainerName = _("TREVIN"),
.speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NONE, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_ME},
- .speechWin = {EC_WORD_YES_SIR_EXCL, -1, -1, EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST},
- .speechLose = {EC_WORD_SERIOUS, EC_WORD_QUES_EXCL, -1, -1, -1, -1},
+ .speechWin = {EC_WORD_YES_SIR_EXCL, 0xFFFF, 0xFFFF, EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST},
+ .speechLose = {EC_WORD_SERIOUS, EC_WORD_QUES_EXCL, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Trevin
},
[81] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("PATRIC"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_EXCL, EC_WORD_GIVE_UP, EC_WORD_NOW, -1},
- .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_DISAPPOINTED, EC_WORD_I_AM, EC_WORD_PERFECT, -1},
+ .trainerName = _("PATRICK"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_EXCL, EC_WORD_GIVE_UP, EC_WORD_NOW, 0xFFFF},
+ .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_DISAPPOINTED, EC_WORD_I_AM, EC_WORD_PERFECT, 0xFFFF},
.speechLose = {EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Patrick
},
[82] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("KADE"),
+ .trainerName = _("KADEN"),
.speechBefore = {EC_WORD_WHAT, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_UP, EC_WORD_TO, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_WERE, EC_WORD_A, EC_WORD_SURPRISE, EC_WORD_TO_ME, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_WHO, EC_WORD_I_AM, EC_WORD_ELLIPSIS},
@@ -666,15 +666,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[83] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("MAXWEL"),
- .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_WHO_IS, EC_WORD_YOUR, EC_WORD_RIVAL, EC_WORD_QUES, -1},
+ .trainerName = _("MAXWELL"),
+ .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_WHO_IS, EC_WORD_YOUR, EC_WORD_RIVAL, EC_WORD_QUES, 0xFFFF},
.speechWin = {EC_WORD_MY, EC_WORD_RIVAL, EC_WORD_IS, EC_WORD_MY, EC_WORD_GIRL, EC_WORD_FRIEND},
- .speechLose = {EC_WORD_I_AM, EC_WORD_MAKING, EC_WORD_YOU, EC_WORD_MY, EC_WORD_RIVAL, -1},
+ .speechLose = {EC_WORD_I_AM, EC_WORD_MAKING, EC_WORD_YOU, EC_WORD_MY, EC_WORD_RIVAL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Maxwell
},
[84] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("DARY"),
+ .trainerName = _("DARYL"),
.speechBefore = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_TO, EC_MOVE(CHARGE)},
.speechWin = {EC_WORD_AM, EC_WORD_I, EC_WORD_OVERWHELMING, EC_WORD_OR, EC_WORD_WHAT, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_A, EC_WORD_LEGEND, EC_WORD_EXCL},
@@ -682,31 +682,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[85] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("KENNET"),
+ .trainerName = _("KENNETH"),
.speechBefore = {EC_WORD_YOU, EC_WORD_BETTER, EC_WORD_NOT, EC_MOVE2(SLACK_OFF), EC_WORD_WITH, EC_WORD_ME},
.speechWin = {EC_WORD_DID, EC_WORD_MY, EC_MOVE2(TAUNT), EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES},
- .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, -1, -1, -1},
+ .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Kenneth
},
[86] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("RIC"),
- .speechBefore = {EC_WORD_YOUR, EC_MOVE(FACADE), EC_WORD_DOESN_T, EC_MOVE2(TRICK), EC_WORD_ME, -1},
- .speechWin = {EC_WORD_SERIOUSLY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_OK_QUES, -1},
- .speechLose = {EC_WORD_THAT_WAS, EC_WORD_REALLY, EC_WORD_TOUGH, EC_WORD_ON, EC_WORD_ME, -1},
+ .trainerName = _("RICH"),
+ .speechBefore = {EC_WORD_YOUR, EC_MOVE(FACADE), EC_WORD_DOESN_T, EC_MOVE2(TRICK), EC_WORD_ME, 0xFFFF},
+ .speechWin = {EC_WORD_SERIOUSLY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_OK_QUES, 0xFFFF},
+ .speechLose = {EC_WORD_THAT_WAS, EC_WORD_REALLY, EC_WORD_TOUGH, EC_WORD_ON, EC_WORD_ME, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Rich
},
[87] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("CADE"),
- .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_DEFEATED, EC_WORD_EXCL, -1},
- .speechWin = {EC_WORD_FIRE, EC_WORD_EXCL, -1, EC_WORD_FIRE, EC_WORD_EXCL_EXCL, -1},
+ .trainerName = _("CADEN"),
+ .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_DEFEATED, EC_WORD_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_FIRE, EC_WORD_EXCL, 0xFFFF, EC_WORD_FIRE, EC_WORD_EXCL_EXCL, 0xFFFF},
.speechLose = {EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_SO, EC_WORD_HOT},
.monSets = gBattleFrontierTrainerMons_Caden
},
[88] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("MARLO"),
+ .trainerName = _("MARLON"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEDEX, EC_WORD_IS, EC_WORD_A_LITTLE, EC_WORD_RADIO, EC_WORD_QUES},
.speechWin = {EC_WORD_A_LITTLE, EC_WORD_RADIO, EC_WORD_HUH_QUES, EC_WORD_THAT_S, EC_WORD_TOTALLY, EC_WORD_COOL},
.speechLose = {EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_QUES, EC_WORD_IS, EC_WORD_POKENAV, EC_WORD_QUES},
@@ -714,15 +714,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[89] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("NAS"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_BABY, EC_WORD_EXCL, -1},
+ .trainerName = _("NASH"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_BABY, EC_WORD_EXCL, 0xFFFF},
.speechWin = {EC_WORD_I, EC_WORD_LEFT, EC_WORD_YOU, EC_WORD_JUST, EC_WORD_AN, EC_MOVE2(EMBER)},
- .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, -1, EC_WORD_NO, EC_WORD_WATER, EC_WORD_PLEASE},
+ .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_WATER, EC_WORD_PLEASE},
.monSets = gBattleFrontierTrainerMons_Nash
},
[90] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
- .trainerName = _("ROBB"),
+ .trainerName = _("ROBBY"),
.speechBefore = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_HAPPY, EC_WORD_TO, EC_WORD_MEET_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_LEADER, EC_WORD_WITH, EC_WORD_REFRESHING, EC_WORD_SERENE_GRACE},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(THRASH), EC_WORD_MY, EC_WORD_TOYS, EC_WORD_EXCL},
@@ -730,7 +730,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[91] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
- .trainerName = _("REEC"),
+ .trainerName = _("REECE"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(QUICK_ATTACK), EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_A, EC_MOVE2(TELEPORT)},
.speechWin = {EC_WORD_LIKE, EC_WORD_I, EC_WORD_SAID, EC_WORD_I_AM, EC_WORD_DARN, EC_WORD_FAST},
.speechLose = {EC_WORD_I_WAS, EC_WORD_KIDDING, EC_WORD_ABOUT, EC_WORD_THAT, EC_MOVE2(TELEPORT), EC_WORD_THING},
@@ -738,7 +738,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[92] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
- .trainerName = _("KATHRY"),
+ .trainerName = _("KATHRYN"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_TRAIN, EC_WORD_GOOD, EC_WORD_ENOUGH, EC_WORD_QUES},
.speechWin = {EC_WORD_DON_T, EC_MOVE2(TAUNT), EC_WORD_ME, EC_WORD_LIKE, EC_WORD_THAT, EC_WORD_OK_QUES},
.speechLose = {EC_WORD_WHY, EC_WORD_COULDN_T, EC_WORD_I, EC_WORD_WIN, EC_WORD_THIS, EC_WORD_QUES},
@@ -746,31 +746,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[93] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
- .trainerName = _("ELLE"),
+ .trainerName = _("ELLEN"),
.speechBefore = {EC_WORD_CRUSH, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_AN, EC_WORD_EGG, EC_WORD_EXCL},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_A, EC_WORD_TASTY, EC_WORD_VICTORY, EC_WORD_FOR, EC_WORD_ME},
- .speechLose = {EC_WORD_TOO, EC_WORD_TOUGH, EC_WORD_TO, EC_WORD_CRUSH, EC_WORD_EXCL, -1},
+ .speechLose = {EC_WORD_TOO, EC_WORD_TOUGH, EC_WORD_TO, EC_WORD_CRUSH, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Ellen
},
[94] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
- .trainerName = _("RAMO"),
- .speechBefore = {EC_WORD_OKAY, EC_WORD_EXCL, -1, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PERFECTION},
+ .trainerName = _("RAMON"),
+ .speechBefore = {EC_WORD_OKAY, EC_WORD_EXCL, 0xFFFF, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PERFECTION},
.speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_THAT, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL},
.speechLose = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_SECRET, EC_WORD_WHY, EC_WORD_I_AM, EC_WORD_HAPPY},
.monSets = gBattleFrontierTrainerMons_Ramon
},
[95] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
- .trainerName = _("ARTHU"),
+ .trainerName = _("ARTHUR"),
.speechBefore = {EC_WORD_HERE_I_COME, EC_WORD_FEELING, EC_WORD_READY, EC_WORD_FOR, EC_WORD_IT, EC_WORD_ALL},
- .speechWin = {EC_WORD_THAT_S_IT_EXCL, -1, -1, EC_WORD_THAT_WAS, EC_WORD_FABULOUS, EC_WORD_EXCL},
- .speechLose = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED, -1},
+ .speechWin = {EC_WORD_THAT_S_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_THAT_WAS, EC_WORD_FABULOUS, EC_WORD_EXCL},
+ .speechLose = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Arthur
},
[96] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
- .trainerName = _("ALONDR"),
+ .trainerName = _("ALONDRA"),
.speechBefore = {EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_IS, EC_WORD_A, EC_WORD_GREAT, EC_WORD_DAY},
.speechWin = {EC_WORD_MY, EC_MOVE2(DIVE), EC_WORD_WILL, EC_WORD_BE, EC_WORD_A, EC_WORD_LEGEND},
.speechLose = {EC_WORD_MY, EC_MOVE2(DIVE), EC_WORD_LEFT, EC_WORD_ME, EC_WORD_COLD, EC_WORD_ELLIPSIS},
@@ -778,15 +778,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[97] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
- .trainerName = _("ADRIAN"),
+ .trainerName = _("ADRIANA"),
.speechBefore = {EC_WORD_COME, EC_WORD_SEE, EC_WORD_AN, EC_WORD_INCREDIBLE, EC_WORD_SWIFT_SWIM, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_MAKE, EC_WORD_IT, EC_WORD_LOOK, EC_WORD_SO, EC_WORD_EASY},
- .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_TIRED, -1},
+ .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_TIRED, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Adriana
},
[98] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
- .trainerName = _("MALI"),
+ .trainerName = _("MALIK"),
.speechBefore = {EC_WORD_OH, EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_PLEASE, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_WON, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_TIRED},
.speechLose = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_LOST, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_TIRED},
@@ -794,23 +794,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[99] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
- .trainerName = _("JIL"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_EXCL, -1},
- .speechWin = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_WINS, EC_WORD_EXCL, -1},
+ .trainerName = _("JILL"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_WINS, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_GIVES, EC_WORD_UP, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Jill
},
[100] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
- .trainerName = _("ERI"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL, -1},
+ .trainerName = _("ERIK"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL, 0xFFFF},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_FROM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL},
- .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL},
+ .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL},
.monSets = gBattleFrontierTrainerMons_Erik
},
[101] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
- .trainerName = _("YAZMI"),
+ .trainerName = _("YAZMIN"),
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_RATHER, EC_WORD_RUN, EC_WORD_THAN, EC_WORD_BIKE},
.speechWin = {EC_WORD_YES, EC_WORD_I, EC_WORD_WOULD, EC_WORD_MUCH, EC_WORD_RATHER, EC_WORD_RUN},
.speechLose = {EC_WORD_BYE_BYE, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_RUN_AWAY},
@@ -818,7 +818,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[102] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
- .trainerName = _("JAMA"),
+ .trainerName = _("JAMAL"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_FATHER},
.speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_FOR, EC_WORD_MY, EC_WORD_BABY},
.speechLose = {EC_WORD_MY, EC_WORD_BABY, EC_WORD_WILL, EC_WORD_BE, EC_WORD_TOTALLY, EC_WORD_AWESOME},
@@ -826,7 +826,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[103] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
- .trainerName = _("LESLI"),
+ .trainerName = _("LESLIE"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_MOTHER},
.speechWin = {EC_WORD_A, EC_WORD_BABY, EC_WORD_WILL, EC_WORD_BE, EC_WORD_A_LITTLE, EC_WORD_CHALLENGE},
.speechLose = {EC_WORD_I_AM, EC_WORD_TOO, EC_WORD_HAPPY, EC_WORD_TO, EC_WORD_BE, EC_WORD_ANGRY},
@@ -834,7 +834,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[104] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
- .trainerName = _("DAV"),
+ .trainerName = _("DAVE"),
.speechBefore = {EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_TODAY, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_SHOULD, EC_WORD_ENJOY, EC_WORD_SOME, EC_WORD_SPORTS, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_WORD_PLAY, EC_WORD_A, EC_WORD_GAME},
@@ -842,15 +842,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[105] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
- .trainerName = _("CARL"),
- .speechBefore = {EC_WORD_HAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_YEAH, EC_WORD_EXCL_EXCL, -1},
+ .trainerName = _("CARLO"),
+ .speechBefore = {EC_WORD_HAH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_YEAH, EC_WORD_EXCL_EXCL, 0xFFFF},
.speechWin = {EC_WORD_I, EC_WORD_DO, EC_WORD_THINGS, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_EXCL},
- .speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_ELLIPSIS, -1},
+ .speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Carlo
},
[106] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
- .trainerName = _("EMILI"),
+ .trainerName = _("EMILIA"),
.speechBefore = {EC_WORD_ME, EC_WORD_WORRY, EC_WORD_QUES, EC_WORD_I, EC_WORD_HAVE, EC_WORD_NONE},
.speechWin = {EC_WORD_AHAHA, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THAT_WAS, EC_WORD_FANTASTIC, EC_WORD_EXCL},
.speechLose = {EC_WORD_AHAHA, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THAT_WAS, EC_WORD_ENTERTAINING, EC_WORD_EXCL},
@@ -858,39 +858,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[107] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
- .trainerName = _("DALI"),
- .speechBefore = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_VERY, EC_WORD_EXPENSIVE, -1},
+ .trainerName = _("DALIA"),
+ .speechBefore = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_VERY, EC_WORD_EXPENSIVE, 0xFFFF},
.speechWin = {EC_WORD_DON_T, EC_WORD_COME, EC_WORD_NEAR, EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL},
.speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_MY, EC_WORD_BEST, EC_WORD_FRIEND},
.monSets = gBattleFrontierTrainerMons_Dalia
},
[108] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
- .trainerName = _("HITOM"),
- .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_HAH, EC_WORD_EXCL_EXCL, -1},
- .speechWin = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, -1, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL},
- .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL_EXCL},
+ .trainerName = _("HITOMI"),
+ .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_HAH, EC_WORD_EXCL_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL},
+ .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL_EXCL},
.monSets = gBattleFrontierTrainerMons_Hitomi
},
[109] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
- .trainerName = _("RICARD"),
+ .trainerName = _("RICARDO"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_EXCL, EC_WORD_PLAY, EC_WORD_TIME, EC_WORD_IS, EC_WORD_OVER},
- .speechWin = {EC_WORD_YOU_RE, EC_WORD_OUT, EC_WORD_OF, EC_WORD_HERE, EC_WORD_EXCL, -1},
- .speechLose = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_HIT, EC_WORD_ME, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_YOU_RE, EC_WORD_OUT, EC_WORD_OF, EC_WORD_HERE, EC_WORD_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_HIT, EC_WORD_ME, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Ricardo
},
[110] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
- .trainerName = _("SHIZUK"),
+ .trainerName = _("SHIZUKA"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU_RE, EC_WORD_SERIOUS, EC_WORD_EXCL},
- .speechWin = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGET, EC_WORD_ABOUT, EC_WORD_YOU, -1},
+ .speechWin = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGET, EC_WORD_ABOUT, EC_WORD_YOU, 0xFFFF},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_PERFECT, EC_WORD_IN, EC_WORD_EVERY, EC_WORD_WAY, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Shizuka
},
[111] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
- .trainerName = _("JOAN"),
+ .trainerName = _("JOANA"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_LOSE, EC_WORD_RIGHT, EC_WORD_AWAY},
.speechWin = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_WINNER, EC_WORD_HEAR, EC_WORD_ME, EC_MOVE2(ROAR)},
.speechLose = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_ACCEPT, EC_WORD_THAT, EC_MOVE(OUTRAGE)},
@@ -898,87 +898,87 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[112] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
- .trainerName = _("KELL"),
+ .trainerName = _("KELLY"),
.speechBefore = {EC_WORD_MY, EC_WORD_NIGHT, EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_REALLY, EC_WORD_SCARY},
- .speechWin = {EC_WORD_A, EC_WORD_LADY, EC_WORD_GHOST, EC_WORD_APPEARS, EC_WORD_THERE, -1},
+ .speechWin = {EC_WORD_A, EC_WORD_LADY, EC_WORD_GHOST, EC_WORD_APPEARS, EC_WORD_THERE, 0xFFFF},
.speechLose = {EC_WORD_THE, EC_WORD_HOME, EC_WORD_WORK, EC_WORD_IS, EC_WORD_AWFULLY, EC_WORD_SCARY},
.monSets = gBattleFrontierTrainerMons_Kelly
},
[113] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
- .trainerName = _("RAYN"),
+ .trainerName = _("RAYNA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_WHEN, EC_WORD_IT_S, EC_WORD_ABOUT, EC_WORD_POWER},
- .speechWin = {EC_WORD_UNDERSTAND, EC_WORD_MY, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_QUES, -1},
- .speechLose = {EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS, -1, EC_WORD_I_AM, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS},
+ .speechWin = {EC_WORD_UNDERSTAND, EC_WORD_MY, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_QUES, 0xFFFF},
+ .speechLose = {EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_I_AM, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Rayna
},
[114] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
- .trainerName = _("EVA"),
- .speechBefore = {EC_WORD_EVERY, EC_WORD_BATTLE, EC_WORD_HAS, EC_WORD_A, EC_WORD_SMELL, -1},
+ .trainerName = _("EVAN"),
+ .speechBefore = {EC_WORD_EVERY, EC_WORD_BATTLE, EC_WORD_HAS, EC_WORD_A, EC_WORD_SMELL, 0xFFFF},
.speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_WORD_THE, EC_MOVE(SWEET_SCENT), EC_WORD_OF, EC_WORD_VICTORY},
.speechLose = {EC_WORD_THE, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_OF, EC_WORD_A, EC_WORD_LOSS},
.monSets = gBattleFrontierTrainerMons_Evan
},
[115] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
- .trainerName = _("JORDA"),
- .speechBefore = {EC_WORD_GOOD, EC_WORD_EXCL, -1, EC_WORD_COME_ON, EC_WORD_EXCL_EXCL, -1},
- .speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_EXCL, -1},
- .speechLose = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, -1, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES},
+ .trainerName = _("JORDAN"),
+ .speechBefore = {EC_WORD_GOOD, EC_WORD_EXCL, 0xFFFF, EC_WORD_COME_ON, EC_WORD_EXCL_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, 0xFFFF, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES},
.monSets = gBattleFrontierTrainerMons_Jordan
},
[116] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
- .trainerName = _("JOE"),
- .speechBefore = {EC_WORD_FUFUFU, EC_WORD_ELLIPSIS, -1, -1, -1, -1},
- .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, -1, -1, -1, -1},
- .speechLose = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, -1, -1, -1, -1},
+ .trainerName = _("JOEL"),
+ .speechBefore = {EC_WORD_FUFUFU, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF},
+ .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF},
+ .speechLose = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Joel
},
[117] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
- .trainerName = _("KRISTE"),
- .speechBefore = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, -1, EC_WORD_A, EC_WORD_KID, EC_WORD_ELLIPSIS},
+ .trainerName = _("KRISTEN"),
+ .speechBefore = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_A, EC_WORD_KID, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_JUST, EC_WORD_A_LITTLE, EC_WORD_KID, EC_WORD_AFTER, EC_WORD_ALL, EC_WORD_EXCL},
.speechLose = {EC_WORD_A, EC_WORD_TOUGH, EC_WORD_KID, EC_WORD_HUH_QUES, EC_WORD_HUMPH, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Kristen
},
[118] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
- .trainerName = _("SELPH"),
- .speechBefore = {EC_WORD_HUH_QUES, EC_WORD_WHAT, EC_WORD_IS_IT_QUES, -1, -1, -1},
+ .trainerName = _("SELPHY"),
+ .speechBefore = {EC_WORD_HUH_QUES, EC_WORD_WHAT, EC_WORD_IS_IT_QUES, 0xFFFF, 0xFFFF, 0xFFFF},
.speechWin = {EC_WORD_OH, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_WHY, EC_WORD_NOT, EC_WORD_QUES},
.speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_WHY, EC_WORD_NOT, EC_WORD_QUES},
.monSets = gBattleFrontierTrainerMons_Selphy
},
[119] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
- .trainerName = _("CHLO"),
+ .trainerName = _("CHLOE"),
.speechBefore = {EC_WORD_COME, EC_WORD_WE, EC_WORD_WILL, EC_WORD_DO, EC_WORD_BATTLE, EC_WORD_NOW},
- .speechWin = {EC_WORD_MORE, EC_WORD_EXCL, -1, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_EXCL},
- .speechLose = {EC_WORD_OH, EC_WORD_EXCL, -1, EC_WORD_STRONG, EC_WORD_YOU, EC_WORD_ARE},
+ .speechWin = {EC_WORD_MORE, EC_WORD_EXCL, 0xFFFF, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_EXCL},
+ .speechLose = {EC_WORD_OH, EC_WORD_EXCL, 0xFFFF, EC_WORD_STRONG, EC_WORD_YOU, EC_WORD_ARE},
.monSets = gBattleFrontierTrainerMons_Chloe
},
[120] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
- .trainerName = _("NORTO"),
- .speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_ONLY, EC_WORD_YOU, -1, -1},
+ .trainerName = _("NORTON"),
+ .speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_ONLY, EC_WORD_YOU, 0xFFFF, 0xFFFF},
.speechWin = {EC_WORD_EXCUSE_ME, EC_WORD_BUT, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_PUSHOVER, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_SOME, EC_WORD_KIND, EC_WORD_OF, EC_WORD_AWESOME, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Norton
},
[121] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
- .trainerName = _("LUKA"),
+ .trainerName = _("LUKAS"),
.speechBefore = {EC_WORD_MY, EC_WORD_JOKING, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_EXISTS, EC_WORD_TO, EC_WORD_SHINE, EC_WORD_EXCL},
- .speechLose = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_COME, EC_WORD_TO, EC_WORD_SHINE, -1},
+ .speechLose = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_COME, EC_WORD_TO, EC_WORD_SHINE, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Lukas
},
[122] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
- .trainerName = _("ZAC"),
+ .trainerName = _("ZACH"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_EXCELLENT, EC_MOVE2(MIMIC), EC_WORD_OF, EC_WORD_POKEMON},
.speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_LIKE, EC_WORD_A_LITTLE, EC_POKEMON2(TOGEPI), EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_LIKE, EC_WORD_A, EC_POKEMON2(MANKEY), EC_WORD_EXCL},
@@ -986,7 +986,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[123] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
- .trainerName = _("KAITLY"),
+ .trainerName = _("KAITLYN"),
.speechBefore = {EC_WORD_I, EC_WORD_CRUSH, EC_WORD_THINGS, EC_WORD_WITH, EC_WORD_PSYCHIC, EC_WORD_POWER},
.speechWin = {EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_THE, EC_WORD_NEWS},
.speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_WON_T, EC_WORD_DO},
@@ -994,31 +994,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[124] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
- .trainerName = _("BREANN"),
+ .trainerName = _("BREANNA"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WILL, EC_WORD_CRUSH, EC_WORD_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_HAVE, EC_WORD_SOME, EC_WORD_MORE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_EXCL},
- .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS, EC_WORD_AND, EC_WORD_SKILL, -1},
+ .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS, EC_WORD_AND, EC_WORD_SKILL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Breanna
},
[125] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
- .trainerName = _("KENDR"),
+ .trainerName = _("KENDRA"),
.speechBefore = {EC_WORD_IF, EC_WORD_YOU_RE, EC_WORD_SMART, EC_WORD_STOP, EC_WORD_RIGHT, EC_WORD_NOW},
.speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_STOP},
- .speechLose = {EC_WORD_WHY, EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_STOP, EC_WORD_QUES, -1},
+ .speechLose = {EC_WORD_WHY, EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_STOP, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Kendra
},
[126] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
- .trainerName = _("MOLL"),
+ .trainerName = _("MOLLY"),
.speechBefore = {EC_WORD_WILL, EC_WORD_MY, EC_WORD_CUTE_CHARM, EC_MOVE2(ATTRACT), EC_WORD_YOU, EC_WORD_QUES},
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_MY, EC_WORD_TOYS, EC_WORD_NOW},
- .speechLose = {EC_WORD_OH, EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES, -1},
+ .speechLose = {EC_WORD_OH, EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Molly
},
[127] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
- .trainerName = _("JAZMI"),
+ .trainerName = _("JAZMIN"),
.speechBefore = {EC_WORD_I, EC_WORD_FORECAST, EC_WORD_TERRIBLE, EC_WORD_THINGS, EC_WORD_FOR, EC_WORD_YOU},
.speechWin = {EC_WORD_THERE, EC_WORD_WASN_T, EC_WORD_MY, EC_WORD_FORECAST, EC_WORD_RIGHT, EC_WORD_QUES},
.speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_DIDN_T, EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THIS},
@@ -1026,7 +1026,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[128] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
- .trainerName = _("KELSE"),
+ .trainerName = _("KELSEY"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_SLEPT, EC_WORD_IN, EC_WORD_DAYS, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_MY, EC_WORD_SLEEP, EC_WORD_WILL, EC_WORD_BE, EC_WORD_EXCELLENT, EC_WORD_NOW},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_SLEEP, EC_WORD_ELLIPSIS},
@@ -1034,7 +1034,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[129] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
- .trainerName = _("JALE"),
+ .trainerName = _("JALEN"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_ALLOW, EC_WORD_POKEMON, EC_WORD_TO, EC_MOVE(THRASH)},
.speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_ANGRY, EC_WORD_QUES},
.speechLose = {EC_WORD_WHY, EC_WORD_IS, EC_WORD_THIS, EC_WORD_SO, EC_WORD_HARD, EC_WORD_QUES},
@@ -1042,7 +1042,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[130] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
- .trainerName = _("GRIFFE"),
+ .trainerName = _("GRIFFEN"),
.speechBefore = {EC_WORD_I, EC_MOVE2(SWALLOW), EC_MOVE2(SLUDGE), EC_WORD_TO, EC_MOVE2(TRANSFORM), EC_WORD_MYSELF},
.speechWin = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GROWTH), EC_WORD_OF, EC_MOVE2(ACID_ARMOR)},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GROWTH), EC_WORD_OF, EC_WORD_SUCTION_CUPS},
@@ -1050,7 +1050,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[131] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
- .trainerName = _("XANDE"),
+ .trainerName = _("XANDER"),
.speechBefore = {EC_WORD_I, EC_WORD_GOT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_RENTAL},
.speechWin = {EC_WORD_IT_S, EC_WORD_INCREDIBLE, EC_WORD_MY, EC_WORD_RENTAL, EC_WORD_POKEMON, EC_WORD_WON},
.speechLose = {EC_WORD_RENTAL, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_UP, EC_WORD_TO, EC_MOVE2(SCRATCH)},
@@ -1058,7 +1058,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[132] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("MARVI"),
+ .trainerName = _("MARVIN"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_UP, EC_WORD_TO, EC_WORD_THE, EC_WORD_CHALLENGE, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_THINK, EC_WORD_YOU_RE, EC_WORD_GOOD, EC_WORD_ENOUGH},
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_PERFECT, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
@@ -1066,7 +1066,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[133] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("BRENNA"),
+ .trainerName = _("BRENNAN"),
.speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_TO, EC_WORD_SEE, EC_WORD_THE, EC_WORD_NEWS},
.speechWin = {EC_WORD_COMICS, EC_WORD_GET, EC_WORD_DAMP, EC_WORD_FROM, EC_WORD_DRIZZLE, EC_WORD_QUES},
.speechLose = {EC_WORD_THE, EC_WORD_TIGHT, EC_WORD_MONEY, EC_WORD_LIVING, EC_WORD_CHANNEL, EC_WORD_QUES_EXCL},
@@ -1074,15 +1074,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[134] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("BALE"),
+ .trainerName = _("BALEY"),
.speechBefore = {EC_MOVE(SCREECH), EC_WORD_IS, EC_WORD_LIKE, EC_WORD_MUSIC, EC_WORD_TO_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_MY, EC_MOVE(SCREECH), EC_WORD_STRATEGY, EC_WORD_IS, EC_WORD_THE, EC_WORD_BEST},
- .speechLose = {EC_WORD_YOU_RE, EC_WORD_SOUNDPROOF, EC_WORD_QUES, -1, -1, -1},
+ .speechLose = {EC_WORD_YOU_RE, EC_WORD_SOUNDPROOF, EC_WORD_QUES, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Baley
},
[135] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("ZACKAR"),
+ .trainerName = _("ZACKARY"),
.speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_MOVE(DIG), EC_WORD_IT, EC_WORD_YO, EC_WORD_QUES},
.speechWin = {EC_MOVE2(TAKE_DOWN), EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(DIVE), EC_WORD_YO, EC_WORD_YO},
.speechLose = {EC_WORD_BREAK, EC_WORD_DOWN, EC_MOVE2(DIVE), EC_WORD_TIME, EC_WORD_FOR, EC_WORD_ME},
@@ -1090,15 +1090,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[136] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("GABRIE"),
+ .trainerName = _("GABRIEL"),
.speechBefore = {EC_MOVE2(POUND), EC_WORD_THE, EC_WORD_THICK_FAT, EC_WORD_ON, EC_WORD_MY, EC_MOVE2(BELLY_DRUM)},
.speechWin = {EC_MOVE2(POUND), EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_MOVE2(POUND), EC_WORD_MY, EC_MOVE2(BELLY_DRUM)},
- .speechLose = {EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_WORD_WAS, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1},
+ .speechLose = {EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_WORD_WAS, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Gabriel
},
[137] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
- .trainerName = _("EMIL"),
+ .trainerName = _("EMILY"),
.speechBefore = {EC_WORD_HOW, EC_WORD_ABOUT, EC_WORD_A_TINY_BIT, EC_WORD_OF, EC_MOVE(HYPNOSIS), EC_WORD_QUES},
.speechWin = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_STRATEGY, EC_WORD_WORKS, EC_WORD_TO, EC_WORD_PERFECTION},
.speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_STRATEGY, EC_WORD_WENT, EC_WORD_BADLY, EC_WORD_ELLIPSIS},
@@ -1106,7 +1106,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[138] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
- .trainerName = _("JORDY"),
+ .trainerName = _("JORDYN"),
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_MY, EC_WORD_SECRET, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_AS, EC_WORD_I, EC_WORD_APPEAR, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_BUT, EC_WORD_HOW, EC_WORD_DID, EC_WORD_YOU, EC_WORD_KNOW, EC_WORD_QUES},
@@ -1114,39 +1114,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[139] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
- .trainerName = _("SOFI"),
- .speechBefore = {EC_POKEMON(LOUDRED), EC_WORD_PROBABLY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), -1},
+ .trainerName = _("SOFIA"),
+ .speechBefore = {EC_POKEMON(LOUDRED), EC_WORD_PROBABLY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), 0xFFFF},
.speechWin = {EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_FEELING, EC_WORD_THAT, EC_WORD_I, EC_WORD_GET},
- .speechLose = {EC_WORD_I, EC_WORD_WORK, EC_WORD_AT, EC_WORD_THE, EC_WORD_DEPT_STORE, -1},
+ .speechLose = {EC_WORD_I, EC_WORD_WORK, EC_WORD_AT, EC_WORD_THE, EC_WORD_DEPT_STORE, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Sofia
},
[140] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("BRADE"),
- .speechBefore = {EC_WORD_I_CHOOSE_YOU, EC_WORD_EXCL, -1, EC_WORD_THIS_IS_IT_EXCL, -1, -1},
+ .trainerName = _("BRADEN"),
+ .speechBefore = {EC_WORD_I_CHOOSE_YOU, EC_WORD_EXCL, 0xFFFF, EC_WORD_THIS_IS_IT_EXCL, 0xFFFF, 0xFFFF},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_PRETTY, EC_WORD_AWESOME, EC_WORD_ABOUT, EC_WORD_MYSELF},
- .speechLose = {EC_WORD_ALL_RIGHT, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_EXCL},
+ .speechLose = {EC_WORD_ALL_RIGHT, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Braden
},
[141] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("KAYDE"),
+ .trainerName = _("KAYDEN"),
.speechBefore = {EC_WORD_THEY, EC_WORD_OVERDO, EC_WORD_THAT, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_THAT, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_ISN_T, EC_WORD_FOR, EC_WORD_ME},
- .speechLose = {EC_WORD_HEY, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TASTY, -1},
+ .speechLose = {EC_WORD_HEY, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TASTY, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Kayden
},
[142] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("COOPE"),
+ .trainerName = _("COOPER"),
.speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_ABSOLUTELY, EC_WORD_BE, EC_WORD_A, EC_WORD_PUSHOVER},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_TOO, EC_WORD_EXCITING, EC_WORD_FOR, EC_WORD_ME, EC_WORD_ELLIPSIS},
- .speechLose = {EC_WORD_PLEASE, EC_WORD_EXCL, -1, EC_WORD_SORRY, EC_WORD_I_AM, EC_WORD_SORRY},
+ .speechLose = {EC_WORD_PLEASE, EC_WORD_EXCL, 0xFFFF, EC_WORD_SORRY, EC_WORD_I_AM, EC_WORD_SORRY},
.monSets = gBattleFrontierTrainerMons_Cooper
},
[143] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("JULI"),
+ .trainerName = _("JULIA"),
.speechBefore = {EC_WORD_SPIRIT, EC_WORD_ALONE, EC_WORD_WON_T, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_WIN},
.speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_ACCEPT, EC_WORD_THIS, EC_WORD_WITH, EC_WORD_SERENE_GRACE},
.speechLose = {EC_WORD_FOR_NOW, EC_WORD_GOOD_BYE, EC_WORD_BUT, EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_OVER},
@@ -1154,7 +1154,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[144] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("AMAR"),
+ .trainerName = _("AMARA"),
.speechBefore = {EC_WORD_WROOOAAR_EXCL, EC_WORD_EXCL_EXCL, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_READY, EC_WORD_EXCL_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_LOSE, EC_WORD_MYSELF, EC_WORD_IF, EC_WORD_IT_S, EC_WORD_EXCITING},
.speechLose = {EC_WORD_THAT_S, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_MOVE2(TACKLE), EC_WORD_EXCL},
@@ -1162,7 +1162,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[145] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("LYN"),
+ .trainerName = _("LYNN"),
.speechBefore = {EC_WORD_YOUR, EC_WORD_SECRET, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_HIDDEN, EC_WORD_FOREVER},
.speechWin = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_YOUR, EC_WORD_SECRET, EC_WORD_NOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_MOVE(SAFEGUARD), EC_WORD_YOUR, EC_WORD_OWN, EC_WORD_SECRET},
@@ -1170,7 +1170,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[146] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
- .trainerName = _("JOVA"),
+ .trainerName = _("JOVAN"),
.speechBefore = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_SADLY, EC_WORD_LACKING},
.speechWin = {EC_WORD_MY, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES},
.speechLose = {EC_WORD_I_WAS, EC_WORD_MINUS, EC_WORD_MY, EC_WORD_NORMAL, EC_WORD_POWER, EC_WORD_TODAY},
@@ -1178,15 +1178,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[147] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
- .trainerName = _("DOMINI"),
- .speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_THIS, EC_WORD_EXCELLENT, EC_WORD_CAMERA, -1},
- .speechWin = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_WAS, EC_WORD_AWFULLY, EC_WORD_EXPENSIVE, -1},
+ .trainerName = _("DOMINIC"),
+ .speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_THIS, EC_WORD_EXCELLENT, EC_WORD_CAMERA, 0xFFFF},
+ .speechWin = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_WAS, EC_WORD_AWFULLY, EC_WORD_EXPENSIVE, 0xFFFF},
.speechLose = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_DOESN_T, EC_WORD_MISS, EC_WORD_A, EC_WORD_THING},
.monSets = gBattleFrontierTrainerMons_Dominic
},
[148] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
- .trainerName = _("NIKOLA"),
+ .trainerName = _("NIKOLAS"),
.speechBefore = {EC_WORD_I, EC_MOVE2(MIMIC), EC_WORD_POKEMON, EC_WORD_AFTER, EC_WORD_EVERY, EC_WORD_BATTLE},
.speechWin = {EC_WORD_IF_I_WIN, EC_WORD_I, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_A, EC_POKEMON2(TAUROS)},
.speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_A, EC_POKEMON2(MILTANK)},
@@ -1194,7 +1194,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[149] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
- .trainerName = _("VALERI"),
+ .trainerName = _("VALERIA"),
.speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_NOT, EC_MOVE2(GLARE)},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_EXCL, EC_WORD_I, EC_WORD_MEAN, EC_WORD_REALLY},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_A, EC_WORD_REALLY, EC_MOVE(SCARY_FACE), EC_WORD_EXCL},
@@ -1202,7 +1202,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[150] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
- .trainerName = _("DELANE"),
+ .trainerName = _("DELANEY"),
.speechBefore = {EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_OVER, EC_WORD_TIME, EC_WORD_TO, EC_WORD_PLAY},
.speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_IS, EC_WORD_FROM, EC_WORD_SCHOOL},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_WORK, EC_WORD_NEXT, EC_WORD_WEEK},
@@ -1210,31 +1210,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[151] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
- .trainerName = _("MEGHA"),
+ .trainerName = _("MEGHAN"),
.speechBefore = {EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_OUT, EC_WORD_TIME, EC_WORD_TO, EC_WORD_PLAY},
- .speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_LIKES, EC_WORD_COMICS, -1},
- .speechLose = {EC_WORD_IT_S, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_SOON, -1},
+ .speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_LIKES, EC_WORD_COMICS, 0xFFFF},
+ .speechLose = {EC_WORD_IT_S, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_SOON, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Meghan
},
[152] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("ROBERT"),
- .speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_INVINCIBLE, EC_WORD_EXCL, -1},
+ .trainerName = _("ROBERTO"),
+ .speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_INVINCIBLE, EC_WORD_EXCL, 0xFFFF},
.speechWin = {EC_WORD_YOU, EC_WORD_WEREN_T, EC_WORD_BAD, EC_WORD_I_WAS, EC_WORD_JUST, EC_WORD_BETTER},
- .speechLose = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_SATISFIED, EC_WORD_YET, EC_WORD_QUES, -1},
+ .speechLose = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_SATISFIED, EC_WORD_YET, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Roberto
},
[153] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("DAMIA"),
+ .trainerName = _("DAMIAN"),
.speechBefore = {EC_WORD_MY, EC_WORD_PURE_POWER, EC_WORD_IS, EC_WORD_MACHINE, EC_WORD_LIKE, EC_WORD_EXCL},
.speechWin = {EC_WORD_MY, EC_MOVE2(MACH_PUNCH), EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_A, EC_MOVE(BRICK_BREAK)},
- .speechLose = {EC_WORD_ARRGH, EC_WORD_EXCL, -1, EC_WORD_NO, EC_WORD_EXCL_EXCL, -1},
+ .speechLose = {EC_WORD_ARRGH, EC_WORD_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_EXCL_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Damian
},
[154] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("BROD"),
+ .trainerName = _("BRODY"),
.speechBefore = {EC_WORD_MY, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_SEEMS, EC_POKEMON(ODDISH), EC_WORD_QUES},
.speechWin = {EC_WORD_IT_S, EC_WORD_MY, EC_WORD_FAMILY, EC_WORD_STAY_AT_HOME, EC_WORD_LOOK, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_QUESTION, EC_WORD_YOUR, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_SERIOUSLY},
@@ -1242,39 +1242,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[155] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("GRAHA"),
- .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL, -1, EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1},
+ .trainerName = _("GRAHAM"),
+ .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, 0xFFFF},
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_WORD_WAHAHAHA, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_MY, EC_WORD_BAD},
.monSets = gBattleFrontierTrainerMons_Graham
},
[156] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
- .trainerName = _("TYLO"),
+ .trainerName = _("TYLOR"),
.speechBefore = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_MY, EC_MOVE2(HEAT_WAVE), EC_WORD_QUES},
- .speechWin = {EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_BUT, EC_WORD_I_WAS, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_FOR, EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Tylor
},
[157] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
- .trainerName = _("JARE"),
- .speechBefore = {EC_WORD_FIGHTING, EC_WORD_SPIRIT, EC_WORD_QUES, EC_WORD_ME, EC_WORD_QUES, -1},
- .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MORE, EC_WORD_CUTE, EC_WORD_POKEMON, -1},
- .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_QUITE, EC_WORD_CUTE, -1},
+ .trainerName = _("JAREN"),
+ .speechBefore = {EC_WORD_FIGHTING, EC_WORD_SPIRIT, EC_WORD_QUES, EC_WORD_ME, EC_WORD_QUES, 0xFFFF},
+ .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MORE, EC_WORD_CUTE, EC_WORD_POKEMON, 0xFFFF},
+ .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_QUITE, EC_WORD_CUTE, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Jaren
},
[158] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
- .trainerName = _("CORDEL"),
+ .trainerName = _("CORDELL"),
.speechBefore = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_DECIDED, EC_WORD_ON, EC_WORD_SPIRIT},
- .speechWin = {EC_WORD_CAN_T, EC_WORD_YOU, EC_WORD_ACCEPT, EC_WORD_THAT, EC_WORD_QUES, -1},
+ .speechWin = {EC_WORD_CAN_T, EC_WORD_YOU, EC_WORD_ACCEPT, EC_WORD_THAT, EC_WORD_QUES, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_BE, EC_WORD_ON, EC_WORD_MY, EC_WORD_WAY},
.monSets = gBattleFrontierTrainerMons_Cordell
},
[159] = {
.facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F,
- .trainerName = _("JAZLY"),
+ .trainerName = _("JAZLYN"),
.speechBefore = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_POKEDEX, EC_WORD_REALLY, EC_WORD_AWESOME, EC_WORD_QUES},
.speechWin = {EC_WORD_OH_YEAH, EC_WORD_WOW, EC_WORD_YOUR, EC_WORD_POKEDEX, EC_WORD_IS, EC_WORD_SUPER},
.speechLose = {EC_WORD_AN, EC_WORD_AVANT_GARDE, EC_WORD_POKEDEX, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_AWESOME},
@@ -1282,7 +1282,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[160] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("ZACHER"),
+ .trainerName = _("ZACHERY"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_MY, EC_WORD_OWN, EC_WORD_PLACE, EC_WORD_YEEHAW_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_AN, EC_WORD_EXCITING, EC_WORD_TIME, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_FLATTEN, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_EXCL},
@@ -1290,15 +1290,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[161] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("JOHA"),
- .speechBefore = {EC_WORD_WINTER, EC_WORD_WILL, EC_WORD_SOON, EC_WORD_BE, EC_WORD_HERE, -1},
+ .trainerName = _("JOHAN"),
+ .speechBefore = {EC_WORD_WINTER, EC_WORD_WILL, EC_WORD_SOON, EC_WORD_BE, EC_WORD_HERE, 0xFFFF},
.speechWin = {EC_WORD_MY, EC_WORD_ALLOWANCE, EC_WORD_COULD, EC_WORD_USE, EC_WORD_A, EC_MOVE2(HELPING_HAND)},
.speechLose = {EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_USE, EC_WORD_MY, EC_WORD_ALLOWANCE, EC_WORD_UP},
.monSets = gBattleFrontierTrainerMons_Johan
},
[162] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("SHE"),
+ .trainerName = _("SHEA"),
.speechBefore = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_BATTLE, EC_WORD_WITH, EC_WORD_BEAUTY, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_BATTLE, EC_WORD_IN, EC_WORD_AN, EC_WORD_UGLY, EC_WORD_WAY},
.speechLose = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_BEAUTY, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES},
@@ -1306,7 +1306,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[163] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("KAIL"),
+ .trainerName = _("KAILA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_THIRSTY, EC_WORD_RIGHT, EC_WORD_NOW, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_I, EC_WORD_COULD, EC_WORD_USE, EC_WORD_A, EC_WORD_COLD, EC_WORD_DRINK},
.speechLose = {EC_WORD_THAT, EC_WORD_LOSS, EC_WORD_IS, EC_WORD_HARD, EC_WORD_TO, EC_MOVE2(SWALLOW)},
@@ -1314,15 +1314,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[164] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
- .trainerName = _("ISIA"),
- .speechBefore = {EC_WORD_I, EC_WORD_PRETEND, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_A_LOT, -1},
+ .trainerName = _("ISIAH"),
+ .speechBefore = {EC_WORD_I, EC_WORD_PRETEND, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_A_LOT, 0xFFFF},
.speechWin = {EC_WORD_I, EC_MOVE2(TRICK), EC_WORD_MOTHER, EC_WORD_FOR, EC_WORD_MY, EC_WORD_ALLOWANCE},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_WANT, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE},
.monSets = gBattleFrontierTrainerMons_Isiah
},
[165] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
- .trainerName = _("GARRET"),
+ .trainerName = _("GARRETT"),
.speechBefore = {EC_WORD_I, EC_WORD_ENJOY, EC_WORD_COMICS, EC_WORD_AND, EC_WORD_THIS, EC_WORD_GAME},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_MUSIC, EC_WORD_IDOL, EC_WORD_TOO},
.speechLose = {EC_WORD_BUT, EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE},
@@ -1330,7 +1330,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[166] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
- .trainerName = _("HAYLI"),
+ .trainerName = _("HAYLIE"),
.speechBefore = {EC_WORD_I, EC_WORD_WORRY, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_SLEEP},
.speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_GIVES, EC_WORD_ME, EC_WORD_A, EC_MOVE2(CALM_MIND)},
.speechLose = {EC_WORD_MY, EC_WORD_INSOMNIA, EC_WORD_WILL, EC_WORD_GET, EC_WORD_BAD, EC_WORD_ELLIPSIS},
@@ -1338,31 +1338,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[167] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
- .trainerName = _("MEGA"),
+ .trainerName = _("MEGAN"),
.speechBefore = {EC_WORD_I, EC_WORD_BELIEVE, EC_WORD_IN, EC_WORD_AN, EC_MOVE(AROMATHERAPY), EC_WORD_BATH},
- .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_HEALTHY, EC_WORD_CLEAR_BODY, -1},
+ .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_HEALTHY, EC_WORD_CLEAR_BODY, 0xFFFF},
.speechLose = {EC_WORD_IF, EC_WORD_ONLY, EC_MOVE(AROMATHERAPY), EC_WORD_WERE, EC_WORD_LESS, EC_WORD_EXPENSIVE},
.monSets = gBattleFrontierTrainerMons_Megan
},
[168] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
- .trainerName = _("ISSA"),
- .speechBefore = {EC_WORD_MY, EC_WORD_HOBBY, EC_WORD_QUES, -1, -1, -1},
+ .trainerName = _("ISSAC"),
+ .speechBefore = {EC_WORD_MY, EC_WORD_HOBBY, EC_WORD_QUES, 0xFFFF, 0xFFFF, 0xFFFF},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_ANY, EC_WORD_KIND, EC_WORD_OF, EC_MOVE2(WATER_SPORT)},
.speechLose = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_ANY, EC_WORD_KIND, EC_WORD_OF, EC_MOVE2(MUD_SPORT)},
.monSets = gBattleFrontierTrainerMons_Issac
},
[169] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
- .trainerName = _("QUINTO"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_CAUSE, EC_WORD_I_AM, EC_WORD_TOO_WEAK, -1},
- .speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, -1},
+ .trainerName = _("QUINTON"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_CAUSE, EC_WORD_I_AM, EC_WORD_TOO_WEAK, 0xFFFF},
+ .speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, 0xFFFF},
.speechLose = {EC_WORD_HEY, EC_WORD_WHAT, EC_WORD_DID, EC_WORD_I, EC_WORD_DO, EC_WORD_QUES},
.monSets = gBattleFrontierTrainerMons_Quinton
},
[170] = {
.facilityClass = FACILITY_CLASS_LADY,
- .trainerName = _("SALM"),
+ .trainerName = _("SALMA"),
.speechBefore = {EC_WORD_YOU_VE, EC_WORD_GOT, EC_WORD_YOUR, EC_WORD_HUSTLE, EC_WORD_ON, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_WIN, EC_WORD_YOU, EC_WORD_HUSTLE, EC_WORD_ON, EC_WORD_OUT},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_HOW, EC_WORD_I, EC_WORD_LOST},
@@ -1370,23 +1370,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[171] = {
.facilityClass = FACILITY_CLASS_LADY,
- .trainerName = _("ANSLE"),
+ .trainerName = _("ANSLEY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_BORED, EC_WORD_ELLIPSIS, EC_WORD_DANCE, EC_WORD_FOR, EC_WORD_ME},
- .speechWin = {EC_WORD_YOU_VE, EC_WORD_BORED, EC_WORD_ME, EC_WORD_SOME, EC_WORD_MORE, -1},
+ .speechWin = {EC_WORD_YOU_VE, EC_WORD_BORED, EC_WORD_ME, EC_WORD_SOME, EC_WORD_MORE, 0xFFFF},
.speechLose = {EC_WORD_TAKE, EC_WORD_YOUR, EC_MOVE2(FRUSTRATION), EC_WORD_SOME, EC_WORD_OTHER, EC_WORD_PLACE},
.monSets = gBattleFrontierTrainerMons_Ansley
},
[172] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
- .trainerName = _("HOLDE"),
+ .trainerName = _("HOLDEN"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_COMMEMORATE, EC_WORD_MY, EC_WORD_COOLNESS, EC_WORD_IN, EC_WORD_BATTLE},
- .speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_PRAISE, -1},
- .speechLose = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_AMUSING, -1},
+ .speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_PRAISE, 0xFFFF},
+ .speechLose = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_AMUSING, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Holden
},
[173] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
- .trainerName = _("LUC"),
+ .trainerName = _("LUCA"),
.speechBefore = {EC_WORD_WE, EC_WORD_WILL, EC_WORD_HAVE, EC_WORD_A, EC_WORD_COOL, EC_WORD_BATTLE},
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_IN, EC_WORD_A, EC_WORD_COOL, EC_WORD_WAY},
.speechLose = {EC_WORD_HELLO, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_A, EC_WORD_KID},
@@ -1394,47 +1394,47 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[174] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
- .trainerName = _("JAMISO"),
+ .trainerName = _("JAMISON"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(SECRET_POWER), EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_TO, EC_WORD_POKEMON},
- .speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES, -1},
+ .speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_USE, EC_MOVE(SMOKESCREEN), EC_WORD_TO, EC_WORD_ESCAPE},
.monSets = gBattleFrontierTrainerMons_Jamison
},
[175] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
- .trainerName = _("GUNNA"),
- .speechBefore = {EC_WORD_I, EC_MOVE(CUT), EC_WORD_DOWN, EC_WORD_EVERY, EC_WORD_OPPONENT, -1},
+ .trainerName = _("GUNNAR"),
+ .speechBefore = {EC_WORD_I, EC_MOVE(CUT), EC_WORD_DOWN, EC_WORD_EVERY, EC_WORD_OPPONENT, 0xFFFF},
.speechWin = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_FOR, EC_WORD_YOUR, EC_WORD_LOSS},
.speechLose = {EC_WORD_PLEASE, EC_WORD_LOSE, EC_WORD_THAT, EC_MOVE(SCARY_FACE), EC_WORD_OF, EC_WORD_YOURS},
.monSets = gBattleFrontierTrainerMons_Gunnar
},
[176] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
- .trainerName = _("CRAI"),
+ .trainerName = _("CRAIG"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_FOR, EC_WORD_MY, EC_WORD_TRAIN},
.speechWin = {EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_ISN_T, EC_WORD_HERE, EC_WORD_YET, EC_WORD_ELLIPSIS},
- .speechLose = {EC_WORD_HERE_IT_IS, EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_SEE_YA, EC_WORD_EXCL, -1},
+ .speechLose = {EC_WORD_HERE_IT_IS, EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_SEE_YA, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Craig
},
[177] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
- .trainerName = _("PIERC"),
+ .trainerName = _("PIERCE"),
.speechBefore = {EC_WORD_THERE, EC_WORD_WAS, EC_WORD_A, EC_MOVE2(HEAT_WAVE), EC_WORD_LAST, EC_WORD_WEEK},
- .speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(HEAT_WAVE), -1},
- .speechLose = {EC_WORD_DIDN_T, EC_WORD_IT, EC_MOVE(HAIL), EC_WORD_TOO, EC_WORD_QUES, -1},
+ .speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(HEAT_WAVE), 0xFFFF},
+ .speechLose = {EC_WORD_DIDN_T, EC_WORD_IT, EC_MOVE(HAIL), EC_WORD_TOO, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Pierce
},
[178] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
- .trainerName = _("REGIN"),
+ .trainerName = _("REGINA"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_PLAY, EC_WORD_IN, EC_WORD_WATER},
- .speechWin = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_COME, EC_WORD_OUT, -1},
+ .speechWin = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_COME, EC_WORD_OUT, 0xFFFF},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_NOT, EC_WORD_MUCH, EC_WORD_GOOD, EC_WORD_IN, EC_WORD_WATER},
.monSets = gBattleFrontierTrainerMons_Regina
},
[179] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
- .trainerName = _("ALISO"),
+ .trainerName = _("ALISON"),
.speechBefore = {EC_WORD_THIS, EC_WORD_KINDERGARTEN, EC_WORD_MAGAZINE, EC_WORD_IS, EC_WORD_TOO, EC_WORD_MUCH},
.speechWin = {EC_WORD_HOW, EC_WORD_TO, EC_WORD_BUG, EC_WORD_YOUR, EC_WORD_TEACHER, EC_WORD_QUES},
.speechLose = {EC_WORD_ENJOY, EC_WORD_A, EC_WORD_TASTY, EC_WORD_SCHOOL, EC_WORD_DIET, EC_WORD_QUES},
@@ -1442,7 +1442,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[180] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("HAN"),
+ .trainerName = _("HANK"),
.speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_A, EC_WORD_BUG, EC_WORD_EVENT, EC_WORD_SOON},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_BUG, EC_WORD_FASHION, EC_WORD_SHOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_QUES},
@@ -1450,7 +1450,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[181] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("EAR"),
+ .trainerName = _("EARL"),
.speechBefore = {EC_WORD_THE, EC_WORD_INVINCIBLE, EC_WORD_BUG, EC_WORD_TRAINER, EC_WORD_IS, EC_WORD_HERE},
.speechWin = {EC_WORD_THE, EC_WORD_INVINCIBLE, EC_WORD_BUG, EC_WORD_TRAINER, EC_WORD_AM, EC_WORD_I},
.speechLose = {EC_WORD_SEE, EC_WORD_HOW, EC_WORD_FAST, EC_WORD_I, EC_WORD_RUN_AWAY, EC_WORD_EXCL},
@@ -1458,7 +1458,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[182] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("RAMIR"),
+ .trainerName = _("RAMIRO"),
.speechBefore = {EC_WORD_I, EC_WORD_WENT, EC_WORD_TO, EC_WORD_A, EC_WORD_FISHING, EC_WORD_SCHOOL},
.speechWin = {EC_WORD_SERIOUSLY, EC_WORD_I_AM, EC_WORD_IN, EC_WORD_THE, EC_WORD_FISHING, EC_WORD_HALL_OF_FAME},
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_BACK, EC_WORD_ELLIPSIS},
@@ -1466,15 +1466,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[183] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("HUNTE"),
+ .trainerName = _("HUNTER"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_A, EC_WORD_TOTALLY, EC_WORD_COOL, EC_MOVE(CROSS_CHOP)},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_TO, EC_WORD_DO, EC_WORD_A, EC_MOVE(CROSS_CHOP)},
- .speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES, -1},
+ .speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Hunter
},
[184] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("AIDE"),
+ .trainerName = _("AIDEN"),
.speechBefore = {EC_WORD_MY, EC_WORD_WORK, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_HEALTHY},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_HEALTHY, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_HEALTHY, EC_WORD_THAN, EC_WORD_I_AM, EC_WORD_ELLIPSIS},
@@ -1482,31 +1482,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[185] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("XAVIE"),
- .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, -1, EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL_EXCL},
- .speechWin = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, EC_WORD_THAT_WAS, EC_WORD_FUNNY, -1},
- .speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL, -1, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL},
+ .trainerName = _("XAVIER"),
+ .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, 0xFFFF, EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL_EXCL},
+ .speechWin = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, EC_WORD_THAT_WAS, EC_WORD_FUNNY, 0xFFFF},
+ .speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL},
.monSets = gBattleFrontierTrainerMons_Xavier
},
[186] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("CLINTO"),
+ .trainerName = _("CLINTON"),
.speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_QUES},
.speechWin = {EC_WORD_YOUR, EC_MOVE2(FURY_SWIPES), EC_WORD_YOUR, EC_MOVE(STRENGTH), EC_WORD_YOUNG, EC_WORD_TRAINER},
- .speechLose = {EC_WORD_TCH, EC_WORD_ELLIPSIS, -1, EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS},
+ .speechLose = {EC_WORD_TCH, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Clinton
},
[187] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("JESS"),
+ .trainerName = _("JESSE"),
.speechBefore = {EC_WORD_THIS, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_FOR, EC_WORD_MY, EC_WORD_MOTHER},
.speechWin = {EC_WORD_MOTHER, EC_WORD_WILL, EC_WORD_BE, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_ME},
- .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MY, EC_WORD_MOTHER, EC_WORD_EXCL, -1},
+ .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MY, EC_WORD_MOTHER, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Jesse
},
[188] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("EDUARD"),
+ .trainerName = _("EDUARDO"),
.speechBefore = {EC_WORD_OUR, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_PLAY, EC_WORD_ALL, EC_WORD_NIGHT},
.speechWin = {EC_WORD_NIGHTTIME, EC_WORD_IS, EC_WORD_WHEN, EC_WORD_I, EC_WORD_PLAY, EC_WORD_BEST},
.speechLose = {EC_WORD_LET_S, EC_WORD_PARTY, EC_WORD_UNTIL, EC_WORD_THE, EC_MOVE(MORNING_SUN), EC_WORD_EXCL},
@@ -1514,23 +1514,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[189] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("HA"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_TRENDY, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, -1},
+ .trainerName = _("HAL"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_TRENDY, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, 0xFFFF},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_HIP_AND, EC_WORD_HAPPENING, EC_WORD_OH_YEAH, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_ALWAYS, EC_WORD_TRENDY, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH},
.monSets = gBattleFrontierTrainerMons_Hal
},
[190] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("GAG"),
+ .trainerName = _("GAGE"),
.speechBefore = {EC_WORD_HERE_IT_IS, EC_WORD_A, EC_WORD_FLYING, EC_WORD_TYPE, EC_WORD_HIDDEN, EC_WORD_MOVE},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_FLYING, EC_WORD_TYPE, EC_WORD_VICTORY, EC_WORD_EXCL},
- .speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_JUST, EC_MOVE(FLY), EC_WORD_AWAY, -1},
+ .speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_JUST, EC_MOVE(FLY), EC_WORD_AWAY, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Gage
},
[191] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("ARNOL"),
+ .trainerName = _("ARNOLD"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_WEIRD, EC_WORD_FROM, EC_WORD_A, EC_WORD_DREAM},
.speechWin = {EC_WORD_YOUR, EC_MOVE(SCARY_FACE), EC_WORD_WAS, EC_WORD_IN, EC_WORD_MY, EC_WORD_DREAM},
.speechLose = {EC_WORD_MY, EC_WORD_INCREDIBLE, EC_WORD_DREAM, EC_WORD_WAS, EC_WORD_SO, EC_WORD_WEIRD},
@@ -1538,7 +1538,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[192] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("JARRET"),
+ .trainerName = _("JARRETT"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_YESTERDAY},
.speechWin = {EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_HOW, EC_WORD_I, EC_WORD_DANCE, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_APPRECIATE, EC_WORD_HOW, EC_WORD_I, EC_WORD_DANCE},
@@ -1546,7 +1546,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[193] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("GARET"),
+ .trainerName = _("GARETT"),
.speechBefore = {EC_WORD_MY, EC_WORD_GIRL, EC_WORD_GIVES, EC_WORD_ME, EC_WORD_A_LITTLE, EC_MOVE2(SWEET_KISS)},
.speechWin = {EC_WORD_MY, EC_WORD_GIRL, EC_WORD_FRIEND, EC_WORD_IS, EC_WORD_MY, EC_WORD_TREASURE},
.speechLose = {EC_WORD_A, EC_WORD_TREASURE, EC_WORD_ISN_T, EC_WORD_ALWAYS, EC_WORD_ABOUT, EC_WORD_MONEY},
@@ -1554,7 +1554,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[194] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("EMANUE"),
+ .trainerName = _("EMANUEL"),
.speechBefore = {EC_WORD_SMARTNESS, EC_WORD_ALONE, EC_WORD_WON_T, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_WIN},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT_VERY, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_I, EC_WORD_WON},
.speechLose = {EC_WORD_HOW, EC_WORD_DID, EC_WORD_YOU, EC_MOVE2(FAKE_OUT), EC_WORD_ME, EC_WORD_QUES},
@@ -1562,15 +1562,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[195] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("GUSTAV"),
- .speechBefore = {EC_MOVE(CHARGE), EC_WORD_EXCL, -1, EC_MOVE(CHARGE), EC_WORD_EXCL_EXCL, -1},
- .speechWin = {EC_WORD_SURRENDER, EC_WORD_QUES, -1, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES},
+ .trainerName = _("GUSTAVO"),
+ .speechBefore = {EC_MOVE(CHARGE), EC_WORD_EXCL, 0xFFFF, EC_MOVE(CHARGE), EC_WORD_EXCL_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_SURRENDER, EC_WORD_QUES, 0xFFFF, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_SURRENDER, EC_WORD_YET},
.monSets = gBattleFrontierTrainerMons_Gustavo
},
[196] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("KAMERO"),
+ .trainerName = _("KAMERON"),
.speechBefore = {EC_WORD_TAKE_THAT, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_MY, EC_WORD_FIERY, EC_MOVE2(TRICK)},
.speechWin = {EC_WORD_DID, EC_WORD_MY, EC_WORD_FIERY, EC_MOVE2(TRICK), EC_MOVE(ASTONISH), EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_DIDN_T, EC_WORD_FALL, EC_WORD_FOR, EC_WORD_MY, EC_MOVE2(TRICK)},
@@ -1578,31 +1578,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[197] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("ALFRED"),
+ .trainerName = _("ALFREDO"),
.speechBefore = {EC_WORD_A, EC_WORD_FIERY, EC_WORD_GOURMET, EC_WORD_AM, EC_WORD_I, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_TASTY, EC_WORD_GOURMET, EC_WORD_VICTORY, EC_WORD_EXCL},
- .speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_DISASTER, EC_WORD_THAT_WAS, EC_WORD_EXCL, -1},
+ .speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_DISASTER, EC_WORD_THAT_WAS, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Alfredo
},
[198] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("RUBE"),
+ .trainerName = _("RUBEN"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING},
.speechWin = {EC_WORD_GET, EC_WORD_GOING, EC_WORD_EXCL, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE},
- .speechLose = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING, -1},
+ .speechLose = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Ruben
},
[199] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("LAMA"),
- .speechBefore = {EC_WORD_A, EC_MOVE2(PRESENT), EC_WORD_FOR, EC_WORD_ME, EC_WORD_QUES, -1},
+ .trainerName = _("LAMAR"),
+ .speechBefore = {EC_WORD_A, EC_MOVE2(PRESENT), EC_WORD_FOR, EC_WORD_ME, EC_WORD_QUES, 0xFFFF},
.speechWin = {EC_WORD_MMM, EC_WORD_THIS, EC_WORD_IS, EC_WORD_QUITE, EC_WORD_TASTY, EC_WORD_ELLIPSIS},
- .speechLose = {EC_WORD_OH, EC_WORD_IT_S, EC_WORD_A, EC_WORD_GAME, EC_WORD_IS_IT_QUES, -1},
+ .speechLose = {EC_WORD_OH, EC_WORD_IT_S, EC_WORD_A, EC_WORD_GAME, EC_WORD_IS_IT_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Lamar
},
[200] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("JAXO"),
+ .trainerName = _("JAXON"),
.speechBefore = {EC_WORD_A, EC_WORD_SHELL_ARMOR, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_I, EC_WORD_WANT},
.speechWin = {EC_WORD_MY, EC_WORD_FATHER, EC_WORD_AND, EC_WORD_MOTHER, EC_WORD_WON_T, EC_WORD_ACCEPT},
.speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_SHELL_ARMOR, EC_WORD_EXCL},
@@ -1610,7 +1610,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[201] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
- .trainerName = _("LOGA"),
+ .trainerName = _("LOGAN"),
.speechBefore = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_WILL, EC_WORD_STUDY, EC_WORD_FOR, EC_WORD_SCHOOL},
.speechWin = {EC_WORD_ME, EC_WORD_STUDY, EC_WORD_QUES, EC_WORD_NOT_VERY, EC_WORD_LIKELY_TO, EC_WORD_SEE},
.speechLose = {EC_WORD_NO, EC_WORD_THANKS, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SLEEP},
@@ -1618,7 +1618,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[202] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("EMILE"),
+ .trainerName = _("EMILEE"),
.speechBefore = {EC_WORD_IS, EC_WORD_THIS, EC_WORD_KIND, EC_WORD_OF, EC_WORD_BATTLE, EC_WORD_OK_QUES},
.speechWin = {EC_WORD_LET_S, EC_WORD_GO, EC_WORD_FOR, EC_WORD_AN, EC_MOVE(ICY_WIND), EC_MOVE2(SURF)},
.speechLose = {EC_WORD_HOW, EC_WORD_ABOUT, EC_WORD_A, EC_MOVE(ROCK_SLIDE), EC_WORD_SHOW, EC_WORD_QUES},
@@ -1626,7 +1626,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[203] = {
.facilityClass = FACILITY_CLASS_LASS,
- .trainerName = _("JOSI"),
+ .trainerName = _("JOSIE"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_FASHION, EC_WORD_CONTEST, EC_WORD_IS, EC_WORD_PRETTY},
.speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_MODE, EC_WORD_FASHION, EC_WORD_THINGS},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_TOTALLY, EC_WORD_LACKING, EC_WORD_IN, EC_WORD_FASHION, EC_WORD_SENSE},
@@ -1634,7 +1634,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[204] = {
.facilityClass = FACILITY_CLASS_CAMPER,
- .trainerName = _("ARMAND"),
+ .trainerName = _("ARMANDO"),
.speechBefore = {EC_WORD_I, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_GRASS, EC_WORD_TYPE, EC_WORD_POKEMON},
.speechWin = {EC_WORD_TRADE, EC_WORD_ME, EC_WORD_A, EC_WORD_GRASS, EC_WORD_POKEMON, EC_WORD_PLEASE},
.speechLose = {EC_WORD_THERE, EC_WORD_AREN_T, EC_WORD_ENOUGH, EC_WORD_GRASS, EC_WORD_TYPE, EC_WORD_POKEMON},
@@ -1642,23 +1642,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[205] = {
.facilityClass = FACILITY_CLASS_CAMPER,
- .trainerName = _("SKYLE"),
+ .trainerName = _("SKYLER"),
.speechBefore = {EC_MOVE2(INGRAIN), EC_WORD_IS, EC_WORD_MY, EC_WORD_CHOICE, EC_WORD_BATTLE, EC_WORD_MOVE},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MOVE, EC_WORD_ME, EC_WORD_NOW, EC_WORD_EXCL},
- .speechLose = {EC_WORD_YOU, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DOWN, EC_WORD_ELLIPSIS, -1},
+ .speechLose = {EC_WORD_YOU, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DOWN, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Skyler
},
[206] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
- .trainerName = _("RUT"),
+ .trainerName = _("RUTH"),
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_BATTLE},
- .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_PLEASE, EC_WORD_STOP, EC_WORD_I, EC_WORD_DON_T, EC_WORD_ENJOY, EC_WORD_THIS},
.monSets = gBattleFrontierTrainerMons_Ruth
},
[207] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
- .trainerName = _("MELOD"),
+ .trainerName = _("MELODY"),
.speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_SUNDAY, EC_WORD_IS, EC_WORD_A, EC_MOVE2(SUNNY_DAY)},
.speechWin = {EC_WORD_SUNDAY, EC_WORD_SEEMS, EC_WORD_FOREVER, EC_WORD_TO, EC_WORD_COME, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_THE, EC_WORD_FORECAST, EC_WORD_SAYS, EC_WORD_IT, EC_WORD_WILL, EC_MOVE(HAIL)},
@@ -1666,15 +1666,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[208] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
- .trainerName = _("PEDR"),
+ .trainerName = _("PEDRO"),
.speechBefore = {EC_WORD_A, EC_WORD_SWIFT_SWIM, EC_WORD_WILL, EC_WORD_DO, EC_WORD_YOU, EC_WORD_GOOD},
.speechWin = {EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_I, EC_WORD_SINK, EC_WORD_AN, EC_WORD_OPPONENT},
- .speechLose = {EC_WORD_UH_OH, EC_WORD_EXCL, -1, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL},
+ .speechLose = {EC_WORD_UH_OH, EC_WORD_EXCL, 0xFFFF, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Pedro
},
[209] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
- .trainerName = _("ERIC"),
+ .trainerName = _("ERICK"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(TACKLE), EC_WORD_YOU, EC_WORD_DOWN, EC_WORD_EXCL},
.speechWin = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_RUN_AWAY, EC_WORD_YOU, EC_WORD_LOSER, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_THINK, EC_WORD_YOU, EC_WORD_WOULD, EC_MOVE(COUNTER)},
@@ -1682,7 +1682,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[210] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
- .trainerName = _("ELAIN"),
+ .trainerName = _("ELAINE"),
.speechBefore = {EC_WORD_MY, EC_WORD_HEROINE, EC_WORD_ADVENTURE, EC_WORD_ISN_T, EC_WORD_GOING, EC_WORD_WELL},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED},
.speechLose = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_HEROINE},
@@ -1690,15 +1690,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[211] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
- .trainerName = _("JOYC"),
+ .trainerName = _("JOYCE"),
.speechBefore = {EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_GO, EC_WORD_AHAHA, EC_WORD_EXCL},
.speechWin = {EC_WORD_LALALA, EC_WORD_NO, EC_WORD_LOSING, EC_WORD_FOR, EC_WORD_ME, EC_WORD_EXCL},
- .speechLose = {EC_WORD_LALALA, EC_WORD_ELLIPSIS, -1, EC_WORD_HUH_QUES, -1, -1},
+ .speechLose = {EC_WORD_LALALA, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_HUH_QUES, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Joyce
},
[212] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
- .trainerName = _("TOD"),
+ .trainerName = _("TODD"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_LIGHTNINGROD, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POWER},
.speechWin = {EC_WORD_THAT_S, EC_WORD_ALL, EC_WORD_YOU, EC_WORD_COULD, EC_MOVE(ABSORB), EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_MOVE2(REFLECT), EC_WORD_MY, EC_WORD_POWER, EC_WORD_BACK, EC_WORD_QUES},
@@ -1706,23 +1706,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[213] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
- .trainerName = _("GAVI"),
- .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(BIDE), EC_WORD_MY, EC_WORD_TIME, -1},
- .speechWin = {EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES, -1},
+ .trainerName = _("GAVIN"),
+ .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(BIDE), EC_WORD_MY, EC_WORD_TIME, 0xFFFF},
+ .speechWin = {EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES, 0xFFFF},
.speechLose = {EC_WORD_MY, EC_WORD_MISTAKE, EC_WORD_WAS, EC_WORD_TOO, EC_WORD_EXPENSIVE, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Gavin
},
[214] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
- .trainerName = _("MALOR"),
+ .trainerName = _("MALORY"),
.speechBefore = {EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_SHOW, EC_WORD_ME, EC_WORD_CUTE, EC_WORD_POKEMON},
- .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, -1, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
+ .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
.speechLose = {EC_WORD_TCH, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_NICE},
.monSets = gBattleFrontierTrainerMons_Malory
},
[215] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
- .trainerName = _("ESTHE"),
+ .trainerName = _("ESTHER"),
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_NICE, EC_MOVE2(PRESENT), EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_PLEASE, EC_WORD_GET, EC_WORD_ME, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_GAME},
.speechLose = {EC_WORD_MESSAGE, EC_WORD_CARDS, EC_WORD_MAKE, EC_WORD_A, EC_WORD_WEAK, EC_MOVE2(PRESENT)},
@@ -1730,15 +1730,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[216] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
- .trainerName = _("OSCA"),
+ .trainerName = _("OSCAR"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_YOUR, EC_WORD_POWER, EC_WORD_IN, EC_WORD_FULL},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_YOUR, EC_WORD_FULL, EC_WORD_POWER, EC_WORD_EXCL},
- .speechLose = {EC_WORD_NOT, EC_WORD_FUNNY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_TOO_STRONG, -1},
+ .speechLose = {EC_WORD_NOT, EC_WORD_FUNNY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_TOO_STRONG, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Oscar
},
[217] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
- .trainerName = _("WILSO"),
+ .trainerName = _("WILSON"),
.speechBefore = {EC_WORD_WORK, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_AN, EC_WORD_EARLY_BIRD},
.speechWin = {EC_WORD_ALL, EC_WORD_WORK, EC_WORD_AND, EC_WORD_NO, EC_WORD_PLAY, EC_WORD_ELLIPSIS},
.speechLose = {EC_MOVE(ENDURE), EC_WORD_IS, EC_WORD_ALL, EC_WORD_I, EC_WORD_CAN, EC_WORD_DO},
@@ -1746,7 +1746,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[218] = {
.facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F,
- .trainerName = _("CLAR"),
+ .trainerName = _("CLARE"),
.speechBefore = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_A, EC_WORD_TOUGH, EC_WORD_TRAINER, EC_WORD_EXCL},
.speechWin = {EC_WORD_AWW, EC_WORD_EXCL, EC_WORD_A, EC_WORD_WIMPY, EC_WORD_TRAINER, EC_WORD_EXCL},
.speechLose = {EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_TRAINER, EC_WORD_EXCL},
@@ -1754,7 +1754,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[219] = {
.facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F,
- .trainerName = _("TES"),
+ .trainerName = _("TESS"),
.speechBefore = {EC_WORD_WANT, EC_WORD_SOME, EC_POKEMON(GULPIN), EC_WORD_DESIGN, EC_WORD_SWEETS, EC_WORD_QUES},
.speechWin = {EC_WORD_THEY_RE, EC_WORD_A, EC_WORD_SECRET, EC_WORD_POKEMON, EC_WORD_GOURMET, EC_WORD_ITEM},
.speechLose = {EC_WORD_THEY_RE, EC_WORD_TASTY, EC_WORD_EXCL, EC_WORD_REFRESHING, EC_WORD_TOO, EC_WORD_EXCL},
@@ -1762,7 +1762,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[220] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("LEO"),
+ .trainerName = _("LEON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_ANY, EC_WORD_OTHER, EC_WORD_TRAINER},
.speechWin = {EC_WORD_I, EC_WORD_DID, EC_WORD_IT, EC_MOVE2(JUMP_KICK), EC_WORD_FOR, EC_WORD_JOY},
.speechLose = {EC_WORD_BACK, EC_WORD_HOME, EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_WORD_ELLIPSIS},
@@ -1770,15 +1770,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[221] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("ALONZ"),
+ .trainerName = _("ALONZO"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_NOT, EC_WORD_LOST, EC_WORD_ONCE, EC_WORD_YET, EC_WORD_EXCL},
- .speechWin = {EC_WORD_YOUR, EC_WORD_SAD, EC_WORD_LOOK, EC_WORD_BECOMES, EC_WORD_YOU, -1},
- .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_ELLIPSIS, -1},
+ .speechWin = {EC_WORD_YOUR, EC_WORD_SAD, EC_WORD_LOOK, EC_WORD_BECOMES, EC_WORD_YOU, 0xFFFF},
+ .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Alonzo
},
[222] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("VINC"),
+ .trainerName = _("VINCE"),
.speechBefore = {EC_WORD_THE, EC_WORD_TOP, EC_WORD_TRAINER, EC_WORD_THAT_S, EC_WORD_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_THE, EC_WORD_TOP, EC_WORD_RANK, EC_WORD_BELONGS_TO, EC_WORD_ME, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_APPEAL, EC_WORD_THIS, EC_MOVE(OUTRAGE), EC_WORD_EXCL},
@@ -1786,7 +1786,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[223] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
- .trainerName = _("BRYO"),
+ .trainerName = _("BRYON"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(BARRAGE), EC_WORD_WILL, EC_MOVE2(SLAM), EC_WORD_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU, EC_WORD_DIDN_T, EC_WORD_COUNT_ON, EC_WORD_ANY, EC_WORD_LESS, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_JUST, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_IT, EC_WORD_ELLIPSIS},
@@ -1794,7 +1794,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[224] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("AV"),
+ .trainerName = _("AVA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_TREASURE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_WORLD},
.speechWin = {EC_WORD_MY, EC_WORD_WORLD, EC_WORD_IS, EC_WORD_FULL, EC_WORD_OF, EC_WORD_WONDER},
.speechLose = {EC_WORD_WHY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_SO, EC_WORD_TERRIBLE, EC_WORD_QUES},
@@ -1802,7 +1802,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[225] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("MIRIA"),
+ .trainerName = _("MIRIAM"),
.speechBefore = {EC_WORD_OH, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_WITH, EC_WORD_A, EC_MOVE(SCARY_FACE)},
.speechWin = {EC_WORD_AHAHA, EC_WORD_YOU, EC_WORD_ONLY, EC_WORD_LOOK, EC_WORD_SCARY, EC_WORD_EXCL},
.speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SCARY},
@@ -1810,15 +1810,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[226] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("CARRI"),
+ .trainerName = _("CARRIE"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_SHOW, EC_WORD_YOU, EC_WORD_GUTSY, EC_WORD_EXCL},
- .speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_ABOUT, EC_WORD_GUTS, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_ABOUT, EC_WORD_GUTS, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_MOVE(SELF_DESTRUCT), EC_WORD_MODE, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Carrie
},
[227] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
- .trainerName = _("GILLIA"),
+ .trainerName = _("GILLIAN"),
.speechBefore = {EC_WORD_I, EC_WORD_SEEK, EC_WORD_A, EC_WORD_TRULY, EC_WORD_GREAT, EC_WORD_BATTLE},
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_A_LOT, EC_WORD_BETTER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_A_LITTLE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_TAKE},
@@ -1826,15 +1826,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[228] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
- .trainerName = _("TYLE"),
- .speechBefore = {EC_WORD_YO, EC_WORD_EXCL, -1, EC_WORD_LET_S, EC_WORD_GO, EC_WORD_EXCL_EXCL},
- .speechWin = {EC_WORD_YO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_WON, EC_WORD_YO},
- .speechLose = {EC_WORD_YO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_LOST, EC_WORD_YO},
+ .trainerName = _("TYLER"),
+ .speechBefore = {EC_WORD_YO, EC_WORD_EXCL, 0xFFFF, EC_WORD_LET_S, EC_WORD_GO, EC_WORD_EXCL_EXCL},
+ .speechWin = {EC_WORD_YO, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_WON, EC_WORD_YO},
+ .speechLose = {EC_WORD_YO, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_LOST, EC_WORD_YO},
.monSets = gBattleFrontierTrainerMons_Tyler
},
[229] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
- .trainerName = _("CHA"),
+ .trainerName = _("CHAZ"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_HAVE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_POWER},
.speechWin = {EC_WORD_THEY, EC_WORD_HAVE, EC_WORD_MORE, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_YEAH, EC_MOVE2(TAKE_DOWN), EC_WORD_THEIR, EC_WORD_POWER, EC_WORD_A_TINY_BIT, EC_WORD_PLEASE},
@@ -1842,7 +1842,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[230] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
- .trainerName = _("NELSO"),
+ .trainerName = _("NELSON"),
.speechBefore = {EC_WORD_WELL_THEN, EC_WORD_WILL, EC_WORD_THIS, EC_WORD_POKEMON, EC_WORD_WORK, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_IT, EC_WORD_WAS, EC_WORD_TOO_STRONG},
.speechLose = {EC_WORD_IT, EC_WORD_DIDN_T, EC_WORD_MATCH_UP, EC_WORD_WELL, EC_WORD_I, EC_WORD_THINK},
@@ -1850,7 +1850,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[231] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
- .trainerName = _("SHANI"),
+ .trainerName = _("SHANIA"),
.speechBefore = {EC_WORD_ALL, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ABSOLUTELY, EC_WORD_ADORE, EC_WORD_ME},
.speechWin = {EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_WITH, EC_WORD_CUTE_CHARM},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_SO, EC_WORD_MEAN, EC_WORD_TO, EC_WORD_CUTE, EC_WORD_POKEMON},
@@ -1858,7 +1858,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[232] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
- .trainerName = _("STELL"),
+ .trainerName = _("STELLA"),
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOUR, EC_WORD_POKEMON},
.speechWin = {EC_WORD_WELL, EC_WORD_AREN_T, EC_WORD_THEY, EC_WORD_BORING, EC_WORD_QUES, EC_WORD_AHAHA},
.speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SOMETHING, EC_WORD_ELSE, EC_WORD_ALL_RIGHT},
@@ -1866,15 +1866,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[233] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
- .trainerName = _("DORIN"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AND, EC_WORD_STRONG, EC_WORD_EXCL, -1},
+ .trainerName = _("DORINE"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AND, EC_WORD_STRONG, EC_WORD_EXCL, 0xFFFF},
.speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_GOOD, EC_WORD_QUES},
.speechLose = {EC_WORD_THIS, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_OUT, EC_WORD_AT, EC_WORD_ALL},
.monSets = gBattleFrontierTrainerMons_Dorine
},
[234] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("MADDO"),
+ .trainerName = _("MADDOX"),
.speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_MY, EC_WORD_NO_1, EC_WORD_CHOICE},
.speechWin = {EC_WORD_IT_S, EC_WORD_NO, EC_WORD_SECRET, EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_WIN},
.speechLose = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_LOSE, EC_WORD_EXCL},
@@ -1882,15 +1882,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[235] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("DAVI"),
- .speechBefore = {EC_WORD_LET_S, EC_WORD_HEAR, EC_WORD_YOU, EC_MOVE2(ROAR), EC_WORD_EXCL, -1},
- .speechWin = {EC_WORD_WROOOAAR_EXCL, -1, -1, EC_WORD_VICTORY, EC_WORD_EXCL_EXCL, -1},
- .speechLose = {EC_WORD_WROOOAAR_EXCL, -1, -1, EC_WORD_WHY, EC_WORD_QUES_EXCL, -1},
+ .trainerName = _("DAVIN"),
+ .speechBefore = {EC_WORD_LET_S, EC_WORD_HEAR, EC_WORD_YOU, EC_MOVE2(ROAR), EC_WORD_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_WROOOAAR_EXCL, 0xFFFF, 0xFFFF, EC_WORD_VICTORY, EC_WORD_EXCL_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_WROOOAAR_EXCL, 0xFFFF, 0xFFFF, EC_WORD_WHY, EC_WORD_QUES_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Davin
},
[236] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
- .trainerName = _("TREVO"),
+ .trainerName = _("TREVON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_LIVING, EC_WORD_ONLY, EC_WORD_WITH, EC_WORD_DRAGON, EC_WORD_POKEMON},
.speechWin = {EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_LIVING, EC_WORD_IS, EC_WORD_PERFECT},
.speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_LIVING},
@@ -1898,7 +1898,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[237] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
- .trainerName = _("MATE"),
+ .trainerName = _("MATEO"),
.speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_OVER, EC_WORD_SOON, EC_WORD_ENOUGH},
.speechWin = {EC_WORD_WELL, EC_WORD_THAT, EC_WORD_DIDN_T, EC_WORD_TAKE, EC_WORD_VERY, EC_WORD_MUCH},
.speechLose = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE, EC_WORD_SO, EC_WORD_SOON, EC_WORD_EXCL},
@@ -1906,7 +1906,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[238] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
- .trainerName = _("BRE"),
+ .trainerName = _("BRET"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_ROCK_SOLID, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_BEST},
.speechWin = {EC_WORD_TOUGHNESS, EC_WORD_IS, EC_WORD_THE, EC_WORD_WAY, EC_WORD_TO, EC_WORD_GO},
.speechLose = {EC_WORD_I, EC_WORD_ALSO, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PLUSH_DOLL, EC_WORD_COLLECTION},
@@ -1914,23 +1914,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[239] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
- .trainerName = _("RAU"),
- .speechBefore = {EC_WORD_I, EC_WORD_REJECT, EC_WORD_EVERY, EC_WORD_WEAK, EC_WORD_TRAINER, -1},
+ .trainerName = _("RAUL"),
+ .speechBefore = {EC_WORD_I, EC_WORD_REJECT, EC_WORD_EVERY, EC_WORD_WEAK, EC_WORD_TRAINER, 0xFFFF},
.speechWin = {EC_WORD_HUMPH, EC_WORD_EXCL, EC_WORD_ANOTHER, EC_WORD_WEAK, EC_WORD_TRAINER, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NOTHING, EC_WORD_WEAK, EC_WORD_ABOUT, EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Raul
},
[240] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
- .trainerName = _("KA"),
- .speechBefore = {EC_WORD_AND, EC_WORD_YET, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_QUES, -1},
+ .trainerName = _("KAY"),
+ .speechBefore = {EC_WORD_AND, EC_WORD_YET, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_QUES, 0xFFFF},
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_GOOD, EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_AT, EC_WORD_LAST, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Kay
},
[241] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
- .trainerName = _("ELEN"),
+ .trainerName = _("ELENA"),
.speechBefore = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_THAT_S, EC_WORD_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_ISN_T, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_AWESOME, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_QUES},
@@ -1938,23 +1938,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[242] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
- .trainerName = _("ALAN"),
+ .trainerName = _("ALANA"),
.speechBefore = {EC_WORD_EAT, EC_WORD_MY, EC_WORD_INVINCIBLE, EC_WORD_ATTACK, EC_WORD_YOU, EC_WORD_EXCL},
- .speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_LEARN, -1},
+ .speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_LEARN, 0xFFFF},
.speechLose = {EC_WORD_SO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_MY, EC_WORD_INVINCIBLE, EC_WORD_ATTACK},
.monSets = gBattleFrontierTrainerMons_Alana
},
[243] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
- .trainerName = _("ALEXA"),
+ .trainerName = _("ALEXAS"),
.speechBefore = {EC_WORD_GOOD, EC_WORD_TO, EC_WORD_MEET_YOU, EC_WORD_YOUNG, EC_WORD_TRAINER, EC_WORD_EXCL},
- .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, -1, EC_WORD_GIVE, EC_WORD_IT, EC_WORD_UP},
+ .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, 0xFFFF, EC_WORD_GIVE, EC_WORD_IT, EC_WORD_UP},
.speechLose = {EC_WORD_YOU, EC_WORD_ARE, EC_WORD_A, EC_WORD_STRONG, EC_WORD_TRAINER, EC_WORD_KID},
.monSets = gBattleFrontierTrainerMons_Alexas
},
[244] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
- .trainerName = _("WESTO"),
+ .trainerName = _("WESTON"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_PLAY, EC_WORD_DOWN, EC_WORD_ALL_RIGHT, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_TO, EC_WORD_ATTACK},
.speechLose = {EC_WORD_WELL, EC_WORD_WELL, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_ELLIPSIS},
@@ -1962,39 +1962,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[245] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
- .trainerName = _("JASPE"),
+ .trainerName = _("JASPER"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_OLD, EC_WORD_I_AM, EC_WORD_SKILLED, EC_WORD_EXCL},
- .speechWin = {EC_WORD_SKILLED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_SKILLED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_I_AM, EC_WORD_SHOCKED, EC_WORD_EXCL, EC_WORD_DOWN, EC_WORD_I, EC_WORD_GO},
.monSets = gBattleFrontierTrainerMons_Jasper
},
[246] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
- .trainerName = _("NADI"),
+ .trainerName = _("NADIA"),
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_DOWN, EC_WORD_EXCL},
- .speechWin = {EC_WORD_HAH, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_BEAT, EC_WORD_YOU},
- .speechLose = {EC_WORD_I_AM, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_DOWNCAST, EC_WORD_ELLIPSIS, -1},
+ .speechWin = {EC_WORD_HAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_BEAT, EC_WORD_YOU},
+ .speechLose = {EC_WORD_I_AM, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_DOWNCAST, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Nadia
},
[247] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
- .trainerName = _("MIRAND"),
- .speechBefore = {EC_WORD_WELL, EC_WORD_WELL, -1, EC_WORD_LET_S, EC_WORD_START, -1},
+ .trainerName = _("MIRANDA"),
+ .speechBefore = {EC_WORD_WELL, EC_WORD_WELL, 0xFFFF, EC_WORD_LET_S, EC_WORD_START, 0xFFFF},
.speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_DONE, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES},
.speechLose = {EC_WORD_WELL, EC_WORD_I, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_I_AM, EC_WORD_TOO_WEAK},
.monSets = gBattleFrontierTrainerMons_Miranda
},
[248] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
- .trainerName = _("EMM"),
- .speechBefore = {EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_ABOUT, EC_WORD_YOU, -1},
- .speechWin = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_VE, EC_WORD_MISHEARD, EC_WORD_THINGS, -1},
+ .trainerName = _("EMMA"),
+ .speechBefore = {EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_ABOUT, EC_WORD_YOU, 0xFFFF},
+ .speechWin = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_VE, EC_WORD_MISHEARD, EC_WORD_THINGS, 0xFFFF},
.speechLose = {EC_WORD_WHAT, EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_IS, EC_WORD_RIGHT},
.monSets = gBattleFrontierTrainerMons_Emma
},
[249] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
- .trainerName = _("ROLAND"),
+ .trainerName = _("ROLANDO"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_SUPER, EC_WORD_POKEMON, EC_WORD_HERO, EC_WORD_EXCL},
.speechWin = {EC_WORD_WAS, EC_WORD_THAT, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BEAT, EC_WORD_A, EC_WORD_HERO},
@@ -2002,31 +2002,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[250] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
- .trainerName = _("STANL"),
+ .trainerName = _("STANLY"),
.speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_AN, EC_WORD_EASY, EC_WORD_MATCH},
- .speechWin = {EC_WORD_IT, EC_WORD_REALLY, EC_WORD_WAS, EC_WORD_EASY, -1, -1},
- .speechLose = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_HAPPY, EC_WORD_NOW, EC_WORD_QUES, -1},
+ .speechWin = {EC_WORD_IT, EC_WORD_REALLY, EC_WORD_WAS, EC_WORD_EASY, 0xFFFF, 0xFFFF},
+ .speechLose = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_HAPPY, EC_WORD_NOW, EC_WORD_QUES, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Stanly
},
[251] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
- .trainerName = _("DARI"),
+ .trainerName = _("DARIO"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_SAYS, EC_WORD_I, EC_WORD_WILL, EC_WORD_WIN},
- .speechWin = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_PERFECT, -1},
+ .speechWin = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_PERFECT, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_SEE, EC_WORD_THIS, EC_MOVE(REVERSAL), EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Dario
},
[252] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
- .trainerName = _("KARLE"),
+ .trainerName = _("KARLEE"),
.speechBefore = {EC_WORD_SOMETHING, EC_WORD_GOOD, EC_WORD_WILL, EC_WORD_COME, EC_WORD_OF, EC_WORD_THIS},
- .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_FANTASTIC, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_FANTASTIC, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_THAT, EC_WORD_SOMETHING, EC_WORD_GOOD, EC_WORD_WENT, EC_WORD_TO, EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Karlee
},
[253] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
- .trainerName = _("JAYLI"),
+ .trainerName = _("JAYLIN"),
.speechBefore = {EC_WORD_EVERY, EC_WORD_TRAINER, EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_IT_S, EC_WORD_MAKING, EC_WORD_ME, EC_MOVE(YAWN), EC_WORD_THAT, EC_WORD_BATTLE},
.speechLose = {EC_WORD_I, EC_WORD_SLEPT, EC_WORD_AND, EC_WORD_SO, EC_WORD_I, EC_WORD_LOST},
@@ -2034,7 +2034,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[254] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
- .trainerName = _("INGRI"),
+ .trainerName = _("INGRID"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_VERY, EC_WORD_MEAN, EC_WORD_TRAINER},
.speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_A, EC_WORD_GOOD, EC_WORD_MATCH, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_CAUSE, EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_ELLIPSIS},
@@ -2042,15 +2042,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[255] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
- .trainerName = _("DELILA"),
- .speechBefore = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_IF_I_WIN, EC_WORD_OK_QUES, -1},
+ .trainerName = _("DELILAH"),
+ .speechBefore = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_IF_I_WIN, EC_WORD_OK_QUES, 0xFFFF},
.speechWin = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOU, EC_WORD_ANGRY},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GRUDGE), EC_WORD_WITH, EC_WORD_YOU},
.monSets = gBattleFrontierTrainerMons_Delilah
},
[256] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
- .trainerName = _("CARL"),
+ .trainerName = _("CARLY"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_SCATTER, EC_WORD_SOME, EC_MOVE2(POISON_POWDER), EC_WORD_ABOUT},
.speechWin = {EC_WORD_IT_S, EC_WORD_SCARY, EC_WORD_HOW, EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_WORKS},
.speechLose = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_YOU, EC_WORD_AND, EC_WORD_YOUR, EC_WORD_POKEMON},
@@ -2058,23 +2058,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[257] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
- .trainerName = _("LEXI"),
+ .trainerName = _("LEXIE"),
.speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_SCARY, EC_WORD_POKEMON, EC_WORD_QUES},
- .speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_SCARY, EC_WORD_EH_QUES, -1, -1},
+ .speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_SCARY, EC_WORD_EH_QUES, 0xFFFF, 0xFFFF},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_SCARY, EC_WORD_THAN, EC_WORD_MY, EC_WORD_POKEMON},
.monSets = gBattleFrontierTrainerMons_Lexie
},
[258] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
- .trainerName = _("MILLE"),
- .speechBefore = {EC_WORD_HELLO, EC_WORD_QUES, -1, EC_WORD_HELLO, EC_WORD_QUES_EXCL, -1},
+ .trainerName = _("MILLER"),
+ .speechBefore = {EC_WORD_HELLO, EC_WORD_QUES, 0xFFFF, EC_WORD_HELLO, EC_WORD_QUES_EXCL, 0xFFFF},
.speechWin = {EC_WORD_HELLO, EC_WORD_MOTHER, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL},
- .speechLose = {EC_WORD_MY, EC_WORD_PHONE, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_ELLIPSIS, -1},
+ .speechLose = {EC_WORD_MY, EC_WORD_PHONE, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Miller
},
[259] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
- .trainerName = _("MAR"),
+ .trainerName = _("MARV"),
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_LOSE, EC_WORD_YOUR, EC_MOVE(SWAGGER), EC_WORD_NOW},
.speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_MOVE(SWAGGER), EC_WORD_LEFT, EC_WORD_EH_QUES},
.speechLose = {EC_WORD_GO, EC_WORD_ON, EC_MOVE(SWAGGER), EC_WORD_ALL, EC_WORD_YOU, EC_WORD_WANT},
@@ -2082,7 +2082,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[260] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
- .trainerName = _("LAYTO"),
+ .trainerName = _("LAYTON"),
.speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_TOTALLY, EC_WORD_COOL, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_LOOK, EC_WORD_UP, EC_WORD_TO, EC_WORD_ME},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_NO, EC_WORD_REALLY, EC_WORD_EXCL},
@@ -2090,7 +2090,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[261] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("BROOK"),
+ .trainerName = _("BROOKS"),
.speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_HIGH, EC_WORD_LEVEL, EC_WORD_BATTLE},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_HIGH, EC_WORD_LEVEL, EC_WORD_AND, EC_WORD_EXCITING, EC_WORD_TOO},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_TOO, EC_WORD_HIGH, EC_WORD_IN, EC_WORD_LEVEL, EC_WORD_ELLIPSIS},
@@ -2098,39 +2098,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[262] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("GREGOR"),
- .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD, EC_WORD_YET, -1},
+ .trainerName = _("GREGORY"),
+ .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD, EC_WORD_YET, 0xFFFF},
.speechWin = {EC_WORD_WHO, EC_WORD_SAYS, EC_WORD_I_AM, EC_WORD_TOO, EC_WORD_OLD, EC_WORD_QUES},
.speechLose = {EC_WORD_PLEASE, EC_WORD_I_AM, EC_WORD_REALLY, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD},
.monSets = gBattleFrontierTrainerMons_Gregory
},
[263] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
- .trainerName = _("REES"),
- .speechBefore = {EC_WORD_I_VE, EC_WORD_A, EC_WORD_COUPLE, EC_WORD_THINGS, -1, -1},
- .speechWin = {EC_WORD_DON_T, EC_WORD_DIET, EC_WORD_PLAY, EC_WORD_SPORTS, EC_WORD_INSTEAD, -1},
+ .trainerName = _("REESE"),
+ .speechBefore = {EC_WORD_I_VE, EC_WORD_A, EC_WORD_COUPLE, EC_WORD_THINGS, 0xFFFF, 0xFFFF},
+ .speechWin = {EC_WORD_DON_T, EC_WORD_DIET, EC_WORD_PLAY, EC_WORD_SPORTS, EC_WORD_INSTEAD, 0xFFFF},
.speechLose = {EC_WORD_INSTEAD, EC_WORD_OF, EC_WORD_TELEVISION, EC_WORD_GET, EC_WORD_A, EC_WORD_BOOK},
.monSets = gBattleFrontierTrainerMons_Reese
},
[264] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
- .trainerName = _("MASO"),
- .speechBefore = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THIS, EC_WORD_SCARY, -1},
- .speechWin = {EC_WORD_THANK_YOU, EC_WORD_ELLIPSIS, -1, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_NOW},
- .speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_ELLIPSIS, -1, -1, -1},
+ .trainerName = _("MASON"),
+ .speechBefore = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THIS, EC_WORD_SCARY, 0xFFFF},
+ .speechWin = {EC_WORD_THANK_YOU, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_NOW},
+ .speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Mason
},
[265] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
- .trainerName = _("TOB"),
- .speechBefore = {EC_WORD_LISTEN, EC_WORD_UP, -1, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_WIN},
+ .trainerName = _("TOBY"),
+ .speechBefore = {EC_WORD_LISTEN, EC_WORD_UP, 0xFFFF, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_WIN},
.speechWin = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_OR, EC_WORD_WHAT, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_YOU, EC_WORD_AT, EC_WORD_SMARTNESS},
.monSets = gBattleFrontierTrainerMons_Toby
},
[266] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
- .trainerName = _("DOROTH"),
+ .trainerName = _("DOROTHY"),
.speechBefore = {EC_WORD_THE, EC_WORD_SPORTS, EC_WORD_WORLD, EC_WORD_SHOULD, EC_WORD_ACCEPT, EC_WORD_POKEMON},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT, EC_WORD_WIN, EC_WORD_WAS, EC_WORD_REFRESHING},
.speechLose = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT, EC_WORD_LOSS, EC_WORD_WAS, EC_WORD_REFRESHING},
@@ -2138,31 +2138,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[267] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
- .trainerName = _("PIPE"),
+ .trainerName = _("PIPER"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_YOU, EC_WORD_NEED, EC_WORD_A, EC_WORD_SPEED_BOOST, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_SHOW, EC_WORD_MORE, EC_WORD_GUTS},
- .speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_EXCL, -1, -1, -1},
+ .speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_EXCL, 0xFFFF, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Piper
},
[268] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
- .trainerName = _("FIN"),
- .speechBefore = {EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS, -1},
- .speechWin = {EC_WORD_WON_T, EC_WORD_THIS, EC_WORD_EVER, EC_WORD_END, EC_WORD_QUES, -1},
+ .trainerName = _("FINN"),
+ .speechBefore = {EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS, 0xFFFF},
+ .speechWin = {EC_WORD_WON_T, EC_WORD_THIS, EC_WORD_EVER, EC_WORD_END, EC_WORD_QUES, 0xFFFF},
.speechLose = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_GET, EC_WORD_TO, EC_MOVE2(REST), EC_WORD_A_LITTLE},
.monSets = gBattleFrontierTrainerMons_Finn
},
[269] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
- .trainerName = _("SAMI"),
+ .trainerName = _("SAMIR"),
.speechBefore = {EC_WORD_I, EC_MOVE2(DIVE), EC_WORD_BELOW, EC_WORD_THE, EC_MOVE2(SURF), EC_WORD_EXCL},
.speechWin = {EC_WORD_YAHOO, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(DIVE), EC_WORD_YOU, EC_WORD_EXCL},
- .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SINK, EC_WORD_ELLIPSIS, -1},
+ .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SINK, EC_WORD_ELLIPSIS, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Samir
},
[270] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
- .trainerName = _("FION"),
+ .trainerName = _("FIONA"),
.speechBefore = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_LIMBER, EC_WORD_UP, EC_WORD_BEFORE, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_BE, EC_WORD_MORE, EC_WORD_READY},
.speechLose = {EC_WORD_BEING, EC_WORD_LIMBER, EC_WORD_DIDN_T, EC_WORD_WORK, EC_WORD_FOR, EC_WORD_ME},
@@ -2170,7 +2170,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[271] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
- .trainerName = _("GLORI"),
+ .trainerName = _("GLORIA"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_ATTACK, EC_WORD_WITH, EC_WORD_SUCTION_CUPS},
.speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_FOR, EC_WORD_YOU},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_HOW, EC_WORD_SUCTION_CUPS, EC_WORD_WORK},
@@ -2178,15 +2178,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[272] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
- .trainerName = _("NIC"),
- .speechBefore = {EC_WORD_LIKE, EC_WORD_A, EC_MOVE(SONIC_BOOM), EC_WORD_I_VE_ARRIVED, -1, -1},
+ .trainerName = _("NICO"),
+ .speechBefore = {EC_WORD_LIKE, EC_WORD_A, EC_MOVE(SONIC_BOOM), EC_WORD_I_VE_ARRIVED, 0xFFFF, 0xFFFF},
.speechWin = {EC_WORD_SORRY, EC_WORD_TO, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_SO, EC_WORD_DOWNCAST},
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_WITH, EC_WORD_A, EC_MOVE2(SUPERSONIC), EC_WORD_SPEED_BOOST},
.monSets = gBattleFrontierTrainerMons_Nico
},
[273] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
- .trainerName = _("JEREM"),
+ .trainerName = _("JEREMY"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_MASTER, EC_WORD_THAT_S, EC_WORD_MY, EC_WORD_DREAM},
.speechWin = {EC_WORD_MY, EC_WORD_DREAM, EC_WORD_ISN_T, EC_WORD_FAR, EC_WORD_OFF, EC_WORD_EXCL},
.speechLose = {EC_WORD_WHAT, EC_WORD_I, EC_WORD_DREAM, EC_WORD_ISN_T, EC_WORD_HAPPENING, EC_WORD_ELLIPSIS},
@@ -2194,7 +2194,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[274] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
- .trainerName = _("CAITLI"),
+ .trainerName = _("CAITLIN"),
.speechBefore = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_QUES},
.speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_MORE, EC_WORD_TO_ME, EC_WORD_THAN, EC_WORD_CUTENESS},
.speechLose = {EC_WORD_MY, EC_WORD_CUTE_CHARM, EC_WORD_DOESN_T, EC_MOVE2(ATTRACT), EC_WORD_YOU, EC_WORD_QUES},
@@ -2202,7 +2202,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[275] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
- .trainerName = _("REEN"),
+ .trainerName = _("REENA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_ALWAYS, EC_WORD_HAPPY, EC_WORD_HAPPY, EC_WORD_HAPPY, EC_WORD_EXCL},
.speechWin = {EC_WORD_OH, EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_YAHOO, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_YAHOO, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_YOU},
@@ -2210,7 +2210,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[276] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("AVER"),
+ .trainerName = _("AVERY"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_BUG, EC_WORD_POKEMON},
.speechWin = {EC_WORD_MY, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ALL, EC_WORD_UNBELIEVABLE},
.speechLose = {EC_WORD_MY, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ALL, EC_WORD_UPSIDE_DOWN},
@@ -2218,15 +2218,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[277] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
- .trainerName = _("LIA"),
+ .trainerName = _("LIAM"),
.speechBefore = {EC_WORD_WE, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_FIRE, EC_WORD_AND, EC_WORD_FLYING},
- .speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_BAD, EC_WORD_HEY_QUES, -1},
+ .speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_BAD, EC_WORD_HEY_QUES, 0xFFFF},
.speechLose = {EC_WORD_YOU, EC_WORD_KNOW, EC_WORD_WHAT, EC_WORD_WE, EC_WORD_DISLIKE, EC_WORD_HEY_QUES},
.monSets = gBattleFrontierTrainerMons_Liam
},
[278] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("THE"),
+ .trainerName = _("THEO"),
.speechBefore = {EC_WORD_FISHING, EC_WORD_IS, EC_WORD_MY, EC_WORD_CHOICE, EC_WORD_IN, EC_WORD_LIFE},
.speechWin = {EC_WORD_WATER, EC_WORD_POKEMON, EC_MOVE2(ATTRACT), EC_WORD_ME, EC_WORD_WITHOUT, EC_WORD_END},
.speechLose = {EC_WORD_DON_T, EC_WORD_COUNT_ON, EC_WORD_THAT, EC_WORD_HAPPENING, EC_WORD_ANOTHER, EC_WORD_TIME},
@@ -2234,7 +2234,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[279] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
- .trainerName = _("BAILE"),
+ .trainerName = _("BAILEY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_WORD_BATTLE, EC_WORD_EASY},
.speechWin = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_MOVE2(SWALLOW), EC_WORD_JOY},
.speechLose = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_MOVE2(SWALLOW), EC_MOVE2(FRUSTRATION)},
@@ -2242,7 +2242,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[280] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("HUG"),
+ .trainerName = _("HUGO"),
.speechBefore = {EC_WORD_I, EC_WORD_TRY, EC_WORD_THE, EC_WORD_BEST, EC_WORD_I, EC_WORD_CAN},
.speechWin = {EC_WORD_I, EC_WORD_CAN_WIN, EC_WORD_IF, EC_WORD_I, EC_WORD_TRY, EC_WORD_ENOUGH},
.speechLose = {EC_WORD_I, EC_WORD_DID, EC_WORD_TRY, EC_WORD_DIDN_T, EC_WORD_I, EC_WORD_QUES},
@@ -2250,7 +2250,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[281] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
- .trainerName = _("BRYC"),
+ .trainerName = _("BRYCE"),
.speechBefore = {EC_WORD_I_WAS, EC_WORD_ON, EC_WORD_VACATION, EC_WORD_UNTIL, EC_WORD_ONLY, EC_WORD_YESTERDAY},
.speechWin = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_LOST, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_YET},
.speechLose = {EC_WORD_THAT_S, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_NEED, EC_WORD_SLEEP},
@@ -2258,7 +2258,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[282] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("GIDEO"),
+ .trainerName = _("GIDEON"),
.speechBefore = {EC_WORD_WHAT_S_UP_QUES, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_SCARY, EC_WORD_QUES},
.speechWin = {EC_WORD_I_AM, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_NOT, EC_WORD_SCARY, EC_WORD_EXCL},
.speechLose = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_FASHION, EC_WORD_SENSE},
@@ -2266,31 +2266,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[283] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
- .trainerName = _("TRISTO"),
+ .trainerName = _("TRISTON"),
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_RATHER, EC_WORD_LOOK, EC_WORD_AT, EC_WORD_POKEMON},
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL},
- .speechLose = {EC_WORD_SEE, EC_WORD_QUES, -1, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_LOSE},
+ .speechLose = {EC_WORD_SEE, EC_WORD_QUES, 0xFFFF, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_LOSE},
.monSets = gBattleFrontierTrainerMons_Triston
},
[284] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("CHARLE"),
+ .trainerName = _("CHARLES"),
.speechBefore = {EC_WORD_IT_S, EC_WORD_HOPELESS, EC_WORD_TO, EC_MOVE2(STRUGGLE), EC_WORD_WITH, EC_WORD_ME},
- .speechWin = {EC_MOVE(SUBMISSION), EC_WORD_WAS, EC_WORD_YOUR, EC_WORD_ONLY, EC_WORD_CHOICE, -1},
+ .speechWin = {EC_MOVE(SUBMISSION), EC_WORD_WAS, EC_WORD_YOUR, EC_WORD_ONLY, EC_WORD_CHOICE, 0xFFFF},
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_DOWN, EC_WORD_DOWN, EC_WORD_DOWN, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Charles
},
[285] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
- .trainerName = _("RAYMON"),
+ .trainerName = _("RAYMOND"),
.speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_HEAR, EC_WORD_MY, EC_WORD_SONG, EC_WORD_QUES},
- .speechWin = {EC_WORD_SATISFIED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_SATISFIED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_SATISFIED, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE},
.monSets = gBattleFrontierTrainerMons_Raymond
},
[286] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("DIR"),
+ .trainerName = _("DIRK"),
.speechBefore = {EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ABOVE, EC_WORD_THE, EC_MOVE2(REST)},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN_T_WIN, EC_WORD_EXCL, EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_RULE},
.speechLose = {EC_WORD_AREN_T, EC_WORD_THERE, EC_WORD_MORE, EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_QUES},
@@ -2298,7 +2298,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[287] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
- .trainerName = _("HAROL"),
+ .trainerName = _("HAROLD"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_APPEAL, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_DO, EC_WORD_LIKE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_QUES},
.speechLose = {EC_WORD_SO, EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_QUES},
@@ -2306,7 +2306,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[288] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("OMA"),
+ .trainerName = _("OMAR"),
.speechBefore = {EC_WORD_LET_ME_WIN, EC_WORD_IN, EC_MOVE(RETURN), EC_WORD_FOR, EC_WORD_A, EC_MOVE2(PRESENT)},
.speechWin = {EC_WORD_HERE, EC_WORD_YOU, EC_WORD_ARE, EC_WORD_SOME, EC_MOVE2(TOXIC), EC_WORD_SWEETS},
.speechLose = {EC_WORD_YOUR, EC_MOVE2(PRESENT), EC_WORD_QUES, EC_WORD_WHAT, EC_WORD_FOR, EC_WORD_QUES_EXCL},
@@ -2314,7 +2314,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[289] = {
.facilityClass = FACILITY_CLASS_SAILOR,
- .trainerName = _("PETE"),
+ .trainerName = _("PETER"),
.speechBefore = {EC_WORD_I, EC_WORD_BRAG, EC_WORD_ABOUT, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_OK_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_LISTEN, EC_WORD_TO_ME, EC_WORD_BRAG},
.speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_YOU, EC_WORD_WON_T, EC_WORD_LISTEN, EC_WORD_TO_ME},
@@ -2322,7 +2322,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[290] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("DE"),
+ .trainerName = _("DEV"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_LET_S, EC_WORD_GET, EC_WORD_A, EC_WORD_MOVE, EC_WORD_ON},
.speechWin = {EC_WORD_I, EC_WORD_GET, EC_WORD_TO, EC_WORD_NAP, EC_WORD_AFTER, EC_WORD_THAT},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_NAP, EC_WORD_AFTER, EC_WORD_THAT},
@@ -2330,7 +2330,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[291] = {
.facilityClass = FACILITY_CLASS_HIKER,
- .trainerName = _("CORE"),
+ .trainerName = _("COREY"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_TEACH, EC_WORD_YOU, EC_WORD_HOW, EC_WORD_TOUGH, EC_WORD_I_AM},
.speechWin = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_ME, EC_WORD_MAKE, EC_WORD_A, EC_MOVE(BRICK_BREAK)},
.speechLose = {EC_WORD_MY, EC_MOVE2(FRUSTRATION), EC_WORD_IS, EC_WORD_CLOSE, EC_WORD_TO, EC_MOVE2(ERUPTION)},
@@ -2338,7 +2338,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[292] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("ANDR"),
+ .trainerName = _("ANDRE"),
.speechBefore = {EC_WORD_NOW, EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_PERFECT, EC_WORD_FLAME_BODY},
.speechWin = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_FIERY, EC_WORD_DANCE, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU, EC_WORD_WANT, EC_WORD_AN, EC_MOVE2(EXPLOSION), EC_WORD_HERE, EC_WORD_QUES},
@@ -2346,15 +2346,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[293] = {
.facilityClass = FACILITY_CLASS_KINDLER,
- .trainerName = _("FERRI"),
+ .trainerName = _("FERRIS"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_IN, EC_WORD_THE, EC_WORD_OLD, EC_WORD_CLASS},
- .speechWin = {EC_WORD_NO_1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_NO_1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_NO_1, EC_WORD_ANY, EC_WORD_MORE, EC_WORD_ELLIPSIS},
.monSets = gBattleFrontierTrainerMons_Ferris
},
[294] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
- .trainerName = _("ALIVI"),
+ .trainerName = _("ALIVIA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_GIDDY, EC_WORD_SO, EC_WORD_SHOULD, EC_WORD_YOU},
.speechWin = {EC_WORD_IT, EC_WORD_WAS, EC_WORD_ALL, EC_WORD_TOGETHER, EC_WORD_TOO, EC_WORD_EASY},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GIDDY, EC_WORD_UP, EC_WORD_AND, EC_WORD_AWAY},
@@ -2362,39 +2362,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] =
},
[295] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
- .trainerName = _("PAIG"),
- .speechBefore = {EC_WORD_LET_S, EC_WORD_ENJOY, EC_WORD_OUR, EC_WORD_BATTLE, EC_WORD_TOGETHER, -1},
- .speechWin = {EC_WORD_THAT_S_IT_EXCL, -1, -1, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH},
- .speechLose = {EC_WORD_THAT_S_IT_EXCL, -1, -1, EC_WORD_DO, EC_WORD_GO, EC_WORD_ON},
+ .trainerName = _("PAIGE"),
+ .speechBefore = {EC_WORD_LET_S, EC_WORD_ENJOY, EC_WORD_OUR, EC_WORD_BATTLE, EC_WORD_TOGETHER, 0xFFFF},
+ .speechWin = {EC_WORD_THAT_S_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH},
+ .speechLose = {EC_WORD_THAT_S_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_DO, EC_WORD_GO, EC_WORD_ON},
.monSets = gBattleFrontierTrainerMons_Paige
},
[296] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
- .trainerName = _("ANY"),
+ .trainerName = _("ANYA"),
.speechBefore = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_OH, EC_WORD_SO, EC_WORD_PRETTY, EC_WORD_FASHION},
- .speechWin = {EC_WORD_FASHION, EC_WORD_SHOULD, EC_WORD_MATCH, EC_WORD_THE, EC_WORD_PERSON, -1},
- .speechLose = {EC_WORD_PRETTY, EC_WORD_COULD, EC_WORD_BE, EC_WORD_GOOD, -1, -1},
+ .speechWin = {EC_WORD_FASHION, EC_WORD_SHOULD, EC_WORD_MATCH, EC_WORD_THE, EC_WORD_PERSON, 0xFFFF},
+ .speechLose = {EC_WORD_PRETTY, EC_WORD_COULD, EC_WORD_BE, EC_WORD_GOOD, 0xFFFF, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Anya
},
[297] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
- .trainerName = _("DAW"),
- .speechBefore = {EC_WORD_I, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_EXCL, -1},
- .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_A, EC_WORD_BABY, EC_WORD_EXCL, -1},
+ .trainerName = _("DAWN"),
+ .speechBefore = {EC_WORD_I, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_EXCL, 0xFFFF},
+ .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_A, EC_WORD_BABY, EC_WORD_EXCL, 0xFFFF},
.speechLose = {EC_WORD_YOU, EC_WORD_WON, EC_WORD_EXCL, EC_WORD_MOVE, EC_WORD_ON, EC_WORD_EXCL},
.monSets = gBattleFrontierTrainerMons_Dawn
},
[298] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
- .trainerName = _("ABB"),
+ .trainerName = _("ABBY"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_THAT_S, EC_WORD_REFRESHING},
- .speechWin = {EC_WORD_VICTORY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), EC_WORD_EXCL, -1},
- .speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_EXCL, -1},
+ .speechWin = {EC_WORD_VICTORY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), EC_WORD_EXCL, 0xFFFF},
+ .speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_EXCL, 0xFFFF},
.monSets = gBattleFrontierTrainerMons_Abby
},
[299] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
- .trainerName = _("GRETE"),
+ .trainerName = _("GRETEL"),
.speechBefore = {EC_WORD_I, EC_WORD_CAUSE, EC_MOVE(OUTRAGE), EC_WORD_AS, EC_WORD_A, EC_WORD_TRAINER},
.speechWin = {EC_WORD_IT_S, EC_WORD_ONLY, EC_WORD_NATURAL, EC_WORD_SEE_YA, EC_WORD_BYE_BYE, EC_WORD_EXCL},
.speechLose = {EC_WORD_IT_S, EC_WORD_HARD, EC_WORD_TO, EC_WORD_BELIEVE, EC_WORD_BUT, EC_WORD_CONGRATS},
diff --git a/src/frontier_util.c b/src/frontier_util.c
index 5af7b3db7..f29248089 100644
--- a/src/frontier_util.c
+++ b/src/frontier_util.c
@@ -48,8 +48,6 @@ struct FrontierBrainMon
u16 moves[4];
};
-extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
-
extern void sub_81B8558(void);
// This file's functions.
diff --git a/src/rotating_gate.c b/src/rotating_gate.c
index fcced6c8c..f617321af 100644
--- a/src/rotating_gate.c
+++ b/src/rotating_gate.c
@@ -2,10 +2,11 @@
#include "bike.h"
#include "event_data.h"
#include "event_object_movement.h"
-#include "constants/maps.h"
-#include "constants/songs.h"
+#include "fieldmap.h"
#include "sound.h"
#include "sprite.h"
+#include "constants/maps.h"
+#include "constants/songs.h"
#define ROTATING_GATE_TILE_TAG 0x1300
#define ROTATING_GATE_PUZZLE_MAX 12
@@ -638,9 +639,7 @@ static s32 GetCurrentMapRotatingGatePuzzleType(void)
static void RotatingGate_ResetAllGateOrientations(void)
{
s32 i;
- u8 *ptr;
-
- ptr = (u8 *)GetVarPointer(VAR_TEMP_0);
+ u8 *ptr = (u8 *)GetVarPointer(VAR_TEMP_0);
for (i = 0; i < gRotatingGate_PuzzleCount; i++)
{
@@ -715,12 +714,10 @@ static void RotatingGate_CreateGatesWithinViewport(s16 deltaX, s16 deltaY)
s16 y = gSaveBlock1Ptr->pos.y - 2;
s16 y2 = gSaveBlock1Ptr->pos.y + 0xe;
- s16 x3, y3;
-
for (i = 0; i < gRotatingGate_PuzzleCount; i++)
{
- x3 = gRotatingGate_PuzzleConfig[i].x + 7;
- y3 = gRotatingGate_PuzzleConfig[i].y + 7;
+ s16 x3 = gRotatingGate_PuzzleConfig[i].x + 7;
+ s16 y3 = gRotatingGate_PuzzleConfig[i].y + 7;
if (y <= y3 && y2 >= y3 && x <= x3 && x2 >= x3 &&
gRotatingGate_GateSpriteIds[i] == MAX_SPRITES)
@@ -734,11 +731,10 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY)
{
struct Sprite *sprite;
struct SpriteTemplate template;
- const struct RotatingGatePuzzle *gate;
u8 spriteId;
s16 x, y;
- gate = &gRotatingGate_PuzzleConfig[gateId];
+ const struct RotatingGatePuzzle *gate = &gRotatingGate_PuzzleConfig[gateId];
if (gate->shape == GATE_SHAPE_L1 || gate->shape == GATE_SHAPE_T1)
template = sSpriteTemplate_RotatingGateRegular;
@@ -767,12 +763,9 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY)
static void SpriteCallback_RotatingGate(struct Sprite *sprite)
{
- u8 rotationDirection;
- u8 orientation;
u8 affineAnimation;
-
- rotationDirection = sprite->data[1];
- orientation = sprite->data[2];
+ u8 rotationDirection = sprite->data[1];
+ u8 orientation = sprite->data[2];
RotatingGate_HideGatesOutsideViewport(sprite);
@@ -802,10 +795,8 @@ static void SpriteCallback_RotatingGate(struct Sprite *sprite)
static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite)
{
- u16 x;
- s16 x2;
- u16 y;
- s16 y2;
+ u16 x, y;
+ s16 x2, y2;
sprite->invisible = FALSE;
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
@@ -830,35 +821,27 @@ static void LoadRotatingGatePics(void)
LoadSpriteSheets(sRotatingGatesGraphicsTable);
}
-/*
-static*/ void RotatingGate_DestroyGatesOutsideViewport(void)
+static void RotatingGate_DestroyGatesOutsideViewport(void)
{
- s16 x;
- s16 x2;
- s16 y;
- s16 y2;
- s16 xGate;
- s16 yGate;
s32 i;
- struct Sprite *sprite;
// Same as RotatingGate_CreateGatesWithinViewport
- x = gSaveBlock1Ptr->pos.x - 2;
- x2 = gSaveBlock1Ptr->pos.x + 0x11;
- y = gSaveBlock1Ptr->pos.y - 2;
- y2 = gSaveBlock1Ptr->pos.y + 0xe;
+ s16 x = gSaveBlock1Ptr->pos.x - 2;
+ s16 x2 = gSaveBlock1Ptr->pos.x + 0x11;
+ s16 y = gSaveBlock1Ptr->pos.y - 2;
+ s16 y2 = gSaveBlock1Ptr->pos.y + 0xe;
for (i = 0; i < gRotatingGate_PuzzleCount; i++)
{
- xGate = gRotatingGate_PuzzleConfig[i].x + 7;
- yGate = gRotatingGate_PuzzleConfig[i].y + 7;
+ s16 xGate = gRotatingGate_PuzzleConfig[i].x + 7;
+ s16 yGate = gRotatingGate_PuzzleConfig[i].y + 7;
if (gRotatingGate_GateSpriteIds[i] == MAX_SPRITES)
continue;
if (xGate < x || xGate > x2 || yGate < y || yGate > y2)
{
- sprite = &gSprites[gRotatingGate_GateSpriteIds[i]];
+ struct Sprite *sprite = &gSprites[gRotatingGate_GateSpriteIds[i]];
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
gRotatingGate_GateSpriteIds[i] = MAX_SPRITES;
@@ -866,23 +849,13 @@ static*/ void RotatingGate_DestroyGatesOutsideViewport(void)
}
}
-
-#ifdef NONMATCHING
-bool8 MapGridIsImpassableAt(s32, s32); //fool the compiler
-
-static s32 RotatingGate_CanRotate(u8 gateId, s16 rotationDirection)
+static s32 RotatingGate_CanRotate(u8 gateId, s32 rotationDirection)
{
const struct Coords8 *armPos;
u8 orientation;
- s16 x;
- s16 y;
+ s16 x, y;
u8 shape;
- u32 shape8;
- s32 i;
- s32 j;
- s32 armOrientation;
- const u8 *gateArmCollisionData;
- u8 armIndex;
+ s32 i, j;
if (rotationDirection == ROTATE_ANTICLOCKWISE)
armPos = sRotatingGate_ArmPositionsAntiClockwiseRotation;
@@ -897,166 +870,40 @@ static s32 RotatingGate_CanRotate(u8 gateId, s16 rotationDirection)
x = gRotatingGate_PuzzleConfig[gateId].x + 7;
y = gRotatingGate_PuzzleConfig[gateId].y + 7;
-
// Loop through the gate's "arms" clockwise (north, south, east, west)
- for (i = GATE_ARM_NORTH, shape8 = shape* 4*2 ; i <= GATE_ARM_WEST; i++)
+ for (i = GATE_ARM_NORTH ; i <= GATE_ARM_WEST; i++)
{
// Ensure that no part of the arm collides with the map
- for (j = 0, armOrientation = orientation + i, gateArmCollisionData = (u8 *)((u32)sRotatingGate_ArmLayout + shape8 + 2*i); j < GATE_ARM_MAX_LENGTH; j++)
+ for (j = 0; j < GATE_ARM_MAX_LENGTH; j++)
{
- armIndex = 2 * (armOrientation % 4) + j;
+ u8 armIndex = 2 * ((orientation + i) % 4) + j;
- if (*gateArmCollisionData)
+ if (sRotatingGate_ArmLayout[shape][2 * i + j])
{
- if (MapGridIsImpassableAt(x + armPos[armIndex].deltaX, y + armPos[armIndex].deltaY) == TRUE)
+ if (MapGridIsImpassableAt(x + armPos[armIndex].x, y + armPos[armIndex].y) == TRUE)
return FALSE;
}
- gateArmCollisionData++;
}
}
return TRUE;
}
-#else
-NAKED
-static s32 RotatingGate_CanRotate(u8 a, s16 rotationDirection)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0xC\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r1, 0x1\n\
- bne _080FBCFC\n\
- ldr r0, =sRotatingGate_ArmPositionsAntiClockwiseRotation\n\
- mov r10, r0\n\
- b _080FBD08\n\
- .pool\n\
-_080FBCFC:\n\
- cmp r1, 0x2\n\
- beq _080FBD04\n\
-_080FBD00:\n\
- movs r0, 0\n\
- b _080FBD98\n\
-_080FBD04:\n\
- ldr r1, =sRotatingGate_ArmPositionsClockwiseRotation\n\
- mov r10, r1\n\
-_080FBD08:\n\
- adds r0, r4, 0\n\
- bl RotatingGate_GetGateOrientation\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- str r0, [sp]\n\
- ldr r0, =gRotatingGate_PuzzleConfig\n\
- ldr r1, [r0]\n\
- lsls r0, r4, 3\n\
- adds r0, r1\n\
- ldrb r2, [r0, 0x4]\n\
- ldrh r1, [r0]\n\
- adds r1, 0x7\n\
- ldrh r0, [r0, 0x2]\n\
- adds r0, 0x7\n\
- movs r3, 0\n\
- lsls r2, 3\n\
- str r2, [sp, 0x4]\n\
- lsls r1, 16\n\
- asrs r1, 16\n\
- mov r9, r1\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- mov r8, r0\n\
-_080FBD38:\n\
- movs r6, 0\n\
- ldr r2, [sp]\n\
- adds r7, r2, r3\n\
- lsls r0, r3, 1\n\
- adds r5, r7, 0\n\
- ldr r1, [sp, 0x4]\n\
- adds r0, r1\n\
- ldr r2, =sRotatingGate_ArmLayout\n\
- adds r4, r0, r2\n\
-_080FBD4A:\n\
- adds r0, r5, 0\n\
- cmp r5, 0\n\
- bge _080FBD52\n\
- adds r0, r7, 0x3\n\
-_080FBD52:\n\
- asrs r0, 2\n\
- lsls r0, 2\n\
- subs r0, r5, r0\n\
- lsls r0, 1\n\
- adds r0, r6\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- ldrb r0, [r4]\n\
- cmp r0, 0\n\
- beq _080FBD88\n\
- lsls r1, 2\n\
- add r1, r10\n\
- movs r0, 0\n\
- ldrsb r0, [r1, r0]\n\
- add r0, r9\n\
- ldrb r1, [r1, 0x1]\n\
- lsls r1, 24\n\
- asrs r1, 24\n\
- add r1, r8\n\
- str r3, [sp, 0x8]\n\
- bl MapGridIsImpassableAt\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- ldr r3, [sp, 0x8]\n\
- cmp r0, 0x1\n\
- beq _080FBD00\n\
-_080FBD88:\n\
- adds r4, 0x1\n\
- adds r6, 0x1\n\
- cmp r6, 0x1\n\
- ble _080FBD4A\n\
- adds r3, 0x1\n\
- cmp r3, 0x3\n\
- ble _080FBD38\n\
- movs r0, 0x1\n\
-_080FBD98:\n\
- add sp, 0xC\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .pool\n\
-.syntax divided\n");
-}
-#endif
-
static s32 RotatingGate_HasArm(u8 gateId, u8 armInfo)
{
- s32 isLongArm;
- s8 armOrientation;
- s32 arm;
- s32 shape;
-
- arm = armInfo >> 1;
- isLongArm = armInfo & 1;
+ s32 arm = armInfo / 2;
+ s32 isLongArm = armInfo % 2;
- armOrientation = (arm - RotatingGate_GetGateOrientation(gateId) + 4) % 4;
- shape = gRotatingGate_PuzzleConfig[gateId].shape;
+ s8 armOrientation = (arm - RotatingGate_GetGateOrientation(gateId) + 4) % 4;
+ s32 shape = gRotatingGate_PuzzleConfig[gateId].shape;
return sRotatingGate_ArmLayout[shape][armOrientation * 2 + isLongArm];
}
static void RotatingGate_TriggerRotationAnimation(u8 gateId, s32 rotationDirection)
{
- struct Sprite *sprite;
-
if (gRotatingGate_GateSpriteIds[gateId] != MAX_SPRITES)
{
- sprite = &gSprites[gRotatingGate_GateSpriteIds[gateId]];
+ struct Sprite *sprite = &gSprites[gRotatingGate_GateSpriteIds[gateId]];
sprite->data[1] = rotationDirection;
sprite->data[2] = RotatingGate_GetGateOrientation(gateId);
}
@@ -1064,7 +911,7 @@ static void RotatingGate_TriggerRotationAnimation(u8 gateId, s32 rotationDirecti
static u8 RotatingGate_GetRotationInfo(u8 direction, s16 x, s16 y)
{
- register const u8 *ptr;
+ const u8 *ptr;
if (direction == DIR_NORTH)
ptr = sRotatingGate_RotationInfoNorth;