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authorPokeCodec <67983839+PokeCodec@users.noreply.github.com>2020-09-08 19:44:33 -0400
committerPokeCodec <67983839+PokeCodec@users.noreply.github.com>2020-09-08 19:44:33 -0400
commitbb5da949f22f0825fa2e75f63dc45a13572686ef (patch)
tree19087d86ab37fa95aca0b2bb5e32587cb2a83c1a /src
parent6bb1d58a11fae860dfa299e906b160dfa51a4ff2 (diff)
Fix build
Diffstat (limited to 'src')
-rw-r--r--src/battle_main.c21
1 files changed, 6 insertions, 15 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 66af8d07f..bf0fdc1aa 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -2686,8 +2686,7 @@ static void sub_80398BC(struct Sprite *sprite) // unused?
static void sub_80398D0(struct Sprite *sprite)
{
- sprite->data[4]--;
- if (sprite->data[4] == 0)
+ if (--sprite->data[4] == 0)
{
sprite->data[4] = 8;
sprite->invisible ^= 1;
@@ -3418,17 +3417,13 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
}
}
- if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
{
- if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
- || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
- {
- BtlController_EmitDrawTrainerPic(0);
- MarkBattlerForControllerExec(gActiveBattler);
- }
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
}
- if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
+ if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
@@ -3961,11 +3956,7 @@ u8 IsRunningFromBattleImpossible(void)
gPotentialItemEffectBattler = gActiveBattler;
- if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
- return 0;
- if (gBattleTypeFlags & BATTLE_TYPE_LINK)
- return 0;
- if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
+ if ((holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) || (gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY))
return 0;
side = GetBattlerSide(gActiveBattler);