diff options
author | LOuroboros <lunosouroboros@gmail.com> | 2021-11-28 01:22:27 -0300 |
---|---|---|
committer | LOuroboros <lunosouroboros@gmail.com> | 2021-11-28 01:22:27 -0300 |
commit | b042eb6436dbc04acd58272d6069516c09ece581 (patch) | |
tree | 8a58277140ae1c0fcc94f548eb7ba86f603b7c25 /src | |
parent | e677a006766baba12add2678e9406b5e01c31fdf (diff) |
gBattleTerrainTable -> sBattleTerrainTable
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_bg.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c index 0e4370485..f739a002f 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -598,7 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] = [B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates, }; -static const struct BattleBackground gBattleTerrainTable[] = +static const struct BattleBackground sBattleTerrainTable[] = { [BATTLE_TERRAIN_GRASS] = { @@ -807,9 +807,9 @@ void DrawMainBattleBackground(void) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); - LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); + LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); @@ -1194,8 +1194,8 @@ void DrawBattleEntryBackground(void) if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) { - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28))); } else { @@ -1251,7 +1251,7 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); @@ -1313,7 +1313,7 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); + LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26))); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26))); @@ -1375,7 +1375,7 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); + LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); |