diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-11-26 09:13:45 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-11-26 09:13:45 -0600 |
commit | 9b1f2ccf5e523a6a196b3abc4afa4be7335fc715 (patch) | |
tree | 73b72acf98b1e05ebbfa88c066a9ee48f5329066 /src | |
parent | 2c2431aa4cfe13ab5e9f8c8a7665107e9e4242fd (diff) |
Decompile poison.c
Diffstat (limited to 'src')
-rw-r--r-- | src/poison.c | 154 |
1 files changed, 146 insertions, 8 deletions
diff --git a/src/poison.c b/src/poison.c index f0d8ec553..efa89ec13 100644 --- a/src/poison.c +++ b/src/poison.c @@ -1,14 +1,19 @@ #include "global.h" #include "battle_anim.h" +#include "trig.h" #include "constants/rgb.h" extern void sub_80A77C8(struct Sprite *); -extern void sub_810DBAC(struct Sprite *); -extern void sub_810DC2C(struct Sprite *); -extern void sub_810DCD0(struct Sprite *); -extern void sub_810DD50(struct Sprite *); -extern void sub_810DDC4(struct Sprite *); -extern void sub_810DDC4(struct Sprite *); + +void sub_810DBAC(struct Sprite *); +void sub_810DC2C(struct Sprite *); +void sub_810DCD0(struct Sprite *); +void sub_810DD50(struct Sprite *); +void AnimBubbleEffect(struct Sprite *); +static void sub_810DC10(struct Sprite *); +static void sub_810DCB4(struct Sprite *); +static void sub_810DD24(struct Sprite *); +static void AnimBubbleEffectStep(struct Sprite *); extern const union AnimCmd *const gUnknown_08595200[]; @@ -170,7 +175,7 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate = .anims = gUnknown_08596164, .images = NULL, .affineAnims = gUnknown_0859623C, - .callback = sub_810DDC4, + .callback = AnimBubbleEffect, }; const struct SpriteTemplate gWaterBubbleSpriteTemplate = @@ -181,5 +186,138 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate = .anims = gUnknown_08595200, .images = NULL, .affineAnims = gUnknown_0859623C, - .callback = sub_810DDC4, + .callback = AnimBubbleEffect, }; + +void sub_810DBAC(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + InitAnimSpritePos(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[5] = -30; + + InitAnimArcTranslation(sprite); + + sprite->callback = sub_810DC10; +} + +static void sub_810DC10(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_810DC2C(struct Sprite *sprite) +{ + s16 l1, l2; + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + InitAnimSpritePos(sprite, 1); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); + + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = l1 + gBattleAnimArgs[4]; + sprite->data[4] = l2 + gBattleAnimArgs[5]; + sprite->data[5] = -30; + + InitAnimArcTranslation(sprite); + + sprite->callback = sub_810DCB4; +} + +static void sub_810DCB4(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_810DCD0(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + + InitSpriteDataForLinearTranslation(sprite); + + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + + sprite->callback = sub_810DD24; +} + +static void sub_810DD24(struct Sprite *sprite) +{ + sub_80A656C(sprite); + + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; + + if (!sprite->data[0]) + DestroyAnimSprite(sprite); +} + +void sub_810DD50(struct Sprite *sprite) +{ + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + sprite->data[0]; + + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Animates a bubble by rising upward, swaying side to side, and +// enlarging the sprite. This is used as an after-effect by poison-type +// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: 0 = single-target, 1 = multi-target +void AnimBubbleEffect(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + sub_80A6980(sprite, TRUE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = AnimBubbleEffectStep; +} + +static void AnimBubbleEffectStep(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 0x30; + sprite->pos2.y = -(sprite->data[1] >> 8); + + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +} |