diff options
author | camthesaxman <cameronghall@cox.net> | 2018-01-16 16:42:31 -0600 |
---|---|---|
committer | camthesaxman <cameronghall@cox.net> | 2018-01-16 16:42:31 -0600 |
commit | a78b0636f50c012c3618d55a9b83f834319de6e0 (patch) | |
tree | 60cb3bfff9d8ac0f3afc699f9ca36f39319ae151 /src | |
parent | b4bb5623638413fe9a26904d0524cfdc5b9f30ec (diff) |
more renaming
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 6 | ||||
-rw-r--r-- | src/battle_anim.c | 24 | ||||
-rw-r--r-- | src/battle_gfx_sfx_util.c | 48 | ||||
-rw-r--r-- | src/battle_main.c | 84 |
4 files changed, 81 insertions, 81 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 07bedb113..5dd9ecdc0 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1314,10 +1314,10 @@ static void BattleAICmd_count_usable_party_mons(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - u32 identity; + u32 position; bankOnField1 = gBattlePartyID[bank]; - identity = GetBankPosition(bank) ^ BIT_MON; - bankOnField2 = gBattlePartyID[GetBankByPosition(identity)]; + position = GetBankPosition(bank) ^ BIT_MON; + bankOnField2 = gBattlePartyID[GetBankByPosition(position)]; } else // in singles there's only one bank by side { diff --git a/src/battle_anim.c b/src/battle_anim.c index 76da24383..c1051f93a 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -613,8 +613,8 @@ static void ScriptCmd_monbg(void) if (IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankPosition(bank); - if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) + u8 position = GetBankPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -632,8 +632,8 @@ static void ScriptCmd_monbg(void) bank ^= BIT_MON; if (IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankPosition(bank); - if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) + u8 position = GetBankPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -893,8 +893,8 @@ static void sub_80A4980(u8 taskId) if (gTasks[taskId].data[1] != 1) { u8 to_BG2; - u8 identity = GetBankPosition(gTasks[taskId].data[2]); - if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) + u8 position = GetBankPosition(gTasks[taskId].data[2]); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) to_BG2 = FALSE; else to_BG2 = TRUE; @@ -937,8 +937,8 @@ static void ScriptCmd_monbg_22(void) if (IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankPosition(bank); - if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) + u8 position = GetBankPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -949,8 +949,8 @@ static void ScriptCmd_monbg_22(void) bank ^= BIT_MON; if (animBankId > 1 && IsAnimBankSpriteVisible(bank)) { - u8 identity = GetBankPosition(bank); - if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) + u8 position = GetBankPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; @@ -1001,8 +1001,8 @@ static void sub_80A4BB0(u8 taskId) { bool8 toBG_2; u8 bank = gTasks[taskId].data[2]; - u8 identity = GetBankPosition(bank); - if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest()) + u8 position = GetBankPosition(bank); + if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index d6a52b898..4bfbebf98 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -543,7 +543,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) { u32 monsPersonality, currentPersonality, otId; u16 species; - u8 identity; + u8 position; u16 paletteOffset; const void *lzPaletteData; @@ -561,9 +561,9 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankPosition(bank); + position = GetBankPosition(bank); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); paletteOffset = 0x100 + bank * 16; @@ -596,7 +596,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) { u32 monsPersonality, currentPersonality, otId; u16 species; - u8 identity; + u8 position; u16 paletteOffset; const void *lzPaletteData; @@ -614,18 +614,18 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankPosition(bank); + position = GetBankPosition(bank); if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) { HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); } else { HandleLoadSpecialPokePic(&gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); } @@ -665,18 +665,18 @@ void nullsub_24(u16 species) void DecompressTrainerFrontPic(u16 frontPicId, u8 bank) { - u8 identity = GetBankPosition(bank); + u8 position = GetBankPosition(bank); DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]); } void DecompressTrainerBackPic(u16 backPicId, u8 bank) { - u8 identity = GetBankPosition(bank); + u8 position = GetBankPosition(bank); DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data, 0x100 + 16 * bank, 0x20); @@ -885,7 +885,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) u16 paletteOffset; u32 personalityValue; u32 otId; - u8 identity; + u8 position; const u8 *lzPaletteData; if (notTransform) @@ -909,7 +909,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (IsContest()) { - identity = 0; + position = 0; targetSpecies = gContestResources->field_18->field_2; personalityValue = gContestResources->field_18->field_8; otId = gContestResources->field_18->field_C; @@ -921,7 +921,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } else { - identity = GetBankPosition(bankAtk); + position = GetBankPosition(bankAtk); if (GetBankSide(bankDef) == SIDE_OPPONENT) targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); @@ -934,7 +934,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], targetSpecies, gTransformedPersonalities[bankAtk]); } @@ -944,13 +944,13 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], targetSpecies, gTransformedPersonalities[bankAtk]); } } - src = gMonSpritesGfxPtr->sprites[identity]; + src = gMonSpritesGfxPtr->sprites[position]; dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32); DmaCopy32(3, src, dst, 0x800); paletteOffset = 0x100 + bankAtk * 16; @@ -981,7 +981,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) { - u8 identity; + u8 position; s32 i; u32 var; const void *substitutePal; @@ -989,23 +989,23 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) if (!loadMonSprite) { if (IsContest()) - identity = 0; + position = 0; else - identity = GetBankPosition(bank); + position = GetBankPosition(bank); if (IsContest()) - LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); else if (GetBankSide(bank) != SIDE_PLAYER) - LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]); else - LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); i = 1; var = bank * 16; substitutePal = gSubstituteDollPal; for (; i < 4; i++) { - register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[identity]; + register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position]; void *dmaDst = (i * 0x800) + dmaSrc; u32 dmaSize = 0x800; DmaCopy32(3, dmaSrc, dmaDst, dmaSize); diff --git a/src/battle_main.c b/src/battle_main.c index b19dcace1..0fd823fa1 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3274,46 +3274,46 @@ static void BattleIntroPrintWildMonAttacked(void) static void BattleIntroPrintOpponentSendsOut(void) { - u32 identity; + u32 position; if (gBattleExecBuffer) return; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; else - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; } else - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; - PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity)); + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position)); gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; } static void BattleIntroOpponent2SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_OPPONENT_RIGHT; + position = B_POSITION_OPPONENT_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_OPPONENT_RIGHT; + position = B_POSITION_OPPONENT_RIGHT; else - identity = B_POSITION_PLAYER_RIGHT; + position = B_POSITION_PLAYER_RIGHT; } else - identity = B_POSITION_OPPONENT_RIGHT; + position = B_POSITION_OPPONENT_RIGHT; for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) { - if (GetBankPosition(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == position) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3326,26 +3326,26 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) #ifdef NONMATCHING static void BattleIntroOpponent1SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; else - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; } else - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; if (gBattleExecBuffer) return; for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) { - if (GetBankPosition(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == position) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3479,22 +3479,22 @@ static void BattleIntroPrintPlayerSendsOut(void) { if (gBattleExecBuffer == 0) { - u8 identity; + u8 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; else - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; } else - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity)); + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position)); gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; } @@ -3502,23 +3502,23 @@ static void BattleIntroPrintPlayerSendsOut(void) static void BattleIntroPlayer2SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_PLAYER_RIGHT; + position = B_POSITION_PLAYER_RIGHT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_PLAYER_RIGHT; + position = B_POSITION_PLAYER_RIGHT; else - identity = B_POSITION_OPPONENT_RIGHT; + position = B_POSITION_OPPONENT_RIGHT; } else - identity = B_POSITION_PLAYER_RIGHT; + position = B_POSITION_PLAYER_RIGHT; for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) { - if (GetBankPosition(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == position) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3534,26 +3534,26 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void) static void BattleIntroPlayer1SendsOutMonAnimation(void) { - u32 identity; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; else - identity = B_POSITION_OPPONENT_LEFT; + position = B_POSITION_OPPONENT_LEFT; } else - identity = B_POSITION_PLAYER_LEFT; + position = B_POSITION_PLAYER_LEFT; if (gBattleExecBuffer) return; for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) { - if (GetBankPosition(gActiveBank) == identity) + if (GetBankPosition(gActiveBank) == position) { EmitIntroTrainerBallThrow(0); MarkBufferBankForExecution(gActiveBank); @@ -3891,7 +3891,7 @@ static void HandleTurnActionSelectionState(void) gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) { - u8 identity = GetBankPosition(gActiveBank); + u8 position = GetBankPosition(gActiveBank); switch (gBattleCommunication[gActiveBank]) { case STATE_TURN_START_RECORD: // recorded battle related on start of every turn @@ -3901,9 +3901,9 @@ static void HandleTurnActionSelectionState(void) case STATE_BEFORE_ACTION_CHOSEN: // choose an action *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; if (gBattleTypeFlags & BATTLE_TYPE_MULTI - || !(identity & BIT_MON) - || gBattleStruct->field_91 & gBitTable[GetBankByPosition(identity ^ BIT_MON)] - || gBattleCommunication[GetBankByPosition(identity ^ BIT_MON)] == 5) + || !(position & BIT_MON) + || gBattleStruct->field_91 & gBitTable[GetBankByPosition(position ^ BIT_MON)] + || gBattleCommunication[GetBankByPosition(position ^ BIT_MON)] == 5) { if (gBattleStruct->field_91 & gBitTable[gActiveBank]) { @@ -4225,8 +4225,8 @@ static void HandleTurnActionSelectionState(void) i = (sub_803CDB8() != 0); if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) - || (identity & BIT_MON) - || (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(identity ^ BIT_MON)])) + || (position & BIT_MON) + || (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(position ^ BIT_MON)])) { EmitLinkStandbyMsg(0, 0, i); } |