diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-14 18:10:54 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-14 18:10:54 +0200 |
commit | b73611bccbfba2a4cb6779b5fd1174251b390cdb (patch) | |
tree | 7163da9eb11b20f868902972e41a043f2f39afd2 /src | |
parent | 0c1d33da4f6db7b90913586a39ed60ea2b13f39e (diff) |
clean battle structs
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 4 | ||||
-rw-r--r-- | src/battle_main.c | 78 | ||||
-rw-r--r-- | src/battle_script_commands.c | 60 | ||||
-rw-r--r-- | src/battle_util.c | 38 |
4 files changed, 90 insertions, 90 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 1201a855a..e89d308f5 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -2191,7 +2191,7 @@ static void BattleAICmd_if_level_cond(void) static void BattleAICmd_if_target_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) + if (gDisableStructs[gBattlerTarget].tauntTimer != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2199,7 +2199,7 @@ static void BattleAICmd_if_target_taunted(void) static void BattleAICmd_if_target_not_taunted(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; diff --git a/src/battle_main.c b/src/battle_main.c index 8f5d39055..80ee5c425 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3061,14 +3061,14 @@ static void BattleStartClearSetData(void) for (i = 0; i < 8; i++) { - *((u8 *)gBattleStruct->mirrorMoves + i) = 0; + *((u8 *)gBattleStruct->lastTakenMove + i) = 0; *((u8 *)gBattleStruct->usedHeldItems + i) = 0; *((u8 *)gBattleStruct->choicedMove + i) = 0; *((u8 *)gBattleStruct->changedItems + i) = 0; - *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; } for (i = 0; i < MAX_BATTLERS_COUNT; i++) @@ -3153,8 +3153,8 @@ void SwitchInClearSetData(void) { gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP; gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit; - gDisableStructs[gActiveBattler].perishSongTimer1 = disableStructCopy.perishSongTimer1; - gDisableStructs[gActiveBattler].perishSongTimer2 = disableStructCopy.perishSongTimer2; + gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer; + gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue; gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape; } @@ -3168,16 +3168,16 @@ void SwitchInClearSetData(void) gLastPrintedMoves[gActiveBattler] = 0; gLastHitBy[gActiveBattler] = 0xFF; - *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0; - *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]); @@ -3185,11 +3185,11 @@ void SwitchInClearSetData(void) { if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler)) { - *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0; + *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0; } - *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; } *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; @@ -3263,16 +3263,16 @@ void FaintClearSetData(void) *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; - *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0; - *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0; + *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]); @@ -3280,11 +3280,11 @@ void FaintClearSetData(void) { if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler)) { - *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0; + *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0; } - *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; + *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; } gBattleResources->flags->flags[gActiveBattler] = 0; @@ -4879,10 +4879,10 @@ static void TurnValuesCleanUp(bool8 var0) if (gDisableStructs[gActiveBattler].isFirstTurn) gDisableStructs[gActiveBattler].isFirstTurn--; - if (gDisableStructs[gActiveBattler].rechargeCounter) + if (gDisableStructs[gActiveBattler].rechargeTimer) { - gDisableStructs[gActiveBattler].rechargeCounter--; - if (gDisableStructs[gActiveBattler].rechargeCounter == 0) + gDisableStructs[gActiveBattler].rechargeTimer--; + if (gDisableStructs[gActiveBattler].rechargeTimer == 0) gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE); } } @@ -5318,7 +5318,7 @@ static void HandleAction_UseMove(void) gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; gDisableStructs[gBattlerAttacker].encoredMovePos = 0; - gDisableStructs[gBattlerAttacker].encoreTimer1 = 0; + gDisableStructs[gBattlerAttacker].encoreTimer = 0; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 0422c11e3..9785b2b7a 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1229,7 +1229,7 @@ static void atk03_ppreduce(void) if (gBattleControllerExecFlags) return; - if (!gSpecialStatuses[gBattlerAttacker].flag20) + if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure) { switch (gBattleMoves[gCurrentMove].target) { @@ -2730,7 +2730,7 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case MOVE_EFFECT_RECHARGE: gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; - gDisableStructs[gEffectBattler].rechargeCounter = 2; + gDisableStructs[gEffectBattler].rechargeTimer = 2; gLockedMoves[gEffectBattler] = gCurrentMove; gBattlescriptCurrInstr++; break; @@ -4752,16 +4752,16 @@ static void atk49_moveend(void) { u8 target, attacker; - *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove; - *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8; + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove; + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8; target = gBattlerTarget; attacker = gBattlerAttacker; - *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove; target = gBattlerTarget; attacker = gBattlerAttacker; - *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8; } gBattleScripting.atk49_state++; break; @@ -6937,8 +6937,8 @@ static void atk7C_trymirrormove(void) { if (i != gBattlerAttacker) { - move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) - | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) + | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8); if (move != 0 && move != 0xFFFF) { @@ -6948,8 +6948,8 @@ static void atk7C_trymirrormove(void) } } - move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0) - | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8); + move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0) + | (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8); if (move != 0 && move != 0xFFFF) { @@ -6968,7 +6968,7 @@ static void atk7C_trymirrormove(void) } else { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr++; } } @@ -8033,7 +8033,7 @@ static void atk9B_transformdataexecution(void) gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED; gDisableStructs[gBattlerAttacker].disabledMove = 0; - gDisableStructs[gBattlerAttacker].disableTimer1 = 0; + gDisableStructs[gBattlerAttacker].disableTimer = 0; gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; gDisableStructs[gBattlerAttacker].unk18_b = 0; @@ -8207,7 +8207,7 @@ static void atkA1_counterdamagecalculator(void) } else { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8230,7 +8230,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p } else { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8250,8 +8250,8 @@ static void atkA3_disablelastusedattack(void) PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; - gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2; - gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns? + gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2; + gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns? gBattlescriptCurrInstr += 5; } else @@ -8282,8 +8282,8 @@ static void atkA4_trysetencore(void) { gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i]; gDisableStructs[gBattlerTarget].encoredMovePos = i; - gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3; - gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1; + gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3; + gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer; gBattlescriptCurrInstr += 5; } else @@ -8727,7 +8727,7 @@ static void atkB0_trysetspikes(void) if (gSideTimers[targetSide].spikesAmount == 3) { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else @@ -8759,8 +8759,8 @@ static void atkB2_trysetperishsong(void) else { gStatuses3[i] |= STATUS3_PERISH_SONG; - gDisableStructs[i].perishSongTimer1 = 3; - gDisableStructs[i].perishSongTimer2 = 3; + gDisableStructs[i].perishSongTimer = 3; + gDisableStructs[i].perishSongTimerStartValue = 3; } } @@ -8785,19 +8785,19 @@ static void atkB3_rolloutdamagecalculation(void) if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit { - gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5; - gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5; + gDisableStructs[gBattlerAttacker].rolloutTimer = 5; + gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5; gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gBattlerAttacker] = gCurrentMove; } - if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit + if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); } gDynamicBasePower = gBattleMoves[gCurrentMove].power; - for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++) + for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); i++) gDynamicBasePower *= 2; if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL) @@ -9320,7 +9320,7 @@ static void atkCA_setforcedtarget(void) // follow me static void atkCB_setcharge(void) { gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; - gDisableStructs[gBattlerAttacker].chargeTimer1 = 2; + gDisableStructs[gBattlerAttacker].chargeTimer = 2; gDisableStructs[gBattlerAttacker].chargeTimer2 = 2; gBattlescriptCurrInstr++; } @@ -9373,9 +9373,9 @@ static void atkCF_jumpifnodamage(void) static void atkD0_settaunt(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) { - gDisableStructs[gBattlerTarget].tauntTimer1 = 2; + gDisableStructs[gBattlerTarget].tauntTimer = 2; gDisableStructs[gBattlerTarget].tauntTimer2 = 2; gBattlescriptCurrInstr += 5; } @@ -9751,7 +9751,7 @@ static void atkDE_asistattackselect(void) static void atkDF_trysetmagiccoat(void) { gBattlerTarget = gBattlerAttacker; - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -9765,7 +9765,7 @@ static void atkDF_trysetmagiccoat(void) static void atkE0_trysetsnatch(void) // snatch { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); diff --git a/src/battle_util.c b/src/battle_util.c index 79ce180ee..1aaffc053 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -216,7 +216,7 @@ void CancelMultiTurnMoves(u8 battler) gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); - gDisableStructs[battler].rolloutCounter1 = 0; + gDisableStructs[battler].rolloutTimer = 0; gDisableStructs[battler].furyCutterCounter = 0; } @@ -345,7 +345,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0) + if (gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -436,11 +436,11 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) unusableMoves |= gBitTable[i]; if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) unusableMoves |= gBitTable[i]; - if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) + if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) unusableMoves |= gBitTable[i]; if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION) unusableMoves |= gBitTable[i]; - if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) + if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; @@ -1018,7 +1018,7 @@ u8 DoBattlerEndTurnEffects(void) gBattleStruct->turnEffectsTracker++; break; case ENDTURN_DISABLE: // disable - if (gDisableStructs[gActiveBattler].disableTimer1 != 0) + if (gDisableStructs[gActiveBattler].disableTimer != 0) { s32 i; for (i = 0; i < 4; i++) @@ -1029,9 +1029,9 @@ u8 DoBattlerEndTurnEffects(void) if (i == 4) // pokemon does not have the disabled move anymore { gDisableStructs[gActiveBattler].disabledMove = 0; - gDisableStructs[gActiveBattler].disableTimer1 = 0; + gDisableStructs[gActiveBattler].disableTimer = 0; } - else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends + else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends { gDisableStructs[gActiveBattler].disabledMove = 0; BattleScriptExecute(BattleScript_DisabledNoMore); @@ -1041,18 +1041,18 @@ u8 DoBattlerEndTurnEffects(void) gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ENCORE: // encore - if (gDisableStructs[gActiveBattler].encoreTimer1 != 0) + if (gDisableStructs[gActiveBattler].encoreTimer != 0) { if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore { gDisableStructs[gActiveBattler].encoredMove = 0; - gDisableStructs[gActiveBattler].encoreTimer1 = 0; + gDisableStructs[gActiveBattler].encoreTimer = 0; } - else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0 + else if (--gDisableStructs[gActiveBattler].encoreTimer == 0 || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) { gDisableStructs[gActiveBattler].encoredMove = 0; - gDisableStructs[gActiveBattler].encoreTimer1 = 0; + gDisableStructs[gActiveBattler].encoreTimer = 0; BattleScriptExecute(BattleScript_EncoredNoMore); effect++; } @@ -1065,13 +1065,13 @@ u8 DoBattlerEndTurnEffects(void) gBattleStruct->turnEffectsTracker++; break; case ENDTURN_CHARGE: // charge - if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0) + if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0) gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_TAUNT: // taunt - if (gDisableStructs[gActiveBattler].tauntTimer1) - gDisableStructs[gActiveBattler].tauntTimer1--; + if (gDisableStructs[gActiveBattler].tauntTimer) + gDisableStructs[gActiveBattler].tauntTimer--; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_YAWN: // yawn @@ -1167,8 +1167,8 @@ bool8 HandleWishPerishSongOnTurnEnd(void) gBattleStruct->wishPerishSongBattlerId++; if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) { - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1); - if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0) + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer); + if (gDisableStructs[gActiveBattler].perishSongTimer == 0) { gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; gBattleMoveDamage = gBattleMons[gActiveBattler].hp; @@ -1176,7 +1176,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void) } else { - gDisableStructs[gActiveBattler].perishSongTimer1--; + gDisableStructs[gActiveBattler].perishSongTimer--; gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; } BattleScriptExecute(gBattlescriptCurrInstr); @@ -1420,7 +1420,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); - gDisableStructs[gBattlerAttacker].rechargeCounter = 0; + gDisableStructs[gBattlerAttacker].rechargeTimer = 0; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; @@ -1453,7 +1453,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_TAUNTED: // taunt - if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) + if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) { gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; CancelMultiTurnMoves(gBattlerAttacker); |