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authorDizzyEggg <jajkodizzy@wp.pl>2018-10-14 18:10:54 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-10-14 18:10:54 +0200
commitb73611bccbfba2a4cb6779b5fd1174251b390cdb (patch)
tree7163da9eb11b20f868902972e41a043f2f39afd2 /src
parent0c1d33da4f6db7b90913586a39ed60ea2b13f39e (diff)
clean battle structs
Diffstat (limited to 'src')
-rw-r--r--src/battle_ai_script_commands.c4
-rw-r--r--src/battle_main.c78
-rw-r--r--src/battle_script_commands.c60
-rw-r--r--src/battle_util.c38
4 files changed, 90 insertions, 90 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 1201a855a..e89d308f5 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -2191,7 +2191,7 @@ static void BattleAICmd_if_level_cond(void)
static void BattleAICmd_if_target_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2199,7 +2199,7 @@ static void BattleAICmd_if_target_taunted(void)
static void BattleAICmd_if_target_not_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
diff --git a/src/battle_main.c b/src/battle_main.c
index 8f5d39055..80ee5c425 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3061,14 +3061,14 @@ static void BattleStartClearSetData(void)
for (i = 0; i < 8; i++)
{
- *((u8 *)gBattleStruct->mirrorMoves + i) = 0;
+ *((u8 *)gBattleStruct->lastTakenMove + i) = 0;
*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
*((u8 *)gBattleStruct->choicedMove + i) = 0;
*((u8 *)gBattleStruct->changedItems + i) = 0;
- *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
}
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@@ -3153,8 +3153,8 @@ void SwitchInClearSetData(void)
{
gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
- gDisableStructs[gActiveBattler].perishSongTimer1 = disableStructCopy.perishSongTimer1;
- gDisableStructs[gActiveBattler].perishSongTimer2 = disableStructCopy.perishSongTimer2;
+ gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer;
+ gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue;
gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
}
@@ -3168,16 +3168,16 @@ void SwitchInClearSetData(void)
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = 0xFF;
- *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
- *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
+ *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
@@ -3185,11 +3185,11 @@ void SwitchInClearSetData(void)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
- *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
+ *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
+ *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
}
- *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
}
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
@@ -3263,16 +3263,16 @@ void FaintClearSetData(void)
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + gActiveBattler * 2 + 1) = 0;
- *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
- *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
+ *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
@@ -3280,11 +3280,11 @@ void FaintClearSetData(void)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
- *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
- *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
+ *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
+ *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
}
- *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
- *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
+ *(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
}
gBattleResources->flags->flags[gActiveBattler] = 0;
@@ -4879,10 +4879,10 @@ static void TurnValuesCleanUp(bool8 var0)
if (gDisableStructs[gActiveBattler].isFirstTurn)
gDisableStructs[gActiveBattler].isFirstTurn--;
- if (gDisableStructs[gActiveBattler].rechargeCounter)
+ if (gDisableStructs[gActiveBattler].rechargeTimer)
{
- gDisableStructs[gActiveBattler].rechargeCounter--;
- if (gDisableStructs[gActiveBattler].rechargeCounter == 0)
+ gDisableStructs[gActiveBattler].rechargeTimer--;
+ if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
}
}
@@ -5318,7 +5318,7 @@ static void HandleAction_UseMove(void)
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
- gDisableStructs[gBattlerAttacker].encoreTimer1 = 0;
+ gDisableStructs[gBattlerAttacker].encoreTimer = 0;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 0422c11e3..9785b2b7a 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -1229,7 +1229,7 @@ static void atk03_ppreduce(void)
if (gBattleControllerExecFlags)
return;
- if (!gSpecialStatuses[gBattlerAttacker].flag20)
+ if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure)
{
switch (gBattleMoves[gCurrentMove].target)
{
@@ -2730,7 +2730,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
case MOVE_EFFECT_RECHARGE:
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
- gDisableStructs[gEffectBattler].rechargeCounter = 2;
+ gDisableStructs[gEffectBattler].rechargeTimer = 2;
gLockedMoves[gEffectBattler] = gCurrentMove;
gBattlescriptCurrInstr++;
break;
@@ -4752,16 +4752,16 @@ static void atk49_moveend(void)
{
u8 target, attacker;
- *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove;
- *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
+ *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove;
+ *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
target = gBattlerTarget;
attacker = gBattlerAttacker;
- *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
target = gBattlerTarget;
attacker = gBattlerAttacker;
- *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
}
gBattleScripting.atk49_state++;
break;
@@ -6937,8 +6937,8 @@ static void atk7C_trymirrormove(void)
{
if (i != gBattlerAttacker)
{
- move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
- | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
+ move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0)
+ | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
@@ -6948,8 +6948,8 @@ static void atk7C_trymirrormove(void)
}
}
- move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0)
- | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8);
+ move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
+ | (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
@@ -6968,7 +6968,7 @@ static void atk7C_trymirrormove(void)
}
else
{
- gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr++;
}
}
@@ -8033,7 +8033,7 @@ static void atk9B_transformdataexecution(void)
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
gDisableStructs[gBattlerAttacker].disabledMove = 0;
- gDisableStructs[gBattlerAttacker].disableTimer1 = 0;
+ gDisableStructs[gBattlerAttacker].disableTimer = 0;
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
gDisableStructs[gBattlerAttacker].unk18_b = 0;
@@ -8207,7 +8207,7 @@ static void atkA1_counterdamagecalculator(void)
}
else
{
- gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8230,7 +8230,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p
}
else
{
- gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8250,8 +8250,8 @@ static void atkA3_disablelastusedattack(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
- gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2;
- gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns?
+ gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2;
+ gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns?
gBattlescriptCurrInstr += 5;
}
else
@@ -8282,8 +8282,8 @@ static void atkA4_trysetencore(void)
{
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
gDisableStructs[gBattlerTarget].encoredMovePos = i;
- gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3;
- gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1;
+ gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
+ gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
gBattlescriptCurrInstr += 5;
}
else
@@ -8727,7 +8727,7 @@ static void atkB0_trysetspikes(void)
if (gSideTimers[targetSide].spikesAmount == 3)
{
- gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
@@ -8759,8 +8759,8 @@ static void atkB2_trysetperishsong(void)
else
{
gStatuses3[i] |= STATUS3_PERISH_SONG;
- gDisableStructs[i].perishSongTimer1 = 3;
- gDisableStructs[i].perishSongTimer2 = 3;
+ gDisableStructs[i].perishSongTimer = 3;
+ gDisableStructs[i].perishSongTimerStartValue = 3;
}
}
@@ -8785,19 +8785,19 @@ static void atkB3_rolloutdamagecalculation(void)
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
{
- gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5;
- gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5;
+ gDisableStructs[gBattlerAttacker].rolloutTimer = 5;
+ gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gBattlerAttacker] = gCurrentMove;
}
- if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit
+ if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit
{
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
}
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++)
+ for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); i++)
gDynamicBasePower *= 2;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
@@ -9320,7 +9320,7 @@ static void atkCA_setforcedtarget(void) // follow me
static void atkCB_setcharge(void)
{
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
- gDisableStructs[gBattlerAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBattlerAttacker].chargeTimer = 2;
gDisableStructs[gBattlerAttacker].chargeTimer2 = 2;
gBattlescriptCurrInstr++;
}
@@ -9373,9 +9373,9 @@ static void atkCF_jumpifnodamage(void)
static void atkD0_settaunt(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
{
- gDisableStructs[gBattlerTarget].tauntTimer1 = 2;
+ gDisableStructs[gBattlerTarget].tauntTimer = 2;
gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
gBattlescriptCurrInstr += 5;
}
@@ -9751,7 +9751,7 @@ static void atkDE_asistattackselect(void)
static void atkDF_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
- gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -9765,7 +9765,7 @@ static void atkDF_trysetmagiccoat(void)
static void atkE0_trysetsnatch(void) // snatch
{
- gSpecialStatuses[gBattlerAttacker].flag20 = 1;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
diff --git a/src/battle_util.c b/src/battle_util.c
index 79ce180ee..1aaffc053 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -216,7 +216,7 @@ void CancelMultiTurnMoves(u8 battler)
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
- gDisableStructs[battler].rolloutCounter1 = 0;
+ gDisableStructs[battler].rolloutTimer = 0;
gDisableStructs[battler].furyCutterCounter = 0;
}
@@ -345,7 +345,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
- if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
+ if (gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@@ -436,11 +436,11 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
- if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
+ if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
unusableMoves |= gBitTable[i];
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
unusableMoves |= gBitTable[i];
- if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
+ if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
@@ -1018,7 +1018,7 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_DISABLE: // disable
- if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].disableTimer != 0)
{
s32 i;
for (i = 0; i < 4; i++)
@@ -1029,9 +1029,9 @@ u8 DoBattlerEndTurnEffects(void)
if (i == 4) // pokemon does not have the disabled move anymore
{
gDisableStructs[gActiveBattler].disabledMove = 0;
- gDisableStructs[gActiveBattler].disableTimer1 = 0;
+ gDisableStructs[gActiveBattler].disableTimer = 0;
}
- else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
+ else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
{
gDisableStructs[gActiveBattler].disabledMove = 0;
BattleScriptExecute(BattleScript_DisabledNoMore);
@@ -1041,18 +1041,18 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ENCORE: // encore
- if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
+ if (gDisableStructs[gActiveBattler].encoreTimer != 0)
{
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
gDisableStructs[gActiveBattler].encoredMove = 0;
- gDisableStructs[gActiveBattler].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
}
- else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
+ else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
gDisableStructs[gActiveBattler].encoredMove = 0;
- gDisableStructs[gActiveBattler].encoreTimer1 = 0;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
@@ -1065,13 +1065,13 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_CHARGE: // charge
- if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
+ if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_TAUNT: // taunt
- if (gDisableStructs[gActiveBattler].tauntTimer1)
- gDisableStructs[gActiveBattler].tauntTimer1--;
+ if (gDisableStructs[gActiveBattler].tauntTimer)
+ gDisableStructs[gActiveBattler].tauntTimer--;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_YAWN: // yawn
@@ -1167,8 +1167,8 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
gBattleStruct->wishPerishSongBattlerId++;
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
- if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
+ if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
@@ -1176,7 +1176,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
}
else
{
- gDisableStructs[gActiveBattler].perishSongTimer1--;
+ gDisableStructs[gActiveBattler].perishSongTimer--;
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
@@ -1420,7 +1420,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
- gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
+ gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@@ -1453,7 +1453,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_TAUNTED: // taunt
- if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
CancelMultiTurnMoves(gBattlerAttacker);