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authorDizzyEggg <jajkodizzy@wp.pl>2018-07-16 20:47:30 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-07-16 20:47:30 +0200
commitbf0178238a179b298f465b64a4f23ff43db48fc9 (patch)
tree20ce13adef55b5c6ef06c8ba697b7c187ef4f453 /src
parentea5ffa3375f58c3d859f48d220a8a67fcb56fa61 (diff)
Battle files - review changes
Diffstat (limited to 'src')
-rw-r--r--src/battle_ai_script_commands.c10
-rw-r--r--src/battle_controller_player.c4
-rw-r--r--src/battle_controller_player_partner.c4
-rw-r--r--src/battle_interface.c4
-rw-r--r--src/battle_message.c8
-rw-r--r--src/battle_script_commands.c8
-rw-r--r--src/battle_util.c80
-rw-r--r--src/braille_puzzles.c20
-rw-r--r--src/pokemon.c21
9 files changed, 85 insertions, 74 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index e82d22576..74247f8a2 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -352,7 +352,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget ^= BIT_FLANK;
}
- // There's only one choice in signle battles.
+ // There's only one choice in single battles.
else
{
gBattlerTarget = sBattler_AI ^ BIT_SIDE;
@@ -774,7 +774,7 @@ static void BattleAICmd_if_status(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gBattleMons[battlerId].status1 & status))
+ if (gBattleMons[battlerId].status1 & status)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -846,7 +846,7 @@ static void BattleAICmd_if_status3(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gStatuses3[battlerId] & status))
+ if (gStatuses3[battlerId] & status)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -883,7 +883,7 @@ static void BattleAICmd_if_side_affecting(void)
side = GET_BATTLER_SIDE(battlerId);
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideStatuses[side] & status))
+ if (gSideStatuses[side] & status)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1949,7 +1949,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
- break;;
+ break;
case 1:
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 843d241ce..6ab19e368 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -1169,7 +1169,7 @@ static void Task_GiveExpToMon(u8 taskId)
gainedExp -= nextLvlExp - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
- BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
@@ -1248,7 +1248,7 @@ static void sub_8059400(u8 taskId)
gainedExp -= expOnNextLvl - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
- BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index cd3a94692..601b8dcc1 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -345,7 +345,7 @@ static void Task_GiveExpToMon(u8 taskId)
gainedExp -= nextLvlExp - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = battlerId;
- BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
@@ -424,7 +424,7 @@ static void sub_81BB4E4(u8 taskId)
gainedExp -= expOnNextLvl - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = battlerId;
- BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_81BB628;
}
diff --git a/src/battle_interface.c b/src/battle_interface.c
index a6032adc3..278edb6f4 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -1710,8 +1710,8 @@ void Task_HidePartyStatusSummary(u8 taskId)
for (i = 0; i < PARTY_SIZE; i++)
ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i);
- SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
- SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
gTasks[taskId].tData15 = 16;
diff --git a/src/battle_message.c b/src/battle_message.c
index 32097fd76..4f5190dec 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -2940,19 +2940,19 @@ static void ChooseTypeOfMoveUsedString(u8* dst)
void BattlePutTextOnWindow(const u8 *text, u8 windowId)
{
const struct BattleWindowText *textInfo = sBattleTextOnWindowsInfo[gBattleScripting.windowsType];
- bool32 toVram;
+ bool32 copyToVram;
struct TextSubPrinter textSubPrinter;
u8 speed;
if (windowId & 0x80)
{
windowId &= ~(0x80);
- toVram = FALSE;
+ copyToVram = FALSE;
}
else
{
FillWindowPixelBuffer(windowId, textInfo[windowId].fillValue);
- toVram = TRUE;
+ copyToVram = TRUE;
}
textSubPrinter.current_text_offset = text;
@@ -3005,7 +3005,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
AddTextPrinter(&textSubPrinter, speed, NULL);
- if (toVram)
+ if (copyToVram)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index eb31c22dc..87244ff5a 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -3449,7 +3449,7 @@ static void atk23_getexp(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = gBattleStruct->expGetterBattlerId;
- if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
@@ -4649,14 +4649,14 @@ static void atk49_moveend(void)
BtlController_EmitSpriteInvisibility(0, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
- gSpecialStatuses[gBattlerAttacker].restoredBankSprite = 1;
+ gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 10: // make target sprite visible
- if (!gSpecialStatuses[gBattlerTarget].restoredBankSprite && gBattlerTarget < gBattlersCount
+ if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
gActiveBattler = gBattlerTarget;
@@ -6632,7 +6632,7 @@ static void atk76_various(void)
gBattleCommunication[0] = 0;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
- gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
diff --git a/src/battle_util.c b/src/battle_util.c
index 6e3fc3e7f..c739c648c 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -470,11 +470,11 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
{
s32 i;
u8 imprisionedMoves = 0;
- u8 BattlerSide = GetBattlerSide(battlerId);
+ u8 battlerSide = GetBattlerSide(battlerId);
for (i = 0; i < gBattlersCount; i++)
{
- if (BattlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < 4; j++)
@@ -1840,10 +1840,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITY_INTIMIDATE:
- if (!(gSpecialStatuses[battler].intimidatedPoke))
+ if (!(gSpecialStatuses[battler].intimidatedMon))
{
gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
- gSpecialStatuses[battler].intimidatedPoke = 1;
+ gSpecialStatuses[battler].intimidatedMon = 1;
}
break;
case ABILITY_FORECAST:
@@ -2511,32 +2511,32 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
int i = 0;
u8 effect = ITEM_NO_EFFECT;
u8 changedPP = 0;
- u8 BattlerHoldEffect, atkHoldEffect, defHoldEffect;
- u8 BattlerQuality, atkQuality, defQuality;
+ u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
u16 atkItem, defItem;
gLastUsedItem = gBattleMons[battlerId].item;
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
- BattlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
- BattlerQuality = gEnigmaBerries[battlerId].holdEffectParam;
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
- BattlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
- BattlerQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
}
atkItem = gBattleMons[gBattlerAttacker].item;
if (atkItem == ITEM_ENIGMA_BERRY)
{
atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
- atkQuality = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
+ atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
}
else
{
atkHoldEffect = ItemId_GetHoldEffect(atkItem);
- atkQuality = ItemId_GetHoldEffectParam(atkItem);
+ atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
}
// def variables are unused
@@ -2544,18 +2544,18 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (defItem == ITEM_ENIGMA_BERRY)
{
defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
- defQuality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
defHoldEffect = ItemId_GetHoldEffect(defItem);
- defQuality = ItemId_GetHoldEffectParam(defItem);
+ defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
}
switch (caseID)
{
case ITEMEFFECT_ON_SWITCH_IN:
- switch (BattlerHoldEffect)
+ switch (battlerHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
@@ -2583,13 +2583,13 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case 1:
if (gBattleMons[battlerId].hp)
{
- switch (BattlerHoldEffect)
+ switch (battlerHoldEffect)
{
case HOLD_EFFECT_RESTORE_HP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleMoveDamage = BattlerQuality;
- if (gBattleMons[battlerId].hp + BattlerQuality > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = battlerHoldEffectParam;
+ if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2618,10 +2618,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (i != 4)
{
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
- if (changedPP + BattlerQuality > maxPP)
+ if (changedPP + battlerHoldEffectParam > maxPP)
changedPP = maxPP;
else
- changedPP = changedPP + BattlerQuality;
+ changedPP = changedPP + battlerHoldEffectParam;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
@@ -2660,7 +2660,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
- RecordItemEffectBattle(battlerId, BattlerHoldEffect);
+ RecordItemEffectBattle(battlerId, battlerHoldEffect);
}
break;
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
@@ -2669,7 +2669,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2687,7 +2687,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2705,7 +2705,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2723,7 +2723,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2741,7 +2741,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2756,7 +2756,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
break;
// copy/paste again, smh
case HOLD_EFFECT_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
@@ -2770,7 +2770,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
@@ -2783,7 +2783,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SPEED_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
@@ -2796,7 +2796,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
@@ -2809,7 +2809,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
@@ -2822,7 +2822,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CRITICAL_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
@@ -2830,7 +2830,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
- if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality)
+ if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
{
for (i = 0; i < 5; i++)
{
@@ -2996,15 +2996,15 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gLastUsedItem = gBattleMons[battlerId].item;
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
{
- BattlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
- BattlerQuality = gEnigmaBerries[battlerId].holdEffectParam;
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
- BattlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
- BattlerQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
}
- switch (BattlerHoldEffect)
+ switch (battlerHoldEffect)
{
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
@@ -3146,7 +3146,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_FLINCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
- && (Random() % 100) < atkQuality
+ && (Random() % 100) < atkHoldEffectParam
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp)
{
@@ -3167,7 +3167,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gLastUsedItem = atkItem;
gPotentialItemEffectBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerAttacker;
- gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
gSpecialStatuses[gBattlerTarget].dmg = 0;
diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c
index 91fcf8c46..b7ed1f713 100644
--- a/src/braille_puzzles.c
+++ b/src/braille_puzzles.c
@@ -7,6 +7,7 @@
#include "task.h"
#include "field_effect.h"
#include "constants/flags.h"
+#include "constants/maps.h"
extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId); // fieldmap
extern void DrawWholeMapView(); // field_camera
@@ -205,14 +206,25 @@ void SealedChamberShakingEffect(u8 taskId)
// moved later in the function because it was rewritten.
bool8 ShouldDoBrailleStrengthEffect(void)
{
- if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
+ if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH)
+ && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS)
+ && gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
- { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ {
+ sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE;
+ return TRUE;
+ }
else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
- { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ {
+ sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE;
+ return TRUE;
+ }
else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
- { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ {
+ sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE;
+ return TRUE;
+ }
}
return FALSE;
diff --git a/src/pokemon.c b/src/pokemon.c
index 5406cfee9..bb2959eda 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -2265,7 +2265,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (attackerHoldEffect == sHoldEffectToType[i][0]
&& type == sHoldEffectToType[i][1])
{
- if (type <= 8)
+ if (IS_MOVE_PHYSICAL(type))
attack = (attack * (attackerHoldEffectParam + 100)) / 100;
else
spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
@@ -2293,9 +2293,9 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
spAttack /= 2;
if (attacker->ability == ABILITY_HUSTLE)
attack = (150 * attack) / 100;
- if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
+ if (attacker->ability == ABILITY_PLUS && ABILITY_ON_FIELD2(ABILITY_MINUS))
spAttack = (150 * spAttack) / 100;
- if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
+ if (attacker->ability == ABILITY_MINUS && ABILITY_ON_FIELD2(ABILITY_PLUS))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_GUTS && attacker->status1)
attack = (150 * attack) / 100;
@@ -2316,7 +2316,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
- if (type < TYPE_MYSTERY) // is physical
+ if (IS_MOVE_PHYSICAL(type) && type != TYPE_MYSTERY)
{
if (gCritMultiplier == 2)
{
@@ -2366,7 +2366,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
- if (type > TYPE_MYSTERY) // is special?
+ if (IS_MOVE_SPECIAL(type))
{
if (gCritMultiplier == 2)
{
@@ -2406,8 +2406,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
// are effects of weather negated with cloud nine or air lock
- if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
- && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
+ if (WEATHER_HAS_EFFECT2)
{
if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
{
@@ -4514,7 +4513,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
holdEffect = ItemId_GetHoldEffect(heldItem);
if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && type != 3)
- return 0;
+ return SPECIES_NONE;
switch (type)
{
@@ -4522,7 +4521,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
level = GetMonData(mon, MON_DATA_LEVEL, 0);
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
- for (i = 0; i < 5; i++)
+ for (i = 0; i < EVOS_PER_MON; i++)
{
switch (gEvolutionTable[species][i].method)
{
@@ -4579,7 +4578,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
}
break;
case 1:
- for (i = 0; i < 5; i++)
+ for (i = 0; i < EVOS_PER_MON; i++)
{
switch (gEvolutionTable[species][i].method)
{
@@ -4599,7 +4598,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
break;
case 2:
case 3:
- for (i = 0; i < 5; i++)
+ for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[species][i].method == EVO_ITEM
&& gEvolutionTable[species][i].param == evolutionItem)