diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-11 12:49:42 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-11 12:49:42 +0200 |
commit | a3b62f43ee4ce02d8b7dd28acf53692567754bd3 (patch) | |
tree | cd1efa024447b06914729508f7567e4414f17f4a /src | |
parent | 6dfe8ced2cb516202f2934bf02762503f55fd8da (diff) |
battle 9 is decompiled
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 28 | ||||
-rw-r--r-- | src/battle_ai_script_commands.c | 2 | ||||
-rw-r--r-- | src/battle_ai_switch_items.c (renamed from src/battle_9.c) | 179 |
3 files changed, 183 insertions, 26 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index 92c48c427..c4da02e36 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -5324,30 +5324,30 @@ static void HandleAction_UseItem(void) { gBattleScripting.bank = gBankAttacker; - switch (*(gBattleStruct->field_C4 + (gBankAttacker >> 1))) + switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1))) { - case 1: - case 2: + case AI_ITEM_FULL_RESTORE: + case AI_ITEM_HEAL_HP: break; - case 3: + case AI_ITEM_CURE_CONDITION: gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1) + if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1) { - if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 0x3E) + if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E) gBattleCommunication[MULTISTRING_CHOOSER] = 5; } else { - while (!(*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1)) + while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)) { - *(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1; + *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; gBattleCommunication[MULTISTRING_CHOOSER]++; } } break; - case 4: + case AI_ITEM_X_STAT: gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->field_C6 + (gBankAttacker >> 1)) & 0x80) + if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80) { gBattleCommunication[MULTISTRING_CHOOSER] = 5; } @@ -5356,9 +5356,9 @@ static void HandleAction_UseItem(void) PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2) - while (!((*(gBattleStruct->field_C6 + (gBankAttacker >> 1))) & 1)) + while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1)) { - *(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1; + *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; gBattleTextBuff1[2]++; } @@ -5366,7 +5366,7 @@ static void HandleAction_UseItem(void) gBattleScripting.animArg2 = 0; } break; - case 5: + case AI_ITEM_GUARD_SPECS: if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else @@ -5374,7 +5374,7 @@ static void HandleAction_UseItem(void) break; } - gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->field_C4 + gBankAttacker / 2)]; + gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)]; } gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; } diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index bba66983b..24377eacc 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -331,7 +331,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves) { if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0) { - gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; + gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; gBattleResources->battleHistory->itemsNo++; } } diff --git a/src/battle_9.c b/src/battle_ai_switch_items.c index 291bfc9e3..661759a98 100644 --- a/src/battle_9.c +++ b/src/battle_ai_switch_items.c @@ -7,6 +7,8 @@ #include "species.h" #include "rng.h" #include "util.h" +#include "items.h" +#include "pokemon_item_effects.h" extern u8 gActiveBank; extern u8 gAbsentBankFlags; @@ -24,13 +26,14 @@ extern s32 gBattleMoveDamage; extern const struct BattleMove gBattleMoves[]; extern const struct BaseStats gBaseStats[]; extern const u8 gTypeEffectiveness[]; +extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared // this file's functions -bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng); -bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent); -bool8 ShouldUseItem(void); +static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng); +static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent); +static bool8 ShouldUseItem(void); -bool8 ShouldSwitchIfPerishSong(void) +static bool8 ShouldSwitchIfPerishSong(void) { if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG && gDisableStructs[gActiveBank].perishSong1 == 0) @@ -43,7 +46,7 @@ bool8 ShouldSwitchIfPerishSong(void) return FALSE; } -bool8 ShouldSwitchIfWonderGuard(void) +static bool8 ShouldSwitchIfWonderGuard(void) { u8 opposingIdentity; u8 opposingBank; @@ -127,7 +130,7 @@ bool8 ShouldSwitchIfWonderGuard(void) return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard } -bool8 FindMonThatAbsorbsOpponentsMove(void) +static bool8 FindMonThatAbsorbsOpponentsMove(void) { u8 bankIn1, bankIn2; u8 absorbingTypeAbility; @@ -226,7 +229,7 @@ bool8 FindMonThatAbsorbsOpponentsMove(void) return FALSE; } -bool8 ShouldSwitchIfNaturalCure(void) +static bool8 ShouldSwitchIfNaturalCure(void) { if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) return FALSE; @@ -262,7 +265,7 @@ bool8 ShouldSwitchIfNaturalCure(void) return FALSE; } -bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) +static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) { u8 opposingIdentity; u8 opposingBank; @@ -318,7 +321,7 @@ bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng) return FALSE; } -bool8 AreStatsRaised(void) +static bool8 AreStatsRaised(void) { u8 buffedStatsValue = 0; s32 i; @@ -332,7 +335,7 @@ bool8 AreStatsRaised(void) return (buffedStatsValue > 3); } -bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) +static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) { u8 bankIn1, bankIn2; s32 firstId; @@ -433,7 +436,7 @@ bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent) return FALSE; } -bool8 ShouldSwitch(void) +static bool8 ShouldSwitch(void) { u8 bankIn1, bankIn2; u8 *activeBankPtr; // needed to match @@ -792,3 +795,157 @@ u8 GetMostSuitableMonToSwitchInto(void) return bestMonId; } + +// TODO: use PokemonItemEffect struct instead of u8 once it's documented +static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument +{ + if (itemId == ITEM_FULL_RESTORE) + return AI_ITEM_FULL_RESTORE; + if (itemEffect[4] & 4) + return AI_ITEM_HEAL_HP; + if (itemEffect[3] & 0x3F) + return AI_ITEM_CURE_CONDITION; + if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0) + return AI_ITEM_X_STAT; + if (itemEffect[3] & 0x80) + return AI_ITEM_GUARD_SPECS; + + return AI_ITEM_NOT_RECOGNIZABLE; +} + +static bool8 ShouldUseItem(void) +{ + struct Pokemon *party; + s32 i; + u8 validMons = 0; + bool8 shouldUse = FALSE; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2) + return FALSE; + + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < 6; i++) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + { + validMons++; + } + } + + for (i = 0; i < 4; i++) + { + u16 item; + const u8 *itemEffects; + u8 paramOffset; + u8 bankSide; + + if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1) + continue; + item = gBattleResources->battleHistory->trainerItems[i]; + if (item == ITEM_NONE) + continue; + if (gItemEffectTable[item - 13] == NULL) + continue; + + if (item == ITEM_ENIGMA_BERRY) + itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect; + else + itemEffects = gItemEffectTable[item - 13]; + + *(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects); + + switch (*(gBattleStruct->AI_itemType + gActiveBank / 2)) + { + case AI_ITEM_FULL_RESTORE: + if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4) + break; + if (gBattleMons[gActiveBank].hp == 0) + break; + shouldUse = TRUE; + break; + case AI_ITEM_HEAL_HP: + paramOffset = GetItemEffectParamOffset(item, 4, 4); + if (paramOffset == 0) + break; + if (gBattleMons[gActiveBank].hp == 0) + break; + if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset]) + shouldUse = TRUE; + break; + case AI_ITEM_CURE_CONDITION: + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0; + if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP) + { + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20; + shouldUse = TRUE; + } + if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON)) + { + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10; + shouldUse = TRUE; + } + if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN) + { + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8; + shouldUse = TRUE; + } + if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE) + { + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4; + shouldUse = TRUE; + } + if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS) + { + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2; + shouldUse = TRUE; + } + if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION) + { + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1; + shouldUse = TRUE; + } + break; + case AI_ITEM_X_STAT: + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0; + if (gDisableStructs[gActiveBank].isFirstTurn == 0) + break; + if (itemEffects[0] & 0xF) + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1; + if (itemEffects[1] & 0xF0) + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2; + if (itemEffects[1] & 0xF) + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4; + if (itemEffects[2] & 0xF) + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8; + if (itemEffects[2] & 0xF0) + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20; + if (itemEffects[0] & 0x30) + *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80; + shouldUse = TRUE; + break; + case AI_ITEM_GUARD_SPECS: + bankSide = GetBankSide(gActiveBank); + if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0) + shouldUse = TRUE; + break; + case AI_ITEM_NOT_RECOGNIZABLE: + return FALSE; + } + + if (shouldUse) + { + EmitCmd_x21(1, 1, 0); + *(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item; + gBattleResources->battleHistory->trainerItems[i] = 0; + return shouldUse; + } + } + + return FALSE; +} |