diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-09 15:55:12 +0100 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-09 15:55:12 +0100 |
commit | 9e7696f25a02e233c4970f70e7b79be32646418d (patch) | |
tree | 8a31cc6dc2a0c184fc440733b9967447d1b5779a /src | |
parent | 387dbf48d0bbb22dc16158a1ee0d373c166c8438 (diff) |
decompile pokemon1
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_main.c | 20 | ||||
-rw-r--r-- | src/pokemon_1.c | 603 | ||||
-rw-r--r-- | src/pokemon_3.c | 2 |
3 files changed, 602 insertions, 23 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index 3704ff3b4..e41e596a1 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -46,7 +46,7 @@ #include "battle_string_ids.h" #include "data2.h" -struct UnknownPokemonStruct2 +struct UnknownPokemonStruct4 { /*0x00*/ u16 species; /*0x02*/ u16 heldItem; @@ -81,8 +81,8 @@ extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; extern void (*gPreBattleCallback1)(void); extern void (*gBattleMainFunc)(void); extern void (*gCB2_AfterEvolution)(void); -extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? -extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? +extern struct UnknownPokemonStruct4 gUnknown_02022FF8[3]; // what is it used for? +extern struct UnknownPokemonStruct4* gUnknown_02023058; // what is it used for? extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern u8 gDecompressionBuffer[]; @@ -751,7 +751,7 @@ static void CB2_HandleStartBattle(void) gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]); sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]); - sub_8068AA4(); + SetDeoxysStats(); gBattleCommunication[MULTIUSE_STATE]++; } break; @@ -1163,9 +1163,9 @@ static void CB2_PreInitMultiBattle(void) case 0: if (gReceivedRemoteLinkPlayers != 0 && sub_800A520()) { - gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3); + gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct4) * 3); sub_80379F8(0); - SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct2) * 3); + SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct4) * 3); gBattleCommunication[MULTIUSE_STATE]++; } break; @@ -1183,12 +1183,12 @@ static void CB2_PreInitMultiBattle(void) if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplierId].lp_field_18 & 1)) || (gLinkPlayers[i].lp_field_18 & 1 && gLinkPlayers[playerMultiplierId].lp_field_18 & 1)) { - memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3); + memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3); } } else { - memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3); + memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3); } } gBattleCommunication[MULTIUSE_STATE]++; @@ -1247,7 +1247,7 @@ static void CB2_PreInitIngamePlayerPartnerBattle(void) switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: - gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3); + gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct4) * 3); sub_80379F8(3); gBattleCommunication[MULTIUSE_STATE]++; *savedCallback = gMain.savedCallback; @@ -1330,7 +1330,7 @@ static void CB2_HandleStartMultiBattle(void) ResetBlockReceivedFlags(); sub_8036EB8(4, playerMultiplayerId); SetAllPlayersBerryData(); - sub_8068AA4(); + SetDeoxysStats(); var = CreateTask(sub_8035D74, 0); gTasks[var].data[1] = 0x10E; gTasks[var].data[2] = 0x5A; diff --git a/src/pokemon_1.c b/src/pokemon_1.c index cafd86c07..ad951296f 100644 --- a/src/pokemon_1.c +++ b/src/pokemon_1.c @@ -1,5 +1,6 @@ #include "global.h" #include "pokemon.h" +#include "battle.h" #include "random.h" #include "main.h" #include "constants/species.h" @@ -9,6 +10,8 @@ #include "constants/moves.h" #include "string_util.h" #include "text.h" +#include "link.h" +#include "event_data.h" //Extracts the upper 16 bits of a 32-bit number #define HIHALF(n) (((n) & 0xFFFF0000) >> 16) @@ -16,7 +19,22 @@ //Extracts the lower 16 bits of a 32-bit number #define LOHALF(n) ((n) & 0xFFFF) +extern u32 gBattleTypeFlags; +extern u8 gUnknown_0203C7B4; +extern u16 gMoveToLearn; + +extern const struct UnknownPokemonStruct3 gUnknown_08610970[]; +extern const u16 gUnknown_08329D48[]; +extern const u16 gUnknown_08329D54[]; +extern const struct BattleMove gBattleMoves[]; + extern u8 sav1_map_get_name(void); +extern const u8 *sub_81A1650(u8, u8 language); +extern u8 BattleFrontierGetOpponentLvl(u8); +extern u16 sub_806EFF0(u16); + +// this file's functions +union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType); // EWRAM vars EWRAM_DATA u8 sLearningMoveTableID = 0; @@ -311,28 +329,28 @@ void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedI s32 i; s32 statCount = 0; u16 evAmount; - u8 temp; + u8 evsBits; CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0); - temp = evSpread; + evsBits = evSpread; - for (i = 0; i < 6; i++) + for (i = 0; i < NUM_STATS; i++) { - if (temp & 1) + if (evsBits & 1) statCount++; - temp >>= 1; + evsBits >>= 1; } - evAmount = 510 / statCount; + evAmount = MAX_TOTAL_EVS / statCount; - temp = 1; + evsBits = 1; - for (i = 0; i < 6; i++) + for (i = 0; i < NUM_STATS; i++) { - if (evSpread & temp) + if (evSpread & evsBits) SetMonData(mon, MON_DATA_HP_EV + i, &evAmount); - temp <<= 1; + evsBits <<= 1; } CalculateMonStats(mon); @@ -392,8 +410,6 @@ void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src) CalculateMonStats(mon); } -u8 BattleFrontierGetOpponentLvl(u8); - void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50) { s32 i; @@ -455,3 +471,566 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv MonRestorePP(mon); CalculateMonStats(mon); } + +void sub_8068528(struct Pokemon *mon, const struct UnknownPokemonStruct2 *src, u8 monId) +{ + s32 i; + u16 evAmount; + u8 language; + u32 otId = gUnknown_08610970[src->field_0_0].field_30; + u32 personality = ((gUnknown_08610970[src->field_0_0].field_30 >> 8) | ((gUnknown_08610970[src->field_0_0].field_30 & 0xFF) << 8)) + + src->mons[monId].species + src->field_2; + + CreateMon(mon, + src->mons[monId].species, + BattleFrontierGetOpponentLvl(src->field_0_1 - 1), + 0x1F, + TRUE, + personality, + TRUE, + otId); + + SetMonData(mon, MON_DATA_HELD_ITEM, &src->mons[monId].item); + for (i = 0; i < 4; i++) + SetMonMoveSlot(mon, src->mons[monId].moves[i], i); + + evAmount = MAX_TOTAL_EVS / NUM_STATS; + for (i = 0; i < NUM_STATS; i++) + SetMonData(mon, MON_DATA_HP_EV + i, &evAmount); + + language = src->language; + SetMonData(mon, MON_DATA_LANGUAGE, &language); + SetMonData(mon, MON_DATA_OT_NAME, sub_81A1650(src->field_0_0, language)); + CalculateMonStats(mon); +} + +void CreateMonWithEVSpreadPersonalityOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId) +{ + s32 i; + s32 statCount = 0; + u8 evsBits; + u16 evAmount; + + // i is reused as personality value + do + { + i = Random32(); + } while (nature != GetNatureFromPersonality(i)); + + CreateMon(mon, species, level, fixedIV, TRUE, i, TRUE, otId); + evsBits = evSpread; + for (i = 0; i < NUM_STATS; i++) + { + if (evsBits & 1) + statCount++; + evsBits >>= 1; + } + + evAmount = MAX_TOTAL_EVS / statCount; + evsBits = 1; + for (i = 0; i < NUM_STATS; i++) + { + if (evSpread & evsBits) + SetMonData(mon, MON_DATA_HP_EV + i, &evAmount); + evsBits <<= 1; + } + + CalculateMonStats(mon); +} + +void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest) +{ + s32 i; + u16 heldItem; + + dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL); + heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); + + if (heldItem == ITEM_ENIGMA_BERRY) + heldItem = 0; + + dest->heldItem = heldItem; + + for (i = 0; i < 4; i++) + dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL); + + dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL); + dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); + dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL); + dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL); + dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL); + dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL); + dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL); + dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL); + dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); + dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); + dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL); + dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL); + dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL); + dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); + dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); + dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); + dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); + dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL); + GetMonData(mon, MON_DATA_NICKNAME, dest->nickname); +} + +void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) +{ + bool32 obedient = TRUE; + + CreateMon(mon, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId); + SetMonData(mon, MON_DATA_OBEDIENCE, &obedient); +} + +bool8 sub_80688F8(u8 caseId, u8 battlerId) +{ + switch (caseId) + { + case 0: + default: + return FALSE; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + return FALSE; + if (!gMain.inBattle) + return FALSE; + if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId) + return FALSE; + break; + case 2: + break; + case 3: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + return FALSE; + if (!gMain.inBattle) + return FALSE; + if (battlerId == 1 || battlerId == 4 || battlerId == 5) + return TRUE; + return FALSE; + case 4: + break; + case 5: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (!gMain.inBattle) + return FALSE; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId) + return FALSE; + } + else + { + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + return FALSE; + } + } + else + { + if (!gMain.inBattle) + return FALSE; + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + return FALSE; + } + break; + } + + return TRUE; +} + +s32 GetDeoxysStat(struct Pokemon *mon, s32 statId) +{ + s32 ivVal, evVal; + s32 statValue; + u8 nature, statId_; + + if (gBattleTypeFlags & BATTLE_TYPE_20) + return 0; + if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS) + return 0; + + ivVal = GetMonData(mon, MON_DATA_HP_IV + statId, NULL); + evVal = GetMonData(mon, MON_DATA_HP_EV + statId, NULL); + statValue = (u16)(((gUnknown_08329D48[statId] * 2 + ivVal + evVal / 4) * mon->level) / 100 + 5); + + nature = GetNature(mon); + statId_ = statId; // needed to match + statValue = ModifyStatByNature(nature, statValue, statId_); + + return statValue; +} + +void SetDeoxysStats(void) +{ + s32 i, value; + + for (i = 0; i < PARTY_SIZE; i++) + { + struct Pokemon *mon = &gPlayerParty[i]; + + if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS) + continue; + + value = GetMonData(mon, MON_DATA_ATK, NULL); + SetMonData(mon, MON_DATA_ATK, &value); + + value = GetMonData(mon, MON_DATA_DEF, NULL); + SetMonData(mon, MON_DATA_DEF, &value); + + value = GetMonData(mon, MON_DATA_SPEED, NULL); + SetMonData(mon, MON_DATA_SPEED, &value); + + value = GetMonData(mon, MON_DATA_SPATK, NULL); + SetMonData(mon, MON_DATA_SPATK, &value); + + value = GetMonData(mon, MON_DATA_SPDEF, NULL); + SetMonData(mon, MON_DATA_SPDEF, &value); + } +} + +u16 sub_8068B48(void) +{ + u8 linkId; + u32 arrId; + + if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + linkId = gUnknown_0203C7B4 ^ 1; + else + linkId = GetMultiplayerId() ^ 1; + + arrId = gLinkPlayers[linkId].trainerId & 7; + arrId |= gLinkPlayers[linkId].gender << 3; + return sub_806EFF0(gUnknown_08329D54[arrId]); +} + +u16 sub_8068BB0(void) +{ + u8 linkId; + u32 arrId; + + if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + linkId = gUnknown_0203C7B4 ^ 1; + else + linkId = GetMultiplayerId() ^ 1; + + arrId = gLinkPlayers[linkId].trainerId & 7; + arrId |= gLinkPlayers[linkId].gender << 3; + return gFacilityClassToTrainerClass[gUnknown_08329D54[arrId]]; +} + +void CreateObedientEnemyMon(void) +{ + s32 species = gSpecialVar_0x8004; + s32 level = gSpecialVar_0x8005; + s32 itemId = gSpecialVar_0x8006; + + ZeroEnemyPartyMons(); + CreateObedientMon(&gEnemyParty[0], species, level, 32, 0, 0, 0, 0); + if (itemId) + { + u8 heldItem[2]; + heldItem[0] = itemId; + heldItem[1] = itemId >> 8; + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem); + } +} + +u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon) +{ + u16 checksum = 0; + union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0); + union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1); + union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2); + union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3); + s32 i; + + for (i = 0; i < 6; i++) + checksum += substruct0->raw[i]; + + for (i = 0; i < 6; i++) + checksum += substruct1->raw[i]; + + for (i = 0; i < 6; i++) + checksum += substruct2->raw[i]; + + for (i = 0; i < 6; i++) + checksum += substruct3->raw[i]; + + return checksum; +} + +#define CALC_STAT(base, iv, ev, statIndex, field) \ +{ \ + u8 baseStat = gBaseStats[species].base; \ + s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \ + u8 nature = GetNature(mon); \ + n = ModifyStatByNature(nature, n, statIndex); \ + SetMonData(mon, field, &n); \ +} + +void CalculateMonStats(struct Pokemon *mon) +{ + s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL); + s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL); + s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL); + s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL); + s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL); + s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL); + s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL); + s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL); + s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); + s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL); + s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); + s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL); + s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); + s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + s32 level = GetLevelFromMonExp(mon); + s32 newMaxHP; + + SetMonData(mon, MON_DATA_LEVEL, &level); + + if (species == SPECIES_SHEDINJA) + { + newMaxHP = 1; + } + else + { + s32 n = 2 * gBaseStats[species].baseHP + hpIV; + newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10; + } + + gBattleScripting.field_23 = newMaxHP - oldMaxHP; + if (gBattleScripting.field_23 == 0) + gBattleScripting.field_23 = 1; + + SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP); + + CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK) + CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF) + CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPEED) + CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK) + CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF) + + if (species == SPECIES_SHEDINJA) + { + if (currentHP != 0 || oldMaxHP == 0) + currentHP = 1; + else + return; + } + else + { + if (currentHP == 0 && oldMaxHP == 0) + currentHP = newMaxHP; + else if (currentHP != 0) + currentHP += newMaxHP - oldMaxHP; + else + return; + } + + SetMonData(mon, MON_DATA_HP, ¤tHP); +} + +void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest) +{ + u32 value = 0; + dest->box = *src; + SetMonData(dest, MON_DATA_STATUS, &value); + SetMonData(dest, MON_DATA_HP, &value); + SetMonData(dest, MON_DATA_MAX_HP, &value); + value = 255; + SetMonData(dest, MON_DATA_MAIL, &value); + CalculateMonStats(dest); +} + +u8 GetLevelFromMonExp(struct Pokemon *mon) +{ + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + u32 exp = GetMonData(mon, MON_DATA_EXP, NULL); + s32 level = 1; + + while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp) + level++; + + return level - 1; +} + +u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon) +{ + u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); + u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL); + s32 level = 1; + + while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp) + level++; + + return level - 1; +} + +u16 GiveMoveToMon(struct Pokemon *mon, u16 move) +{ + return GiveMoveToBoxMon(&mon->box, move); +} + +u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) +{ + s32 i; + for (i = 0; i < 4; i++) + { + u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL); + if (!existingMove) + { + SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move); + SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp); + return move; + } + if (existingMove == move) + return -2; + } + return -1; +} + +u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (!mon->moves[i]) + { + mon->moves[i] = move; + mon->pp[i] = gBattleMoves[move].pp; + return move; + } + } + + return -1; +} + +void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot) +{ + SetMonData(mon, MON_DATA_MOVE1 + slot, &move); + SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp); +} + +void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot) +{ + mon->moves[slot] = move; + mon->pp[slot] = gBattleMoves[move].pp; +} + +void GiveMonInitialMoveset(struct Pokemon *mon) +{ + GiveBoxMonInitialMoveset(&mon->box); +} + +void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon) +{ + u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); + s32 level = GetLevelFromBoxMonExp(boxMon); + s32 i; + + for (i = 0; gLevelUpLearnsets[species][i] != (u16)-1; i++) + { + u16 moveLevel; + u16 move; + + moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00); + + if (moveLevel > (level << 9)) + break; + + move = (gLevelUpLearnsets[species][i] & 0x1FF); + + if (GiveMoveToBoxMon(boxMon, move) == (u16)-1) + DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move); + } +} + +u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove) +{ + u32 retVal = 0; + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL); + + // since you can learn more than one move per level + // the game needs to know whether you decided to + // learn it or keep the old set to avoid asking + // you to learn the same move over and over again + if (firstMove) + { + sLearningMoveTableID = 0; + + while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9)) + { + sLearningMoveTableID++; + if (gLevelUpLearnsets[species][sLearningMoveTableID] == 0xFFFF) + return 0; + } + } + + if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9)) + { + gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF); + sLearningMoveTableID++; + retVal = GiveMoveToMon(mon, gMoveToLearn); + } + + return retVal; +} + +void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move) +{ + s32 i; + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; + + for (i = 0; i < 3; i++) + { + moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL); + pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL); + } + + ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); + ppBonuses >>= 2; + moves[3] = move; + pp[3] = gBattleMoves[move].pp; + + for (i = 0; i < 4; i++) + { + SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]); + SetMonData(mon, MON_DATA_PP1 + i, &pp[i]); + } + + SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); +} + +void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) +{ + s32 i; + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; + + for (i = 0; i < 3; i++) + { + moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL); + pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL); + } + + ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL); + ppBonuses >>= 2; + moves[3] = move; + pp[3] = gBattleMoves[move].pp; + + for (i = 0; i < 4; i++) + { + SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]); + SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]); + } + + SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses); +} diff --git a/src/pokemon_3.c b/src/pokemon_3.c index de9e481df..790de0368 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -633,7 +633,7 @@ u8 GetTrainerEncounterMusicId(u16 trainerOpponentId) return TRAINER_ENCOUNTER_MUSIC(trainerOpponentId); } -u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex) +u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex) { if (statIndex < 1 || statIndex > 5) { |