diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2017-09-16 16:10:55 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2017-09-16 16:10:55 -0400 |
commit | c6bb13939e39bfae41ebaa8f1ea63295ddb050e1 (patch) | |
tree | 44964dfc0d489ab15770f9a49149a9d510d5fd70 /src | |
parent | 559833ccf622eef7932369b169f279a0b73c807f (diff) |
state_to_direction memes
Diffstat (limited to 'src')
-rwxr-xr-x | src/field_map_obj.c | 145 |
1 files changed, 133 insertions, 12 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c index cd330a18d..42b18a1ac 100755 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -95,8 +95,17 @@ static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8); /*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count); void npc_reset(struct MapObject *, struct Sprite *); void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8); + u8 GetFaceDirectionAnimId(u32); u8 GetGoSpeed0AnimId(u32); +u8 GetGoSpeed1AnimId(u32); +u8 GetGoSpeed3AnimId(u32); +u8 sub_8093438(u32); +u8 sub_80934BC(u32); +u8 sub_8093514(u32); +u8 GetJumpLedgeAnimId(u32); +void sub_8092F88(u32, s16 *, s16 *, s16, s16); + bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *); void SetFieldObjectStepTimer(struct Sprite *, s16); bool8 RunFieldObjectStepTimer(struct Sprite *); @@ -3239,6 +3248,115 @@ bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD return TRUE; } +bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction)); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + x = mapObject->coords2.x; + y = mapObject->coords2.y; + sub_8092F88(direction, &x, &y, 2, 2); + FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + asm(".section .text.get_face_direction_anim_id"); void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); @@ -3292,16 +3410,19 @@ void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 ( FieldObjectUpdateSubpriority(mapObject, sprite); } -u8 GetFaceDirectionAnimId(u32 direction) -{ - u8 dirn2; - u8 animIds[sizeof gUnknown_0850DBA0]; - - dirn2 = direction; - memcpy(animIds, gUnknown_0850DBA0, sizeof gUnknown_0850DBA0); - if (dirn2 > DIR_EAST) - { - dirn2 = 0; - } - return animIds[dirn2]; +#define dirn2anim(name, table) \ +extern const u8 table[5]; \ +u8 name(u32 direction) \ +{ \ + u8 dirn2; \ + u8 animIds[5]; \ + dirn2 = direction; \ + memcpy(animIds, table, 5); \ + if (dirn2 > DIR_EAST) \ + { \ + dirn2 = 0; \ + } \ + return animIds[dirn2]; \ } + +dirn2anim(GetFaceDirectionAnimId, gUnknown_0850DBA0); |