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authorDizzyEggg <jajkodizzy@wp.pl>2017-09-06 17:19:08 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-09-06 17:19:08 +0200
commitc6eacc9be5423fab39c90ade16b147de4cd032fe (patch)
tree81db81112c40a72718581d5db6a90be2895b8093 /src
parent577e23a87dd7d05223eed34cec13b0cc42c1ebf0 (diff)
start porting pokemon1
Diffstat (limited to 'src')
-rw-r--r--src/pokemon_1.c325
1 files changed, 325 insertions, 0 deletions
diff --git a/src/pokemon_1.c b/src/pokemon_1.c
new file mode 100644
index 000000000..caf7161e1
--- /dev/null
+++ b/src/pokemon_1.c
@@ -0,0 +1,325 @@
+#include "global.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "main.h"
+#include "items.h"
+#include "string_util.h"
+#include "text.h"
+
+//Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+//Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+extern u8 sav1_map_get_name(void);
+
+void ZeroBoxMonData(struct BoxPokemon *boxMon)
+{
+ u8 *raw = (u8 *)boxMon;
+ u32 i;
+ for (i = 0; i < sizeof(struct BoxPokemon); i++)
+ raw[i] = 0;
+}
+
+void ZeroMonData(struct Pokemon *mon)
+{
+ u32 arg;
+ ZeroBoxMonData(&mon->box);
+ arg = 0;
+ SetMonData(mon, MON_DATA_STATUS, &arg);
+ SetMonData(mon, MON_DATA_LEVEL, &arg);
+ SetMonData(mon, MON_DATA_HP, &arg);
+ SetMonData(mon, MON_DATA_MAX_HP, &arg);
+ SetMonData(mon, MON_DATA_ATK, &arg);
+ SetMonData(mon, MON_DATA_DEF, &arg);
+ SetMonData(mon, MON_DATA_SPD, &arg);
+ SetMonData(mon, MON_DATA_SPATK, &arg);
+ SetMonData(mon, MON_DATA_SPDEF, &arg);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+}
+
+void ZeroPlayerPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < 6; i++)
+ ZeroMonData(&gPlayerParty[i]);
+}
+
+void ZeroEnemyPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < 6; i++)
+ ZeroMonData(&gEnemyParty[i]);
+}
+
+void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u32 arg;
+ ZeroMonData(mon);
+ CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+ CalculateMonStats(mon);
+}
+
+void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u8 speciesName[POKEMON_NAME_LENGTH + 1];
+ u32 personality;
+ u32 value;
+ u16 checksum;
+
+ ZeroBoxMonData(boxMon);
+
+ if (hasFixedPersonality)
+ personality = fixedPersonality;
+ else
+ personality = Random32();
+
+ SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
+
+ //Determine original trainer ID
+ if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
+ {
+ u32 shinyValue;
+ do
+ {
+ value = Random32();
+ shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
+ } while (shinyValue < 8);
+ }
+ else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
+ {
+ value = fixedOtId;
+ }
+ else //Player is the OT
+ {
+ value = gSaveBlock2Ptr->playerTrainerId[0]
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
+
+ checksum = CalculateBoxMonChecksum(boxMon);
+ SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
+ EncryptBoxMon(boxMon);
+ GetSpeciesName(speciesName, species);
+ SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
+ SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
+ SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
+ SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
+ SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
+ value = sav1_map_get_name();
+ SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
+ SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
+ SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
+ value = ITEM_POKE_BALL;
+ SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
+ SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+
+ if (fixedIV < 32)
+ {
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPD_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
+ }
+ else
+ {
+ u32 iv;
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
+
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_SPD_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
+ }
+
+ if (gBaseStats[species].ability2)
+ {
+ value = personality & 1;
+ SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
+ }
+
+ GiveBoxMonInitialMoveset(boxMon);
+}
+
+void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
+{
+ u32 personality;
+
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality));
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
+{
+ u32 personality;
+
+ if ((u8)(unownLetter - 1) < 28)
+ {
+ u16 actualLetter;
+
+ do
+ {
+ personality = Random32();
+ actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality)
+ || actualLetter != unownLetter - 1);
+ }
+ else
+ {
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality));
+ }
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+// This is only used to create Wally's Ralts.
+void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
+{
+ u32 personality;
+ u32 otId;
+
+ do
+ {
+ otId = Random32();
+ personality = Random32();
+ }
+ while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
+ CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId);
+}
+
+void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
+{
+ CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
+ SetMonData(mon, MON_DATA_IVS, &ivs);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
+{
+ CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
+ SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
+ SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
+ SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
+ SetMonData(mon, MON_DATA_SPD_IV, &ivs[3]);
+ SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
+ SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
+{
+ s32 i;
+ s32 statCount = 0;
+ u16 evAmount;
+ u8 temp;
+
+ CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
+
+ temp = evSpread;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (temp & 1)
+ statCount++;
+ temp >>= 1;
+ }
+
+ evAmount = 510 / statCount;
+
+ temp = 1;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (evSpread & temp)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+ temp <<= 1;
+ }
+
+ CalculateMonStats(mon);
+}
+
+void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+{
+ s32 i;
+ u8 nickname[30];
+ u8 language;
+ u8 value;
+
+ CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
+ {
+ language = LANGUAGE_JAPANESE;
+ StripExtCtrlCodes(nickname);
+ }
+ else
+ language = GAME_LANGUAGE;
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ SetMonData(mon, MON_DATA_NICKNAME, nickname);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPD_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPD_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ RestoreMonMovesPP(mon);
+ CalculateMonStats(mon);
+}