diff options
author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-09-21 10:10:04 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-21 10:10:04 -0500 |
commit | b787f8ca045b03521f03d84df8ea06ff87a2ab01 (patch) | |
tree | 63467bde2f08295e231eec02610f6e041ca38944 /src | |
parent | 25e469b6644377ec4e4f82eab294437a61ea7635 (diff) | |
parent | 66fd9b2ddfef147159033271046f62b4f2c8adad (diff) |
Merge pull request #335 from DizzyEggg/battledoc
Document some not labeled battle things
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 2 | ||||
-rw-r--r-- | src/battle_controller_opponent.c | 20 | ||||
-rw-r--r-- | src/battle_controller_safari.c | 2 | ||||
-rw-r--r-- | src/battle_controller_wally.c | 2 | ||||
-rw-r--r-- | src/battle_controllers.c | 40 | ||||
-rw-r--r-- | src/battle_gfx_sfx_util.c | 24 | ||||
-rw-r--r-- | src/battle_main.c | 36 | ||||
-rw-r--r-- | src/battle_message.c | 124 | ||||
-rw-r--r-- | src/battle_script_commands.c | 8 | ||||
-rw-r--r-- | src/battle_setup.c | 8 | ||||
-rw-r--r-- | src/battle_util2.c | 4 | ||||
-rw-r--r-- | src/graphics.c | 10 | ||||
-rw-r--r-- | src/pokemon.c | 4 | ||||
-rw-r--r-- | src/recorded_battle.c | 6 |
14 files changed, 145 insertions, 145 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 74247f8a2..1201a855a 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -369,7 +369,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE; else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE)) + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE)) AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT; else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index b3179ed3d..c490ad314 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -40,7 +40,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon); extern void sub_81A57E4(u8 battlerId, u16 stringId); extern u8 GetFrontierBrainTrainerPicIndex(void); -extern u8 sub_81D5588(u16 trainerId); +extern u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId); extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); extern u8 GetEreaderTrainerFrontSpriteId(void); @@ -1236,18 +1236,18 @@ static void OpponentHandleDrawTrainerPic(void) { trainerPicId = GetFrontierBrainTrainerPicIndex(); } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler == 1) - trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); + trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); else - trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); + trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { - trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); + trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) @@ -1320,18 +1320,18 @@ static void OpponentHandleTrainerSlide(void) { trainerPicId = GetFrontierBrainTrainerPicIndex(); } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBattler == 1) - trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); + trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); else - trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); + trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { - trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); + trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) @@ -1998,7 +1998,7 @@ static void OpponentHandleResetActionMoveSelection(void) static void OpponentHandleCmd55(void) { - if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) + if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) { gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index aab804b41..898e18294 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -687,7 +687,7 @@ static void SafariHandleCmd55(void) FadeOutMapMusic(5); BeginFastPaletteFade(3); SafariBufferExecCompleted(); - if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) gBattlerControllerFuncs[gActiveBattler] = sub_81595E4; } diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 747aa2987..80dd6d3bb 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -1560,7 +1560,7 @@ static void WallyHandleCmd55(void) BeginFastPaletteFade(3); WallyBufferExecCompleted(); - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK) + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 4d714ca81..63154ae8b 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -330,7 +330,7 @@ static void InitSinglePlayerBtlControllers(void) } } } - else if (gBattleTypeFlags & BATTLE_TYPE_WILD) + else if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) { gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; @@ -391,7 +391,7 @@ static void InitLinkBtlControllers(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - if (gBattleTypeFlags & BATTLE_TYPE_WILD) + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) { gBattleMainFunc = BeginBattleIntro; @@ -416,7 +416,7 @@ static void InitLinkBtlControllers(void) } else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (gBattleTypeFlags & BATTLE_TYPE_WILD) + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) { gBattleMainFunc = BeginBattleIntro; @@ -453,7 +453,7 @@ static void InitLinkBtlControllers(void) } else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) { - if (gBattleTypeFlags & BATTLE_TYPE_WILD) + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) { gBattleMainFunc = BeginBattleIntro; @@ -501,7 +501,7 @@ static void InitLinkBtlControllers(void) { multiplayerId = GetMultiplayerId(); - if (gBattleTypeFlags & BATTLE_TYPE_WILD) + if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) gBattleMainFunc = BeginBattleIntro; for (i = 0; i < MAX_BATTLERS_COUNT; i++) @@ -700,14 +700,14 @@ static void CreateTasksForSendRecvLinkBuffers(void) enum { LINK_BUFF_BUFFER_ID, - LINK_BUFF_ACTIVE_BANK, + LINK_BUFF_ACTIVE_BATTLER, LINK_BUFF_ATTACKER, LINK_BUFF_TARGET, LINK_BUFF_SIZE_LO, LINK_BUFF_SIZE_HI, - LINK_BUFF_ABSENT_BANK_FLAGS, - LINK_BUFF_EFFECT_BANK, - LINK_BUFF_DATA + LINK_BUFF_ABSENT_BATTLER_FLAGS, + LINK_BUFF_EFFECT_BATTLER, + LINK_BUFF_DATA, }; void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) @@ -722,13 +722,13 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) gTasks[gUnknown_02022D08].data[14] = 0; } gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler; for (i = 0; i < size; i++) gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i]; @@ -877,7 +877,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) gTasks[taskId].data[12] = 0; gTasks[taskId].data[15] = 0; } - battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BANK]; + battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER]; blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8); switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0]) @@ -886,19 +886,19 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) if (gBattleControllerExecFlags & gBitTable[battlerId]) return; - memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize); + memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize); sub_803F850(battlerId); - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) { - gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; - gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; - gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; - gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; + gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER]; + gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET]; + gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS]; + gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER]; } break; case 1: - memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize); + memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize); break; case 2: var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA]; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 23ed8a19f..b4dcf586d 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -47,11 +47,11 @@ extern const u32 gUnknown_08C093F0[]; extern const u32 gSubstituteDollTilemap[]; extern const u32 gSubstituteDollGfx[]; extern const u16 gSubstituteDollPal[]; -extern const u8 gUnknown_08C1F1C8[]; -extern const u8 gUnknown_08C1F46C[]; -extern const u8 gUnknown_08C1F5E8[]; -extern const u8 gUnknown_08C1F76C[]; -extern const u8 gUnknown_08C1F8E8[]; +extern const u8 gHealthboxSinglesPlayerGfx[]; +extern const u8 gHealthboxSinglesOpponentGfx[]; +extern const u8 gHealthboxDoublesPlayerGfx[]; +extern const u8 gHealthboxDoublesOpponentGfx[]; +extern const u8 gHealthboxSafariGfx[]; extern const u8 gBlankGfxCompressed[]; extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; @@ -72,29 +72,29 @@ static void ClearSpritesBattlerHealthboxAnimData(void); // const rom data static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox = { - gUnknown_08C1F1C8, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE + gHealthboxSinglesPlayerGfx, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE }; static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox = { - gUnknown_08C1F46C, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE + gHealthboxSinglesOpponentGfx, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE }; static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] = { - {gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER1_TILE}, - {gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER2_TILE} + {gHealthboxDoublesPlayerGfx, 0x800, TAG_HEALTHBOX_PLAYER1_TILE}, + {gHealthboxDoublesPlayerGfx, 0x800, TAG_HEALTHBOX_PLAYER2_TILE} }; static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] = { - {gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE}, - {gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE} + {gHealthboxDoublesOpponentGfx, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE}, + {gHealthboxDoublesOpponentGfx, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE} }; static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox = { - gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE + gHealthboxSafariGfx, 0x1000, TAG_HEALTHBOX_SAFARI_TILE }; static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] = diff --git a/src/battle_main.c b/src/battle_main.c index 781fbeff4..12e49ee65 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -877,7 +877,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1) if (gBlockRecvBuffer[0][0] == 256) { if (arg1 == 0) - gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; else gBattleTypeFlags |= BATTLE_TYPE_TRAINER; var++; @@ -896,7 +896,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1) if (i == arg0) { if (arg1 == 0) - gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; else gBattleTypeFlags |= BATTLE_TYPE_TRAINER; var++; @@ -916,7 +916,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1) } if (i == arg0) - gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; else gBattleTypeFlags |= BATTLE_TYPE_TRAINER; } @@ -979,7 +979,7 @@ static void CB2_HandleStartBattle(void) else { if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - gBattleTypeFlags |= BATTLE_TYPE_WILD; + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; gBattleCommunication[MULTIUSE_STATE] = 15; SetAllPlayersBerryData(); } @@ -1087,7 +1087,7 @@ static void CB2_HandleStartBattle(void) if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } @@ -1181,7 +1181,7 @@ static void CB2_HandleStartMultiPartnerBattle(void) else { if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - gBattleTypeFlags |= BATTLE_TYPE_WILD; + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; gBattleCommunication[MULTIUSE_STATE] = 13; SetAllPlayersBerryData(); } @@ -1340,7 +1340,7 @@ static void CB2_HandleStartMultiPartnerBattle(void) if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); gBattleCommunication[MULTIUSE_STATE]++; } @@ -1568,7 +1568,7 @@ static void CB2_HandleStartMultiBattle(void) else { if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - gBattleTypeFlags |= BATTLE_TYPE_WILD; + gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER; gBattleCommunication[MULTIUSE_STATE] = 7; SetAllPlayersBerryData(); } @@ -1920,7 +1920,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_x4000000))) + | BATTLE_TYPE_TRAINER_HILL))) { if (firstTrainer == TRUE) ZeroEnemyPartyMons(); @@ -3302,7 +3302,7 @@ static void BattleIntroGetMonsData(void) { case 0: gActiveBattler = gBattleCommunication[1]; - BtlController_EmitGetMonData(0, 0, 0); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); MarkBattlerForControllerExec(gActiveBattler); gBattleCommunication[MULTIUSE_STATE]++; break; @@ -3385,7 +3385,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000))) + | BATTLE_TYPE_TRAINER_HILL))) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } @@ -3398,7 +3398,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000))) + | BATTLE_TYPE_TRAINER_HILL))) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } @@ -3709,7 +3709,7 @@ static void BattleIntroRecordMonsToDex(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000))) + | BATTLE_TYPE_TRAINER_HILL))) { HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); } @@ -4326,7 +4326,7 @@ static void HandleTurnActionSelectionState(void) } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER - && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) + && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) { gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch; @@ -4597,7 +4597,7 @@ static void sub_803CDF8(void) void SwapTurnOrder(u8 id1, u8 id2) { u32 temp; - + SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp); SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp); } @@ -4978,7 +4978,7 @@ static void HandleEndTurn_BattleWon(void) gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER - && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER)) + && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER)) { BattleStopLowHpSound(); gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; @@ -5069,7 +5069,7 @@ static void HandleEndTurn_RanFromBattle(void) gBattleOutcome = B_OUTCOME_FORFEITED; gSaveBlock2Ptr->frontier.field_CA9_b = 1; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; gBattleOutcome = B_OUTCOME_FORFEITED; @@ -5624,7 +5624,7 @@ bool8 TryRunFromBattle(u8 battler) effect++; } } - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) { effect++; } diff --git a/src/battle_message.c b/src/battle_message.c index 78b9ac53b..a5f549733 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -17,6 +17,7 @@ #include "menu.h" #include "recorded_battle.h" #include "international_string_util.h" +#include "battle_frontier_2.h" struct BattleWindowText { @@ -46,13 +47,12 @@ extern const u8 gText_PkmnTransferredLanettesPC[]; extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2 extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower -extern u8 sub_81D5530(u16 trainerId); // pokenav +extern u8 GetTrainerHillOpponentClass(u16 trainerId); // pokenav extern u8 GetEreaderTrainerClassId(void); // battle_tower extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2 -extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav +extern void GetTrainerHillTrainerName(u8 *txtPtr, u16 trainerId); // pokenav extern void GetEreaderTrainerName(u8 *txtPtr); -extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2 -extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav +extern void CopyTrainerHillTrainerText(u8 arg0, u16 trainerId); // pokenav extern void GetFrontierTrainerName(u8 *dst, u16 trainerId); // this file's functions @@ -334,14 +334,14 @@ static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p"); static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!"); -static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!"); -static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!"); -static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!"); -static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!"); -static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!"); -static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!"); -static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!"); -static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!"); +static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); +static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); +static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); +static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); +static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); +static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); +static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!"); +static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p"); static const u8 sText_CantEscape[] = _("Can’t escape!\p"); static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p"); @@ -398,33 +398,33 @@ static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appea static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); -static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!"); -static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!"); +static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!"); +static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!"); static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!"); static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); -static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!"); -static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); -static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!"); -static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!"); -static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!"); +static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!"); +static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); +static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!"); +static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!"); +static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!"); static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!"); -static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); +static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!"); static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); -static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!"); -static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!"); +static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!"); +static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!"); static const u8 sText_WildPkmnPrefix[] = _("Wild "); static const u8 sText_FoePkmnPrefix[] = _("Foe "); -static const u8 sText_EmptyString8[] = _( ""); +static const u8 sText_EmptyString8[] = _(""); static const u8 sText_FoePkmnPrefix2[] = _("Foe"); static const u8 sText_AllyPkmnPrefix[] = _("Ally"); static const u8 sText_FoePkmnPrefix3[] = _("Foe"); @@ -1321,8 +1321,8 @@ static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_T static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?"); const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS."); -static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}"); -static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}"); +static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!{PAUSE 49}"); +static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!{PAUSE 49}"); // This is four lists of moves which use a different attack string in Japanese // to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail. @@ -2303,13 +2303,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) u32 dstID = 0; // if they used dstID, why not use srcID as well? const u8 *toCpy = NULL; u8 text[30]; - u8 multiplayerID; + u8 multiplayerId; s32 i; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - multiplayerID = gUnknown_0203C7B4; + multiplayerId = gUnknown_0203C7B4; else - multiplayerID = GetMultiplayerId(); + multiplayerId = GetMultiplayerId(); while (*src != EOS) { @@ -2383,25 +2383,25 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) toCpy = text; break; case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name - GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id]], + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 1]], + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 1]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name - GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 2]], + GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 2]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; break; case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 3]], + GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 3]], MON_DATA_NICKNAME, text); StringGetEnd10(text); toCpy = text; @@ -2513,8 +2513,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()]; else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)]; - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) - toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_A)]; + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) + toCpy = gTrainerClassNames[GetTrainerHillOpponentClass(gTrainerBattleOpponent_A)]; else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) toCpy = gTrainerClassNames[GetEreaderTrainerClassId()]; else @@ -2531,7 +2531,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) } else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) { - toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name; + toCpy = gLinkPlayers[multiplayerId ^ BIT_SIDE].name; } else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) { @@ -2543,9 +2543,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) GetFrontierTrainerName(text, gTrainerBattleOpponent_A); toCpy = text; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { - sub_81D5554(text, gTrainerBattleOpponent_A); + GetTrainerHillTrainerName(text, gTrainerBattleOpponent_A); toCpy = text; } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) @@ -2558,19 +2558,19 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName; } break; - case B_TXT_1E: // link player name? - toCpy = gLinkPlayers[multiplayerID].name; + case B_TXT_LINK_PLAYER_NAME: // link player name + toCpy = gLinkPlayers[multiplayerId].name; break; - case B_TXT_1F: // link partner name? - toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].id)].name; + case B_TXT_LINK_PARTNER_NAME: // link partner name + toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(gLinkPlayers[multiplayerId].id))].name; break; - case B_TXT_20: // link opponent 1 name? - toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].id)].name; + case B_TXT_LINK_OPPONENT1_NAME: // link opponent 1 name + toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id))].name; break; - case B_TXT_21: // link opponent 2 name? - toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].id)].name; + case B_TXT_LINK_OPPONENT2_NAME: // link opponent 2 name + toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id)))].name; break; - case B_TXT_22: // link scripting active name + case B_TXT_LINK_SCR_TRAINER_NAME: // link scripting active name toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name; break; case B_TXT_PLAYER_NAME: // player name @@ -2582,12 +2582,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { - sub_81A36D0(2, gTrainerBattleOpponent_A); + CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_A); toCpy = gStringVar4; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { - sub_81D572C(4, gTrainerBattleOpponent_A); + CopyTrainerHillTrainerText(4, gTrainerBattleOpponent_A); toCpy = gStringVar4; } else @@ -2598,12 +2598,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { - sub_81A36D0(1, gTrainerBattleOpponent_A); + CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_A); toCpy = gStringVar4; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { - sub_81D572C(3, gTrainerBattleOpponent_A); + CopyTrainerHillTrainerText(3, gTrainerBattleOpponent_A); toCpy = gStringVar4; } break; @@ -2655,8 +2655,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) case B_TXT_TRAINER2_CLASS: if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_B)]; - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) - toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_B)]; + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) + toCpy = gTrainerClassNames[GetTrainerHillOpponentClass(gTrainerBattleOpponent_B)]; else toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass]; break; @@ -2666,9 +2666,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) GetFrontierTrainerName(text, gTrainerBattleOpponent_B); toCpy = text; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { - sub_81D5554(text, gTrainerBattleOpponent_B); + GetTrainerHillTrainerName(text, gTrainerBattleOpponent_B); toCpy = text; } else @@ -2679,12 +2679,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) case B_TXT_TRAINER2_LOSE_TEXT: if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { - sub_81A36D0(2, gTrainerBattleOpponent_B); + CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_B); toCpy = gStringVar4; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { - sub_81D572C(4, gTrainerBattleOpponent_B); + CopyTrainerHillTrainerText(4, gTrainerBattleOpponent_B); toCpy = gStringVar4; } else @@ -2695,12 +2695,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) case B_TXT_TRAINER2_WIN_TEXT: if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { - sub_81A36D0(1, gTrainerBattleOpponent_B); + CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_B); toCpy = gStringVar4; } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { - sub_81D572C(3, gTrainerBattleOpponent_B); + CopyTrainerHillTrainerText(3, gTrainerBattleOpponent_B); toCpy = gStringVar4; } break; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 44194deda..90dacc8cb 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -2739,7 +2739,7 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case MOVE_EFFECT_STEAL_ITEM: { - if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) { gBattlescriptCurrInstr++; break; @@ -3268,7 +3268,7 @@ static void atk23_getexp(void) if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER @@ -4987,7 +4987,7 @@ static void atk4E_switchinanim(void) && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_FRONTIER))) HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); @@ -9405,7 +9405,7 @@ static void atkD1_trysethelpinghand(void) static void atkD2_tryswapitems(void) // trick { // opponent can't swap items with player in regular battles - if (gBattleTypeFlags & BATTLE_TYPE_x4000000 + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER diff --git a/src/battle_setup.c b/src/battle_setup.c index 17ab20ccd..89a3d9a2c 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -75,7 +75,7 @@ extern void sub_81D6384(void); extern void sub_81D61E8(void); extern void sub_80982B8(void); extern void sub_81A9EDC(u16 a0); -extern void sub_81D572C(u8 a0, u16 arg1); +extern void CopyTrainerHillTrainerText(u8 a0, u16 arg1); // this file's functions static void DoBattlePikeWildBattle(void); @@ -1281,7 +1281,7 @@ void BattleSetup_StartTrainerBattle(void) } else if (sub_81D5C18()) { - gBattleTypeFlags |= BATTLE_TYPE_x4000000; + gBattleTypeFlags |= BATTLE_TYPE_TRAINER_HILL; if (gNoOfApproachingTrainers == 2) sub_81D639C(); @@ -1370,9 +1370,9 @@ void ShowTrainerIntroSpeech(void) else if (sub_81D5C18()) { if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1) - sub_81D572C(2, sub_81D6180(gSpecialVar_LastTalked)); + CopyTrainerHillTrainerText(2, sub_81D6180(gSpecialVar_LastTalked)); else - sub_81D572C(2, sub_81D6180(gEventObjects[gApproachingTrainers[gApproachingTrainerId].eventObjectId].localId)); + CopyTrainerHillTrainerText(2, sub_81D6180(gEventObjects[gApproachingTrainers[gApproachingTrainerId].eventObjectId].localId)); sub_80982B8(); } diff --git a/src/battle_util2.c b/src/battle_util2.c index 1d2f1e95b..5881abf25 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -19,7 +19,7 @@ void AllocateBattleResources(void) { gBattleResources = gBattleResources; // something dumb needed to match - if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) sub_81D55D0(); gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); @@ -49,7 +49,7 @@ void AllocateBattleResources(void) void FreeBattleResources(void) { - if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) sub_81D5694(); if (gBattleResources != NULL) diff --git a/src/graphics.c b/src/graphics.c index 38a79ce3c..5debb721a 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -643,11 +643,11 @@ const u8 gBattleAnimSpritePalette_187[] = INCBIN_U8("graphics/battle_anims/sprit const u8 gBattleAnimSpriteSheet_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.4bpp.lz"); const u8 gBattleAnimSpritePalette_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.gbapal.lz"); -const u8 gUnknown_08C1F1C8[] = INCBIN_U8("graphics/battle_interface/window.4bpp.lz"); -const u8 gUnknown_08C1F46C[] = INCBIN_U8("graphics/battle_interface/window2.4bpp.lz"); -const u8 gUnknown_08C1F5E8[] = INCBIN_U8( "graphics/battle_interface/window3.4bpp.lz"); -const u8 gUnknown_08C1F76C[] = INCBIN_U8("graphics/battle_interface/window4.4bpp.lz"); -const u8 gUnknown_08C1F8E8[] = INCBIN_U8("graphics/battle_interface/window5.4bpp.lz"); +const u8 gHealthboxSinglesPlayerGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_singles_player.4bpp.lz"); +const u8 gHealthboxSinglesOpponentGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz"); +const u8 gHealthboxDoublesPlayerGfx[] = INCBIN_U8( "graphics/battle_interface/healthbox_doubles_player.4bpp.lz"); +const u8 gHealthboxDoublesOpponentGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_opponent.4bpp.lz"); +const u8 gHealthboxSafariGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_safari.4bpp.lz"); const u8 gUnusedGfx_Shadow[] = INCBIN_U8("graphics/unused/shadow.4bpp.lz"); const u8 gUnusedPal_Shadow[] = INCBIN_U8("graphics/unused/shadow.gbapal.lz"); diff --git a/src/pokemon.c b/src/pokemon.c index 78a7a55a5..8e2e3b764 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -5307,7 +5307,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov // I have to re-use this variable to match. r5 = gActiveBattler; gActiveBattler = battlerId; - BtlController_EmitGetMonData(0, 0, 0); + BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); MarkBattlerForControllerExec(gActiveBattler); gActiveBattler = r5; } @@ -6621,7 +6621,7 @@ u16 GetBattleBGM(void) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A); - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) trainerClass = TRAINER_CLASS_EXPERT; else trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; diff --git a/src/recorded_battle.c b/src/recorded_battle.c index fc3b8b94a..355ed5e07 100644 --- a/src/recorded_battle.c +++ b/src/recorded_battle.c @@ -19,7 +19,7 @@ #define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \ | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \ | BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \ - | BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \ + | BATTLE_TYPE_RECORDED | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE \ | BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA)) extern u8 gUnknown_03001278; @@ -273,7 +273,7 @@ void sub_81851A8(u8 *arg0) return; } - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) { for (var2 = *arg0; var2 != 0;) { @@ -360,7 +360,7 @@ u32 MoveRecordedBattleToSaveData(void) battleSave->battleFlags = (sBattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20)); battleSave->battleFlags |= BATTLE_TYPE_x2000000; - if (sBattleFlags & BATTLE_TYPE_WILD) + if (sBattleFlags & BATTLE_TYPE_IS_MASTER) { battleSave->battleFlags |= BATTLE_TYPE_x80000000; } |