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authorMarcus Huderle <huderlem@gmail.com>2018-12-24 10:48:57 -0600
committerMarcus Huderle <huderlem@gmail.com>2018-12-24 10:52:56 -0600
commitc2fdbb0ef7e61f77e458dcf993058947cedbf638 (patch)
tree3c535f0b9ba9ab35229d46c039ba6fce029e9a85 /src
parentf1213ebb4bb02d17994f212d47a301e82e530cad (diff)
Decompile psychic.c
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim_80A5C6C.c2
-rw-r--r--src/psychic.c778
2 files changed, 768 insertions, 12 deletions
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index e17dde078..7b9e975c4 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -788,7 +788,7 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets
sprite->pos1.y += gBattleAnimArgs[1];
}
-void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 respectMonPicOffsets)
+void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{
diff --git a/src/psychic.c b/src/psychic.c
index efd15f746..371c24ce8 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -1,18 +1,33 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "sound.h"
+#include "scanline_effect.h"
+#include "trig.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_810F1EC(struct Sprite *);
-extern void sub_810F1EC(struct Sprite *);
-extern void sub_810F58C(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_810F634(struct Sprite *);
-extern void sub_810F6B0(struct Sprite *);
-extern void sub_810FBA8(struct Sprite *);
-extern void sub_810FDF0(struct Sprite *);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_8110240(struct Sprite *);
+void sub_810F1EC(struct Sprite *);
+void sub_810F58C(struct Sprite *);
+void sub_810F634(struct Sprite *);
+void sub_810F6B0(struct Sprite *);
+void sub_810FBA8(struct Sprite *);
+void sub_810FDF0(struct Sprite *);
+void sub_8110240(struct Sprite *);
+static void sub_810F340(struct Sprite *);
+static void sub_810F3C8(struct Sprite *);
+static void sub_810F400(struct Sprite *);
+static void sub_810F46C(struct Sprite *);
+static void sub_810F524(struct Sprite *);
+static void sub_810F740(struct Sprite *);
+static void sub_810F774(struct Sprite *);
+static void sub_810F810(u8);
+static void sub_810F898(u8);
+static void sub_810F9D4(u8);
+static void sub_810FD3C(u8);
+static void sub_810FF34(u8);
+static void sub_8110134(u8);
const union AffineAnimCmd gUnknown_0859652C[] =
{
@@ -403,3 +418,744 @@ const struct SpriteTemplate gUnknown_08596920 =
.affineAnims = gUnknown_08596918,
.callback = sub_8110240,
};
+
+void sub_810F1EC(struct Sprite *sprite)
+{
+ u8 isContest = IsContest();
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+
+ if (!isContest)
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ int var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
+
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
+ }
+
+ if (!isContest && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ }
+
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+
+ if (isContest)
+ {
+ sprite->pos1.y += 9;
+ sprite->callback = sub_810F3C8;
+ sprite->callback(sprite);
+ }
+ else
+ {
+ sprite->callback = sub_810F340;
+ }
+}
+
+static void sub_810F340(struct Sprite *sprite)
+{
+ u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ if (!sprite->data[7])
+ {
+ sprite->data[7] = 1;
+ return;
+ }
+
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 1;
+
+ battler = BATTLE_PARTNER(battler);
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 1;
+
+ sprite->callback = sub_810F3C8;
+ sprite->callback(sprite);
+}
+
+static void sub_810F3C8(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_810F400;
+ else
+ sprite->data[3]++;
+}
+
+static void sub_810F400(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ int i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+
+ for (i = 8; i > 0; i--)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+
+ gPlttBufferFaded[startOffset + 1] = color;
+
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_810F46C;
+ }
+}
+
+static void sub_810F46C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 0;
+
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = 0;
+ }
+
+ sprite->invisible = 1;
+ sprite->callback = sub_810F524;
+ }
+}
+
+static void sub_810F524(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ int var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ sub_80A477C(toBG_2);
+
+ battler = battlerCopy ^ 2;
+ if (IsBattlerSpriteVisible(battler))
+ sub_80A477C(toBG_2 ^ var0);
+ }
+
+ sprite->callback = DestroyAnimSprite;
+}
+
+void sub_810F58C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ bool8 respectMonPicOffsets = FALSE;
+ if (arg3 == 0)
+ respectMonPicOffsets = TRUE;
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
+ else
+ InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
+ }
+
+ sprite->data[0]++;
+ }
+ else
+ {
+ if (sprite->animEnded || sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810F634(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_810F6B0(struct Sprite *sprite)
+{
+ s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2;
+ s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ x = -x;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
+
+ if (sprite->pos1.y < 16)
+ sprite->pos1.y = 16;
+
+ StoreSpriteCallbackInData6(sprite, sub_810F740);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_810F740(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ sprite->affineAnims = gUnknown_08596740;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_810F774;
+}
+
+static void sub_810F774(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ sprite->data[1] = 18;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_810F7D4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_0859675C);
+ task->func = sub_810F810;
+}
+
+static void sub_810F810(u8 taskId)
+{
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_810F83C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
+
+ PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_0859677C);
+ task->func = sub_810F898;
+}
+
+static void sub_810F898(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ RunAffineAnimFromTaskData(task);
+ if (++task->data[2] > 19)
+ task->data[1]++;
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ task->data[3]--;
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = 1;
+ gSprites[task->data[0]].pos1.x = 272;
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_810F940(u8 taskId)
+{
+ u16 var0, var1;
+
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+
+ var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3;
+ var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+
+ task->func = sub_810F9D4;
+}
+
+static void sub_810F9D4(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_08596794, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+ if (spriteId != MAX_SPRITES)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; i++)
+ {
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[0]++;
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_810FB60(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[1]++;
+}
+
+void sub_810FBA8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_810FB60;
+}
+
+void sub_810FBF0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8;
+ task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
+ task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
+ task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8;
+ task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8;
+ task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
+ task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
+ task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8;
+ task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
+ }
+ }
+
+ task->data[1] = 6;
+ task->func = sub_810FD3C;
+}
+
+static void sub_810FD3C(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_08596864, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_810FDF0(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_810FE14(u8 taskId)
+{
+ s16 i;
+ u8 yOffset;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ task->data[14] = yOffset - 32;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = yOffset + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = yOffset + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = yOffset + 32;
+ break;
+ }
+
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ i = task->data[14];
+ while (i <= task->data[14] + 64)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ i++;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_810FF34;
+}
+
+static void sub_810FF34(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ i = task->data[14];
+ while (i <= task->data[15])
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+ if (var2 > 0)
+ var2 += (task->data[1] & 3);
+ else if (var2 < 0)
+ var2 -= (task->data[1] & 3);
+
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+ sineIndex += task->data[11];
+ i++;
+ }
+
+ if (++task->data[1] > 23)
+ task->data[0]++;
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8110034(u8 taskId)
+{
+ s16 spriteId;
+ s16 matrixNum;
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ if (matrixNum == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum;
+ gSprites[spriteId].affineAnimPaused = 1;
+ gSprites[spriteId].subpriority++;
+ SetSpriteRotScale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_8110134;
+}
+
+static void sub_8110134(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ task->data[0]++;
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8110240(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+
+ if (IsContest())
+ sprite->pos1.y += 12;
+
+ sprite->data[1] = 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (sprite->data[1] == 0)
+ {
+ sprite->data[0]++;
+ sprite->invisible = 1;
+ }
+ }
+
+ sprite->data[3] += 0x380;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}