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authorMarcus Huderle <huderlem@gmail.com>2018-12-19 21:13:26 -0600
committerMarcus Huderle <huderlem@gmail.com>2018-12-19 21:19:44 -0600
commitb7ce383a9673b9e4ddfdc8dc5b70248801dc7e20 (patch)
treeb0e5bb65cf38dee0d332ab29fbcc9880a0514e4b /src
parent48d7c0a7a389479727b771361132871ca99f9087 (diff)
Document a bunch of battle anims
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim.c14
-rw-r--r--src/battle_anim_80A5C6C.c116
-rwxr-xr-xsrc/battle_anim_8170478.c4
-rw-r--r--src/battle_anim_effects_1.c609
-rwxr-xr-xsrc/battle_anim_effects_2.c38
-rwxr-xr-xsrc/battle_anim_effects_3.c44
-rw-r--r--src/bug.c8
-rw-r--r--src/dragon.c4
-rw-r--r--src/electric.c10
-rw-r--r--src/fight.c30
-rw-r--r--src/fire.c20
-rw-r--r--src/ghost.c20
-rw-r--r--src/ground.c10
-rw-r--r--src/normal.c20
-rw-r--r--src/poison.c8
-rw-r--r--src/pokeball.c2
-rw-r--r--src/rock.c8
-rw-r--r--src/water.c22
18 files changed, 542 insertions, 445 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 88c548208..1e1219800 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1671,7 +1671,11 @@ static void ScriptCmd_createsprite(void)
if (subpriority < 3)
subpriority = 3;
- CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
+ CreateSpriteAndAnimate(
+ template,
+ GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
+ GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
+ subpriority);
gAnimVisualTaskCount++;
}
@@ -3029,12 +3033,12 @@ static void ScriptCmd_doublebattle_2D(void)
{
if (wantedBattler == ANIM_ATTACKER)
{
- r4 = sub_80A8364(gBattleAnimAttacker);
+ r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = sub_80A8364(gBattleAnimTarget);
+ r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
@@ -3064,12 +3068,12 @@ static void ScriptCmd_doublebattle_2E(void)
{
if (wantedBattler == ANIM_ATTACKER)
{
- r4 = sub_80A8364(gBattleAnimAttacker);
+ r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = sub_80A8364(gBattleAnimTarget);
+ r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 15a4d2b63..e17dde078 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -568,7 +568,7 @@ void TranslateSpriteOverDuration(struct Sprite *sprite)
}
}
-void TranslateAnimLinearSimple(struct Sprite *sprite)
+void AnimTranslateLinearSimple(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -716,7 +716,9 @@ void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
-void sub_80A6864(struct Sprite *sprite, s16 xOffset)
+// Sets the initial x offset of the anim sprite depending on the horizontal orientation
+// of the two involved mons.
+void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
{
u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
@@ -749,7 +751,7 @@ void InitAnimArcTranslation(struct Sprite *sprite)
bool8 TranslateAnimArc(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
@@ -758,7 +760,7 @@ bool8 TranslateAnimArc(struct Sprite *sprite)
bool8 sub_80A6934(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
@@ -773,18 +775,20 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite)
sprite->pos2.y = 0;
}
-void sub_80A6980(struct Sprite *sprite, bool8 a2)
+void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
- if (!a2)
+ // Battle anim sprites are automatically created at the anim target's center, which
+ // is why there is no else clause for the "respectMonPicOffsets" check.
+ if (!respectMonPicOffsets)
{
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
}
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
-void InitAnimSpritePos(struct Sprite *sprite, u8 respectMonPicOffsets)
+void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{
@@ -796,7 +800,7 @@ void InitAnimSpritePos(struct Sprite *sprite, u8 respectMonPicOffsets)
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
@@ -917,7 +921,7 @@ void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused)
unk->tilesOffset = 0;
unk->unkC = 0;
}
- else if (sub_80A8364(gBattleAnimAttacker) == 1)
+ else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
unk->unk8 = 8;
unk->bgId = 1;
@@ -1058,7 +1062,7 @@ void sub_80A6F14(struct Sprite *sprite)
sprite->callback(sprite);
}
-bool8 TranslateAnimLinear(struct Sprite *sprite)
+bool8 AnimTranslateLinear(struct Sprite *sprite)
{
u16 v1, v2, x, y;
@@ -1090,14 +1094,14 @@ bool8 TranslateAnimLinear(struct Sprite *sprite)
void sub_80A6F98(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
SetCallbackToStoredInData6(sprite);
}
void sub_80A6FB4(struct Sprite *sprite)
{
sub_8039E9C(sprite);
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
SetCallbackToStoredInData6(sprite);
}
@@ -1117,14 +1121,14 @@ void sub_80A7000(struct Sprite *sprite)
sprite->callback(sprite);
}
-void sub_80A7028(struct Sprite *sprite)
+static void InitAnimFastLinearTranslation(struct Sprite *sprite)
{
- int x = sprite->data[2] - sprite->data[1];
- int y = sprite->data[4] - sprite->data[3];
- bool8 x_sign = x < 0;
- bool8 y_sign = y < 0;
- u16 x2 = abs(x) << 4;
- u16 y2 = abs(y) << 4;
+ int xDiff = sprite->data[2] - sprite->data[1];
+ int yDiff = sprite->data[4] - sprite->data[3];
+ bool8 x_sign = xDiff < 0;
+ bool8 y_sign = yDiff < 0;
+ u16 x2 = abs(xDiff) << 4;
+ u16 y2 = abs(yDiff) << 4;
x2 /= sprite->data[0];
y2 /= sprite->data[0];
@@ -1145,16 +1149,16 @@ void sub_80A7028(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void sub_80A70C0(struct Sprite *sprite)
+void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sub_80A7028(sprite);
+ InitAnimFastLinearTranslation(sprite);
sprite->callback = sub_80A7144;
sprite->callback(sprite);
}
-bool8 sub_80A70E8(struct Sprite *sprite)
+bool8 AnimFastTranslateLinear(struct Sprite *sprite)
{
u16 v1, v2, x, y;
@@ -1186,22 +1190,22 @@ bool8 sub_80A70E8(struct Sprite *sprite)
void sub_80A7144(struct Sprite *sprite)
{
- if (sub_80A70E8(sprite))
+ if (AnimFastTranslateLinear(sprite))
SetCallbackToStoredInData6(sprite);
}
-void sub_80A7160(struct Sprite *sprite)
+void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
{
- int v1 = abs(sprite->data[2] - sprite->data[1]) << 4;
- sprite->data[0] = v1 / sprite->data[0];
- sub_80A7028(sprite);
+ int xDiff = abs(sprite->data[2] - sprite->data[1]) << 4;
+ sprite->data[0] = xDiff / sprite->data[0];
+ InitAnimFastLinearTranslation(sprite);
}
void sub_80A718C(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sub_80A7160(sprite);
+ InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->callback = sub_80A7144;
sprite->callback(sprite);
}
@@ -1471,9 +1475,9 @@ void sub_80A77C8(struct Sprite *sprite)
else
var = FALSE;
if (!gBattleAnimArgs[2])
- InitAnimSpritePos(sprite, var);
+ InitSpritePosToAnimAttacker(sprite, var);
else
- sub_80A6980(sprite, var);
+ InitSpritePosToAnimTarget(sprite, var);
sprite->data[0]++;
}
@@ -1506,7 +1510,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
else
coordType = BATTLER_COORD_Y;
- InitAnimSpritePos(sprite, v1);
+ InitSpritePosToAnimAttacker(sprite, v1);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -1519,7 +1523,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
void sub_80A78AC(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -1553,17 +1557,17 @@ void sub_80A7938(struct Sprite *sprite)
}
if (!gBattleAnimArgs[5])
{
- InitAnimSpritePos(sprite, r4);
+ InitSpritePosToAnimAttacker(sprite, r4);
battlerId = gBattleAnimAttacker;
}
else
{
- sub_80A6980(sprite, r4);
+ InitSpritePosToAnimTarget(sprite, r4);
battlerId = gBattleAnimTarget;
}
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- sub_80A6980(sprite, r4);
+ InitSpritePosToAnimTarget(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battlerId, attributeId) + gBattleAnimArgs[3];
@@ -2006,7 +2010,7 @@ u8 GetBattlerSpriteSubpriority(u8 battlerId)
return subpriority;
}
-u8 sub_80A8328(u8 battlerId)
+u8 GetBattlerSpriteBGPriority(u8 battlerId)
{
u8 position = GetBattlerPosition(battlerId);
@@ -2018,7 +2022,7 @@ u8 sub_80A8328(u8 battlerId)
return GetAnimBgAttribute(1, BG_ANIM_PRIORITY);
}
-u8 sub_80A8364(u8 battlerId)
+u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
{
if (!IsContest())
{
@@ -2229,36 +2233,38 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
}
}
-void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y)
+void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y)
{
- u8 v1, v2;
- s16 v3, v4;
- s16 v5, v6;
+ u8 xCoordType, yCoordType;
+ s16 battlerX, battlerY;
+ s16 partnerX, partnerY;
- if (!a2)
+ if (!respectMonPicOffsets)
{
- v1 = 0;
- v2 = 1;
+ xCoordType = BATTLER_COORD_X;
+ yCoordType = BATTLER_COORD_Y;
}
else
{
- v1 = 2;
- v2 = 3;
+ xCoordType = BATTLER_COORD_X_2;
+ yCoordType = BATTLER_COORD_Y_PIC_OFFSET;
}
- v3 = GetBattlerSpriteCoord(battlerId, v1);
- v4 = GetBattlerSpriteCoord(battlerId, v2);
+
+ battlerX = GetBattlerSpriteCoord(battlerId, xCoordType);
+ battlerY = GetBattlerSpriteCoord(battlerId, yCoordType);
if (IsDoubleBattle() && !IsContest())
{
- v5 = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), v1);
- v6 = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), v2);
+ partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType);
+ partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType);
}
else
{
- v5 = v3;
- v6 = v4;
+ partnerX = battlerX;
+ partnerY = battlerY;
}
- *x = (v3 + v5) / 2;
- *y = (v4 + v6) / 2;
+
+ *x = (battlerX + partnerX) / 2;
+ *y = (battlerY + partnerY) / 2;
}
u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
diff --git a/src/battle_anim_8170478.c b/src/battle_anim_8170478.c
index 34898899c..32214b58d 100755
--- a/src/battle_anim_8170478.c
+++ b/src/battle_anim_8170478.c
@@ -1971,7 +1971,7 @@ void sub_8172D98(u8 taskId)
switch (gTasks[taskId].data[15])
{
case 0:
- if (sub_80A8364(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
@@ -2188,7 +2188,7 @@ void sub_81732E4(u8 taskId)
static void sub_817330C(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = 30;
sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 3b1b49e34..e37d2b5b8 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -19,28 +19,28 @@
EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0};
void AnimMovePowderParticle(struct Sprite *);
-void sub_80FE8E0(struct Sprite *);
-void sub_80FE930(struct Sprite *);
-void sub_80FE988(struct Sprite *);
-void sub_80FEAD8(struct Sprite *);
-void sub_80FEB44(struct Sprite *);
-void sub_80FED28(struct Sprite *);
-void sub_80FEE78(struct Sprite *);
-void sub_80FEF44(struct Sprite *);
-void sub_80FEFFC(struct Sprite *);
+void AnimPowerAbsorptionOrb(struct Sprite *);
+void AnimSolarbeamBigOrb(struct Sprite *);
+void AnimSolarbeamSmallOrb(struct Sprite *);
+void AnimAbsorptionOrb(struct Sprite *);
+void AnimHyperBeamOrb(struct Sprite *);
+void AnimSporeParticle(struct Sprite *);
+void AnimPetalDanceBigFlower(struct Sprite *);
+void AnimPetalDanceSmallFlower(struct Sprite *);
+void AnimRazorLeafParticle(struct Sprite *);
void AnimLeechSeed(struct Sprite *);
void AnimTranslateLinearSingleSineWave(struct Sprite *);
void AnimMoveTwisterParticle(struct Sprite *);
-void sub_80FF374(struct Sprite *);
-void sub_80FF698(struct Sprite *);
-void sub_80FF768(struct Sprite *);
-void sub_80FF7EC(struct Sprite *);
-void sub_80FF934(struct Sprite *);
-void sub_80FFB18(struct Sprite *);
-void sub_80FFBF4(struct Sprite *);
-void sub_80FFC70(struct Sprite *);
-void sub_80FFCB4(struct Sprite *);
-void sub_80FFDBC(struct Sprite *);
+void AnimConstrictBinding(struct Sprite *);
+void AnimMimicOrb(struct Sprite *);
+void AnimIngrainRoot(struct Sprite *);
+void AnimFrenzyPlantRoot(struct Sprite *);
+void AnimIngrainOrb(struct Sprite *);
+void AnimPresent(struct Sprite *);
+void AnimKnockOffItem(struct Sprite *);
+void AnimPresentHealParticle(struct Sprite *);
+void AnimItemSteal(struct Sprite *);
+void AnimTrickBag(struct Sprite *);
void sub_8100640(struct Sprite *);
void sub_8100898(struct Sprite *);
void sub_81009F8(struct Sprite *);
@@ -79,27 +79,27 @@ void sub_8103208(struct Sprite *);
void sub_8103284(struct Sprite *);
void sub_8103390(struct Sprite *);
static void AnimMovePowderParticleStep(struct Sprite *);
-static void sub_80FE9E4(struct Sprite *);
-static void sub_80FEB28(struct Sprite *);
-static void sub_80FEBFC(struct Sprite *);
+static void AnimSolarbeamSmallOrbStep(struct Sprite *);
+static void AnimAbsorptionOrbStep(struct Sprite *);
+static void AnimHyperBeamOrbStep(struct Sprite *);
static void AnimLeechSeedStep(struct Sprite *);
static void AnimLeechSeedSprouts(struct Sprite *);
-static void sub_80FED74(struct Sprite *);
-static void sub_80FEECC(struct Sprite *);
-static void sub_80FEF98(struct Sprite *);
-static void sub_80FF044(struct Sprite *);
-static void sub_80FF090(struct Sprite *);
+static void AnimSporeParticleStep(struct Sprite *);
+static void AnimPetalDanceBigFlowerStep(struct Sprite *);
+static void AnimPetalDanceSmallFlowerStep(struct Sprite *);
+static void AnimRazorLeafParticleStep1(struct Sprite *);
+static void AnimRazorLeafParticleStep2(struct Sprite *);
static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
static void AnimMoveTwisterParticleStep(struct Sprite *);
-static void sub_80FF3B0(struct Sprite *);
-static void sub_80FF3EC(struct Sprite *);
+static void AnimConstrictBindingStep1(struct Sprite *);
+static void AnimConstrictBindingStep2(struct Sprite *);
static void sub_80FF53C(u8);
static void sub_80FF5CC(u8);
-static void sub_80FFD2C(struct Sprite *);
-static void sub_80FF8DC(struct Sprite *);
-static void sub_80FFE58(struct Sprite *);
-static void sub_80FFEC4(struct Sprite *);
-static void sub_80FFF7C(struct Sprite *);
+static void AnimItemStealStep(struct Sprite *);
+static void AnimRootFlickerOut(struct Sprite *);
+static void AnimTrickBagStep1(struct Sprite *);
+static void AnimTrickBagStep2(struct Sprite *);
+static void AnimTrickBagStep3(struct Sprite *);
static void sub_8100128(u8);
static s16 sub_8100504(struct Sprite *);
static void sub_8100524(struct Task *, u8);
@@ -285,7 +285,7 @@ const union AffineAnimCmd *const gUnknown_085921DC[] = {
gUnknown_085921CC,
};
-const struct SpriteTemplate gUnknown_085921E0 =
+const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -293,10 +293,10 @@ const struct SpriteTemplate gUnknown_085921E0 =
.anims = gUnknown_085921C8,
.images = NULL,
.affineAnims = gUnknown_085921DC,
- .callback = sub_80FE8E0,
+ .callback = AnimPowerAbsorptionOrb,
};
-const struct SpriteTemplate gUnknown_085921F8 =
+const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -304,10 +304,10 @@ const struct SpriteTemplate gUnknown_085921F8 =
.anims = gUnknown_085921A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE930,
+ .callback = AnimSolarbeamBigOrb,
};
-const struct SpriteTemplate gUnknown_08592210 =
+const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -315,7 +315,7 @@ const struct SpriteTemplate gUnknown_08592210 =
.anims = gUnknown_085921C4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE988,
+ .callback = AnimSolarbeamSmallOrb,
};
const union AffineAnimCmd gUnknown_08592228[] = {
@@ -328,7 +328,7 @@ const union AffineAnimCmd *const gUnknown_08592240[] = {
gUnknown_08592228,
};
-const struct SpriteTemplate gUnknown_08592244 =
+const struct SpriteTemplate gStockpileAbsorptionOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_GRAY_ORB,
.paletteTag = ANIM_TAG_GRAY_ORB,
@@ -336,7 +336,7 @@ const struct SpriteTemplate gUnknown_08592244 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08592240,
- .callback = sub_80FE8E0,
+ .callback = AnimPowerAbsorptionOrb,
};
const union AffineAnimCmd gUnknown_0859225C[] = {
@@ -348,7 +348,7 @@ const union AffineAnimCmd *const gUnknown_0859226C[] = {
gUnknown_0859225C,
};
-const struct SpriteTemplate gUnknown_08592270 =
+const struct SpriteTemplate gAbsorptionOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -356,10 +356,10 @@ const struct SpriteTemplate gUnknown_08592270 =
.anims = gUnknown_085921C8,
.images = NULL,
.affineAnims = gUnknown_0859226C,
- .callback = sub_80FEAD8,
+ .callback = AnimAbsorptionOrb,
};
-const struct SpriteTemplate gUnknown_08592288 =
+const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -367,7 +367,7 @@ const struct SpriteTemplate gUnknown_08592288 =
.anims = gUnknown_085921A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEB44,
+ .callback = AnimHyperBeamOrb,
};
const union AnimCmd gUnknown_085922A0[] =
@@ -418,7 +418,7 @@ const union AnimCmd *const gUnknown_085922E4[] =
gUnknown_085922DC,
};
-const struct SpriteTemplate gUnknown_085922EC =
+const struct SpriteTemplate gSporeParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPORE,
.paletteTag = ANIM_TAG_SPORE,
@@ -426,7 +426,7 @@ const struct SpriteTemplate gUnknown_085922EC =
.anims = gUnknown_085922E4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FED28,
+ .callback = AnimSporeParticle,
};
const union AnimCmd gUnknown_08592304[] =
@@ -451,7 +451,7 @@ const union AnimCmd *const gUnknown_08592318[] =
gUnknown_0859230C,
};
-const struct SpriteTemplate gUnknown_0859231C =
+const struct SpriteTemplate gPetalDanceBigFlowerSpriteTemplate =
{
.tileTag = ANIM_TAG_FLOWER,
.paletteTag = ANIM_TAG_FLOWER,
@@ -459,10 +459,10 @@ const struct SpriteTemplate gUnknown_0859231C =
.anims = gUnknown_08592314,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEE78,
+ .callback = AnimPetalDanceBigFlower,
};
-const struct SpriteTemplate gUnknown_08592334 =
+const struct SpriteTemplate gPetalDanceSmallFlowerSpriteTemplate =
{
.tileTag = ANIM_TAG_FLOWER,
.paletteTag = ANIM_TAG_FLOWER,
@@ -470,7 +470,7 @@ const struct SpriteTemplate gUnknown_08592334 =
.anims = gUnknown_08592318,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEF44,
+ .callback = AnimPetalDanceSmallFlower,
};
const union AnimCmd gUnknown_0859234C[] =
@@ -502,7 +502,7 @@ const union AnimCmd *const gUnknown_08592388[] =
gUnknown_08592378,
};
-const struct SpriteTemplate gUnknown_08592390 =
+const struct SpriteTemplate gRazorLeafParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_LEAF,
.paletteTag = ANIM_TAG_LEAF,
@@ -510,10 +510,10 @@ const struct SpriteTemplate gUnknown_08592390 =
.anims = gUnknown_08592388,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEFFC,
+ .callback = AnimRazorLeafParticle,
};
-const struct SpriteTemplate gUnknown_085923A8 =
+const struct SpriteTemplate gTwisterLeafParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_LEAF,
.paletteTag = ANIM_TAG_LEAF,
@@ -538,7 +538,7 @@ const union AnimCmd *const gUnknown_085923D4[] =
gUnknown_085923C0,
};
-const struct SpriteTemplate gUnknown_085923D8 =
+const struct SpriteTemplate gRazorLeafCutterSpriteTemplate =
{
.tileTag = ANIM_TAG_RAZOR_LEAF,
.paletteTag = ANIM_TAG_RAZOR_LEAF,
@@ -594,14 +594,14 @@ const union AnimCmd *const gUnknown_08592444[] =
};
const union AffineAnimCmd gUnknown_0859244C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_0859246C[] = {
- AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
AFFINEANIMCMD_END,
@@ -612,7 +612,7 @@ const union AffineAnimCmd *const gUnknown_0859248C[] = {
gUnknown_0859246C,
};
-const struct SpriteTemplate gUnknown_08592494 =
+const struct SpriteTemplate gConstrictBindingSpriteTemplate =
{
.tileTag = ANIM_TAG_TENDRILS,
.paletteTag = ANIM_TAG_TENDRILS,
@@ -620,7 +620,7 @@ const struct SpriteTemplate gUnknown_08592494 =
.anims = gUnknown_08592444,
.images = NULL,
.affineAnims = gUnknown_0859248C,
- .callback = sub_80FF374,
+ .callback = AnimConstrictBinding,
};
const union AffineAnimCmd gUnknown_085924AC[] = {
@@ -639,7 +639,7 @@ const union AffineAnimCmd *const gUnknown_085924D4[] = {
gUnknown_085924C4,
};
-const struct SpriteTemplate gUnknown_085924DC =
+const struct SpriteTemplate gMimicOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -647,7 +647,7 @@ const struct SpriteTemplate gUnknown_085924DC =
.anims = gUnknown_085921C8,
.images = NULL,
.affineAnims = gUnknown_085924D4,
- .callback = sub_80FF698,
+ .callback = AnimMimicOrb,
};
const union AnimCmd gUnknown_085924F4[] =
@@ -692,7 +692,7 @@ const union AnimCmd *const gUnknown_0859253C[] =
gUnknown_0859252C,
};
-const struct SpriteTemplate gUnknown_0859254C =
+const struct SpriteTemplate gIngrainRootSpriteTemplate =
{
.tileTag = ANIM_TAG_ROOTS,
.paletteTag = ANIM_TAG_ROOTS,
@@ -700,10 +700,10 @@ const struct SpriteTemplate gUnknown_0859254C =
.anims = gUnknown_0859253C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF768,
+ .callback = AnimIngrainRoot,
};
-const struct SpriteTemplate gUnknown_08592564 =
+const struct SpriteTemplate gFrenzyPlantRootSpriteTemplate =
{
.tileTag = ANIM_TAG_ROOTS,
.paletteTag = ANIM_TAG_ROOTS,
@@ -711,7 +711,7 @@ const struct SpriteTemplate gUnknown_08592564 =
.anims = gUnknown_0859253C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF7EC,
+ .callback = AnimFrenzyPlantRoot,
};
const union AnimCmd gUnknown_0859257C[] =
@@ -726,7 +726,7 @@ const union AnimCmd *const gUnknown_08592588[] =
gUnknown_0859257C,
};
-const struct SpriteTemplate gUnknown_0859258C =
+const struct SpriteTemplate gIngrainOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
@@ -734,7 +734,7 @@ const struct SpriteTemplate gUnknown_0859258C =
.anims = gUnknown_08592588,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF934,
+ .callback = AnimIngrainOrb,
};
const union AnimCmd gUnknown_085925A4[] =
@@ -770,7 +770,7 @@ const union AffineAnimCmd *const gUnknown_08592608[] = {
gUnknown_085925D0,
};
-const struct SpriteTemplate gUnknown_08592610 =
+const struct SpriteTemplate gPresentSpriteTemplate =
{
.tileTag = ANIM_TAG_ITEM_BAG,
.paletteTag = ANIM_TAG_ITEM_BAG,
@@ -778,10 +778,10 @@ const struct SpriteTemplate gUnknown_08592610 =
.anims = gUnknown_085925AC,
.images = NULL,
.affineAnims = gUnknown_08592608,
- .callback = sub_80FFB18,
+ .callback = AnimPresent,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 =
+const struct SpriteTemplate gKnockOffItemSpriteTemplate =
{
.tileTag = ANIM_TAG_ITEM_BAG,
.paletteTag = ANIM_TAG_ITEM_BAG,
@@ -789,7 +789,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 =
.anims = gUnknown_085925AC,
.images = NULL,
.affineAnims = gUnknown_08592608,
- .callback = sub_80FFBF4,
+ .callback = AnimKnockOffItem,
};
const union AnimCmd gUnknown_08592640[] =
@@ -806,7 +806,7 @@ const union AnimCmd *const gUnknown_08592654[] =
gUnknown_08592640,
};
-const struct SpriteTemplate gUnknown_08592658 =
+const struct SpriteTemplate gPresentHealParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_GREEN_SPARKLE,
.paletteTag = ANIM_TAG_GREEN_SPARKLE,
@@ -814,10 +814,10 @@ const struct SpriteTemplate gUnknown_08592658 =
.anims = gUnknown_08592654,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FFC70,
+ .callback = AnimPresentHealParticle,
};
-const struct SpriteTemplate gUnknown_08592670 =
+const struct SpriteTemplate gItemStealSpriteTemplate =
{
.tileTag = ANIM_TAG_ITEM_BAG,
.paletteTag = ANIM_TAG_ITEM_BAG,
@@ -825,7 +825,7 @@ const struct SpriteTemplate gUnknown_08592670 =
.anims = gUnknown_085925AC,
.images = NULL,
.affineAnims = gUnknown_08592608,
- .callback = sub_80FFCB4,
+ .callback = AnimItemSteal,
};
const union AffineAnimCmd gUnknown_08592688[] = {
@@ -851,7 +851,7 @@ const union AffineAnimCmd *const gUnknown_085926D8[] = {
gUnknown_085925D0,
};
-const struct SpriteTemplate gUnknown_085926E8 =
+const struct SpriteTemplate gTrickBagSpriteTemplate =
{
.tileTag = ANIM_TAG_ITEM_BAG,
.paletteTag = ANIM_TAG_ITEM_BAG,
@@ -859,7 +859,7 @@ const struct SpriteTemplate gUnknown_085926E8 =
.anims = gUnknown_085925AC,
.images = NULL,
.affineAnims = gUnknown_085926D8,
- .callback = sub_80FFDBC,
+ .callback = AnimTrickBag,
};
const s8 gUnknown_08592700[][3] =
@@ -2219,44 +2219,59 @@ static void AnimMovePowderParticleStep(struct Sprite* sprite)
}
}
-void sub_80FE8E0(struct Sprite* sprite)
+// Moves an energy orb towards the center of the mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+void AnimPowerAbsorptionOrb(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-void sub_80FE930(struct Sprite* sprite)
+// Moves an orb in a straight line towards the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: sprite anim number
+void AnimSolarbeamBigOrb(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80FE988(struct Sprite* sprite)
+// Moves a small orb in a wavy pattern towards the target mon.
+// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: initial wave offset
+void AnimSolarbeamSmallOrb(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
- sprite->callback = sub_80FE9E4;
+ sprite->callback = AnimSolarbeamSmallOrbStep;
sprite->callback(sprite);
}
-static void sub_80FE9E4(struct Sprite* sprite)
+static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
DestroySprite(sprite);
}
@@ -2273,10 +2288,12 @@ static void sub_80FE9E4(struct Sprite* sprite)
}
}
-void sub_80FEA58(u8 taskId)
+// Creates 15 small secondary orbs used in the solarbeam anim effect.
+// There is a 7-frame delay between each of them.
+// No args.
+void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
{
- gTasks[taskId].data[0]--;
- if (gTasks[taskId].data[0] == -1)
+ if (--gTasks[taskId].data[0] == -1)
{
gTasks[taskId].data[1]++;
gTasks[taskId].data[0] = 6;
@@ -2284,63 +2301,66 @@ void sub_80FEA58(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
+ CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
DestroyAnimVisualTask(taskId);
}
-void sub_80FEAD8(struct Sprite* sprite)
+// Moves an orb from the target mon to the attacking mon in an arc-like fashion.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: wave amplitude
+// arg 3: wave period (lower means faster wave)
+void AnimAbsorptionOrb(struct Sprite* sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[5] = gBattleAnimArgs[2];
InitAnimArcTranslation(sprite);
- sprite->callback = sub_80FEB28;
+ sprite->callback = AnimAbsorptionOrbStep;
}
-static void sub_80FEB28(struct Sprite* sprite)
+static void AnimAbsorptionOrbStep(struct Sprite* sprite)
{
if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
-void sub_80FEB44(struct Sprite* sprite)
+// Moves an orb in a wave-like fashion towards the target mon. The wave's
+// properties and the sprite anim are randomly determined.
+void AnimHyperBeamOrb(struct Sprite* sprite)
{
- u16 a = Random2();
- u16 b;
+ u16 speed;
+ u16 animNum = Random2();
- StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- if (GetBattlerSide(gBattleAnimAttacker))
- {
+ StartSpriteAnim(sprite, animNum % 8);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= 20;
- }
else
- {
sprite->pos1.x += 20;
- }
- b = Random2();
- sprite->data[0] = (b & 31) + 64;
+ speed = Random2();
+ sprite->data[0] = (speed & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sub_80A7160(sprite);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->data[5] = Random2() & 0xFF;
sprite->data[6] = sprite->subpriority;
- sprite->callback = sub_80FEBFC;
+ sprite->callback = AnimHyperBeamOrbStep;
sprite->callback(sprite);
}
-static void sub_80FEBFC(struct Sprite* sprite)
+static void AnimHyperBeamOrbStep(struct Sprite* sprite)
{
- if (sub_80A70E8(sprite))
+ if (AnimFastTranslateLinear(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -2352,7 +2372,8 @@ static void sub_80FEBFC(struct Sprite* sprite)
else
sprite->subpriority = sprite->data[6] + 1;
- sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
+ sprite->data[5] += 24;
+ sprite->data[5] &= 0xFF;
}
}
@@ -2366,13 +2387,13 @@ static void sub_80FEBFC(struct Sprite* sprite)
// arg 5: wave amplitude
void AnimLeechSeed(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gBattleAnimAttacker))
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimLeechSeedStep;
@@ -2398,42 +2419,54 @@ static void AnimLeechSeedSprouts(struct Sprite* sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80FED28(struct Sprite* sprite)
+// Moves a spore particle in a halo around the target mon.
+// The sprite's priority is updated to give the effect of going
+// behind the mon's sprite.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: duration
+// arg 4: blend (0 = off, 1 = on)
+void AnimSporeParticle(struct Sprite* sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[4] == 1)
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
- sprite->callback = sub_80FED74;
+ sprite->callback = AnimSporeParticleStep;
sprite->callback(sprite);
}
-static void sub_80FED74(struct Sprite* sprite)
+static void AnimSporeParticleStep(struct Sprite* sprite)
{
sprite->pos2.x = Sin(sprite->data[1], 32);
sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
- sprite->oam.priority = (sub_80A8328(gBattleAnimTarget) & 3);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
}
else
{
- u8 priority = sub_80A8328(gBattleAnimTarget) + 1;
+ u8 priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
if (priority > 3)
priority = 3;
sprite->oam.priority = priority;
}
- sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
+ sprite->data[1] += 2;
+ sprite->data[1] &= 0xFF;
if (--sprite->data[0] == -1)
DestroyAnimSprite(sprite);
}
-void sub_80FEE1C(u8 taskId)
+// In a double battle, Updates the mon sprite background priorities to allow
+// the circling effect controlled by AnimSporeParticle.
+// No args.
+void AnimTask_SporeDoubleBattle(u8 taskId)
{
if (IsContest() || !IsDoubleBattle())
{
@@ -2441,7 +2474,7 @@ void sub_80FEE1C(u8 taskId)
}
else
{
- if (sub_80A8364(gBattleAnimTarget) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
else
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
@@ -2450,23 +2483,29 @@ void sub_80FEE1C(u8 taskId)
}
}
-void sub_80FEE78(struct Sprite* sprite)
+// Rotates a big flower around the attacking mon, and slowly floats
+// downward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target y pixel offset
+// arg 3: duration
+void AnimPetalDanceBigFlower(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
- sprite->callback = sub_80FEECC;
+ sprite->callback = AnimPetalDanceBigFlowerStep;
sprite->callback(sprite);
}
-static void sub_80FEECC(struct Sprite* sprite)
+static void AnimPetalDanceBigFlowerStep(struct Sprite* sprite)
{
- if (!TranslateAnimLinear(sprite))
+ if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -2483,9 +2522,14 @@ static void sub_80FEECC(struct Sprite* sprite)
}
}
-void sub_80FEF44(struct Sprite* sprite)
+// Slowly floats a small flower downard, while swaying from right to left.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target y pixel offset
+// arg 3: duration
+void AnimPetalDanceSmallFlower(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
@@ -2493,19 +2537,20 @@ void sub_80FEF44(struct Sprite* sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
- sprite->callback = sub_80FEF98;
+ sprite->callback = AnimPetalDanceSmallFlowerStep;
sprite->callback(sprite);
}
-static void sub_80FEF98(struct Sprite* sprite)
+static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite)
{
- if (!TranslateAnimLinear(sprite))
+ if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
- sprite->oam.matrixNum ^= 0x8;
+ sprite->oam.matrixNum ^= 0x8; // horizontal flip
- sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ sprite->data[5] += 5;
+ sprite->data[5] &= 0xFF;
}
else
{
@@ -2513,17 +2558,21 @@ static void sub_80FEF98(struct Sprite* sprite)
}
}
-void sub_80FEFFC(struct Sprite* sprite)
+// Shoots a leaf upward, then floats it downward while swaying back and forth.
+// arg 0: upward x delta per frame
+// arg 1: upward y delta per frame
+// arg 2: upward duration
+void AnimRazorLeafParticle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
- sprite->callback = sub_80FF044;
+ sprite->callback = AnimRazorLeafParticleStep1;
}
-static void sub_80FF044(struct Sprite* sprite)
+static void AnimRazorLeafParticleStep1(struct Sprite* sprite)
{
if (!sprite->data[2])
{
@@ -2535,11 +2584,11 @@ static void sub_80FF044(struct Sprite* sprite)
}
else
{
- sprite->data[0] = sprite->data[1] & 1;
- sprite->data[1] = sprite->data[1] & 1;
- sprite->data[2] = sprite->data[1] & 1;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
}
- sprite->callback = sub_80FF090;
+ sprite->callback = AnimRazorLeafParticleStep2;
}
else
{
@@ -2549,14 +2598,15 @@ static void sub_80FF044(struct Sprite* sprite)
}
}
-static void sub_80FF090(struct Sprite* sprite)
+static void AnimRazorLeafParticleStep2(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos2.x = -Sin(sprite->data[0], 25);
else
sprite->pos2.x = Sin(sprite->data[0], 25);
- sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
+ sprite->data[0] += 2;
+ sprite->data[0] &= 0xFF;
sprite->data[1]++;
if (!(sprite->data[1] & 1))
sprite->pos2.y++;
@@ -2577,19 +2627,19 @@ static void sub_80FF090(struct Sprite* sprite)
// arg 6: target between double battle opponents (boolean)
void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
if (!gBattleAnimArgs[6])
{
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
}
else
{
- SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
@@ -2676,38 +2726,45 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
sprite->pos2.y = Sin(sprite->data[5], 5);
if (sprite->data[5] < 0x80)
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget) - 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
else
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
if (--sprite->data[0] == 0)
DestroyAnimSprite(sprite);
}
-void sub_80FF374(struct Sprite* sprite)
+// Squeezes a constricting "rope" several times via affine animations.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: affine anim num
+// arg 3: num squeezes
+void AnimConstrictBinding(struct Sprite* sprite)
{
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->affineAnimPaused = 1;
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
- sprite->callback = sub_80FF3B0;
+ sprite->callback = AnimConstrictBindingStep1;
}
-static void sub_80FF3B0(struct Sprite* sprite)
+static void AnimConstrictBindingStep1(struct Sprite* sprite)
{
+ u8 spriteId;
+
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->affineAnimPaused = 0;
- GetAnimBattlerSpriteId(1);
+ spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
sprite->data[0] = 0x100;
- sprite->callback = sub_80FF3EC;
+ sprite->callback = AnimConstrictBindingStep2;
}
}
-static void sub_80FF3EC(struct Sprite* sprite)
+static void AnimConstrictBindingStep2(struct Sprite* sprite)
{
- GetAnimBattlerSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
if (!sprite->data[2])
sprite->data[0] += 11;
else
@@ -2739,23 +2796,23 @@ void sub_80FF458(u8 taskId)
{
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
- gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget);
+ gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
- gSprites[spriteId].oam.priority = sub_80A8328(BATTLE_PARTNER(gBattleAnimTarget));
+ gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(BATTLE_PARTNER(gBattleAnimTarget));
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
- gTasks[taskId].data[11] = 256;
+ gTasks[taskId].data[11] = 0x100;
gTasks[taskId].func = sub_80FF53C;
}
}
static void sub_80FF53C(u8 taskId)
{
- u8 spriteId = GetAnimBattlerSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
- if (GetBattlerSide(gBattleAnimTarget))
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
gTasks[taskId].data[11] += 16;
@@ -2796,7 +2853,10 @@ static void sub_80FF5CC(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80FF698(struct Sprite* sprite)
+// Moves an orb from the target mon to the attacking mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+void AnimMimicOrb(struct Sprite* sprite)
{
switch (sprite->data[0])
{
@@ -2804,8 +2864,8 @@ void sub_80FF698(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[0] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
@@ -2815,21 +2875,27 @@ void sub_80FF698(struct Sprite* sprite)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- sprite->callback = sub_80A70C0;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = InitAndRunAnimFastLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
break;
}
}
}
-void sub_80FF768(struct Sprite* sprite)
+// Animates a root that flickers away after some time.
+// arg 0: x pixel offset
+// arg 1: y pixel offset
+// arg 2: sprite subpriority offset
+// arg 3: sprite anim num
+// arg 4: duration
+void AnimIngrainRoot(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
@@ -2839,33 +2905,40 @@ void sub_80FF768(struct Sprite* sprite)
if (sprite->pos1.y + sprite->pos2.y > 120)
sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
}
- sprite->callback = sub_80FF8DC;
+ sprite->callback = AnimRootFlickerOut;
}
-void sub_80FF7EC(struct Sprite *sprite)
+// Places a root on the path to the target mon that flickers away after some time.
+// arg 0: percent along the path to the target mon
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: sprite subpriority offset
+// arg 4: sprite anum num
+// arg 5: duration
+void AnimFrenzyPlantRoot(struct Sprite *sprite)
{
- s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ s16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ s16 attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ s16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
- e1 -= p1;
- e2 -= p2;
- sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100;
- sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100;
+ targetX -= attackerX;
+ targetY -= attackerY;
+ sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100;
+ sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100;
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
sprite->subpriority = gBattleAnimArgs[3] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->data[2] = gBattleAnimArgs[5];
- sprite->callback = sub_80FF8DC;
+ sprite->callback = AnimRootFlickerOut;
gUnknown_0203A0F8[0] = sprite->pos1.x;
gUnknown_0203A0F8[1] = sprite->pos1.y;
- gUnknown_0203A0F8[2] = e1;
- gUnknown_0203A0F8[3] = e2;
+ gUnknown_0203A0F8[2] = targetX;
+ gUnknown_0203A0F8[3] = targetY;
}
-static void sub_80FF8DC(struct Sprite* sprite)
+static void AnimRootFlickerOut(struct Sprite* sprite)
{
if (++sprite->data[0] > (sprite->data[2] - 10))
sprite->invisible = sprite->data[0] % 2;
@@ -2874,7 +2947,13 @@ static void sub_80FF8DC(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-void sub_80FF934(struct Sprite* sprite)
+// Moves an orb in a fast wavy path.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: horizontal velocity
+// arg 3: wave amplitude
+// arg 4: duration
+void AnimIngrainOrb(struct Sprite* sprite)
{
if (!sprite->data[0])
{
@@ -2892,11 +2971,11 @@ void sub_80FF934(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-void sub_80FF9B8(struct Sprite* sprite, s16 c)
+static void sub_80FF9B8(struct Sprite* sprite, s16 c)
{
- s32 a = (sprite->pos1.x * 256) | sprite->pos1.y;
- s32 b = (sprite->data[6] * 256) | sprite->data[7];
- c *= 256;
+ int a = (sprite->pos1.x << 8) | sprite->pos1.y;
+ int b = (sprite->data[6] << 8) | sprite->data[7];
+ c <<= 8;
sprite->data[5] = a;
sprite->data[6] = b;
sprite->data[7] = c;
@@ -2961,24 +3040,24 @@ static void sub_80FFAB4(struct Sprite* sprite)
}
}
-void sub_80FFB18(struct Sprite* sprite)
+void AnimPresent(struct Sprite* sprite)
{
- s16 e1;
- s16 e2;
- InitAnimSpritePos(sprite, 0);
- e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ s16 targetX;
+ s16 targetY;
+ InitSpritePosToAnimAttacker(sprite, FALSE);
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
{
- sprite->data[6] = e1;
- sprite->data[7] = e2 + 10;
+ sprite->data[6] = targetX;
+ sprite->data[7] = targetY + 10;
sub_80FF9B8(sprite, 60);
sprite->data[3] = 1;
}
else
{
- sprite->data[6] = e1;
- sprite->data[7] = e2 + 10;
+ sprite->data[6] = targetX;
+ sprite->data[7] = targetY + 10;
sub_80FF9B8(sprite, 60);
sprite->data[3] = 3;
}
@@ -3007,37 +3086,42 @@ static void sub_80FFB90(struct Sprite* sprite)
}
}
-void sub_80FFBF4(struct Sprite* sprite)
+void AnimKnockOffItem(struct Sprite* sprite)
{
- s16 e = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[6] = 0;
- sprite->data[7] = e + 10;
+ sprite->data[7] = targetY + 10;
sub_80FF9B8(sprite, 40);
sprite->data[3] = 3;
- sprite->data[4] = 0x3C;
+ sprite->data[4] = 60;
sprite->callback = sub_80FFAB4;
}
else
{
sprite->data[6] = 255;
- sprite->data[7] = e + 10;
+ sprite->data[7] = targetY + 10;
if (IsContest())
sprite->data[6] = 0;
sub_80FF9B8(sprite, 40);
sprite->data[3] = 3;
- sprite->data[4] = 0x3C;
+ sprite->data[4] = 60;
sprite->callback = sub_80FFB90;
}
}
-void sub_80FFC70(struct Sprite* sprite)
+// Animates a heal particle upward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: vertical velocity
+// arg 3: unused
+void AnimPresentHealParticle(struct Sprite* sprite)
{
- if (sprite->data[0] == 0)
+ if (!sprite->data[0])
{
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->data[1] = gBattleAnimArgs[2];
}
@@ -3047,33 +3131,33 @@ void sub_80FFC70(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-void sub_80FFCB4(struct Sprite* sprite)
+void AnimItemSteal(struct Sprite* sprite)
{
- s16 p1;
- s16 p2;
- sub_80A6980(sprite, FALSE);
- p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ s16 attackerX;
+ s16 attackerY;
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
{
- sprite->data[6] = p1;
- sprite->data[7] = p2 + 10;
+ sprite->data[6] = attackerX;
+ sprite->data[7] = attackerY + 10;
sub_80FF9B8(sprite, 60);
sprite->data[3] = 1;
}
else
{
- sprite->data[6] = p1;
- sprite->data[7] = p2 + 10;
+ sprite->data[6] = attackerX;
+ sprite->data[7] = attackerY + 10;
sub_80FF9B8(sprite, 60);
sprite->data[3] = 3;
}
sprite->data[4] = 60;
- sprite->callback = sub_80FFD2C;
+ sprite->callback = AnimItemStealStep;
}
-static void sub_80FFD2C(struct Sprite* sprite)
+static void AnimItemStealStep(struct Sprite* sprite)
{
int zero;
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
@@ -3097,7 +3181,10 @@ static void sub_80FFD2C(struct Sprite* sprite)
}
}
-void sub_80FFDBC(struct Sprite* sprite)
+// Moves a bag in a circular motion.
+// arg 0: y position
+// arg 1: initial wave offset
+void AnimTrickBag(struct Sprite* sprite)
{
int a;
int b;
@@ -3126,7 +3213,7 @@ void sub_80FFDBC(struct Sprite* sprite)
sprite->data[4] = 20;
sprite->pos2.x = Cos(sprite->data[1], 60);
sprite->pos2.y = Sin(sprite->data[1], 20);
- sprite->callback = sub_80FFE58;
+ sprite->callback = AnimTrickBagStep1;
if (sprite->data[1] > 0 && sprite->data[1] < 192)
sprite->subpriority = 31;
else
@@ -3134,7 +3221,7 @@ void sub_80FFDBC(struct Sprite* sprite)
}
}
-static void sub_80FFE58(struct Sprite* sprite)
+static void AnimTrickBagStep1(struct Sprite* sprite)
{
switch (sprite->data[3])
{
@@ -3158,20 +3245,20 @@ static void sub_80FFE58(struct Sprite* sprite)
{
sprite->data[0] = 0;
sprite->data[2] = 0;
- sprite->callback = sub_80FFEC4;
+ sprite->callback = AnimTrickBagStep2;
}
break;
}
}
-static void sub_80FFEC4(struct Sprite* sprite)
+static void AnimTrickBagStep2(struct Sprite* sprite)
{
if (sprite->data[2] == gUnknown_08592700[sprite->data[0]][1])
{
if (gUnknown_08592700[sprite->data[0]][2] == 127)
{
sprite->data[0] = 0;
- sprite->callback = sub_80FFF7C;
+ sprite->callback = AnimTrickBagStep3;
}
sprite->data[2] = 0;
@@ -3194,7 +3281,7 @@ static void sub_80FFEC4(struct Sprite* sprite)
}
}
-static void sub_80FFF7C(struct Sprite* sprite)
+static void AnimTrickBagStep3(struct Sprite* sprite)
{
if (sprite->data[0] > 20)
DestroyAnimSprite(sprite);
@@ -3493,20 +3580,20 @@ void sub_8100640(struct Sprite* sprite)
{
case 0:
sprite->pos1.y = gBattleAnimArgs[0];
- sprite->oam.priority = sub_80A8328(battler);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 1:
sprite->pos1.y = gBattleAnimArgs[0];
- sprite->oam.priority = sub_80A8328(battler) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
case 2:
sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
- sprite->oam.priority = sub_80A8328(battler);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 3:
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
GetAnimBattlerSpriteId(ANIM_TARGET);
- sprite->oam.priority = sub_80A8328(battler) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
}
@@ -3665,7 +3752,7 @@ void sub_8100A50(struct Sprite* sprite)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_81009DC;
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
@@ -3858,9 +3945,9 @@ void sub_8100EF0(struct Sprite* sprite)
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
- sprite->oam.priority = sub_80A8328(gBattleAnimAttacker) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
else
- sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
@@ -4028,13 +4115,13 @@ void sub_810130C(struct Sprite* sprite)
if (!gBattleAnimArgs[2])
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = TranslateAnimLinearSimple;
+ sprite->callback = AnimTranslateLinearSimple;
}
void sub_810135C(struct Sprite* sprite)
@@ -4048,7 +4135,7 @@ void sub_810135C(struct Sprite* sprite)
if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
{
SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
else
@@ -4064,14 +4151,14 @@ void sub_810135C(struct Sprite* sprite)
sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
}
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
}
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = TranslateAnimLinearSimple;
+ sprite->callback = AnimTranslateLinearSimple;
}
void sub_8101440(struct Sprite* sprite)
@@ -4782,7 +4869,7 @@ void sub_81022D4(u8 taskId)
void sub_810234C(struct Sprite* sprite)
{
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->animPaused = 1;
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = sub_810237C;
@@ -5094,7 +5181,7 @@ void sub_81029B4(u8 taskId)
}
task->func = sub_8102AE0;
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
@@ -5105,7 +5192,7 @@ static void sub_8102AE0(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
@@ -5345,7 +5432,7 @@ void sub_8103028(struct Sprite* sprite)
static void sub_81030B0(struct Sprite* sprite)
{
- if (TranslateAnimLinear(sprite) == 0)
+ if (AnimTranslateLinear(sprite) == 0)
{
s16 xDiff;
xDiff = Sin(sprite->data[5], 8);
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 244823d13..8acbf62d4 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -1257,7 +1257,7 @@ const struct SpriteTemplate gUnknown_08593C64 =
void sub_8103448(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4];
@@ -1339,7 +1339,7 @@ void sub_810358C(struct Sprite *sprite)
void sub_8103620(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
@@ -1451,7 +1451,7 @@ void Anim_KinesisZapEnergy(struct Sprite *sprite)
// arg 1: y pixel offset
void Anim_SwordsDanceBlade(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, Anim_SwordsDanceBladeStep);
}
@@ -1489,7 +1489,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
@@ -1732,7 +1732,7 @@ void sub_8103CF0(u8 taskId)
void sub_8103FE8(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4);
sprite->callback = sub_8104018;
}
@@ -1828,7 +1828,7 @@ void sub_8104088(struct Sprite *sprite)
s16 r7;
u16 var;
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -1872,7 +1872,7 @@ static void sub_8104154(struct Sprite *sprite)
void sub_81041C4(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
@@ -1931,7 +1931,7 @@ static void sub_81042A0(struct Sprite *sprite)
// arg 6: duration
void Anim_RazorWindTornado(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->pos1.y += 16;
@@ -2009,7 +2009,7 @@ void Anim_GuillotinePincer(struct Sprite *sprite)
static void Anim_GuillotinePincerStep1(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite) && sprite->animEnded)
+ if (AnimTranslateLinear(sprite) && sprite->animEnded)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -2049,7 +2049,7 @@ static void Anim_GuillotinePincerStep2(struct Sprite *sprite)
static void Anim_GuillotinePincerStep3(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
}
@@ -2318,7 +2318,7 @@ void Anim_BreathPuff(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 0;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = TranslateAnimLinearSimple;
+ sprite->callback = AnimTranslateLinearSimple;
}
// Animates an "angry" mark above a mon's head.
@@ -2448,7 +2448,7 @@ void sub_8104E74(u8 taskId)
task->data[5] = 0;
task->data[15] = sub_80A861C(gBattleAnimTarget, 0);
- if (sub_80A8364(gBattleAnimTarget) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
{
task->data[6] = gBattle_BG1_X;
params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
@@ -2628,7 +2628,7 @@ void sub_81051C4(struct Sprite *sprite)
void sub_8105284(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -2736,7 +2736,7 @@ void sub_81054E8(struct Sprite *sprite)
void sub_8105538(struct Sprite *sprite)
{
s16 r1;
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
@@ -3098,7 +3098,7 @@ static void sub_8105D88(struct Sprite *sprite, u8 a, u8 b)
void sub_8105DE8(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -3113,7 +3113,7 @@ void sub_8105DE8(struct Sprite *sprite)
void sub_8105E60(struct Sprite *sprite)
{
if (++sprite->data[0] == 1)
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->pos2.x = Sin(sprite->data[1], 8);
sprite->pos2.y = sprite->data[2] >> 8;
@@ -3218,7 +3218,7 @@ void sub_81060B0(u8 taskId)
void sub_8106140(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 95;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -3230,7 +3230,7 @@ void sub_8106140(struct Sprite *sprite)
static void sub_810618C(struct Sprite *sprite)
{
- if (!TranslateAnimLinear(sprite))
+ if (!AnimTranslateLinear(sprite))
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
@@ -3550,7 +3550,7 @@ static void sub_810699C(struct Sprite *sprite)
void sub_81069B8(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->callback = sub_810699C;
}
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 5f65cb31f..d887eeabf 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1225,7 +1225,7 @@ void sub_815A254(struct Sprite *sprite)
u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
rotation += 0x6000;
@@ -1406,7 +1406,7 @@ void sub_815A6C4(struct Sprite *sprite)
u16 x;
u16 y;
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -1444,7 +1444,7 @@ static void sub_815A76C(struct Sprite *sprite)
void sub_815A7B0(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -1458,7 +1458,7 @@ void sub_815A7EC(struct Sprite *sprite)
if (sprite->data[0] == 0)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
if (!IsContest())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
@@ -1528,7 +1528,7 @@ void sub_815A934(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
sprite->invisible = 1;
@@ -1745,12 +1745,12 @@ void sub_815ADB0(u8 taskId)
if (!gBattleAnimArgs[0])
{
var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
- toBG2 = sub_80A8364(gBattleAnimAttacker);
+ toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
}
else
{
var0 = GetBattlerYCoordWithElevation(gBattleAnimTarget);
- toBG2 = sub_80A8364(gBattleAnimTarget);
+ toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
}
task->data[0] = var0 + 36;
@@ -2000,7 +2000,7 @@ static void sub_815B23C(struct Sprite *sprite)
void sub_815B27C(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
if (++sprite->data[0] < 40)
{
@@ -2204,7 +2204,7 @@ void sub_815B70C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- InitAnimSpritePos(sprite, FALSE);
+ InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[1] = 0x900;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0]++;
@@ -2246,7 +2246,7 @@ void sub_815B7D0(u8 taskId)
{
case 0:
SetGpuReg(REG_OFFSET_MOSAIC, 0);
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 1);
else
SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 1);
@@ -2326,7 +2326,7 @@ void sub_815B7D0(u8 taskId)
break;
case 4:
SetGpuReg(REG_OFFSET_MOSAIC, 0);
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 0);
else
SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 0);
@@ -2666,7 +2666,7 @@ void sub_815C400(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0]++;
}
else if (sprite->data[0]++ > 20)
@@ -3064,7 +3064,7 @@ void sub_815CC94(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
sprite->data[0] = gBattleAnimArgs[2];
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
sprite->invisible = 1;
sprite->callback = sub_815CD0C;
@@ -3166,7 +3166,7 @@ void sub_815CED8(u8 taskId)
otId = gContestResources->field_18->unkC;
species = gContestResources->field_18->unk2;
xOffset = 20;
- priority = sub_80A8328(gBattleAnimAttacker);
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
else
{
@@ -3188,7 +3188,7 @@ void sub_815CED8(u8 taskId)
}
xOffset = 20;
- priority = sub_80A8328(gBattleAnimAttacker);
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
else
{
@@ -3208,7 +3208,7 @@ void sub_815CED8(u8 taskId)
}
xOffset = -20;
- priority = sub_80A8328(gBattleAnimAttacker);
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
}
@@ -3290,7 +3290,7 @@ void sub_815D240(u8 taskId)
task->data[14] = task->data[13] + 66;
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
- if (sub_80A8364(battler) == 1)
+ if (GetBattlerSpriteBGPriorityRank(battler) == 1)
{
scanlineParams.dmaDest = &REG_BG1HOFS;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
@@ -3333,7 +3333,7 @@ static void sub_815D398(u8 taskId)
s16 var3;
task = &gTasks[taskId];
- if (sub_80A8364(task->data[5]) == 1)
+ if (GetBattlerSpriteBGPriorityRank(task->data[5]) == 1)
{
bgX = gBattle_BG1_X;
bgY = gBattle_BG1_Y;
@@ -4009,7 +4009,7 @@ void sub_815E444(struct Sprite *sprite)
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[0] = gBattleAnimArgs[4];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_80A70C0;
+ sprite->callback = InitAndRunAnimFastLinearTranslation;
}
void sub_815E47C(u8 taskId)
@@ -4452,7 +4452,7 @@ void sub_815EE84(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[7] = gBattleAnimAttacker;
}
else
@@ -4463,7 +4463,7 @@ void sub_815EE84(struct Sprite *sprite)
if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
sprite->oam.matrixNum = 8;
- sprite->oam.priority = sub_80A8328(sprite->data[7]);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
sprite->callback = sub_815EF08;
}
@@ -4517,7 +4517,7 @@ static void sub_815EF08(struct Sprite *sprite)
sprite->data[5]++;
break;
case 1:
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
switch (sprite->data[6])
{
diff --git a/src/bug.c b/src/bug.c
index 535e8946a..31d1a9740 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -252,7 +252,7 @@ void sub_81104E4(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -274,7 +274,7 @@ void sub_81104E4(struct Sprite *sprite)
static void sub_811057C(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -389,7 +389,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
}
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
@@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
// arg 5: wave amplitude
void AnimMissileArc(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
diff --git a/src/dragon.c b/src/dragon.c
index 156d10ce1..68577988e 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -251,7 +251,7 @@ void sub_81131B4(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
- sub_80A6864(sprite, gBattleAnimArgs[1]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
@@ -329,7 +329,7 @@ void sub_81133E8(u8 taskId)
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
diff --git a/src/electric.c b/src/electric.c
index 5d772e042..ed495fa59 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -556,7 +556,7 @@ static void sub_810A308(struct Sprite *sprite)
sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
- sprite->oam.priority = sub_80A8328(battler) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
@@ -571,7 +571,7 @@ static void sub_810A308(struct Sprite *sprite)
static void sub_810A46C(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
@@ -588,7 +588,7 @@ static void sub_810A46C(struct Sprite *sprite)
static void sub_810A4F4(struct Sprite *sprite)
{
- if (!TranslateAnimLinear(sprite))
+ if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
@@ -665,7 +665,7 @@ static void sub_810A6EC(struct Sprite *sprite)
static void sub_810A75C(struct Sprite *sprite)
{
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
if (gBattleAnimArgs[3] == 1)
@@ -1073,7 +1073,7 @@ void sub_810AB78(u8 taskId)
static void sub_810AC8C(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
gTasks[sprite->data[5]].data[7]--;
DestroySprite(sprite);
diff --git a/src/fight.c b/src/fight.c
index fb1c01b78..b7ca2e87a 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -416,7 +416,7 @@ const struct SpriteTemplate gUnknown_08596104 =
void unc_080B08A0(struct Sprite *sprite)
{
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = 15;
sprite->callback = WaitAnimForDuration;
@@ -459,9 +459,9 @@ void AnimBasicFistOrFoot(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[3] == 0)
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
else
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
@@ -534,7 +534,7 @@ static void sub_810D0B8(struct Sprite *sprite)
void sub_810D10C(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = 30;
if (gBattleAnimArgs[2] == 0)
@@ -574,7 +574,7 @@ void sub_810D1B4(struct Sprite *sprite)
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
gBattleAnimArgs[0] *= -1;
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -596,7 +596,7 @@ void sub_810D1B4(struct Sprite *sprite)
static void sub_810D240(struct Sprite *sprite)
{
- if (!TranslateAnimLinear(sprite))
+ if (!AnimTranslateLinear(sprite))
{
sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
sprite->data[7] += sprite->data[6];
@@ -615,7 +615,7 @@ static void sub_810D240(struct Sprite *sprite)
// arg 3: spin duration
void AnimSpinningKickOrPunch(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
@@ -639,7 +639,7 @@ static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
// arg 2: initial wait duration
void AnimStompFoot(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = AnimStompFootStep;
@@ -670,7 +670,7 @@ void sub_810D37C(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[0]++;
@@ -800,12 +800,12 @@ void sub_810D608(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
- sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[7] = gBattleAnimTarget;
}
else
{
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->data[7] = gBattleAnimAttacker;
}
@@ -903,12 +903,12 @@ void sub_810D874(struct Sprite *sprite)
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
battler = gBattleAnimTarget;
- sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
else
{
battler = gBattleAnimAttacker;
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
}
if (IsContest())
@@ -965,9 +965,9 @@ void sub_810D984(struct Sprite *sprite)
void sub_810DA10(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
else
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
if (IsContest())
{
diff --git a/src/fire.c b/src/fire.c
index 18ec7b95c..2d8a0fbe5 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -472,14 +472,14 @@ static void sub_8108EC8(struct Sprite *sprite)
static void sub_8108F08(struct Sprite *sprite)
{
- sub_80A6864(sprite, gBattleAnimArgs[0]);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
- sprite->callback = TranslateAnimLinearSimple;
+ sprite->callback = AnimTranslateLinearSimple;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -644,7 +644,7 @@ static void sub_8109200(struct Sprite *sprite)
//void AnimFireRing(struct Sprite *sprite)
void AnimFireRing(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
@@ -672,7 +672,7 @@ static void AnimFireRingStep1(struct Sprite *sprite)
static void AnimFireRingStep2(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
sprite->data[0] = 0;
@@ -731,7 +731,7 @@ static void AnimFireCross(struct Sprite *sprite)
static void sub_81093A4(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -1054,7 +1054,7 @@ static void sub_8109AFC(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -1067,7 +1067,7 @@ static void sub_8109AFC(struct Sprite *sprite)
sprite->data[4] = -4;
}
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->data[0]++;
break;
case 1:
@@ -1119,7 +1119,7 @@ static void sub_8109C4C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!TranslateAnimLinear(sprite))
+ if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
@@ -1157,9 +1157,9 @@ void sub_8109CB0(struct Sprite *sprite)
if (!IsContest())
{
if (sprite->data[1] < 64 || sprite->data[1] > 195)
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
else
- sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
}
else
{
diff --git a/src/ghost.c b/src/ghost.c
index d4f6512a8..a755783b7 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -217,7 +217,7 @@ const struct SpriteTemplate gUnknown_08596E48 =
static void sub_811160C(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -235,7 +235,7 @@ static void sub_8111674(struct Sprite *sprite)
s16 r0;
s16 r2;
sub_8111764(sprite);
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
{
sprite->callback = sub_81116E8;
return;
@@ -258,7 +258,7 @@ static void sub_81116E8(struct Sprite *sprite)
s16 r2;
s16 r0;
sprite->data[0] = 1;
- TranslateAnimLinear(sprite);
+ AnimTranslateLinear(sprite);
sprite->pos2.x += Sin(sprite->data[5], 10);
sprite->pos2.y += Cos(sprite->data[5], 15);
@@ -313,7 +313,7 @@ static void sub_8111764(struct Sprite *sprite)
static void sub_81117F4(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_8111814;
sprite->callback(sprite);
}
@@ -461,7 +461,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
static void sub_8111B9C(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_8111BB4;
}
@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
gSprites[task->data[0]].data[3] = 0;
gSprites[task->data[0]].data[4] = 0;
StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
- gSprites[task->data[0]].callback = TranslateAnimLinearSimple;
+ gSprites[task->data[0]].callback = AnimTranslateLinearSimple;
task->func = sub_8111D78;
}
@@ -590,7 +590,7 @@ static void sub_8111E78(u8 taskId)
{
s16 startLine;
struct Task *task = &gTasks[taskId];
- u8 position = sub_80A8364(gBattleAnimTarget);
+ u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
switch (task->data[15])
{
@@ -698,7 +698,7 @@ static void sub_81120DC(u8 taskId)
static void sub_8112170(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 position = sub_80A8364(gBattleAnimTarget);
+ u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
switch (task->data[15])
{
@@ -1026,7 +1026,7 @@ static void sub_81129F0(struct Sprite *sprite)
s16 xDelta;
s16 xDelta2;
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
xDelta = 24;
@@ -1170,7 +1170,7 @@ void sub_8112C6C(u8 taskId)
task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
task->data[7] = 0;
- task->data[5] = sub_80A8328(gBattleAnimAttacker);
+ task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
diff --git a/src/ground.c b/src/ground.c
index 77acd3919..807205ad8 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -183,7 +183,7 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
// arg 4: duration
void AnimBoneHitProjectile(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -205,7 +205,7 @@ void AnimDirtScatter(struct Sprite *sprite)
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2);
targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3);
@@ -306,7 +306,7 @@ static void sub_8114CFC(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
{
task->data[12] = gBattle_BG1_X;
@@ -375,7 +375,7 @@ static void sub_8114EB4(u8 taskId)
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
gBattle_BG1_Y = 0;
else
gBattle_BG2_Y = 0;
@@ -422,7 +422,7 @@ static void sub_8114FD8(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
else
diff --git a/src/normal.c b/src/normal.c
index e20f74588..95c99d29e 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -880,9 +880,9 @@ void sub_8116388(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
else
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -892,9 +892,9 @@ static void sub_81163D0(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
else
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -916,9 +916,9 @@ void sub_8116458(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
if (gBattleAnimArgs[0] == 0)
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
else
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos2.x += (Random2() % 48) - 24;
sprite->pos2.y += (Random2() % 24) - 12;
@@ -942,9 +942,9 @@ void sub_81164F0(struct Sprite *sprite)
void sub_8116560(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
else
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -955,9 +955,9 @@ void sub_81165A8(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
else
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_81165E4;
}
diff --git a/src/poison.c b/src/poison.c
index c52299e3a..a72aab111 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -194,7 +194,7 @@ void sub_810DBAC(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -218,7 +218,7 @@ void sub_810DC2C(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
@@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite)
static void sub_810DD24(struct Sprite *sprite)
{
- TranslateAnimLinearSimple(sprite);
+ AnimTranslateLinearSimple(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
@@ -295,7 +295,7 @@ void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
}
else
{
diff --git a/src/pokeball.c b/src/pokeball.c
index 82d2f2cea..aa29b020f 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -922,7 +922,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- TranslateAnimLinear(sprite);
+ AnimTranslateLinear(sprite);
sprite->data[7] += sprite->sBattler / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
diff --git a/src/rock.c b/src/rock.c
index 20d4ea738..ff3840fb3 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -367,16 +367,16 @@ void sub_8110AB4(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->callback = TranslateAnimLinearSimple;
+ sprite->callback = AnimTranslateLinearSimple;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_8110B38(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
else
- sub_80A6980(sprite, FALSE);
+ InitSpritePosToAnimTarget(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
@@ -555,7 +555,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
void AnimRaiseSprite(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- InitAnimSpritePos(sprite, 0);
+ InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
diff --git a/src/water.c b/src/water.c
index fd31b324a..42ab1d67f 100644
--- a/src/water.c
+++ b/src/water.c
@@ -563,7 +563,7 @@ void sub_8107380(struct Sprite *sprite)
u16 trigIndex = gSprites[otherSpriteId].data[3];
sprite->data[0] = 1;
- TranslateAnimLinear(sprite);
+ AnimTranslateLinear(sprite);
sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
@@ -596,7 +596,7 @@ void sub_810744C(struct Sprite *sprite)
{
s16 unkArg;
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
unkArg = -gBattleAnimArgs[2];
else
@@ -619,7 +619,7 @@ void sub_81074E4(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
}
@@ -727,7 +727,7 @@ void sub_81075EC(struct Sprite *sprite)
{
u16 retArg;
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -752,7 +752,7 @@ void sub_81075EC(struct Sprite *sprite)
void sub_8107674(struct Sprite *sprite)
{
- if (TranslateAnimLinear(sprite))
+ if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
@@ -833,7 +833,7 @@ void sub_81077C0(struct Sprite *sprite)
coordType = 3;
else
coordType = 1;
- InitAnimSpritePos(sprite, animType);
+ InitSpritePosToAnimAttacker(sprite, animType);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -845,7 +845,7 @@ void sub_81077C0(struct Sprite *sprite)
void sub_8107894(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
@@ -856,9 +856,9 @@ void sub_8107894(struct Sprite *sprite)
void sub_81078D0(struct Sprite *sprite)
{
if (gBattleAnimArgs[3])
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
else
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[7] = gBattleAnimArgs[2];
sprite->callback = sub_810790C;
}
@@ -1887,7 +1887,7 @@ void sub_8108034(struct Sprite *sprite)
s16 randData2;
sprite->oam.tileNum += 8;
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
randData = (Random2() & 0xFF) | 256;
randData2 = (Random2() & 0x1FF);
if (randData2 > 255)
@@ -2387,7 +2387,7 @@ void sub_8108C54(struct Sprite *sprite)
void sub_8108C94(struct Sprite *sprite)
{
- InitAnimSpritePos(sprite, TRUE);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[3] = gBattleAnimArgs[2];