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authorDiegoisawesome <Diegoisawesome@users.noreply.github.com>2017-10-20 00:03:15 -0500
committerGitHub <noreply@github.com>2017-10-20 00:03:15 -0500
commitbc82b539163636d37159aef9e92934e2cba4fb9a (patch)
tree0b394be6ad68d49fcb0d194303b3707d2f959797 /src
parent8ceecd9fba385442f55bff2d19977e3c2fd6e5e8 (diff)
parent36035518dcd36c915b8b8f3461881ea813933454 (diff)
Merge pull request #85 from DizzyEggg/decompile_battle_anim
Decompile battle_anim.s
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim.c1850
-rw-r--r--src/decompress.c2
-rw-r--r--src/sprite.c2
3 files changed, 1852 insertions, 2 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
new file mode 100644
index 000000000..8b858f34a
--- /dev/null
+++ b/src/battle_anim.c
@@ -0,0 +1,1850 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "sprite.h"
+#include "contest.h"
+#include "m4a.h"
+#include "pokemon.h"
+#include "battle_interface.h"
+#include "task.h"
+#include "decompress.h"
+#include "sound.h"
+#include "dma3.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "main.h"
+
+// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
+
+#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+#define SCRIPT_READ_32(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
+#define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr)))
+
+#define ANIM_SPRITE_INDEX_COUNT 8
+
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern u8 gDecompressionBuffer[];
+
+extern const u16 gUnknown_082C8D64[];
+extern const u8 * const gBattleAnims_Moves[];
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
+
+extern void sub_80A8278(void); // rom_80A5C6C.s
+extern void sub_80A6B30(struct UnknownAnimStruct2*); // rom_80A5C6C.s
+extern void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); // rom_80A5C6C.s
+extern u8 sub_80A82E4(u8 bank); // rom_80A5C6C.s
+extern u8 sub_80A5C6C(u8 bank, u8 attributeId); // rom_80A5C6C.s
+extern bool8 AnimBankSpriteExists(u8 bank); // rom_80A5C6C.s
+extern void sub_80A6C68(u8 arg0); // rom_80A5C6C.s
+extern u8 GetAnimBankSpriteId(u8 wantedBank); // rom_80A5C6C.s
+extern u8 sub_80A6D94(void);
+extern u8 sub_80A8364(u8);
+extern bool8 IsDoubleBattle(void);
+
+// this file's functions
+static void ScriptCmd_loadspritegfx(void);
+static void ScriptCmd_unloadspritegfx(void);
+static void ScriptCmd_createsprite(void);
+static void ScriptCmd_createvisualtask(void);
+static void ScriptCmd_delay(void);
+static void ScriptCmd_waitforvisualfinish(void);
+static void ScriptCmd_hang1(void);
+static void ScriptCmd_hang2(void);
+static void ScriptCmd_end(void);
+static void ScriptCmd_playse(void);
+static void ScriptCmd_monbg(void);
+static void ScriptCmd_clearmonbg(void);
+static void ScriptCmd_setalpha(void);
+static void ScriptCmd_blendoff(void);
+static void ScriptCmd_call(void);
+static void ScriptCmd_return(void);
+static void ScriptCmd_setarg(void);
+static void ScriptCmd_choosetwoturnanim(void);
+static void ScriptCmd_jumpifmoveturn(void);
+static void ScriptCmd_jump(void);
+static void ScriptCmd_fadetobg(void);
+static void ScriptCmd_restorebg(void);
+static void ScriptCmd_waitbgfadeout(void);
+static void ScriptCmd_waitbgfadein(void);
+static void ScriptCmd_changebg(void);
+static void ScriptCmd_playsewithpan(void);
+static void ScriptCmd_setpan(void);
+static void ScriptCmd_panse_1B(void);
+static void ScriptCmd_loopsewithpan(void);
+static void ScriptCmd_waitplaysewithpan(void);
+static void ScriptCmd_setbldcnt(void);
+static void ScriptCmd_createsoundtask(void);
+static void ScriptCmd_waitsound(void);
+static void ScriptCmd_jumpargeq(void);
+static void ScriptCmd_monbg_22(void);
+static void ScriptCmd_clearmonbg_23(void);
+static void ScriptCmd_jumpifcontest(void);
+static void ScriptCmd_fadetobgfromset(void);
+static void ScriptCmd_panse_26(void);
+static void ScriptCmd_panse_27(void);
+static void ScriptCmd_monbgprio_28(void);
+static void ScriptCmd_monbgprio_29(void);
+static void ScriptCmd_monbgprio_2A(void);
+static void ScriptCmd_invisible(void);
+static void ScriptCmd_visible(void);
+static void ScriptCmd_doublebattle_2D(void);
+static void ScriptCmd_doublebattle_2E(void);
+static void ScriptCmd_stopsound(void);
+
+static void RunAnimScriptCommand(void);
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
+static void sub_80A46A0(void);
+static void sub_80A4980(u8 taskId);
+static void sub_80A4BB0(u8 taskId);
+static void Task_FadeToBg(u8 taskId);
+static void Task_PanFromInitialToTarget(u8 taskId);
+static void Task_LoopAndPlaySE(u8 taskId);
+static void Task_WaitAndPlaySE(u8 taskId);
+static void LoadDefaultBg(void);
+static void LoadMoveBg(u16 bgId);
+
+// ewram
+EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
+EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
+EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
+EWRAM_DATA static s8 gAnimFramesToWait = 0;
+EWRAM_DATA bool8 gAnimScriptActive = FALSE;
+EWRAM_DATA u8 gAnimVisualTaskCount = 0;
+EWRAM_DATA u8 gAnimSoundTaskCount = 0;
+EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
+EWRAM_DATA u32 gAnimMoveDmg = 0;
+EWRAM_DATA u16 gAnimMovePower = 0;
+EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
+EWRAM_DATA u8 gAnimFriendship = 0;
+EWRAM_DATA u16 gWeatherMoveAnim = 0;
+EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
+EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
+EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
+EWRAM_DATA u8 gAnimMoveTurn = 0;
+EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
+EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA u8 gAnimBankAttacker = 0;
+EWRAM_DATA u8 gAnimBankTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA u8 gUnknown_02038440 = 0;
+
+// const rom data
+static void (* const sScriptCmdTable[])(void) =
+{
+ ScriptCmd_loadspritegfx,
+ ScriptCmd_unloadspritegfx,
+ ScriptCmd_createsprite,
+ ScriptCmd_createvisualtask,
+ ScriptCmd_delay,
+ ScriptCmd_waitforvisualfinish,
+ ScriptCmd_hang1,
+ ScriptCmd_hang2,
+ ScriptCmd_end,
+ ScriptCmd_playse,
+ ScriptCmd_monbg,
+ ScriptCmd_clearmonbg,
+ ScriptCmd_setalpha,
+ ScriptCmd_blendoff,
+ ScriptCmd_call,
+ ScriptCmd_return,
+ ScriptCmd_setarg,
+ ScriptCmd_choosetwoturnanim,
+ ScriptCmd_jumpifmoveturn,
+ ScriptCmd_jump,
+ ScriptCmd_fadetobg,
+ ScriptCmd_restorebg,
+ ScriptCmd_waitbgfadeout,
+ ScriptCmd_waitbgfadein,
+ ScriptCmd_changebg,
+ ScriptCmd_playsewithpan,
+ ScriptCmd_setpan,
+ ScriptCmd_panse_1B,
+ ScriptCmd_loopsewithpan,
+ ScriptCmd_waitplaysewithpan,
+ ScriptCmd_setbldcnt,
+ ScriptCmd_createsoundtask,
+ ScriptCmd_waitsound,
+ ScriptCmd_jumpargeq,
+ ScriptCmd_monbg_22,
+ ScriptCmd_clearmonbg_23,
+ ScriptCmd_jumpifcontest,
+ ScriptCmd_fadetobgfromset,
+ ScriptCmd_panse_26,
+ ScriptCmd_panse_27,
+ ScriptCmd_monbgprio_28,
+ ScriptCmd_monbgprio_29,
+ ScriptCmd_monbgprio_2A,
+ ScriptCmd_invisible,
+ ScriptCmd_visible,
+ ScriptCmd_doublebattle_2D,
+ ScriptCmd_doublebattle_2E,
+ ScriptCmd_stopsound
+};
+
+void ClearBattleAnimationVars(void)
+{
+ s32 i;
+
+ gAnimFramesToWait = 0;
+ gAnimScriptActive = FALSE;
+ gAnimVisualTaskCount = 0;
+ gAnimSoundTaskCount = 0;
+ gAnimDisableStructPtr = NULL;
+ gAnimMoveDmg = 0;
+ gAnimMovePower = 0;
+ gAnimFriendship = 0;
+
+ // clear index array.
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ // clear anim args.
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
+ gBattleAnimArgs[i] = 0;
+
+ sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[1] = 0xFF;
+ gAnimMoveTurn = 0;
+ sAnimBackgroundFadeState = 0;
+ sAnimMoveIndex = 0;
+ gAnimBankAttacker = 0;
+ gAnimBankTarget = 0;
+ gUnknown_02038440 = 0;
+}
+
+void DoMoveAnim(u16 move)
+{
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gBankTarget;
+ DoBattleAnim(gBattleAnims_Moves, move, TRUE);
+}
+
+void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
+{
+ s32 i;
+
+ if (!IsContest())
+ {
+ sub_80A8278();
+ sub_8072A88(0);
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ if (GetBankSide(i) != 0)
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ else
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ gAnimSpeciesByBanks[i] = gContestResources->field_18->field_0;
+ }
+
+ if (!isMoveAnim)
+ sAnimMoveIndex = 0;
+ else
+ sAnimMoveIndex = tableId;
+
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
+ gBattleAnimArgs[i] = 0;
+
+ sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[1] = 0xFF;
+ sBattleAnimScriptPtr = animsTable[tableId];
+ gAnimScriptActive = TRUE;
+ gAnimFramesToWait = 0;
+ gAnimScriptCallback = RunAnimScriptCommand;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ if (isMoveAnim)
+ {
+ for (i = 0; gUnknown_082C8D64[i] != 0xFFFF; i++)
+ {
+ if (tableId == gUnknown_082C8D64[i])
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ break;
+ }
+ }
+ }
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+}
+
+void DestroyAnimSprite(struct Sprite *sprite)
+{
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimVisualTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimSoundTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+}
+
+static void AddSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] == 0xFFFF)
+ {
+ sAnimSpriteIndexArray[i] = index;
+ return;
+ }
+ }
+}
+
+static void ClearSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] == index)
+ {
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+ return;
+ }
+ }
+}
+
+static void WaitAnimFrameCount(void)
+{
+ if (gAnimFramesToWait <= 0)
+ {
+ gAnimScriptCallback = RunAnimScriptCommand;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait--;
+ }
+}
+
+static void RunAnimScriptCommand(void)
+{
+ do
+ {
+ sScriptCmdTable[sBattleAnimScriptPtr[0]]();
+ } while (gAnimFramesToWait == 0 && gAnimScriptActive);
+}
+
+static void ScriptCmd_loadspritegfx(void)
+{
+ u16 index;
+
+ sBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ sBattleAnimScriptPtr += 2;
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+static void ScriptCmd_unloadspritegfx(void)
+{
+ u16 index;
+
+ sBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ sBattleAnimScriptPtr += 2;
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+}
+
+static void ScriptCmd_createsprite(void)
+{
+ s32 i;
+ const struct SpriteTemplate *template;
+ u8 argVar;
+ u8 argsCount;
+ s16 subpriority;
+
+ sBattleAnimScriptPtr++;
+ template = (const struct SpriteTemplate *)(SCRIPT_READ_32(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 4;
+
+ argVar = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ argsCount = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < argsCount; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+
+ if (argVar & 0x80)
+ {
+ argVar ^= 0x80;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
+ else
+ argVar *= -1;
+
+ subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
+ }
+ else
+ {
+ if (argVar >= 0x40)
+ argVar -= 0x40;
+ else
+ argVar *= -1;
+
+ subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
+ }
+
+ if (subpriority < 3)
+ subpriority = 3;
+
+ CreateSpriteAndAnimate(template, sub_80A5C6C(gAnimBankTarget, 2), sub_80A5C6C(gAnimBankTarget, 3), subpriority);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_createvisualtask(void)
+{
+ TaskFunc taskFunc;
+ u8 taskPriority;
+ u8 taskId;
+ u8 numArgs;
+ s32 i;
+
+ sBattleAnimScriptPtr++;
+
+ taskFunc = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+
+ taskPriority = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ numArgs = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+
+ taskId = CreateTask(taskFunc, taskPriority);
+ taskFunc(taskId);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_delay(void)
+{
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = sBattleAnimScriptPtr[0];
+ if (gAnimFramesToWait == 0)
+ gAnimFramesToWait = -1;
+ sBattleAnimScriptPtr++;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+// wait for visual tasks to finish.
+static void ScriptCmd_waitforvisualfinish(void)
+{
+ if (gAnimVisualTaskCount == 0)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_hang1(void)
+{
+}
+
+static void ScriptCmd_hang2(void)
+{
+}
+
+static void ScriptCmd_end(void)
+{
+ s32 i;
+ bool32 continuousAnim = FALSE;
+
+ // keep waiting as long as there is animations to be done.
+ if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
+ || sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
+ {
+ sSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ return;
+ }
+
+ // finish the sound effects.
+ if (IsSEPlaying())
+ {
+ if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
+ {
+ gAnimFramesToWait = 1;
+ return;
+ }
+ else
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ }
+
+ // the SE has halted, so set the SE Frame Counter to 0 and continue.
+ sSoundAnimFramesToWait = 0;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] != 0xFFFF)
+ {
+ FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
+ sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
+ }
+ }
+
+ if (!continuousAnim) // may have been used for debug?
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ if (!IsContest())
+ {
+ sub_80A8278();
+ sub_8072A88(1);
+ }
+ gAnimScriptActive = FALSE;
+ }
+}
+
+static void ScriptCmd_playse(void)
+{
+ sBattleAnimScriptPtr++;
+ PlaySE(SCRIPT_READ_16(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 2;
+}
+
+#define t1_MONBG_BANK 0
+#define t1_MON_IN_BG2 1
+#define t1_CREATE_ANOTHER_TASK 2
+#define t1_IS_SECONDMON_BG 3
+
+#define t2_BANK_SPRITE_ID 0
+#define t2_MON_IN_BG2 5
+#define t2_MONBG_BANK 6
+
+static void sub_80A40F4(u8 taskId)
+{
+ u8 newTaskId;
+
+ s16 *selfData = gTasks[taskId].data;
+ u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
+ gSprites[bankSpriteId].invisible = 1;
+
+ if (!selfData[t1_CREATE_ANOTHER_TASK])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
+ gTasks[newTaskId].data[t2_BANK_SPRITE_ID] = bankSpriteId;
+ gTasks[newTaskId].data[1] = gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x;
+ gTasks[newTaskId].data[2] = gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y;
+
+ if (!selfData[t1_MON_IN_BG2])
+ {
+ gTasks[newTaskId].data[3] = gBattle_BG1_X;
+ gTasks[newTaskId].data[4] = gBattle_BG1_Y;
+ }
+ else
+ {
+ gTasks[newTaskId].data[3] = gBattle_BG2_X;
+ gTasks[newTaskId].data[4] = gBattle_BG2_Y;
+ }
+
+ gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
+ gTasks[newTaskId].data[t2_MONBG_BANK] = selfData[t1_MONBG_BANK];
+ sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void ScriptCmd_monbg(void)
+{
+ bool8 toBG_2;
+ u8 taskId;
+ u8 bank;
+ u8 animBank;
+
+ sBattleAnimScriptPtr++;
+
+ animBank = sBattleAnimScriptPtr[0];
+ if (animBank & ANIM_BANK_TARGET)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ taskId = CreateTask(sub_80A40F4, 10);
+ gAnimVisualTaskCount++;
+ gTasks[taskId].data[t1_MONBG_BANK] = bank;
+ gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
+ gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
+ gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
+
+ }
+
+ bank ^= BIT_MON;
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ taskId = CreateTask(sub_80A40F4, 10);
+ gAnimVisualTaskCount++;
+ gTasks[taskId].data[0] = bank;
+ gTasks[taskId].data[1] = toBG_2;
+ gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
+ gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
+ }
+
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+bool8 IsAnimBankSpriteVisible(u8 bank)
+{
+ if (IsContest())
+ {
+ if (bank == gAnimBankAttacker)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ if (!AnimBankSpriteExists(bank))
+ return FALSE;
+ if (IsContest())
+ return TRUE; // this line wont ever be reached.
+ if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
+ return TRUE;
+
+ return FALSE;
+}
+
+void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 bankSpriteId;
+
+ if (!toBG_2)
+ {
+ u8 bankIdentity;
+
+ if (IsContest() == TRUE)
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
+ RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
+ }
+ else
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
+ RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
+ }
+
+ sub_80A6B30(&unknownStruct);
+ CpuFill16(0, unknownStruct.unk0, 0x1000);
+ CpuFill16(0xFF, unknownStruct.unk4, 0x800);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+
+ bankSpriteId = gBankSpriteIds[bank];
+
+ gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ gBattle_BG1_X--;
+
+ gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+ if (setSpriteInvisible)
+ gSprites[gBankSpriteIds[bank]].invisible = 1;
+
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+
+ LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], unknownStruct.unk8 * 16, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
+
+ if (IsContest())
+ bankIdentity = 0;
+ else
+ bankIdentity = GetBankIdentity(bank);
+
+ sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
+
+ if (IsContest())
+ sub_80A46A0();
+ }
+ else
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
+ RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
+ sub_80A6B90(&unknownStruct, 2);
+ CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000);
+ CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+
+ bankSpriteId = gBankSpriteIds[bank];
+
+ gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+
+ if (setSpriteInvisible)
+ gSprites[gBankSpriteIds[bank]].invisible = 1;
+
+ SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
+ SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
+
+ LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
+
+ sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ }
+}
+
+static void sub_80A46A0(void)
+{
+ s32 i, j;
+ struct UnknownAnimStruct2 unknownStruct;
+ u16 *ptr;
+
+ if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ {
+ sub_80A6B30(&unknownStruct);
+ ptr = unknownStruct.unk4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = ptr[j + i * 32];
+
+ ptr[j + i * 32] = ptr[7 - j + i * 32];
+ ptr[7 - j + i * 32] = temp;
+ }
+ }
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ ptr[j + i * 32] ^= 0x400;
+ }
+ }
+}
+
+void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
+{
+ s32 i, j;
+ s32 var;
+
+ if (d == 0)
+ var = 32;
+ else
+ var = 64;
+ a <<= 12;
+ for (i = 0; i < var; i++)
+ {
+ for (j = 0; j < 32; j++)
+ b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
+ }
+}
+
+void sub_80A477C(bool8 to_BG2)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ sub_80A6B30(&unknownStruct);
+
+ if (!to_BG2 || IsContest())
+ {
+ sub_80A6C68(1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ sub_80A6C68(2);
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ }
+}
+
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
+{
+ u8 spriteId, palIndex;
+ s16 x, y;
+ struct UnknownAnimStruct2 unknownStruct;
+
+ spriteId = gTasks[taskId].data[0];
+ palIndex = gTasks[taskId].data[6];
+ sub_80A6B30(&unknownStruct);
+ x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
+ y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
+
+ if (gTasks[taskId].data[5] == 0)
+ {
+ u16 *src;
+ u16 *dst;
+
+ gBattle_BG1_X = x + gTasks[taskId].data[3];
+ gBattle_BG1_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
+ dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
+ CpuCopy32(src, dst, 0x20);
+ }
+ else
+ {
+ u16 *src;
+ u16 *dst;
+
+ gBattle_BG2_X = x + gTasks[taskId].data[3];
+ gBattle_BG2_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
+ dst = gPlttBufferFaded + 0x100 - 112;
+ CpuCopy32(src, dst, 0x20);
+ }
+}
+
+static void ScriptCmd_clearmonbg(void)
+{
+ u8 animBankId;
+ u8 bank;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (sMonAnimTaskIdArray[0] != 0xFF)
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
+ gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ else
+ animBankId = 0;
+
+ taskId = CreateTask(sub_80A4980, 5);
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
+}
+
+static void sub_80A4980(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ u8 to_BG2;
+ u8 identity = GetBankIdentity(gTasks[taskId].data[2]);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ to_BG2 = FALSE;
+ else
+ to_BG2 = TRUE;
+
+ if (sMonAnimTaskIdArray[0] != 0xFF)
+ {
+ sub_80A477C(to_BG2);
+ DestroyTask(sMonAnimTaskIdArray[0]);
+ sMonAnimTaskIdArray[0] = 0xFF;
+ }
+ if (gTasks[taskId].data[0] > 1)
+ {
+ sub_80A477C(to_BG2 ^ 1);
+ DestroyTask(sMonAnimTaskIdArray[1]);
+ sMonAnimTaskIdArray[1] = 0xFF;
+ }
+ DestroyTask(taskId);
+ }
+}
+
+static void ScriptCmd_monbg_22(void)
+{
+ bool8 toBG_2;
+ u8 bank;
+ u8 animBankId;
+
+ sBattleAnimScriptPtr++;
+
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ }
+
+ bank ^= BIT_MON;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ }
+
+ sBattleAnimScriptPtr++;
+}
+
+static void ScriptCmd_clearmonbg_23(void)
+{
+ u8 animBankId;
+ u8 bank;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ else
+ animBankId = 0;
+
+ taskId = CreateTask(sub_80A4BB0, 5);
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
+}
+
+static void sub_80A4BB0(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ bool8 toBG_2;
+ u8 bank = gTasks[taskId].data[2];
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_80A477C(toBG_2);
+ if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ sub_80A477C(toBG_2 ^ 1);
+
+ DestroyTask(taskId);
+ }
+}
+
+#undef t1_MONBG_BANK
+#undef t1_MON_IN_BG2
+#undef t1_CREATE_ANOTHER_TASK
+#undef t1_IS_SECONDMON_BG
+
+#undef t2_BANK_SPRITE_ID
+#undef t2_MON_IN_BG2
+#undef t2_MONBG_BANK
+
+static void ScriptCmd_setalpha(void)
+{
+ u16 half1, half2;
+
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
+}
+
+static void ScriptCmd_setbldcnt(void)
+{
+ u16 half1, half2;
+
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
+}
+
+static void ScriptCmd_blendoff(void)
+{
+ sBattleAnimScriptPtr++;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+}
+
+static void ScriptCmd_call(void)
+{
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+static void ScriptCmd_return(void)
+{
+ sBattleAnimScriptPtr = sBattleAnimScriptRetAddr;
+}
+
+static void ScriptCmd_setarg(void)
+{
+ const u8 *addr = sBattleAnimScriptPtr;
+ u16 value;
+ u8 argId;
+
+ sBattleAnimScriptPtr++;
+ argId = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ value = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = addr + 4;
+ gBattleAnimArgs[argId] = value;
+}
+
+static void ScriptCmd_choosetwoturnanim(void)
+{
+ sBattleAnimScriptPtr++;
+ if (gAnimMoveTurn & 1)
+ sBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+static void ScriptCmd_jumpifmoveturn(void)
+{
+ u8 toCheck;
+ sBattleAnimScriptPtr++;
+ toCheck = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ if (toCheck == gAnimMoveTurn)
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ else
+ sBattleAnimScriptPtr += 4;
+}
+
+static void ScriptCmd_jump(void)
+{
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
+bool8 IsContest(void)
+{
+ if (!gMain.inBattle)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+#define tBackgroundId data[0]
+#define tState data[10]
+
+static void ScriptCmd_fadetobg(void)
+{
+ u8 backgroundId;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ backgroundId = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = backgroundId;
+ sAnimBackgroundFadeState = 1;
+}
+
+static void ScriptCmd_fadetobgfromset(void)
+{
+ u8 bg1, bg2, bg3;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ bg1 = sBattleAnimScriptPtr[0];
+ bg2 = sBattleAnimScriptPtr[1];
+ bg3 = sBattleAnimScriptPtr[2];
+ sBattleAnimScriptPtr += 3;
+ taskId = CreateTask(Task_FadeToBg, 5);
+
+ if (IsContest())
+ gTasks[taskId].tBackgroundId = bg3;
+ else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gTasks[taskId].tBackgroundId = bg2;
+ else
+ gTasks[taskId].tBackgroundId = bg1;
+
+ sAnimBackgroundFadeState = 1;
+}
+
+static void Task_FadeToBg(u8 taskId)
+{
+ if (gTasks[taskId].tState == 0)
+ {
+ BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
+ gTasks[taskId].tState++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].tState == 1)
+ {
+ gTasks[taskId].tState++;
+ sAnimBackgroundFadeState = 2;
+ }
+ else if (gTasks[taskId].tState == 2)
+ {
+ s16 bgId = gTasks[taskId].tBackgroundId;
+
+ if (bgId == -1)
+ LoadDefaultBg();
+ else
+ LoadMoveBg(bgId);
+
+ BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
+ gTasks[taskId].tState++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].tState == 3)
+ {
+ DestroyTask(taskId);
+ sAnimBackgroundFadeState = 0;
+ }
+}
+
+static void LoadMoveBg(u16 bgId)
+{
+ if (IsContest())
+ {
+ const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
+ void *dmaSrc;
+ void *dmaDest;
+
+ LZDecompressWram(tilemap, gDecompressionBuffer);
+ sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
+ dmaSrc = gDecompressionBuffer;
+ dmaDest = (void *)(VRAM + 0xD000);
+ DmaCopy32(3, dmaSrc, dmaDest, 0x800);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
+ }
+ else
+ {
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
+ }
+}
+
+static void LoadDefaultBg(void)
+{
+ if (IsContest())
+ LoadContestBgAfterMoveAnim();
+ else
+ DrawMainBattleBackground();
+}
+
+static void ScriptCmd_restorebg(void)
+{
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = -1;
+ sAnimBackgroundFadeState = 1;
+}
+
+#undef tBackgroundId
+#undef tState
+
+static void ScriptCmd_waitbgfadeout(void)
+{
+ if (sAnimBackgroundFadeState == 2)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_waitbgfadein(void)
+{
+ if (sAnimBackgroundFadeState == 0)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_changebg(void)
+{
+ sBattleAnimScriptPtr++;
+ LoadMoveBg(sBattleAnimScriptPtr[0]);
+ sBattleAnimScriptPtr++;
+}
+
+s8 BattleAnimAdjustPanning(s8 pan)
+{
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ pan = PAN_ATTACKER_OPPONENT;
+ else
+ pan = PAN_ATTACKER_PLAYER;
+ }
+ else if (IsContest())
+ {
+ if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_ATTACKER_OPPONENT)
+ pan *= -1;
+ }
+ else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ {
+ if (pan == PAN_ATTACKER_OPPONENT)
+ pan = PAN_ATTACKER_PLAYER;
+ else if (pan != PAN_ATTACKER_PLAYER)
+ pan *= -1;
+ }
+ }
+ else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
+ {
+ if (pan == PAN_ATTACKER_PLAYER)
+ pan = PAN_ATTACKER_OPPONENT;
+ }
+ else
+ {
+ pan *= -1;
+ }
+
+ if (pan > PAN_ATTACKER_OPPONENT)
+ pan = PAN_ATTACKER_OPPONENT;
+ else if (pan < PAN_ATTACKER_PLAYER)
+ pan = PAN_ATTACKER_PLAYER;
+
+ return pan;
+}
+
+s8 BattleAnimAdjustPanning2(s8 pan)
+{
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ pan = PAN_ATTACKER_OPPONENT;
+ else
+ pan = PAN_ATTACKER_PLAYER;
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
+ pan = -pan;
+ }
+ return pan;
+}
+
+s16 sub_80A52EC(s16 a)
+{
+ s16 var = a;
+
+ if (var > 63)
+ var = 63;
+ else if (var < -64)
+ var = -64;
+
+ return var;
+}
+
+s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
+{
+ s16 ret;
+
+ if (sourcePan < targetPan)
+ ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
+ else if (sourcePan > targetPan)
+ ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
+ else
+ ret = 0;
+
+ return ret;
+}
+
+static void ScriptCmd_playsewithpan(void)
+{
+ u16 songId;
+ s8 pan;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ pan = sBattleAnimScriptPtr[2];
+ PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr += 3;
+}
+
+static void ScriptCmd_setpan(void)
+{
+ s8 pan;
+
+ sBattleAnimScriptPtr++;
+ pan = sBattleAnimScriptPtr[0];
+ SE12PanpotControl(BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr++;
+}
+
+#define tInitialPan data[0]
+#define tTargetPan data[1]
+#define tIncrementPan data[2]
+#define tFramesToWait data[3]
+#define tCurrentPan data[4]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_panse_1B(void)
+{
+ u16 songNum;
+ s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songNum = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = sBattleAnimScriptPtr[2];
+ incrementPan = sBattleAnimScriptPtr[3];
+ incrementPanArg = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ currentPan = BattleAnimAdjustPanning(currentPanArg);
+ targetPan = BattleAnimAdjustPanning(incrementPan);
+ incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songNum, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+void Task_PanFromInitialToTarget(u8 taskId)
+{
+ bool32 destroyTask = FALSE;
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
+ {
+ s16 pan;
+ s16 initialPanning, targetPanning, currentPan, incrementPan;
+
+ gTasks[taskId].tFrameCounter = 0;
+ initialPanning = gTasks[taskId].tInitialPan;
+ targetPanning = gTasks[taskId].tTargetPan;
+ currentPan = gTasks[taskId].tCurrentPan;
+ incrementPan = gTasks[taskId].tIncrementPan;
+ pan = currentPan + incrementPan;
+ gTasks[taskId].tCurrentPan = pan;
+
+ if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
+ {
+ destroyTask = TRUE;
+ }
+ else if (initialPanning < targetPanning) // Panning increasing
+ {
+ if (pan >= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+ else // Panning decreasing
+ {
+ if (pan <= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+
+ if (destroyTask)
+ {
+ pan = targetPanning;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+
+ SE12PanpotControl(pan);
+ }
+}
+
+static void ScriptCmd_panse_26(void)
+{
+ u16 songId;
+ s8 currentPan, targetPan, incrementPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPan = sBattleAnimScriptPtr[2];
+ targetPan = sBattleAnimScriptPtr[3];
+ incrementPan = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+static void ScriptCmd_panse_27(void)
+{
+ u16 songId;
+ s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = sBattleAnimScriptPtr[2];
+ targetPanArg = sBattleAnimScriptPtr[3];
+ incrementPanArg = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ currentPan = BattleAnimAdjustPanning2(currentPanArg);
+ targetPan = BattleAnimAdjustPanning2(targetPanArg);
+ incrementPan = BattleAnimAdjustPanning2(incrementPanArg);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+#undef tInitialPan
+#undef tTargetPan
+#undef tIncrementPan
+#undef tFramesToWait
+#undef tCurrentPan
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+#define tNumberOfPlays data[3]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_loopsewithpan(void)
+{
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait, numberOfPlays;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ panningArg = sBattleAnimScriptPtr[2];
+ framesToWait = sBattleAnimScriptPtr[3];
+ numberOfPlays = sBattleAnimScriptPtr[4];
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_LoopAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tNumberOfPlays = numberOfPlays;
+ gTasks[taskId].tFrameCounter = framesToWait;
+ gTasks[taskId].func(taskId);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 5;
+}
+
+static void Task_LoopAndPlaySE(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
+ {
+ u16 songId;
+ s8 panning;
+ u8 numberOfPlays;
+
+ gTasks[taskId].tFrameCounter = 0;
+ songId = gTasks[taskId].tSongId;
+ panning = gTasks[taskId].tPanning;
+ numberOfPlays = --gTasks[taskId].tNumberOfPlays;
+ PlaySE12WithPanning(songId, panning);
+ if (numberOfPlays == 0)
+ {
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ }
+}
+
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+#undef tNumberOfPlays
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+
+static void ScriptCmd_waitplaysewithpan(void)
+{
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ panningArg = sBattleAnimScriptPtr[2];
+ framesToWait = sBattleAnimScriptPtr[3];
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_WaitAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 4;
+}
+
+static void Task_WaitAndPlaySE(u8 taskId)
+{
+ if (gTasks[taskId].tFramesToWait-- <= 0)
+ {
+ PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+}
+
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+
+static void ScriptCmd_createsoundtask(void)
+{
+ TaskFunc func;
+ u8 numArgs, taskId;
+ s32 i;
+
+ sBattleAnimScriptPtr++;
+ func = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+ numArgs = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+ taskId = CreateTask(func, 1);
+ func(taskId);
+ gAnimSoundTaskCount++;
+}
+
+static void ScriptCmd_waitsound(void)
+{
+ if (gAnimSoundTaskCount != 0)
+ {
+ sSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ }
+ else if (IsSEPlaying())
+ {
+ if (++sSoundAnimFramesToWait > 90)
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ sSoundAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+ }
+ else
+ {
+ sSoundAnimFramesToWait = 0;
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+}
+
+static void ScriptCmd_jumpargeq(void)
+{
+ u8 argId;
+ s16 valueToCheck;
+
+ sBattleAnimScriptPtr++;
+ argId = sBattleAnimScriptPtr[0];
+ valueToCheck = SCRIPT_READ_16(sBattleAnimScriptPtr + 1);
+
+ if (valueToCheck == gBattleAnimArgs[argId])
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr + 3);
+ else
+ sBattleAnimScriptPtr += 7;
+}
+
+static void ScriptCmd_jumpifcontest(void)
+{
+ sBattleAnimScriptPtr++;
+ if (IsContest())
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ else
+ sBattleAnimScriptPtr += 4;
+}
+
+static void ScriptCmd_monbgprio_28(void)
+{
+ u8 wantedBank;
+ u8 bank;
+ u8 bankIdentity;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+
+ if (wantedBank != ANIM_BANK_ATTACKER)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+}
+
+static void ScriptCmd_monbgprio_29(void)
+{
+ sBattleAnimScriptPtr++;
+ if (!IsContest())
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+}
+
+static void ScriptCmd_monbgprio_2A(void)
+{
+ u8 wantedBank;
+ u8 bankIdentity;
+ u8 bank;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank != ANIM_BANK_ATTACKER)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+ }
+}
+
+static void ScriptCmd_invisible(void)
+{
+ u8 spriteId;
+
+ spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].invisible = 1;
+
+ sBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_visible(void)
+{
+ u8 spriteId;
+
+ spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].invisible = 0;
+
+ sBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_doublebattle_2D(void)
+{
+ u8 wantedBank;
+ u8 r4;
+ u8 spriteId;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank == ANIM_BANK_ATTACKER)
+ {
+ r4 = sub_80A8364(gAnimBankAttacker);
+ spriteId = GetAnimBankSpriteId(0);
+ }
+ else
+ {
+ r4 = sub_80A8364(gAnimBankTarget);
+ spriteId = GetAnimBankSpriteId(1);
+ }
+ if (spriteId != 0xFF)
+ {
+ gSprites[spriteId].invisible = FALSE;
+ if (r4 == 2)
+ gSprites[spriteId].oam.priority = 3;
+
+ if (r4 == 1)
+ sub_80A477C(FALSE);
+ else
+ sub_80A477C(TRUE);
+ }
+ }
+}
+
+static void ScriptCmd_doublebattle_2E(void)
+{
+ u8 wantedBank;
+ u8 r4;
+ u8 spriteId;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank == ANIM_BANK_ATTACKER)
+ {
+ r4 = sub_80A8364(gAnimBankAttacker);
+ spriteId = GetAnimBankSpriteId(0);
+ }
+ else
+ {
+ r4 = sub_80A8364(gAnimBankTarget);
+ spriteId = GetAnimBankSpriteId(1);
+ }
+
+ if (spriteId != 0xFF && r4 == 2)
+ gSprites[spriteId].oam.priority = 2;
+ }
+}
+
+static void ScriptCmd_stopsound(void)
+{
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ sBattleAnimScriptPtr++;
+}
diff --git a/src/decompress.c b/src/decompress.c
index 2863ff1f5..9210799ec 100644
--- a/src/decompress.c
+++ b/src/decompress.c
@@ -465,7 +465,7 @@ u32 sub_8034974(void* ptr)
return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
}
-bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src)
+bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src)
{
struct SpriteSheet dest;
void* buffer;
diff --git a/src/sprite.c b/src/sprite.c
index 17b0f181a..daa019019 100644
--- a/src/sprite.c
+++ b/src/sprite.c
@@ -594,7 +594,7 @@ u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y,
return index;
}
-u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
{
u8 i;