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authorDizzyEggg <jajkodizzy@wp.pl>2017-09-17 14:10:32 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-09-17 14:10:32 +0200
commita9a66b06ef9f747d55be846dfc02ee90a39deddb (patch)
treeece9c88a2d56513ed2e80c4dfae3548fc0a299a5 /src
parentd574795b729742efb26b80a1c5b798cd0f58c3f4 (diff)
start porting cam's port of battle3
Diffstat (limited to 'src')
-rw-r--r--src/battle_3.c1387
-rw-r--r--src/battle_ai.c6
-rw-r--r--src/hall_of_fame.c4
3 files changed, 1394 insertions, 3 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
new file mode 100644
index 000000000..34e45ca74
--- /dev/null
+++ b/src/battle_3.c
@@ -0,0 +1,1387 @@
+#include "global.h"
+#include "battle.h"
+#include "abilities.h"
+#include "moves.h"
+#include "hold_effects.h"
+#include "pokemon.h"
+#include "species.h"
+#include "item.h"
+#include "items.h"
+#include "util.h"
+#include "battle_move_effects.h"
+#include "rng.h"
+#include "text.h"
+#include "string_util.h"
+#include "battle_message.h"
+
+extern const u8* gBattlescriptCurrInstr;
+extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT];
+extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gActiveBank;
+extern u8 gStringBank;
+extern u16 gCurrentMove;
+extern u16 gLastUsedItem;
+extern u8 gNoOfAllBanks;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern u16 gBattleWeather;
+extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
+extern u16 gSideAffecting[];
+extern u8 gBattleCommunication[];
+extern void (*gBattleMainFunc)(void);
+extern s32 gBattleMoveDamage;
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u32 gBattleTypeFlags;
+extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
+extern u32 gHitMarker;
+extern u8 gEffectBank;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBank1;
+extern u16 gChosenMovesByBanks[];
+extern u8 gBattleMoveFlags;
+extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
+extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+
+extern const struct BattleMove gBattleMoves[];
+
+// scripts
+extern const u8 gUnknown_082DAE2A[];
+extern const u8 gUnknown_082DAE1F[];
+extern const u8 gUnknown_082DB089[];
+extern const u8 gUnknown_082DB098[];
+extern const u8 gUnknown_082DB0AF[];
+extern const u8 gUnknown_082DB0A0[];
+extern const u8 gUnknown_082DB185[];
+extern const u8 gUnknown_082DB181[];
+extern const u8 gUnknown_082DB812[];
+extern const u8 gUnknown_082DB076[];
+extern const u8 BattleScript_NoMovesLeft[];
+extern const u8 gUnknown_082DACFA[];
+extern const u8 gUnknown_082DAD0B[];
+extern const u8 gUnknown_082DACC9[];
+extern const u8 gUnknown_082DAC47[];
+extern const u8 gUnknown_082DACE0[];
+extern const u8 gUnknown_082DACD2[];
+extern const u8 BattleScript_WishComesTrue[];
+extern const u8 gUnknown_082DACC9[];
+extern const u8 gUnknown_082DAC2C[];
+extern const u8 BattleScript_IngrainTurnHeal[];
+extern const u8 BattleScript_LeechSeedTurnDrain[];
+extern const u8 BattleScript_PoisonTurnDmg[];
+extern const u8 BattleScript_BurnTurnDmg[];
+extern const u8 BattleScript_NightmareTurnDmg[];
+extern const u8 BattleScript_CurseTurnDmg[];
+extern const u8 BattleScript_WrapTurnDmg[];
+extern const u8 BattleScript_WrapEnds[];
+extern const u8 gUnknown_082DB234[];
+extern const u8 gUnknown_082DB2A6[];
+extern const u8 BattleScript_ThrashConfuses[];
+extern const u8 BattleScript_DisabledNoMore[];
+extern const u8 BattleScript_EncoredNoMore[];
+extern const u8 BattleScript_YawnMakesAsleep[];
+extern const u8 gUnknown_082DAFE4[];
+extern const u8 gUnknown_082DB8F3[];
+extern const u8 gUnknown_082DAF05[];
+extern const u8 gUnknown_082DAF20[];
+extern const u8 gUnknown_082DA7C4[];
+extern const u8 gUnknown_082DA7CD[];
+extern const u8 BattleScript_MoveUsedWokeUp[];
+extern const u8 BattleScript_MoveUsedIsAsleep[];
+extern const u8 BattleScript_MoveUsedIsFrozen[];
+extern const u8 BattleScript_MoveUsedUnfroze[];
+extern const u8 BattleScript_MoveUsedLoafingAround[];
+extern const u8 BattleScript_MoveUsedMustRecharge[];
+extern const u8 BattleScript_MoveUsedFlinched[];
+extern const u8 BattleScript_MoveUsedIsDisabled[];
+extern const u8 BattleScript_MoveUsedIsTaunted[];
+extern const u8 BattleScript_MoveUsedIsImprisoned[];
+extern const u8 BattleScript_MoveUsedIsConfused[];
+extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
+extern const u8 BattleScript_MoveUsedIsParalyzed[];
+extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
+extern const u8 BattleScript_MoveUsedIsInLove[];
+extern const u8 BattleScript_BideStoringEnergy[];
+extern const u8 BattleScript_BideAttack[];
+extern const u8 BattleScript_BideNoEnergyToAttack[];
+
+extern void CancelMultiTurnMoves(u8 bank);
+extern u8 b_first_side(u8, u8, u8);
+extern void sub_803CEDC(u8, u8);
+extern void b_call_bc_move_exec(const u8 *);
+extern void BattleTurnPassed(void);
+extern void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data);
+extern void SetMoveEffect(bool8 primary, u8 certainArg);
+extern bool8 UproarWakeUpCheck(u8 bank);
+extern void MarkBufferBankForExecution(u8 bank);
+extern u8 sub_803F90C(u8 bank);
+extern u8 GetBankIdentity(u8);
+extern void sub_803F9EC();
+extern bool8 sub_80423F4(u8 bank, u8, u8);
+extern s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideFlags, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
+
+u8 IsImprisoned(u8 bank, u16 move);
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
+u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+
+void b_movescr_stack_push(const u8* bsPtr)
+{
+ BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
+}
+
+void b_movescr_stack_push_cursor(void)
+{
+ BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+}
+
+void b_movescr_stack_pop_cursor(void)
+{
+ gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
+}
+
+u8 sub_803FB4C(void) // msg, can't select a move
+{
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u8 holdEffect;
+ u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+
+ if (gDisableStructs[gActiveBank].disabledMove == move && move != 0)
+ {
+ gBattleScripting.bank = gActiveBank;
+ gCurrentMove = move;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DAE2A;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gUnknown_02024220[gActiveBank] = gUnknown_082DAE1F;
+ limitations = 1;
+ }
+ }
+
+ if (move == gLastUsedMovesByBanks[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DB098;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gUnknown_02024220[gActiveBank] = gUnknown_082DB089;
+ limitations++;
+ }
+ }
+
+ if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
+ {
+ gCurrentMove = move;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DB0AF;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gUnknown_02024220[gActiveBank] = gUnknown_082DB0A0;
+ limitations++;
+ }
+ }
+
+ if (IsImprisoned(gActiveBank, move))
+ {
+ gCurrentMove = move;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DB185;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gUnknown_02024220[gActiveBank] = gUnknown_082DB181;
+ limitations++;
+ }
+ }
+
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+
+ gStringBank = gActiveBank;
+
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBank].item;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gUnknown_02024220[gActiveBank] = gUnknown_082DB812;
+ limitations++;
+ }
+ }
+
+ if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gUnknown_02024220[gActiveBank] = gUnknown_082DB076;
+ limitations++;
+ }
+ }
+
+ return limitations;
+}
+
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16* choicedMove = &gBattleStruct->choicedMove[bank];
+ s32 i;
+
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[bank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+
+ gStringBank = bank;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gLastUsedMovesByBanks[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable;
+ unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+
+ if (unusable == 0xF) // all moves are unusable
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 1;
+ gUnknown_02024220[gActiveBank] = BattleScript_NoMovesLeft;
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ }
+
+ return (unusable == 0xF);
+}
+
+u8 IsImprisoned(u8 bank, u16 move)
+{
+ s32 i;
+ u8 imprisionedMoves = 0;
+ u8 bankSide = GetBankSide(bank);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
+ {
+ s32 j;
+ for (j = 0; j < 4; j++)
+ {
+ if (move == gBattleMons[i].moves[j])
+ break;
+ }
+ if (j < 4)
+ imprisionedMoves++;
+ }
+ }
+
+ return imprisionedMoves;
+}
+
+u8 UpdateTurnCounters(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ {
+ }
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ {
+ }
+
+ do
+ {
+ u8 sideBank;
+
+ switch (gBattleStruct->turncountersTracker)
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gTurnOrder[i] = i;
+ }
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ s32 j;
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0))
+ sub_803CEDC(i, j);
+ }
+ }
+
+ // It's stupid, but won't match without it
+ {
+ u8* var = &gBattleStruct->turncountersTracker;
+ (*var)++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimers[sideBank].reflectTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
+ b_call_bc_move_exec(gUnknown_082DACFA);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_REFLECT;
+ gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 2:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimers[sideBank].lightscreenTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ b_call_bc_move_exec(gUnknown_082DACFA);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
+ gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 3:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank;
+ if (gSideTimers[sideBank].mistTimer != 0
+ && --gSideTimers[sideBank].mistTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
+ b_call_bc_move_exec(gUnknown_082DACFA);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_MIST;
+ gBattleTextBuff1[3] = MOVE_MIST >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 4:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimers[sideBank].safeguardTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ b_call_bc_move_exec(gUnknown_082DAD0B);
+ effect++;
+ }
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 5:
+ while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
+ {
+ gActiveBank = gTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBank] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBank] == 0
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBankTarget = gActiveBank;
+ b_call_bc_move_exec(BattleScript_WishComesTrue);
+ effect++;
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ }
+ break;
+ case 6:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_call_bc_move_exec(gUnknown_082DAC2C);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 7:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_082DACC9;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_082DAC47;
+
+ gBattleScripting.animArg1 = 0xC;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 8:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_082DACE0;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_082DACD2;
+
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 9:
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = gUnknown_082DACC9;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_082DAC47;
+
+ gBattleScripting.animArg1 = 0xD;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 10:
+ effect++;
+ break;
+ }
+ } while (effect == 0);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+#define TURNBASED_MAX_CASE 19
+
+u8 TurnBasedEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ {
+ gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->turnEffectsBank];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ gBattleStruct->turnEffectsBank++;
+ }
+ else
+ {
+ switch (gBattleStruct->turnEffectsTracker)
+ {
+ case 0: // ingrain
+ if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ b_call_bc_move_exec(BattleScript_IngrainTurnHeal);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 1: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ effect++;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 2: // item effects
+ if (ItemBattleEffects(1, gActiveBank, 0))
+ effect++;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 18: // item effects again
+ if (ItemBattleEffects(1, gActiveBank, 1))
+ effect++;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 3: // leech seed
+ if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleScripting.animArg1 = gBankTarget;
+ gBattleScripting.animArg2 = gBankAttacker;
+ b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 4: // poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 5: // toxic poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
+ gBattleMons[gActiveBank].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ b_call_bc_move_exec(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 6: // burn
+ if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_BurnTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 7: // spooky nightmares
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ {
+ // R/S does not perform this sleep check, which causes the nighmare effect to
+ // persist even after the affected Pokemon has been awakened by Shed Skin
+ if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_NightmareTurnDmg);
+ effect++;
+ }
+ else
+ {
+ gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 8: // curse
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_CurseTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 9: // wrap
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x2000;
+ if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ // This is the only way I could get this array access to match.
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 10: // uproar
+ if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ {
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gUnknown_082DB234);
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ if (gBankAttacker != gNoOfAllBanks)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBankAttacker = gActiveBank;
+ gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
+ if (sub_803F90C(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBank);
+ }
+ b_call_bc_move_exec(gUnknown_082DB2A6);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 11: // thrash
+ if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x400;
+ if (sub_803F90C(gActiveBank))
+ CancelMultiTurnMoves(gActiveBank);
+ else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ b_call_bc_move_exec(BattleScript_ThrashConfuses);
+ effect++;
+ }
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 12: // disable
+ if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ break;
+ }
+ if (i == 4) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBank].disableTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ b_call_bc_move_exec(BattleScript_DisabledNoMore);
+ effect++;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 13: // encore
+ if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ {
+ if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
+ || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ b_call_bc_move_exec(BattleScript_EncoredNoMore);
+ effect++;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 14: // lock-on decrement
+ if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBank] -= 0x8;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 15: // charge
+ if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
+ gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 16: // taunt
+ if (gDisableStructs[gActiveBank].tauntTimer1)
+ gDisableStructs[gActiveBank].tauntTimer1--;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 17: // yawn
+ if (gStatuses3[gActiveBank] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBank] -= 0x800;
+ if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
+ && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ gEffectBank = gActiveBank;
+ b_call_bc_move_exec(BattleScript_YawnMakesAsleep);
+ effect++;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 19: // done
+ gBattleStruct->turnEffectsTracker = 0;
+ gBattleStruct->turnEffectsBank++;
+ break;
+ }
+ if (effect != 0)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 sub_8041364(void)
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+
+ switch (gBattleStruct->unk1A0)
+ {
+ case 0:
+ while (gBattleStruct->unk1A1 < gNoOfAllBanks)
+ {
+ gActiveBank = gBattleStruct->unk1A1;
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ gBattleStruct->unk1A1++;
+ continue;
+ }
+
+ gBattleStruct->unk1A1++;
+ if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
+ gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
+ gBattleTextBuff1[4] = EOS;
+ gBankTarget = gActiveBank;
+ gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ b_call_bc_move_exec(gUnknown_082DAFE4);
+
+ if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
+ && gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0)
+ {
+ gSideAffecting[GetBankIdentity(gBankTarget) & 1] &= ~SIDE_STATUS_FUTUREATTACK;
+ }
+ return 1;
+ }
+ }
+ // Why do I have to keep doing this to match?
+ {
+ u8* var = &gBattleStruct->unk1A0;
+ *var = 1;
+ gBattleStruct->unk1A1 = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->unk1A1 < gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->unk1A1];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ gBattleStruct->unk1A1++;
+ continue;
+ }
+ gBattleStruct->unk1A1++;
+ if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 1;
+ gBattleTextBuff1[3] = 1;
+ gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
+ gBattleTextBuff1[5] = EOS;
+ if (gDisableStructs[gActiveBank].perishSong1 == 0)
+ {
+ gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gBattlescriptCurrInstr = gUnknown_082DAF05;
+ }
+ else
+ {
+ gDisableStructs[gActiveBank].perishSong1--;
+ gBattlescriptCurrInstr = gUnknown_082DAF20;
+ }
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ return 1;
+ }
+ }
+ // Hm...
+ {
+ u8* var = &gBattleStruct->unk1A0;
+ *var = 2;
+ gBattleStruct->unk1A1 = 0;
+ }
+ // fall through
+ case 2:
+ if ((gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ && gBattleStruct->unkDA == 2
+ && gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0)
+ {
+ s32 i;
+
+ for (i = 0; i < 2; i++)
+ CancelMultiTurnMoves(i);
+
+ gBattlescriptCurrInstr = gUnknown_082DB8F3;
+ b_call_bc_move_exec(gUnknown_082DB8F3);
+ gBattleStruct->unk1A0++;
+ return 1;
+ }
+ break;
+ }
+
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+
+ return 0;
+}
+
+#define sub_8041728_MAX_CASE 7
+
+bool8 sub_8041728(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return FALSE;
+ do
+ {
+ int i;
+ switch (gBattleStruct->field_4D)
+ {
+ case 0:
+ gBattleStruct->field_4E = 0;
+ gBattleStruct->field_4D++;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
+ gAbsentBankFlags &= ~(gBitTable[i]);
+ }
+ // fall through
+ case 1:
+ do
+ {
+ gBank1 = gBankTarget = gBattleStruct->field_4E;
+ if (gBattleMons[gBattleStruct->field_4E].hp == 0
+ && !(gBattleStruct->unkDF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]])
+ && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
+ {
+ b_call_bc_move_exec(gUnknown_082DA7C4);
+ gBattleStruct->field_4D = 2;
+ return TRUE;
+ }
+ } while (++gBattleStruct->field_4E != gNoOfAllBanks);
+ gBattleStruct->field_4D = 3;
+ break;
+ case 2:
+ sub_803F9EC(gBank1);
+ if (++gBattleStruct->field_4E == gNoOfAllBanks)
+ gBattleStruct->field_4D = 3;
+ else
+ gBattleStruct->field_4D = 1;
+ break;
+ case 3:
+ gBattleStruct->field_4E = 0;
+ gBattleStruct->field_4D++;
+ // fall through
+ case 4:
+ do
+ {
+ gBank1 = gBankTarget = gBattleStruct->field_4E; //or should banks be switched?
+ if (gBattleMons[gBattleStruct->field_4E].hp == 0
+ && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
+ {
+ b_call_bc_move_exec(gUnknown_082DA7CD);
+ gBattleStruct->field_4D = 5;
+ return TRUE;
+ }
+ } while (++gBattleStruct->field_4E != gNoOfAllBanks);
+ gBattleStruct->field_4D = 6;
+ break;
+ case 5:
+ if (++gBattleStruct->field_4E == gNoOfAllBanks)
+ gBattleStruct->field_4D = 6;
+ else
+ gBattleStruct->field_4D = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0))
+ return TRUE;
+ gBattleStruct->field_4D++;
+ break;
+ case 7:
+ break;
+ }
+ } while (gBattleStruct->field_4D != sub_8041728_MAX_CASE);
+ return FALSE;
+}
+
+void b_clear_atk_up_if_hit_flag_unless_enraged(void)
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE)
+ gBattleMons[i].status2 &= ~(STATUS2_RAGE);
+ }
+}
+
+#define ATKCANCELLER_MAX_CASE 14
+
+u8 AtkCanceller_UnableToUseMove(void)
+{
+ u8 effect = 0;
+ s32* bideDmg = &gBattleScripting.bideDmg;
+ do
+ {
+ switch (gBattleStruct->atkCancellerTracker)
+ {
+ case 0: // flags clear
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 1: // check being asleep
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (UproarWakeUpCheck(gBankAttacker))
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u8 toSub;
+ if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ else
+ gBattleMons[gBankAttacker].status1 -= toSub;
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 2;
+ }
+ }
+ else
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 2: // check being frozen
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (Random() % 5)
+ {
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ else
+ {
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ }
+ }
+ else // unfreeze
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 3: // truant
+ if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 4: // recharge
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBankAttacker].rechargeCounter = 0;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 5: // flinch
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBankAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 6: // disabled move
+ if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
+ {
+ gProtectStructs[gBankAttacker].usedDisabledMove = 1;
+ gBattleScripting.bank = gBankAttacker;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 7: // taunt
+ if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ {
+ gProtectStructs[gBankAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 8: // imprisoned
+ if (IsImprisoned(gBankAttacker, gCurrentMove))
+ {
+ gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 9: // confusion
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[gBankAttacker].status2--;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ if (Random() & 1)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_movescr_stack_push_cursor();
+ }
+ else // confusion dmg
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBankTarget = gBankAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
+ }
+ else // snapped out of confusion
+ {
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
+ }
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 10: // paralysis
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0)
+ {
+ gProtectStructs[gBankAttacker].prlzImmobility = 1;
+ // This is removed in Emerald for some reason
+ //CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 11: // infatuation
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ {
+ gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ if (Random() & 1)
+ b_movescr_stack_push_cursor();
+ else
+ {
+ b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gProtectStructs[gBankAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 12: // bide
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattleMons[gBankAttacker].status2 -= 0x100;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ else
+ {
+ // This is removed in Emerald for some reason
+ //gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (gTakenDmg[gBankAttacker])
+ {
+ gCurrentMove = MOVE_BIDE;
+ *bideDmg = gTakenDmg[gBankAttacker] * 2;
+ gBankTarget = gTakenDmgBanks[gBankAttacker];
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
+ gBattlescriptCurrInstr = BattleScript_BideAttack;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 13: // move thawing
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ effect = 2;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 14: // last case
+ break;
+ }
+
+ } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
+
+ if (effect == 2)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ return effect;
+}
diff --git a/src/battle_ai.c b/src/battle_ai.c
index 76bf4156d..3b696b84e 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -87,7 +87,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void);
static u8 BattleAI_ChooseMoveOrAction_Doubles(void);
static void RecordLastUsedMoveByTarget(void);
static void BattleAI_DoAIProcessing(void);
-static void AIStackPushVar(u8 *);
+static void AIStackPushVar(const u8 *);
static bool8 AIStackPop(void);
static void BattleAICmd_if_random_less_than(void);
@@ -192,7 +192,7 @@ static void BattleAICmd_if_holds_item(void);
// ewram
-EWRAM_DATA u8 *gAIScriptPtr = NULL;
+EWRAM_DATA const u8 *gAIScriptPtr = NULL;
EWRAM_DATA static u8 sBank_AI = 0;
// const rom data
@@ -2902,7 +2902,7 @@ static void BattleAICmd_if_flash_fired(void)
gAIScriptPtr += 6;
}
-static void AIStackPushVar(u8 *var)
+static void AIStackPushVar(const u8 *var)
{
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
}
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
new file mode 100644
index 000000000..d9fd40b84
--- /dev/null
+++ b/src/hall_of_fame.c
@@ -0,0 +1,4 @@
+#include "global.h"
+#include "hall_of_fame.h"
+
+