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authorSewef <elagroum@gmail.com>2019-10-16 19:10:39 +0200
committerSewef <elagroum@gmail.com>2019-10-16 19:10:39 +0200
commit9dcfc5ba735c5771bdd26bf72d65f798520aaa79 (patch)
treee0e9716136773e6830ba81b9c65fc53d1402524e /src
parent8dacb5302995c299a96957eec523a80b150f7b00 (diff)
Fix labels
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim_effects_1.c179
-rwxr-xr-xsrc/battle_anim_effects_3.c6
2 files changed, 92 insertions, 93 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 8307b50a7..c9b27bb7c 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -57,7 +57,7 @@ void sub_8101440(struct Sprite *);
void AnimSleepLetterZ(struct Sprite *);
void AnimLockOnTarget(struct Sprite *);
void AnimLockOnMoveTarget(struct Sprite *);
-void AnimInclineMon(struct Sprite *);
+void AnimBowMon(struct Sprite *);
void sub_8101B90(struct Sprite *);
void AnimSlashSlice(struct Sprite *);
void AnimFalseSwipeSlice(struct Sprite *);
@@ -74,7 +74,7 @@ void AnimWavingMusicNotes(struct Sprite *);
void AnimFlyingMusicNotes(struct Sprite *);
void AnimBellyDrumHand(struct Sprite *);
void AnimSlowFlyingMusicNotes(struct Sprite *);
-void AnimThroughtBubble(struct Sprite *);
+void AnimThoughtBubble(struct Sprite *);
void AnimMetronomeFinger(struct Sprite *);
void AnimFollowMeFinger(struct Sprite *);
void AnimTauntFinger(struct Sprite *);
@@ -100,10 +100,10 @@ static void AnimRootFlickerOut(struct Sprite *);
static void AnimTrickBagStep1(struct Sprite *);
static void AnimTrickBagStep2(struct Sprite *);
static void AnimTrickBagStep3(struct Sprite *);
-static void AnimTask_LeafBladeStep1(u8);
-static s16 AnimTask_LeafBladeStep2(struct Sprite *);
-static void AnimTask_LeafBladeStep3(struct Task *, u8);
-static void AnimTask_LeafBladeStep4(struct Sprite *);
+static void AnimTask_LeafBladeStep(u8);
+static s16 LeafBladeGetPosFactor(struct Sprite *);
+static void AnimTask_LeafBladeStep2(struct Task *, u8);
+static void AnimTask_LeafBladeStep2_Callback(struct Sprite *);
static void AnimFlyingParticleStep(struct Sprite *);
static void AnimNeedleArmSpikeStep(struct Sprite *);
static void AnimSliceStep(struct Sprite *);
@@ -119,12 +119,12 @@ static void AnimLockOnTargetStep3(struct Sprite *);
static void AnimLockOnTargetStep4(struct Sprite *);
static void AnimLockOnTargetStep5(struct Sprite *);
static void AnimLockOnTargetStep6(struct Sprite *);
-static void AnimInclineMonStep1(struct Sprite *);
-static void AnimInclineMonStep1_Callback(struct Sprite *);
-static void AnimInclineMonStep2(struct Sprite *);
-static void AnimInclineMonStep3(struct Sprite *);
-static void AnimInclineMonStep4(struct Sprite *);
-static void AnimInclineMonStep3_Callback(struct Sprite *);
+static void AnimBowMonStep1(struct Sprite *);
+static void AnimBowMonStep1_Callback(struct Sprite *);
+static void AnimBowMonStep2(struct Sprite *);
+static void AnimBowMonStep3(struct Sprite *);
+static void AnimBowMonStep4(struct Sprite *);
+static void AnimBowMonStep3_Callback(struct Sprite *);
static void sub_8101BA0(struct Sprite *);
static void AnimTask_SkullBashPositionSet(u8);
static void AnimTask_SkullBashPositionReset(u8);
@@ -137,13 +137,13 @@ static void AnimConversion2Step(struct Sprite *);
static void AnimMoonStep(struct Sprite *);
static void AnimMoonlightSparkleStep(struct Sprite *);
static void AnimHornHitStep(struct Sprite *);
-static void AnimTask_DoubleTeamStep1(u8);
-static void AnimTask_DoubleTeamStep2(struct Sprite *);
-static void AnimWavingMusicNotesStep1(s16, s16, s16 *, s16 *, s8);
-static void AnimWavingMusicNotesStep2(struct Sprite *);
+static void AnimTask_DoubleTeamStep(u8);
+static void AnimTask_DoubleTeamCallback(struct Sprite *);
+static void AnimWavyMusicNotesGetNextPos(s16, s16, s16 *, s16 *, s8);
+static void AnimWavyMusicNotesStep(struct Sprite *);
static void AnimFlyingMusicNotesStep(struct Sprite *);
static void AnimSlowFlyingMusicNotesStep(struct Sprite *);
-static void AnimThroughtBubbleStep(struct Sprite *);
+static void AnimThoughtBubbleStep(struct Sprite *);
static void AnimMetronomeFingerStep(struct Sprite *);
static void AnimFollowMeFingerStep1(struct Sprite *);
static void AnimFollowMeFingerStep2(struct Sprite *);
@@ -877,66 +877,65 @@ const s8 gTrickBagCoordinates[][3] =
{0, 0, 127},
};
-const union AnimCmd gUnknown_08592724[] =
+const union AnimCmd gLeafBladeAnimCmds1[] =
{
ANIMCMD_FRAME(28, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_0859272C[] =
+const union AnimCmd gLeafBladeAnimCmds2[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592734[] =
+const union AnimCmd gLeafBladeAnimCmds3[] =
{
ANIMCMD_FRAME(20, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_0859273C[] =
+const union AnimCmd gLeafBladeAnimCmds4[] =
{
ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592744[] =
+const union AnimCmd gLeafBladeAnimCmds5[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_0859274C[] =
+const union AnimCmd gLeafBladeAnimCmds6[] =
{
ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592754[] =
+const union AnimCmd gLeafBladeAnimCmds7[] =
{
ANIMCMD_FRAME(28, 1),
ANIMCMD_END,
};
-const union AnimCmd *const gUnknown_0859275C[] =
+const union AnimCmd *const gLeafBladeAnimTable[] =
{
- gUnknown_08592724,
- gUnknown_0859272C,
- gUnknown_08592734,
- gUnknown_0859273C,
- gUnknown_08592744,
- gUnknown_0859274C,
- gUnknown_08592754,
+ gLeafBladeAnimCmds1,
+ gLeafBladeAnimCmds2,
+ gLeafBladeAnimCmds3,
+ gLeafBladeAnimCmds4,
+ gLeafBladeAnimCmds5,
+ gLeafBladeAnimCmds6,
+ gLeafBladeAnimCmds7,
};
-// Unused
-const struct SpriteTemplate gUnknown_08592778 =
+const struct SpriteTemplate gLeafBladeSpriteTemplate =
{
.tileTag = ANIM_TAG_LEAF,
.paletteTag = ANIM_TAG_LEAF,
.oam = &gUnknown_0852490C,
- .anims = gUnknown_0859275C,
+ .anims = gLeafBladeAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
@@ -1543,7 +1542,7 @@ const s8 gInclineMonCoordTable[][2] =
{ 32, -32},
};
-const struct SpriteTemplate gInclineMonSpriteTemplate =
+const struct SpriteTemplate gBowMonSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -1551,7 +1550,7 @@ const struct SpriteTemplate gInclineMonSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimInclineMon,
+ .callback = AnimBowMon,
};
// Unused
@@ -1609,7 +1608,7 @@ const struct SpriteTemplate gFalseSwipeSliceSpriteTemplate =
.callback = AnimFalseSwipeSlice,
};
-const struct SpriteTemplate gFalseSwipePositionnedSliceSpriteTemplate =
+const struct SpriteTemplate gFalseSwipePositionedSliceSpriteTemplate =
{
.tileTag = ANIM_TAG_SLASH_2,
.paletteTag = ANIM_TAG_SLASH_2,
@@ -1951,7 +1950,7 @@ const union AffineAnimCmd *const gMusicNotesAffineAnimTable[] =
gWavingMusicNotesAffineAnimCmds,
};
-const struct SpriteTemplate gWavingMusicNotesSpriteTemplate =
+const struct SpriteTemplate gWavyMusicNotesSpriteTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES,
.paletteTag = ANIM_TAG_MUSIC_NOTES,
@@ -2059,7 +2058,7 @@ const union AnimCmd *const gMetronomeThroughtBubbleAnimTable[] =
gMetronomeThroughtBubbleAnimCmds4,
};
-const struct SpriteTemplate gThroughtBubbleSpriteTemplate =
+const struct SpriteTemplate gThoughtBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_THOUGHT_BUBBLE,
.paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
@@ -2067,7 +2066,7 @@ const struct SpriteTemplate gThroughtBubbleSpriteTemplate =
.anims = gMetronomeThroughtBubbleAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimThroughtBubble,
+ .callback = AnimThoughtBubble,
};
const union AffineAnimCmd gMetronomeFingerAffineAnimCmds1[] =
@@ -3309,7 +3308,7 @@ void AnimTask_LeafBlade(u8 taskId)
task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
task->data[9] = 56 - (task->data[5] * 64);
task->data[8] = task->data[7] - task->data[9] + task->data[6];
- task->data[2] = CreateSprite(&gUnknown_08592778, task->data[8], task->data[9], task->data[4]);
+ task->data[2] = CreateSprite(&gLeafBladeSpriteTemplate, task->data[8], task->data[9], task->data[4]);
if (task->data[2] == MAX_SPRITES)
DestroyAnimVisualTask(taskId);
@@ -3318,12 +3317,12 @@ void AnimTask_LeafBlade(u8 taskId)
gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
gSprites[task->data[2]].data[3] = task->data[9];
gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
- gSprites[task->data[2]].data[5] = AnimTask_LeafBladeStep2(&gSprites[task->data[2]]);
+ gSprites[task->data[2]].data[5] = LeafBladeGetPosFactor(&gSprites[task->data[2]]);
InitAnimArcTranslation(&gSprites[task->data[2]]);
- task->func = AnimTask_LeafBladeStep1;
+ task->func = AnimTask_LeafBladeStep;
}
-static void AnimTask_LeafBladeStep1(u8 taskId)
+static void AnimTask_LeafBladeStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Sprite* sprite = &gSprites[task->data[2]];
@@ -3331,7 +3330,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
switch (a)
{
case 4:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
task->data[15] = 5;
@@ -3339,7 +3338,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
}
break;
case 8:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
task->data[15] = 9;
@@ -3347,7 +3346,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
}
break;
case 0:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
task->data[15] = 1;
@@ -3364,7 +3363,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
sprite->data[2] = task->data[6];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[7];
- sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] += 2;
task->data[3] = a;
sprite->subpriority = task->data[4];
@@ -3373,7 +3372,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
task->data[0]++;
break;
case 2:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
task->data[15] = 3;
@@ -3390,7 +3389,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
- sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[3] = 2;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
@@ -3407,7 +3406,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
- sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] -= 2;
task->data[3] = 3;
sprite->subpriority = task->data[4];
@@ -3416,7 +3415,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
task->data[0]++;
break;
case 6:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
task->data[15] = 7;
@@ -3433,7 +3432,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
sprite->data[2] = task->data[6];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[7];
- sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] += 2;
task->data[3] = 4;
sprite->subpriority = task->data[4];
@@ -3451,7 +3450,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
- sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[3] = 5;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
@@ -3459,7 +3458,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
task->data[0]++;
break;
case 10:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
task->data[15] = 11;
@@ -3477,7 +3476,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
sprite->data[2] = task->data[8];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = task->data[9];
- sprite->data[5] = AnimTask_LeafBladeStep2(sprite);
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] -= 2;
task->data[3] = 6;
sprite->subpriority = task->data[4];
@@ -3487,7 +3486,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
break;
}
case 12:
- AnimTask_LeafBladeStep3(task, taskId);
+ AnimTask_LeafBladeStep2(task, taskId);
if (TranslateAnimHorizontalArc(sprite))
{
DestroySprite(sprite);
@@ -3508,7 +3507,7 @@ static void AnimTask_LeafBladeStep1(u8 taskId)
}
}
-static s16 AnimTask_LeafBladeStep2(struct Sprite* sprite)
+static s16 LeafBladeGetPosFactor(struct Sprite* sprite)
{
s16 var = 8;
if (sprite->data[4] < sprite->pos1.y)
@@ -3517,7 +3516,7 @@ static s16 AnimTask_LeafBladeStep2(struct Sprite* sprite)
return var;
}
-static void AnimTask_LeafBladeStep3(struct Task* task, u8 taskId)
+static void AnimTask_LeafBladeStep2(struct Task* task, u8 taskId)
{
task->data[14]++;
if (task->data[14] > 0)
@@ -3528,7 +3527,7 @@ static void AnimTask_LeafBladeStep3(struct Task* task, u8 taskId)
task->data[14] = 0;
spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
- spriteId = CreateSprite(&gUnknown_08592778, spriteX, spriteY, task->data[4]);
+ spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[6] = taskId;
@@ -3538,12 +3537,12 @@ static void AnimTask_LeafBladeStep3(struct Task* task, u8 taskId)
gTasks[taskId].data[13]++;
StartSpriteAnim(&gSprites[spriteId], task->data[3]);
gSprites[spriteId].subpriority = task->data[4];
- gSprites[spriteId].callback = AnimTask_LeafBladeStep4;
+ gSprites[spriteId].callback = AnimTask_LeafBladeStep2_Callback;
}
}
}
-static void AnimTask_LeafBladeStep4(struct Sprite* sprite)
+static void AnimTask_LeafBladeStep2_Callback(struct Sprite* sprite)
{
sprite->data[0]++;
if (sprite->data[0] > 1)
@@ -4407,38 +4406,38 @@ void AnimLockOnMoveTarget(struct Sprite* sprite)
sprite->callback(sprite);
}
-void AnimInclineMon(struct Sprite* sprite)
+void AnimBowMon(struct Sprite* sprite)
{
sprite->invisible = 1;
sprite->data[0] = 0;
switch (gBattleAnimArgs[0])
{
case 0:
- sprite->callback = AnimInclineMonStep1;
+ sprite->callback = AnimBowMonStep1;
break;
case 1:
- sprite->callback = AnimInclineMonStep2;
+ sprite->callback = AnimBowMonStep2;
break;
case 2:
- sprite->callback = AnimInclineMonStep3;
+ sprite->callback = AnimBowMonStep3;
break;
default:
- sprite->callback = AnimInclineMonStep4;
+ sprite->callback = AnimBowMonStep4;
break;
}
}
-static void AnimInclineMonStep1(struct Sprite* sprite)
+static void AnimBowMonStep1(struct Sprite* sprite)
{
sprite->data[0] = 6;
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
- StoreSpriteCallbackInData6(sprite, AnimInclineMonStep1_Callback);
+ StoreSpriteCallbackInData6(sprite, AnimBowMonStep1_Callback);
sprite->callback = TranslateMonSpriteLinear;
}
-static void AnimInclineMonStep1_Callback(struct Sprite* sprite)
+static void AnimBowMonStep1_Callback(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
@@ -4454,30 +4453,30 @@ static void AnimInclineMonStep1_Callback(struct Sprite* sprite)
if (++sprite->data[0] > 3)
{
sprite->data[0] = 0;
- sprite->callback = AnimInclineMonStep4;
+ sprite->callback = AnimBowMonStep4;
}
}
-static void AnimInclineMonStep2(struct Sprite* sprite)
+static void AnimBowMonStep2(struct Sprite* sprite)
{
sprite->data[0] = 4;
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3;
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
- StoreSpriteCallbackInData6(sprite, AnimInclineMonStep4);
+ StoreSpriteCallbackInData6(sprite, AnimBowMonStep4);
sprite->callback = TranslateMonSpriteLinear;
}
-static void AnimInclineMonStep3(struct Sprite* sprite)
+static void AnimBowMonStep3(struct Sprite* sprite)
{
if (++sprite->data[0] > 8)
{
sprite->data[0] = 0;
- sprite->callback = AnimInclineMonStep3_Callback;
+ sprite->callback = AnimBowMonStep3_Callback;
}
}
-static void AnimInclineMonStep3_Callback(struct Sprite* sprite)
+static void AnimBowMonStep3_Callback(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
@@ -4501,11 +4500,11 @@ static void AnimInclineMonStep3_Callback(struct Sprite* sprite)
if (++sprite->data[0] > 2)
{
ResetSpriteRotScale(sprite->data[3]);
- sprite->callback = AnimInclineMonStep4;
+ sprite->callback = AnimBowMonStep4;
}
}
-static void AnimInclineMonStep4(struct Sprite* sprite)
+static void AnimBowMonStep4(struct Sprite* sprite)
{
DestroyAnimSprite(sprite);
}
@@ -5182,19 +5181,19 @@ void AnimTask_DoubleTeam(u8 taskId)
gSprites[obj].data[0] = 0;
gSprites[obj].data[1] = i << 7;
gSprites[obj].data[2] = taskId;
- gSprites[obj].callback = AnimTask_DoubleTeamStep2;
+ gSprites[obj].callback = AnimTask_DoubleTeamCallback;
task->data[3]++;
i++;
}
- task->func = AnimTask_DoubleTeamStep1;
+ task->func = AnimTask_DoubleTeamStep;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
}
-static void AnimTask_DoubleTeamStep1(u8 taskId)
+static void AnimTask_DoubleTeamStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (!task->data[3])
@@ -5209,7 +5208,7 @@ static void AnimTask_DoubleTeamStep1(u8 taskId)
}
}
-static void AnimTask_DoubleTeamStep2(struct Sprite* sprite)
+static void AnimTask_DoubleTeamCallback(struct Sprite* sprite)
{
if (++sprite->data[3] > 1)
{
@@ -5300,11 +5299,11 @@ void AnimWavingMusicNotes(struct Sprite* sprite)
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
- AnimWavingMusicNotesStep1(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
- sprite->callback = AnimWavingMusicNotesStep2;
+ AnimWavyMusicNotesGetNextPos(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
+ sprite->callback = AnimWavyMusicNotesStep;
}
-static void AnimWavingMusicNotesStep1(s16 a, s16 b, s16* c, s16* d, s8 e)
+static void AnimWavyMusicNotesGetNextPos(s16 a, s16 b, s16* c, s16* d, s8 e)
{
int f;
int g;
@@ -5320,7 +5319,7 @@ static void AnimWavingMusicNotesStep1(s16 a, s16 b, s16* c, s16* d, s8 e)
*d = (b << 8) / g;
}
-static void AnimWavingMusicNotesStep2(struct Sprite* sprite)
+static void AnimWavyMusicNotesStep(struct Sprite* sprite)
{
s16 y, yDelta;
u8 index;
@@ -5460,7 +5459,7 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
}
-void AnimThroughtBubble(struct Sprite* sprite)
+void AnimThoughtBubble(struct Sprite* sprite)
{
u8 a;
u8 battler;
@@ -5474,11 +5473,11 @@ void AnimThroughtBubble(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[1] = a + 2;
StartSpriteAnim(sprite, a);
- StoreSpriteCallbackInData6(sprite, AnimThroughtBubbleStep);
+ StoreSpriteCallbackInData6(sprite, AnimThoughtBubbleStep);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-static void AnimThroughtBubbleStep(struct Sprite* sprite)
+static void AnimThoughtBubbleStep(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index e627ecd10..cbe53608a 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -24,7 +24,7 @@
#include "constants/species.h"
#include "constants/weather.h"
-extern const struct SpriteTemplate gThroughtBubbleSpriteTemplate;
+extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
void sub_815A0D4(struct Sprite *);
void sub_815A1B0(struct Sprite *);
@@ -1929,7 +1929,7 @@ static void sub_815B054(u8 taskId)
}
y = task->data[3] + task->data[5];
- spriteId = CreateSprite(&gThroughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
+ spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(-64));
if (spriteId != MAX_SPRITES)
@@ -1982,7 +1982,7 @@ static void sub_815B054(u8 taskId)
case 4:
for (i = 0, j = 0; i < MAX_SPRITES; i++)
{
- if (gSprites[i].template == &gThroughtBubbleSpriteTemplate)
+ if (gSprites[i].template == &gThoughtBubbleSpriteTemplate)
{
gSprites[i].data[0] = taskId;
gSprites[i].data[1] = 6;